#development-advanced

1 messages Β· Page 8 of 1

marble root
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anyone know if there is a way to reset an object back to its original position/state, instead of the other way I was doing which was destroying the object, and spawning a new one at the original position of the first object

royal moss
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Sadly not really, maybe activating an animation component that just sets it's raw location?

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You'd have to hard-code the location, and if you moved it you'd have to change the animation manually to reflect the current "original" location

lilac atlas
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Can someone tell me how to create a second render texture (or more) that mirrors the render texture connected to the camera? Thanks!

brave robin
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Not quite sure what you mean by that, you want to have the camera output to multiple materials?

lilac atlas
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I didn't explain that very well. It would be just like the camera in the Avatar testing room. There is a render texture on the back of the camera and there is also one large display as well as another handheld display, all with the same render texture from the camera. When I tried to apply my render texture in Unity to multiple objects, it kept changing to whichever object I most recently applied the texture to. So how can I duplicate the same render texture across multiple objects?

brave robin
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You should be able to apply it to an unlit material, then apply that material to all the objects you want, and it should all work fine

lilac atlas
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Ok, I'll try creating a new unlit material and go from there. I think the issue I ran into was applying it directly to an existing material in the scene view. Also, do you know if you can enable and disable render textures through triggers in game? And is it possible to enable/disable multiple camera objects through triggers?

brave robin
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You might be able to control that through animations and using the trigger to trigger the animation

lilac atlas
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It would be fine to disable the object that the render texture is on. I just haven't tested if the render texture will still work when the object it is on is toggled on and off.

brave robin
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The camera will still render to the texture even if all objects with the material applied are disabled

lilac atlas
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I was successful creating a "prime lens" camera rig with an f-stop of "5.6" last night. As part of the rig, I added a frame in front of the camera that outlines the bounds of the image. I also added a target in the middle of the frame so you know when the camera is positioned on the focal point. It worked surprisingly well! What I want to make next is a rig where you can toggle the cameras. I plan on adding a button to the camera body that will switch to f8, f16 etc...

brave robin
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Nice!

halcyon pewter
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@here Hi everyone! Hope everybody is enjoying the latest 5.6 release. In addition to client and SDK work, we've been spending some time revamping our SDK documentation. It's incomplete and we're still adding to it, but it's a good start. The service we use for documentation has the ability to let users "Suggest Edits" to the docs, which we hope all of you will use to help us made the docs even better! Let us know your feedback, we're excited to hear what you think.

https://vrchat.readme.io/

solid lava
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Is there any known issue with the positioning of the avatar viewpoint in Unity? It ends up below where I position the sphere when in-game.

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(Desktop 2D)

autumn hatch
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@halcyon pewter It would be great if @olive oxide could PM newly joined users that site. That would probably help a lot of people I imagine

winged lintel
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so, is there a way to use EditorVR with this version of unity

rough sleet
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No

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Not really.

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It requires you to use a different branch.

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One of the Unity 2017.2 betas has support for it without needing to use an experimental branch.

winged lintel
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bummer

warm niche
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its been almost a week now, does ANYONE know how to make a trigger systom that everyone INCLUDING the world owner can use and see what it does?

solid lava
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You mean if you click a button, everyone sees the effect and vise versa?

warm niche
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yes

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are you able to help?

solid lava
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Sorry, no. I'm looking into syncing myself atm. I'll let you know if I figure it out though.

warm niche
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ok thx

stuck bobcat
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@warm niche Not sure if it gets you what you want, but if you use the "OnInteract" trigger set to ALWAYSBUFFERONE to set an object from Inactive to Active (for example) everyone in the room (and everyone who comes in after) will see that.

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But perhaps you are doing something more complex?

sudden smelt
warm niche
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ive tried that but i dont see what happens only the other players do

warm niche
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No one here has done Outset Island from TLoZ: Wind Waker, right?

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I want to make a zelda world but I want it to be one that hasn't been done yet

autumn hatch
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I've seen outset island on 5.3 but not 5.6 yet

warm niche
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...shit

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Bottom of the Well?

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have you seen the bottom of the well or nah?

autumn hatch
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I've got that map myself

warm niche
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damn

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if you want to do it you can

autumn hatch
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Probably not going to upgrade it to 5.6 until later, so knock yourself out

warm niche
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I mean I've never made a world before

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but I'll try it.. maybe

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haven't seen many pokemon related worlds and I have a few things

warm niche
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i dont mean to sound dumb but i up load my world and when i go into vr chat to look at it my room is blank nothier is thier i should see a nice stage with a forest and river but i see nothing i put the vrc world in and set the spon point but nothing am i doing something wrong.

warm niche
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What do you see, is it a black screen? Can you move at all?πŸ€”

warm niche
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i can show you what i see

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i see this

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some one said for me to put mesh coliders ont he metreal so im gonna try that

candid owl
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I got a question I noticed a room that had everything black and white even the players and ui how does that

runic mauve
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think it type shader

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effect that

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maybe ask TCL and Euan about it

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they maybe know more

mental tangle
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@warm niche It is probably the lack of colliders, as soon as you spawn in you are falling through the world

jolly tartan
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Hi everyone I tried to use the unity video player to display an mp4 on a quad. works OK in unity but when i upload to VRChat I just see the white unlit shader. I'm not streaming the vid from a url, the vid is playing local. any idea why its not playing in VRchat anyone?

low tendon
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Hi all, does anyone know why when I try to create a new room, my old room is what gets created and shown on VRC ?

warm niche
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were am i uspose to put the mesh colider for the world then

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the shader im using is cubed paradox

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do i have to add it to each shader

marble root
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the mesh collider should work fine anywhere in the hierarchy, it's not attached to a material like that. I would just add a mesh collider to each individual model that you have, one which sources the visible geometry of your world using it as its invisible collision mesh. Your world should be quite low-poly so mesh collidors should work out just fine @warm niche

low tendon
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Anyone around to help me ?

warm niche
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Reminder: Dev Meetup in 1.5 hours. Will be meeting in Dev Meetup room, which I will upload 15 minutes before meetups starts

low tendon
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where is everyone ???

runic mauve
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Should friend vrpill

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Only way get there fast

low tendon
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I am in VRC but can't find anyone at all

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what the smeg is going on, no one is anywhere in VRC

warm niche
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i tryed to get in but it was baclk for me and crashed my vr chat probley because thier was like 40 people in thier

warm niche
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hello, does anyone have a refractive transparent shader to use for a fish eye lens?

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Thanks for all that came to the development meetup. I have made all rooms we visited during it private again. If you are finished with your room and want to make it public, let me know and I'll make it public

forest osprey
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Is it possible to make one of those shooting game rooms from the SDK?

warm niche
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would anyone know why all of a sudden my avatar would be lit, but everyone else's avatars are rendering just black?

runic mauve
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think somthing wrong with standard shader

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@autumn hatch use Standard shader he has same problem in @vernal copper world

warm niche
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the user see's himself lit

runic mauve
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oh

warm niche
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hmm

runic mauve
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well try different shader

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on the world

warm niche
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do these layers look incorrect? Where is the player layer etc?

warm niche
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for future ref, I diddnt set up the Layers in the Build Settings, also when I made those layers, the light culling was breaking things, I reset the lighting, setup the layers correctly, and got rid of any custom layers I made, and it is back to normal

final wigeon
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@last kraken Are you having trouble with UVs for baking or something? That why you want to go for realtime ao?

last kraken
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ni in fact I don't need textures on my objects, just plain color, that's why I don't want to unfold uv's, I have a lot of objects without uvs, I wanna save time

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but if I need it... i'll unfold...

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just for ao

final wigeon
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Yeah, seems like that's what you'll have to do. What modeling program are you using?

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Oh, ore you could check the "Create lightmap UVs" box in unity on the objects you need AO baking to. It'll take longer (Last I tried unity is kinda slow at generating UVs) but requires no interaction, so you could just set it to do that and hit apply and go have dinner while it UVs everything.
Maybe try it on one object and see how it goes?

last kraken
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i'm using maya

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i thought that this option was for creating lightmaps according already unfolded uvs

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i'll try it

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in ZBrush you have a way to auto generate uv where every face has it's own

broken sky
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if you add more than one mirror to a world will it work?

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now that i think of it.. i know i've seen people make it work, but last time i tried i must have done something wrong

warm niche
broken sky
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ok.. thanks.. 1 mirror it is πŸ˜ƒ

quaint wedge
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Anyone Ever got Light Shining through a "Tinted" Window to work with the shadow?

I could remove the plane and have light shine through however i need the coloring for a "Fish tank"
Any ideas without using pro version of unity

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not sure if it would but would putting the object and layers theoreticly work?

candid owl
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Question go about making an NPC type character working in VR chat

warm niche
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i wonder if my unity is corrupt as everytime i bake lighting or realtime GI my ambient light is black.

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Tried adjusting shadow strength but still the same.

