As a response to the inaccurate DPS values listed on each guns stats, I attempted to make my own dps calculator for ZAR guns. At a certain point I had a discussion about the way I calculated the uptime for every gun, which was said to be false. I already noticed that the game does things very differently from SAS4 when I looked into the burst weapons, my uptime calculations were based on that. As a side note, burst weapon dps calculations in ZAR are SO MUCH better than SAS4.
When looking into the uptime of guns in more detail, I noticed that every gun I tested took longer to empty their clip than you would expect based on the listed rps. I did this by recording shooting a gun at 60 fps, with the game also running at 60 fps. Then ran a ffmpeg command to add a frame counter. Even when taking into account a couple of frames as a margin of error, I saw differences in rps between 5 and 25%.
HVM 019: Listed rps: 4; Observed rps: ~3.1
Voltaic Bolter: Listed rps: 6; Observed rps: ~4.5
Galvanizer: Listed rps: 16; Observed rps: ~12
Ria T25: Listed rps: 4.5; Observed rps: ~4
This needs to be fixed as players can't make a good decision on what guns are good or not based on the listed stats, a gun in the menu can look better than another, but perform worse in-game.
As a positive end note, reload time is fine, no problems there. Those values fell within a 1 frame margin of error.
-# Mentioned guns tested on both 0.9.2 and 0.9.3