#development-advanced

1 messages ยท Page 16 of 1

marsh narwhal
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No problem :p

sour mural
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How big can a map be?

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Like gb

marsh narwhal
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problem found, the sword wasn't linked to the right bones '-'

sleek locust
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I got a small question
I want to know from a rift user , what are the button you press for single finger(edited)
if you know what i mean like put a single finger up and down because i am mapping my ps move controller to do so but im tryna see wich button would that be
here are all the possiblity for me
"system"
"application_menu"
"grip"
"dpad_left"
"dpad_up"
"dpad_right"
"dpad_down"
"a"
"button_8"
"button_9"
...
"button_30"
"button_31"
"touchpad"
"trigger"
"axis_2"
"axis_3"
"axis_4"
this is my mapping as of right now
"ps": "system",
"move": "touchpad",
"trigger": "trigger",
"triangle": "application_menu",
"square": "grip",
"circle": "a",
"cross": "button_8",
"select": "button_9",
"start": "button_10",
"rumble_suppressed": false,
"use_spatial_offset_after_touchpad_press_as_touchpad_axis": true
circle and cross do nothing

verbal wolf
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I can't help much on the development side but the rift controllers are capacitive, so you just lift your finger off the trigger irl and it points in game. Could be something to do with the trigger

river brook
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So, if i have a model, that is fine the way it is material wise and i want to use CATS to atlas it.
Is there a specific setting i should choose so i don't f-this up within the atlas tab?

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or just do a few presaves and test it?

warm niche
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Is there any drawback to using 8K texture? Can all PC's/laptops handle them?

rough sleet
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Are you planning on using a single 8K texture atlas for your world?

warm niche
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Yes

rough sleet
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That should be fine then.

warm niche
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Got another problem though, it is running at 60 FPS on desktop. It has 999 tris but i decreased it to 300k tris and it's still the same framerate. There's no light in the scene, it's an unlit texture.

rough sleet
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Odd

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Let me login and I'll take a look, to see if it's the room or your computer.

warm niche
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I haven't uploaded it yet, i'm just looking at it in unity.

rough sleet
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Oh, in the editor?

warm niche
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yes

rough sleet
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The editor likely just has VSync enabled.

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It's under Edit->Project Settings->Quality

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"V Sync Count"

warm niche
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Oh gosh how stupid am i? Thanks, it's now 2700 fps.

rough sleet
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Lol, yeah, it does that by default.

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It's a bit odd that VRChat doesn't use VSync or a 60 FPS limit when in desktop mode.

warm niche
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It's usually about 90 in the game, i don't know if that's vsync or a framerate limit.

sterile cipher
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This is so frustrating. Unity 5.6.3p1 has a bug in it that crashes it for me after a few minutes of work. The only fix, according to Unity support, is to upgrade to something other than 5.6.3p1. I can't be the only person experiencing this-- the UI stops responding, although you can still Ctrl-S to save. The UI blanks out and screws up. If you try to resize the window, Unity crashes with a crash report. I've tried updating drivers, swapping down to D3D9 (works, but breaks other things), and etc. Apparently it is a DX11 issue. I'm completely unable to work on levels or avatars. ๐Ÿ’ข

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If it continues I'll probably do a full reformat. I can't think of anything else to fix it.

hallow portal
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Tere was a trick to fool unity into using DX12. I don't think it will help but it may be worth a try.
-force-d3d12

sour mural
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Is my audiosource supposed to be quiet as a mouse in VRChat?

warm niche
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shaders affect gpu and not cpu right?

dark sigil
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I dunno if it's helps but my unity loves to fuck up whenever I have my vive wands plugged in

sleek locust
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oh i see so this mean that the rift controller have ther own finger tracking sensor wich seem to be imspossible for me atm thanks

covert chasm
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Hey guys, Trying to figure out this particle trail thing, So i have my trail working in game as a gesture, However when i stop gesturing and gesture again the trails dont "reset" and just continue off from where they were,. Any ideas?

warm niche
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Does anyone have a synced webpanel they can send me?

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or lets talk options of external media, can I set up a playlist that can be modified at runtime?

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I would like to be able to search youtube and play a video from within VRC, that would be ideal, but what is my best option to get Web Content in? I have seen a few people with youtube playing, but My situation I would need to be able to switch between different videos realiably

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I am trying to understand the WebPanel Audio as well, and gain control over it as it will be crucial for working with music

tiny forge
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is post-processing Unity Pro only? I'm trying to add bloom to my camera but can't for the life of my find it in my unity, even tho, it should be there

winged lintel
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its not Unity Pro only

tiny forge
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well wtf

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there was a readme inside the imageEffects folder

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now I'm probably fucked since it won't be whitelisted by VrChat

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well I assume it wont

winged lintel
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post processing stack is whitelisted

tiny forge
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nice nice

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damn, just adding bloom makes everything better

urban tapir
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just don't kill people with it

autumn hatch
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And don't add AA or grain. Makes it look like shit in VR headsets

dull umbra
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@covert chasm Are you using the Trail Renderer? Set the time variable to 0 by default and in the hand gesture, set it to 99 or whatever. After you end the gesture, the time duration will revert back to 0 and any of your previous trails will disappear.

merry coral
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How do I make an object move?

hollow blade
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Hey can someone help? I got like 7 of these errors plus the part of her skirt in the back is see through.

lucid anvil
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@hollow blade Are you trying to do anything with audio?

hollow blade
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Nope just trying to get her into VR Chat lol

lucid anvil
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What version of Unity?

hollow blade
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.2.0f3

lucid anvil
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You need 5.6.3p1 or nothing will work.

hollow blade
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Oh really? thank you so much! lol I had a weird feeling I downloaded the wrong one

final wigeon
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@hollow blade Is the version of unity you were using an earlier or later one than 5.6.3p1?

hollow blade
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I believe a later one. Nothing was making the errors go away and I couldn't figure out why. This might also help me get her skirt working who knows lol.

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@merry coral you mean physics and stuff right?

final wigeon
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Okay, you'll need to redo the whole unity project in 5.6.3p1, since you can't really downgrade unity projects (well you can but it's unsupported)

hollow blade
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Lol unfortunately I know....I'm gonna go cry now lol jk but yeah I'll restart. Wasn't too bad the model was already rigged.

runic mauve
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any project made 2017 need be brand new project unity not downgradable in project

final wigeon
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It's not that bad since most of the difficult stuff you've already got done.

fathom slate
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What's the difference between p1 and f1? I have f1.

final wigeon
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Just a case of create project, import vrcsdk, import model, add avatar descriptor, configure, upload.

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Bugfixes I believe @fathom slate

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Both are compatable with vrchat but p1 is recommended

hollow blade
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Right...lol I had no idea I had donwloaded a really old version of it xD My bad. I appreciate the help. Also does anyone know if there is a way to put in physics without having to purchase the dynamic bone extension? I'm out of money but would love to see my avatar flow.

runic mauve
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@fathom slate f1 had secitry brench in asset store it not safe to download from it

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some hacker can get your info from that

fathom slate
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Ah

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Well my friend @solid bobcat gave me the f1.

warm niche
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Does anyone here have a shader that can move a 6 sided skybox up vertically?

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don't want to use mobile shader b/c it makes the skybox a block

final wigeon
runic mauve
hollow blade
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ah okay thank you! So dynamic bones would be a more simple solution then...for the moment. maybe I'll ask someone to do it for me cause with Xmas coming up I can't afford $20 lol

runic mauve
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i try to make skirt mesh render it wont let me it make look crappy. only soluation was to make 2 different mesh

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only way to get working skirt in vrchat

merry coral
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@hollow blade ye

hollow blade
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@merry coral you'll need to buy/download an extension to Unity called dynamic bones.

merry coral
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Have ir

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It

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@warm niche somewhat

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@hollow blade I want to have a moving ship

hollow blade
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@merry coral Hmm... you may want to try animation for it instead of the dynamic bones. Kind of like how people animate blinking to an avatar. I'm not quite sure I'm sorry.

merry coral
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It's for a world

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I wanted to make a ship people could go on

runic mauve
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to make moveing ship use car script put the boat in water

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make sure water has collider floor

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so the boat can drive on

merry coral
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I mean a flying ship

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A Space ship

runic mauve
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there aircraft script in standard asset

merry coral
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Kk

runic mauve
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people only use car and 3 person lol

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no one use aircraft one yet

merry coral
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Then what have others been using

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I've seen objects moving

runic mauve
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they made animation

merry coral
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That you could go on

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Walk around and such

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Wait

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Nvm

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That would be an animation

runic mauve
hollow blade
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When I add dynamic bones on my model over all when I move her the dynamic bones stay in place but she moves.

