#vrchat-general-2
1 messages ยท Page 461 of 1
C'mon
Ok well still does anyone who of a world that has Avatar's with finger markers?
What do you mean?
why do you want to be a bad version of yourself in VR when you can be a cute anime girl
Its called snail trail, basically instead of drawing with a marker it's your finger
How does one see what one's world was marked as?
Sasuke is very prominent in vr
ive seen a bob once
None of them have tits cuz they're guys
vr bobs and vagene
that's why they are bad
the chad anime girl vr the virgin (((naruto)))
It says the world will be marked after being reviewed but yet mine has not been reviewed the 2 other times that I submitted it.
i hate those gun avatars that crash games
Internet is fine and now VR Chat rooms are loading quite slow lol
theyre not? 
Soo DltDat... I should play as a girl instead of my normal gender then...??
more like dippindot
I am extreme hipster man
watch me immediately be the person who likes basically everything about japanese culture except anime
and subsequently separate myself from 60% of the VRChat playerbase
๐ ๐ ๐
hey guys

it's been 3 months that i haven't played vrchat..
Shame on you @visual venture
๐
ive had my 4 month break as well
slowly starting to get back into it though
@fading owl Want to know the reason why?
My laptop is broken, and i need to work to shit to buy a new one.
oof
Yeah. :/
i just took a break cuz someone made me throw up and i didnt want it to happen again 
things fortunately cooled off a bit over the span of 2 months
It will cost like, 889 euros for me to buy a new laptop.
What kind of work are you doing then 
Car washing.
o.o
Soon welding.
rip
thats gonna take a while, thats true
It will indeed.
have you got access to a pc / unity / blender?
Plenty of those are out there with that type of work
I had that on my laptop.
zzzzzzzzzzzzzzzzzzzzz
cuz smol commissions are a good source of income
And my PC is VERY shit and outdates.
hmm
id rather not do commissions but i kinda have no choice now
i was thinking about doing commissions, but everytime a do free ones i get pissed at people who give me thousands of extra requirements along the way
That's why i only offer merges and some custom animations
๐
VRC is full of young kids and ignorant people
Like if you do commisions for a month you can make a whole years of /r/choosingbeggars content
I don't know how you can do custom animations.
Animations isnt to hard
ur age isnt on the clock
The stuff that screws me over 90ยฐ of the time is a. stuff working in unity but not in VRC for some nonexistent reason and b. Damn Fixed joints not staying where their stupid particle systems are supposed to be
If i ever return, i will just make a character from a ripped Battlefield 1 german soldier.
@vocal shard im still tryna get the hang of fluid animation
some of mine just look choppy at parts
yea
I just lower the polygons on things that are not exposed.
Another question, i tried doing an emote, but the y position clips it through the floor. Unity wont let me animate it. How tf am i supposed to fix that?
Just need to make the curves of the animations flow better
Overrides are fine
I don't know the rest of making it.
You normally have those dots?
i kinda eyeball the timing between certain keyframes
You can select a vieuw where the points between those dots have lines
Its usefull if you want an animation to speed up at the start and then slow down
My eye balls don't work.
Or go linearly and ect
Its a thing programs like AfterEffect also use
But its my break time so 
How do i add guns as on my character?
ive edited videos with it but how would you use it regarding unity
Like, hidding and showing.
I don't have it rn, so i can't try it.
aaaaaugh i hate when the game crashes and scares me by repeating the audio >.<
vrchat crashes quite often so i got used to seeing "the game crashed" but this time it just suddenly happened with a "Fatal error in gc"
i would have been ok with it had it not been for the glitched out noise
@mint root that never happends to me
people just disappear and i wont know it crashed until i actually look at my desktop
@tawny canopy You have no idea how tempted I am. I have the 1950x and that alone is amazing, but even more threads? Yesplz
@rough pulsar Apparently, that's not the fastest one.
It does sem that the zen+ TRs run a bit slower, but that makes sense for the number of cores they got running.
@rough pulsar Their going to have a 48 core one also, unless I misheard.
OH sweet merciful fuck
lol
I can hear all the wallets I don't use anymore huddled together in a cupboard, crying. together.
No, stop. I can only get so erect.
lol
I can't even imagine how good light baking, rendering, photogrammetry and any other parallelizable task would be on one of those
you better be ready with the electric bill :P (said the guy with a 7980XE) ;)
Just need to start mining crypto on my 1080s :B That'll sort it, right? /s
hmm not quite :)
Well I guess I can sell my body on the internet for money.
yes a kiddney on ebay and you're set ^^
dont mine crypto as normal consumer
not worth it
:^)
you need special builds so its worth it
The single worst part about getting a threadripper is that I also need to get AC installed because it's hot as balls in here.
alt coins if you're fast enough could sometime be really good (meaning during a launch during few hours, past that it's a waste)
clearly Gallium, intel is not doing a better job with the last released though
howdy all
Sup
And yeah, I'm quite happy with how AMD are picking themselves back up with the Zen procs
good deal for the money yes, i'm still waiting for intel & AMD to fix the major issues - spectre & alike - before upgrading... (hardware fix i mean)
From what I recall spectre is the nasty one since, like its name, it's gonna be lurking around for a while due to how x86 is designed.
