#vrchat-general-2
1 messages · Page 389 of 1
what is the particle limit now?
Such as?
lilirin9 u dont understand
just let him read what I wrote
there are better and easier ways to fix the crashers
he should understand then
pretty sure hackers use userids to steal avatars and stuff lol
Anyone knows where I can find a standard Neptune avatar?
im no hacker so idk
this is not about being on the right or wrong. And the game is made for players, not for the devs. Everyone has the right to disagree with an update, and everyone has the right to be upset, what makes the games, are not just the devs, but the players themselfs.
but literally it's a bad idea
they don’t need that to steal avatars
Alright I read what you said @blissful sable . I do agree for the most part.
mages are saved in UserProfile/Pictures/VRChat
guess its watching anime time since particles are over
they need it to steal avatars remotely, Dafirex
thanks @raven silo
they have to be on their toes and talk to people that know stuff
with your user id they can take your avatar without being in the same world as you
isnt 20k particles still pretty high?
^kinda my tl;dr Mei
not at all
how would you need more?
It isn’t the devs fault people are upset though. They can do whatever they want. It was heavy handed and ruined others’ work, yeah. It’s still fully up to them to do what they want and they never said people could have as many particles and systems as they did.
they don't even need the user ID, just the avatar ID
Can’t they already get user ids anyway
@still quarry 20kk ??
That's what I meant with no knowledge of their site
@analog patrol like I said, yes, it was a heavy handed and clumsy way of going about it
haha its ok
but they can do it without being in the same world now, so they can be a streamer if they wanted lol
Of course it's up to them, but pushing it through like this with only given insight to a few people prior before it goes live is what they did, people were left in the blue
20k per system, but a lot of people leave high quality collision on, so their max limit is getting reduced by quite a bit
Does the new particle limits effect already created avatars, or particle systems in worlds?
Safety become first vrchat dont want people be able abuse to point break somone PC just from vrchat app
you can have 20k particles per system and 10 systems at once
how would one need more than that?
@blissful sable No, not really. They lost work that was never accepted as officially acceptable in the form it was.
You can be upset you lost work, you can’t be upset at the devs for what they did.
Why tf can't I hear any one but they hear me and I don't see there mouths moving ?
like for worlds?
@gusty adder sure we can
Aev, some use delays for 5 minute animations, meaning a animation with 300 systems all will be active at the same time but dont spawn anything
How was it never officially accepted if it was a whitelisted component with no restrictions? -> Missing Knowledge
If we're not upset, how will they know something is wrong?
They said you can use particles and particle systems. They never gave an okay on how many.
@still quarry world dont have limit only avatar
Are you one of those people who meekly drop their head when someone wrongs them?
IE, it was always up to them to control how many was acceptable.
@raven silo worlds have limits
lost all my work...particle limit great...many hours gone
See if I can't be upset at the devs as they try to actively work their own community into the ground.
Hm? Not at all.
do you have any examples which would require more particles than the current limit?
I feel u marsh
again, the update has been live for 5 hours
and people are giving feedback on canny
tl;dr I use Ultimate VFX which has a lot of sub-emitters
oof
5 hours and people are losing their shit, so i think that means things need to change
idk why you would think your work is just gone forever
a sub emitter is a particle system
if you need examples to see that there should be more than 10 systems, you should look into effects yourself
even basics animations look fked up on my side due to mesh quality
And you can only have 10 emitters active at any time, even if the "emission" component is not actively being used
this isn't something that really need be explained
You can be upset that it was a heavy handed method and that you lost their work. You cannot be upset they put in a method to restrict particles in the first place, even if a less heavy handed and efficient method would have still disabled your effects.
@gusty adder you don't get to dictate what people are upset about.
no rokk he can he is god uwu
I mean I’m stating there’s no legitimate grounds.
^Yea that's what I've been saying in my post. The limit is good and needed, but the method they approached it wasn't for the start.
You can be upset, go for it. It doesn’t matter.
everyone keeps talking about how this update limits creativity but i legitmately dont know how you would need that many particles in the first place
@analog patrol Pfft, you hope.
i havent lost any work, but i'm still upset... I just hate the way they did it, thinking only on part of the comunity, not thinking on the comunity as an whole
exactly. feedback will, non-constructive complaints won't
if you're using mesh particles and hitting the limit because of that, you can probably get some more breathing space by learning how to use geometry shaders
Yeah basically hitting a fly with a war hammer instead of using a fly trap that would get only the fly.
akliyen u dont know good animations then
nope
Anyway, a friend's lightning explosion effect broke. The reason? The explosion consists of 8 sub-emitters, leaving no room for the lightning. Even though every particle system inside the explosion emits 3 billboard particles each.
Three.
@still quarry its 200 particles and 10 emiters you can't talk when you don't know shit
geometry shaders can more or less make polys out of nothing and since it's in the shader code they can't detect it as easily lol
20k*
oof
So what did update do
Particle crashers can still crash people with 20k particles, but we can't have our lightning because it uses 11 emitters and not 10.