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Also my play button doesn't let me move her around to check the dynamic bones....I'm so confused lol

urban tapir
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please, that's too many dynamic bones

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plus that model will wiggle

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you essentially made all of the bones dynamic

hollow blade
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Right...I'm not sure how to fix her. This is my first time using dynamic bones >.<

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Nevermind I figured it out lol

runic mauve
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just have option to enable and disable in vrchat setting

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if people cpu cant handle then just turn it off

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it just make your client no render the particle and dyanmic bone

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you just see them as static

merry coral
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Is it possible to make a one time spawn??

runic mauve
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yea when it spawn let the button destory it self

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after click on

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just add destoryobjection

merry coral
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I want something where once you go into a said place you can't come out by respawning

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So for players

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Not objects

runic mauve
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there no vrc trigger for that

merry coral
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Rip

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Guess I got to make a hidden button

runic mauve
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what you trying to do

merry coral
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Have you been to the Thot Prison

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I have it where you walk into a cell but you can't get out

runic mauve
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make random spawner each cell

merry coral
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But I want to stop people from respawning

runic mauve
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when they get in there stuck in there

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make your master spawn for your self be outside the persion

merry coral
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Ok

tiny forge
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does the Video Player wait for a URL to be downloaded before playing it?

runic mauve
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@merry coral in spawn location slot in vrc world if you put empty each one

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they try respawn the go to next prison

tiny forge
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I don't know what I'm doing wrong

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I tested the audio source with one of the test files and it worked fine

merry coral
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How do I make more then one spawn point??

tiny forge
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change the size of the spawn tab @merry coral

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and put whatever object you want players to spawn on in the Element

runic mauve
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just make empty place each empty in prison

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then name so you know what prison they are and add them to vrcworld spawn tabs

tiny forge
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lol I should have read higher

merry coral
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So make an empty object

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And have that spawn go to the said empty object

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Got it

tiny forge
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disregard what I said @merry coral, I didn't know what you were trying to do, it won't work for your prison thing

runic mauve
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it will

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just when they get to that area

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be all ready in prison lol

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he can make master teleport or door to get out only him

tiny forge
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so everyone spawns in a cell?

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I mean, if that's what you want

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could work

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the police could force people into the portal

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to the prison map

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imagine a map where it lines of sight your menu, so you can't even change world

runic mauve
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problem that can abuse be annoying

tiny forge
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it would be a dick move ofc

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if you put a collider inside your cell with that trigger

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whenever someone leaves the cell will get teleported back in it

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assuming the teleport receiver is inside the cell

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no idea if respawning triggers the exit

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but if it works that would be the best way to do it

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if you remove Trigger Individuals, you could basically have a prison cell where only the last person to exit gets teleported back

merry coral
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So would this be under VRC_World?

tiny forge
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on the collider inside the prison cell

merry coral
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No

tiny forge
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what do you mean?

merry coral
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To set different spawn points

tiny forge
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oh

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VRC_Scene Descriptor

merry coral
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Ok

tiny forge
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there's a little tab you can expand called Spawns

merry coral
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Also how would one have an object attach to a person's head

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Like in ctf

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Where if you die you get that bubble over ur head

tiny forge
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either it's done through scripting

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or...

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no idea if that would work

runic mauve
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ctf custom script only vrchat developer have access to

tiny forge
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add child object to an object you set as reference Camera in the VRC_Scene descriptor

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and use triggers to enable/disable the objects on your reference camera

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huge hack

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might work, idk, but it's the only thing I can think of that could work without scripting

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I really should make a lab world just to try out stuff like that

merry coral
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Understandable

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Also I gotta work on a gun

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Where it shoots you and it does a said task when hit

sweet crystal
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I imported an animation into Unity to replace IDLE, but in-game it appears upside down. How do I fix it?

quick forge
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so for some time now I've had this weird thing going on with my avatar that I really don't know what it is caused by

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certain rooms will cause this werird effect on screenshots, and in the mirror I will see my avatar as black, or random colors

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Rooms with baked lighting are very dim, as if there was no lighting

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or barely any

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note for the gif above, the cracked effect was intended, but the strobing eyes was completly out of nowhere. For the most part they stayed completely black but at that moment thye started cycling through random colors.

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minus the gif, the others were just using cubed shaders, but I'm wondering why just this avatar is causing these weird effects. If anyone has any idea of what it could be causing it I would greatly appretiate the help :). It makes it hard to take mirror screenshots when my avatar is doing these weird things.

runic mauve
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might ask claw or Tcl could be your custom shaders

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not work well in vrchat

quick forge
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only the gif has the custom shader but shouldn't cause the eyes to spaz out like that, the rest are cubeds. I'm going to upload a version in standard and see if that changes anything

hollow blade
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Sorry to bother everyone again but I'm having trouble on this final thing. In blender the back skirt appears, but in unity it becomes invisible. I've tried backface culling but then it disappears in blender and unity. Unchecked it shows in blender but not unity....any ideas on how to fix this?

sweet crystal
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Unity is culling the backfaces. What shader are you using?

hollow blade
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unlit texture. I've tried different kinds but it still is culling

sweet crystal
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You need to use a shader specifically with culling turned off

hollow blade
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Culling is turned off though with the unlit texture. Do you mean download one specifically? Or where do I go for a shader same place I selected unlit for the mesh?

sweet crystal
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Well, as far as I can tell, the back of the skirt's being culled

hollow blade
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Right. every shader I've tried including the standard one makes it culled...but not in blender which I don't understand how. If I cull it in blender then it goes away there too lol. It's so odd.

sweet crystal
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Try this

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Oh wait, that's not unlit

hollow blade
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okay I'll give it a go

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AHA it worked thank you so much!

sweet crystal
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Great!

queen crow
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If I have an animation that changes my position it makes all my dynamic bones flip out, is there a way to prevent this?

hollow blade
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Thank you soooo much! I've been at this for 11+ hours and I was about to cry xDD lol thank you @sweet crystal

sweet crystal
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For reference, I took the standard Unlit-AlphaShader and added Cull Off after the Tags section

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That's all you need to do to fix that problem

hollow blade
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Oh excellent! Thank you I'll remember that for my next one incase it decides to do it again

warm niche
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How can the humanoid rig be put on something that is not humanoid?

hollow loom
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I want to import the mmd montion to my avatars.

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After I import a vmd dance file, it doesn't show up nor play in the animation bar in blender.

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need help ๐Ÿ˜ข

runic mauve
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here video how to do it

frigid steeple
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Is there a possibility of adding a sound on a particle? Both should come up by a trigger.

hollow loom
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@runic mauve Thanks! I try it step by step but still not working

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๐Ÿค”

lapis grotto
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help please ;`;

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what happened

warm niche
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asking for help with .vmd animations..there's several tutorials like https://www.youtube.com/watch?v=kWFvuRmTeFg&t=6s but for me it ain't even moving after fixing armature via cats.... { and yes I readed the description and the comment section }

old bridge
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ok, did anyone ever encounter this weird mouth thing in MMD models? the model itself has several face meshes and separate mesh for mouth, but face meshes have mouth closed so even if inner mouth goes with blend shapes, mouth doesn't open. It is my second time and I have no clue how to fix it. in pmx editor everything looks fine though

lapis grotto
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its common for mmd models

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they might even have different eye textures

warm niche
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Does anyone have a tutorial or something about changing the clothes of a model?

upbeat citrus
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Has anyone encountered a bug or something where your sound from an animation override doesn't play for you but others can hear it?

dark sigil
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sometimes my sounds play sometimes it doesn't, no idea why might just be clientside

upbeat citrus
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Yeah I'm in that same boat. I've noticed it doesn't play when you are in a populated area.

