#ios-discussion
1 messages · Page 1 of 1 (latest)
I wonder why I can no longer display the Android Very Pool avatars because of the last update or the message (low memory) appears. 
on the other hand I managed to see an IOS avatar compatible in very poor
Maybe you should not be playing VRC in a Very Big Pool
Jokes aside, maybe it's because it goes hand in hand with the new texture limiter?
no idea
I also tried to display 2 compatible iOS avatars which were the same and I saw the first one and not the 2nd one (which made no sense)
Maybe there's like a new hard limit? Kinda like how android has the size limit and all
when the person switched to a very poor Android v avatar (not IOS compatible), I saw it, but when I joined the instance a second time, the game blocked me again and could no longer display it
the only thing I know is that we have a limit of 4 avatars displayed maximum (since I can no longer display android avatars in very poor I don't know if there are still these restrictions)
How the Very Poor quantity limit works was always been weirdly ambiguous to me
Is it like "whatever loads first" fills the limit to a cache or can you prioritize what loads first or like...?
I haven't gone to too many places with very poors, mainly just some driving worlds and some testing of my personal Velle here and there (which is a Very Poor already), so I wouldn't know myself
Its like on quest, you have to manually show the person’s avatar
The developers disable things on the iOS version but they are not informed why, which creates confusion with some players.
I figured that's how part of it works
I guess since I set my settings to block all except friends, it probably does the prioritizing weirdly for me
monkey with two cymbals type development 😭
yes but it's blocked by the game itself 🫠
It's not too serious, it will come back eventually, I hope.
When is camera recording gonna be added to standalone
Wouldn't suspect anytime soon, it's pretty heavy enough on its own on PC
We're tracking this one! This looks like a problem with that button on iOS and Android
iOS is currently set up to have Very Poor support identical with Android (limit of 4), so any difference in behavior is definitely a bug
Stupid question, that 4 also counts yourself if your worn avi is VP right?
It seems to me that this system exists on Android mobile but only for facial expression.
( someone just has to confirm it to me)
ha ok in any case I have this problem with the iPhone 14 plus and the iPad Pro M4 (I can't know the difference with android mobile because I don't have an android device)
I think they was talking about VRC’s camera, right?
the drone camera?
if you have vrc+ you can! (on quest that is incase you where refering to mobile then not)
The camera in general I guess, like how you can record video through the camera but on PC you’d need something like OBS or NVIDIA’s overlay
Unless you can screen record on standalone now?
again you can now use (for a couple of months now) use the camera to record standalone (need VRC+ as it's part of the dolly feature)
ha ok I misunderstood... a function like a recording mode by the game camera would be nice (I don't think we can broadcast something in the camera in standalone mode or on mobile natively
I was aware of the drone thing for a long time but couldn’t afford for it lol
I didn’t know the drone had video capabilities
It’d be nice if the regular camera could record if that’s the case
third time now, i suggest not ignoring my anwser, you CAN do that now for MONTHS now
last time ill anwser lol
no no it's not the drone, it's a separate camera feature ^w^ dolly camera mode
Also can’t afford that 😭 💀
I was thinking if the regular camera could somehow hook onto iOS’s screen recording API or whatever, that would be cool
Though idk how you’d use the camera with touchscreen controls and not a controller
how am i supposed to know if everything is in english on the camera if games 😂
In regards to camera dollying I’ll just buy that camera animation extension for VRCLens on PC 💀
Oh, english not your first language?
fair! but it's cool to have on quest ^w^
haha sorry xD
I would nail camera movements with my dualsense ngl, but like I mentioned, VRC alone is already too power hungry for me to see them even begin to THINK about implementing a stream mode like system for standalone
mabye a quest 4 exclusive feature
Q3 would be good enough honestly
My iPad is already more beefier than the Q2 in terms of raw power to be fair, but not everyone has an M2
dolly camera doesn't mean anything to me so I didn't know what it could be used for recording, I who don't have vrc + it would make it worse the absence of this function it should have been called (recording camera)
Theoretically you could record with the camera on mobile but you’d have to crop the video💀
so it's dolly camera that have an option to record, but it's main purpose is not recording, so yeah i get the confusion. the current cap is 63 seconds at 1080p
No, note that my bio is written in French and not in English.
63 seconds is weirdly specific
Almost like binary but like
Ah oui
(I forgot what the word to see was in french)
ui settings say 60 seconds but it always ends at 63 seconds for some reason 
croisant
Maybe a binary numerical number
Cause 63 is technically the last number in a 64 binary set of numbers if that makes sense

ohh i see! i learned something new today then 😄
Cause technically speaking 0 is the first number, hence 0-63
Same reason why 127 is the last number in a 128 binary number set, 0-127
I see iOS also missing Flying Cam mode here 
Same issues on both mobile platforms
iirc it works with a controller/gamepad
but don't quote me on that, i'll test it later
@stark silo said “it works with a controller/gamepad”
how can i play vrchat on ios
Are we deadass 💀
Can confirm, camera movement is only exclusively available with a gamepad and presumably the future M&KB support
I also had no idea why devs unintentionally shipped features from PC into Mobile in this update like Stream Quality for video recording (no mode for that lol), Focus view (totally broken but I really like this feature a lot) and Drone
Patience my friend, we're only scratching the surface of what VRC can be in the mobile space ^^
Maybe they'll implement that screen recording routing, which would be awesome
That's my favorite part honestly! I hate video recording from FPV, I can't watch myself doing something from different perspectives
honestly having the mobile app communicate with the desktop app would be cool as well
And basically have the desktop app control the camera for the mobile user
where's iPhone 16 series?
This is just survey so you can ignore selecting actual.
ok thx
what's wrong with this?
It says “generation of higher ” instead of “generation or higher.
my day is ruined
Google Translate can't make spelling mistakes. 😕
Does anyone else have a crashing problem with VRC on Mac?
it's not made for mac and known issue if trying to use on mac than ios
Literally fucking unplayable
you have to apply then wait 282 months and then you can play vrrchat
Every time someone asks, that number goes up 😂
And it looks like they restricted very poor avatars again
This isn’t very awesome sauce
Why can’t it just be like Quest? 😭
Because it's not the same? Ios is not android
probably not... either there is a bug, there is some hidden AB testing, or some random requirement that we don't know about 🤷
#ios-discussion message suggests it might be a bug more than anything
is it not possible to use the same invite link twice?
Hello, I have read this and I am wondering how is the beta doing now?
no invitation accepted and linked to Apple account
just like if you buy a game on the Apple Store it will be purchased through your account
beta going well, still a downgrade from the android app but it'ss better now, still annoyed that the ios launcher is a bit of a downgrade from the android app but it works! notifications still not working but it's playable! love beta testing this app ^w^
Maybe they died for a while and I haven’t noticed, but I’ve gotten notifications with iOS for months
Having notifications yes, do they do something when you click them? No. There is no notification tab on ios like on android and that's annoying for me
Ah, yes 100% agree! Is there a canny for this I can upvote? :D
there i made one xD
Updooted!
is it possible to get notifications for when applications for the closed beta is open again? I got I a 16 pro today
You can only pray
Jokes aside, your best bet is to always check this channel often and frequently, but seeing as to how I applied and waited since August 2024 and finally got in at January 2025, you can really only hope to see the invitation in the email you signed up with from the banner
Was there any idea when this will be released?
aside from "when it is ready," no
Ah gotcha very helpful🙏
A historical moment here, the pin worked
not a tester at the moment- but as a avatar creator blocking very poor avatars on mobile while having a very unbalanced rating system makes absolutely no sense
I have some very optimized avatars who simply aren’t rated well for using different shaders or having a physbone too many- if you guys want to roll in this direction you need to fix the rating system first
Its a bit choppy sometimes but it still works atleast
When is the iOS build going to be public?
when it's ready
That's how Android user feels like back then. Thankfully, they finally give access to use Very Poor avatars againagain
Yeah was gonna say- Very Poor avis load now
i suggest making a bug report or feature request about the performance ranking system needing changes then... since complaining about it in the #ios-discussion channel of all places is likely the least productive thing you can do 😅
you can make bug reports and feature requests here: https://feedback.vrchat.com/
Give feedback to the VRChat team so we can make more informed product decisions. Powered by Canny.
thank you!
idk about you guys but portrait mode vrc looks so cursed 😭
🥲 I could do it for a long time the only problem I have is that I can't see the android avatars which are very poor
So I’m guessing it’s closed right now
Massive backlog of a waitlist rn unfortunately
🥺
Yeah no, I waited 6 months for mine
So I just brought my fuckin quest with me 😭 😭 😭 😭
im finally not a brokie anymore chat!!!1!1
For context i had an iphone 13 when the beta came out
And i just today got a new phone
You mean mini egg fryer?
Must've been from users like me 
If we consider the average though, the test drops were august, then October, then January iirc
I haven't heard them open up since
Seems like the app isn’t using the mic on my AirPods? Is anyone else having this issue?
