#development-advanced

1 messages ยท Page 18 of 1

stiff lily
warm niche
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so all my models and stuff will be gone?>\

sweet crystal
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When I join my meshes in blender, the areas where they connect have sharp edges... How do I stop that from happening?

final wigeon
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Auto-smooth turned on?

sweet crystal
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Doesn't help one way or the other, it kind of makes things worse

final wigeon
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A screenshot of what's happening would help

stiff lily
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Has anyone used a .psd for animated textures yet ?

sweet crystal
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If I activate aa GameObject in an emote animation, will it be disabled after the 10 seconds end?

runic mauve
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yes because it reset it self

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if you want game obj stay out longer need vr controller

sweet crystal
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I'm just trying to think of a way I can start a song playing without holding a button

subtle kelp
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@sweet crystal Sing it yourself ๐Ÿ‘Œ

sweet crystal
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But who'll do the backing vocals?

subtle kelp
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I'll join, is beat boxing ok?

sweet crystal
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Not for this song, you gotta shout

hallow portal
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@sweet crystal instead of using a button as in my example just use "on enter trigger" ...

sweet crystal
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That's for worlds, isn't it?

hallow portal
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oh you mean on an avatar. I'm not sure about it but I bet you have to use an animation to start the sound and then the override to trigger it.

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I think there is no way to keep it running when you dont press a button. It falls back to default wich is no sound if you release the trigger.

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and emote overrides play only for 10 seconds.

stiff lily
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@hallow portal Thanks a lot

hallow portal
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not tested... ^^ and its 3 years old...

old bridge
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@hot onyx there's a discord server for VRChat commissions called VRC Traders. You can find a link in #353285911322034177

novel trail
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who can help me start up wi th using vrc triggers

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i have a model

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i cant find the beginners channel so its really not my fault

hot onyx
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@old bridge Appreicated!

warm niche
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Is there a way to put push-to-talk on another button?

winged lotus
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Does anyone know any other type of Shader that can make an avatar look more anime-ish aside from Flat Lit Toon.

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Trying to find a work around for a current bug

fleet roost
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If you play around with the Standard shader's settings, you can make it pretty close to Flat Lit Toon.

winged lotus
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@fleet roost Do I need to touch any of the maps when messing with the standard?

fleet roost
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@winged lotus Yes. A very faint (non-realtime) emission can help duplicate the anime-ish effect as well.

warm niche
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Is there a good tutorial on how to make models from an obj (example models-resource.) to an working rigged model for vrchat?

steel wigeon
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did anyone ever figure out if it was possible to fix the "broken" version of an avatar when you start working with custom animations in unity, because I just messed up, and bad. T-T

Update: I fixed it, everything is fine, no need to panic

stiff lily
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@steel wigeon If you took some specific steps, make sure to write it down somewhere for future purposes

steel wigeon
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@stiff lily Note taken

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Out of curiousity, does the length of a sound clip used affect the performance of others?

stiff lily
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Unless it's high quality audio i don't think it should ? So far i've never heard of audio affecting performance

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i might be wrong though

steel wigeon
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I ask mostly because cutting down audio and trying to have it loop smoothly is a bit of a pain with sound effects that don't naturally repeat themselves at any point, although none of the sounds i plan to use will exceed more than 30-50 seconds

stiff lily
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Is that a song ? I don't think it's considered a "sound" if it lasts more than 30 seconds ๐Ÿ˜„

steel wigeon
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its a low burning sound im planning to use on a version of my model

stiff lily
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Well, with the new spatial audio introduced in the latest patch, you should get away with it imo

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It won't have a gigantic range like before it the effect might not be as strong

steel wigeon
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I'll have a go and see what the response is with anyone im around i suppose

stiff lily
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yeah that's always the best way, good luck !

steel wigeon
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thanks ๐Ÿ˜„

steel wigeon
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im convinced i need jesus

stiff lily
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We all do ๐Ÿ™

steel wigeon
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I have 2 sound clips im using, one is clearly louder than the other, they're each on seperate animations and seperate gestures, the quieter one works fine. The louder one however, seems to be stuck at the same volume level for some ungodly reason. The short of it is, for some reason, one of my audio sources is working correctly, the other(s) refuse to reach the same volume level. Ive tried duplicating the good one and changing the clip to no avail, making a fresh audio source, and still its the same.

steel wigeon
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solved, now to figure out how to make the sound audible from more than 2 feet maximum

stiff lily
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Yeah i think the audio spatialization changed in the last update

final wigeon
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They've implemented restrictions on avatar audio sources. I imagine it'll need some fine-tuning before it fits all use cases.

steel wigeon
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this might be a dumb question, but what even is oculus attenuation?

final wigeon
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Exactly what it is, not 100% sure, but I think it's related to how sound volume drops as distance from the source increases.

runic mauve
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ONSP audio source is now enforced onto audio sources.
Meaning Audio Sources are now forced to be fully spatial and using ONSP get a max distance of 25m and max low distance of 1.

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that from Q

steel wigeon
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by that logic then, what actually determines the distances at which any sound will be heard should be the ONSP audio source? rather than the 3d sound setting on the actual audio source?

steel wigeon
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Im just gonna have to assume right now its a matter of the game itself, since prior to being in game, the audio is working exactly the way i'd expect it to.

dull umbra
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@steel wigeon If you want to preview audio as it is in-game from the Unity Editor, go into your Unity audio settings and enable the Oculus audio plugin.

warm niche
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hello

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anyone alive

stiff lily
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@warm niche ?

abstract canopy
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Is there any way I could make a sound play on collision? I could make a custom script but that would be blocked :/

mild shard
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I have a serious problem with all my chars despite doing everything "perfect"

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The jaw or mouth is constantly open ingame

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despite being closed in blender and unity

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the jaw is not mapped to the jaw in the humanoid setting either

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it account modified rigs I didnt make and rigs I made from scratch

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and its driving me crazy

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Anyone got an idea?

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Yes the rest pose and the basemesh is mouth closed

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Anyone?

stiff lily
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You'll have to wait, these are the dead hours of the day

mild shard
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Yeah I guess

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had this problem for days

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Nobody can seem to figure it out

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I even have the model on my file sharing so if anyone need to look at it I will PM the link

rapid jay
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VRChat.exe caused an Access Violation (0xc0000005)
in module VRChat.exe at 0033:3fba6cd2.

rare ravine
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There was a low level problem.

rapid jay
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Eh?

mild shard
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So? Anyone have an idea on my issue just up ahead?

mild shard
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sigh

warm niche
mild shard
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The mouth is only open within the game

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not unity

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And no... Removing it from the mapping didnt help

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thats the first thing I tried

runic mauve
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@mild shard do you have close mouth blendshape for Sil

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sil mean silent

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when you dont talk in the mic

mild shard
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Oh

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Well I could have been told that earlier

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thank you

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that just solved my LAST issue

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Like I asked a 1000s times if one of the keyshapes should contain the mouth closed

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for 2 days

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Thank you @runic mauve

drifting crow
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So custom scripts arent allowed, but can I use custom shader?

final wigeon
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As long as the shader doesn't use any C# code, yeah.

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I think it's HLSL unity uses? That's fine.

drifting crow
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Ah ok. Thanks!

tranquil jackal
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I can't log into the beta client. Anyone have any ideas?

steel wigeon
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@dull umbra thanks for the tip, it did make a difference in unity, and I adjusted the audio sources accordingly, but it seems as though I've hit a brick wall, no amount of changes have made much of an impact in game. it's still inaudible once you're a couple feet away

dull umbra
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@steel wigeon That's part of the recent patch as I understand it. In addition to forcing all audio sources to use the Oculus plugin, they also added some hard limits on the distance they're allowed to be heard from. Last I heard, it's not in a great place, so they're going to try to revise it soon.

tranquil jackal
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@warm niche I can't seem to log into the beta client. Any insight?

steel wigeon
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@dull umbra With that said, I'll leave it be and just enjoy the game instead of stressing over it ๐Ÿ˜„

warm niche
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@strange fable @sudden smelt above

warm niche
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Yea i really dont get why visemes wont work even though they work in blender/unity and stuff. Set up right cause i did it on another model and its working. Exported it right according to many people. Anyone has any solution? Cause its pretty annoying.

misty iris
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Hey, I was interested in the backend infrastructure of VRChat, by the sounds of it, it's running from one server?

warm niche
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Like hey look works in unity, upload it in vrchat doesn't work woooh

glacial current
prisma void
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What is the launch flag to set a room again?

warm niche
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Does anyone know the Delay between using an object or can it be spammed?