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I thought it had something to do with the priority slider in unity

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In the audio source component

errant dirge
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Dunno if this counts as advanced, sorry if it doesn't: I want to do custom animations for an avatar while also having an idle blinking animation. Can I do the idle by just adding a Animation component to my model or do I have to set it as something in the AnimationOverrides?

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That's actually a pretty nifty solution

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Thanks ๐Ÿ˜ƒ

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Still got way too much to learn, started out like a week ago Xx

dark sigil
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oh so you can control an animation with another animation

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neat

lucid flax
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Only if it's a legacy animation

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blink doesn't have to be legacy :P
Helps if it is
And hi ayaka

errant dirge
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It is legacy, yes

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Just wanted to make sure it wouldn't interfere with other overrides

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Welp, I gotta ask again: I'm trying to make my avatar blush. There's a texture and a shape key for it and it changes properly in blender, but nothing happens when I adjust the shape key in Unity. How come?

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Can I still Texture Atlas the main mesh then?

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Fair. I'll just give it a show

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Worked like a charm! Thanks :3

lilac atlas
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Has anyone come up with a way to update UI in game using the trigger system? For instance, say you have a UI panel that reads 0 and when you press an up button it is able to update the UI to read 1. The only way I can think to do it is by creating multiple UI panels and then activating/deactivating on the button press.

warm niche
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Is there a guide on how to make pickups destroy themselves when exiting a trigger box?

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Also who has the car prefab? Really want to put a bus in Japan Town ๐Ÿ˜ƒ

tiny forge
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wouldn't that work?

runic mauve
woeful cairn
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Since my avatar is the Persona 5 protagonist I kinda wanna see if I can do an animation override to summon Arsene behind my avatar, don't know how possible that is though, since I'm a beginner. I already know how to do animation override but I don't know if it would work with the way I want it to for this idea. Lol

runic mauve
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you would need to make animator controller

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for that other avatar

tiny forge
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It's definitely doable, I've seen it done in-game before

woeful cairn
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If it's doable then I just gotta figure it out. No idea how but I'll get there.

runic mauve
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basic need learn unity animation or blender lol

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it just alot work to do

woeful cairn
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Well that's what I expected.

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After all, it's making a whole other character show up.

warm niche
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Asking here as well just in case anyone knows.

For the eye tracking in Cats blender, do I just create it in blender and upload it straight away? Or do I have to do something else in Unity?

runic mauve
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you would have to make a shader @woeful cairn make become soildly

errant dirge
runic mauve
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it basic turn and on off animator controller nad game obj

errant dirge
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Trying to animate my pupils but I can't change the values. Am I missing something here?

runic mauve
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@warm niche nothing else in unity just need to make sure have 4 blendshape for blink or your mouth open up

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with blink animation

woeful cairn
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I might do it when I have more free time cuz I like doing everything all at once.

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So probably on the weekend.

warm niche
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Alrighty.

errant dirge
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Anyone? :/

warm niche
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@runic mauve thanks!

hollow blade
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I tried to upload my avatar this morning and now it's saying I have over the ammount of Polys when in blender it's 19700 ish....what did I do wrong?
is it because I added dynamic bones?

errant dirge
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Does blender say 19700 faces or tris?

hollow blade
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yes

errant dirge
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That's an either or question, silly

hollow blade
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oh sorry lol faces

errant dirge
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There's your problem then

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Tris has to be sub 20k

hollow blade
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Oh no way! :c aww thanks for telling me. I was misinformed then.

rotund perch
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is there some specific settings/conditions to making overrides work for expressions?
right now (1 frame animation) it just doesn't work

errant dirge
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Have you added the animation to your AnimationOverrides?

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Are you testing the proper gesture

rotund perch
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I know the override itself works

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It tries to do the animation

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but just quits

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and making another animation is like

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it takes a little while

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and then the animation happens... slowly

errant dirge
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Have you made sure the animation is only one frame long?

rotund perch
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Yep

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and looping

errant dirge
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Huh, that's odd

rotund perch
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I've done it before

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it just decided not to work with custom anims

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ah well, I'll figure it out

warm niche
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Is it okay to use Crunched compression in VRChat?

merry coral
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So I have a empty game object as a spawn point

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If I have a trigger on that said empty object

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Saying Onspawn>Owner

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Am I the only one that can spawn there

atomic forum
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how does one fix an avatar that is partially in the ground? i forgot

merry coral
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You move it in the skeleton hierarchy

atomic forum
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move it up till its in the correct position in vr chat?

hollow blade
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Hey quick question when I uploaded my avatar it doesn't show in VR. I heard it's because of a steam vs VRchat account....could I sign in Unity with the steam account in VR or sign in VR with the unity account it's linked to?

atomic forum
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you use your vrchat account so the one you use in unity

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so in the game log out of your steam account and log into the vrchat one

merry coral
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In the hierarchy of the skeleton

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Move the hips and or root bone

atomic forum
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ok

tiny forge
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is the API down? my SDK is stuck on "Signing in"

hollow blade
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Yup It's down for me :c

tiny forge
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PANIC

hollow blade
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Lol I know... I just finished an avatar and then this....

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2 days of work and when I'm finally done and for the first time....VR is down...lol I wanna cry someone hold me

tiny forge
hollow blade
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AHHHHHHHHHHHHHHHHHHHHH omg lol I'm crying I wanna cry....

tiny forge
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did nagz stream break the servers ? :^)

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ITS BACK

queen crow
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Quick question I made myself a custom walking and idle animation

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Is there anything extra I have to do to make it loop?

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Or does it do it automatically?

dark sigil
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I think it loops as long as you're walking/idle

queen crow
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ok cool, ty

dark sigil
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you just gotta make sure the animation loops smoothly obviously

queen crow
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Yeah it looks good in unity ๐Ÿ˜ƒ

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Made the Bremen mask from majoras mask inside of vrchat, I hope it looks smooth in game

merry coral
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So owner is the first one in the map

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what would master do?

verbal tusk
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If you are adding dynamic bones to a simple skirt, does it take more performance to add a bone to each skirt bone, or just a parent bone that skirt is connected to? Is there also a way to set the root of a dynamic bone, but not include it or to skip it in making the script?

warm niche
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@tiny forge just saw your response. thanks a lot! i'll look into that

tiny forge
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np, didn't try it, but according to the doc, it should do what you need

verbal tusk
#

Does anyone know if you can upload seperate models that have been reparented through unity? for example, get a character and a gun in unity, then parent the gun to the hands.

calm nacelle
#

do you mean stick a 3d model that was not originally created with the avatar?

#

because it that's what you're asking, then yes. It doesn't care where the models came from as long as they have meshes and materials to represent their images

lofty tinsel
#

Anyone know how to disable automatic blinking during a custom animation?

dark sigil
#

disable the componenmt

lofty tinsel
#

which component is it?

dark sigil
#

just the animation one ror w/e you put the blinking animaton on

#

you can hit the record button and then uncheck the component while "recording"

lofty tinsel
#

I don't have a custom blinking, its handled by the default controller

dark sigil
#

not sure then

verbal tusk
#

You could try to force the eye's shapekeys open

lofty tinsel
#

Yeah, I've tried that but it doesn't seem to work

verbal tusk
#

Is it possible to upload meshes taht aren't currently activated?

lofty tinsel
#

Just had a word with Shotariya and he's recommended swapping to a custom blink which I can disable at leisure. Cheers for the help all.

queen hearth
#

bug report time!