A few visual anomalies i found
Also wtf? Why cant i use this and see this? I literally could yesterday
i think it was suggested that there might be a bug somewhere that randomly prevents using "Very Poor" avatars every so often...
#ios-discussion message
We're tracking this one! This looks like a problem with that button on iOS and Android
iOS is currently set up to have Very Poor support identical with Android (limit of 4), so any difference in behavior is definitely a bug
if you have any details about it, i suggest making a bug report, or adding information to an existing bug report 🤔
bug reports are located here: https://feedback.vrchat.com/
Give feedback to the VRChat team so we can make more informed product decisions. Powered by Canny.
Would restarting the game help?
no idea... from what i have seen from peoples complaining about it in #android-discussion and #ios-discussion, it seems very random, almost changing on a daily basis 🤷
if you can find any clues as to why the button doesn't work,workaround, or anything else, it might help people fix the issue 🤔
i suggest trying to open the avatar's details and clicking the "Change Into Avatar" on that maybe? other places? 😕
Tried a few things just now. Nothing works
Which is wierd cus it let me use the avatars normally yesterday with no issues
Only took a few clicks to turn on someones avatar
I submitted my beta application ios 13 how long does it take ?
I also lost the page and cannot find it anymore
Could just be me but i found it once and never again
There’s no reason to be able to find the page after successfully submitting your request, just gotta wait. The pinned post mentions it could take 6 or more months.
Ohhh
Does anyone know why the drone mode with the camera on mobile has disappeared?
(I can't watch billiards anymore with my height of 0.75m )
The fly camera was missing since March. The drone itself wasn't available on phones.
in vr it seems to me that I still had drone mode on the camera 
the flying camera only affected phones, not desktop, or vr
to the best of our knowledge, it is a bug that the button was removed from mobile versions... if there is any other reason then we haven't really heard about it 🤷
the bug report is marked as available in future release, so i assume it will be released in the next big update 🤞
https://feedback.vrchat.com/mobile-beta/p/flying-button-missing-from-camera
My guess is the controls werent properly set up
it was working fine on Android before it was removed... but yeah, maybe it needed some work for the iOS version and was removed both places... or maybe it was just plain removed by mistake... no idea 🤷
just have to wait for it to be fixed, complaining or theorycrafting doesn't exactly make it go faster 😅
it's reassuring then ^w^
Just a matter of time
Interesting question: I'm able to install the beta as an iOS app on my M2 MacBook Air now (finally).
It opens and the core UI works signed out, but signing in causes a crash. Is this something that was experienced in closed testing? I'm interested in helping to work out any issues with this.
Holding off filing a feedback until I know if this is expected.
I've seen someone mention somewhere on this server fairly recently that they've been able to get it working on mac but I'm pretty sure it's with hacky steps and not just a straight forward "run it and it works every time" kinda deal
You could probably search the server for "mac" and find it somewhere within the last month or so, but that might be a lotta digging still hehe
honestly whoever that dude is could probably make a yt video and hella folks would use it but idk maybe it's a process they expect to fail at some point
There’s previous talks in this channel about the subject. They accidentally turned it on <#ios-discussion message>
yea nobody is supposed to play on mac so the answer is no
there's no expected behavior for mac, it's not officially supported
I think that might've been the Windows version ran through WINE with the Apple Game Porting Toolkit, which can do local build & test, but not online (EAC can't run through Rosetta nor on ARM)..
Last time someone got it running they only got to the social aspect of the app, not the game itself
It was basically a really bad VRCX
Well, iOS apps on (ARM) Macs are supposed to run just like they would on iOS. It even spoofs the hardware to be an iPad Pro.
It's just... some older methods of getting the OS and hardware identifiers break this, returning the true hardware & OS (Mac, and macOS), rather than what macOS simulates.
...which Unity does. And uses to determine codepaths and available features. Breaking Unity iOS apps on Mac. 🙃
Ah ok then they're where I'm at.
Pretty sure the reasoning is just the Unity version
Nah, I'm pretty sure all versions of Unity suffer from this.
Except maybe the newest one, idk.
@pure rune yeah i found out that you can install the app, and i managed to make the 'hub' work but indeed, it's not running the game as it's not supposed to run it. even with the newest update, still have it xD as @warm chasm said it's a bad VRCX app thingy lol
It's still nice to have and play with.
-# Also means I can see about poling it with a swizzle stick to try and circumnavigate that bug :P
When r the avatars gonna get fixed?
maybe when it is properly bug reported? and then when VRChat devs have time to prioritize it into their schedule 🤷
speaking as a developer myself, it is very disruptive to put away the current big project you are working on, to quickly focus on minor issues every few hours when a customer calls in with yet another minor issue 😓
this is why issues that are worked on are usually planned ahead of time, so there are fewer disruptions... unless something critical happens, such as crash issues or destructive bugs 😟
currently best bug report is: https://feedback.vrchat.com/mobile-beta/p/unable-to-use-any-very-poor-avatars
I ironically waited that long and still nothing.
I’m curious if the iOS app allows for use of 3rd party controllers connected to the device? Like Backbone controllers
Most likely does
Can confirm, it works with anything that's under the MFi standard
Tested under Joycons, DualSense and even my fuckin 8bitdo Micro (don't ask)
Since VRC's built on Unity, most unity games have native controller support to easily integrate in
I will say that you'll likely have a better experience with a controller on VRCiOS, especially if you're already familiar with playing on desktop with a gamepad
You get a couple extra functions like being able to control the camera with fly mode (something that's disabled on touch control mode)
That's also not to mention that you're not cooking your hands by holding your device
I mean, the only way to support controllers, officially, on iOS is through the Game Controller API. iOS does not support generic HID controllers; only MFi devices + XBOX/Switch/PS bluetooth controllers (and those that register/communicate as one).
Last I tried it also worked with keyboard and mouse; I briefly tested it with Universal Control from my Mac (a feature that connects a Mac mouse & keyboard to iPad, or vice versa).
I'm assuming I'm probably confusing that with Unity's native support for it?
Speaking of, have they figured out how to use the KB/M API thing for iOS to lock the cursor yet, or is that still on the WIP?
I think Unity just makes it easy. Their input system is designed to use whatever the host OS' APIs support.
So on iOS that's the Game Controller framework, + keyboards.
And since the Game Controller framework gets updated across OS versions, this means that any new controllers that get added to support essentially get support backported to existing games.
I think this is probably why cursor support is weird on iOS.
That's a different API. So it'd be up to Unity to add support for it, and backport it to the version VRChat supports.
thinking about it i’m yet to find more m&kb supported games on iOS other than terraria 💀
Mojang had broken keyboard support for iOS for years (would support bluetooth keyboards but not wired, smart keyboards; almost as if they were just communicating directly with the keyboard rather than using keyboard APIs). IDEK if they fixed that.
New version. Nothing major 🙂
Funny that recent conversation is about controller support - we just did a patch release (2025.2.1p3), which includes a fix for the bug where connecting a PS5 controller would basically freeze the app
I test with a Backbone specifically! Should be all good
wait wtf since when
was it happening on certain devices?
Curious, did TestFlight show you the app on Mac? We don't have it turned on at all so I'm not sure how this was possible
Basically from the beginning. Any hardware that causes a change to the audio setup was causing the freeze - so plugging in a PS5 controller (which has a microphone and speaker), doing screen mirroring over AirPlay, recording with QuickTime
Weirdly specific setup but I can see why that causes issues, cause I know for a fact that iOS for some reason immediately switches to the DualSense's audio when using a wired connection, hell I don't even know if you can even USE the microphone on iOS lmao
It did but I'm not home to confirm the update of today is on mac, will type here when i have my mac with me
It does for me yeah.
It's still nice to have even if you can't get into worlds with it currently.
I wanted to poke it a little, see if there would be a way of getting it to run but, uh, IL2CPP makes that annoying.
-# Throwing the Unity framework into a disassembler, it is quite literally calling a function by name using a string. Somehow. Same with poking the Unity framework in a unity project built for iOS.
yes, it's shown in testflight on mac and you can install it. but after login the app crashes.
Disable "Preload VRChat in background on app launch"
Macs technically meet the minimum requirements to run VRChat for iOS, but a bug with Unity (or .NET; unsure) causes it to detect itself as a Mac.
Yes, this is a bug. iOS apps on M-series Macs are supposed to detect iOS and an iPad Pro, not macOS and a Mac. This basically causes errors where Unity code targeting iOS doesn't run.
In VRChat's case, it crashes. Disabling preload lets you use it as a web client for viewing online friends and managing lists and such, for now.
Disabling preload lets you use it as a web client for viewing online friends and managing lists and such, for now.
But for this i can use also use the normal website, i think.
In my case i use the iOS/iPad devices for testing networking with 2 testplayers in my world. It's easer and faster for me than trying to test with 2 VR devices.
Yeah, but the normal website doesn't work with iCloud Private Relay, so it has use for some. The app will also be more reliable with notifications.
Why isn’t there a mini menu on ios?
They have a small menu but not the mini hand menu…
I personally like having the app even if I can't get into worlds, for certain use cases that fit it.
