Now, I know what you're thinking,
"How would you balance this?"
Well, here goes it!
So the main gimmick of the character would be, well, being a ghost- just being intangible
But how would you get things done? If you're intangible you can't really interact with things like chests, buttons, etc. so...what gives?
(Tldr - see 2nd comment)
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SPECIAL ABILITY TIME.
Special Ability - Place Tombstone (16 points)
By placing down your tombstone, you essentially become a semi-physical being (still affected by ghost gibbers definitely, and only being allowed to phase through less dense things like glass) allowing you to interact with things once more! But at a cost. The tombstone comes with a set radius that you're stuck inside, and leaving it hinders you, making your sluggish speed even worse and deals 5 damage to you for every 3 seconds outside. You don't take any damage from being hit while manifested from your tombstone BUT, you're still affected by knockback and can be knocked out of your tombstone radius, which spells out trouble. If your tombstone is broken, you will take 30 damage, you can't place down your tombstone for 60 seconds, and you gain the "Feelin' Unlucky" status effect for 60 seconds. You can cancel this ability at will.
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Stats - same as the ghost, duh 🙄
E - 1
Sp - 1
St - 3
F - 1
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Traits - None 😋 ghost has no traits
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BIG QUEST - Unreal Estate Agent
Spawns in with an Empty Lantern (kinda like how the Scientist and Shapeshifter spawn in with their respective items) and must house ghosts in housing that meet their requirements (whether it be a Hideout, an Upper-Crusty house, etc.), the Empty Lantern is pretty much just a ghost catcher to make for transporting ghosts to their new (either freshly built or pre-made) homes! For each ghost satisfied, you'll gain their favor in the Vote Against the President. (Since SoR2 is open world, this may take a bit)