@still quarry You need to go educate yourself then if you don't understand! there are thousands of samples out there and many videos of systems that people have made or shown off
@median basalt i have something similar to this it use like 200 particles with 8 subemiters but it doesn't work at all
Even though our particles are no more than 30 at a time
It’s obvious that it was a heavy handed approach. The devs were still fully in their right to do so. Just because they said you can use particles and particle systems doesn’t mean you get free reign of how many.
The update broke most animations. @uncut trail
how can only 20k particles crash you
Ofc I could also just make a 1 particle systems with 20k of the same material. But it'd look shit and I couldn't even add a shockwave on impact, rocks, ... etc.
@gusty adder ok
200 particle systems, 10 active at once, 20k particles per system UNLESS you're using collision, which divides the 20k number
if it's a shader then it isn't a "crash particle", it's a "crash shader"
i mean i guess 10 systems is pretty restrictive
lel
spawn 20k mesh spheres and ur game crashes
i guess my earlier sentiment was more directed towards the 20k particle per system limit
well no, 20k particles total would be worse
Does that mean I can stagger my knife throws into multiple systems and still spam the everloving hell out of people?
This is just laughable
Spammers still spam, all the cool kids get to eat sand.
Limit is divided if you're using mesh particles
so subemitters are fine with 20k bursts?
hahahah
True, but then that's still just per particle system @placid umbra
subemitter particles come under the limit of the parent anyway
that would be a particle system so it would still be counted right?
and 20k meshes would be over
...well, maybe not. do they round up after dividing by 10?
So people can spawn 10 20k mesh spheres but I can't use my hammer. Seems like a perfect solution.
it's obviously not a perfect solution, which is why there's a canny thread for feedback
I dont get it
depends on the polys
no it doesn't, my banana grenade uses 500 mesh particles
GV, it’s pretty acknowledged it’s not a perfect solution
500 meshes on 1 frame?
It’s not about whether or not it’s a perfect solution
oof
if you don't think the vrchat devs will implement fixes based on canny, that's a whole different issue, but the canny thread exists for a reason
mesh particles are instanced so it isn't even inefficient
This is getting way too far into telling people how to abuse the system, if it continues people will be kicked
this is not a solution AT ALL lol
It's not even a solution to anything.
lel
Be reasonable in your discussion please
Yea, people just need to start adding to the post on canny instead of whining here. I'm just trying to explain it to some people who seem to be in the dark about everything
well
It is a solution, GV
looks like ur "fix" did not work
It’s a heavy handed one that hits a lot more than it needed to
but fugged everyone over
But it still is one
instead
i don't think it was Aev's fix
@blissful sable canny is ignored
^
And I already thoroughly outlined my problems on canny
Well, we'll see. I hope they won't ignore it
tempest is whiteknight Omegalul
We've already talked about how to give proper feedback
there's no reason to act like the vrchat devs are trying to force you to quit the game 5 hours into a brand new update
like come on
You can't call it a heavy handed solution if all it does is break hard worked on projects from people who did nothing wrong to begin with.
is this allowed?
They totally doing that
kiri and now mei just shittalking me nonstop
only one person look at discord is Ron most them busy work in on vrchat
We call that an enormous mistake.
not shittalking if its tru
reason tell go to canny developer have to look at that
rip
schmanyways
Its freedom of speech
oh hey rhos
Killing 1 fly in a swarm of 10,000 flies by nuking a house is still killing 1 fly. And it’s their house and the blast radius is limited only to their house. If they nuke their own house, other people can’t complain it looks ugly to have their own home next to a crater.
check ur animations
dont stop believing
if you're so convinced that vrchat devs don't care then just leave
Oh we know Mei
If u dont want people to hate then just leave
Lol
why would i leave because people are breaking the rules? lol
@idle beacon that’s not their problem
But that’s okay, they were “too big” particle effects anyway amirite
rhos is bae
Who are you?
tru
Unsure if I can ask here. But does anyone know where is this character from and some way to find it?
ahh
lel
I just finished working on the coolest new thing, was gonna upload, then the stuff happeneed.
It seems like a custom recoloration of a “Tales of” series game model possibly, not sure @sterile smelt
lol
00f
They fast on doing the id tihng
Try asking in #avatars-2-general
I know that feel
Cool and all but... particles?
What was it?
I'm not used to the respawn button being in a different location, but I'm trying to get the hang of it
oof, looks like people are freaking about 'mah privacy'
Rhos, aura, zer0
Sorry bout you guys getting screwed over
What about them?
@covert chasm Quick question, so i imported an avatar but first of all the legs are standing weirdly and the arms sit inside my body when i have my arms to my side, the bones are all correct, but can this be fixed?
It’s fine, they can’t be used anyways
I know zer0 stopped playing for now, and aura did too, did you?
About the ID, can't it be exploited from any kind of malicious hacker?
@gusty adder Thank you~ and we have no idea where the model is from. We got it one of those oublic test servers. No name~ Will check it out. Thanls alot
@ripe lake ask in avatars
do you have a more clear picture of the face, z0lvin?
@covert chasm About the ID, can't it be exploited from any kind of malicious hacker? I'm really afraid of streaming right now due to this issue.
