#so you're saying its Forward is always

1 messages · Page 1 of 1 (latest)

lucid stone
#

assuming Z+ is up
i want it to pitch and roll towards an actor.
if you look at the 2d diagram i sent, i want to find the direction actor B is (red axis), then tilt actor A towards actor B by the relative y axis (green axis), and convert that angle change into a rotator that can be applied to actor A's world rotation

lost helm
#

you want the things local forward to never change, right?