#

or maybe suggestion

#

For the CATS Blender plugin, in order to make it compatible with Mixamo, you should add a check to every place it would search for strings such as "Hips" or "Spine" etc. so it checks to see if they contain the string "mixamorig:" and removing that part, then also removing/renaming them to whatever their actual counterpart is

#

Becuase I'm currently in the process of manually doing that, as it says it didn't find "hips" because it was named "mixamorig:Hips"

runic mauve
#

@queen hearth mixamo you just use mix weight tool only

#

just need click on extra spine click mix weight tool

#

then you have only 3 spine

#

with the right weight paint

#

it not hard relabel after that

queen hearth
#

oh so you just select Spine1 and Spine2 and mix weights?

runic mauve
#

yea

queen hearth
#

alrighty

runic mauve
#

click child

#

bone

#

under the chest one

queen hearth
#

Is this correct, then?

runic mauve
#

yea

queen hearth
#

coo c:

#

thanks fammy

runic mauve
#

just make sure label bone Hips, Spine Chest, Neck and Head

queen hearth
#

ohhh alright

runic mauve
#

oh wait

queen hearth
#

hm?

runic mauve
#

were your chest

#

that neck

queen hearth
#

yeah

#

I undid it

#

and mixed only one of the extra spines

#

then renamed the second one to chest

runic mauve
#

yea

dire raft
#

Hey everyone - Long story short, for some reason, on an MMD model I have, the mouth movement visemes do not move the teeth. The model has two separate visemes to move the upper and lower teeth. Does anyone know of a way to combine the teeth movement visemes with the mouth movement visems so that my teeth move when I talk?

runic mauve
#

use silder in keyshape menu then click black down arrow mix new blendshape

#

then move the back the silder

#

then test your new blendshape

#

you can mix blendshape right in just the menu

dire raft
#

Holy cow, that worked! Thank you!

strange juniper
#

i was told that some one has a code lock prefab and i was wondering if i can have a copy of it

runic mauve
#

@strange juniper only people i know might know about owlboy, Ghoster or Korro Bravin

strange juniper
#

ok

sweet crystal
#

Is it just me or are mirrors clamped in luminance?

charred bramble
lapis grotto
#

is that wamen flying

charred bramble
#

Anyone know why my model is broken but when I walk it works?

#

trying to find out why she glitche out when I stand still

warm niche
#

I'm trying to add sound to my avatar but after I made these changes no one can hear the sound anymore including myself. Before this you could hear the sound across the map.

maiden crescent
#

Disable Oculus attenuation checkbox.

warm niche
#

Alright thanks

hazy spear
#

can anyone with knowledge in shader forge tell me if this would still work? because i got this set up and it doesnt show on the pics of the nodes whats supposed to be on them.

wintry haven
#

im trying to recolour a texture which i recoloured the material for in unity, how do i get the same colour?

#

using ps^^

rough sleet
#

@wintry haven Create a new layer above the original, fill it with the color you used in Unity, and set the layer blend mode to multiply.

wintry haven
#

ok but how do i find the colour i used in unity?

#

@rough sleet

#

oh shit nvm

#

thank you so much

warm niche
#

does someone know how to prevent blinking so that the smiling animation does not get destroyed? I added the blinking keyframes into the smiling animation and set them on both keys in the animation to value of 0

#

is there a trick to it?

sweet crystal
#

The node previews are delayed, or they don't work exactly, don't rely on them

#

Would anyone have an idea why Unity can't find my model's blendshapes?

still folio
#

Ok I'm now asking here since the people in #avatars-2-general had no clear answer to my question. I have made a custom animation. Now I have the problem that its rigged wrongly but is not part of an fbx file avrata. They just float in my project tap with no option to change their rig.

#

How do I get to teh rig options?

median flare
#

@warm niche Turn off the blinking animation component in the face animation

warm niche
#

can you tell me how?

#

because the blinking animation is with the shape keys vrc.blink_left and so on. I dont have any animation set in loop or anything while running the other animation, cause ACchat is doing the animation with the provided keyframes. @median flare

median flare
#

Ah

#

You can't touch that - it's why people make their own animation for the blinking and just set the vrc.blinks to random vertex spots

runic mauve
#

@warm niche with cat plugin update you can disable blink animation

#

for eye tracking

warm niche
#

is there already a new update out?

solemn knoll
#

Can anyone help me on how to set up my model for full body tracking

runic mauve
lunar crane
#

I need some quck help on Visemes, when I'm creating visemes using CAT's blender plugin and exporting an FBX to unity. Attaching the base to the Viseme shape blender, I get no options for mouth movements in the drop down..

runic mauve
#

@warm niche yep new update more feature

#

@lunar crane more like them blendshape didnt had vertex movment in them

warm niche
#

but then i need to make an blink animation in unity right?

#

how can i disable the animation then?

runic mauve
#

@warm niche you need to fix this blender or remove eye bone from model

#

in uinty

#

then wont have eye tracking no more

warm niche
#

well i want eye tracking

#

so is there no way to have eye tracking and disable blinking when i dont want it?

runic mauve
#

then you have to go back in blender make new blink blendshape

#

the tool do it for you

#

them 4 slot need blendshape that have no effect to face because if you delete or remove them then use visime for blink animation

#

script base off the 4 colum for eye tracking

#

if one them slots fill with mouth movment

#

it use blink animation add to mouth

lunar crane
#

@runic mauve You helped me on vrcat, I unchecked the baked animation but it still wont carry over the viseme movements

#

I get -none- in the drop down

runic mauve
#

did you check they move in blender

lunar crane
#

yes

#

The values do move in blender

#

the mouth is in a weird spot

runic mauve
#

does it have more then one mesh on the avatar?

lunar crane
#

no just a "body" mesh

#

I've tried so many avatars to get visemes, nothing works. Just gonna give up on it. Thanks for the help

warm niche
#

How do you make it you spawn into your own hub? Does anyone known?

median flare
#

Through Steam, set the launch option: vrchat://launch?id=

#

Fill in the world ID

warm niche
#

vrchat://launch?id=wrld then idkl correct?

median flare
#

vrchat://launch?id=wrld_9w34534509345690u3i490tguje098oojut9o8i5e43jt8o945ee

#

Yeah something like that

warm niche
#

Thank you so much~!

#

Is there a way I can copy the world Id or make it something?

runic mauve
#

if you want your own private world you need to make one

#

put you can use any public id with it

#

or private world somone made

charred bramble
#

if I wanted to make a model float up what property do I use?

hollow blade
#

Uhh...wut. Can someone help? She's like turned around and not in a T-pose and omg she's also tilting....how and why.

quasi bobcat
#

did u try enforcing t pose @hollow blade

hollow blade
#

How do I do that?

quasi bobcat
#

so u see where it says left leg and all that

daring snow
#

i think'

quasi bobcat
#

yeah

hollow blade
#

Oh jeez lol

daring snow
#

you click it and hit "Enforce T-Pose"

quasi bobcat
#

tell me if it works

hollow blade
#

it worked but not I'm rigging and it says she's not in a t-pose...hmmm

#

is there a way to put her in it in blender before?

quasi bobcat
#

wat do u mean

hollow blade
#

oh nope I figured it out she had an animation attatched to her lol

#

thanks for the help!

quasi bobcat
#

oh ok no problem

warm niche
#

how would a gon model work

#

from hunter x hunte

verbal tusk
#

What wrap mode should animations be set to?

hollow blade
#

My model's palms in a T-pose is facing up...so in VRchat my hands are backwards so that the back of my hands are where the palms should be...any idea how to fix it?

night topaz
#

Anyone know how to pull the models out of steam workshop

exotic tree
night topaz
#

It's through gmod

old bridge
#

@hollow blade rotate the bones in armature editing mode in blender

night topaz
#

I extracted the file i got the mdl and vmt files just need to convert them somehow

exotic tree
#

@hollow blade You'll need to use blender to fix it. Rotate the wrists 180 in pose mode so the palms are facing down. Then select the mesh, go to the modifiers tab (wrench icon) under the properties pannel and apply the armature modifier. Then select the skeleton again, go to pose mode, press crtl-A, click apply pose as rest pose. Then select the mesh again and go back to the modifiers tab. Add an armature modifier, and select your skeleton in the object box.