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For example a switch.

potent canopy
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does anyone know how to make a texture work on both sides of a mesh?

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lookin for a nocull

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kinda setting

warm niche
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Well it seems like i can't enable and disable chairs without it messing them up. If i disable then enable them, and sit on one, it won't let me get out the chair. This seems to happen at random. Some chairs will be disabled and other perfectly fine even though they are in the same prefab

languid lily
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Are you disabling the chair, or the cubes?

warm niche
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I am disabling and enabling chairs for performance reasons.

languid lily
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Have you double checked that it isn't the Enter Point or Exit Point that are being broken?

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May be an Exit Point issue if you can sit but not stand back up.

warm niche
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I checked everything really, even tried putting the chair in the air, still the same.

languid lily
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So you have them enabled and disabled on a sort of LOD system?

warm niche
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No, i enable and disable them using SetGameObjectActive

languid lily
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Ah.

warm niche
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There are about 60 chairs which is why i need to disable and enable them.

languid lily
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Yeah, that is quite a few. Definitely not sitting at 136 in my school world <_>

warm niche
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It doesn't matter about the names does it? I mean some chairs have the exact same name. Like i've got two chairs named VRCChair (24), don't ask me how that happened, not sure.

languid lily
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Always a possibility. Could try fixing those and seeing how it works.

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Currently running into some minor collider issues with my doorways, went to see if I could edit it a bit. The entire hallway/building is one mesh collider. ;-;

sweet crystal
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I wish I knew how to make a flying avatar

warm niche
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Managed to work my way around the chair bug by using SetComponentActive. Strange how it doesn't work with SetGameObjectActive.

hallow portal
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How does object spawn work? When I destroy an object and repawn it I can not destry it again.

hallow portal
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Solved the problem with a simple reset animation and a trigger. I can reset pickups now!

bright rivet
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Do whats happened with the unoffical api @rare ravine

rare ravine
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well, it is almost complete, and I have some JS library for using it

bright rivet
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Really?

rare ravine
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but you can't really since they don't allow cross origin requests

bright rivet
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Cross Origin ?

rare ravine
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between two websites

warm niche
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Hey Itay ๐Ÿ˜›

rare ravine
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heya!!

bright rivet
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Every time I import the unity package it crashes

dull forum
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@bright rivet what version u using fit unity and the package?

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For*

tidal belfry
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No development-beginners channel.

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Anyways, I was wondering if anyone would be able to re-master several textures? (in other words, just upscale them to a higher res and add detail that can't normally be seen due to low res)

autumn hatch
tidal belfry
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None of them really fit my question, though.

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Except for avatars, but that's just barely.

autumn hatch
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I think this channel fits it perfectly.

tidal belfry
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Yeah.

runic mauve
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@tidal belfry if no one anwser we dont really know how to do it lol

tidal belfry
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kk

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It should be pretty easy.

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As you would normally be able to tell if gyazo worked in this channel, seriously low-res.

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This is mainly because the textures were created for PSP.

runic mauve
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you can vertex group that area

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just move over to black area on uv map

tidal belfry
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Alright.

runic mauve
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it maybe close to area on the uv map

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has that white part

tidal belfry
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Actually, I'll try use my photoshop skills to upscale the texture res.

fleet roost
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Time to bust out your favorite image editng software!

stiff lily
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it's ya boi paint

warm niche
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GIMP.

fleet roost
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Yes, and...?

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If you're meaning to recolor the yellow part, you have the wrong texture loaded, if that's what you mean.

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(Can see the gray part in your screenshot, even.)

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It's probably in another texture then.

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Well, your image editing software doesn't agree with you so...

runic mauve
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why not put the material in emmison slot

warm niche
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Copy the texture

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Paint everything else black but what you want to glow

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Then put it in the emission slot

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It's how I get my eyes to glow in game

runic mauve
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did try remove white parts?

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well make the screen it own material

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then wont effect the screen then

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texture wont be gone if you assasign to own mesh

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shadeless it

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what if you put in unity

fleet roost
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(eyes narrow) Hey, what is that thing up in the upper left-ish corner?

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In the texture. Look around the top-ish middle part.

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Lemme circle it.

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Yeah, that stuff.

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The picture isn't super clear but... isn't that the mapping data you want to make glow?

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@mighty gorge What format is your texture in?

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Try another image editing software.

autumn hatch
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@mighty gorge

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Photoshop: Layer > Layer Mask > From Transparency > Delete Transparency layer

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You can kiss my hand now

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Just PM me a zip with the shit

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Might be heading off soon so I'll do it when I boot up tomorrow in that case

hollow blade
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If a model doesn't have a jaw bone theres no way to use Visemes correct?

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I only have a tongue....

runic mauve
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@hollow blade visime is blend shape no bone need

hollow blade
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Oh okay whew! I made them using CATS but I wasn't sure if I had to rig anything in Unity to make them work

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Thank you @runic mauve

runic mauve
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you just need to make sure visime tab is fill out

hollow blade
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In unity as well? Thats under the avatar discriptor right?

runic mauve
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yea were say lip sync

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need drag body in that face mesh

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slot

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then go to visime then give you like 15 slot to fill

hollow blade
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OH okay gotcha. Thank you so much!

hollow blade
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My eyebrows move when I talk @runic mauve

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I'm not sure what went wrong

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before it was my hair

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I don't have anything rigged in the jaw

runic mauve
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@hollow blade need to make sure 4 colum blinkblendshape in keyshape window

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in order from L blink, Right Blink L lid, R lid

hollow blade
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In unity or blender?

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@runic mauve

runic mauve
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both

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this need to be first 4 blendshape

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before visime

hollow blade
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Oh okay

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Thank you! Will it carry over to Unity like that once I move it?

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Actually I just checked and mine look like that

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@runic mauve Mine are set up exactly like that. Maybe its messed up in Unity? I'm not sure

runic mauve
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check the skin mesh render

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for blendshape

hollow blade
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Where do I check the skin mesh render?

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I thought I saw it but I forget

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When I turn my mesh on the model winks too

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@runic mauve

runic mauve
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@hollow blade click on body

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then look in inspector window

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they be componet call skin mesh render

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click on arrow next to the blendshape

hollow blade
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Okay I have them. But they're all in japanese now...

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@runic mauve

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Oh nevermind put the wrong mesh in. Okay theyre in english

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Everything is correctly in order

hollow blade
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Now another part of the model the glasses come out when I talk

torn peak
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my model feet clip the floor, anyone know how to fix this?

hallow portal
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Wait, why are there like 4 places to thalk about avatars in this?

runic mauve
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@hallow portal because everyone ask question never get the anwser they want it make easier for people to know what they talking about lool

abstract canopy
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Is there a way to make a sound play on collision without the use of C#?

autumn hatch
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Use the trigger system OnEnterCollider

abstract canopy
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When I use that it warns me that the client will remove it

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Im using this for an avatar

autumn hatch
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Oh, you can't add stuff like that on avatars

abstract canopy
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Damn, I was hoping there was some way I missed something :c

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Thanks anyway

stray lark
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can someone help me with eye tracking?
it works on one of my avatars, but not on another
and i went through the exact same process in CATS to establish the eye bones
tested it in unity and the eye bones do move correctly and theyre set in the rig configuration

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blinking and visemes work, just not the eye tracking for some odd reason

autumn hatch
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Can you post a screenshot of your hierarchy?

stray lark
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yep

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one sec

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@autumn hatch

autumn hatch
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On phone so can't zoom too much but is body mesh with capital B? @stray lark

stray lark
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it is not

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is that the problem LMAO

autumn hatch
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Yes

stray lark
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AHAHHAHA

autumn hatch
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Great huh

stray lark
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THAT WAS ACTUALLY THE PROBLEM IM SO MAD

autumn hatch
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I took the time and wrote the first documentation on eye tracking so I know the pain. Guess how long it took to figure out that you need to capitalize letters ๐Ÿ˜‚

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And making sure the eye bones are positioned like they should be and stuff

proven obsidian
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hello, when trying to make my texture atlas, the eyes get seriously messed up, any idea how to fix this?

bright rivet
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gapoh

proven obsidian
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gapoh?

rare ravine
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Looks like a problem with transparency

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In unity you just need to set the shader to cutout and it will fix that

proven obsidian
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sure that's the problem?

rare ravine
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Well, not really since the texture looks different, maybe try setting more padding or making the texture higher resolution

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You are using cats tools to create the texture atlas right?

proven obsidian
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it's already on 4K, tried all three of the options

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yes

bright rivet
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4k?

proven obsidian
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4096

rare ravine
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Well, try and see how it looks with cutout shader.

