#Cyborg

18 messages · Page 1 of 1 (latest)

supple mural
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Essentially like in Cyberpunk 2077, a game mechanic, or specific class, that is able to buy/craft/find augments to tweak their stats or give special abilities. Could be something of a social outcast until they are able to get an upgrade to make them appear more human. You can only equip ONE special ability at a time. Takes damage from both water and poison.

Upgrade ideas (Only one equipable at a time):

Heelies. Ability to have your feet turn into skates to move like the courier. Still like being on ice.

Transformer. Ability to straight up turn into a car. Taking damage effects your normal health.

Super senses. Bullet time, slo-mo with added accuracy. Long cooldown.

Targeting system. For a limited time your gun auto-targets anybody who is hostile to you. No aiming required.

Hologram skin. Give yourself the appearance of another class, gangster, mobster, cop, ect. Illusion breaks when anyone makes contact with you like the assassins' cloak.

Tank armor. Deploys super armor, slows you down but gives you substantial damage resistance.

Arm gun. Like the mech pilot but with less ammo. Much smaller, acts more like a pistol. Maybe it can be charged like megaman.

Scatterbombs. Deploys several small bombs in an area around you. They don't do much damage but they knock people around like crazy.

Signal scrambler. An antenna pops out of your head that send electronics haywire. Noticeable by the cops.

Paranoia signal. An antenna pops out of your head that makes some people go a little crazy, doesn't make aligned people attack each other but will probably cause other NPCs to start fighting. Still noticeable by the cops.

Suicide bomb. Explode your own body when you die. Passive ability. Probably not super useful in singleplayer...

Grand finale. Explode your own body like a big bomb, only able to do it once, will never be able to be done again. Kills you spectacularly. Probably not great to do in singleplayer. Has to be manually initiated while still alive.

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Cyborg

balmy temple
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Cool idea.

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Nice detail as well.

hallow echo
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I feel like having an entire type of item only usable by one class wouldn't work, and having them usable by every class would be too thematically diluting, if that makes sense.

What would make more sense is a cyborg class that can install existing items to get specific bonuses for thme (eg. you can install a syringe to get a lesser version of its buff or some ability related to it permanently or as an activatable with a cooldown.)

balmy temple
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i thought they were gonna be mods in a skill tree

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did i read that wrong

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"You can only equip ONE special ability at a time." - is that not part of the skill tree? but tbf if it was a skill tree thing they could just switch off whenever they wanted. which would be broken.

balmy temple
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idk what the items could be though. other than that syringe idea.

supple mural
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Nothing to do with any skilltrees

hallow echo
# balmy temple idk what the items could be though. other than that syringe idea.

Syringes (and perhaps other consumables that apply status effects) might be enough, but possibly also:

  • Equippables to get their bonus persistently without worrying about durability.
  • Weapons, causing them to (sometimes?) fire when you shoot your main weapon.
  • Converters like fud converters or ammo converters, to... continuously produce their stuff? Hrm.
  • One-use thrown or deployed consumeables to gain a lesser version of their ability with a cooldown.
  • Weapon mods to apply an enhanced version of what they do to every weapon you use.

That would actually cover most items. There would have to be some sort of balancing factor, probably, since these things were balanced to consume resources (eg. the cyborg has energy which is consumed to power their installed stuff, which can be replenished by draining it from machines or the like; or their powers run on an internal oil reserve) and tweaks to how things work as cybernetics for balance - some things would have to be weaker as cybernetics, other things would have to be stronger for there to be any value to installing them - but it's workable, it'd just require going over a bunch of items to balance how they work as installed cybernetics.

balmy temple
balmy temple
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it's an interestingly detailed yet complicated idea. but then again, what cool idea isn't? it'd most likely be a DLC similar to the Ghost character if it was added.

boreal briar
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Man that time slow.... in multiplayer...

tulip kraken