Hold down the menu button in the touch screen controls
Where that at
so i been testing it and came to this conclusion: 1: the app still is downloaded on my mac but testflight say "incompatible with this mac" label now and 2: when i open the app i see 1 second of the hub and it then crashes.
Can I still be in the beta?
How did you download it on iOS
On iPhone?
I’m too stupid to figure it out
If u got selected it would tell you how in email.
Is it too late to get accepted😭😭😭
Bruh how DARE double-tapping worlds not open the search
Gonna have to search up the canny cuz that has to be reported already
oh it works
sort of (don’t mind my insane tapping speed)
@tidal salmon small update on the mac app thingy: i deciced to do a test and deleted the app from testflight on my mac, and now i can't install it anymore on the mac so i guess you fixed the bug i enjoyed xD seems it's also not avalible anymore on vision pro. back to just ios for me for testing lol ^w^
So when is it coming out I’m just curious around what time?
:))
How soon?
Pinned message bot
Well that's actually the estimated wait time for getting into the beta
Actual release? Good question!~
Fortnite made it to the App Store before public iOS VRChat! Noooooooo
It truly is the beginning of the end of the world.
orrrr maybe because fortnite was optimized enough for mobile years ago (2018) and apple actually let them back on the app store??
Two different games, tomodachi.
joke
your head
The statement was more a juxtaposition between both apps, which have shared the disposition of being seemingly impossible to release for the iOS/iPadOS platform due to issues working within the Apple environment/framework. It's similar to when people say "[this] happened before we got GTA 6."
There are many literal reasons that such and such, or this and that, are the case. But it's hyperbole, see "It truly is the beginning of the end of the world."
iOS release when?
It didn't need to be personal my friend 💀
It still isn't personal. You don't have to read any of your own emotions into it if you don't want to. I simply explained how the joke worked, so you wouldn't be confused for next time. You're awesome, keep working at it no worries!
The developers are struggling to release it, and that's why there's not much in the way of public release news. When they know more, they'll let us know. They've hit several roadblocks as they've never done something like this before at scale, and this is the first time in the VRC environment they're migrating things to this operating system. The fastest way to learn about it is the same way we would, to just watch for announcements from https://discord.com/channels/189511567539306508/1272893387535679548
let’s take this debate to dms and not clutter the channel with our emotions my friend ^^
There's no debate. I already explained it to you twice. I'm done if you are. Thank you, though
I wouldn't say no to a DM from you if you need any further explanation, also. Just saying all the info you need to understand it was written twice already


🫖
🍿
Will mobile players have access to pc avatars?
That's a Unity limitation, and also would be pretty bad for performance if it was possible. iOS can currently use Android and iOS built avatars
Okay
no... restrictions are similar to Quest/Android
(i don't know the exact details on the differences of iOS and Android, but they are mostly the same)
Don’t see it happening in the foreseeable future
The closest we can do is make them look like PCVR avis, I mean there’s that new Standard Toon(?) shader we got but it’s still a WIP
What I’d kill for is audio on avatars
I heard they did some testing (or it was like an SDK bug?) back in mid-2022 where some android/quest avis had sounds, but because of how VRC seems to handle audio, which apparently is super intensive for mobile devices, that might be a while too
wasn't really much testing, just people using modified SDKs to bypass the restriction which the game client allowed weirdly
oh was that what happened back then?
From what I heard, sound files on avis are a lot more resource intensive than just loading up a 220kb OGG file
Yeah, but I swear I'm having some weird mandela effect where I remember a VRChat staff member furality keynote talking about things like 1st party SDK avatar optimization tools way before the dev blog mentioned it and even referring to getting avatar audio working on android
I can't find it anymore, but I'm pretty someone dropped the links in the Poiyomi Shader discord and it had like only 300 views
I can at least back you up on the mandela effect that there was a point avis had audio
It did require some hackish method to my knowledge, but since I was a desktop user at the time, I could never test it out
I think this happened literally a week before EAC? Or maybe it was shortly after
Quest/Android avatars have never supported audio... but there was once bugs/exploits that made it possible to bypass the restriction, and this was used by bad avatar creators to upload Quest/Android avatars with audio... 😐
luckily that was fixed a long time ago it seems, since i haven't see the issue in a long time 🤔
(exact same issue that happened with transparency on Quest/Android avatars just recently)
Let me guess on the crashers, one of those audio crashing files?
It was a super short and small time frame that only a handful of people seem to know about
Even some seasoned avi and world creators sometimes get stumped when I bring it up
let's hope that people forget about transparency on Quest/Android avatars soon too then 🤞
House fire 🗣️ 🔥 🔥 🔥 🔥 🔥
I've actually found it https://youtu.be/tf8iFYTx1bY?t=1074
9 months ago lmfao
Holy shit fucking LEGEND LMAO
"keep an eye out about that", it's been too damn long
I’ll scope this
Just as I suspected, audio files based on what they mentioned here do definitely end up being super memory intensive
“Keep an eye out for that” is a wild quote to be saying after god knows how long 💀
Guessing why it's probably not really surfaced as the Quest still has such limited amount of ram for today's standards
hopefully we see a 12gb Quest
question, is it possible to be rejected or do they never respond back?
You don’t really get rejected unless you don’t accept your invite . You only get an email from an Apple.com domain when you get invited
as the bot says, wait time to be accepted into the closed beta can be upward to 6 months or more 🤷
they have a very limited number of beta seats available, because Apple policy, and therefore can't just accept everyone... 😓
they actually have to eject inactive testers every so often just to make room for new testers 😟
i'd suspect oculus would have to seriously up their cooling game if 12GB is gonna happen
i can see it still being possible regardless considering the vision pro exists, and cooling (and memory management) in mobile devices seems to be getting better in recent years
to have a 12GB quest and make it quest 3 affordable would be a challenge
How about 10GB ram to be both better in ram yet cost cutting?
10 sounds like a weird number to work with, no?
Usually I’ve seen it go from 2 > 3 > 4 > 6 > 8 > 12 > 16
Never heard of a 10GB RAM device, might google to prove myself wrong
alright ty ty
huh so it turns out there are 10GB RAM mobile devices
Knowing the progression of technology and stuff, you’d think 12GB would probably be the ideal step along the way for standalone
Then again there’s a certain price hike of electronics going on, so 10GB RAM might be the next Quest if it disrupts Oculus’ hardware development
How many hours does the email take cause I already signed up for it
around 4380 hours on average...
see: #ios-discussion message
Brutally honest
Where do I check for the email?
in your email inbox? 😕
i don't understand the question...
Cause I haven’t got it yet
have you waited the average 4380 hours?
What the iOS mobile thing about
🍎 📱
When its out
when it is ready...
Isn’t it already ready? I thought they were having troubles getting it onto the App Store
no... it is in closed beta... hence the name of this channel: #ios-discussion
How long will it take because my quest is starting to get old and it crashes sometimes
Probably a month
literally no one knows
I feel like I’m being teased
you are just asking very silly questions that are all explained in the FAQ (though somewhat poorly), which poor @unkempt zinc is trying VERY hard to make you read 😟
Bru that’s not what I ment I was saying that I feel like I’m being teased for iOS
Bru
As the bot says… read faq. 99% of the questions are ther with answers
Getting a UGC game like VRC on the App Store isn't the issue, it's the optimization
They don't wanna push out a game that's very well in its early phases (take it from me) where only people with phones from about the last couple generations can ideally even run the game
Our friend The Bot (tm) spams the same message for a reason ^^
iOS devices shouldn’t need as much optimization as android devices the ram on a iOS device is of the charts
Doesn't matter
My RTX3060 and Ryzen 7 are always crying on PCVR
Even Minecraft to this day isn't perfectly "optimized"
Raw power essentially means nothing when the software isn't optimized... optimally
it is still an entirely different hardware and operating system... and Unity also has plenty of issues with iOS compatibility as far as i understand 🤔
I don't believe you understood the point, tomodachi ^^
@mr.pg0853
That’s why I deleted it
Point is
my ipad M2 turns into a fuckin frying pan the moment I unlock FPS😭 😭 😭 😭 😭
yes... iOS app still sounds like it is a fair way away from release 🤷
Well it’s a good thing mine is on a Magic Keyboard
Apple is notorious for having little to no ram until they started focusing on putting on-device AI models in them
Either way, as impressive as VRC iOS is, it's FAR from any release
osu!lazer (a PC game), for example, took years to optimize
Until they finally integrated Metal
How far?