Do correct me if I'm wrong though.
yes it's the nasty one, the roadmap claim it'll be fixed probably next year (dissociated memory access solution) will see :)
Although I wouldn't say no to the potential of switching over to IBM's power architecture.
for a consumer pov? meh ^^
My old PowerPC Macs still run nicely, if not a little toasty.
eheh but the question is does vrchat work on it :D
To be fair I won't be happy until I can run VR off my Amiga A600. :B
If I wasn't neck deep in VR hell, I'd probably spend any spare income on old computer hardware because I love playing around with them.
i have some relic, but not because i'm a collector, i'm just too lazy to sell them, most are collectin dust in my basement :), but yes amazing how one could have been productive with these stuff
How the times have changed.
excel sheet in DOS, music producing with an amiga :D
i have no idea what an amiga is
well imagine a basic 2018 calculator
oh
with a keyboard :P
I'd still love to be able to go back to when I was 13 and say to myself "You see that? [pointing at the .hack// manga I got given for my birthday] give it 14 years and you'll get to do that, in a way."
eheh
i smell nostalgia in here
48 cores and VR, yep what a wonderfull time to live in :)
I'll pass on the slightly ominous AIs and having your conciousness stuck in video games mind you. Not really how I'd like to spend my weekend.
I mean, im looking forward to SAO-like times with games going even deeper but its pretty lit, thats true
yes clearly Gallium, at least we know and have seen better, not the case with the younger generation, they are deep in :, not a critic though :)
Is there a way to change your name in VRChat under a vrchat account?
possible yes, you need to send an email at support@vrchat.com (or is it hello@vrchat.com? Gallium will correct me for sure)
oupsi ^^
I felt like I clicked through more than half the vrchat site to find that link
:D
that lovely section of the site is hidden under Developer>Knowledge Base
surprised there isnt a way to change username through logging in on the vrchat site
That is only possible through steam, at the cost of not being able to use custom skins
I mean. To be fair..
If you felt like just re-adding friends.
As long as you're not avoiding bans..you can always create another username.
Though you'd run into the trust system..oof
Another extra 40 hours or so...
I'm surprised it doesn't just have you verify your phone number or something like that..
It'd be way less confusing..
Or like confirmed email + authenticator or something like that..
I mean. My alt got "custom world" privileges after just a little bit..
But I think that's different
I still get excited whenever I see someone mention the Amiga. I'll have to fire up WinUAE again soon.
Amigas are amazing as are some of the weird old games/software for them.
Yep. The demoscene was awesome too, I still like to watch them from time to time.
Sadly I have to go outside now though, grr. Back later!
Haha, me too. Have fun. :D
Did I miss out on TR talk hours?
hello someone help me?
Idk mine though, after I uploaded my world and start playing vrchat to test it out but the "mine" category suddenly disappeared Everytime for a few seconds and idk why?
Do any of u guys have this kind of problem?
i wish i hadn't had a two year hiatus, i didn't know they delete inactive accounts. and then someone grabbed my original name
Adeon tries email support yet...?
na someone else legit has my name. not hacked
same


I did not expect this at first, but after trying another VR social game that allowed third person as an option, i changed my mind and now i believe FORCED first person perspective is vital for immersion in VR. If you are in VR talking to someone's face, but they are not actually there, all sense of shared space breaks down and immersion is destroyed... you just feel silly.
Very smart move on VRChat imho
VR
Not actually being in the body representing you
wat
^^
I mean, VRChat has the 3rd person motion system which exists for a good reason, but as soon as that stops you snap into your body.
I'm curious as to what game this is and even more so what their justification for allowing 3rd person is.
"Others games dont have it so we will add it!"
Config file
praise the toggleability for the particle limit
Toggles are everyones best friend.
Neen, they dont like "rude/discriminatory" emojis / emotes.
I finally got a Rift and its being installed as I type ๐
๐คท Whatever floats their boat
oh my gaw
d
"We now support the use of the VRC_SyncVideoStream component for playing Twitch and YouTube Live streams!"
i am so happy right now
sgdq in vrc im coming
its neato
what about my mixer?
I didn't do it, that's just why.

@vocal shard I already have a world set up to watch SGDQ 
Poggers is from Twitch
but i wont be active again until the new node system comes out, so time to go into hybernation 
But ๐คท
i made one for agdq 2019 tupper, i knew this would come but i thought it might take longer
It's still that frog. ยฏ_(ใ)_/ยฏ
please give the whole team a biiiiiiiig hug from me
Yikes
I gotta wonder, is there like, any limit to what you can create in a VRChat world? Could you write some code for a fully functional car and just put it right in?
no
custom scripts are not supported
the new node system thats in closed beta is what is gonna be the main tool for making more crazy shit
I played with the latest beta of that last night. I think people will be pretty impressed with its featureset 
I see!
Just telling you to install flash was a mistake ๐
Also I'm so glad this game didn't die after its surge in popularity, there are still plenty of players
Who else has the outdated driver message? :P
If you have amd you will.
well, only if you havent updated the driver
also, apparently amd calls it an optional update
amd is a dumby
I'm one of probably very few who actually prefer AMD
I miss Freesync, and the nice, fast driver UI, and working SSAA in Minecraft
well, for me its more intel, and nv and amd dont quite work together as good
and my amd build (40GHz with a matching Graphics Card) is on only 1.1k โฌ
and no, its not a ryzen
If AMD graphics cards performed equal or better to nvidia cards I'd switch right away.
At least they're giving intel a run for their money with CPUs.
i do not recommend mixing amd/intel and/or amd/nvidia, it went very horrible on my tests
My two most powerful systems are Intel/Nvidia and AMD/Nvidia and I have never had any problems
sens slider is a godsend
some last year, one this year, another two in 2016, FPaul
@rough pulsar Same, I'm on a 1080 Ti right now because of the raw framerates, but the second AMD gets a good flagship GPU out again I'm switchin'
i mean, the rx series and vega are pretty good, and in crossfire, they can theoretically be outperforming a 1070
one thing i dont understand is how polaris is supposedly flawed.