Ah, I see @sterile smelt then you should look for the world creator, sometimes they have their name or discord tag
And you could look it up and contact them
@clear hinge smokes weed
yes
we all do
good shit to animate with
Any way to look up those test worlds? This was two days ago and I jave no way of finding the map
@clear hinge what was the effect or whatever you created?
Do you remember the name of the world?
but devs kinda threw a loop, and did exactly what jagex did against majority of the RS2 community in 2012
didn't give us a choice, then destroyed their own game
They can't really be used to exploit. All clients know the userID of other users in the room. UserIDs are pretty easily searched up no matter what. They don't contain any personally identifying information, and they appear in everyone's output logs. @south cedar
You’re overreacting @clear hinge
That's a bit dramatic, to say the least Rhos. It's been 5 hours.
I remember, on the last day of Rs2 in 2012, I spent 20 hours pking straight
And if they want to kill their own game, they are fully in their rights to do so. Any time or such you spent on the game is something you chose to do.
If you dislike the changes to the particle system, give us constructive feedback that we can act on in the Canny. That's what its there for, and we're reading every post.
^
PLA PLA
The system was designed to be adjusted as time goes on. These limits are not written on stone tablets.
Isn't the userid the display name as well?
People don’t realize that either
okie
awww
That's good Tupper, but I feel leaving feedback that your probably sick of hearing would be pointless.
People are acting like these limits are the final ones that will never be changed
feedback is never pointless
best post all fact what you need for particle in that feedback explain
And yeah
the more people who leave specific feedback, the more obvious it is that the feedback is wanted
@placid umbra do u remember pedestals? When ppl were mad about that change they promised toggle. Never happened
if anything they'd probably prefer to see lots of people give the same feedback
If they get tired of reading it, they can just take a break and come back after to read more @clear hinge
because if lots of people give the same feedback, it's much easier to decide if it's a good idea than if it's just one person
I feel the game should get as many as talented coder players in game, and help the devs in making a toggle for Particles on/off in menus. But I'll leave that on Canny.
avatar on pedestial was have server cost problem they rent from
plus made world load take to long
for avatar
So now same excuse for particles? Lul
i was a very active programmer on Second Life, moved to VRChat and i expect it to be way better than it
we just need to give it time
and contribute giving feedback
Why are you upset, Pencil?
particle beause people abuse system
so they need feedback how much particle people need
Yeah exactly
the people who have the most important feedback seem to have already set up their minds that the devs won't listen to the feedback though, Nudist
Being better aware of a general average helps them decide whether to adjust it
I've crashed and experienced permanent framerate loss because of particles
So there should be a limit
whats the current limit
oh
Exactly
It doesn’t need to be super high
But it can be balanced between not lagging people
And still looking alright
Without needing to be super gorgeous
Well you do have an idea of how absurd VRChat grow, that wasnt rlly expected, they do try to hear it, in the game dev department we KNOW that feedback is extremely important, but they are still fixing their own team to meet what ppl expect.
I'd rather it be a local on/off toggle than limiting peoples creativity.
from what i've seen most people believe more active systems and less particles per system is a better compromise
this doesnt seem so bad
Honestly, they should work on optimizing the core game rather than punching people who are passionate about their animation projects on the shins.
Limit particles to 5k per system, but do not limit our amount of particle systems, some of my models idle particle systems well excede over 10 alone. Yet alone the 100+ systems I have on animations on other models
More active systems is definitely something we need
"I'd rather it be a local on/off toggle than limiting peoples creativity"
You don’t need that many systems
an on/off toggle would be nice, but i'd also like per-user options
@glass zodiac I wish I had said that.
so i can 'unblock' peoples' animations if they don't lag me
No, you don’t.
And limits per system make little sense. I would rather have a limit of 50k total than a limit of 5 systems with 10k each
@halcyon ingot that why i added " "
Then that’s not for VR chat suitable.
""I'd rather it be a local on/off toggle than limiting peoples creativity""
Yeah a person-by-person avatar blocker would be nice.
Works fine for my vrchat when I see his effects
@gusty adder spoken like someone who has never seen a particle system prefab
I got a $3,000 desktop, I will use as many as I want until I start lagging on my computer, then I'll adjust it
Not sure you know what you’re talking about lili
is the userID patch out yet?
^
It’s almost like others don’t, Rhos
that seems like a better overall fix Rokk
@ivory hollow nah
I mean Lili*
And that numbers are not balanced around top end
@covert chasm i see, thanks for the clarification! really glad to hear that! I noticed that several animations that were made with the old particle system are now "bugged", is there any kind of advice that i can tell to my public so they can fix their own animations?
the max active is 10 atm
Azami
i don't know the performance impact of multiple emitters versus just one but i assume if they're not all emitting at full bore constantly it's not significant
The issue isn’t just one person using whatever
Instead of a 20k limit per system, I would much rather see a big global limit per user. Especially when it comes to meshes, which for some reason are penalized 100 times heavier than billboards. Proportionally.