Dude it’s not that hot💀
My iPad pausing charging, eating 1% every 15 seconds and dimming itself twice begs to differ
This happens more frequently on Android converted worlds which makes sense
The 1% eaten every 15 seconds is a telltale sign that iOS is f a r from optimally optimized
at least with the beta i have dollar store vrcx on my iphone xr
I want and need the beta
Need seems like a stretch
Everyone here wants the taste of the beta but its really nothing special
If you've played the desktop version it's about the same, but you're locked to Android/Quest and iOS contents
They're just prioritizing people who make avis and worlds atm
Ofc they do
guess i should use my free time to make avis 
Are we talking unlocked fps? Cause that makes sense
I mean it isn't hard when you understand Unity's basic layout for VRC's SDK
You just need to be comfortable with what'll seem like a shitstorm if it's your first time
Yeppers
How much FPS is it getting
On average I get about 100-120 on my M2
But usually I'll slice it to 40FPS, but I lock it to 60 when I project to a TV
How’s the thermals when locked
Honestly, not too bad but it definitely still cranks up some heat
Cause unlocked will just push the hardware to whatever the highest it can achieve
Without any active cooling solutions the thing will get hot no matter what
Yeah the game is surprisingly optimized enough to even PUSH past 70FPS
Idk if I’d blame the M2 chip for that though
Apple explaining why an AI chip is more important than a micro sized fan for the next iPad
I think it's more the battery that's hot
Cause while the M2 is super efficient, in terms of mobile batteries it seems to be a different story
vrchat beta instantly crashes as soon as I log in
Macbook Air m3 8GB, MacOS Sequoia 15.3.1
how do I do it
you can't anymore, i suggest deleting it from the mac
Just click reopen a couple times on the crash dialog, and when it asks you if you want to reopen windows because last time you started the program it didn't close properly, tell it to don't reopen. It should open the 2D UI where you can go to profile ➜ settings, then untoggle the preload.
—
If they removed Mac access again though there's not much to do.
Generally speaking, unless Unity fixes a long standing bug/oversight, or VRChat's team goes through the painstaking work of trying to reverse engineer Unity code to patch it, the 3D client won't work on Mac from the iOS build.
Unity, for some reason, still detects that it's a Mac, even inside iOS apps where it's supposed to be detected as an iPad. This causes crashes and unspecified behaviors.
What turbed into the thing randomizing avatars on and off in a couple days turned into have only avatars off
Oh man I applied when this first came out and I work for Apple lol
Even I phones overheat
well yeah, it’s a mobile device, i’d argue they’re probably more prone to heating than ipads
Though I can’t really say if that’s truly the case for all iPhones since I got an XR which gets HOT when I browse reddit on a sunny day
even my psvita turns into a warm slice of toast playing god eater with clock speeds maxxed
The Quest Pro does have 12GB of RAM from knowledge (I don't have the quest pro but just mentioning this headset)
💀
But yeah, it does say it has 12GB, but then again the Quest Pro was dummy expensive and they killed it not over 3 years after release.
The Vision Pro made the Quest Pro look like a bargain for a microsecond though
The market for the Quest Pro were for people who already had a shit load of money, so they'd already have a PC anyway. There wasn't much of a playerbase who exclusively used a QPro on Standalone
Honestly, fair. I seriously don't know who Oculus was even marketing it to. Businesses? Hardcore users?
Businesses mainly which was a disappointing market as society was already out of lockdown anyway
could've been a dope consumer focused headset if they sealed the LED boards incase of moisture (https://docs.vrcft.io/docs/hardware/vr/meta/quest-pro/other-info/quest-pro-dead-ft#issue-analysis)
Do the people with beta access get anything special like a badge or something on their profile??
Currently, no
I thought the beta would be in the App Store, but it's in TestFlight 🤦♂️ I wanted to ask if maybe in the very near future we could disable something that makes it possible to see "very poor avatars"
It would be good... I think.. It would definitely crash, but it's a risk, right lol
You can already see 4 Very Poor avatars at a time, and VRChat can't publish a "beta" on the App Store as apple doesn't allow that
I also wanted to ask if in the future you could add some shader option or something like that (like on the PC) for mobiles, it's just that the cell phones are getting very powerful, I know 😔 they don't reach the feet of the PC, but it's a risk that the user would have to crash, like "activate, but possibly it will crash" 💁
Or... That's not in the plans 🙈
Toon Standard which was just added is pretty powerful
Far from any plans, unfortunately
Shaders are way more intensive on hardware than you'd think
Think of it like taking a lot of pamphlets from a convention, but you forgot your bag, so you only have your hands; eventually you'll have too many pamphlets and samples you're gonna drop some of em
Same goes for shaders, if they allowed custom shaders, have an egg ready to cook on your phone
I heard it was still pretty unoptimized?
It's getting there but still laggy for some users
So far it's looking good, being able to see up to 4 Very Poor avatars and with good graphics... with "pretty powerful" do you say beautiful or optimized? Or both?
Probably talking about how much potential it has in terms of usage
Usually refers to the advanced things you can do with something
4 very poor avatars is an acceptable compromise to be shown for both ios and android mobile. Took 17 months, but the devs listened. 
Is vrchat on iOS
no
Glad I’m not the only one who wanted to say that 😅
sorry, but that is not possible at the moment. Go complain to Apple and tell them that all apps in Test Flight need an increased limit on testers.
Toon Standard performs roughly the same or better than Standard lite with all of its features enabled
A bigger problem would be compatibility.
Not all platforms share the same set of shader features. This is an issue world developers already have to face, where shaders either render incorrectly on Quest (due to OpenGL bugs in Android), or not at all (giving that signature "neon pink" missing material look).
And it's even weirder with Metal, the rendering API on Apple platforms (think like how Windows has DirectX). Even though Metal supports a wide array of features, Unity does not take advantage of everything, and there are some features the version of Metal Unity 2022 uses just cannot do, let alone Metal in general.
It's also greatly dependent on hardware. E.G. M3 & A17 Pro wer the first chips to support Ray Tracing in their hardware. The M4 added "mesh shader" support. What device you have will dictate the available features.
Keeping mobile/standalone shaders limited means that every platform can see the same avatars.
This isn't an issue on PC because, well, every PC user is using the same APIs and similar hardware.
It's like Java Minecraft vs Bedrock Minecraft. The former is the all extensible, forever moddable, unlimited potential Minecraft landlocked to PC & Mac. Bedrock is the lightly moddable, more curated experience, but broadly accessible cross-platform experience for everyone else.
TBF I don't think Apple anticipated TestFlight being used for wide-sweeping public betas. 10,000 people is a lot of people to be testing an app already.
Though, also TBF Apple does now do their own public betas so maybe there's no excuse.
You'd think they would snatch the money grabbing opportunity for expansion slot plans (like $500 for an extra 2500 users or smth)
or like 100$ per extra 10k slots
100 dollars? But think of Tim Apple's money! (/s)
Realistically it would probs be like an annual charge
10k slots are like nothing when it comes to testers so 100$ per 10k slots is reasonable.
Thinking about it now, I can kinda see your point
I have seen some instances where people have this weird workaround of creating separate testing apps but they're the same apps, just labelled under cohorts, but I'm not really sure how that works since I don't dev
Still, it's weird I haven't heard Apple offer testing slot expansions up until now, it's extra money for them and less spam of the "where invite where invite"
Then again, the VRC devs probably would rather have a smaller set of testing feedback that's more useful as information over spam of "WhY tHiS nO WoRk??" on the canny
idk, both cases are good
They do, technically. The Apple Developer Enterprise Program.
However, that's tailored for internal-use apps. Especially after Google & Facebook f***ed up and distributed VPN apps using it that literally decrypted all your data. Apple has been more stringent about it since then, AFAIK.
(Despite being for internal-use, Apple notes that the enterprise program is for apps that do not have its needs met by test-flight, ad-hoc distribution, etc.)
I think Apple mostly wants app tests to be limited for a reason. 10k is large enough that you get a good sample size, without "damaging the brand", now that I think about it.
If anyone could get into a beta, you know there's going to be people phoning Apple, not the app developers, up for every little problem.
It already happens with the iOS public betas. "OMG THIS IS SO BROKEN". Like... yeah. It's a beta. That's the point you should be reporting this not posting this on Twitter for clout.
Google and Zuccbookk did WHAT?
Where can I read on this lmao
https://techcrunch.com/2019/01/30/apple-bans-facebook-vpn/
https://techcrunch.com/2019/01/30/googles-also-peddling-a-data-collector-through-apples-back-door/
In the wake of TechCrunch's investigation yesterday, Apple blocked Facebook's Research VPN app before the social network could voluntarily shut it down.
Both apps had you install a "root certificate", which basically allowed the apps to snoop on encrypted (HTTPS/TLS) data sent from and received by your phone.
Normally, VPNs cannot see inside encrypted traffic, they just carry it.