Can OpenCL match CUDA in terms of performance on equivalent cards yet? That's one of the main things that'd get me to switch.
Vega is okay but like, I really need every last frame from my 1080 Ti as it stands, so Vega won't cut it
What's in the new build?
Read the release notes?
Nevermind.
Thanks
OpenCL is not that good, but at least Vulkan is running pretty smooth even on an RX560 low energy
So... question about this new particle thing.... does it limit them client side to stop crashers?
Now we can watch vrchat streams while in Vrchat
or does it limit it in how much you make for your own avatars?
@vocal shard That sounds horrifying in VR
cuz people are dumb as fuck
People at valve and oculus literally spent months of their lives doing their best to remove CA in VR.
Now i can watch myself in Vr streaming watching myself in VR 
Are there any viewing worlds already made?
Inb4 streamers make worlds that have autobplayinv streams
@whole lodge or a VRC streamer watching their stream in VRC, hust for VRC-Streamception
Infini-echo
maps with their stream, easy views
I hate maps that pretty much give the middle finger to VR
Like, you could at least try
Whoever asked the question about the particle limiter limiting on client side for other people's avatars or if it's simply limiting your own particles I'd a good question.
If I can limit other people's particles. I'll enable that thing asap.
oh, thats gonna be a terrifying noise unless they lag badly enough
i thought it was made to limit toher people
It's for other people's particles.
so you can choose if you want to get lagged/crashed
Just curious how it works
Ah so less chance of me being shot with a gun that is like184843764846 particles and crashes me
Id suggest looking at what to limit though and to how much...
For particle limiting, https://docs.vrchat.com/docs/avatar-particle-system-limits
As its easy to mess up good things with the wrong limits set on the wrong things
I mean. My character has a rose and a mirror. Im not worried about other people's particles when there's the off chance someone is a crasher
luckily we have a channel for discussing particle limiter settings now
On the full patch notes it lists "Many bugs fixed related to performance/error reporting." - Are these optimization updates?
My issue is just getting into worlds with videos in it and now it's just like 10 gray screen pop ups to load it.
Well id guess they fixed problems causing performances problems ๐ค
It's worded kind of strangely and I feel like if it was referring to a bunch of optimization fixes it would have been made a bigger point of rather than hidden away in the full update logs
Well if they scream "We fixed things so the games runs smooth" people will just be pissed as there 15 fps laptop isnt running 40 fps now...
^
But now they are saying, "Ey, we fixed some things causing performance problems
. might run bettero"
Why would their laptop go from 40 fps to 15fps if they fixed things so the game runs smooth?
no Kizzy, you got it backwards
I meant 15 to 40...
people would complain their laptop which usually runs at 15fps isn't now running at 40fps because of the optimization
๐ค
so hide the fact that you're optimizing the game because someone might complain it's not optimized enough? That doesn't make any sense.
so I highly doubt that would be the reasoning
If people go ape shit over performance problems while almost all performance drops happen because of user avatar and bad map making...
that's not true
I don't think they're hiding the fact they're optimizing though. Bugs related to performance issues implies optimization
You really think they wont blame the devs for not doing something they said they did (Even though they understood it wrong)
avatars and maps have a lot to do with performance, yes.
most to do actually
but there's no denying the game has gotten progressively worse in terms of performance ever since the camera update
Not for me 
90% of perf problems are avatar related, and only a subset of that can be user controlled.
"works on my machine"
Very few people actually take the time to optimize their worlds and avatars
Honestly compared to when i started the game runs more smooth and i do not think all the extra dust my pc has now makes it run faster
Things like networking, audio and IK can't really be controlled by the user and they contribute to filling up that sweet 11ms of CPU time per frame.
True, having all those things be on one core is insane
I am part of a large community that atlasses their avatars and optimizes their maps. We were getting better FPS before the camera update when a lot of us still didn't know about optimiziation
They definitely broke something
Most games that use more then one core have the communication one just one core as it often takes so much compared to most other things
we even have video recordings of us in the past with the same amount of people getting better fps then than now
and we all notice it
Each IK solver takes about 1.1 ms
there are people that say they don't notice a difference before and after the camera update?
I'm pretty sure they even admitted that FPS was running worse after the camera update
the devs, I mean.
It seems to vary. I haven't noticed a change before and after the camera update, but there are people who definitely have.
I haven't noticed a change either
Maybe it's only noticeable in larger groups
Well right after the camera thing i did notice a drop but recently i didnt notice it at all really
We used to be able to fit 30 people in an instance with comfortable fps, not so much anymore now
Can be the problem stacks with users
or something odd like that
I have more lag when loading into worlds now. It seems they take a while to really load properly, if they ever manage to
Well, it is having to render some stuff again for the camera which is no doubt going to affect performance. But it seems to even happen with the camera disabled so who knows.
Maybe it made culling less effective, or something
It might not even be directly related to the cameras, something unrelated might have gotten broken during that update
I have noticed some people take their camera out and never put it away, so always having that out could be doing something.
cameras out and in don't change anything in terms of fps for me
does anyone have problem where they join other worlds instead of friends' worlds
@true timber Lots of smaller fixes across the board. They were very boring from a user-facing standpoint. Literally fixing errors that we saw a lot of, causing perf issues.
it seems more like they are always loaded there in the background
Might be a good addition to have a option to hide cameras completely
Maybe that might help
@steel ingot Your friends haven't updated their clients yet!
ah i see
So the game should run a bit better now theoretically?
this is my frist time getting it, thank you
Theoretically, yes ๐
@steel ingot Give it a few hours and most people should be on the latest build.