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Is my light meant to be on mixed mode, i've got it on baked?

runic mauve
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@candid owl cant make npc till we play maker

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That be for while

winged lintel
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interesting. think I got a few new shaders put together

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single pass

brave robin
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@candid owl Actually RainAI is whitelisted for VRChat (last I checked), so you should be able to use that to make an NPC

rough sleet
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Last I heard RainAI has sort of been deprecated and it isn't recommended to use it. It's poorly documented which makes it hard to use anyways.

warm niche
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Is it a complicated thing to make a puppet's mouth open and close in a very basic way using the trigger on vive controller?

runic mauve
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actually custom override make it easier

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instead add bone into your hand make blendshape to mouth on model

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use trigger on your controller and touchpad

warm niche
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cool thnx

ember kindle
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I updated Algorithmic Touch to the latest SDK (there was a weird room thing at the bottom of the long entrance fall that I have no idea how got there, but fixed it with the latest update) however that seems to have made it invite only again. That's probably how you guys designed it, but just in case it wasn't I figured I'd say so.

warm niche
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@ember kindle send me the world id tomorrow in a pm and I'll make it public again.

ember kindle
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@warm niche Cool thanks, I will.

warm niche
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I keep having an issue where pickups appear to only pick up the collider instead of the whole object. Has anyone else has this issue? If so, how did you resolve it?

timber musk
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Take out the marker in the option static in the inspector

jolly hull
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What are limits on worlds?

autumn hatch
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No C# scriptning, basically.

jolly hull
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Yeah idk how to do that but alright cool.

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So if i wamted to make it public, how would i?

potent oak
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@jolly hull you would have to PM VR Pill

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With your world ID

warm niche
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preview image

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oops*

jolly hull
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So any type of worl is okay? Even a club of sorts?

autumn hatch
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As long it doesn't break the ToS, yeah

jolly hull
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Where can i see ToS again? Sry just wanna abide by le rules

autumn hatch
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Probably somewhere on vrchat.net, but you honestly shouldn't worry about it unless you're planning on like putting porn and gore pics on your world and making it public

sudden smelt
jolly hull
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Nothing with porn or gore. But somewhat lewd i think

autumn hatch
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That's a bit of a grey area. Doubt you'll be allowed to have a world with lewd stuff made public, but if you keep it private and only invite people who are fine with that, you'll be alright.

winged lintel
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I mean Kneesox used to have the strip club, lol

winged lintel
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So, I dont know if this is the place to ask this, but is there a way to stop SteamVR from putting a grey screen in front of me when I'm outside certain boundaries

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I look up at times, and it goes grey until I look back forward

final wigeon
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@winged lintel Not that I know of. The grey blanking is because you've lost tracking and there's not much to do until that's restored.

winged lintel
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hmm, maybe I gotta tilt my sensors up a little bit

ornate bay
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If you're making a world should you place objects down in blender or should you place them down in Unity?

autumn hatch
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Whichever you find easier to work with, really

ornate bay
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Can you still add atributes if you place objects down in blender? Say a Youtube wall or a chair?

autumn hatch
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If it is its own object, yes

warm niche
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Double posting from #announcements . Good morning! Tomorrow (9/5) from 3pm to 4:30pm PST will be a VRChat Town Hall about Scripting with Graham, Jesse, and Ron. If you plan on scripting you don't want to miss this one!

blissful walrus
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do preplaced portals also have their glow disabled and if so how can we add it back?

spiral pebble
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Is there such a thing as a stereoscopic shader? How do we utilize stereoscopic functionality of newest VRChat update?

maiden crescent
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@blissful walrus you can just place point light with desired color and size above portals.

rough sleet
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@spiral pebble There is a new shader flag unity_StereoEyeIndex that lets shaders know which eye a pixel is in.

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These two shaders use it to display Side-by-Side and Over-Under 3D images and video.

warm niche
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@rough sleet is it ok if I pin those shaders?

rough sleet
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Sure

warm niche
forest osprey
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How do ya add jumping in a room?

runic mauve
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one has speed hack and other just jumping

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speed hack and jumping in the epcot one

forest osprey
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ya sure you got it saved right?

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Cause that prefab doesn't seem to be anything

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@runic mauve

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I don't see anything in it about jumping or super speed

runic mauve
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not Flashfire verison

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but link below does

forest osprey
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the link ya post is a instant download

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oh, different link with it

hallow portal
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The postFX bloom is not working in my bar. In my testworld it works fine. What can it be? I used the same settings for both worlds.

forest osprey
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Wait, why include that first link if it doesn't do anything? @runic mauve

runic mauve
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that just normal jump i think

forest osprey
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I don't see anything about jumping in it

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Or is it a more internal code change that's not visible?

runic mauve
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yea

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just normal jump other one speed jump and adjust ment

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you can discard flashfire

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just use other one if you want just give 2 option lol

forest osprey
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Would it be possible to link a internet stream to a object inworld?

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like some little radio for example

autumn hatch
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When webpanels were working we could have streams up, yes

vernal copper
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Would anybody be interested in helping me administrate a community Git repo for useful VRChat prefabs?

sterile cipher
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I can help where I can @vernal copper

vernal copper
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<3

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I just need peeps to help me curate it

sterile cipher
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I'm familiar enough with version control to both assist and to completely destroy the repo~

vernal copper
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UPVOTE THIS MAN.

sudden smelt
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I may or may not endorse this feature request

warm niche
limpid kernel
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Lighting issue?

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Modeling it yourself or pulling models?

warm niche
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Pulling models.

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I might just leave it, makes a nice pattern.

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It's on the opposite side too, maybe it's just part of the decoration.

solid lava
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Could someone point me in the right direction for fixing the issue with my avatar sitting inside the chair. Is it bone related or something else?

forest osprey
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@warm niche Probably just needs some hard edges at the window holes

lucid flax
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I made an account on canny just to upvote that

warm niche
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You see all those symbols? They are all lights in a scene i'm about to bake. God help my pc

prisma void
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Any patch notes on build 275.

warm niche
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@prisma void the totally not cryptic It's a "Preparation for a future announcement" very minor update

prisma void
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Cool

oblique ember
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@VRPill That's cute, you got like 12 there XD

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Also, what map is that?

potent oak
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Abandoned Garden πŸ˜‰

warm niche
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hi thiers 4 of use working on a project but the other person dosent know how to log into it can some one help us

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it dosent show up in untiy off the cloud

potent oak
olive oxideBOT
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Command not recognised

runic mauve
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!outputlog

olive oxideBOT
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You can find your output log at C:\Users\[Username]\AppData\LocalLow\VRChat named vrchat;outputlog.txt

runic mauve
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^^^^^^ @potent oak send that file to bug report they might want to see it

potent oak
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Ty, I will do πŸ˜‰

runic mauve
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@potent oak for right now find a avatar that work overwrite the broking blueprint

potent oak
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kk will do πŸ˜‰

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tyvm

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Bugger, can't overwrite the blueprintID 😦

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I accidently deleted the broken one 😦

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Can I force a default avatar ?

neat sentinel
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would clearing cashe do it?

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You can clean cache by deleting the vrchat folder within C:\Users[Username]\AppData\LocalLow\VRChat

potent oak
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kk 1 sec

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Fixed it thanks πŸ˜‰

wraith scroll
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how much should i put when im deciamte in blender?

runic mauve
warm niche
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If you guys ever get a crash log definitely give it to us in #bugchannel

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@potent oak

potent oak
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@warm niche Thanks, I posted a few things in there πŸ˜‰

warm niche
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Also @median viper that pic didn't show all the lights. It's actually 95. Brought my pc to it's knees last night and still baking

median viper
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Wait why was I tagged xD

mental tangle
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Too much baking! And you don't even get cookies at the end!!! :c

median viper
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But damn that's rough

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This is why I work with blocks and a single light xD

runic mauve
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@median viper really unity can only handle that much it not really made high ploygon world it was made for simple game making

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for android and and lower end hand held

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most phone game are unity base

mental tangle
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Unity is amazing for have making. I've seen some crazy creations

solid lava
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So what kind of event trigger do we use to make meshes appear? Like if I wanted to swap out face mesh onkeyDown for instance. I noticed the avatar uploader doesn't support the keydown trigger directly. So what way around it do people use? I'm not asking for help making it. Just someone who can point me in the right direction.

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Also, no idea if this is the channel for these questions. 'Avatars' seem to be more about design. Idk.

autumn hatch
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You cannot put trigger events on avatars, that is for worlds only. You can however set up a custom animator override for your avatar which you can basically do anything with your avatars. I suggest you check out EvolvedAnt's guide in #tutorials

solid lava
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Does it override the currently set animation sets like 'Backflip' etc?

autumn hatch
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It can override any animation your avatar does. Falling, pointing, emotes, walking and so on

solid lava
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Alright, thanks a lot. I'll check it out! πŸ˜ƒ

dusty dragon
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so im trying to being a world in for the first time is there anyone who has the patience to help me through it? someone whos made more then like just one world..

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i just need to learn the basics

autumn hatch
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The quick way to get started is to browse the assets folder in unity and look in the VRCSDK folder for the vrc_world prefab. Drag it into the scene and that point will be where players spawn. Under that point you can create a plane, and then play around from there! @dusty dragon

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Assuming you have imported the VRC SDK, of course

dusty dragon
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i just got a enviorment from unity

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i need to know all the basic details just to get it in

runic mauve
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just make sure has mesh or box coillder on it

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then put done world perfabe

dusty dragon
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ya i dont even know anything about all that

autumn hatch
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You can just drag and drop the vrc_world prefab into the enviroment and reposition it so you spawn somewhere nice

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Then doubleclick on the enviroment and in the inspector window to the right, scroll down and see if it has a "mesh collider" component

dusty dragon
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i dont get any of that 😦

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where do i get the vrc- world prefab

autumn hatch
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First, have you imported the SDK gamepackage?

dusty dragon
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sdk gamepackage? not the normal onei bring in for just avatars?