It’s that multiple people in a server can all do that if you have the limit as none or whatever huge amount you want
IE
@south cedar If their particles dont work then tweak them to be within the limits
@gusty adder that was never really an issue tho
100 from 1 person might not be bad
optimized
aren't mesh particles the heavy hitters?
never laggy from me
Rhos
if u dont have a good pc why u playing a vr game?
gday Rhos
One person in a server isn’t the issue by themselves unless they just don’t know how to optimize at all
Or are trying to crash others
I agree with blizzard.
It’s that more than one person is going to be using particle effects in a server and it adds up
i've seen a lot of really cool animations that don't cause lag, but you can't force people to optimize their animations so it's a tricky spot to b e in
Then toggle particles off
@idle mica The man of truths.
it's not a hard system to code
Yes have a local particle toggle
reeeee your single static particle is lagging me
I have a pretty good laptop, but it still gets me laggy if there are too many particles
alone
Yes thats if ppl dont know how to optimize
Yeah and that’s the issue
The game is not made for laptop people, Jesus. It's a VR game which means 970+, at least.
people are already freaking out over a 6 hour old patch, i dunno if they could wait 5 months lol
The patch will ruin many communities that are built with particles
Usually people starts "lagging" with 500 particles active at once IN the same point if they are split or far away its more than 1k
Wait is it just vrchat accounts at risk or is it steam to?
thats a very ignorant way of thinking @idle mica
you are pretty much excluding every player that isnt able to run your fancy particle systems.
@south cedar We're still working on the limit system-- this is the first version, after all. We encourage people to test it out and see where its behaving like it should (https://docs.vrchat.com/docs/avatar-particle-system-limits) or if its broken. This is "v1" of the limiter, and it can/will change as we see people need it changed.
a slider wouldn't be a very reliable fix. it'd have to be a toggle if anything
you'd need like 7 sliders to control every aspect of particle systems
Just have a slider tupper
You guys should have made it a local on/off toggle
A toggle may be a better idea
Would be way better
slider for what?
For particles
Toggle is a better idea
@covert chasm i see! i'll forward it up asap, thanks :]
Guys, Discord is not the place for feedback.
you'd need a slider for particles, a slider for emissions, a slider for emitters
there is nothing to test since 90% of effects are broken
a slider for collisions
Yes ik
@placid umbra It's the place for a disscusion on the game tho
and the standard end user would have no idea how to use those sliders
it has almost 200 upvotes
so it's not a good end user implementation
Yep, as well as this https://vrchat.canny.io/bug-reports/p/particle-system-limiter-feedback
@glass zodiac or, you COULD just make particle effects within the limits to test said limits
Aev's right, it isn't the best for feedback. But discussion is ok.
Sliders aren't a great solution. Like Tempest said, you'd need one for emission rate, emission count, mesh particle count, collision quality count, what about high quality? low quality?
when you develop software, you develop it so it's usable for the largest average of the playerbase you can
that's like, basic software best practice
A toggle is a bit better, but it has its own issues. We're already talking about the issues pretty heavily internally.
Well, as soon as the last flame for the animator communities dies out, VRchat's numbers will dwindle fast
Finally adding this limits now we don't have to struggle with crashing avatars.
im really glad to see that.
is this Particle System Limiter a good Idea Tupper? cause on one of the streams saying that People are Complaining about this Update
Not everyone's going to read a tutorial. In my MMD server people ask for a better explanation of the simplest MMD/VRchat tutorials. too.
@south cedar sorry, but those still exist. Not mitigated in the slightest.
"in the slightest" is a hyperbole
Incorrect @median basalt
This is going to have a minimal impact on crashers
It is partially mitigated
I mean, the crashers have been somewhat mitigated, but there's plenty of ways for them to still do it
there's almost certainly crash methods that were fixed by this
make something cool within limits for now and wait for the inevitable tweaks
If a previously unrestricted system is then restricted, there will be pushback. That's the nature of this kind of beast.
Crashers are already still crashing ppl
If people intend to do harm they will find a way to do it.
So therefore “not mitigated in the slightest” is blatantly incorrect
Well yeah true, but the "easiest" method of crashing is now safer.
If you have 100 ways to crash people
This update limited something that didnt need to be limited
I can't wait for next month for the "all shaders are removed" update
a toggle switch would be the best option of those recommended, but if i want to only block one person's particles without blocking them entirely, what do i do then?
pushback
Next we will remove custom avatars
most of the ppl that knew how to crash now cannot.
it literally solved nothing
But you also still did take out 1
After that we will remove custom worlds
@median basalt too real 😦
again, your feedback is not constructive right now
I doubt this has anything to do with crashing attempts
stfu
i'm incredibly constructive actually
oh my god this is going offrails.
Thats nice
@halcyon ingot I say that jokingly, but I can actually see them do it. Supposedly to prevent all the gore on the screen.
Oh great, people whining while using slippery slope fallacies
This is just a discussion
it's not a discussion when you go "NEXT THEY'LL REMOVE EVERYTHING AND THEN THE GAME IS DEAD"
no, that's childish, im sorry.