Letting your device spy on you for only 20 dollars is a WILD fuckin' lowball 
fr
anything to get money i guess
Alr I still haven’t received my beta
Mind u I signed up when I made my account and that was a year ago
not everyone gets it
Dang
gotta wait until you’ll receive their email
do read this tho
Oki
there is chatter in the tech industry that apple may be buying unity
its staring to hit news sites now
there doesn't seem to be anything concrete, this stems from someone's substack opinion piece https://superjoost.substack.com/p/mobile-gamings-41-billion-reboot
except that isn’t just “someone”. that is joost van dreunen and all the news sites are going to report on it.
ok? it still doesn't change that its specifically a Prediction rather than a "oh here's a memo from Apple directly"
also hello potential anti-trust violation
Apple seems to have a gaming mid life crisis. First they bought this small developer studio , then they gonne make a steam store competitor with macOS 26 and now this rumor. While i don't trust these rumors it would make sense with all the stuff happening right now
Apple's been making really weird decisions for the past few years
RE8 on iOS was cool, but it was more of a tech demo if anything (but the baby part was still terrifying as fuck on my M2)
Then we had the entire wait for No Man's Sky, and FINALLY the devs have some lead of it after 3 years of waiting
That macOS Steam competitor? Good luck, Apple, it's doomed to fail lol, nothing can top Gaben
Apple Arcade was also a weird decision overall, honestly, especially after devs are tossing their games into it as a """"Remaster""""
And I'm yet to notice any performance differences with Game Mode
I'm gonna live to see the day Apple unironically ends up featuring VRChat as a story on the App Store
Something along the lines of "Dive into the metaverse right in the palm your hand" or something
what is Gaben anyway?
Gabe Newell, the president/co-founder of Valve which is known for the the pc gaming storefront Steam
I thought that was an application of sorts
Unless Apple opens up the game porting toolkit a lot more to behave like Valve’s Proton, not much movement will be made
It's a start, but they're definitely trying to keeping the walled garden mindset around
Not exactly able to test what does this, but the Furality Somna Dealer’s den on iOS somehow renders over the menu?
Not sure if they have special stuff because it’s an event, or if this occurs on normal worlds. I’ll post a bug report to the site when I’m off work, just putting this here for now.
is that while you are still on the train? i tried a few days ago and the app said the world was not compatible and wouldn’t let me in
Yeah it’s while on the train, which iPhone are you on? Not sure if VRC on iOS does this, but it could possibly be blocked due to certain performance issues with older devices.
I’m on an iPhone 15 Pro-Max & the train scene is a struggle to run
latest ipad pro. they probably hadn’t uploaded for ios yet.
its a struggle to get 30fps there with a 9800x3d/7900xtx with 128g of ram and only 1 person in the instance!!!
True, I tested a 3090 & i9-12900k, 32gb DDR5 & it was rough
i am hopeful they will get this all straightened out by thursday lol
I don’t get an auto conversion warning when joining, it also says there’s an iOS build
Hopefully, especially considering the price increases. 🙏
@torn peak
I still think it’s absolutely wild that iOS hasn’t gotten the UI refresh that android did.
Pretty sure it’s also missing the quest for the badge
oh that is definitely new
it might have. from experience it takes apple a lot longer to approve updates even in test flight. google is really fast, it just has to pass a few automated tests. apple, they pretend they have to login (though i have never once in 12 years seen them actually use their login and password)
Sadly there’s been multiple builds release since android got the refresh 🙏
ah i was not in the knows abouts that
I think I have a bug to report my phone screen keeps flipping when I lay my phone sideways.
iPhone works for vrchat now
isn't that intentional? 😕
@sand otter not really it didn't do that before.
then it sounds like they fixed a bug that prevented it before 🤔
or maybe you enabled auto-rotate 🤷
(i assume that iOS has a toggle-able "Auto-Rotate" feature, similar to Android?)
@sand otter correct.
then just disable that if you don't like it 🙂👍
@sand otter I did but it's still doing it though.
you didn't mention that originally, then that is a bug 😮
i suggest you make a bug report about it, here: https://feedback.vrchat.com/ios-mobile-beta
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com - Thanks for your bug report!
Can i download the ios without any progress?
Man, this whole "xxxOS 26" seems like a really stupid decision
True, why not 25 like samsung
Or ya know 19 like a normal company
Pretty sure this convo is not for this channel since this just for test discussion
Alrighty ^w^
A person wanted to know if their avatars were compatible with iOS and working, but I couldn't display it...
I have already managed to display certain iOS avatars, others not.
Would VRC run adequately on the M1 iPad Pro?
I've seen users report it runs pretty nicely on the M1 considering it's the M series, it runs really smoothly on my M2 (which is only about 15% more powerful)
Full 120hz too, even has widescreen externa monitor support
Can i play vrchat on a iphone 11
VRChat requires phones with 6gb of RAM or higher, basically any phone in the signup form (newer devices can of course run it)
It would/should run smoothly on an M1 iPad Pro. It runs smoothly (most of the time on my iPhone 12 Pro, Depending on world and amount of players in the instance {and their avatars if it loads} along with phone temperature too (with an A14 [and 6GB of RAM]))
Welp, there's a chance Unity might fix this now. Which would mean the 3D client would no longer crash on Mac.
Reproduction steps: 1. Clone the “AR Foundation Samples” from [https://github.com/Unity-Technologies/arfoundation-samples/tree/5.1|h...
So u cant run vrchat on ios
On M-series Macs.
On any compatible iPhone or iPad, yes, you can.
Macs with M-series chips can run iOS apps natively, but it lies to the iOS app and says it's running on an iPad Pro.
But a bug with Unity causes it to detect it's on a Mac anyway, despite being on iOS. This causes crashes, bugs, & missing features.
Can u send me the vrchat thingy then so i can run it on my ios
Literally check the pinned message.
Where is it
TL;DR:
- Beta signups are closed
- There's a long waitlist
Apple only lets 10,000 people test TestFlight betas at a time, and VRChat for iOS is not ready for release on the store.
Ok
might've already been said but is there a time frame for ios release?
@coarse whale make it run on 3gb ram devices (8x8 texture quality,100 poligon models)
3? Lolol
How do I join the beta
How about we run VRC on the PSVita while we’re at it
How do I do the signup again?
Why have the little banner at the top saying iOS Beta Testing is available if it’s not anymore
then signup isn't closed? 🤷
but the waiting list is still long
Cant wait for full release, probably not but I wonder if we’ll SOMEHOW get a console version. Probably impossible but I wouldn’t know since im not a developer or anything
Good luck somehow getting that ESRB rated for consoles
It would be funny to play Instagib Tournament as a Velle on a PS5 though
I would like to be a tester for a apple 16
did you not read the pinned message
Yes
damn the apple 16? did not knew apple continued the apple 2 lineup xD
I dont see the ios thing in the vrc home
What is worng with the apple 16
i never said it's wrong but i think you need to remember to use the right name for what i assume is iPhone 16? Apple used to have a product in the early days of Apple in the late 70's called Apple I and Apple II
Oh
Yeah I mean to say was iPhone 16
it's fine ^w^ but you gotta go to the link in the pinned tab and request to be part of the test, the iPhone 16 was not out when this was made so just say iphone 15. then wait ^w^
this took me way longer than i feel like it should've
When is VRchat releasing the IOS update?
Your mom
"when it is ready" is the only thing we can tell you... since literally no one knows yet 🤷
well, Apple Vision is going to have support with PSVR 2 controllers
Time to install iOS/iPadOS 26 and see how everything works
Does the latest iOS build have the newest iteration of Toon Standard?
Definitely not
yo is this on the iphone XR
No
Yeah it works, but it’s not the latest version
I reported and got a lot of bugs with specularity known and fixed, and those fixes seemingly aren’t live on iOS yet
it literally says its on iphone XR why say no?
Because it isn’t, iPhone XR doesn’t have enough ram
What about iphone 11?
not on the list: #ios-discussion message
so it likely doesn't have enough RAM or something 🤷
reading is hard these days don't you think?..
Why read when you can ask in a chat and… read…
task failed successfully xDDD
Tester with an XR here, you can only access VRC as a social page, like the website but objectively worse at its current stage
Think of it as a shitty VRCX 😭
I’d love to see this game become an app to play the game like they did with rec room
I… what? You do play the game with ios beta lmao
I haven’t played the game on iOS
That's because it's a selective closed beta atm
The list of people ahead in line is probably around the 20k-50k mark
gimme beta
Is it on 13? Haven’t seen it
iirc on the 13 Pro Max
Dang
When will Beta reopen for apps?
they usually recycle old inactive testers out and replace them with new testers every two months or so... but the waiting list is long, as the bot says, some users have waited more than 6 months 🤷
Ahh ok
please bring back ios
it never left?
oh well i signed up for it and they never reached back
Yeah I think they filled all their slots so they only have new ones when they remove old ones, which means people get let in verrrry slowly and rarely
^
Wait why did it reply to the wrng thing
here we are
As far as I know b club works on iOS… with significant shader glitches but it works.
what the huh
When is iPhone 16 going to have vrchat it has been taken forever
No one reads the pinned. 🤦
take a shot for every time the bot triggers
any guidelines when making a world iOS-compatible?
Same guidelines as making a world Android & Quest compatible.
It's like Minecraft Bedrock vs Java. You have Java on PC, and Bedrock... everywhere else.
So you have guidelines for PC... and guidelines for everything else (lol).
Remember that players are using a phone to play so if you’re building support for IOS you may need to mess with controls to make sure phone users can do what you want people to do in your world
I'll see what can be done with this once the beta is over. Ty! 🙏
Phone support for both phone platforms apply @rough barn
iOS can also use controllers (Switch, XBOX, PS4/5) and iPadOS can use keyboard & mouse. But you should design for all controls in mind ideally.