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i %100 dont know how to any of this

autumn hatch
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That is the SDK gamepackage

dusty dragon
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k well ya i have th sdk haha

autumn hatch
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In the file browser in unity, open up the folder called VRCSDK and look around for a folder called prefabs. In the prefab folder there is a file called vrc_world

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Drag and drop that vrc_world file into your 3D enviroment

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That will be your respawn point. Just move it so it's a bit over the ground where you want people to spawn in your world

dusty dragon
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ya idk where to find it

autumn hatch
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You're just gonna have to look, can't open unity myself right now

dusty dragon
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i meant idk what the file broswer looks liek

autumn hatch
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It's where you see all of the files. It's also called "assets view"

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Should be the bottom window

autumn hatch
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Looks like the one

dusty dragon
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and i just drag it to where i want ppl to spawn in?

autumn hatch
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Yes

dusty dragon
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on the scene or in the heirachry?

autumn hatch
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Directly on the scene view

dusty dragon
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scene veiw?

autumn hatch
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Where you actually see the 3D models

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The window you move around in

dusty dragon
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ya i asked if i drop it on the scene where i want it to be at

autumn hatch
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Yes

dusty dragon
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how do i fix comlier errors

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compleir or how ever u spell it

autumn hatch
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What does the error say?

warm niche
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Have you watched Pill's video.... https://www.youtube.com/watch?v=Ebcoed-K4i0 It explains a lot about placing the spawn etc, helped me a lot when i first started. Just have to remember to install the right Unity version and SDK that Pill has pinned in the Discord Development section and not the one shown in the video.

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oh shoot got to update that tonight thnx for letting me know

dry grove
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By chance are there any guides to having a gesture trigger animations/effects/etc.? I'm not sure if you start with adding a component or what, I think I could figure it out after that point though

runic mauve
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@dry grove if you talking about customovridde that in #tutorials

dry grove
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Oh neat πŸ˜ƒ Thanks

dry grove
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Probably a stupid question, in regards to re-purposing the animations override tutorial for making particle effects. Unsure about this part: "You can enable disable objects with accessories/sounds/particle systems/etc for your avatar by adding a property to enable/disable the object parented to your character that has these components on it" -- how would I add a property to enable/disable the object? Also I assume my "clone" avatar has the intended effect attached to an object?

warm niche
sterile cipher
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I'd like to apologize in advance to any VRC API devs digging through your request logs: I had to make a n=200 pull to grab everyone online on the active users endpoint in order to grab the people in the prom room. I didn't have time to look up/write a more friendly query. Apologies! Don't ban me! ;_;

mental tangle
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Did you steal our IP's?

sudden smelt
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Nope just a query into who were in a room, for a one time thing for a good reason I don't see an issue in it

warm niche
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If anyone knows where I can get a shader of blood oozing down the walls let me know

final wigeon
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@warm niche I have a rainy window shader that I could easily tweak to look more like blood. I'll sort it out and send it your way sometime today.

warm niche
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that would be awesome! thnx

warm niche
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Anyone good with lighting and want to help me make sewers look creepy for an it movie party im doing on Friday? I bought the assets they have lighting already in it just need help altering it

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I'm about to hop on I can show what the room looks like now

quaint pine
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Hey guys, anyone have or know of a shader that appears and disolves slowly?

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Like when you make the mesh active, it appears slow?

quaint pine
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yes like that, but can I use it without the distance parameter?

runic mauve
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idk

quaint pine
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thanks, I'll look into in

rough sleet
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@warm niche Try using the post processing stack's colour grading with the filmic tonemapping and the camera set to allow HDR. You can also play with the colour grading settings until you find something you like.

solid lava
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Stupid question inc. Would I have to fill out all the animation slots in the override, or does it apply VRchats defaults in some way if some of them are empty on export?

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Guess I could just copy the male template anyway...

rough sleet
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It uses the defaults.

solid lava
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Oh ok. Cool thanks

runic mauve
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i never fill them up

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just use what i want use in them slot

solid lava
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Sweet

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Another quick question. When imported as a generic rig, in the animation preview, the character's 0.0.0 pos. is set to its center somehow. As in, his center of mass is centered in the floor.

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Do I have to change something?

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Only appears like that when previewing the animation.

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Looks normal if I convert to humanoid rig though

solid lava
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Never mind that^ ><

marble root
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is this VRCVideoSync prefab the video player which works with a youtube video? it would be nice to finally get my music and kaleidescope imagery back to help set the tone of my world

runic mauve
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need use Unity player till

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they fix it

trim flicker
#

Any of you guys know how to play a youtube video with the new sdk on unity 5.6?

runic mauve
#

lookup

#

youtube panel prement broking till they update the code in it

#

only way to do know unity player

trim flicker
#

I see that's good to know

#

Is that the "Video Player" component in Unity?

marble root
#

that's my guess...

rough sleet
#

There's a VideoSyncPanel prefab in the VRCSDK

#

It uses the Unity Video Player and some VRC scripts to sync the video between people.

#

You can't use YouTube links directly though. You need to use Uon's redirect link.

marble root
#

sounds like that is the VRCVideoSync which i asked about a few hours ago, Jazneo's answer sounded like it was something else, but i'm not having luck the video player component so i'll give it a go

#

thx

trim flicker
#

Ok, I'll look into it. Thanks

hallow portal
#

What's the performance impact of screen space reflections (SSR)?
Looks amazing. Like a mirror on the floor.
EDIT: nvm the manual says "expensive technique"😩
And it's defered rendering only, iirc VRC uses forward rendering.

forest osprey
#

How do ya properly set up a pickup item? I tried testing one but it seems to have dissapeared upon loading into the scene, which I can only assume it fell through the ground

#

Seems I figured it out, had to add a mesh collider to it

forest osprey
#

How do you make pickup items reset back to their starting location like how stuff in the hub do?

forest osprey
#

Also, any way to make pickup items work like the bombs in Steel & Gold? [minus the exploding part] like how another one will spawn in it's place, and it disappears after a few seconds of being tossed away

potent oak
forest osprey
#

the page for making objects pickup doesn't really mention anything about having it reset once dropped :v

potent oak
#

Yea i saw that

sudden smelt
#

Remember VRChat has offical docs now (though quite rough, suggestions very welcome, use the suggests edits on the actual page) https://vrchat.readme.io/

forest osprey
#

nifty

#

So .. exactly what sort of "manipulation" does allow manipulation even give?

#

Still not really seeing anything for what I'm after D:

#

Guessing I would need one of those trigger script stuff?

sudden smelt
#

Manipulation on a pickup only applies for controllers, you can rotate the object with one of the joysticks

forest osprey
#

ah

potent oak
#

Oooo, cool

forest osprey
#

So, I wanted to add some like barriers in my room, I got em set to a transparent texture but it feels like the build phase is taking longer than usual

#

could it be the thing trying to bake in lighting through those invisible barriers? anyway to make the lighting ignore them?

forest osprey
#

Had to just simply uncheck mesh render :v

forest osprey
#

So I'm curious, I know that avatars are limited to 20k verts max, but what other limitations are there for avatars and worlds?

south sun
#

Not verts, but faces is limited to 20k.

forest osprey
lean crane
#

Hackspanner did post something about it in #tutorials atleast

forest osprey
#

Oh neat, I see a mention of it being white listed

#

Ahaha

#

the video he linked is the exact one I came across that led me to the thing

#

@lean crane Is there list we can see to know what is and isn't whitelisted?

lean crane
#

Afraid I'm not familiar with how that stuff works, barely gotten into world development myself, I just recalled seeing that video, not sure if it works yet or if its for a future VRChat release.

forest osprey
#

Supposedly it was white listed in a build

#

"Whitelisted in release 0.12.0"

#

Any sort of guide on the limits for rooms and avatars?

maiden crescent
forest osprey
#

Why's the AI thing depricated?

forest osprey
#

I can't seem to get the post process effects to show up in-game

#

the post process effects don't seem to be transferring over

autumn hatch
#

Have you set the reference camera in the vrcworld prefab?

forest osprey
#

what ya mean?

autumn hatch
#

You need to reference the camera object you're doing post processing to in the vrcworld prefab

forest osprey
#

Oh

#

so set the object I put the post process thing in as the reference?

autumn hatch
#

Yeah

#

So the settings can transfer over to the players cameras

forest osprey
#

Hey Zarn, you seem knowledgable on the ins and outs, how do I make an object respawn/reset back to it's point of origin after it's been moved and left abandoned? :v

#

Or maybe even have it work kind of like the bombs and guns where it'll respawn another copy of itself

#

with the copy a player took disappearing after being tossed away

autumn hatch
#

There is no easy way of respawning objects that I know of, but in the vrcworld prefab there is a setting to either destroy or respawn objects that hit the death layer

forest osprey
#

and what would the death layer be? :v

autumn hatch
#

You set it in the prefab aswell. By default it's set to -100 Y (100 meters below origin)

forest osprey
#

ah, that might not work all that well if there's no abyss to be thrown into

autumn hatch
#

You could however make a button that maybe changes the layers of the objects to allow them to fall through the world and then add a OnTimer to change back the layers back to default, so when they respawn they stay in place?

forest osprey
autumn hatch
#

There is no way to simply teleport objects 😦

forest osprey
#

What about how the barrels and blocks in hub?