#

@night topaz my tutorial explains how to decompile source models, including garrysmod models. You'll need the .vtf textures and not the .vmt files by the way, the .vmt's are just text files that define the textures and properites a material will use.

night topaz
#

Ok Thank you so much

exotic tree
#

@night topaz Also, I forgot to update my tutorial to say that you don't need to delete one of the spine bones. Just redefine ValveBiped.Bip01_Spine2 and _Spine4 as the spine and chest in the humanoid configuration.

night topaz
#

Ok thank you

verbal tusk
#

i'm ahving toruble with animations playing reverse with emotes

#

i mean hand gestures

#

They play backwards, slowly

old bridge
#

@verbal tusk probably some incorrect values in animator? Like -0.2 speed instead of 1. You enable objects wiht animators for that, right?

verbal tusk
#

Preview works fine in unity

#

It happens in VR chat itself, @old bridge

old bridge
#

You mean preview when you hit play in unity or animation preview in the lower right corner?

verbal tusk
#

Neither

#

It happens in VR Chat when someone is doign the gesture itself

#

The preview itself in unity is one way

#

@old bridge I have no way to explain it

#

other than spooky

runic mauve
#

make sure animation is 0:00 - 0:01

#

if longer then that then you get that effect

verbal tusk
#

Animation in this case can't be that short

#

I'm also getting animations for expressions that are mixing witht eh blinking @runic mauve

#

The animation that i'm tyring to make work is unfolding the RWBY scythe

old bridge
#

@verbal tusk the only way to do it is to have an animated object of that scythe and make it enabled with gesture

#

@verbal tusk you can't make gesture animation longer that 2 frames (probs you know that already)

runic mauve
#

he would have to make animator controller

#

for that object

#

then have animation to turn on that game obj

old bridge
#

Yeah

exotic tree
#

Hey, does anyone have the default movement/sitting animations? I've seen people with edited versions of the default sitting animations that fix the height issue for small avatars, and I've seen some discussion on here about editing the default movement animations to make non-humanoid avatars. Where do I get the animations from? They're not in the vrcsdk. Are they mixamo animations?

verbal tusk
#

Is there really no way to make animations longer than 2 frames? @old bridge

merry coral
#

How would I change someone's avatar if it had to many polys??

#

In my prison

old bridge
#

@verbal tusk as I said, you need to make and object with animator controller and it may have your long animation. Then disable the old scythe and enable animated one with gesture

#

@exotic tree probably Mixamo

#

@exotic tree they there animated? Or just still? Probably someone manually edited it in mechanim in Unity

zinc basalt
#

@exotic tree i was asking myself the same question the other day. I'm interested too!

warm niche
#

@exotic tree you saw ppl with MMD avatars doing that? or nah?

hallow portal
#

@split orbit you were right at least one light can throw shadows from rt objects on static geometry in substractive mode. but it looks like crap.
from the manual...
Static GameObjects do not show any specular or glossy highlights at all from Mixed Lights. They also cannot receive any shadows from dynamic GameObjects, except for the main Directional Light (see paragraph below for more information on this).

hazy spear
#

Why are they looking so different? even though they have the same values? (on the blue arrows has to be an "-" but they are not shown in the pic. i had to figure that out myself)

marsh narwhal
final wigeon
#

@marsh narwhal alt+s will scale it along the normals making it thinner. Just s will scale it as usual.

marsh narwhal
#

Ok thanks ๐Ÿ˜ƒ

final wigeon
#

Hold shift to make mouse movement scale it less for fine control.

marsh narwhal
#

And do you know if I can make the bones which are linked, scale too ?

#

Like scaling the bones and the mesh together so it don't do anything weird.

#

If I scale the bones the mesh should scale too no ?

final wigeon
#

If you scale the bones they'll scale normally. They'll only pull the mesh with it if you scale in pose mode.
To keep the changes you'll have to
apply the armature modifier
apply the new pose as the rest pose
re-add the armature modifier.

marsh narwhal
#

ok

pale violet
#

is it possible to have a light that works just on an individual, for instance a switch for desktop users in a darker environment?

#

for that matter, if we're switching lights back and forth, do i need object syncs on all of them? not sure if i'd put it on the trigger or on the actual light

near obsidian
urban tapir
#

yes

near obsidian
sweet crystal
#

Is that a Gundam?

near obsidian
#

Indeed it is

#

all rigged, I just need to optimize the mesh

sweet crystal
#

Nice

near obsidian
#

with all the attachments its like 240k polys

#

V:

sweet crystal
#

๐Ÿ˜ฎ

near obsidian
#

no textures either its just colors

#

so i need to sort the colors out on the attachments

sweet crystal
#

I hope you know how to make normal maps

near obsidian
#

I do but this doesnt need them

#

as long as it has proper smoothing, it will be fine

#

ill be using the flat toon shader anyways so any smoothing errors wont show up

#

and wont require normals

urban tapir
#

yes

near obsidian
#

is that your final answer

urban tapir
#

yes

near obsidian
#

๐Ÿ‘Œ

rough sleet
#

@near obsidian Are you using vertex colours? If not the you should UV unwrap your model and bake a texture atlas to minimize the number of draw calls. Otherwise if you use separate materials for each colour you'll end up with a separate draw call for each one as well.

near obsidian
#

good point

sweet crystal
#

I'd like to know if the idle animation needs some kind of special properties or something

sturdy lynx
#

is there a way to fix
audio breaking after using for some time

charred bramble
#

Is it possible to add particles to an animation?

runic mauve
#

@charred bramble yea

charred bramble
#

How do you do it?

cursive sapphire
#

when you import a vmd onto an mmd in blender, and export to unity. does the vmd become an animation with key shapes in unity? i never bothered to check

charred bramble
#

Anyone know how to add particles in an animation?

marsh narwhal
#

If i want to make a LaserBeam, what's better making it on Unity or Blender ?

runic mauve
#

@marsh narwhal only make particle in unity only

marsh narwhal
#

Ok

runic mauve
marsh narwhal
#

What is the maximum amount of particles that I can put for on effect so It don't get laggy for people ?

#

Thanks for the video ๐Ÿ˜ƒ

ornate comet
#

@marsh narwhal common sense is your friend here. If you've seen those huge avatars with circles and all the obnoxious stuff, and you still get decent fps. I wouldn't worry too much. Just don't go overboard lol

marsh narwhal
#

ok

crude schooner
#

how do u scale animation in unity

#

says to use S key

#

it does nothing

urban tapir
#

Yeah, i have two stupidly giant avatars o use sometimes but everyone still gets decent fps

marsh narwhal
#

What do you mean by scaling the animation ? O_o

#

When you do an override gesture animation. And make it last for 10s (not 1s). Does it affect the reaction time to pop out the animation. For example, if I'm doing 'handgun' for 2s, then do other gestures. Does the animation will be cancel after those 2s of animations, or does it gonna take 10s after the gesture was ended ?