It's always like this when there's an update, a few hours of people joining their friends only to not find them anywhere due to a build mismatch.
๐๐ป
Ooooh man just looked at the update changelog and watched the vrhome kit video lots of very good info for beginners in that video and these updates have some very promising features. Especially the world file size on the icons. Really helps when I only have 30gigs of satellite internet ๐ญ
sattelite? 
that sounds impossible for vrchat 
"astronomical" ping and connection stability of doom i mean 
Tis very true although when I'm not out of data ping is around 600ms and stability is actually very good
Hey my buddy was looking for a Joe Swanson model to go with his desktop mode crippleness. What world is he in?
Speeds are around 10-25 megabits a sec
Holy balls dude, 600 ping? I wonder wtf is going on when mine goes to 200. ๐ฑ
๐๐ well that's when I have data if I go over 30gigs a month it's about 1500-2500 in witch case I just give up and play with unity haha
even 600 sounds really bad
giving that with 200ms you already have the issue of interruption all the time
and that is common EU ping
170-200ms is common EU ping, yes
so hearing people in the US complain about 100ms is quite funny
Yeah I've gotten used to the awkward moments of talking and then getting interrupted and then the awkward pause to see who will talk first
just tell them that you're sorry, but you're talking to them from space
is there actually a method to 'add a friend' by name?
the greyscreens when an avatar is loaded are not fixed reeeeeeee
@versed stratus Yes, search in Social, then click their icon, then press "Friend"
ah thanks ๐
Exactly Tupper
Well EU servers would be nice, please consider them maybe for 'private' servers only initially?
I mean, if it works for 'us' using USA servers, it should work the way around too right?
I get the "How's that McDonald's wifi" but I'm just like nah it's worse then even that
so its not like they 'cant' join
Who's gonna pay for these EU Servers? lol
fragmenting the userbase doesn't seem that smart. and even if they do, a lot of EU people would rather play on the US ones
^ that too
I dont know they set up their backend
who is talking about fragmenting?
if it works for us to join USA servers, why cant they join EU ones?
just gotta pick a good EU location
because you can only be on one or the other
yes
you saying that all worlds run on a single process
its a soft separation
well, step one would be to make it possible to do EU only private worlds imho
by only I mean, its running in the EU, friends can still join
If you make server regions, please allow us to choose my region. The group I play with currently is spred all across the world
It's not a problem though, having 200 ping doesn't matter much when chatting
i feel like this may have been an obvious question but i want to know quickly: is it possible to have personal avatars on steam vrchat?
no, you have to have a vrchat account
It is not
@tacit plank it actually does
It's slightly easier to accidentally talk over somebody... Other than that, I haven't noticed any issues
unfortunately you will have to manually add your friends again
oof
but exactly that isthe issue @tacit plank
and its particularely bad for those who are already on the more shy side
they simply refuse to talk at all to not interrupt anyone when a lot talk with lower ping
it sucks
its strange but its like a 'female' test @ karaoke
It's 200ms or so, you barely notice it. Maybe the people I talk with have just gotten used to it though and automatically pause for longer?
many female players seem scared to sing in karaoke, while the guys go nuts :p
200ms for talking is quite a bit
well talking is fine if you're talking to someone, and that person is talking to you too
talking in a group gets messy fast
I have social anxiety, I can't even buy groceries by myself, but talking in VRChat is not an issue for me, even if they're on the other side of the planet
and ofc karaoke is lovely out of sync ;p

Lol, yeah, karaoke is. The videos are even more out of sync, at times you can hear people singing like a second besides the song
its normal
what is 'in sync'
if I sing at the exact same time as my UK friend
we'll both hear eachother 'afterwards'
You might sing at the same time, but if your voice reaches his before his reaches you, the voices won't overlap very well
ok alternative
add P2P option for voice chat?
so that voice chat could go directly to him if possible
p2p for vrchat?
Man those 200ms pings sound just horrible
... no 
why the heck would you want P2P over dedicated servers?
the animations are ok, its the talk that makes it bad, if you could just talk directly to him (or maybe a european chat middle station, anything is better than what there is now)
p2p voice? you want people to have your IP address? no thanks
no lag?
I would be able to talk to him with 20ms 'ping'
instead of 200
and yet the rest of the game could still run on the USA servers
Ikuta mentioned the big issue with p2p allready
^
Even with a P2P VOIP it wont be just 20ms if you want it to be anything close to safe
ikuta this could be solved by a european server
and if you already implement p2p you could just aswell use it for everything ๐
you want them to get an EU server.... just for voice chat? r u srs?
I got your IP if you join my world
I host my own videos
they are in the logs.. oooh scary
;p
that is you having a public world that has been approved and you are befing verified
well same would go for private that I lure ppl into
fyi I really aint using the logs for anything, except to see if 'someone' is active in my world :p
I'm a stat donkey ;p
not dsgvo conform 
I hope some option is added to world building kits to solve the voice lag problem for things like karaoke
you cant really make it perfect unless you implement explicit functions
like beeing able to read the singers ping and then sync everyone accordingsly
but that will still not work
Explicit functions were the sort of thing I was thinking of when I said, "some option is added to world building kits"
its impossible
I would sing, hear my friend sing in sync
but very unlikely
we talk about a specific function
you could have a trigger someone triggers
that syncs everyones alese playback time to the delay the players voice has to them
but keeps it 0 for the singer
however that would be a very specific function that would have to be implemented
each client localy would have to syc up correctly too
define in sync
if i deleay the playbay by the time the voice neds to be transfered
describe the experience of being 'in sync' in such a way
Sounds like Fpaul is describing a client-side sort of thing
People can already see your IP over VRChat lol
it could only work for 1 person MAX
kinda pointless then
Yeah, making it perfect sync, at for everyone... Not really doable
Not for performance
but it would be a functioning solution 
It's fine the way it is now, It think. At worst there's like a quarter second delay
Only wait to sync more then one is a worldwide 0ms ping
Music a 1/4 second is a lot though ๐
But its better for the artists to have an delay as with lots of practice you can filter shit out
Gg on that one if you can do that for us gecko but if you do that I will be forever grateful
or you play without hearing others
0ms everywhere could be epic... but not possible for now.