#

How do they poof back into place?

autumn hatch
#

Dev privilege

forest osprey
#

rip

autumn hatch
#

Us mortals must work with what we can

forest osprey
#

well, hopefully the addition of playmaker will help bridge that gap

#

Alternativly, they could add that script for object respawn to the whitelist and SDk for us mortals please maybe? πŸ˜‰

autumn hatch
#

We have been asking for more different triggers added to the SDK, but since they seem to be going for the PlayMaker route who knows if they'll add in more

forest osprey
#

You've messed with the depth of field in that post process thing before? @autumn hatch

autumn hatch
#

Never touched post process stuff before

#

Overheard that DoF shouldn't be used in VR though

forest osprey
#

Plus I can't seem to get it to look right when I do the test upload

#

it keeps blurring out the UI

marble root
#

@forest osprey I do know that the SendRPC action (or whatever it is called) in a VRC Trigger does work for spawning an object if you send that message to a VRC Object Spawn (names might be slightly off). In the VRC Object Spawn you can define an object/prefab to spawn, and when that message is sent that action will happen. I also still might be using a SendMessage action in a few places in my world. I copied that component out from one of the example worlds in one of the VRC Triggers I believe, and it still works. But I don't believe those examples are being updated so that's probably just an older way of spawning things which is being phased out. I also noticed an actual SpawnObject action of some kind which I think is new to 5.6. It is probably another option which i haven't tried yet, as SendRPC is working fine for me. Once you get some basic spawning to work there's additional issues with spawning that you'll bump into based what you are spawning.

warm niche
#

Hey everyone, hope all is well, would anyone have any suggestions on to decrease gradient 'banding' from light falloff maybe a subtle texture on the screens?

prisma void
#

Don't use DOF on the main camera in your world.

quaint wedge
#

Anyone have any idea why my portal to my other world is Busted (Private Instance atm)
Heres settings on portal

warm niche
#

Can anyone with studio max convert a small .max file to fbx for me?

rough sleet
#

@warm niche The Unity Post Processing Stack has a dithering effect that should help with banding.

mental narwhal
#

Yeah run it through that with color grading / tonemapping

brave robin
#

@warm niche Toss me the file, I should be able to convert it

brittle lagoon
#

Trying to figure out why my water looks good in the scene but once i upload it its a giant mirror anyone else have this issue ?

hallow portal
#

Didn't try water in 5.6 yet. But in the old version I tested a few different shader til I found one that worked as intended in the game.

rugged dagger
#

kinda need help, i have small flickering black squares

#

like on bright places (with using bloom)

warm niche
#

Try turning the reflection down.

brittle lagoon
#

i did no luck @warm niche cant figure it out it only looks like that once i upload it

#

@lilac atlas any ideas why my water turns into a mirror when i upload it

shadow dock
#

is there documentation on the combat system for vrchat?

daring steeple
#

importing world stuck at "Building and compressing Data" ?

#

any way to fix?

#

nvm

#

just an error

pale violet
warm niche
pale violet
#

@warm niche how's this different from the expensive one?

warm niche
#

Don't know, just spotted it.

pale violet
#

it says some differences, but i don't really understand if i need the pricey one or not

#

but thanks, will check this out first πŸ˜ƒ

warm niche
#

@prisma void @mental narwhal @rough sleet thx!

#

@pale violet Mesh baker looks really useful and amazing!

humble tree
#

I've played with meshbaker some; I thought the big difference is in pro you can export your newly combined assets.

pale violet
#

thanks @humble tree

humble tree
#

Texture Baker aspect seems especially cool. Not sure if combined meshes are functionally any different than meshes marked as static.

#

If same material.

pale violet
#

i have a scene with a lot of trees, that has a low framerate but maybe this can help

humble tree
#

If it's multiple copies of the same mesh, you may want to look into gpu instancing.

pale violet
#

i'll check that out when i have some time

shadow dock
#

i was messing with the flat lit toon distance fade shader that was posted here, and the texture is way too dark like almost black dark. anyone know the problem?

pale violet
#

does anyone work with 6-sided cubemap skyboxes? everyone i've imported has the top side off, it needs to be rotated to line up. but i haven't found a way to do this yet.

shadow dock
#

does anyone have the player mod for health?

ornate bay
#

Anyone know a good place to get some objects to place in a room? I'm almost done modeling my room I just need to fill it with some assets.

hallow portal
#

@pale violet There should be an option with a nice rotatable preview aof the sky and all 6 faces where you can flip, rotate and exchange them.

rugged dagger
#

@warm niche that worked thanks

hexed leaf
#

Hello, I'm trying to get Dynamic bones to work for my avatar. I got them to at least function in the unity editor, but apparently aren't working in VRchat.

#

Can't seem to get the bones for anything but my tail to work. But then again the tail was already on the rig I have (Avastar) but trying to add new bones become deformed when exporting to Unity from blender.

warm niche
#

@pale violet Just rotate them in Paint.

hexed leaf
#

Also... trying to add them dynamic colliders, but doesn't seem to actually work. my tail still flails about clipping through my body.

rough sleet
#

Did you add the colliders to the colliders list in the dynamic bone script? @hexed leaf

hexed leaf
#

No I did not, thank you. I'm new to the thing so... trying things out myself, then asking, so... THANKS! I'll try it out

#

And it's only the Dynamic Collider script that works, right? Not the Sphere/box/capsule Colliders?

maiden crescent
#

For Dynamic Bones you need Dynamic Bone Colliders. Other colliders won't work

hexed leaf
#

one thing I noticed is when I did have some colliders in my hands, they actually did work with some objects in game, I was able to knock things over without using anything in my hands, just the collider script... I did end up using both... so wasn't sure which one. I'll find out soon when I upload this.

humble tree
#

I had a scrolling texture that worked fine in editor, but does not move in vrchat. I was using a c# script I found online. Is there any easier way to accomplish texture scrolling for someone who doesn't code?

prisma void
#

Scripts can't be used. So it needs to work without a script

humble tree
#

I'm sure I've seen scrolling in some world's... I'm going to have to get creative. Animating a rotating or sliding object might be an (imperfect) option.

rough sleet
#

You need to use a scrolling shader.

#

Custom C# scripts can't be used but custom shaders can.

rugged dagger
#

Damn, I was about to ask that too, any point to where I can add scrolling to the standard shader?

#

And also a bit help with world, in editor is looking fine, but in vrchat is a lot more brighter

hexed leaf
#

what's the VRCCAM for making screenshots for upload pics? I can't find how to adjust it.

humble tree
#

Actually, looks like if you search discord for "scrolling", laozi has posted a link to a working scrolling shader. Testing it right now. Thanks tcl 😁

warm niche
#

reminder: dev meetup in 40 minutes

warm niche
#

uploading dev meetup room now

#

There was a unity error in uploading the dev meetup room. The one we are in now is not the actual meetup. ETA 10 minutes on rebuilding actual room

hot quail
#

In regards to setting up a trigger, what layer would a 3d cube in a world be on?

pale violet
#

@hallow portal @warm niche this preview is in unity? i don't think paint should be needed, since it's all of them and i don't see everyone getting it wrong, unless other software somehow folds this together differently.

warm niche
#

I've not seen a preview.

hallow portal
#

I'm sure I'v used a preview of the qubemap and had some options for adjustments.

#

Thats it. To mirror them just set a negative tiling value...

pale violet
#

ah! many thanks, will try that later.

oblique ember
sonic hamlet
#

hey im experimenting with shaders, has the game a problem when the shader uses a second UV map as it doesnt look like in unity, its all purple ?

sterile cipher
#

Purple means shader error

#

Magenta technically but still

ancient wing
#

Is there no way to overide the animattion for sitting. cant find it in the CustomOveride template

rugged dagger
#

There's two tabs for standing and sitting, put your sit anim in idle in another custom overrider and put it there @Hammey#6124

#

@ancient wing

ancient wing
#

Oh that makes sense, Danke

lucid pewter
low tendon
#

I keep getting same error, someone should do a tutorial on how to fix this

warm niche
#

Try changing Spine 1 to Spine 2.

prisma pilot
#

Same with me, and I can't figure out how to fix it and when it looks like it's fixed and I upload, the model just floats around and slides in the t-pose :/

low tendon
#

@prisma pilot That is exactly what happened to me with a Deadshot model, just stuck in t-pose

warm niche
#

@low tendon @lucid pewter Change Chest which is set to Spine1, set it to spine2.

lucid pewter
#

Thanks alot πŸ˜›

warm niche
#

Not sure if that's the correct fix since i'm on desktop and can't test it properly.

solid lava
#

Anyone got any idea as to why my character would change pose and Y position when I drag the timeline slider in Unity's Animation window before even adding any animations? He goes into an almost sitting pose with his waist in the Y's 0 position. Stands in a T-pose with the feet on the Y's 0 position prior to moving the timeline slider. And after that happens, I can't seem to bring him back to the original T-pose.

#

Checked to see if it's 'cause the scene is running (playing) but it's stopped. Sliding the timeline back to 0 doesn't fix it.

lean crane
#

The sort of bugged halfway through the ground thing I assume?

solid lava
#

Yes

lean crane
#

Trick is to duplicate the character and animate the duplicate, then put the overrides on the original character

#

Just never animate the original

solid lava
#

Oh right. I forgot I saw that in a tutorial once ><

#

Cheers for reminding me!