crude schooner
#

i have emote that is 1 s

#

and want to make it 5

#

@marsh narwhal

marsh narwhal
#

Yeah I'm at the same problem

#

testing things

#

but I have not a good connection so can't tell if it is my connection or the animation

crude schooner
#

as of now i only change samples

#

but cant make keys between

marsh narwhal
#

Don't change samples

#

they need to be at 60 or your animations gonna be laggy or look weird

#

This is the frame time at which is played your animation

crude schooner
#

hm all my anims are at 30

marsh narwhal
#

Like if you want 5s animation. You need to put the start at the 0 key and the 60x5 => 300 key for the end

crude schooner
#

yah its ok if u have 2 keys

#

but not when u have so much

marsh narwhal
#

Oh god

#

I understand what you're talking for the scaling

crude schooner
#

its like in blender when u want to scale animation time

marsh narwhal
#

But I don't think that there is an other solutions than take key per key and make them at the good point

crude schooner
#

LOL f unity

marsh narwhal
#

(I'm a begginer, so I don't know if there is one actually)

crude schooner
#

yah im looking in gogle but nope

marsh narwhal
#

So just multiply all your key by 5 and place them :X

crude schooner
#

where is that

#

guess timeline is something different

marsh narwhal
#

Click on the animation

#

and inspector x)

crude schooner
#

yah no dice

marsh narwhal
#

I wonder if you make the durations double if it double it

#

wait

#

gonna see on mine

#

No o-o

#

Maybe it's not on our version ?

marsh narwhal
#

Ehhhh

#

My animation is lagging ;-;

#

When I press or don't press one or an other button it make animation play

#

Is there a solution to make an animation override that lasts 1s but If I'm pressing continually the same key without interuptions it make it 9s longger without repeating it (for particles to stand and continue they're way) ?

marsh narwhal
#

Solution found :d

bright dragon
#

Guys, any idea how do i make my avatar not sink into the ground when i use an animation i made in unity and that i put on emotes?

upbeat citrus
#

Make the animations on a copy of the model

bright dragon
#

i did, avatar still sinks into the ground when o use the emote/during the emote

marsh narwhal
#

Without the red recording button put your avatar in the right position

bright dragon
#

without the red recording button, the avatar is in the right position. only when i click on the record button

#

or when i start the animation itself

marsh narwhal
#

Yeah I mean if you move it after the position is f*cked without red button does it works ?

dark sigil
#

are you making an emote or override?

#

I know for overrides it doesn't matter if the model is underground

ornate comet
#

In the animator how do I get it to change facial expressions? I add them into the key frames but I don't know if there is a specific thing I need to do to make them work or

#

any suggestions?

bright dragon
#

@marsh narwhal i click on the red button, the position gets f*cked. I click it again (to turn it off), the position goes back to normal

#

@dark sigil I created all the movements of the avatar throught unity animator

#

so i presume it's the animation itself..

dark sigil
#

@ornate comet theres a number near the property and you can change those values to get the expression

#

and @bright dragon are you trying to make an emote or a gesture for hands?

bright dragon
#

emote

marsh narwhal
#

Ehhh

dark sigil
#

I'm not too sure then

ornate comet
#

@dark sigil Yeah found it, didn't realise that it was out of 100 on scale

dark sigil
#

there might be something in the properties to offset it

#

I made my emotes in blender

ornate comet
#

Thats probably easier, however keyframes feel easier in unity

bright dragon
#

i have the entire animation ready, the only problem is that it sinks into the ground..

dark sigil
#

Nah i'm not talking about the blendshapes, those I just add in after in unity since it's easier

ornate comet
#

@dark sigil Do you know how to get the hand gestures ontop of any animation I do?

#

I'm guessing I have to find the keyframes

#

Wherever they are

dark sigil
#

I honestly just remade them

#

but I think you can find them in the examples

ornate comet
#

oh boy w o r k

#

I love w o r k

dark sigil
#

if you go to the animation override thing and click on the gray circles next to the box to replace them I think you can find the animations from there

#

they should be named the same as the name for the override

ornate comet
#

Yeah I see them

#

hard part is getting those keyframes into the animatior

#

Think I got it

#

Copy pasted even though its read only

warm niche
#

Does your version of that file with the hand animations have different values for each action? Look in the animator to hand open and fists, are those values different at all? I've been trying to source the finger values for a long time.

bright dragon
#

i think i fixed it. If you're wondering how, i was looking into the animations components, and added some of the "T poses" it has there. probably the "motion" or the "root" one made the trick

#

still need to see if it's good ingame, but it should be

verbal tusk
#

How does someone animate props already attached to an avatar?

#

I'm still having trouble with that

wet hull
verbal tusk
#

@wet hull did you bind it to an emote button or a controller button?

#

and what do your keyframes look like?

wet hull
#

emote

verbal tusk
#

@cloud cobalt Could you also take a picture of the entire animation window?

wet hull
verbal tusk
#

Could you preview it in unity?

#

oops wrongname

#

@wet hull

wet hull
#

it shows purple for some reason. lemme see if i can fix that

verbal tusk
#

but with a completely different applicaiton

wet hull
verbal tusk
#

what does your heiarchy look like?

wet hull
verbal tusk
#

It's hard to tell without actually seeing the file itself

wet hull
#

seems like the HIK in maya (or myself) grouped the already grouped avatar so the clip can't find the shapes and some bones. i'm exporting again and see if it works

ornate comet
#

Can someone send me the Female standing animation packet

#

I can't find it

#

Need the keyframes for the handmotions

#

Thats why I'm asking

warm niche
#

I'm after the same thing. So you found that all the values in the SDK are the same for each gesture?

#

can i ask world related questions here? ๐Ÿ˜ƒ

ornate comet
#

@warm niche I think so, having technical difficulties

graceful pasture
#

Would anyone know why the "floor" for some avatars is artificially higher than on others?

autumn hatch
#

Different proportions on the armature. If you got short arms, you get stilts. Long arms you sink through the ground

desert jasper
#

Is there a way to make a mesh or object rotate constantly in a 1 frame animation. For example how someone would pull out a gun but instead of a gun its a drill that is constantly spinning? I know how to do animation overrides, its just that I cant get this object spinning. I've used Cs Rotate and it works but I can't attach that script to something thats going to be uploaded.

autumn hatch
#

Animate the drill seperately, then for the gesture override just enable the drill game object or mesh

desert jasper
#

thank you

trim ibex
#

could someone maybe send me a unity project with working dynamic bones?

runic mauve
#

@trim ibex desktop user will see glitch

#

in dyanmic bone

#

it dont show in vr

trim ibex
#

this bug applies to vr too

#

but for some reason it does not apply to everyones models

runic mauve
#

everyone use same dyanmic bone from the asset store

#

it more vrchat problem

#

then script it self

#

they would have update it to work with vrchat better

trim ibex
#

yeah i get that we all use the same dynamic bones

runic mauve
#

dyanmic bone when you far distance does get shut off

trim ibex
#

but other people do not encoutner that bug on their avatars

runic mauve
#

and set to 60

#

cant go any higher then 60 even set to 90

trim ibex
#

yeah..

runic mauve
#

well need video it

trim ibex
#

i dont need to take a video of it. i can just show everyone in vrchat

runic mauve
#

for perfect skirt in vrchat would use clothes but that take 2 skin mesh render and it perfomance hog as well lol

trim ibex
#

it shows for everyone

#

but not every avatar does that

runic mauve
#

what your setting on your bones

#

need adjust them not every model

#

can be same setting

#

because different bones layout

trim ibex
#

but different setting do not seem to affect the bug

#

also yeah i know it capps at 60 and i have tried setting it to 60 or lower

runic mauve
#

might have lower how many bones

#

are on the skirt

#

you can do that with mixd weight tool

#

cat plugin

#

could be limit on bones as well

trim ibex
#

i cannot say that limits on the bones themselves arent the reason

#

but i dont really know how to find out

#

the amount is definetly not the problem

#

this happens even with just one dynamic bone

runic mauve
#

do you have it on it on root

#

not the hip bone

trim ibex
#

i assume it has something to do with the IK. maybe the IK updates more often than the dynamic bones and that might cause it to flicker like that