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If it doesn't look good I would probably just remove it

proven obsidian
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how do I do that in Unity?

rare ravine
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In the mateiral inspect you will have rendering mode

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It should be opaque by default

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Just change it to cutout

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Transparent and Fade don't work well with most materials

proven obsidian
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how about the like shadow part under her hair? That looks really bad too

stiff lily
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you can remove the shadow in cube's shader settings too

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it's a bar

rare ravine
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^^^

proven obsidian
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it's not an actual shadow in blender tho

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it's a 3D plane under her hair

rare ravine
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oh, you can just delete the verticies of that plane

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go to edit mode, click one of the vertieces and press L, iirc it will select all of the selected ones and then you can just press delete to remove it

proven obsidian
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hmm it doesn't seem to be selectable

runic mauve
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@proven obsidian need loose part it

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click on mesh> go to edit mode > hit p > loose part

proven obsidian
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alright

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also which texture atlas do I even pick

runic mauve
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go to your texture tab

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look for the name it set to

proven obsidian
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the number it's on doesn't match any of the files I have

runic mauve
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just leave them all in the folder

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cat plugin resign them

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when you make new altas

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best drag folder with fbx and texture same time anyways

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into unity

proven obsidian
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the thing is, all these texture atlasses are not in the folder I saved my fbx to

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they're on my desktop

runic mauve
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did you save blend file

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on your desktop

proven obsidian
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yes

runic mauve
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if you save blend file it going to be there

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best make folder for each model you make and save blend file

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same spot

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you going put the fbx

proven obsidian
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so how do I check if the eyes are ok now if I don't have the texture atlas

runic mauve
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just redo the altas delete other ones

proven obsidian
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alright doing that now

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deleting those plains under her hair did this now

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everytime I go one step forward I take 5 back xD

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I'm starting over hold on

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I'm giving up for today, I'll try again tommorow

solemn osprey
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Hi, if was to send my model to someone can they set up dymanic stuff on them i do belive iv have already made the bone parrats i just dont have the dynamic options on unity for some reason

stiff lily
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Because it's something you'll have to buy from the Unity Asset Store

bright rivet
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Dynamic Bones cost money

stiff lily
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You can pay someone to do it for you though

solemn osprey
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sigh.

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I think ill just pass on dynamic bones then

rugged dagger
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anyone here good with particle stuff?

bright rivet
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Just use a particle system

rugged dagger
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yea sort of got it

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trying to achieve this btw

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what i got so far

bright rivet
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What's the girl from?

stiff lily
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@rugged dagger this is a really good start !

rugged dagger
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project diva @bright rivet

hollow blade
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Does anyone know why he keeps looking down?? Is my height in game incorrect?

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I had eye movement disabled too....

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No it's only in VRchat that his eyes look down all the time. Once in a while they're be in the correct place

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Blender and Unity they're centered lol

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Yup. They're fully functional and I tested the blink n such.

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I'm thinking the range is off

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Uh no it didn't last night with another model. I think the eye movement range on him is too high in CATS so I'll bring it down and see what that does. Cause whenever I look into a mirror hes like full on giving the grudge eye

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Or maybe I'm thinking instead of that I have the vision dot too low on his face causing him to look down

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Lol this is my second time with Visemes and Blinks xDD so I'm like blind.

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thank yo so much!

bright rivet
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Anyone need som dynamic bones?

hollow blade
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Noooo D:

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That's sick lol

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LOL that awesome

oblique ember
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Anybody know how to have TGA and other files open with Windows Photo Viewer?

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Figured it out. Found a third party program that is called Sage Thumbs

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Going to be easier browsing these...

final wigeon
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@oblique ember Installing cygwin and imagemagick and learning bash's for loops is one of the best way for doing multiple repeated operations on a lot of images. Like converting from tga to png, resizing, rotating, flipping, etc etc.

oblique ember
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I wasn't needing to convert them, I was just needing to view them quicking in Windows Exploror

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quickly*

final wigeon
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With some images you'll get better filesizes with png anyway.

pearl smelt
#

Anyone know how often Vrchat updates it's Unity engine (If at all)? There's some features in the 2017.1 Unity engine that I would love to have with mesh particles.

torn peak
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Hi guys, is there a way to raise your model from having your models feet clip the ground? Iโ€™ve used cats and it seems like a common problem unless I raise the model in blender

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Iโ€™ve tried to raise the model where you scale the model, the armature, the hip bone, none of them raise the model in vrchat

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Iโ€™ve even lowered the vrc descriptor point of reference, none if it, raises the model

urban tapir
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5.3 was the previous update

near obsidian
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@torn peak In the mapping window (where you assign the different bones to the hand, legs, hips etc) grab your hip and move it up in the viewport

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I had the same issue and that fixed it

runic mauve
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@pearl smelt i dont think we see 2017 for while lol

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it just got update to 5.6.3p1

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it was 5.3 in march

old bridge
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@torn peak you need to have your feet on the 0 level in blender, there's no other way

warm niche
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need help with animating doors to close and open on a button interaction

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actually not animating. but activating the animations

grand socket
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@torn peak
This is a bit long overdue but, to change the models origin height (i.e.raise it off the floor, or even lower it for that matter) you can only do such in the rigging phase of unity.
You must grab the hip bone and with the arrows pull it up (don't use the values), afterwards you can apply the changes, keep in mind that the standard unity 3d port will display the standard prefab location, so you'll need to apply an avatar controller template and use that to fix your viewpoint, do also keep in mind that values are reverted to what they were prior to pressing the play button, so when you change the viewpoint, make sure to copy the component, and after exiting playmode, you can paste the component values onto it.

torn peak
#

Thanks

proven obsidian
#

yo about yesterday, model is looking pretty good now! thanks guys ๐Ÿ˜„

#

only texture on her hair seems to be bleeding a little

stoic brook
#

okay, so I've imported a model into unity that was animated in blender and the animation works just fine but once I turn it into a humanoid the animation doesn't play and the model gets stuck in a t pose

rapid elbow
#

Are the bones correct?

#

Are they names properly

#

Named*

stoic brook
#

ye

frosty cape
#

hey guys, im having problems adding the right material onto the bodypart i want to

#

it always looks like this

#

ive got a png for the whole body and an additional one only for the head

#

how can i add both?

#

please @mention me, whenever someone can help me

#

NVM i did it

#

if anyone wants to know how: you have to seperate my materials in blender

lost ruin
#

Anyone who can tell me how I should go about making a model with 4 legs appropriate for walking in the game? Or have the time to try and do it for me, either or.

night topaz
#

I making a custom model from seperate parts how do you go about connecting the faces and the bone structures?

#

Im having trouble parenting the bones from the character

stoic brook
#

@lost ruin from what I've heard you basically only NEED the two basic leg bones but then weight paint your legs appropriately

#

as in your front left and back right should be painted for your left leg I do believe and then the opposite for the right leg

lost ruin
#

Damn, that's a pretty neat tip, someone else mentioned linking the front top bones to the back top bones, andsame for the lower bones and feet.

