#Roaming in State Tree with EQS

1 messages · Page 1 of 1 (latest)

terse galleon
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Mmmh, the setup seems correct to me.
So I suppose you've debugged the EQS and that doesn't return any ouput?

leaden willow
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I have a Env Query Context BP Base and the print puts out location 0 0 0 Always

terse galleon
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If you set a breakpoint here, where does the branching goes?

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And also, if it goes to true, it's the origin location something that you're setting?

leaden willow
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when True OriginLocation is the AI Controller location. And the AI Controller Location is set at beginnig of the game

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nomrally it stays at its location just the pawn moves

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I was wrong

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I know the issue

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okay now its printing the right location

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but I don't know what I did different

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sorry for wasting your time

terse galleon
terse galleon
leaden willow
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I checked the controller Stayed at the location where the pawn was and somehow in the beginnnig it didn't work. When I added some nodes, deleted them and reconnected everything, the location was always the same and the location was Right