Yeah
0ms is impossible
To be fair i dont expect it to be ever possible...
yeah that impossible, or its P2P and in the same house ;p
unless full fibre and direct routes
then maybe.. ๐
Not at all worldwide
Not now but maybe later, with a new technology
eachs switch, each router, eachs routing point adds to it
Tech doesnt just need to be there... It has to be cheap enough for households to start using it
also i belive windows it selfe already ads a ms for all its stuff
Yeah... But if tech doesn't exist, we can't make it cheaper <.>
We made computers affordable
For something close to the power of your phone years ago could have been over 10,000 usd
When you make a discovery, you just need time to develop it and make it cheaper. That process can be... Hard <.>
Hard but possible
Yup. Exactly.
Not all tech can be made cheap though 
That is true because of material availability and other stuff
Good software is easy and doable. Even advanced algorithms can be done in less than 30 lines
That's why sometime, there are some developement to see if we can't create a cheaper material to make the original product cheaper ยฐ^ยฐ
Ping also has to do with hardware...
And we are talking about that (or well, 0 ms delay on things)
Gotta have the hardware before the software
depends
FPGAS's are basically software you put into a hardware chip
so you gotta have it before the hardware 
ugh I never thought I'd say this in my life, but where the heck is my friend Spiderman lawl ๐
and any chip needs programming so ๐
Ping has a little to do with hardware I guess. But you can't optimize it further than "the slpeed of light" either way. Just make sure that the routes are working
You could do that though without the programs
@ruby needle
ping also has to do with hardware its just way more low level processing
Never heard of those lol
You can make a 3D skiing game in 4kb of code
optimization 
well I added my idea to the feature request thing, about having a chat 'proxy' server per region, that either sends it to the 'big one', or directly to 'nearby' players instead
๐
We here are pioneering 0ms world ping we can do it ๐
that would be a dream ๐
lmao if countries like america cant even provide proper internet let stand they will ever aim for 0ms
Some people have 0ms already
Pfft true that I'm stuck in the Stone age with satellite
i dont stink we should even name it 0ms
The ping is fine
A problem though, is that viewing a few static meshes can make a 1080ti cry
That makes since FPaul
Even your monitor has 10-40ms of delay lol
depends on what monitor
10ms is the best ones
no
FPaul... Well... Even in reality, it's not possible so...
Yes
<1ms for my crt's
fite me

thats why CRT's still are not death for some edge cases
I remember how I had a much larger resolution with my ol' CRT compared to my first flat screen monitor ;p
stuff was sooo tiny
no other technology can compete yet
Okay maybe CRTs are a bit faster
Only reason crts are the only screen you can play arcade games like duck hunt on
no
https://displaylag.com/display-database/
Lowest on the market is 9ms
If they use a light based gun
classic guns just dont work on a normal scren
but they can
the originals just never have been designed to compensate latency
cus it was simply not needed
but it can work just as well with a gun that has a latency compensation
That is true I guess I should have been more specific to say original duck hunt
im not sure if ther aren't even upgrade kits 
if you talk about real arcade not a home version
anyone had the snes bazooka thing? ๐
Nope I didn't have a snes just a Nintendo 64
i have a light gun for a terminator console (bootlegged console)
strange shit
won it in a shoot both at some fair 

And it's genuine?
Damn sorry I'm pretty dumb sometimes ๐
<@&378256373701410817> Sorry for the ping, was wondering if I could talk in PM to an admin
Sorry, we don't do official comms via Discord DMs. If you need to contact us privately, send us an email to hello@vrchat.com. If you need to chat with us about a moderation incident (such as a ban), please contact moderation@vrchat.com.
okay thank you very much
unity version i guess
Ah
.3p1
A meme from back when we were swapping over from 5.3 to 5.6
Ah guess it'll change from 5.6 to 2018 once that eventually happens
If
how come there's no notification in the game when a new build is released? the yellow exclamation mark
It'll get to a point where it'll be a must. With more players every day poly counts just go up and up plus they already know it's planned I'm pretty sure they just have to make sure they have a lot of the basic features and they can make a huge move like that before they get into it
Polies aren't a problem
They are on CPU with 5.6 only being one core focused
Okay okay polies and materials and particles
If one person forgets to merge meshes in Blender, he can probably use 10 players of resources
Bad effects and shaders can do similar things, and every room seems to have at least a few of those people
so do i need to update to the optional version of the amd drivers? i just updated to the recommended version and still got the warning in game to update them
Hmm, do you still have the shader issue though?
i didnt even know there was an issue to begin with
How does one see if their world has been reviewed?
hmm, twitch and youtube live streams. niconama cries in the distance
time to set the max for everything to 0 for the particle limiter
hmm since when does the menue rotate your character when you open it 
it's absolutely awfull
o_O
the model rotates 90ยฐ ish left or right (depending on your base rotation you are in in relation to it)
I mean, it spins.
the only real complaint I have about it is that the dynamic bones on the preview model follow world gravity, not the gravity you'd have in the menu
What the f
why would you want your base to rotate to the side which is not what you are loking at
You don't stand like that to look at a menu irl?
you open the menue it comes up in front
your model turns
and you see your shoulder apear the the bottom of the screen too
Did it just happen today after the update or before?