#

Your method sounds more reliable.

exotic tree
#

Hey, does anyone know how to set the eye height of non-humanoid avatars so that it properly scales the player up instead of placing them in the air?

night topaz
#

Anyone know how to parent bones of other objects to the main body itself through blender?

stiff lily
#

click on the tiny bone icon in the properties and select the parent

#

in Edit mode of course

glass cosmos
#

Is it possible to have an animated texture? Namely I'm making a character with a digital animated face on it.

stiff lily
#

@glass cosmos What files do you have for the animated texture ?

glass cosmos
#

I haven't made any yet, once I've figured out how to do it I'll make them in said format

#

Are gifs possible?

stiff lily
#

No it's probably .psd or something

#

There's unity tutorials on animated textures

night topaz
#

That's not working not showing the bones from the body

stoic brook
#

has anyone set up eyes or a light like this before?

autumn hatch
#

Regarding dynamic bones, performance wise does it matter if I have one component physicalizing 10 bones or two components physicalizing 5 bones each?

runic mauve
#

i think dyanmic bone need setting in vrchat to be able disable

#

or make it setting it can lower for people dont have good cpu

#

only way slove that problem if you reduce the quality not point use dynamic bone

rare ravine
#

@autumn hatch I don't think it really does, but you should try to minimize it just in case

#

in the end the amount of bones connected are the real problem

ruby cave
#

Can someone dm me and help me with my world? I have it built, but I have no idea how to use the scene descriptor or add certain things I want

stiff lily
ruby cave
#

:P

lusty flower
#

i need some help with an audio source

chilly lion
#

@lusty flower on an avatar?

urban tapir
#

Audio sources are screwed up in this update

runic mauve
#

@urban tapir they reduce the range

#

need set the from 25m

#

plus made it so can be use as troll tool

urban tapir
#

Thats not all

#

Sometimes the audio screw up and you can hear everyone on the map, left changes to right

#

2d audio sources on my map break

#

Since i have 2 of them, have to fix that when i come back

trim ibex
#

does anyone know how to change uv-map coordinates in blender? or maybe what other issue i might have?

#

nevermind i found the problem

stiff lily
#

@trim ibex What was causing the issue ?

trim ibex
#

noesis seems to export uvmaps fliped my default without any indicator of doing so

#

telling it to flip on exporting fixed the issue

#

oh yeah i didn't actually tell that i was using a file exported from noesis

#

wow

bright dragon
#

hey, i have 2 pieces on my avatar using the same texture, but on blender they are on different materials, so they have different colors. but when i import the fbx to unity, those 2 materials fuse into 1, and both of them become the same color... know any way to fix it?

old bridge
#

Ok, I think I have pretty good setup with hip and legs with hip being centered between the leg bones and aligned to them. But in Unity I still see the "pelvis 170 degrees whatever" problem and he's leaning forward as well in VRChat. Any ideas on that?

trim ibex
#

@bright dragon what do you mean with they have different colors? even if they are two materials, if they have the same texture and settings they should look the same

#

also materials are not supposed to merge on export; that might be a setting in the exporter maybe

serene flower
#

Anybody know if it's possible to trigger an OnInteract event for only the Local player??
The documentation says that there's a local brodcast type but it's not an option in the VRC_Trigger script

autumn hatch
#

@serene flower Enable the "advanced mode" box on the trigger

serene flower
#

@autumn hatch you're a god, thanks!

cerulean python
#

@autumn hatch Where did you find the niko model?

autumn hatch
#

Source Filmmaker steam workshop.

cerulean python
#

kk, thank you โค

sour mural
#

I still cant figure out why the fuck my avatar just freaks out and sends me flying across the map with a single movement

#

Im so mad, anything i try does not work

autumn hatch
#

Do you have colliders on it? @sour mural

sour mural
#

no

#

its as basic as a avatar can get

#

skeleton, mesh, avatar descriptor

sour mural
#

welp stuck on uploading

#

tried restarting

#

guess im fucked

proven obsidian
#

When trying to press "fix model" in CATS, this models knees get bent, any idea how to fix?

runic mauve
#

@proven obsidian post in cat discord

#

might want the model

#

to see why it did it

#

they need orginal pmx file

proven obsidian
#

I'm not on CAT's discord

runic mauve
#

best post all what bug find here

#

then be add future update

proven obsidian
#

thanks

prisma hinge
#

anyone interested to create a detailed avatar for me, offering 50 bucks for now

proven obsidian
#

I got another problem, The mouth seems to not be moving...I can see the tongue and teeth move when looking at the shape keys but the models mouth stays static...Is this normal?

mental narwhal
#

@autumn hatch With dynamic bones: the single one is probably more efficient, but not by much. The main performance hit is if you use colliders.

final wigeon
#

Oh hey, @mental narwhal Do you know why an avatar rig wouldn't fully extend the arm unless 'pulled' by the other arm extending in the opposite direction? (on full body rig btw)

mental narwhal
#

@final wigeon yeah, the Fullbody is a bit wonky, because it requires a head/spine component that interacts with arms. There's going to be an update that can use the same IK system that the upper-body-only tracking uses, which will result in a lot better arm, neck and chest interaction.

final wigeon
#

Yeah, it just seemed inconsistent across two very similar rigs. One would only slightly pull the upper body away from the view when reaching out with the arms, the other pulled it a lot.

Although now comparing the two rigs, I think I might be able to make some tweaks to make it not quite so bad.
Thanks man, can't wait for the fullbody improvements :D

covert chasm
#

Maybe someone here could help me with my problem, How come when making a custom idle animation I sink into the floor?

runic mauve
#

set the fbx of the animation into humaniod

warm niche
#

I'm a server developer and host servers in multiple games. How do I go about hosting a public world in this game?

#

I currently have 8 servers colocated around the US :/

#

I'm deploying 2 in the UK and 1 in Netherlands within the week.

rough sleet
#

@warm niche You don't have to host your own server. All you need to create a public world is to create a scene in Unity (assuming you already have the models and textures), upload it, and fill out the public world submission form.

#

Worlds are instanced and VRChat automatically creates an instance whenever one is needed (none exist, they're all full, or someone just wants their own).

steel nymph
#

any ideas how to get a high poly mesh in without decimating and/or losing depth/texture quality/animation quality etc? i'm seeing a lot of avatars with lots of detail and low poly

hollow blade
#

@steel nymph unfortunately it's the luck of the draw. You can get rid of hidden vertexes and some facial animation inside models to help but a lot of it is just some have more than others even though they are detailed

#

I found an extremely detailed model and it had 14polys total

steel nymph
#

but animations wouldn't work with 14 poly

hollow blade
#

Oh I know. I'm just giving as an example. Most are only 25poly or so with detail. Unfortunately you just have to be lucky to find one like that

tidal belfry
#

Is it possible to have custom effects and particles on your avatar that stay in place on the world when you move instead of moving with you? e.g flames

runic mauve
#

@tidal belfry need to world setting and 1 material item

warm niche
#

I didn't get an exact answer in avatars so I thought I'd ask here, if I wanted to use an animation override to use a gun, sword, etc, what should the file type be of the object?

#

This is a hobby for my company. I'm not going to fully functional f a room but I will provide servers.

runic mauve
#

@warm niche isRoomPlayerMods

Set to true if you want the player mods applied when users join the room

warm niche
#

Thank you. ๐Ÿ˜„

dull umbra
#

@tidal belfry Set your particle system's simulation space to world space instead of local space. Just be advised that certain things such as velocity curves act kind of weird in world space.

warm niche
#

@rough sleet thank you for the info!

tidal belfry
#

@dull umbra Doesn't work, now the flames are invisible.