#

Is it suppose to happen to your duplicate as well? ><

lean crane
#

Yeah, it hopefully won't affect the main animation however

#

Most of my animations have been fine doing this, except for movement overrides, but they seem to be a bit of an uncharted territory as of yet.

solid lava
#

Yeah. I guess it doesn't matter in my case. Just animating mesh visibility anyway at this point. Movement animations I'd probably make in Maya if I was going to make my own.

lucid pewter
#

@warm niche i tested it and work good already upload my char πŸ˜›

lucid pewter
#

Ehm guys i need still help 😦
my char is now uploaded but it wont load ingame :/

warm niche
#

When you uploaded it, did you restart your game?

lucid pewter
#

yes

#

i thought the 5.6 is out ;/

#

it dont even work in the beta test server -.-

warm niche
#

You are using the Unity 5.6.3p1 correct?

#

With the latest VR Chat SDK?

lucid pewter
warm niche
#

Your install path isn't set. Click edit and navigate to where your vrchat is installed.

lucid pewter
#

oh lol

warm niche
#

I'm a newb with creating and making avatars. I'm right now learning how to manually rig my avatar.

lucid pewter
#

do i need to VRchat exe yes ?

warm niche
#

yes.

lucid pewter
#

ohh

shadow dock
#

im running in to a problem with triggering animations.

#

on my map when a person triggers the animation they can see it and no one else can.

#

even if someone else triggers it the first one is the only person that can see it.

warm niche
#

I was seeing that on a couple new maps in VRChat. The rids were moving avatars, but the rides themselves were not. >.>

shadow dock
#

im working on my scary map so if this is the only way its working then only one person could go through.

warm niche
#

I'm new to VRChat, so what I know and understand is limited. But yes, the new carnival map, I and many others didn't see rides move, however I did see avatars "teleport" around in cicles and up and down, randomly, as though out of sync. :/

lucid pewter
solid lava
#

So it did still animate my non duplicated character when in-game to the "in-floor" position. Hmmpf

warm niche
#

Deffered rendering seems not very good, the blurry AA used in the post processing stack is enough for me not to use it. Interestingly though, deffered rendering seems to decreases tris and batches. But has no effect on framerate. I have about 5 realtime lights in my scene. I haven't been able to used baked lighting without it bugging out so i'm forced to use realtime lights.

lucid pewter
warm niche
shadow dock
#

I need to test more but it looks like if you use the animation component it doesn't sync up correctly. The animator component has synced up so far for everyone.

mental tangle
#

Every time I do any avatar editing it just goes horribly wrong.. so don't worry xD

forest osprey
#

So, I tried added a toggle button for the mirror in my room, but it seems to only work for the first person in

shadow dock
#

Would an object sync fix it?

forest osprey
#

guess it couldn't hurt to try

#

well

#

not sure that would work, object sync is for physical stuff

shadow dock
#

Ive just been trying different things until it work.

warm niche
#

Finally got Realtime and baked GI to work properly, well almost, some patches here and there.

median reef
#

Someone please tell me how to display underwater (postprocess?) effects like stellapools If can.

#

I've tried fullscreen shader but all of this need custom scripts. and i couldn't find other solution for this.πŸ€”

daring steeple
#

Having an issue with unity to where i cant update or import any new worlds. keeps going back to another scene i had every time i click on new build

#

also keeps saying "mesh doesnt have normals. please create some for GI"

#

anyone ever have this issue before?

median reef
#

@daring steeple seems failed to build for any reason. It causes VRC to load Last cached(build completed) scene.

#

and Your imported mesh may don't have UV maps. check "Generate Lightmap UVs".γ€€(if you want optimized lightmap result. please consider to make uv by hand)

daring steeple
#

ohhh okay

#

thank you @median reef

prisma pilot
#

When I upload a avatar and I position the camera so it stays well on the Image, the avatar slowy creeps in and move forward towards it, so at times by the end of the upload the camera is inside him, after trying to re-upload he moves back to the original position and creeps in once more... lmao

sick flame
#

I've noticed that, too. It's very bizarre.

prisma pilot
#

It seems that the "Idle" moviment animation that's default, makes him nudge more and more forward slowy

hexed leaf
#

My main problem I'm still having with my avatar is that I can't reach down all the way, make my avatar any shorter, my legs won't look good. I assume there is complications with avatars and hip-to-head vs feet-to-hip ratio

#

I adjusted my legs for that, but I can't go any more without feeling deformed

rare birch
#

and there are some issues with arm lenght

hexed leaf
#

Might it be arm length causing my issues?

rare birch
#

MAYBE

#

oops caps

hallow portal
#

Too many avatar problems in the dev section...

runic mauve
#

Dev hardly know about avatar problem there more knowlege world building

rare trellis
#

i was wondering if the custom avatars can support custom shaders. i have a shader i want to add to my character that is not part of the default unity assets, will i still be able to use it. its very performance friendly.

split orbit
#

It really depends on the shader. Most shaders made in shaderforge will work properly, outside of that, you are going to have to test and see how well it works in VR.

autumn hatch
#

As long the shader doesn't use C# you should be good

ornate bay
#

Is there a way to extract a model with textures? I made a room but the textures are spread out through multiple folders. Using blender btw

gray vault
#

After following every step on countless youtube videos. I finally got the VRChat sdk to show on unity after downloading 4 different versions of unity and realising that you had to use the 5.6.3p1 version, However after getting everything setup when I click on the VRChat sdk it shows up with "Clear Cache and PlayerPerfs", is there any reason as to why I'm getting this problem? If anyone would be kind enough to help πŸ˜ƒ I would appreciate it. Thanks

autumn hatch
#

@gray vault Are you using MMD4Mechanim?

gray vault
#

Yes

#

Is it no longer needed?

autumn hatch
#

That's the reason. The creator of the asset threw a fit after some drama with the japanese MMD community and put in malicious code to break VRCSDK.

gray vault
#

Ohh thank god

#

I've been here for hours

#

breaking my head trying to figure out the problem

#

Thanks alot @autumn hatch

autumn hatch
#

πŸ‘Œ

slim apex
#

Tbh I think that anyone who made a tutorial that uses mmd4mechanim should delete it. It's causing a lot of confusion for newcomers.

gray vault
#

How do I get the characters to load without MMD?

autumn hatch
#

Import it into blender and then export it either as a .blend, .fbx or .dae

gray vault
#

Ok thanks a lot and sorry to bother

runic mauve
#

@gray vault you use blender mmd tools

subtle charm
#

Okay there seems to be a bug where (at least) keyboard -> toggle object active will only turn an object off (not back on) if the object is anywhere up in the hierarchy.

royal moss
#

would it be because the parent is disabled, therefore the child is disabled and therefore not able to run the script?

#

assuming the child object is running the script to disable the parent object

subtle charm
#

There's no disabled parent problems, it's only dealing with that child exactly

rugged dagger
#

@rough sleet i dont know if you saw my messages or not, but im gonna write you here as well. I was saying if you could help me or point me out to where i can create a scrolling shader that has multiple textures

harsh robin
#

Hey everyone, I was told the SDK for vrchat is broken so you can't upload vr chat avatars I'm currently re-importing the sdk now do you know what I have to untick so I can upload the avatar?

#

I believe it is mmd4?

#

How do I remove that from the SDK?

rough sleet
#

You need to delete MMD4Mecanim as it has malicious code that breaks the VRCSDK.

#

If you want to import MMD models you will need to use the Blender plugin instead. There are some tutorials on that in the #tutorials channel.

atomic path
#

does anyone know why my anti-virus software is going crazy about the kinect drivers?

warm niche
#

Hey everyone! We're opening a closed beta to experiment with Playmaker visual scripting and Unity C# scripting in VRChat. We're looking for a few builders with experience, time and interesting ideas to participate in this early beta. These beta builders will work closely with the VRChat team to develop their ideas, find issues and give feedback. Likely, the beta will last 30 days. Beta builders will likely have to submit source for their projects to be reviewed by the VRChat team.

Please fill out the form below if interested.

https://goo.gl/forms/3kMRJ2d8HUvbzg3f2

halcyon pewter
#

@here have already read some really great project ideas!! keep them coming πŸ˜ƒ

harsh robin
#

Every single time I try to do this model over and over from stratch its a new error. Its been telling me the hieracy is wrong and now its telling me I havent got feet specified when I am looking right now at the specified feet!

#

I have done nothing different its just choosing to be a dick

sterile cipher
#

Don't use upperchest. Set your Chest bone to Spine2, leave upperchest blank.