I'll see if it happens to me also, later on, I never noticed it before.
Could be just the model itself too? idk.
its doing it when openign the menue so.
and is fine with it closed
while continuing to look in the same direction
so 
are you guys having issues with vr right now?
ah speaking of that it happens ony ln vr and others dont seem to see it 
checking it against other avatars
it does really seem to be connected to the avatar
but...
why???
I could try after work
lemme make a quick video
I feel like VRChat is losing players. Do you think VRChat needs to give the players something new or something they've been asking for for a long time (like dual hand gestures [shameless promotion])? ๐
They need more oclac 
Let's bring back the knucklepocalypse
hotox i liked you till now
if you joined around the knuckles meme it will feel like it's decreasing because it got a huge boost of traffic. just wait until we fill the world with user scripting. things will be much more attractive.
lol #makeKnuckelsAPresetMenuAvatar.
I hurt myself while writing this
can we make a cats knuckle detection to detect knuckle meshes and mess them up? 
๐๐
https://www.youtube.com/watch?v=ZYGgFerStG4
thats the issue i have, and i dont really know how that can happen
Instant decimation to 100 tris
Morning all
render avatar from 8 directions and then render a quad with a special shader showing the right direction
everyone is suddenly doom guy
i feel like the home sdk will get more people l sinking their teeth into baby's first world upload
i know i will
I know we were sorely missing up-to-date demo stuff so I hope the home kit stuff supersedes a bunch of that old stuff
population is about 1000% higher than when I started 7 months ago. I think it's been fine. For the most part.
@ruby needle Looks like a Vrchat issue to me ๐ค maybe make a bug report out of this
@languid beacon I don't know how they're going to handle the logistics of it
i did change some rigging stuff to the model but yes i belive i just created a interesting szenario that causes this outcome
well i know home world was not made availavle for a long while because "it's a bad example and out of date" so i'm assuming it's a good demo now
Player population is high sure, but how many people continue to play VRChat.
And it's only your avatar?
its only the avatar i updated today
my old avatar also doesnt do it
so i messed up the rig in a ways that causes this
but only on the menue 
Before or after the update was it updates?
Thats what I mean. It's now common to see 6000 people online. As opposed to roughly 500-600 at peak.
does anyone know which file unity stores rig settings in
so i can copy over my backup 
Pepperidge Farm remembers
'k its the meta
If you say so m8.
the knuckles boom is over. what's left here are people that decided to stay
You also have to think. This time last year you were lucky to see 20 people online, and they were literally all in the same room.
what i interestingly also found out today was that my model was not set to humanoid
but still worked normal ๐
Burn him?
there's ony half as many players as the peak of the meme, but like 10x more people than before the meme :p
aka meme gave 20x traffic, which settled to 10x
I joined in November of last year, before it became big. Now after it blew up and got popular, it seems the population is steadily dropping. Do you agree?
!online
There are 5349 users in VRChat currently
@languid beacon most agreed.
if you came in the middle of the mess it might seem quiet now but to people who have been here a while it's much busier than it used to be
November was after the first boom.
I can't remember if it was late october or early-mid november.
I think you're missing a critical factor here
I came during the knuckles boom but got really into vrchat and stayed for the game and people
Which is not just hard user numbers but user retention and interaction
A huge number of that boom probably played once or twice and then fucked off forever.
i'm looking at currently playing numbers only, not signups
Not to mention they didn't really do much, they joined, turned into some avatars, clicked a bit and then stopped.
Yeah from what I'm told was the first boom was in October. Which steadily continued through November. The the second explosive boom happened throughout December.
don't worry, vr isn't gonna be a fad, and vrchat's rivals suck. we'll be fine ๐
ok, so it was not the changes i made today
why the heck does my model twist now
and why does it work absolutely normal with a generic rig 
pics of brokenness pls
Perhaps reexamining the question. What is the player retention factor and the rate of growth or decrease. Perhaps this could lead to the indication if VRChat show make more content for player retention or interest.
It would suck to have a more empty game by later this year with people getting tired of not having new or improved content.
idk personally now that i will get the home sdk when home i'll be making my first world. very small sample size but there is one data point for you
Well, if you're worried about retention, look at why people leave.
lol I have about six or sevent worlds, most public.
VRChat is actually gaining players, not losing them
just look at the statistics instead of guessing
uh any one know how to get vive to run smoothly in a room full of people i just did a major update to my hardware and its still giving me problems.
Yeah, you upgrade your computer.
what kind of major hardware update did you do?
VRChat is mostly CPU based
threadripper 16 core and two 1070 t1
VRC, or well Unity in general generally gets CPU bound well before GPU.
vrchat only really uses one thread
^
so your threadripper stings against single core beasts
I think you're right. According to steam sales, assuming it's accuracy, the long term graph after the peak seems to rise.
Which is a unity problem.
not problem but limitation
=/
@neon sluice Try this: When launching VRChat from steam, hold down shift instead and hit play, hold it down until a window pops up. Put the settings on DesktopLow (it's better than VRLow even in VR) and the resolution to as small as possible
err yeah limitation is a better word
also, VRChat doesn't use multithreading so
that sucks
Yeah, they need to update the unity version to be able to do that, and as far as I know there's no plans to do that.
And before anyone says upgrade to 2018... Still a thing in that build.