#

By the way, I put the flames in the actual avatar as children to see if that'd fix it, and the flames appeared

#

but they just moved with the avatar instead of staying in one spot.

dull umbra
#

Generally the particle emitter should be a child of the avatar. If it's set to local space, then it will follow the avatar. If it's set to world space, then it should stay where it appeared.

winged lotus
#

I don't want to blow anyones ears off lol

cyan jacinth
#

For me the audio is always super quiet even if I put it to 1.0

#

the VRC SDK detects audio and messes with it, it's doing nothing good anyway

warm niche
#

would anyone know why people see two of my avatar when they use vr?

tidal belfry
#

@warm niche It's probably a shader you're using, Make sure to take a look at said shaders.

winged lotus
#

So it basically won't make a sound even if I put audio on it. >.<

final wigeon
#

It will, it's just very limited in range. Otherwise public spaces could end up a auditory mess.

winged lotus
#

@final wigeon Also do I need to set the sound as active in the keys

final wigeon
#

Uh, maybe? Never done sound on an avatar so no clue. ยฏ_(ใƒ„)_/ยฏ

winged lotus
#

Ah well, guess I'll find out! lol

warm niche
#

:c

median flare
#

@warm niche Either it's a shader issue, or more likely your Unity isn't correctly set up for VR for whatever reason. (Are you on the correct version of Unity for VRChat?)

warm niche
#

it was the shader

#

it was cubed shaders

near python
#

Any one know how to make specular maps for unity? I tried but they either looked dark or just white.

winged lintel
#

huh. so I got a weird issue going on

#

lighting process is stuck at 100 jobs for light transport

magic hare
#

real fast has anyone tried neural network recognized gestures for animations yet in vrchat or does vrchat not have a means of support for it

ornate current
#

anyone still have trouble loading everything?

sour mural
#

Im still having troubles with my avatar like last night

#

Flying all over the place

#

with a mouse movement

#

and its model is invisible in the avatar list ingame

#

I havent figured out anything

trim ibex
#

@sour mural you are sure you have it on coords 0 0 0 right?

sour mural
#

YES

trim ibex
#

like in blender and unity

sour mural
#

5 times checked

#

yes

trim ibex
#

ok

sour mural
#

im so stumped

trim ibex
#

actually yeah not that i think about it the sdk would prevent this

#

because of 5meter limit

#

do you have a collider on your avatar?

sour mural
#

nope

#

as basic avatar can get, mesh skeleton and the descriptor

trim ibex
#

i have heard of your problem before but i don't remember what the cause was

#

i tried searching discord but i cannot find it. has been quite a long time ago too

sour mural
#

I FIGURED IT OUT

#

For some reason, the goddamn null i made in c4d exported as size 100x100x100 in Unity

#

But the mesh and such was not

#

So it freaked out, removed null and let Unity create its own and it fixed it

sturdy frost
#

Okay so animations. Anyone know a definate on if scaling a bone to 0 makes vrchat ignore scaling animations. And anyone know if putting scale to 0.001 Fixes it (technically)

warm niche
sturdy frost
#

Ive heard of MMD's having double armature deals with clothing n stuff. It normally leads to the shoe weirdness you sometimes may see

sturdy frost
#

since it isnt moving the arms @warm niche You can try just assigning the other bones manually

warm niche
sturdy frost
#

@warm niche Not all bones show in the Humanoid Config, you want to use the heirarcy to fix or find out if the armature has dual arms. Also a good rule of thumb is to use rotation tools to help identify bones

warm niche
#

@sturdy frost i honestly have no clue what heirarcy is haha

sturdy frost
#

Its the bunch of names in a list, normally on the left hand side

warm niche
#

yes

#

ok

#

so just see if there are dupes?

sturdy frost
#

you can use the Arrows to Collapse or Expand the "children" of parent bones ๐Ÿ˜ƒ

warm niche
#

oh ok

sturdy frost
#

You can use the Rotate Tool, found top left as the 2 Circling Arrows, to move bones around to see what ones you are selecting

warm niche
#

hmmm\

#

someone said to put the body and skeleton in to object mode, Select them both, then go File - Export - FBX... then make sure you have "Export Selected" enabled

merry coral
#

Can you add a camera to your avatar?

runic mauve
#

@merry coral yea

merry coral
#

0-0

runic mauve
#

but only see it

#

other people cant see the camera

merry coral
#

new world to explore

#

I saw this one person who had a capsle

#

and you could see your self and others around you

runic mauve
#

then they hack sdk

merry coral
#

I see

runic mauve
#

it spouse not let you do that

#

it was made only work to person who put on the avatar

merry coral
#

I see

warm niche
#

I need some serious help

#

I have this avatar I rigged and when I use her in VRChat, everytime I look down her whole body (excluding the head) inverts.

proven obsidian
#

hey guys, you know how mmd models have all those hidden things in their face for when they need a different expression, like >_< these eyes? Does anyone have a good tutorial on how to get these animations to happen in-game?

fleet roost
#

@proven obsidian Those are animation overrides. The first question is... do you have a VRheadset and motion controls?

proven obsidian
#

no

#

I was wondering that too if I needed that

fleet roost
#

@proven obsidian Yeah, unfortunately, gesture overrides can't be done on Desktop Mode. You can override the Emote animations but... Unity's default Animation Tools are Hellish.

#

So I can't reccommend it unless you're prepared for Hell.

proven obsidian
#

So um, what can I do with mmd models in desktop only? I can eye track, make the mouth move when I talk, and that's it or?

quick bluff
#

Do the animation overrides make use of the key shapes?

proven obsidian
#

yes

quick bluff
#

Hm aight

fleet roost
#

There are no tutorials for making your own Emote Animations. Because sensible people spend as little time in Unity's Animation Tools as possible.

proven obsidian
#

alright, so if I wanted to make a model that has it all, but only for desktop mode. Then what am I supossed to include? Eye tracking, visemes, anything else?

warm niche
#

possible to upload 2 avatars with the same animation in one upload ? [ like multiplying ]

runic mauve
#

for emote you have full animation for your avatar stand i use muscle animation editor get from the asset store it cost $14

#

make much easier to animaton the body

visual anchor
#

Hi guys, does anyone happen to know why my avatar leg sinks halfway down the ground when im sprinting forward, but its normal when im spritning backward and walking forward/backward/sideways

stiff lily
#

Is anyone here using Maya, could use some help with a file export

weary mica
#

If noone can help you before I land @stiff lily I can help

#

But currently at an airporet so not the best internet

stiff lily
#

@weary mica When do you take off ? It's not urgent so I don't want to bother you

#

And thank you I appreciate the help

weary mica
#

10 minutes lol

stiff lily
#

Oh, would you rather do it after you arrive where you're supposed to ? I don't want to bother you during Christmas either lol

weary mica
#

Yeah I'll do it when I arrive

stiff lily
#

Cool, thank you !

weary mica
#

What exactly do you needs btw?

stiff lily
#

I just have a .mb file that I'd like to use in blender, so exporting it as an fbx from Maya seems to be the only way

weary mica
#

Ah yeah that's pretty much the only way

charred bramble
#

Im trying to make an object stand still in an animation (a sphere) but I have to put it in the model so it moves along with the model. Is there any way to make the object static?

night topaz
#

Does anyone know how to merge armetures from two seperate objects? like a seperate hair file to a body?

final wigeon
#

@night topaz Same as joining a mesh, select both armatures, ctrl+j

night topaz
#

That doesnt work

#

It doesnt work for me ive tried othe ways too but it just skrews up the armature of the body

topaz spire
#

Please someone help, my model looks just fine in blender but when i import it into unity it has some misplaced vertecies for some reason

hardy hatch
#

How to Atlas, but leave 1 material alone for shaders?

merry coral
#

so I have an avatar with a render texture

#

it works for me

#

but others see black

steel wigeon
#

So, I'm almost certain there's a shader that you can use that lets you see an object both from the outside and the inside, I did it in the past, but now I cant recreate it. Anybody happen to know what it is by any chance?

solemn bloom
#

in ref to sdk amy know what this would mean? :Deferring event of type SetGameObjectActive because dispatcher is unavailable.

dark sigil
#

turn off culling if that's what you mean

#

@steel wigeon

steel wigeon
#

@dark sigil I might have fixed it, but i'll try that if It's still not working, though I dont know where that option is for individual objects, unless it has to be on the model as a whole

warm niche
#

so for some reason in unity when i apply shaders, it will make it where people with vr see two of me. Know of any fixes?
for cubed and rainbow. pretty much shaders ive installed

steel wigeon
#

^Im guessing the avatar in the hub thats similar to "electroswinger and the crew"'s is having that issue as well?

night topaz
#

hit Mesh - Normals - Recalculate Outside. Does anyone know how to do this in edit mode?

final wigeon
#

@night topaz Yes. Even easier in fact.