#

@harsh robin

harsh robin
#

ok I'll try that Thanks, I've just been sat here waiting for replies 😭

#

@sterile cipher 😭

sterile cipher
#

Doublecheck everything from bottom to topp with regards to rigging

harsh robin
#

I'm sure I've got it right I've been doing this for almost 5hours now lol

#

but clearly something is going right over my head

runic mauve
#

@harsh robin next post this in avatar channel. remove upper chest

#

then move the uppser chest bone to chest

#

then your done

harsh robin
#

ok I'll give it a try

#

sorry I got confused

#

@runic mauve fyi thats what Tupper said and I did it and it still doesn't work. I'll go to the avatar channel forgot this was dev.

runic mauve
#

it mixamo model it all the same

rare birch
#

How do you do mesh collision in unity? I want to make a cafΓ© but don't want people falling through the floors

#

Or is it automatically calculated in unity?

warm niche
#

Use a mesh collider or box collider

autumn hatch
#

I would recommend creating cubes, rescaling them and removing the mesh renderer for them (turns them invisible) for collision, as using mesh colliders can be very expensive for performance. Especially if the object you put a mesh collider on has very advanced geometry

rare birch
#

@autumn hatch @warm niche thanks, coming from second life I wasn't sure

autumn hatch
#

Don't be afraid to use mesh colliders when you need them, for like slopes, just try to not use them if you can use box colliders

rare birch
#

Ok

autumn hatch
#

Or even capsule colliders

median viper
#

You can take my life @autumn hatch but you will never take my mesh colliders!

autumn hatch
#

Stop meshing with me!

rare birch
#

Is this all done in unity? (I've only ever worked in unreal and second life

autumn hatch
#

Yes

rare trellis
#

are there any tutorials on how to add physics based items on the character into the game?

brittle lagoon
rare trellis
#

i get the same message but it didnt effect the outcome if you are doing a avatar

#

havent tested anything else

autumn hatch
#

You can just ignore it

rare trellis
#

i really like how this game is making me learn more about 3d modeling than i already new

autumn hatch
#

That's what I appreciate about the uploading process. You gotta fix up your avatars and worlds "for real" and learn how to use 3D programs and unity properly

rare trellis
#

ive never 3d modeled organic models untill. and now i created my first and now working on making it better in Zbrush

autumn hatch
#

When VR goes mainstream, those who takes the time to atleast learn something in blender and unity might be seen as techwizards by the masses

rare trellis
#

my only thing i need to learn is to take a high poly model and bake it onto a low poly

autumn hatch
#

Never used it myself, but I think xNormal does that

#

It creates a normal map to use on the lowpoly model

royal moss
#

what I've learned about normal maps is only use them for texture, otherwise they are uselss for making sharp corners higher poly because it's displaying a textue over the figure, not shaping it in post

runic mauve
#

one way to reduce the ploygon on 3d models and world ploygons

#

less the ploygon on in world better the performace on that world will get

royal moss
#

Like use it to define individual bricks on a wall, but don't use it to project a cube off of another cube.

runic mauve
#

well use on high ploygon pool or car

final wigeon
#

@royal moss Normal maps change the surface normal of an existing surface. (Basically says to lights & other stuff, "This bit here? Points β†’ that-a-way!" without physically changing the mesh in any way) and as you've seen, gives the appearance of detail on an otherwise low poly mesh.

A displacement map WILL change the mesh. Pretty much pushes vertexes out by the intensity set in the texture & shader.

potent oak
#

@karmic sapphire here it is πŸ˜‰

brazen lotus
#

Hey im having trouble with the VRCYouTube video players

#

Anyone know why all im getting are black and yellow lines?

marble root
#

they are completely broken right now, and there is no ETA on when or if they will get fixed. Upgrading to Unity 5.6 broke 'em, and from what it sounds like there's a significant amount of work that has to be put into them to get them working again

blazing charm
#

@brazen lotus they are broken since 5.6.

marble root
#

πŸ˜ƒ

brazen lotus
#

Dammit, thanks for the heads up though

sudden smelt
#

Use this instead, https://vrchat.readme.io/v1.0/docs/vrc_syncvideoplayer, youtube urls will be supported in the next patch though if you want a temporary fix for youtube urls now I can message you about it. I will say for any video playing do not expect web panels to handle them, use the built into unity video player component which is way more performant along with the sync script linked above.

hazy jasper
#

I'm trying to get a door to animate opening upon interaction along with an audio clip. The audio component works as desired, but the animation plays from start and loops over and over. Do I need something else in the trigger field?

shadow dock
#

@hazy jasper are you using the animation component or the animator component?

humble tree
#

animation

shadow dock
#

I just realized it said it in the picture. Your using the animator.

humble tree
#

Wait, I see animator, but I did animation with animation window.

shadow dock
#

Ya the animation can be played two different ways. If you click plaque it should show you how its being animated. (Sorry if im not using the right terms for stuff)

humble tree
#

Yeah, it says animator

shadow dock
#

Should look like this

humble tree
#

I'm still new to a lot of this

shadow dock
#

The animator component uses a animation controller and in their should be your problem.

humble tree
#

Ok, I will try and figure out things from here. Thanks so much πŸ˜€

shadow dock
#

I had to make a moving door recently so my knowledge is basic.

humble tree
#

Yeah, I've kind of been learning things as I've had to need them

#

I think I'll seek out some videos on unity animation. I thought my problem was more with the sdk trigger system

shadow dock
#

If it helps people i can type down how i animated my door.

brave robin
#

@humble tree Let me get you a prefab for one of my doors to dissect

hazy jasper
#

oh sweet

#

I think my problem is I don't have an idle animation

brave robin
#

shouldn't need one

#

the default pose of the door should count, or the end of the close animation

shadow dock
brave robin
#

marble why are there two of you

hazy jasper
#

haha

#

there is one desktop and one mobile. not sure why not connected. I'm typing on desktop now.

brave robin
#

they are both different accounts

shadow dock
#

I have my door start on an idle animation a trigger parameter when true will change to the opening animation. Once the animation finishes it goes back to idle.

brave robin
#

isOpen booleans are good too

shadow dock
#

If you want it to keep open yes.

#

Mines for a scary map so it closes behind you.

brave robin
#

timers

halcyon pewter
#

@here Reminder! We are looking for candidiates for our C# scripting and Playmaker closed betas. If you are interested in building some of the most interactive VRChat worlds, helping us test the current state of the tech and giving us feedback, please sign up! We're looking for builders with interesting ideas and the skill set to be able to give us appropriate feedback. https://goo.gl/forms/3kMRJ2d8HUvbzg3f2

split orbit
#

C# scripting? I thought that was off the table.

rare birch
#

playmaker?

halcyon pewter
#

Not off the table, but might take a well to get right. We want to to see what builders could do with it asap (in a secure manner) and help us find issues to help us make it shippable sooner

runic mauve
#

@split orbit i think they will take idea if some people can make better verison of script

#

then they test it add to vrchat

#

to make sure not hackable

#

add people script not hard part it make sure not hackable it is

#

script just screening before going to public

#

and this would give hobby programer can say they made the script for vrchat lol

warm niche
#

The progressive light baking system is an odd one. One baked sun produces no shadows, two suns produces one very light shadow, Six suns produces normal lighting. I must be doing something wrong.

warm niche
#

So after light baking, do i turn off all the lights, or does it not matter?

warm niche
#

Don't think it matters

warm niche
#

Okay, thanks. Just wondering also about the the reference camera for the post processing effects. Is it wise to set the culling mask to "nothing"? Or does VRChat turn off the reference camera anyway?

#

Oh, and the audio listener too.

forest osprey
#

So I kind of wonder, wil lthere ever be ways to like, customize avatars in-game?

#

Like say you could add in some hud system or something connected to an avatar that let ya pick different textures or colors ,etc features, even maybe alternate outfits. Basically a very simplified character creation of sorts :v

#

Something like what Garry's Mod has

runic mauve
#

need alot programming lol

#

and alot avatar

#

skin

#

there limit to avatar they use from morph3d and unity

#

but give the player that option to make world maybe make easier on them lol

forest osprey
#

Well I mean, not every avatar people upload into gmod uses it, so not like every avatar has to make use of it in vrchat either

runic mauve
#

the player would need to make the skin and stuff

forest osprey
#

Even just the basic color changeable bit would be nice to have

runic mauve
#

i think there be way to do but it long process to do what script with have

autumn hatch
#

Pretty sure Morph3D's Ready Room was supposed to be that.

runic mauve
#

you can make room show option each hair and color skin etec but teleport each room till the end

#

then you get that avatar

autumn hatch
#

They had support for High Fidefily and VRchat, but haven't heard of them for a long time.

trim flicker
#

@sudden smelt I saw your post from earlier today about a temporary fix to play a youtube video. I’m trying to make it work and would like to ask for help on it

sterile cipher
#

Would be kind of cool to be able to change blendshapes in-VR-chat.

runic mauve
#

@sterile cipher what you mean by that you have to make them in blender to do that

rugged dagger
#

bit help? for the video sync thingy. The video displays fine and plays but after some loops it stops. (i have just a short video playing on loop)

runic mauve
#

@rugged dagger unity player video degrade after 20 min

#

if you hear audio problem after 20 min

sterile cipher
#

No no, I mean like being able to set certain blendshapes as being manually "slideable" in-game. So you could do things like put on glasses or whatever via a toggle or a slider.