As tupper said go to the canny thing
from now on the only shaders allowed will be cubedshaders to protec the strimmers
You guys are complaining for no reason less particles make the game much less laggy
Has updates screw most of the model's ?
that's not discussion, it's unconstructive criticism
lets ban pixels
Its a joke tempest relax
Ban dynamic bones, they lag me too much reeee
it's not a joke, people have been saying it for 6 hours
@hasty wedge yes protecc da streemurrs
The only shaders we can use are Standard and Flat Lit Toon Rainbow
having custom avatars is just too dangerous, people have to use nikei or nothing
It has been written
Particles makes animation alot cooler

lets just use 0 pollys
Lol
You can only use Nikei with Standard on the body and Flat Lit Toon Rainbow everywhere else.
maybe then the game will be playable
🙄
"I play VR games on a wired tin can and I lag when someone moves a finger!!! BAN FINGER BONES PLS!!!"
lmao
Desktop community in a nutshell.
The hate is so strong, oh god.
Ggwp VRChat admin team, completely destroying a great game
I don't know what you guys are complaining about, everyone knows Nikei is the best avatar in the game...

Tbf Nikei isn't a bad avatar
@vocal shard better yet, instead of banning and limiting stuff, only allow for the basic avatars, nothing else
also remove avatar worlds 👌
idk
Yes indeed
better yet
The default blue model is the best duh
nikei seems to lag my game out every time for a brief second
Avatar switching is too laggy, we should force people to select their custom avatars on the VRC website before they go ingame.
it legs cus its just loading the model lol
Can you like
Nikei lags me whenever he loads in, ban loading in avatars.
remove every basic avatar except nikkei
How just play mmo pong
why nikei tho
@vocal shard vrchat is going textmode
opening vrchat uses resources on my computer we should remove it
anything else doesnt seem to
Not use slippery slope fallacies so blatantly
Textmode only
It’s cringy
soon we will impliment dial up speed to our servers
Switching worlds is too laggy, we need to force people to add a world to their launch options for them to be able to enter it.
The overreactions and abundance of slippery slope fallacies is actually cringeworthy
Installing VRChat on my computer takes up disk space, can we ban diskspace?
is it the poly count
ban computer
just remove computers from planet earth
Ban internet
solved
VR causes more frame losses remove VR 
Actually I just realized that Unity chan is forbidden, too many dynamic bones
delete earth.exe
ban human?
Well just make a bald unity chan
yall adorable, its a particle limit, particles still allowed 🍿
Vr headsets take up too much space on my face can we ban them?
delet everything
I have epilepsy and I play VR games, please ban VR games because they give me 🅱 eizures
@iron heart clothes-less Unity chan? That's not streamer friendly, ban. @idle mica
it’s hilarious to see how much people overreact
Everyone can only be slimegirls.
Streaming??
Thats a bannable offense
Has the issue where people get kicked out of servers and put into broken instances been fixed?
streaming below 100 viewers? ur banned kiddo
No, no. Streamers are the holy goats of the admins.
@hasty wedge yes please actually.
Thou may not touch the streamers.
are there gonna be microtransactions now to enable particles?
Streamers have less of a job than uber drivers, change my mind 2018
@idle mica NO, STOP THAT
DONT GIVE IDEAS
you pay a fee per avatar slot
pay a fee per triangle on your avatar
Stop giving them ideas
max is 5k polies, have to buy premium slots for 2k polys
1$ get 5 avi slots.
Because that sounds like something they would pull
@iron heart slimegirls? I can get behind that
Introducing VRChat Prime
XD
$20 for 20k poly
Banned
Pug membership so you can go to every unoptimized world.
^
pug is rlly laggy lol
presentation room is the best map change my mind
They should remove it
lets limit particles but not make it so worlds are more optimized such as the pug
Fix Japan town while you're at it.
15 dollars if you wanna be an anime chick.
Pug is a fun map
Done
next big trend for showoffs: 1000 silly fedoras on models
Spend some of those 4 million spondoolinos to get the pug optimized.
But yeah it lags to crap
Yes
i don't really have lag issues in pug
does that mean i get to tell people to buy better computers?
I vote we remove the Pug and feature my world instead. I always load within 0.5 seconds.
@hasty wedge presentation room beta
I totally wish they add microtransactions for avatar personalizations. That's the way Second Life got it's own currency afterall.
It's literally a floating plane with a mirror button
uh oh tempest at it again
and it was awesome
the beta is too dark tho :d
I'm really against vrchat currency
lets also limit particles and make it so the servers lag to hell now
Yes we need microtransactions.
You wish to pay money wow good idea
VRCoin
i actually wish to sell content tbh.
To join their world spend 5
Spend one VRCoin to host a friends+ world.
pay to increase world slots
selling avatars and stuff like that is rlly useful.
pay to upload avatars
to use particles insert cc
Sell them on deviant art
VRCoin is the new Bitcoin.
on the bright side
What does OC mean anyway?
U want 1 particle system. Since its so hard to come by now cus of the limit that will be 50$
Honestly, a simple system where free users get X slots and then you can pay for more would be a decent monetization model.
vrchat uses so much content taken from other sources thats opening up them to be sold would be super grey legally
original content
@valid sparrow Original Character
at least this channel is now less blatant whining and more of whining-that-seems-like-banter
Oh ok
Wouldn't it be way more useful to buy the avatar and keep it in your account inside the game instead of paying it in DeviantArt or something like that?