Either I am blind or have they fixed the random logouts that occurs? I have changed IPs and such so many times this past week (mobile carrier, my dads place, my own place) and have not gotten that in a long time. Usually I could trigger it my just going from home wifi to mobile carrier
Seems less for me in editor with the SDK too, I used to have to give the 2fa code every time I re-enabled my hotspot and signed in each day but lately it just works without the code
you are safe with the android requirements being compiled to ios. you can get away with a lot more and can experiment, unfortunately we are still constrained by the 100mb compressed size limit so don’t go too far even if it can handle it.
Is this a known bug? Friends being duplicated
did they forget an "order by" again? seen that happen a few different places over the years 😅
your best bet is likely to just make a bug report about it, and then they can merge them if they already have one for it 🤷
you make a bug report here: https://feedback.vrchat.com/ios-mobile-beta
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com - Thanks for your bug report!
Thanks!
Already reported by me months ago
It does
Hey y’all
Any ideas for me to create stuff for iOS
Cuz I’m bored
What so iPhone 16 has vrchat
Every iPhone I think iPhone 12 and up can run VRChat
I have an iPhone 16 Pro Max and an iPhone 15 Pro Max
I don’t see it
Both run VRChat
What do you mean
It’s a closed beta
Are you in the program?
Nope
So many people here can’t read it’s insane 💀
same way you do for Quest/Android, you just need to build it for iOS too, similarly to how you need to build specifically for the Android platform... only difference is that, as far as i know, there are no differences in the limitations when compared to the Android platform 🤔
i basically just had to build/upload the Quest/Android version of my avatar with the iOS build process and it worked 😅
Asking*
I have yet to find an ios user who isn't playing on pc at the time. But never got denied the ios side when I uploaded the android side.
petition to only respond to people that read the neon signs in this channel?
I have access to all three platforms (PC, Quest, iOS), did ya want someone to test something?
Just some avatars to see if they are pink, or do they show up like the Quest side
You should’ve seen me running VRC on the PSVita 😭 😭 😭 😭
(Wifi sucks so the stream also sucked)
I could help with that in a few hours if you want, if they’re public I can do that now
I have two publics that are ios compatible, but you can search my name via prismics
Same name here
Gotcha, I’ll DM you exactly what I see
I have only 6 publics on that search anyways
@sturdy cargo Can’t send a dm, but it loads alright from the get go assuming these are your’s
Thank you so much
Glad very poors are working on ios too with the 4 max limit
Been testing android mobile myself since August 2023
My Velle works like a charm so you can say that again
I literally can't be wearing any other avi since she suits me well 😭 😭 😭
Been thru the wearing avi, can't wear avi but only fallback, wearing imposter, can't wear avi but fallback, go thru website or another platform to wear avi but only fallback, to the testing of very poor avi, and finally can wear avi.
The fallback you used affected the position of every part of your avi on the Quest and PC side
Just noticed while comparing iOS and android that iOS uses the background picture that people set, instead of the circle one as the profile pictures.
For these
When selecting your friends' circles, you get the background when selecting each profile
The circles are the background instead the intended picture.
i am sorry... i can't help it... i like trying to help people... 😓
and to be fair, the community FAQ post is written kinda weirdly, so it doesn't immediately answer most common questions 😖
you might wanna make a bug report about it, rather than just post it here 😅
even better if you can link to the bug report when mentioning it here, so people can up-vote it 🙂
bug reports for iOS should be made here: https://feedback.vrchat.com/ios-mobile-beta
assumed it's probably not a bug and just a design choice
easiest way to find out which, would be to make a bug report? 🤔
not sure... you are right that it might make more sense, since the icons are round
And helping is very kind! 
Yo how do I get the iOS version of vrchat there is no part of the banner
U gotta apply
Ok
How do I apply
Applications were almost a year ago at this point. Apple's TestFlight programs can only hold 10,000 people, VRChat cannot publish it to the App Store in a Beta or pre-release state
Still my friend got it yesterday
i'm sorry for your loss
You get NVIDIA GeForce NOW as your option
Thx
Can I get the open beta I have the 14
it is in closed beta, so no
Oh
i can’t wait if vrchat comes to apple or not
atp we should just direct people to geforce now if waiting to play ios is their primary goal lol
Speaking of! Is there any way to update my device bucket?
Yyyyyyes, generally
Oh you know what- yall don't list the 16 lol... Maybe belay that bucket change
as the @unkempt zinc says, some people have been waiting more than 6 months... so don't hold your breath
I can’t wait for it to be on ios it’ll be cool
heeeeeey question how do you join the IOS beta
step 1: read step 2: profit
I am here again asking to make this read only for non-beta users, read + write for beta users
Yeah yeah I know I’m slow mister underpants gnome
It’s just I’m a bit… dyslexic and needed guidance
You join the link in pinned, select your device (anything newer then list is automatically latest devices on list) then wait until GTA6 is released for your vrchat ios beta invite link
lol!
I love how 90% of the chat here is telling people to read the pin, even with a pin message bot. Lmao
then people would just be asking in all other channels though... and it is not like VRChat even has a link between your Discord account and your VRChat account, so they don't actually know who would need access 😖
i would rather suggest that a better FAQ be added to #ios-info... explaining that the closed beta is limited in number of testers and that the waiting list is literally 6+ months because they have to cycle out inactive testers 🤷
also a clear note saying that there is no planned release date yet... 😓
we should just react with the nvidia logo to anyone desperate to play vrc on ios using geforce now
Remind me of the baby boomers asking me how to switch hdmi channels, no matter how often i explain thwy always ask it again.
There lol
The game does not want me to take photos.
interesting, you might want to extract your logfile of that session and then make a bug report 🤔
bug reports are made here: https://feedback.vrchat.com/ios-mobile-beta
- No off-topic posts- Don't report more than 1 issue at once- For isolated issues or customer support visit help.vrchat.com - Thanks for your bug report!

my phone is like iPhone 11 but it’s runs perfect
But it’s runs pretty good
Forgive me if this has been asked before, but will there be a progress report of sorts on the development of the iOS version at some point? It's been a while since anything about it has been shared with the VRC community.
Honestly this would be a pretty cool idea to have by August, would give a lot of people an idea of how been going since the Beta launched for iOS a year ago
I would imagine it was far more atrocious back then
Yeah, I don't mind if development takes a while (what doesn't take time these days?). A release date doesn't even need to be mentioned, but I'd love to hear what sorts of things have been ironed out and what still needs work.
Really the thing that impresses me the most is the optimization so far
I was expecting horrific Quest 2-like performance on iOS even for my M2, but instead I get a smooth 120hz experience
...at the cost of being able to fry an egg on that FPS mode
I think that's just how mobile gaming is on most devices. An old Iphone of mine would shut itself off from overheating after about 5 minutes of playing Genshin Impact. X_X
Does iOS not have the new update I can’t find the inventory system? (Also why is this update delayed for iOS, it used to get updates with other devices around the same time)
the update is only for android, the ios version just updates randomly so a random Tuesday will give you this update.
is there any way to apply at the moment
I’m.. not even using the app 😭 ??
You’ve heard of phantom touch
You’ve heard of Metal Gear Solid V: The Phantom Pain
Now get ready for
P H A N T O M C R A S H I N G

I already received this message even though I hadn't started the game.
ios starts apps in the background that have a background process or have been approved for certain notifications. they are started and then hibernated. then at certain intervals in time they are woken up for 30 seconds to perform any tasks they need to do. apple is very vague on this process as they do not want it exploited by developers.
you can see it in action by looking at all the open apps running right now by swiping up. on my phone i even see the podcast app running even though i have never use the app in my life.
I see
Does this mean the beta has background app refresh or something?
Or is it just when you leave the app without closing it?
it might. it could also mean a notification activated the background worker. or it could have just been left open.
easiest way to find out is to reboot your phone, wait about 10 minutes, and look at all the apps that are open
What?
Vrc ios a thing finally
at least the Android app has notifications, such as when a group makes a post or you receive an invite... even when i ain't using the app... i assume it is just that background process you are seeing here too 🤷
but i guess something is making it crash on the iOS app 😅
When you bring that up, yeah, that seems to make sense now
I get notifs on both my XR (no, VRChat's actual game DOES NOT run on the XR, for future readers) and M2 iPad whenever I get notifications on my acc
So I suppose your thoughts about something within the background of the app might be causing it to crash, probably an iOS service thing
Wouldn't be surprised if it's some OS service issue since maybe VRC sends notifications differently compared to other multiplatform apps like bluesky and stuff
Hi, I never noticed, but did iOS ever get these badge challenges? I don’t remember seeing them
@stray shore was this a long time ago or is this recent
Well, it's recent otherwise I would have sent it much earlier.
In general, when I encounter a problem, I post it here to see if other people have it too.
Do yk how to get it
the game or the bug?
Game
You had to register for the iOS beta on the VRC website (I don't think it's still possible at the moment) then you had to wait for an invitation to access the game via Test Fly. The time to receive an invitation can be very long. On my side, I waited 6 months to receive it.
