For context, SAS was a big part of my childhood. I'm a huge fan of topdown games, horde shooters, and video games in general. I'm not a developer (Yet ™), but I have done QA for numerous indie projects and have spent hundreds of hours doing volunteer bug hunting and playtesting for small devs. I love SAS and want only the best for it.
nothing I've seen in the demo makes me think this game is anywhere near ready for release. I plan on making a much more in depth video on feedback w: examples, but this is highlighting my main points.
THERE ARE GOOD IDEAS HERE, but this game is not in a good spot technically, gameplay loop, or polish wise for release. The last metric I heard was Q2 2026, and if it releases even as late as July it's going to flop. It NEEDS at least a 1 and a half years development time in the oven. I am saying this with utmost love, this series has been a big influence on my tastes in media.
1: The 3D art style, when it's being used right, can look pretty good, and I've never had any issues with visibility or being able to tell what's happening. There are a few spots on Icefields and Abandoned Colony that stand out. I like the spot with the skeleton half-buried near the toppled truck. The skeleton's textures are shaded and crushed in just the right way to look stylish. The trackmarks gave the ground some nice texturing etc. In general some touchups on the lighting, textures, and shading would go a long way, most of the levels feel way too shiny and clean, like Mining Facility and Icefields. Some maps also feel like props are placed randomly. It doesn't feel like a "place" but a random series of tubes. I can't gather anything about what these places might have been like when they were operational because there doesn't seem to be much thought in the environments beyond their layout. They also feel quite samey, because while they have different visual flavors they are all long hallways with a main circular path around the outside.
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