#

Or, better yet, make animations do that. Hrm

runic mauve
#

they would just need adjust the grip or trigger to do it right

#

i made lightsaber out blendshape

#

use custom override

#

if gental push on the grib move up little

#

but not perfect

#

to pull off glass you need and 2 glass on your avatar

#

one in your hand

#

and one on your face

#

then turn off and on the rendering

#

or you could make blendshape that move from your face to hand

#

but think be tricky to do right

sterile cipher
#

No no, I mean like something in the menu

#

Literally a slider or toggle that let you set the state of a persistent animation

#

would be a new feature

runic mauve
#

@sterile cipher might want add that to canny

#

only place dev going to see it

#

the dev in here are world builder

hallow portal
#

Thats the 3rd day I looked at new posts in the DEVELOPMENT section and find Avatar stuff instead....

runic mauve
#

@hallow portal i know i know my job getting harder when they post it here lol

#

just tell come to avatar channel

warm niche
#

What's the chairs meant to set too for optimisation? It's currently on "always buffer one".

autumn hatch
#

Local, if anything?

warm niche
#

Thanks, i'll try that. Got 53 chairs at the moment, maybe too many.

warm niche
sudden smelt
#

Yup, following my previous halloween warnings I will now say this:
Hey! You should start making your halloween rooms now, even if your not participating in the competition

hallow portal
low tendon
#

@sudden smelt I'm busy working on Halloween Avatars

brave robin
#

Does anyone know how to preview the ONSP audio in unity? all I can ever get out of it is the unity audio component output, and it always sounds different from ingame

raw heart
#

Hello peeps. I managed to get the video player working, but it has no sound, and a separate sound channel. How do I get the video panel to play the sound as well?

dark pine
#

so I'm using the latest SDK from the website and the correct Unity version for it (5.6.3p1) but I see this, can I still upload without issue?

autumn hatch
#

Which SDK version is on the website?

#

2017.08.29.13.08 is the latest one

dark pine
#

seems to be the same one in the pin

autumn hatch
#

I guess it's just unity being a crybaby. Should be fine then?

dark pine
#

I'll upload a couple things and test it to be sure, who knows

brave robin
#

Wrong unity version is just a bad inside joke, ignore it

ornate siren
#

could there be a minimum volume level for avatar sound stuff

#

to stop ear-rape troll avatars

runic mauve
#

@ornate siren think future update

#

They need add sound icon on nametags if someone has sound effect

#

Just need program to detech audio component

#

That make easy find person doing it

#

So they can be block

lilac atlas
#

Can someone remind me where the compiled Unity world file is stored to check the total size of the file?

runic mauve
#

!outputlog

olive oxideBOT
#

You can find your output log at C:\Users\[Username]\AppData\LocalLow\VRChat named vrchat;outputlog.txt

runic mauve
#

It in that area

#

One http folder

lilac atlas
#

I see the HTTPCache but there is no way to know which world is yours. The files just have numbers and letters.

runic mauve
#

Only way think it see clean them folder just login in your world

#

Only

lilac atlas
#

I thought that Unity had its own cache somewhere with the compiled files

runic mauve
#

might know @mental narwhal

#

Or q

sudden smelt
#

Check your editor log (right click the console window in unity) after you build the world / avatar

#

it gives a break down of what takes up the file size as well

placid current
raw heart
#

Anyone know how to get the video panel sound working?

sonic hamlet
#

Hey if somone familiar with the trigger event system could teach me or answer me a couple of questions i would be very happy, please pm me , or if theres any further documentation or tutorial i didnt find please give me a link.

lime mango
#

@placid current Thanks for the tip Cubed... BOUGHT! Although I'm still easily writing shaders in the VS editor, I can't pass up this price. I will still code in the editor, but use Shaderforge for certain things.

mental narwhal
#

Yup. Same.

sterile cipher
#

I've tried both Shaderforge and Amplify Shaders.. I think I actually prefer amplify

granite pilot
#

notepad++ FTW for shaders

placid current
#

Using shader forge for boilerplate and linking in cginc files that you can code on visual studio is pretty chill

warm niche
warm niche
#

How would one open a sketchup file in blender/

#

Nevermind that, got it to work

#

New question though: how many polys should a world be? specifically whats the threshold until it starts getting laggy..?

final wigeon
#

@warm niche That's pretty difficult to say. It depends on how much is in the user's view frustum, among other things.
Occlusion culling can help performance if you have a lot of fairly high-poly meshes.

autumn hatch
#

There are so much more to consider than just the number of polys in the world. Things like using a capsule/box collider on a detailed statue instead of a mesh collider would help tremendously with performance

#

Baking lights in your scene instead of having realtime lights

harsh bay
#

not using realtime/dynamic lights is a big deal πŸ˜„

warm niche
#

Ahh, so many words I've never heard before

#

I mean, this world I'm making is a big city if that helps

#

Not sure what the situation with lighting is currently, all there is to say is it comes from a sketchup model

autumn hatch
#

You might want to look up tutorials on how to bake lights, set up occlusion culling and how to manually place colliders instead of using mesh colliders on everything

#

Otherwise a map like a big city is going to be a lagfest, more likely than not

warm niche
#

laaame.

#

I'll look into it though, thank you

autumn hatch
#

Optimizing things takes effort πŸ‘Œ

royal moss
#

does anyone know how to spawn a projectile but also have it inherit the motion of the thing that fired it? So when moving at speeds the projectile moves along with the moving object that fired it, like realistically

autumn hatch
#

Not possible with current triggers. You can spawn objects, but not inherit the motion of the parent.

royal moss
#

No I meant in unity in general

#

sorry, forgot to specify

runic mauve
#

Only close thing to do that is avatar thing

#

No way for world yet

trim hound
#

quick question, when you are working on an avtar in unity and the height dot defaults to 1.6, is that in meters? i'm trying to make an avatar that's realistic height

#

like what should i put the height to in unity if i want to make an avatar that's 5'6?

autumn hatch
#

For actual accurate measurements I would recommend scaling the model in like blender, using the ruler tool and simply exporting it to unity after. If you create a cube in unity it's 1 meter across all sides. So if you scale it 1.6 on the Y axis you can use that as a reference.

trim hound
#

thanks

royal moss
#

I figured out the spawning with inherent velocity out, not in vr-chat, just for unity in general for another project.

pale violet
#

@hallow portal back to my previous skybox tiling rotation issue, was it you that send an image showing where to rotate these? i finally had time to go back now and those sections are blank for me, as i'm using the 6-sided skybox shader, and the example uses RenderFX/Skybox. which i don't seem to have.

hallow portal
#

Maybe it was a plugin. It has been some time ago. Even if, you can still flip them in Gimp or whatever...

#

I think the trick was to sort/switch them in the right order.

pale violet
#

@hallow portal there must be some way to do it in unity. because i don't think all these skyboxes are by the same person, even if they are they consistently have one tile off, seems like the engine is interpreting cubemaps a different way and should have some way to adjust. but yeah if nothing else i'll learn how to adjust it in gimp.

hallow portal
#

If you exchange Left(+X) and Right(-X) it is the same as rotating the texture on the Y axis by 180Β°.

jolly tartan
#

hmmm when rigging a model with three fingers what should i name the fingers or does unity care?

runic mauve
#

thumb,index,middle

#

so it know were to go

#

make it easier on you

#

when you need manual add them

#

unity care about the name of the finger it best label how real finger are name

#

3 bones in one finger you name like this Right Thumb, Right thumb Middle, Right thumb top

jolly tartan
#

thnx Jaz mate πŸ˜‰

sonic hamlet
#

i have a general question about assets concerning copyrights and stuff, there is this asset that is creative commons licensed and it mentions i can do everything with every part of it for every use, then theres a free one that doesnt tell any further, when u look up their maual u find a term of use telling : this asset is intended to be only distributed in form of an executable wich cannot be modified in unity editor again, next is "you are free to use and modify this asset", does that mean i can only use it as it is or rip it apart and use it like i want it , i guess im not allowed to do so, but whats with free assets that dont tell more, is there some general guideline that doesnt allow breaking it in parts and reuse them?

sterile cipher
#

Respect the licensing of models/assets you find as best as possible. Creative commons should permit the use of the model as an avatar or in your world as long as you aren't profiting from it.

#

Generally, ripping models from games or applications violates some measure of licensing. We can't discuss ripping assets from games here.

sonic hamlet
#

its about particle effects the creative commons one tsates he gave up all ownership and every part is free even for comercial use

sterile cipher
#

Ok. Then you're probably fine.

jovial jasper
#

Is there a way to increase the view draw distance in a room? or is it more of a core game function. I have a room that has a very large area.

autumn hatch
#

Drop in a camera object in the reference camera slot in the world prefab. Change the distance settings on the camera object

sterile cipher
#

I believe you define culling distance via the reference camera

sonic hamlet
#

the other contains scriptts that put together several effects to an overall effect, the scrpit doesnt work it gives error the only way to use it would be to break it and use the particle effects without the script but i guess thats prohibited and prohibited in general....to break assets even if u buy them ... hmm are particle effects hard to make from scratch ...if not its the next thing i got to learn πŸ˜ƒ

jovial jasper
#

Thanks guys ill try that!

slim apex
#

Does anybody know exactly how wide the colliders are on a player?

pale violet
#

i haven't learned PhysSound, i'm wondering though can it be used to create a step sound for a creature animation? if i just try to sync the animation with the audio loops, the large foot collisions with the ground won't be precise enough, in fact they'll vary per use each time.

prisma void
#

No it can’t (as far as I know)

rough sleet
#

As far as I know players don't have colliders on their feet, which you'd need for PhysSound.

median reef
#

I'm sorry please tell me how to. I just burn lightmap. Almost any objects seems good. but Terrain seems not. what did i do wrong?

candid owl
#

Does anyone actually know how the event and trigger system actually works as I have no freaking idea how it works and poking around in unity provided no help

runic mauve
#

@rough sleet @prisma void @brave robin @hallow portal would know

#

there list a people i think would know @candid owl

pale violet
#

@rough sleet i'm not speaking of avatars, just of legacy animations.

