#so you're saying its Forward is always
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assuming Z+ is up
i want it to pitch and roll towards an actor.
if you look at the 2d diagram i sent, i want to find the direction actor B is (red axis), then tilt actor A towards actor B by the relative y axis (green axis), and convert that angle change into a rotator that can be applied to actor A's world rotation
Pitch will change the direction forward is pointing
you want the things local forward to never change, right?