Select the object you need to do this to, press the tab key, then press a until everything is selected, then press ctrl+n to recalculate the normals.

night topaz
#

Ok thank you trying to get these bones to work with the mesh is a pain

#

The top of the hair is not flowing with the rest of the model any idea why?

final wigeon
#

Not weighted to the head bone.

night topaz
#

Ah ok thank you

merry coral
#

anyone here good with triggers?

neon vortex
#

Anyone have any clue how to fix?

#

Cant upload anything or log in

merry coral
#

what are you trying to make @neon vortex ?

neon vortex
#

A model

#

The sdk itself is broken

neon vortex
#

Tried reinstalling and restaring etc

#

No luck

viral verge
#

Simple fix to most unity project problems is to start up a new project, drop the sdk in then move your model over for upload

warm niche
#

@neon vortex when you're in that project with broken avatar - press file open project - open the same project it will work

neon vortex
#

Ill try it. It does it for everything though

soft lava
#

yo anyone got any good tutorials for adding physics to parts of a model prefrably without having to buy that dynamic boned addon for unity

final wigeon
#

@soft lava Unity physics joints. Basically, adding rigid bodies & joints to bones can (almost) replicate dynamic bone. It's extra setup and configuration, but apparently performs better.
Colliders are difficult though since there's no way to make them interact with just the bones and not your avatar itself, which can cause you to fly up in the air if one of them ends up underneath you.

soft lava
#

ah right so it maybe better to lookint getting the dynamic bones one if i wanted to be lazy

covert chasm
#

Any Know any good volume settings for animations or dances considering the last update broke all my old ones and made them super quiet. and low range -- Ive seen a few people with them after the update that have decent range and volume.

sick sonnet
#

hey everyone, I'm new here and got a small question, does VRchat support custom written material shaders for your avatar or only a few developer aproved ones? since I'm more of a programmer than modeler I'd like to focus more on unique selfwritten shaders instead of fancy models for my own avatar

neon vortex
#

I think it was sdk that was corrupted

#

Nevermind

#

Still broke
N

#

Unity just will not stop conflicting with sdk

stiff lily
#

@neon vortex What version of unity, file type and what add-ons did you use in blender

neon vortex
#

newest unity and sdk, when i do import its from .fbx , and just a mmd port addon and apremade humanoid skeleton addon. but even if i dont port anything in it still is broken

stiff lily
#

read the pins next time

#

we're using a specific version of unity

#

We use Unity 5.6.3p1. Download Unity 5.6.3p1 at https://unity3d.com/unity/qa/patch-releases/5.6.3p1

SDK -> Download from www.vrchat.com

Again, how to upgrade SDK is as follows:

  1. Quit Unity
  2. Delete Assets/VRCSDK
  3. Start Unity
  4. Import new package(edited)
Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

neon vortex
#

sry bout that, im pretty sure i got that ver

stiff lily
#

You should probably find an MMD with a proper skeleton and use cat's then

#

otherwise that's gonna be a lot of work

neon vortex
#

the 5.6 doesnt fix it, unity itself gives errors on launch too

#

This is without sdk and a fresh install

#

This is upon sdk import

ornate current
#

cant stay in 2 seconds without being kicked out of a server sometimes.

neon vortex
#

IT MIGHT BE INTEL

#

Holy shiterooni

#

The errors would make sense

dense goblet
#

Hello, i got some problems with my avatar. i get 2 errors in the build panel

merry coral
#

I have a bounce house, and I have a box that has an animation for jumping (moves up and down)

#

Also I have a "on avatar hit" trigger

#

what would the event need to be in order to play my wanted animation?

neon vortex
#

ugh changing program to run on nvidia didnt fix

#

this sucks

tiny forge
#

does the VRC_Sync video player still have issues with large playlists? ( I have 11 URLs)

neon vortex
#

i think its a windows update

#

cause visual studio is giving others trouble

#

guess i gotta wait for fix

heavy ivy
#

Hi, quick question . Did anyone tryed useing rigidbody for accessories on there avatar?

merry coral
#

@heavy ivy iron don't think that'll do anything

heavy ivy
#

becuse i need an ancor point for the sholderpad as the arm moves

merry coral
#

Ok I see

heavy ivy
#

if i add it to the arm it clips to much

merry coral
#

Hmm

heavy ivy
#

and ill need to make a coustom walking animation

#

so im thinking of rigid body with some coliders on the arms

#

to keep sholderpad solid but moveing with the arms

#

otherwise i might use dynamic bones

#

but this look more fun to pull off XD

merry coral
#

I've never reallyed used rigid bodies before

#

But if it allows you to have them then great

heavy ivy
#

Its white listed in the documentation

#

for the components

#

i'll post as i work my impressions

merry coral
#

Kk

warm niche
#

how do i get vrchat avater descriptor

neon vortex
#

i tried reinstalling visual studio with no luck

prime wadi
#

@warm niche download vrchat sdk

finite python
#

Has anyone successfully used the VRC_Trigger's OnEnterCollider to do anything? Mine registers collision and just tells me:
"Deferring event of type SetGameObjectActive because dispatcher is unavailable."

hallow portal
#

How does "SendRPC (TeleportTo)" work? Do i need a prefab/dynamic prefab? Where to place the object itself? At 0.0.0 in worldspace?

neon vortex
#

Jusy gonna reset comp

cyan jacinth
#

Last week I knew nothing about Unity, now I'm editing shaders for no culling because backface culling Emmitt

mental narwhal
#

@hallow portal the object receiving the RPC must have a VRC_ObjectSync. That has the TeleportTo handler in it. The parameter is just an Empty you place at the destination.

hallow portal
#

@mental narwhal I think the object sync is not the problem here. I can't get Mimis Karts to respawn. It works as long as I don't cange the model or anything on the prefab. But only the respawn breaks. Anything else works fine.

mental narwhal
#

@hallow portal is there more than one ObjectSync on the whole prefab? Also are the karts dynamic prefabs or do they exist in scene?

hallow portal
#

@mental narwhal Only the main object has an ObjectSync attaced. There is a respawn button that gets activated by another trigger as soon as you leave the car. Looks like that in my inspector....

#

Oh I forgot. It has a gameobject attached with the car in it. The car itself has ObjectSync the Gameobject above it does not.

mental narwhal
#

Oh. Are you sending TeleportRPC to the car or the parent? Does the parent need to move?

rough sleet
#

@fading pollen You can't have overlapping triangles in the same mesh when using transparent or fade.

remote wind
#

You can write custom shaders and they work in vrchat??

rough sleet
#

Yes.

remote wind
#

I might be in love..

rough sleet
#

You can write custom *.shader and *.cginc files.

remote wind
#

Brilliant

rough sleet
#

*.cginc files used to be broken but that was fixed a while ago.

boreal light
#

in an avatar is there anyway to set parameters on an aniamtion controller of a child object? I was trying to use VRC_EventHandler but seems it is not supported for avatars.

#

animation*

hallow portal
#

@mental narwhal The RPC is send to the parent of the car. The parent should stay in place as a fixed respawn.

mental narwhal
#

@hallow portal you should be sending the RPC to the car, ie. the one with ObjectSync

hallow portal
#

but for some reason it will respawn at 0,0,0 if I do that. No matter how often I move it to the start of my track.

finite python
#

@hallow portal so your parent has a fixed location and the kart is a child of that parent and your trying to get the kart to spawn back to that parent location's transform on a click of a button?

hallow portal
#

Yes and the button is attached to the car.

finite python
#

does the kart have a VRC_ObjectSync?