#

no its not the hip bone

#

also the things i am trying to do are not the skirt

runic mauve
#

what you trying to do

trim ibex
#

i am doing the hair, boobs, ears, and a collar

runic mauve
#

boobs you have to stiff it up more

#

hair dont use gravity or force

#

ear just hook to root ear not the headband

#

need alot more adjust on them

#

plus base on weight paint

#

set on them

#

if weight paint little werid

#

dyanmic bone look werid in vrchat

trim ibex
#

the thing is that they dont look weird

#

they flicker when my framerate is over 60fps

#

since the update

runic mauve
#

then reduce 60

#

cant have 90

#

it bug out

trim ibex
#

i dont want to limit my framerate to 60

#

my oculus has a 90hz display

runic mauve
#

huh you not limit fps

#

on your pc

#

your just limit on the dyanmic bone

trim ibex
#

yeah that does not do anything

runic mauve
#

90 fps what cuase fps drop in vrchat

#

mimi had 120 fps

#

they lag a room

#

reason it got reduce

trim ibex
#

the problem is that when my actuall framerate is higher than the update rate of the dynamic bones they flicker

#

and i am not the only one that has that problem

#

but i want to find out what causes this since there are many people who dont have that problem with their avatars

runic mauve
#

there not using 90 fps

#

there using standard 60fps

#

set all ready on dyanmic bone

#

dyanmic bone be optimze for perfomance problem

#

so it not going be perfect

marsh narwhal
#

What's the shader that make thing Invisible ?

autumn hatch
#

Do you just want to make something invisible?

runic mauve
#

dont need shader for that just need turn off mesh render off

marsh narwhal
#

I've a sphere with shape key that make it bigger so it take in my avatar and other. And I wanna make those avatars invisible

#

I've seen people with a shader that make them invisible, wanna do the same but with the sphere. But will it make the sphere and us invisible or just the sphere ?

autumn hatch
#

Hm... Sounds you need some kind of stencil shader for that effect, if you want that sphere to turn other objects invisible.

marsh narwhal
#

Ok thanks ! ๐Ÿ˜ƒ

autumn hatch
#

MAYBE you can put the render queue on the sphere ridiculously high

#

Not exactly sure if it will work

#

Doubt it

marsh narwhal
#

Gonna test it this afternoon

marsh narwhal
#

Ok thanks i've test it on unity it's cool ๐Ÿ˜ƒ

old bridge
#

@trim ibex oh god why do you use 0.9 stiffness? I usually use 0.05 and damping like 0.1-0.15. inert is ok here I suppose

#

@marsh narwhal just flip the normals on sphere and use any shader with backface culling (like a standard for example). backface culling will make everything inside the sphere invisible from outside. You'll see the sphere from the inside though

marsh narwhal
#

@old bridge So basicly I need a script with that to flips the normals ? "using UnityEngine;
using System.Collections;

[RequireComponent(typeof(MeshFilter))]
public class ReverseNormals : MonoBehaviour {

void Start () {
    MeshFilter filter = GetComponent(typeof (MeshFilter)) as MeshFilter;
    if (filter != null)
    {
        Mesh mesh = filter.mesh;

        Vector3[] normals = mesh.normals;
        for (int i=0;i<normals.Length;i++)
            normals[i] = -normals[i];
        mesh.normals = normals;

        for (int m=0;m<mesh.subMeshCount;m++)
        {
            int[] triangles = mesh.GetTriangles(m);
            for (int i=0;i<triangles.Length;i+=3)
            {
                int temp = triangles[i + 0];
                triangles[i + 0] = triangles[i + 1];
                triangles[i + 1] = temp;
            }
            mesh.SetTriangles(triangles, m);
        }
    }        
}

}"

old bridge
#

@marsh narwhal well...I'd better just flip normals in blender with like one command ๐Ÿ˜ฅ

#

but if it works then why not...

marsh narwhal
#

We can see the shadow but I think that's ok

#

Or no ;-;

old bridge
#

probably your material has transparency on it?

#

like the color is slightly transparent

marsh narwhal
#

No it's because the script don't actually work ;-;

#

Gonna flip normals on blender so

#

How do you flips normals in blender @old bridge ? :3

old bridge
#

in edit mode select your whole spere then press Space, type "flip normals" and press enter

marsh narwhal
#

Ok thanks

old bridge
#

๐Ÿ‘Œ

marsh narwhal
#

Don't know why it wont work ๐Ÿค”

old bridge
#

probably I was wrong. let me try it too

#

yeah, I was wrong. It only culls the sphere itself, sorry for misleading ๐Ÿ˜“

marsh narwhal
#

;-;

#

;-;

old bridge
#

๐Ÿ˜…

#

never done that so that was just an idea

marsh narwhal
#

Np :p

marsh narwhal
#

Looks complicate to make .-.

#

I thinks I could make my self and the sphere invisible but not other objects :X

marsh narwhal
#

Yeah probably can't do what I want, because I need people in or me to have a special shader ;-;

dark sigil
#

transparent shader for the outside and then a skybox shader on the inside?

marsh narwhal
#

Ehhhh

#

I'm still a beginner, that seems quite hard to do

marsh narwhal
warm niche
#

Think fade can be almost invisible, might also be worse for performance but couldn't find any info on that.

marsh narwhal
#

Ok

#

I just noticed "Play On Awake" for a particule effect (which is in an animation but need to be at the same time in the original avatar). Does it makes the Particules go on without the animation playing it ?

warm niche
#

Hello! Can i ask a question to a advanced person here? Basically im having problem that my model is looking good in blender/unity then when its in-game its broken so hard

tiny forge
#

@warm niche Pics

stiff lily
#

Is there anything about animation overrides that makes you sink into the floor during the animation ? Specifically the run animation

#

I can provide a gif if necessary

warm niche
#

how do i setup trail in particles to draw with finger? it doesnt want to make a trail when i move my character

#

please help

sour mural
#

@stiff lily Is the anim mapped as humanoid rig

stiff lily
#

Nope, generic

sour mural
#

Make it humanoid

runic mauve
#

if you want to make non humaniod you need use generice mode

#

on avatar

#

make your own movment

#

for that animal

sour mural
#

I think it is that his animation makes him go into the ground which is from having it set to generic instead of humanoid

runic mauve
#

@sour mural i know แ‹˜แˆแŠ—แŒŒแˆแ‹ชแ‹•_แˆญแ‰ฟแˆจแŒŽแŠญแ‰ฟ - would know how to do it

stiff lily
#

Animation doesn't seem to trigger either, my avatar is just moving with his waist into the ground

#

If i set the initial animation to generic, will it work with a different skeleton ?

runic mauve
#

@stiff lily what trying to do?

#

emote

#

or hand gensture

stiff lily
#

run animation

runic mauve
#

was it from fbx file?

#

from blender

#

or in unity

stiff lily
#

blender

runic mauve
#

in animation tab in fbx

#

make sure the Y bake

#

up on the floor

#

before pull out the animation

#

and fbx file need to be humaniod

stiff lily
#

What do you mean by pull out the animation ?

runic mauve
#

you can make dublciate of the file when it setup in humaniod first

#

you know there rigg next to is animation tab

stiff lily
#

Yep

runic mauve
#

make sure the fbx is humaniod

#

then in animation tap

#

make sure bake Y

#

set on the ground

stiff lily
#

i'll give that a try, thank you

merry coral
#

hey How would I make a seat move while someone is on???

