#I am NOT impressed with this "Demo"

62 messages · Page 1 of 1 (latest)

jovial sand
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I loved your first game its probably my favorite game of all time! Some of the main issues with the demo is 1. The map is incredibly empty and same(ish) why would I travel across the map to find another city exactly the same as the city Im currently in? the quests are sparse and I dont think most of them are completeable. 2. The gameplay isn't very innovative and I dont feel I have as many options with it as the first game. 3. There are lots of bugs everywhere with the build, getting stuck in invisible blocks, the podium not registering I was wearing the fancy hat, ect. I believe these will be fixed in time

rotund hemlock
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Cry about it

abstract kayak
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Sorry you weren't a fan, but in all honesty this may be the least constructive and most hyperbolic critique I've seen so far. Which actually says a lot about the community! However I would take a step back and ask yourself: "Why post this?"

Can you narrow it down to a few specific things?

woeful kiln
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He is doing this on his own for the most part

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Even still

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He is taking feedback from the community

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What is wrong with the concept?

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He takes what is good from SoR1 and puts it into SoR2

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Sure the "Roguelite" is gone

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But it has the same charm

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If you think you can do better

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Make your own game

abstract kayak
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It's ok, no need to defend the game. The demo's got plenty of issues, I'm just curious what OP views as the worst offenders.

graceful lynx
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I don't think he's defending the game, I think he's defending you.

This "feedback" was straight up cruel, you do good work and shouldn't be dragged through the mud like this.

jovial sand
# abstract kayak Sorry you weren't a fan, but in all honesty this may be the least constructive a...

Wait Mr. Dabrowski! Im so sorry I loved your first game its probably my favorite game of all time! I wrote this last night when I was realy mad and in hindsight I can see the issues with my arguement. Some of the main issues with the game is 1. The map is incredibly empty and same(ish) why would I travel across the map to find another city exactly the same as the city Im currently in? the quests are sparse and I dont think most of them are completeable. 2. The gameplay isn't very innovative and I dont feel I have as many options with it as the first game. 3. There are lots of bugs everywhere with the build, getting stuck in invisible blocks, the podium not registering I was wearing the fancy hat, ect. I believe these will be fixed in time and I should likely re-write the original message.

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Mr. Dabrowski thanks a lot for the work you have done on this it will hopefully live up (and exceed) the first game. I was expecting the level of quality as a finnished game from a demo which is unrealistic. I'm aware most of my points will be ironed out with time. The main thing I have an issue with is that there is no purpose to travel in this demo yet I withold hope it will be fixed.

jovial sand
jovial sand
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This is an absolute goldmine of potential I think it should take the decision making of SR1 and quadruple it.

rotund hemlock
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Switched sides real quick

jovial sand
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I wrote this when I was mad.

graceful lynx
jovial sand
graceful lynx
rotund hemlock
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Oh so if u kill someone and then apologize because u say u were angry does it still make it right?

jovial sand
rotund hemlock
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Shouldn't have said anything in the first place

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🤷

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Unlike you I have a few moments where the game makes me upset, but I don't go about Insulting the game, the developer and the concept of it

jovial sand
graceful lynx
jovial sand
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with my main concerns

jovial sand
rotund hemlock
jovial sand
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Im aware that you now likely have a negative perception of me but thats how the cookie crumbles sometimes

graceful lynx
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Now that I read your constructive criticism, I actually think you have some good points.

I personally haven't had a chance to play the demo (life is busy), but I was wondering about the open world and how each city would feel different...

Sounds like at this stage of the development they're a little samey. I'm sure there are plans to give them more character.

jovial sand
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I know but it feels as wide as an ocean deep as a puddle except its only as wide as a pond Im sure it will be more interesting later but it will be difficult

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I dont know how you can make procedural generation unique feeling. For more information consider looking at the videogame "We Happy Few"

rotund hemlock
jovial sand
graceful lynx
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Just ignore him. If he doesn't want to talk about the game (you know... the point of this discord) then that's on him.

Anyway, I'm curious about how the game is going to encourage us to travel to other cities (aside from the obvious way, which is make quests that send you to other cities).

Maybe the cities will have modifiers/traits to make them unique. Like one city might be full of blahds and crepes, so might be a little bit dangerous, but might compensate by having lower prices.

jovial sand
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But making quests send you to other cities is lazy. We need a creative way which will be difficult with a procedurally generated open world

woeful kiln
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Make each city have something special in it or smth to promote exploration

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Like City A has a factory and City B is overrun with mobsters

jovial sand
woeful kiln
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Idk

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Value

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Or smth

jovial sand
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I dont know how he can promote exploration...

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but we can let him cook

graceful lynx
# jovial sand But how would we do this with procedural generation?

When city is generated it could select from a list of modifiers that help make it unique. Like a vampire mod that makes vampires generate more often in that town for example.

It could also include structures, like a vampire mansion, to help the town feel unique.

Now you have a potential reason to explore other towns. Each one has something unique about it. Not saying we can't think of other reasons, but it's a start.

woeful kiln
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Mayor is a vampire

jovial sand
graceful lynx
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It's something interesting, or at least the start of it. Next step is to create some unique interactions with vampires. They already have the fact that they bite people, so the town will be different in how it generates chaos (if a vampire bites a blahd, then other blahds might attack it, causing chaos).

But there is other stuff that could be added.

  • They could have a unique drop.
  • Killing them could increases you reputation with a new faction.
  • It could be possible to become a vampire, so searching for a town of vampires would make it easier to become one.
wary thunder
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wdym this game is good

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soo good

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im obsessed

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best game ive probably played

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imo

rough harbor
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I think people forget how little content SoR 1 had when it first released in early access. There was only Slums and I think Industrial? Or was it just Slums? Just needs more time to cook