Economics in SoR needs a major rework:
- Killing people and stealing money, drugs and ammo from their corpses is the main way of making money, it shouldn't
- Sellomatic is OP and allows you to sell useless items at ridicoulous prices
Instead I propose the following changes:
- Shops should be included in the general progression, being the best way to acquire certain needed items (just like in real life). For example, make it so that enemies drop ammo instead of weapons so that you have to get money to actually buy weapons. I'm not fully convinced to this example being a good thing, but you get the point.
- General shops should stop selling bad items like Bacon Cheeseburger or panties. Untrashing the shop pool would make them much more worth checking. Shops should sell the GOOD stuff at relatively high prices. Buying an item in a shop should be a (depenging on the price long term or short term) goal that you feel good about achieving.
- Main way of acquiring wealth should be either stealing from chests and safes (also in item form which can then be sold) or doing jobs and quests. Players shouldn't get benefits for being a murder hobo (similar to how xp is lowered for killing innocents). Player should get benefits for playing the game and progressing (quests, jobs, stealing (which is a self-assigned retrieve item quest)).
Sellomatic and money drops from people should be extremely nerfed. This means at least these things:
- lowering prices of rare but not very useful items, like most non-lethal weapons and weak/unrecognised drugs
- disallowing selling weapons and ammo or making it so that they don't drop from opponents
- most people shouldn't drop money upon death. Maybe make it so that only Upper Crusters do and a small amount. Everyone uses credit cards nowadays anyway