I'm pretty sure you can do multithreading in newer versions of Unity
they might want to to reduce lag that not made by internet =/
except that you dont just do that
time to test my limited to 0 particle limiter settings 
Well yeah, obviously it's not as simple as just hitting a button and updating unity
Isn't it a case of unity 2018 multithreads better, but still doesn't take full advantage of all available cores?
As far as I understand it's not actual multithread but some inbetween thing.
untiy 2018 alows implementing multithreading a crap ton easier and for many things
I recall Vulkan/DX12 is part of what helps.
I wonder how hard it would be to update unity versions. :T
what also helps is updated hmd sdk's
Total wipe, Ivan.
not an easy undertaking I'd imagine, since everything they've been building off of has been on this older version
I see. Man, I'd imagine the later Unity version would have much more features that VRC could utilize.
It's a bit of a shame since to be honest, all a VRChat clone would need to do to easily beat this game is to run smoother.
I'd imagine it would cost a lot to redesign the VRChat mechanics from the ground.
Probably best to stay the way it is until they can afford it.
I think VR will only improve.
It's not really a matter of money
@true timber Gonna be hard to have the same things as VRC, with the same freedom without it also running badly...
And making an game like this isnt an easy task anyway
Not necessarily.
Hello everyone ๐
At least they don't have to pay for artists. lol
VRChat is definitely not the most optimal type of game in terms of performance.
Because users are plain retarded and map makers are ignorant most of the time
Like people were saying before, running on a newer version of unity for example that supports at least quasi-multithreading would make things a lot better.
90% of all lagg and problems of performance is because of the users...
And ey- its hard to upgrade to a new unity version if it breaks everything
50% of all problems maybe
And dude
or 60%
Ask any dev, any mod in here or any regular users and even go for the avatar makers...
Most avatars are badly optimized
yeah, most the draw calls
Just increasing the limit for lagg on avatars wont change that
I come from a community that prioritizes optimization, and even with that, the fps is still terrible.
We even did a test once, all of us got into a pedestal avatar that was 1 mesh, 1 material, no dynamic bones. There was about 40 of us, and we were on an extremely optimized map, like most optimized settings you can get
still only got like 15-20fps
Of course, when we went into generic rig avatars though, the FPS was beautiful.
IK is obviously the biggest problem when it comes to performance
You still can not deny at all that having a place with 20 optimize avatars and a proper map that keeps in mind (so not a 'lag' free box with insane player counts or funny things like that) works a lot better then 10 users unoptimized
That would have to be a performance mechanic issue I would think.
Also- how can it be that the few times i joined the talk show where they give you a hella optimized avatar to reduce lagg
It goes aye owkay for me
well yeah, of course maps and people's shitty avatars make an impact on FPS, but it's not like, 90% responsible for it like you're saying
Im far from running a god machine
I don't know how many people are in those talk show instances
Also the voip will always bring a fair bit of performance problems if its all on the same core
yes, that as well
So at a point you can legit just render a black screen just having the voip and other things running can be enough to make lagg
voip and IK are the two biggest issues when it comes to performance in this game
does anyone crash when using 7.1 surround sound
Hell got the drivers for it up to date?
And does only VRC crash or also other games?
idk just asking for a friend but only vrc crashes for them
I think if they want to get really heavy on the performance side, they could do a prioritization filter where perhapd avatars that have draw calls above a certain amount could be prioritized from screen view and hidden when in a certain distance. My guess, im not much of a programmer.
Well its not really an issues with voip as (most often) you cant make it 10x as smooth and good
It takes insane resources to get voip working as a charm... Plenty of games out there with that problem
well the issue is like you pointed out voip is all on the same core
But i still think promoting proper map and avatar optimization will go a far way within this game...
Best case option, they can upgrade unity version without having to redo most things or having to drop full systems again
oh yeah, undoubtedly. I mean good god have you seen how many materials some of these MMD avatars have
70+
makes you want to puke
I love cats plugin because they can do an really lazy man optimization
Combine like 18 materials into 8 
yeah combining same materials is literally one button press on CATS
I found an avatar that was so bad last night that I looked up who the author was and sent them an email asking them nicely to optimize.
๐ gods work
Lol
50 materials, and had an animation of 4 clones of the avatar dancing-- each with 50 more materials
and like 60 dynamic bones on each clone
gasp
People's avatars are an issue but they're not the only issue
Tupper please- I still need to sleep...
Cant have nightmares 
Material limits would be a great help here
I don't know if this was just CATS bugging out or something but one time I hit "Combine Same Materials" for some avatar I downloaded and I shit you not it said something like combined 1553 materials
I atlas each and every one of my models and reduce dynamic bones on all of them
But it doesn't matter if nobody else in the room does it
same, I've got two versions of every avatar I use, both atlassed, one with dynamic bones one without
@true timber sounds like a loop ran out of control
Cats is often bug free--
And if its not they almost always announce it on there discord
Yeah, I had CATS combine 24402 materials once
And it could be all parts where lose and not just material parts
Was a model with imported motion so it had all those weird rigidbody thingies
yeah I can't imagine there being over 1500 materials but you never know with these MMD deviantart models man
No
No, it'd probably work fine ingame
I have had to block people that were obviously using way too many materials
well i crashed with no warning lol
Wish there was a way to locally turn people into the MR bot over a certain material count.