#

would it be an animation?

runic mauve
#

what you want to do?

merry coral
#

a slide

#

@runic mauve

runic mauve
#

you would just need use zerofriction material

#

on the surface

#

if every went there in vrchat

#

snowe place with them ride slieds

merry coral
#

how do I get or make a zero friction material??

runic mauve
#

it come with material does that

merry coral
#

Is it possible to have an object do an animation as an avatar

exotic tree
#

Hey, someone mentioned a while ago that there was a IK script on the unity asset store that was whitelisted. Was it FinalIK?

autumn hatch
#

Yes it should be finalIK @exotic tree

#

Model need to be set to generic though

exotic tree
#

Damn. Is there any workaround for not having gestures and emotes on non-humanoids?

autumn hatch
#

Write your own controller and apply it to your avatar

#

Controllers don't get overwritten on generic avatars

exotic tree
#

I've tried that before, using the AvatarControllerTemplate as a base. That appears to have everything set up for emotes and gestures, but for some reason the gestures won't play and attemping to do emotes freezes me in place permanently. I honestly don't know how to do controllers, but without some sort of example that works I'm not going to be able to figure it out.

tired fable
#

Do the bones for the eyes for eye tracking have to be perfectly up right to work?

autumn hatch
#

No, but they work much better if they do @tired fable

opaque light
#

How to do you add a Camrah to a Room in unity for VRChat? I want it to desplay on a screen inside the room. that brings me to the next thing. How do you add a screen?

warm niche
#

I have an avatar with an extra set of arms, is there a way to put them in one position so that they don't move but I can move the other pair?

potent canopy
#

can unity take vertex animation? @here

near obsidian
#

Is there a way to modify the default animations? Walking running etc

rough flame
autumn hatch
#

@rough flame Change the trigger to OnEnterTrigger because the capsule collider has Is Trigger active, and change layers to Player Local

rough flame
#

What is OnEnterCollider used for?

autumn hatch
#

For example, if you were to hold a lightbulb for a game world and if you drop it to the ground, it breaks. Then you would put a OnEnterCollider on the lightbulb and an action to destroy it

rough flame
#

Oh!

#

I see, thank you

autumn hatch
#

The layers window decides on what layers comes into contact with it, in your case when a player enters it, an action is triggered

rough flame
#

Thank you for the info <3

autumn hatch
prisma void
#

TRIGGERED owlboy

autumn hatch
prisma void
#

there is misinformation in the docs zarniwoop ๐Ÿ˜ฆ

autumn hatch
#

Euuuuan!!

#

Still, very useful to look up stuff. It's a bit out of date too, like the OnEnterStation isn't even in there

prisma void
#

๐Ÿ˜ƒ

#

oh, I think it's being updated.

sour mural
#

Anyone know what the sprint forward animation override is used for ingame?

#

Added a custom anim to it but nothing seems to trigger it

#

So wondering where its used

#

VR only option?

autumn hatch
#

If you change the roomspeed to very fast on VRC_Player Mods then the sprint forward is used

#

(There isn't a very fast setting. Just dont know how fast you need to go to trigger it)

sour mural
#

I see ๐Ÿค”

#

Found out if you replace the running forward animation the walking animation at the end also becomes slightly fucked

whole crystal
#

yea it kind of merges the closer you get to the next forward animation speed i think?

sour mural
#

It barely makes a difference for me but it ruins my rolling forward anim i replaced lol

dark epoch
#

Im back. And need some terrible ideas for characters. Lets make spawns of satan a reality.

gilded karma
#

Dora the explora glitching into mickey mouse.

dark epoch
#

got it

winged lotus
#

So I'm having a problem right now with my avatars hair not being attached during motion (in picture) , and I've tried placing the hair to the Head parent and attaching the bones, but nothing worked. Any ideas?

dark epoch
#

The only explanation would be... is the hair even weighted to that bone?

winged lotus
#

Er, I think I weighted it. Was I not supposed to ._.

dark epoch
#

I mean if you want a mesh to just float then there.... You can do like I do and just parent the mesh itself to the head bone. But if its the same mesh as the main body and doesnt move. I would recomend making sure its even weighted

warm niche
#

Anyone have a transluscent water shader that works with VR?

winged lotus
#

So I would weight it and let the head parent the bones? I leave the mesh alone too right

dark epoch
#

Yup.

winged lotus
#

Alright, I'll try it and hope it works!

dark epoch
#

@warm niche You can use the one unity has

warm niche
#

The WaterProDaytime one? The simple one isn't transluscent. The water4advanced one doesn't seem to be compatible with VR.

merry coral
#

How are people making avatars that collide with other avatar

dark epoch
#

I imagine its using that dynamic bone thing. One person can have a collider set to a layer that the dynamic bone is setup to and they can interact

stiff lily
#

Can we import anims onto objects in Vrchat ?

dark epoch
#

Yes. But its depends on the circemstance. If you were to simply try and put an animation onto a humanoid object. VRC's IK system would simply overide it.

stiff lily
#

It's an object, so it wouldn't be humanoid

#

Unless it needs to be

barren lantern
#

Hey-- I tried asking around in #avatars-2-general, but I didn't get any replies, so I figure I'll try here.
I'm making my first model with animations. Most everything works, and I was able to get the blinking animation working, but none of the other animations I've made are working on the avatar. I'm using a CustomOverride to try and replace the hand gestures with animations that change facial expressions, which I've seen used on other avatars before, but none of them are triggering at all. In addition, I've also set Visemes for my model, but those aren't working, either. Is there some basic to avatar animation I'm missing?

stiff lily
#

Which tutorials did you follow ?

barren lantern
#

In the part where they're mapping the finger gestures to facial animation, I skipped also re-setting the finger gestures, because my avatar very literially doesn't have fingers. Are those animation triggers disabled entirely if the finger bones aren't detected?

stiff lily
#

Well, if they can't be played, then i'd assume so

#

They need to be bound to fingers afaik ?

#

like eye, eyelid, jaw etc

barren lantern
#

I'm not sure. As far as I'm aware, this just re-maps the gestures to play a different animation file. In that case, they'd work, and that still wouldn't explain my Visemes not working, either. There might be something wrong with my Avatar Descriptor, but I don't see anything out of place.

stiff lily
#

your custom standing anim isn't overwritten ?

#

or are you using CustomOverrideEmpty 1 for both ?

barren lantern
#

I don't think it gets overwritten, as this is the exact method the tutorial used, and I've seen the same technique applied to other avatars, too. In the CustomOverride, I'm only overriding the finger gestures, but everything else is still set blank and uses the default animation.

#

I would check if the default animations are triggering at all, but I have no fingers to test with.

stiff lily
#

But it's pretty odd to not have fingers

barren lantern
dark epoch
#

The animations you use have to be mecanim animations

#

Im not sure if there is a software you have to use or if you can get a plugin through unity. Youll have to research it.

#

...unless you plan to make it a non humanoid object. But you plan to overide say a walk cycle or a sitting anim.. Then mecanim is da' tingy.

barren lantern
#

Hm. I'll have to look around, then. It's weird that my blinking animation works fine, and mecanim seems to only work with skeleton animation, not the blend shape animation that facial expressions use. Seems I've got a lot of looking at the docs ahead of me...

sterile cipher
#

If you don't have fingers, then some animations will not work properly. You can make some fake fingers in Blender and then assign them in Unity (even if they're not weighted to any verts, its fine)

dark epoch
barren lantern
#

I managed to get something vaguely resembling fingers rigged up and working in Unity (it's not complaining about them, so that's a good sign) but was still unable to get the facial animations to trigger. Hm. I'll fumble around with some settings in Unity until this (hopefully) works.

#

Got it working! My issue the second time was me trying to re-use the animations on the edited model, which Unity didn't appreciate very much. Re-creating the animations has fixed it and gotten this working, finally. Thanks, @sterile cipher!

rich wyvern
#

How do you fix this stuff

#

this happens on an vmd animation imported using mmd tools

#

and the model im applying it to is using the fixed armature

prisma fox
#

No idea :/

warm niche
#

is there any way to find out what is causing a lag spike in a world I am building like a way to see the Profiler inside unity but running live on the server

#

i cant seem to figure out the bottleneck

pale violet
#

is there any chance that Playmaker will make it possible to trigger the unity fog on and off?

marsh narwhal
#

There is some animation that takes a lot of poly but they're rare. Mainly it's because number of people with dynamic bones and thing like that :p

warm niche
#

Is there an animation overwrite for the controller trigger "if you place your finger on the button (Occulus at least, dont know what it is in vive)"?

#

cause then the finger bend a little and i want to overwrite this animation to a smile

covert chasm
#

argghh how can i save decimation for objects that have shape keys?

stoic brook
#

just realized this is probably the proper place to ask about animations.

#

anyone know why the animations I've made for my avatar in unity make it go to the "muscle test" pose?

marsh narwhal
#

How do you duplicate a materials and his texture and settings?