#

in the picture you used a custom method called "TeleportTo" but it doesn't tell where to teleport to

#

I just use the objectsync's method

warm niche
#

hey everyone, which layer does it make it so you can walk through it but still put object on on it pickups

finite python
#

then the targetLocation below is the transform of where to go to (in this case, your parent's transform)

warm niche
#

in other words, the player collider will go thru a table, but not the cups

finite python
#

@warm niche I think adding a VRC_Special Layer component and changing the "Special Layer" to "Walkthrough" should work

hallow portal
#

@finite python It may be possible that I did not scroll down far enough... ๐Ÿ˜’

finite python
#

oh was that it

#

haha

hallow portal
#

I think I just applied the target to the actual object slot all the time. It was late yesterday and I was sure I had it working...

#

Cranked up the detail, and the original wheels of the model move as individuals now...

#

@finite python That nails it. I'm officially too stupid to scroll down properly. Worked like a charm...

grand socket
#

Anybody know what port the VRCSDK communicates through?
Want a friend to do a port test as a last resort since nothing seems to solve their uploading issues

tiny forge
#

@grand socket ever heard of packet sniffing?

grand socket
#

Heard, yes, done such, no

tiny forge
#

you could grab wireshark and start looking at your packets and try to spot the VRchat packets

#

then you'll know what port it's going through

grand socket
#

I'd much rather not honestly, but if that's the only venue for it, guess i'll have to give it a go, if anybody does know what it is in general, i'd appreciate the information

tiny forge
#

assuming you need to download wireshark, it would take 10min tops

grand socket
#

That would imply uploading an avatar, or anything really, and using WS to find out exactly what it's communicating through, assuming i use it correctly

#

But alright, thanks for the help regardless

tiny forge
#

uploading avatars and worlds is most likely done through http

#

so port 443 or 80

grand socket
#

I doubt they have those blocked

tiny forge
#

I agree

grand socket
#

Essentially, i've tried pretty much everything i knew from the book, even a clean unity wipe, registry and all, and they've been facing this issue for like... a month?

#

This is honestly my last venue, besides them contacting a mod

tiny forge
#

so the issue is he can't upload stuff?

grand socket
#

Always stuck at pushing the upload speeds, never even tries to fill up the bar

#

Constantly at 0% essentially

tiny forge
#

I'd look for the logs if there's any for that

#

maybe in the unity console

grand socket
#

Unity definitively has logs, especially the VRCSDK ones

#

That's why my only last venues are testing for ports and help from a mod

#

Since well, log diagnosis will probably come from mods

long sand
#

I would say ive been having the upload issue for about a month, but yeah this problem has been happening since i started the game.

grand socket
#

@tiny forge

tiny forge
#

ye, so port 80

#

the other random one doesn't matter

grand socket
#

Yeah... i doubt it's a port issue then...

long sand
#

is there a way i can check myself?

grand socket
#

I mean, those are essentially send and receive, from 80 all the way to 25749 and vice-versa

#

Port 80 being the main one of course

#

Huh

#

Using a port checker mine seems to be closed

#

Now i'm scratching my head

tiny forge
#

your port 80 doesn't matter

#

that's not how the internet works :^)

grand socket
#

Well then i've been clearly just fooling myself

tiny forge
#

is the SDK on the latest version?

grand socket
#

If you can get it running then that'd be amazing

#

I've tried everything i know...

long sand
#

@tiny forge do you think its an internet issue thats causing the upload to not work, because as exsgt said, they have tried everything to help me with this issue of mine but nothing worked. even the complete unity wipe and reinstall

grand socket
#

Also i feel slightly dumber, i think my brain is just too sleepy atm, if port 80 was closed i wouldn't even be able to connect to any websites using HTTP, welp

#

Consider it mindless as i'm just pulling at straws now trying to figure it out

long sand
#

i actually looked up a port checker and it says my port 80 is closed yet i can open http links too

tiny forge
#

your port 80 only matters if you're hosting a website

grand socket
#

Yeah, by normal standards port 80 is open to external communications

tiny forge
#

what SDK version are you on?

long sand
#

im on the one that was released with the update

tiny forge
#

you can post a screenshot of your unity when the upload freezes?

long sand
#

ok let me go and get my project up

#

how long does an avatar upload usually take when its really low poly btw

tiny forge
#

like a min

long sand
#

well whenever i have tried to upload a low poly model with no animations whatsoever, the upload never progressed. and nothing really looks different when it freezes other then i cant cancel the upload without having to close the entire unity window

#

i am on 5.6.3p1 btw

#

originally i was on the 2017 version but switched

tiny forge
#

the VRCSDK tho?

#

the issue you have sounds a lot like what happens when you try to upload an avatar when the servers are down

long sand
#

so it basically always looks like the beginning of an upload. and the sdk always says the normal your using a newer sdk then the client you are testing with

#

from the videos and what other people have sayed, just to ignore that message

tiny forge
#

ye but, what is the version

#

I can't help you if I don't know that

#

because I have 2 ideas right now, either your SDK is not the latest version or there's some really weird server side authentication bug

#

but that's just from the info you gave me, which is. not much

long sand
#

this is the one from the update

#

when they fixed the infinite loading screen loop glitch

tiny forge
#

yup

#

wrong SDK version

long sand
tiny forge
#

VRCSDK-2017.12.12.13.36_Public

#

the second one

#

that's the one you want

grand socket
#

Welp let's see if that helps .-.

#

I'm still using the old one so shrugs

long sand
#

i actually have the same issue with that one because i have a project with it and it still doesnt load (i left an avatar uploading for 3 days and no progress was made)

#

im just gonna assume its server side authentication that unfortunately chose me as its one and only victim for avatar uploading since everyone else seems to be able to upload just fine

tiny forge
#

try making a new VRchat account and uploading with it

grand socket
#

Also, for future reference, i have uploaded for them in the past

stiff lily
#

@long sand Correct version of Unity ?

long sand
#

yup

#

i dont remember anyone saying a new version of unity was needed. just the sdk

stiff lily
#

Not a new version, just the correct one

long sand
#

ive been using 5.6.3p1 but i just cant upload even with the correct sdk

#

ive done manual client changes too but it hasnt affected anything for uploading avatars

stiff lily
#

make sure it's not an antivirus blocking the upload

#

Ah, we're also having a new record of users

#

so it could definitely be the servers

long sand
#

this was before the influx of new people. but i was having upload issues before that

grand socket
#

Sadly i don't think that's the case

long sand
#

and i have allowed unity through the antivirus and firewall

tiny forge
#

disable it completly to test

grand socket
#

And also disabled them to try aswell IIRC

long sand
#

ok so i need to turn off webroot and windows firewall both at the same time then.

grand socket
#

Huh, i thought i told you to disable them and try before...

#

Haven't i?

long sand
#

yeah i turned off the firewall but i dont think i disabled all the functions.

grand socket
#

Ah alright, but what about the Antivirus?

long sand
#

also now that i have that 360 security thing, i have no clue how to disable that program for the time being.

#

as for webroot i think last time i only disabled the firewall. not web sheild or realtime sheild

grand socket
#

Well try that then, that might've been the issue we've been looking for

#

Also can you take a screenshot of your 360 security tray options?

#

But for the actual program of course

long sand
#

like the things to disable the firewall and such

#

and turning off webroot and windows firewall didnt really seem to do anything tbh

grand socket
#

Top right, the 3 horizontal lines

#

Does it have a disable option?

long sand
#

theres a thing called self protection and active protection that can be turned off

grand socket
#

Disable those two

#

On the tray, the bottom right, check the icon for settings

long sand
#

itjust shows the normal things

#

but webroot and windows defender are not active

grand socket
#

Try to upload now then

long sand
#

its been trying. and not doing anything as usual.

grand socket
#

Restart unity after everything was disabled and try again

long sand
#

you would think it would upload in one second just with 143 polies

#

but apparently it takes infinity to upload. so its most likely the server hating me

#

and this was with the public sdk keep in mind

violet reef
#

does anyone know how to make and import custom emojis? I cant find any tutorials, its just regular character model creation

autumn hatch
#

@violet reef You can't.

violet reef
#

how come i see so many people with emoji particles?

autumn hatch
#

They're not emoji particles. They're regular unity particle system.