Ya i got that
Ive been waiting for months
you have no choice but to wait for the moment the only way to have access to the games on ios is to use nvidia ge force now the experience with the touch screen is not better than the mobile version of the games but at least you have access to the pc version of the games (to be avoided with mobile data)
Dont i have to do it on pc
What they're saying is there's a game streaming service by NVIDIA (GeForce NOW) that recently (re-added) support for VRC
The experience is just like playing on desktop but with an Xbox controller, you also have the added benefit of being able to play PC worlds but you only get 1 hour per session (not to be confused with per day, you can play multiple times a day as you wish) as a free user
The actual sign ups might be closed atm just due to the extremely long lineup
I waited about 6-7 months before I could get my hands on access to the beta
It's not all too exciting, to tell you the truth, but there's plenty of bugs to be had and found
The ok
Sure
Hello! Would anyone be up for helping test some content on iOS?
Ya
Specifically, this world. I've been working on shaders for fake bloom/volumetrics using framebufferfetch, I'm curious to see whether the auto-conversion from Android breaks things
https://vrchat.com/home/world/wrld_905dafd4-f76f-43fb-94fa-9d124e99be70
Gotchu covered, what exactly do you wanna see tested exactly?
Ok
Thanks a ton! Just some screenshots should be fine. The world has a few toggles for different visual effects
Do u have to have vrchat ios
They're looking for VRC iOS testers ye
I wanna
Pinned post, tomodachi, bot's kindly talking to ya
Where
@scenic elbow what do ya wanna see toggled here?
ooookay grayscale turnedmy screen fully gray LMAO
Ah dear. That's... definitely broken x3
What have you done
You have made me legally blind, illegally

Uh oh... do your menus work?
Which menus, like quick menu and etc?
Ye those work, but this same issue is actually present in prison escape too
Right, gotcha
Prison Escape's shaders for blackouts have this exact same issue
Alphas seem to be broken on iOS atm
Yeah, I had a feeling the auto-convertion process wouldn't like framebuffer fetch
@stark silo if i make like a new vrchat acc will the sign up thing pop up
Please read the pinned post. New accounts would be considered lower priority and have a lesser chance of being selected. I'm not going to repeat myself again~
A lot of worlds that seem to use whatever shader you're using for this grayscale thing seem to have problems in regards to alpha channels
Like they'll just appear fully opaque
On the bright side, your cloth physics work?
god damn that looks really clean wtf
ain't no way i got smacked with the ps2 port of your world 😭
Thank you! I've been excited to dabble with programmable blending, given how widely supported it is on mobile devices
Looks a little doughy to me but it's honestly impressive that it's not too rigid, even for autoconversion
Big props, happy to test
k so that'll be 5 costco hotdogs for my services


I miiight upload an iOS-friendly version under a different blueprint ID to see if it's specifically the auto-conversion borking things. Feel free to test if you're still keen, but fair enough if you're busy!
Nah, you just ping me down here when you need some more testing down, I'm open to do whatever beta testing people need to make their worlds cross compatible
since i know it's a pain in the ass to make things compatible to begin with and i don't even know how to use unity well
I appreciate the help! 💙
Thankfully iOS's graphics api seems to work similarly to opengl es, so I'm hoping most of the issues are with the auto-conversion process
I would at least imagine if you somehow utilized MetalAPI or any of Apple's native libraries you could get really good optimization
VRC's Beta as it is turns my iPad into a frying pan
@stark silo ah, there we are!
https://vrchat.com/home/launch?worldId=wrld_905dafd4-f76f-43fb-94fa-9d124e99be70
What terrible timing, i just logged on into PCVR 
I'll give you an insight as to how it looks on iOS maybe tomorrow in the morning
no worries! I appreciate the help you've provided regardless ^^
When is beta opening again? I have been playing VRC since 2019, I would appreciate an invitation to iOS test 🥲
I hate it when games have a visual bug that makes the game unplayable, it prevents me from seeing my friends. Usually when this happens, I try my best to contact the creator and have them upload it on iOS.
Testing done, added notes on each image
Looks like everything is working as intended. Thanks again for the help! <3

Uh oh. Some of the effect toggles might not have worked correctly, only checking the conditional for UNITY_ANDROID
Just to confirm, did the tone mapping toggle look something like this?
out of curiosity, what is the difference between framebufferfetch and the GrabPass directive?
are the badges on the iOS version? thought it was only the Android version 🤔
but to answer your question, you just complete the challange 🤷
What challenge?
if you don't see the challenge in the app, then you can't get it currently... 😐
example:
Thank you 🙏
GrabPass works through copying the contents of the screen into another texture, allowing you to do things such as sample that texture with displaced clip coordinates for water effects, blurring and such
Framebuffer fetch is a bit more like a programmable way of doing colour blending. You don't get a texture to sample, rather the fragment shader gives you the rgba values of pixels behind the object being drawn. You can then write to those RGBA values as you see fit.
If you wanted to do a grayscale effect with fbf, you'd do something like this
It's more limited than GrabPass, but extremely cheap compared to waiting for screen-wide texture copies on low-bandwidth mobile hardware
And as a plus, all you need is a single mesh with one -massive- triangle that covers the entire screen :P
Oh that's interesting, I was about to ask if that means tonemapping would be possible, but then I scrolled up and saw you had that on the list of post processing effects
Yep! Tone mapping with LUTs is fairly easy to pull off with fbf, you just need a Tex2DArray to store the third channel ^^
I'm a sucker for ACES on dark worlds and the fact post processing wasn't available for mobile sucked, do you have plans to release these effects at any point?
I plan to release them at some point in future, yes. The issue I'm focusing on now is making sure the fake bloom prepass effect works in any world, without relying on the creator manually setting things up in their world
I'd like it to automatically use the world's reflection probe bounds with a wizard that 'installs' the effect
oh I see, I was wondering how you went about bloom since it typically would require knowing the value of surrounding pixels which wouldn't be possible with frame buffer fetch
Yeah, that's why I'm relying on sampling a reflection probe at a lower mip level to achieve the same downsampling effect. If the room lends itself well to AABB parallax-corrected reflections, it works fairly well to approximate bloom?
Though it's far from perfect. And currently requires considerable setup on the world creator's part
Sounds like a good way of going about it given the limitations, it's a lot better than the current bloom, which is none at all
I suppose it is :p
anmeire on their way to bring rtx to ios
I am very interested in this!
Im trying to sign up for ios thing but dont see the banner
When is vrchat going to be on iOS
No one knows when the public version will be available but I'm sure it will be released unexpectedly.
After GTA VI
is very possible 😂
Aaand there we are. I'll still need to LUT-ify the effect, but the world should now have a mobile/quest-compatible ACES curve
I fear it's getting a little off-topic here, so I'll ease off the updates 
nahhhh they actually brought rtx to ios vrc before gta 6 😭

uh hey guys, I don’t have vrchat on the App Store. Help 😞💔
My game still works on my side
Normal is not available on the Apple Store at the moment.
I had to update it. I didn’t have auto update on
À ok
Yes but my lawyer said no comment
Plz help me I just wanna watch YouTube with my friend
i can't give you what you ask for for legal reasons, but if you join the guy's server they will bring you the pineapples
What guy
owner of the world? server is on the screen
there is literaly a discord invite link in your picture 🤔
try going there and ask for help with how to use their video player on iOS 🤷
Don’t gotta be rude
wasn't trying to be? 😕
sorry?
well we tried 
Wrong chat but they still suffered from severe blindness so it’s still hilarious 😂
It’s like people who can’t read are attracted to this channel somehow 😂 😂
Request to add braille
Tell me how it is clear as day that video player resources are available here
Please
join popcorn palace server -> ask question there -> fix/answer. it's not that hard
The app isnt on my testflight anymore
You were either removed due inactivity or unsubbed from the beta
ah ok
do any video players have audio now? last time I ever tried it, only the video stream worked but audio was borked
on ios? never tried but if you want i can try some out tomorrow? ^w^
Nah I might try it out myself in a bit, the last time I tried I was helping Anon from ProTV test some stuff but colours were highly saturated and the audio was unavailable
Was busy at the time i asked
Hey how can I request playing the beta of vrc, I requested in the pass but they didn’t respond
Oh nvm
Still holding out hope for an iOS inventory… one day my dream will come true.
Does that mean new players will be allowed to join?
¯_(ツ)_/¯
Are you in the beta?
I am yes. In the first wave from almost a year ago
Can your just check my DM for a second please, I want to just try something
How did you request
It never happened, just read the click here thing
Can’t I just pay to get the entry? :<
I would pay thousands of dollars if needed just to get the access
But unfortunately that’s not an option 😔
Probably cuz it’s unfair for the folks who can’t pay anything for it, and if they let people pay for it they may get a bunch of people who don’t feel obligated to report any bugs since they already paid
Nah, I would still report bugs.