Dude
@gusty adder I'm glad we have your expert opinion here then
@gusty adder you're the only one whining mate
just take commisions
this is shitposting
mk
Nah.
20 VRCoins to buy a nikel edit

every particle system you have raises your ingame voice a semitone 😂
20 vrcoins to launch the game
Ayy
too cheap
Who even is nikel
25 more to actually talk
atleast 30 VRcoints
Is he that one blue jacket default model
WHO IS NIKEI??
Would it be difficult to implement launch options for both pc and vr? kinda like it is now but lets say, when you launch in vr or pc give you the option to play it in low or high settings, if low then limit the number of particles, lighting and other options that the game would render. if High is selected then go bonkers with the effects. I know something similar is already there but in reality is only available for pc players and to be honest a dont see much of a difference but that is maybe because my pc is decent. I just hope the VRChat team doesnt start taking more stuff away only because of complains, sure if your system sucks then turn off the graphics settings, boom, done but dont ruin it for the rest of us that can run the game properly...
Just fuck desktop users, howboutdat?
mein eyes 
@opal apex you actually can do that.
if they really wanted a better way to implement a particle limiter just add a button similar to block avatars by default but instead it be block particles by default<<<<<<<<<<< so simple
Too many desktop users play on potato
hire me already vrc team
the amount of shitposting here is absurd. im totally out.
Just add an on/off toggle for particle systems on avatars.
^
@full isle And those whiny potato players are killing our fun.
Yup
nah 20 vrcoins for that
like half the community is desktop players lol
XD
😕
"My overclocked heated blanket can't run this game, please get rid of all the particles."
no normies allowed
Its called "vr"chat for a reason?
So confused
its just shitposting hour
Oh
i dont think id really mind losing all my non vr friends
I have like 3 custom avatar at 20k poly (19999) yet worried about them being scruffed
aAHHH PARTICLES ON MY SCREEN BAN!
mostly cause they keep alt tabbing in the middle of conversations and do other shit
Lol
most of my best friends in vrchat are desktop users
same, because they are the majority
Unfriend them
Tell em to get good
Vr is cheap
Vr is not cheap
Yes it is
vr is cheap
A fucking 450$ entry barrier. Filters out the normies and the cheapo kiddos.
It took like half a pay cheque
should got MVR it was $200 last week
Not that bad
VR is pretty expensive
cheap is not decided by what one person can and cannot afford, lol
You also need to have a good PC for VR, mind you
VR is cheap af depending on where you live tbh.
the CEO of Google could go buy his own island and it'd be cheap to him, that doesn't make it cheap
I'm running on an Intel core i5 2500k processor, and an NVidia GTX 970. I barely get 30 in the pug.
Yah i paid 600 dollars to play a free game...oh wait
but it is tho
i use a google cardboard and 2 wii remotes
in relation to the person buying it
I use Nintendo Labo
@south cedar yeah haha im aware, but I tried using both high and low options without my vr set up, just desktop mode and I didnt feel any impact so im not what are those options doing in reality
my powerpc can run it just fine
for about a month i was running on an R9 390 Rokk
it was a rough life
R9s run super hot at full load
VR sucks when you have low framerates
They could just put in a world limit to particles/mesh numbers/particle system numbers/etc
my room was basically a furnace
IE
Hurts my eyes
Damn
once the world hits that limit
@opal apex i see, that i was not aware tbh, i never really tried haha
And yeah, AMD cards are known for their heat
any more that would be 'shown' or spawned
I make 7.50 an hour so its not cheap for me
won't be
the R9 is even hotter than a normal AMD too lol
but the human eye cannot see past 15 fps so it should not be a problem
That's like, minimum wage, isn't it @dark narwhal
Yup
RIP
13/hr at my student job
Haha nice my summer job pays 16.5 tho
asynchronous spacewarp
The human eye cannot see more than 3 dynamic bones at any given time
if you're consistently getting under 90 fps, the rift automatically locks you to 45
I have the Rift, but I didn't know about that, Tempest
to ensure smooth framerate
Yeah, the Rift is either 90 or 45. Kinda sucks
there a way to make it possible to upload avatars because now, I got to get verified I have no idea how that works, I have been uploading even before the damn update.
well, bouncing between 60 and 70 fps constantly causes motion sickness issues
The human eye can not take more than 10 particle emitters at once. Ban.
I think it's not just to make the experience smoother. It's necessary for their smoothing technology to work, so you don't get jitter when looking left/right.