#

Not exactly sure how you mean, but most likely they've set up an animation override to emit those

grand socket
#

Anybody else got any ideas?

#

Welp, ima be bailin' now

finite python
#

has anyone used the Allow Collision Transfer parameter for VRC_ObjectSync?

steel wigeon
#

Alrighty, Ill make this as short as possible. I've got an avatar that is meant to have dynamic bones and whatnot whom we're trying to animate with animations off of mixamo. Problem is Mixamo wont accept the extra bones needed for the dynamic bones, and any animations created with models that don't have the dynamic bones refuse to work on the models that do have them. My question is if there is some kind of work around, I'm doing it wrong, or there is no way to do so

rough sleet
#

@steel wigeon You can use any avatar to get those animations.

#

If you import the FBX file from Mixamo and import it as a Humanoid rig you can use the animation on any other humanoid rig.

merry coral
#

anyone good with shaders?

warm niche
#

Is it possible to chage visemes based on client proximity? Ex if you got very close, a character would make a weird face.

runic mauve
#

if you setup lower lid

#

lower lid turn on when get close to person

warm niche
#

Ahh, neato! CATS to the rescue again. I'd very much be interested in learning how to do more stuff like that.

#

And this is refering to the Lowerlid left/right in eyetracking for CATS?

runic mauve
#

yea it only turn on when get close to person face

#

but if you good at blendshape setup with eyebrow with

warm niche
#

There's a lowerlid left and a lowerlid right. Which would be relevant in this situation? I'm not clear on what lowerlids are 'exactly'

runic mauve
#

there bottom lid of the skin of the eye

#

it when you squeet

#

at some one

warm niche
#

squeet?

runic mauve
#

like if person get close to you

#

try focus

#

on more

#

so top and lower lid

warm niche
runic mauve
#

look at right eye

#

that would be like lower lid

warm niche
#

so it's the viseme that would play if they got close to your right eye?

runic mauve
#

yea

warm niche
#

Ah, so there's one for each side of your face depending on which they get closer too. Odd distinction for CATS to make, but useful none the less.

runic mauve
#

vrchat made script for this eye tracking similuation

warm niche
#

Oh, and its derived from that. Okay, that makes more sense.

runic mauve
#

cat plugin just made easer for people dont understand how the eye tracking work in vrchat

#

basic label the bone correct and add the right blendshape

warm niche
#

Neato, thanks my dude.

I have another question if you have the time. I have CubedParadox's shader pack, but have been using only the Flat Lite Toon as many of the other shaders cause issues. The biggest one is the UnityChan skin shaders make things pure black; what could I do to fix that? Or does everyone just use the Flat Lit Toon shader?

shadow island
#

So anyone run into an issue where suddenly Test -> New Build does nothing?

#

In-unity console is empty, Publish -> New Build works fine

distant marlin
#

so, i have dynamic bones on my avatars breast region and they work accordingly. i used collision on my hands and i can 'interact' with the breast region. how can i have others 'interact' with the dynamic bones? ive seen this b4 on yt vids

lethal lily
#

o-o

distant marlin
#

rip

bitter needle
#

others would have to have collision boxes on their hands i believe

sweet crystal
#

How do people set up the particle-based avatar pens? My trail-based one is kind of hard to use

terse rain
#

blender btw

stray lark
#

@terse rain did you decimate it?

terse rain
#

I decided to put off eye tracking since the issue pretty much needs me to redo everything. (the meshes of the neck are not well connected to the body, or I should have just left it be when I attached the head to the body)

distant marlin
#

@bitter needle Ty

distant marlin
#

@bitter needle i dont think it works for other people

bitter needle
#

not sure then, sorry

distant marlin
#

it's good, i think it's not a thing

hollow lotus
#

When I spawn a prefab, my "Receivers" list is empty. Am I doing something wrong?

proven obsidian
#

Hello i'm having 2 issues with this model I'm tryign to port, one is that her bows are black when they should be red, and the second is that her skirt is completely broken in unity as opposed to blender

#

and neither of these objects are decimated by the way

heavy ivy
#

I made a coustom animation walk clip but i cant find where in the CustomOverride can i put it so i changes when moveing the avatar ?

#

Do i need change something in the animator tree ?

low delta
#

@terse rain that just means some neck vertexes are skinned to the eyes/face mesh

prime wadi
#

@proven obsidian flip normals in blender

warm niche
#

Trying to create a texture atlas using Cat's blender plugin but this is happening ๐Ÿ˜ฎ

#

Has anyone ever had an issue like this? ๐Ÿ˜ฎ

proven obsidian
#

@prime wadi flip my normals?

ionic pike
runic mauve
#

@warm niche some avatar have be manual altas tupper made video on it

warm niche
#

Sweet, I'mma watch that ๐Ÿ˜„ Thanks Jazneo! ๐Ÿ˜ƒ

sour mural
#

Anyone successfully made a 4 legged avatar in vrchat yet?

#

or atleast one that can turn its head?

near obsidian
stiff lily
#

How does one prevent 3ds max from smoothing the vertices on export ?

#

Model goes from 34K to 300K

#

It was fine after the first export but now i can't go back somehow

wraith trellis
#

Can someone help me? Im trying to add weights to some stockings so they move along with the legs. I transfered the vertex data from the body mesh to the stocking mesh using the transfer data modifier in blender, but the stocking mesh doesn't move at all. Am looking at the weight painting for mesh and the weight paints for each bones look right. PS: I've tried weight painting before and i was able to select and rotate individual bones like in pose mode, but for some reason now im only able to the armature as a whole. Does anyone know how to fix this?

stiff lily
#

you applied the weight paint to the entire armature i think

#

since it's all selected and showing the leg

wraith trellis
#

when i click on different bones it shows a different weight though

stiff lily
#

But which bone did you click on for this ?

wraith trellis
stiff lily
#

The entire skeleton is orange selected

wraith trellis
#

how can i select a single bone in weight paint mode? it keeps selecting the entire skeleton

stiff lily
#

you select your armature and put it in pose mode

#

then switch back to the mesh and weight paint

wraith trellis
#

it still selects the entire armature

stiff lily
#

Can you screenshare ?

wraith trellis
#

how?

stiff lily
#

Through discord

wraith trellis
#

should i dm you?

#

thank you again

fallen lava
bitter needle
#

need to have colliders on the model itself

runic mauve
#

@bitter needle avatar decrption does that for you

bitter needle
#

ah

runic mauve
#

He would need cloth it own mesh

#

On the avatar

#

Basic need more one skin mesh render

#

To use cloth

bright rivet
#

Hi

warm niche
#

whenever i look up and down my viewpoint leaves my body

#

left and right is fine

trim ibex
#

@warm niche this is normal to some degree

warm niche
#

my head doesnt move at all, its attached to my body

#

like my viewpoint entirely leaves my body, i can see the back of my legs

#

when i look down

trim ibex
#

I mean yeah your problem would be that your head does not move.

warm niche
#

i cant get it to move though, ive tried a lot of things

#

tried changing bone stuff, weight paint, view point but nothinig works

#

Rubicks recommended I try ask in the advanced channel

trim ibex
#

Yeah we would definitely need more information than that. Like for example what happens when you try to move your head in blender or how does the armature even look like.

warm niche
#

whenever i move the head bone in blender nothing moves, if i move any bone the corresponding mesh* doesnt move

#

and my avatar isn't a proper humanoid, its a purposely shittily made plane with legs

trim ibex
#

You mean the corresponding bone does not move or the corresponding mesh does not move?

warm niche
#

when i move the bone the mesh doesnt move

trim ibex
#

it does really sound like the weightmapping is not correct

warm niche
#

its definitely wrong

wet quiver
#

๐Ÿค” How can he do it ?