So this is not a feedback over a specific feature but some general thoughts about the overall experience I had with the demo compared to SOR1.
SOR1 has an incredibly fast pace. There is little to no time outs between action pieces. You always have something to do, a way to get quickly to the relevant place, and emergent gameplay and behaviors just happen all around you.
This roller coaster gameplay loop fits perfectly with the straightforward structure of the game and is dopamin inducing. That imo explains most of the success of the first game.
Why does it fall flat now?
SOR2, as an open world game, is designed around much slower pace : you actually have to find the quest giver, travel through long distances, sometimes in cities with a lot of unused space which doesn't support the game's elements to interact much with each other like they did in confined spaces in SOR1. When you have done a quest, you have to travel back to the quest giver to finish.
In short, you spend much more time getting from point A to point B (and then backward from B to A) without engaging as much with the fun parts of the loop, and with less emergent situations.
This lengthiness coupled with very isolated gauntlets is OK in some open world games like Skyrim, Zelda BOTW or sandbox survival games, but not here. These games works well for different reasons tho:
- Skyrim is about immersion and roleplay (something you don't have much of in SOR2, a more arcade game with NPCs not even having a name and your character being unidimensional).
- BOTW has an engaging map to explore, as you have to plan where you climb, how to bypass this overpowered monster without being seen, what to cook not to freeze to death, etc. In SOR2 you walk (with no sprint) or get in a car that won't do well in tight spaces like forests (and on top of it, you have to find the right entrance to cities with walls).
[the rest in comments]