The human eye cannot see more than one cat girl at a time
yeah
So you can still look around at 10 FPS without going into a seizure
that jitter is the worst thing honestly, when someone joins a world with a bad avatar
i still get 45 fps, but when i move my head there's a ton of jitter
makes me sick
Something that bothers me with the Rift is
I'm not sure if my CPU or GPU is the bottleneck, not sure what to overclock
I'm not sure if it's just my headset or bad sensor placement or stuff
but like when I put my headset back on after taking it off for a while
Probably my 9 year old CPU
the sensors don't 'sync' up
@median basalt I have the same problem, dude. It's avatars loading that usually makes me want to convulse.
so it's super laggy/dizzy-inducing
the rift has some issues with SteamVR still
normally it 'syncs' up after like 10 seconds
i think that's probably the root of that issue
but sometimes it just doesn't and i have to restart like my entire computer
Oh, you mean that the sensors are misplaced when you see them in VR?
to fix it
sometimes if i take my headset off and put it back on, i'm stuck at black screen and i have to restart
but only in SteamVR games with the Rift
disable the reprojection things within stream vr's settings since oculus handles its own thing.
never happens in Oculus store stuff
oh man
if that fixes it
but yeah, SteamVR only recently got official Rift support, so it's still a bit iffy
speaking about VR, any idea how do i get that special menu on steamVR with graphics options and stuff?
If I take my headset off, like to go get food or whatever or just bathroom, then I come back, if I put it back on and look at VRChat, it's super laggy/framerate is super low/it's super nauseating. However, if I open up the Steam menu or the Oculus Rift menu, it's not laggy or anything at all in there and sensors seem to work perfectly fine in those two menus, it's just in VR Chat. It usually 'resyncs' after like 10 seconds, but sometimes it takes restarting my entire computer @median basalt
i noticed that some other streamers also have that.
Any idea what could be causing it?
the thing that annoys me the most is, my SteamVR Home seems to be resetting constantly now, so every time I load into it I have to go through the little "tutorial"
quick dumb question, guys
is the new update implented yet?
reeeee
@gusty adder oh yeah, I have that too
yeah I get the exact same issue, Tempest
It triggers for me when I open SteamVR
@thin dagger It has been, and it blows.
I usually open/close steamVR a few times
Does that help?
he means it's a really good update.
you might have to opt into a SteamVR beta, Nudist
the fancy menu is SteamVR Home
and I feel like I had to manually enable it, though maybe I'm wrong
hmm...
@idle beacon Why?
Because it ruined most of the animations from the animation fanatics, including myself.
Weird, i am at Beta RN.
I love tutorials thats why every time i get on vrchat i play the tutorial again to make sure i still know how to be a trap
hmm
Also, @median basalt just wanted to make it clear. I have nothing against you, nor GV-97, nor any of the other people I was disagreeing with in a personal way.
oh yea, I heard there were some issues with gestures
The solution was more a shin shot than a solution, because particle crashers are still at large with the new limitations.
Hello? @umbral moonl there a reason why I can't upload why I have to be verified?
hmm, yeah, i'm not in any betas
@gusty adder same
i'm not sure how to activate SteamVR Home
You have to be verified what?
@gusty adder same.
uploading avatars
oh well thanks anyway @idle beacon
I think he might have chosen the wrong release channel in the SDK
Or he has to go back one SDK version
You're welcome @thin dagger
Does restarting Steam VR fix the issue for you, Rokk?
I mean, there is a "Advanced Options" menu in Poke's SteamVR @alpine cove
When the Devs ask the unknowledgeable streamers with particle systems/unity to beta test, instead of asking VRchat's best animators that this game has ever seren, like Floppiii for example
fucking oof on Devs part.
i see.
Watch out those rp streamers own vrchat
the devs hate creativity just make a damn option to turn off particals
Rip
How bout we ban all twitch streamers
cus there are too many
Ban bossy
@alpine cove
oooh, okay
@gusty adder restarting the game fixes it for me
How about we all spam the extremely dangerous assets us animators have been passing along eachother and just give people free reign over our stuff. Good luck taming that wild fire.
I thought you meant SteamVR Home lol
ah, I'll try that next time, thanks for the help Rokk
It stays at VRHome but it's called OpenVR haha
Rhos, calm down
no u
You are seriously overreacting
dang, i'm gonna download this
Super TRIGGERED
Im waiting for a toggleable hide traps option
i have a buggy avatar that really screws up performance when you decimate it
Tupper himself said the limits weren't final and were open to adjustment
^^^^^^^^^^^^^
they open to nothing lel
here we go again 
blizzard he said that, dont be a dick
@alpine cove it sounds reaaaaally useful!
So who wants a shader to kill ppl?
sorry just ventalating dont beat me zero
irl death or in game?
I want to set all avatars to default into traps
the update corrupted popular hacks
@alpine cove if we are lucky then yes
btw
that's a good thing at least
Pencil, will trade for the MegaAbsoluteFalse.shader
yeah
@indigo fern I agree
MegaAbsoluteFalse?
super dangerous br00dah
Oh, that's great, Mei
Actually, we should remove all public avatars, except Nikei, who is replaced by Felix Argyle with Nikei's head
I'd buy it
NO
there's always going to be hacks in online games. the only way to stop it is to make literally everything server-side, and that would tank performance in any online game
LOL
His pants needs a bigger bulge, Rokk
where does one acquire a Nikei avatar anyway?
You jest, but I've seen an avatar with dynamic bones on the bulge.
i'm putting an "I Love Traps" tramp stamp on my avatar right now
and that's not a joke
n8 its private
only the legends can obtain the mighty custom avatar
I've seen that too before Rokk
@indigo fern honestly, I have no idea. I think most people got them from cache rips
That was amazing in a way
My pants need a bulge as well
Since most of the ones I've seen didn't have any visemes
I have it lul
@alpine cove marry me ❤
reeee weightpainting in blender makes me want to die
LOOOOL
But does the bulge have colliders?
