#mpdebug

11 messages · Page 1 of 1 (latest)

frosty void
#

I run MPDEBUG and have become pretty familiar with it. It appears that internet connection issues has to do with ping, max ping, packets lost, and resends. computer speed has to do with "Process." I've come across one player who has his Process go up into 25-30 range and it slows the game down significantly. he swears that he has a high-end PC and that it couldn't be that. I recommended that he change his renderer and test with 7x computers in a long match that has lots of units. He claims he has, but he still lags with Process showing higher than all other players. All other players are sub-10 process when he's 25-30. Am I wrong in assuming Process refers to the PC and if I'm not, is there anything else he could try other than changing his renderer?

EDIT: Also, is there a way to have MPDEBUG enabled, but start in matches to where it's not auto-on. What I mean by that is every match that starts, I have to minimize the MPDEBUG. It'd be nice if matches started with MPDEBUG minimized and then I could maximize it whenever needed.

modest orchid
#

if he lags in skirmish, then it's definitely his installation rather than his network.

You could look at the installation itself, rather than the PC. might be a corrupted file during download, or something went wrong on the install.

If renderer changes don't work (having tried all of them), try a reinstall of both CnCNet and RA2YR via Steam/EA App. Uninstall CnCNet, then RA2, then install RA2, then CnCNet.

There's also a point of an illegitimate copy of the game, which is self explanatory

#

i agree with you on the MPDEBUG hidden on launch, it's rather annoying lul

frosty void
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Thank you for the info, I will pass it along. One more thing, on the latest update, MPDEBUG text is larger, which is very helpful, but it now blocks the yellow or red blinking bars at the bottom, that usually indicate a lagger... Not sure if this is the right place to report that, but it'd be nice if they could move those horizontal bars so you could see them instead of them being stuck behind the text.

hollow lily
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Hi both - following-up on this thread to see if you had figured anything out since your original post? Anyone know what would cause someone to have a "high" process (do we know what is considered "high"?)?

cedar axle
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@timber mountain need your insight on this one

storm sandal
cedar axle
timber mountain
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its only assigned in EventClass::Execute

        //
        // This event tells all systems what the other systems' process
        // timing requirements are; it's used to compute a desired frame rate
        // for the game.
        //
        case PROCESS_TIME:
            for (i = 0; i < Session.Players.Count(); i++) {
                if (ID == Session.Players[i]->Player.ID) {
                    Session.Players[i]->Player.ProcessTime = Data.ProcessTime.AverageTicks;
                    break;
                }
            }
            break;