I have experience in CBT, I was one of few people who got to test Genshin Impact back in mainland China before it’s release, even testing VALORANT mobile rn
Why can’t I just buy access to it
Isn’t that what money is for
To buy stuff
No. You will have to wait your turn or get invited. Its that simple
Can’t I just pay to be invited or can’t I just pay someone who is invited to get access?
No as invite is tied to personal accounts. You just have to wait
Yk what, fk it I’m buying an android
😆
The android phone can help while waiting for the public version of ios (I use ge force now instead)
and it costs me less than just buying an android phone just for vrc
How long does it take to get the email
Pretty sure they just do it randomly
so theres a chance you get it and then theres a chance you don’t
I sadly havent gotten it yet
some users have waited more than 6 months, as @unkempt zinc is trying to tell you
Wow that's.. just sad
Wait.. you would pay thousands of dollars to be in ios beta, why not spend it on a pc or quest? It doesn't make sense...
choose one:
a top of the line PC and high end VR headset with accessories and other extras
access to a metaverse beta
orrrrrr even get a steam deck for a fraction of allat
Or the apple pro stand 😎
even better
to hold your phone with
Is the iOS beta version of VR Chat accessible on the Apple Vision Pro?
is Apple Vision Pro an iPhone with more than 6 GB RAM?
You can access many iPhone apps on the Vision Pro
definitely plenty that have asked it before, so you can seach this channel 🤷
U expect me to carry my PC and headset + setup everywhere I go? and Quest is fine but I would rather use my phone on a public place rather then a headset
which btw, I travel alot
joke went real far above
🖐️
Any windows device without a charger is lame
deck is... linux and type-c...
a deck is only like 500 bucks with upgradable storage and better capabilities than the ios beta, you said you would pay thousands for ios access 
I mean I am from hongkong, what do you expect lol
oh you have have HELLA options for handheld PCs like the rog ally, no? again, barely any reason to pay thousands get a better experience than iOS' beta
Move to #vrchat-general-1 as this channel is reserved for iOS testing
Ok, first of all, cultural differences.
It may be normal in ur country that people are casually walking with headsets on.
not a think in hk.
secondly, convinence of having it on phone
i was considering pointing it out, but to think one would go through measures like paying thousands to access the beta seemed far-fetched
yeah im moving on from the convo, i didn't say headset, i said handheld
What a rollercoaster, that conversation 😂
Yeah .. typical lol
Speaking of ios testing, it's been ages now but we still don't have the same ui as the android version, like i can't see my age verification for example. Lol
You talking about the pre-game interface?
Yeah the hub
Explains why it's so barebones 
That's the 2nd day this week I'm seeing people go in here and I just find the pinned message, is there a spam bot or smth
I get the same with #udon-showoff, discord needs to remove channel notifications for deleted messages but they don’t 🫠 because they’re stupid ig
Tbh it is a pinned message
I forgot I signed up for this lol
I got a question can it be used on MacBooks or is it completely different
I also never got a beta too
I swear I just want to play it on my MacBook
Unity bug with MacOS, VRC doesn't work on macbooks due to this
6+ month wait, waited around 5 and a half for mine until I finally got in since January, applied the first week the banner appeared in August
Truth be told you aren't missing much, however
I think the beta is strictly for the iPhones and iPads for beta.
If VRchat gets general released as an iOS app, it might work on newer Mac’s with the ARM based M series processors.
It’s not VRchats fault. Apple doesn’t do open beta. Only closed beta through TestFlight app.
Apple has very very strict rules about how app creators can beta test their apps... VRChat literally can't do it any different, and you will have to complain to Apple ||(or just jump ship and get an Android phone instead, or a PC)||
no due to a bug in unity version used. unity will just crash. that wont be an option until they are on a newer unity version (they have to jump 1 year further with unity before catalyst support exists)… i suspect, from actions they are taking, that making that switch requires killing off all worlds and avatars built on 2019 and below.
typically in software development, upgrading an sdk is all or nothing. vrchat is in a off position as all the worlds and avatars are created by users and not them. this creates a large logistical problem to make sdk jumps as the whole community must be involved.
I met a few who lost their 1.0 avatars when they jumped to 2.0
Can’t view my badge on the profile in the companion app, unplayable!! 😤
Vrchat yesterday was my bday could i have vrchat on iphone soon
It's been a while since the beta got updated, is anything new coming?
I suspect apart from the optimizations, we might as well only see some UI updates if anything
I don't expect thing like the V-Bucks to appear until the game is released (maybe a year from now at least considering VRC's optimization hell)
But… vrchat already has an in game currency you can purchase? 🤔 isn’t that basically v bucks?
not available on ios
Oh yeah nothing’s available on iOS 😂
we have uhhhhhh the ipad frying pan feature(?)
VRchat has to be very careful with in game currency on iOS. Apple banned epic and Fortnite from the App Store for 5 years because of v-bucks. Now that epic won the appeal, most of the players that were interested in fortnite back in the day have moved on to greener pastures.
I used to love playing fortnite on the iPad and now that it’s back I’d rather play other games
But if they won the appeal then what’s the problem for VRC? 🤔
the rule still remains intact that you must sell through apple, what changed is you can ALSO sell on your own store, but it must also be available through apple. so this is an additional 30% cut for apple. these things can be tricky, lots of money is involved, and it makes the entire topic a highly litigious one. I am a massive apple supporter and live in their world, but apple deserves no more than a 5% take period. they offer nothing to the sale other than a store and they are a dime a dozen now. they barely even offer any type of promotional system, it's rediculous they take that much and offer nothing.
I just wanna play it fr
as much as i'm a massive power user for their mobile hardware, i honestly gotta agree with the cuts
15% is hella massive for small indie devs too (or was it 20%?)
what gets me more is the potential their ipad lines have, the pro models have a lot of things the hardware can accomplish but they dont wanna cannibalize their mac sales loo
even then i guess I should just still be impressed by the progression in hardware over the years
we got subnautica, resident evil, VRC and other big name ports at least?
Valve already takes a 30% cut from currency purchases and VRC+ as well, VRChat just obliges with the store's conditions unlike epic did. Doubt VRChat's gonna have a issue with doing the same thing just with Apple
Is your world and iOS compatible? @marsh glade
Right that's fair, I forgot Steam already takes a similar cut so the nature of the entire ecosystem wouldn't be too foreign for VRC in that regard
Wouldn't expect VRC+ and Vbucks to be any different in terms of pricing (other than for regions and exchanges)
I have a friend who informs me that when he uploads his world on iOS it corrupts. Does anyone know how to solve this problem?
Already reported. https://feedback.vrchat.com/bug-reports/p/critical-android-quest-worlds-gets-corrupted-if-uploading-ios-version-as-well
OK, so I guess it's not correctable.
Make sure SDK is stable and not beta. I know that previous beta had this issue, then stable came out right when investating this more and it was fixed
Probably got re-introduced
¯_(ツ)_/¯
Ok I will inform my friend about it
Hey so I didn’t see iPhone 16 plus on the listing but I chose 15, would I still be in it for the next send out of beta?
Like is that an issue or am I chilling
that phone didn't exist when the list was made... so just pick the height or more similar option
as for "the next send out of the beta", that might not be for another 6 months... as that is the average wait time 🤷
the maximum number of beta testers is very limited (because of Apple's policies)
I wouldn't be surprised if that number's starting to trickle up to around 8 months atp
Thanks!
how might join the beta
Are hand gestures planned for this version of the game?
I never realized they weren’t a thing until I tried doing one with the R1 controller method 😭
I'd imagine they'd probably implement it within the touch menu where holding the menu button brings up the gesture wheel and stuff
You could always check the canny
I see!
my only ios device is a crusty ass ipad. tbh if i had to run the pc version of it on this ipad, it would probably explode. id love to see how far its going tho, even if i cant participate
tbh think of itas roblox but less optimized, it's not as extravagant as people begging for beta aremmaking it out to be but still cool that we've come far for mobile gamign
i literally didnt sleep, but i still comprehended that through all the misspells... barely...
Hello
Oh hey my face mirror randomly turned on :D
Probably something you’ll wanna shove onto the canny
Perhaps yes, I’m just glad it’s finally on at all lol
When will vrc beta for iOS become a open beta?
The term “Beta” isn’t allowed in Apple’s App Store. It will have to essentially be declared a “stable” release
Ok
I choose iPhone 15 bc I didn’t have 16 on the thing
That's fine ^^
Alr
How do I sign up for it?
It won't pop up on my vrchat website and I hav no idea how to apply
Applications existed almost a year ago by now, Apple Testflights can only allow 10,000 participants. It's very much likely the applications are beyond closed
Ah okay
Lets not throw the 10k number around. Yes, that is the limit set by Apple to be the MAXIMUM limit. But VRC has maybe like between 1-5% from that to testing.
This is pretty funny to me.

The fact that muting group notifications etc does not work for push notifications is really annoying ngl
Already reported as bug 😉
Dang, the current build expires in 22 days
oh? there is expire date!?
Expiration date is renewed with each update I noticed
Yep
Yes, usually beta builds on iOS expire after a certian amount of time
ic
90 days
Or was it 60
I think it's 90
it's 90