Nikei is a sacred avatar then
dynamic bone bulge with collideras
yeah
OwO
all my avatars are Felix's, never thought about adding dynamic bones to the bulge. i'm so doing that RN.
Oh well
I wonder if it would be sort of neat where
i just heard ppl talk about something that if the mods see you ingame with an avatar above 20k polygons they'll ban you?

Oh hi @south cedar
Hello there.
we're gonna be good friends nudist
tudo bem?
if you catch my drift
LOL
long as you got the felix with the nips out
what wont they ban u for now
@strange wagon people say that stuff a lot
If u catch my "bulge"
@alpine cove actually do.
I've also heard people say that they'll ban you if you go above 60k.
👌
well the only way to do that is by tampering with stuff you shouldnt
that literally means bye to 90% of the community if they do that
i do my own felixes as well.
Under 65k, you won't create multiple meshes
i imagine if anything they'd just warn you
They would have no one left lol
they say something like that every update
unless you mean disabled parts as well
it makes no sense to be limited to 20k
way too much fear mongering happens each patch
It's technically not against TOS so they shouldn't ban you for it, but that doesn't mean they won't ever do it.
cause then my poly count is way higher
yea 65k is the most reasonable limit
custom felix 
limited to 20k would cause the worlds biggest backlash
I think the admins are well aware that tris count has no bearing on performance.
i have a custom felix 👀
It would be neat if there could be colliders that interact with other players.
However, to prevent stuff like people blocking others from moving altogether, they'd be limited to a certain size and only interact with its respective matching mesh or material or object or whatever.
ie, if you want something on your model to be interacted with by others, you add a property that lets it be, for that specific part, and only that part can be interacted with by someone who has the matching 'interact-er' property on their model
Im just really upset... I hope it changes. So ill write a serious note. VRchat is literally the reason I got a VR it is the only game i've ever played and really been wow'd due to emersion. I thought wow finally a game that people can be themselves and create what they want to create... animators can show off their hard work and be recognized and wow the people. I was so inspired by this game that while on desktop I thought to myself I have to get a VR. VRchat is so good because its not just a game its peoples ideas coming to life...I just really hope this update is reverted or something for the animation community happens meanwhile...I will not be on VRchat anymore until something happens with this update...sadly :/ have fun everyone ❤ goodbye
bury me in custom felixes
i am actually making a second one
i'll show you what's inside soldier 76's visor
a devil felix. i have a person that makes an angel felix instead
but be warned; it'll change you
Instead of cracking down on people with 50k polys, instead focus on the guy with 20k polys, unoptimized dynamic bones, and 50 materials
inb4 it's traps
I have honest to god seen models with 40 materials
true
Atlasing that felt good
i wish it was traps
meshes are what lags people
It's actually a combination of meshes and materials
whats wrong with the new update?
there are models with 200+ materials 
i optimize my models. cause everything just looks so shit in 20k for my taste.
thats the worst 
i need to re-optimize my soldier avatar
because i added some parts to it, but i did it in unity instead of blender
Tbh I only atlas if I have more than 5 materials. I can't always be bothered.
someone had a 500k polygon shotgun on an avatar
I need to re optimize my freetime
1 new material per poly, where my 19,999 materials at?

I think the most materials I have on one model is... 15?
too much people here, imma go back to lurking~
most of my models have 5-10
Wouldn't it be neat if people could interact with other models?
But to prevent people from like, blocking people from moving altogether, they'd be limited in size (so like, hand size for instance), and would have a matching part.
So for example, an 'interact-er' and 'interacted with'. If you have something you're okay with others interacting with, then you put the 'interacted with' property on that part of your model.
If you want to interact with others, you put the 'interact-er' on your hands or whatever, and they could only interact with parts that have the 'interacted with' property.
@vocal shard this update, IMO, it's meant to take down particles that crashes everyone in room-scale. That should stop and they made it right, it's the best they could do RIGHT NOW. They said it WILL change based on feedback, so now instead of using #vrchat-general-2 to give your feedback e-mail them so they can understand your concerns and help you and every other player around.
granted, combine same materials does nothing since they're all different, so
so uh. does someone know if the 20k limit is still present in the new sdk
ofc
@south cedar thanks for the info ill go do that.
ye, of course
Why wouldn't it be?
👀
if the limit changes you will definitely find it in the update notes
20k polys specifically for felix's bulge
wew
if i decimate felix to 20k it looks so bad
Do we still have to login to our accounts or can i play as u guys now
I need 80k more polygons for reasons
🅱anned
@vocal shard no problem my friend, we all look forward for a better game and community for everyone, i also LOVED this game to it's core, and i will keep my support and try to do my best for it.
Tbh the limit should be 60k. Instead, give us material limits.
65*
why a high poly bulge when you have normal maps--
then you need to get better at it @strange wagon
65K breaks stuff like visemes anyways
banjo kazooie had less than 20k :<
if I remember correctly


