#Rarity System visual QOL feedback

1 messages · Page 1 of 1 (latest)

lime scarab
#

I've read through the dev diaries and have a general idea of what the Rarity system is and what NK wants it to be on release, However, a point of critique is that the RED and BLACK versions of items/equipment, introduced in SAS 4, is phased out in the favour of this Rarity system in ZAR.

Alot of people including myself are undoubtedly displeased with RED and BLACK weapons/gear going away, but i have a suggestion which doesnt encroach on the fundaments of the current Rarity system and brings back the opportunity to include the now-symbolically established RED and BLACK versions of equipment into ZAR.

How does the system work currently? How could RED and BLACK be re-implmented?

So, the current Rarity system is split into different levels/tiers that a given weapon/armor/mod could have, currently in the demo we only got to see Common and Uncommon rarity, but i will make an educated guess that more tiers will be introduced on release. so for example's sake, lets say ZAR will have 5 tiers of rarity.

Common, Uncommon, Rare, Epic, Legendary

My Suggestion is as follows

Rename the levels appropriately so that instead of having generic names they have something more in-line with SAS, most importantly, atleast two of these tiers i would wish to be renamed to RED and BLACK, the rest of the tiers would also have to be renamed appropriately, i cant really come up with anything proper so to examplify:

Rename Common to GRAY/Standard
Rename Uncommon to GREEN (or something else, this is the only one im unsure about, as it would be inbetween standard and red)
Rename Rare to RED
Rename Epic to BLACK
Rename Legendary to GOLD

These are meant to be a faithful way to re-apply the previously established RED and BLACK tier system, into the current one, by renaming the tiers into something more lore-appropriate while also bringing back the established tiers. ofcourse, this may be less understandable to new players than the generic rarity names we have now, but im sure there will be plenty of opportunities to explain the rarity of equipment in depth in-game.THIS CHANGE IS PURELY COSMETIC QOL IN PRINCIPLE! this has nothing to do with their performance other than ofcourse higher tiers are better than the previous ones.
Legendary being GOLD is a deliberate reference to premium weapons

However, it is undeniable that it would also be great if the changes in rarity reflected not just exclusively in the statistics, but also visuals of a given item

So, with that, i would also like to make a sibling suggestion, for a given equipment's texture (or possibly model with higher tiers) to be changed depending on its rarity, just like RED and BLACK weapons used to have special accents ! in SAS:4 alot of people surely are going to miss the change in texture, so bringing it back is surely something we can all agree on!.

ADDENDUM, STRONGBOXES

The current strongbox rarities have also been replaced with more generic names, everyone really enjoyed them all having unique names in SAS 4, (steel, titanium, molybdenium, iridum, so on) i saw others users complain that this was a negative change and that the unique names were preferred, so im also advocating for it to be changed back to be more like the old ones!

i do not expect any of this to be implemented exactly as-is, everything is up to developer interpretation

my only real intent with this suggestion is to hopefully make the rarity system less bland and less generic, while also taking up the opportunity to bring back some cool established things like the RED and BLACK versions, which i feel could be incorporated into it

mighty remnant
#

most of the red guns in mobile were just overlays

lime scarab
fallow badge
#

But then every weapon will be the same color

lime scarab
fallow badge
#

Endgame will all be just yellow

#

Whether you like it or not

lime scarab
#

thats thinking pretty far forward, but youre not wrong

#

but otherwise everything always all the time will be as it is now

fallow badge
#

Tbf, if we had paint, it would be better

lime scarab
#

🤔

fallow badge
#

Wouldn't be too hard aswell

#

Just make the items initially white and assign color by modulate

#

Hey at least upgrades are a great step towards making other weapons usefull end game

lime scarab
#

its true

fallow badge
#

I am really uncertain about parts tho

#

In theory they are good but it just occupies a loot box space

lime scarab
#

its true, one of my other complaints is that due to the mods, the strongbox loot is now very congested, though this isnt what this suggestion tackles

#

surely they will figure something out though

fallow badge
#

I am planning to drop a fat text of feedback before next fest ends

lime scarab
#

luckily NK seems pretty willing to listen to feedback, so its most important that we indulge in sharing our thoughts

fallow badge
#

Yeah, I really don't like that people are being very hostile towards them.

mighty remnant
#

some feedback I got from sascon

fallow badge
lime scarab
#

what is the context for this

fallow badge
#

I have great hopes for this game, ninja kiwi has had some great feedback from sas4 for a good few years

#

I wonder when we'll get Zombie assault T D M xf

mighty remnant
# lime scarab geg

I forwarded this post to sas community to see what they would think about your suggestion.

lime scarab
# mighty remnant

the images are exemplary just to show visual difference between rarities

#

but yeah i agree

#

i would like there to be distinctions not just in the texture but also in the model depending on rarity

velvet pendant
# mighty remnant

If they don’t understand that the same gun with a different color and higher numbers is better, I honestly don’t care and they can be upset that all their gear is bad

prime remnant
#

The biggest issue with this is that it multiplies the number of gun sprites by 5. That’s quite a bit more work

velvet pendant
#

To be fair, taking the exact route of the suggestion it's only two gun models, and 4 different overlays, so not that much. And if you're willing to sacrifice the unique gold model, it's one model and 5 overlays

prime remnant
#

True, still a lot more work though

velvet pendant
#

Not trying to deny the effort required, it's just a lot better than 5x the models would be 😅

mighty remnant
#

son

lime scarab
#

also, texture

#

copy paste texture, change it up a bit with different colours and stuff and make it so that texture is applied to the same model based on different rarity

#

youre overestimating this

#

sure, that adds 4 more textures based on the 5 rarity tiers

#

based off of the first standard one

#

but its really not the issue you think it is

#

i dont think issues of performance or game file size apply here significantly

#

im sure everyone would want some sort of visual change in a gun depending on rarity, its what we are used to

#

i dont think its alot more work, in that examplary issue i made i could pump out as many color variations as i want in whatever crappy art program i did that in, its what i did with the GREEN variant, just changed the hue

#

same principle here

#

they just change a texture

#

and

#

if youre really concerned about it

#

then i can assure you

#

most of the textures for the guns we have ingame now, i am willing to bet are around what, 1-3 megabyte in size?

#

the icons are surely atleast more than a half smaller

#

ofcourse armor textures are probably going to be bigger but
its really a non-issue man

earnest marsh
#

nk's claim on red and black removal is a bad claim

#

it didnt really go away

#

red and black system IS the tier system

#

super simplified tier system, making the powerscale in between a high jump

glacial plume
#

I wonder if they will let us tier up guns we own so we can just upgrade them to the highest tier instead of having to find them again or craft them

earnest marsh
#

never selling that one gun untilo your at your highest

#

dang

fallen quartz
#

Pve game so visual clarity doesn’t even matter that much

#

If they added a 100$ skin that turns your character into a walking rainbow I’m sure someone would buy it

fallow badge
#

They would, but I'm not sure if the community would enjoy it very much

#

I am unsure actually

#

If we get something like strike force heroes where every class has skins avalible around 80 patterns and some class specific ones it'd be awesome

lime scarab
earnest marsh
#

just make the base game neutral, and let the cosmetics personalise it. not the other way around (evident in the first playtest up until they changed the zar merc designs)

lime scarab
#

what the hell are you guys on about

#

wtf is this

#

what does any of this mean

lime scarab
#

thats missing the point completely, genuienly wth are you talking about

lime scarab
mighty remnant
lime scarab
#

ok