#

@median reef yeah the lighting on the rocks looks great. how do you want the terrain to look?

median reef
#

@pale violet Thank you! lighting is baked by pointlight. and please check red circle.
This is rocks painted on terrain (not mesh object).
on Unity player seems affected from blue pointlight. but on VRC don't seem
I think the Lightmaps to terrain was gone on VRC world.

#

Of course, I want to VRC world that looks as same as Unity. but i can't get idea.

pale violet
#

@median reef hmmmm, interesting. this is beyond me but hopefully someone here knows why this is. about the overall lighting though, there's some post processing effects that could get it looking a bit closer to the unity preview.

runic mauve
#

@pale violet @final wigeon might know

#

he say good at lighting

median reef
#

@pale violet Thanks! i will consider using post processing too!

pale violet
#

@median reef a bit of bloom, and maybe some color grading

maiden crescent
#

@median reef show screenshot of Lighting tab settings please.

median reef
maiden crescent
#

@median reef do you have Auto Generate option enabled when uploading a world?

warm niche
#

What does the 'align room to destination' do for a teleport trigger?

median reef
#

@maiden crescent No. I usually use Generate Lightng manually before upload world.

maiden crescent
#

Try enabling it and uploading a world. I seen few times lightmaps did not work right in VRChat when this option was disabled.

median reef
#

OH... I'll try soon. thanks

#

Auto-generate check to enabled (and generated lighting) -> new build -> upload dialog (and began to generate lighting again) wait what?

maiden crescent
#

yep

median reef
#

lol

maiden crescent
#

just wait

median reef
#

okay baked confirmed. reuploading

#

Result in VRC was same as manually baked.

warm niche
#

Have you got the camera linked up to the descriptor?

maiden crescent
#

I made a test world. Baked lights not visible on terrain. Seems like VRChat bug. Will investigate more

warm niche
#

oh

median reef
#

@maiden crescent Thank you for testing and helping me. >< I'll try to avoid this by convert terrain to meshes

#

(sry there is no postprocess (yet))

warm niche
#

i look at screenshot, just curious why direction light is set to mixed and not baked?

median reef
#

@warm niche To draw Players' and Trees dynamic shadow.

maiden crescent
warm niche
#

Do you think it'll be the same in the progressive lightmapper?

#

nevermind, they are not supported.

maiden crescent
#

Progressive lightmapper still in preview stage. Some features are missing and broken and I can not recommend using it.
Just tested it - lightmaps not visible too when baked with Progressive lightmapper.

warm niche
#

It's super fast. I'm such a noob though i couldn't get the enlighten to work so i just used the progressive one..

low furnace
#

I am updating to VRCSDK-2017.08.29.13.08-Unity563p I have tried deleting the assets and projects but still it always takes me to bug report and does not want to open the program.

sterile cipher
#

Have you deleted the entire VRCSDK folder from your Assets before importing the new one? You don't need to delete the project or anything like that.

low furnace
#

could you help me find that folder I can not find it withing the unity folder

sterile cipher
#

It isn't in your Unity folder. The VRCSDK sits in your Assets folder.

sudden smelt
#

@low furnace try going to your project in the file explorer and deleting the Library folder, I'm going to assume something corrupted it when updating

verbal pilot
#

Is it possible to apply the post process stack to people when they enter your world? how else could you get people to be affected by the post?

autumn hatch
#

On the VRC world prefab there is a reference camera slot. Drag a camera object into it, and apply the post process stack to the camera object.

silent salmon
#

does the reference camera affect the small/bigness of players?

#

or is that set in stone

rough sleet
#

That's determined by each person's avatar. The stereo settings aren't used as far as I'm aware.

warm niche
silent salmon
#

How do you make a world public?

#

I'm just experimenting right now, but curious

royal moss
#

only a staff can make a world public, I think?

#

most often, pill vrpill

silent salmon
#

aaah

#

as I said just experimenting for now

#

would want to make it public eventually but will keep working on it for now

median viper
#

To make a map public, get the world ID and just DM it to @warm niche or @spiral karma and they'll tend to have it live in like 5 min tops

stuck bobcat
#

Yeah @silent salmon typically Gunter or Pill will just take a quick look at your world to make sure it's kosher (doesn't grind framerate to dust, isn't a troll world, etc)

#

And if you update the same world later, it'll go private again (so make sure it's as complete as you can get it!) and they'll have to make it public again after you u/l

#

Also, with Private worlds, you can still invite your Friends there., like if you need to test something for multiplayer

#

Just load VRChat like you normally would and go to your Private world. You can invite folks into it or drop a portal, whatever, even if it isn't public

static stone
#

any idea when Disney wishes will be coming back? i miss that room lol

runic mauve
#

@static stone might have to ask @inland salmon

#

he one who made that room

static stone
#

i must have that room back in my life.. lol

warm niche
#

Hey for Syncing, should everything be set to Always in Triggers? also do you need Object Sync on Child objects of a parent that is already synced?

#

The goal is for everything in the world to be synced no matter what anyone does to a control system

#

The issue is when players join after as well, some sync breaks, so wondering best way to approach the sync

marble root
#

i've been wondering that for quite a while myself, but had refrained from asking. Would definitely be nice to know a little more about how syncing works with parent/child relationships

trim hound
warm niche
#

Wow @trim hound that looks so so good!! πŸ˜„

trim hound
#

Thanks ! I'm just about to upload the texture progress :)

#

Finished the texture <3 When i'm passionate about something i tend to make these models really quickly hehe

warm niche
#

Omg X3333

#

So so good πŸ˜„ You're very talented! πŸ˜ƒ

trim hound
#

thank you so much <3

#

I'm rigging him for VRChat right now

#

once i get him in i'm going to bed though hehe

shadow dock
#

people have said rain ai is whitelisted for vrchat but its not working when its uploaded.

warm niche
#

Wondering if @sudden smelt might know about this one^^

#

Been wondering myself :0

autumn hatch
#

Been playing with it myself, can confirm not working

sudden smelt
#

I'm not super sure on it's status, as far as I know it's still there but I haven't messed with it in a year

autumn hatch
#

Tried with the latest version off the asset store. Some earlier version might work?

#

I got an AI to patrol in editor, but ingame it's inactive

shadow dock
#

does someone have an old version to see if it works?

#

actually the verion currently up was posted in jan. so when vrchat was updated could the whitelist have been messed up?

#

@sudden smelt

sudden smelt
#

I'll note the version added is at least 2 years old (when it was added)

shadow dock
#

im not finding any old versions to download and test to see if it still works..

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@sudden smelt how hard would it be to get it rewhitelisted?

autumn hatch
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A pair of knuckle controllers and I think we're good

sudden smelt
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@shadow dock there is no whitelist per say, to make it work again it just needs updating (I think), though it has never been used much and was planned to be removed at one point anyway, I'll mention it internally. I will say though knuckles would be nice :p

pale violet
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@sudden smelt i was hoping to start learning RainAI in the coming month, and try to use it in different ways. i'm surprised it's not used more, unless it has very limited functionality.

sudden smelt
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It has limited functionality without scripting (c#) from what I saw, though even back when we did have custom scripting I only dove into it a bit so I don't know the full extent of what it can do

granite pilot
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Anyone know a way to mask out players? I've tried pretty much everything from stencil masks, depth masks but i can't seem to find a way (might be doing it wrong).

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Trying to hide players going inside the tardis by placing some kind of invisible wall that should mask players but not the ground/skybox/whatnot

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Also tried Occlusion culling, did not work out great.

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Works in straight angles but fails if camera turns (same effect in game)

hot quail
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Hey guys, I'm trying to setup an animation in a world to basically move a cube from one position to the other. I'm setting up an "onInteract" trigger to send a playAnimation to a cube receiver, but I'm not sure what's supposed to go in the "Clip" box, anyone have any idea? Thanks

granite pilot
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i would suggest using animationtriggers instead

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what i use atleast

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attatch animator to your "cube" and then create an animation for it that activates on an animation trigger

hot quail
granite pilot
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1 sec doing esentially same thing for wopdan atm, will have screenshot of the setup in a moment

shadow dock
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@hot quail from my experience the animation componant doesnt sync up with everyone. i would suggest using the animator componant.

granite pilot
hot quail
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is it necessary to have that default state?

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can't go from entry directly in to animation?

granite pilot
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then it kinda starts playing straight away

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without any triggers

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also good to know: disable looping

hot quail
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I see, so the default animation is an animation that basically does nothing?

granite pilot
hot quail
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So you are transitioning from one animation to another?

granite pilot
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yeah

hot quail
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Then I imagine your default animation just does nothing?

granite pilot
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in this case, yes

hot quail
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When you create the trigger and in the trigger text box put "derp", that is referring to the state change condition you set in the animator?

granite pilot
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ah yes, that was my animationTrigger in this case

hot quail
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Should I be able to preview the animation in the preview window in the inspector for the transition?

hot quail
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I guess we're getting more in to "how unity animations work" kinda stuff, and I know they wanna keep these channels for VRC directly related stuff, so I'll just do some googling, thanks tho @granite pilot . If I start having sync issues I'll look in to what you were saying @shadow dock.

swift wren
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@maiden crescent I am looking into your specular shaders issue

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We'd be remiss if VR Chat weren't shiny and chrome.

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Witness me.

maiden crescent
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eh? Which one?

swift wren
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Excellent!

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Bug turnaround superfast

maiden crescent
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XD

swift wren
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😎

warm niche
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Ooh if we’re looking into shader problems, I just added one to the canny! It’s about additive shaders!