If you think about it, that's 1500 draw calls, the same as if it was a room with 21 people with 70 draw call avatars.
so it would be horribly unoptimized but nothing crash-worthy
Like, just a material slider in the options menu
If they're above the cutoff their avatar gets blocked
I wish there was an option for block by default to also disable IK
hmmm well owkay if you put it like that
^^^^
cause even on the gray models that are blocked they still have IK
im just waiting for the update to like end the whole avatar lag thing
IK is heavy as hell
When I activate IK on a child model on a gesture it lags as hell
the whole avatar lag thing is because users don't optimize
Yeah, but we should force them to optimize their shit
Are you talking about getting a loading screen when you switch avatars?
Because I've been getting that every time lately
and I dunno why or what changed
Crazy keep yelling at people to not use that cursed unity and upload shit website
AND yell at them to start optimizing there stuff (manually or with cats plugin) within blender)
Limit materials to 15. Limit dynamic bones to 100.
Im suprised how used to lag i got in VR, it used to be the worst before i got used to it.
@toxic vapor I'll never get used to 15 FPS
Like the website thou shall not name has so many shoddy avatars totally not optimized
Yeah, fuck that site
Yeah, increase the poly limit to 60k instead of 20k, and put a limit on materials and dynamic bones.
:lul: im just waiting for them to dm me again asking why im so against the website
because polygons honestly dont impact performance that hugely
unless you have over 64k
Over 30 is unoptimized
which splits into 2 meshes
I thought it was 65K
64k, 65k, somewhere around there I dunno exactly
Its better to at least have 15 drawcalls or lower
Its around that number
Just dont cap it to close to there as there are uneducated peeps still wanting to bypass it then
I would prefer 60k. That seem right to me.
Well, it shouldn't be as easy to bypass
@true timber that's a good idea
If we limit polys to 65k and materials to 15 within the same SDK update, people will be incentivized to update. If we only limit their materials, people will just stay on the old SDK.
Until they obfuscate the code in the SDK it will be easy to bypass
yeah, exactly
It's absolutely insane that people have to optimize their polys, which barely does anything. But they're not limiting materials at all
The thing is, less savvy people will abide by the SDK limits
And less savvy people are usually the most guilty of having unoptimized materials
Just make it so the old SDK borks :lul:
also apparently vrchat ended up crashing on people
20k is a really low limit too
If we limit material counts in the SDK and raise the poly limit, the vast majority of people will stop decimating, and will instead start texture atlasing (where it actually matters)
The story that got told to me is that the poly cap is there to guide people into optimization...
Like that worked
most models I see are between 30 and 45
I've seen some beautiful models that were all under 65k
65k would be best limit
I think 15 materials is a bit low, maybe 25.
65k is a great limit
No 15 is good
@toxic vapor you don't need more than 15 materials
How is 15 low...
15 materials isn't low at all,
15 is high already
Agree 65.
hell you don't even need more than 1 material
15 is a fair bit already
15 is already kinda high, really should be 10 or below
25 is way too high
I mean, almost all of my newer avatars have 1 material. If you want to get super fancy with shaders, then 15 should be more than enough.
We already force people to decimate right now
I mean imagine having multipart weapons with unique features.
Basic combining of materials gets you almost always below that count
If you want to do special stuff you need to learn how to optimize things anyway so making things even lower ain to hard then
Why not force them to atlas instead?
And that is for the lazy people totally fine then
Even if they'll only atlas the clothes for example
As Rokk said, just atlas your stuff
You only need 1 material and no more than 65k polys. If people would take time to bake normal maps you can make a fairly low poly avatar look really good
3ds max doesnt do atlasing.
why arent you using blender
I have 12 drawcalls with 32k polys
Well tidus one material would limit a lot of cool effects with shaders
cut dot's head off
But having it be higher then 15 is not needed at all
I think 1 material is too low of a limit
I wasn't saying to limit it to one material
I like 5 as a limit
Bruh my heads 3 drawcalls
But not everyone will agree on 5
Imo i love te number 10 so i would like that โค
Just that for a basic avatar 1 material is all you need
10 materials sounds like more than enough for anyone, ever
5 would force a ton of people to change there shoddy optimized things though
Heck, even for intricate or detailed avatars, 1 material can be enough. I've ported some super good looking models with just 1 material
Yeah there's really no reason to ever need more than 10
10 is more then enough as you said
I think I have 6 or 7 materials on my current main avatar. Haven't gotten around to atlasing it yet
I say 25 mayerials because if their sizes are 512 or 256, it doesnt take too much too load.
a 4k atlas with 1 material will look exactly the same quality as a model that isn't atlassed
I have never needed any bigger than a 4k atlas for even a super detailed model
yeah there's no reason to ever go over 4k
I got 7 or 8 materials? And i need like 3 for real if i wanted to take the time
a lot of people say 2k is enough, but meh I'll stick with 4k
2k is not enough for some models IMO
But as i got nothing else but that on it
no dynamic bones or odd things its totally fine for people
yeah I don't have any dyna bones either
Even if you literally just tile the textures manually, 2k still ain't enough
dynamic bones are worse than materials anyway
Dynamic bones are pretty bad, people tend to overlook that (myself included!)
I went back and merged weights on so many bones
Well considering lightning from FF13 has about 35 materials.
dont get me wrong I love dynamic bones I've got a zillion of them
6 or 7 materials, no dyna bones, and around 8K polys
I even went back and weight painted a skirt to the legs so I wouldn't have to deal with dynamic bones
but I've also got another version of my avatar without the bones for when I need it
It was either 100 dynamic bones with proper colliders, cloth, or weight paint
Isnt it best to use nothing the cloth stuff instead of dynamic when it can? Pretty sure i heard someone once say that and as i dont use both i got no idea
I thought they were about the same performance wise
I believe Tupper said they're about the same in terms of performance
Cloth has some special cases to optimize




