#Roaming in State Tree with EQS
1 messages · Page 1 of 1 (latest)
Mmmh, the setup seems correct to me.
So I suppose you've debugged the EQS and that doesn't return any ouput?
If you set a breakpoint here, where does the branching goes?
And also, if it goes to true, it's the origin location something that you're setting?
when True OriginLocation is the AI Controller location. And the AI Controller Location is set at beginnig of the game
nomrally it stays at its location just the pawn moves
I was wrong
I know the issue
okay now its printing the right location
but I don't know what I did different
sorry for wasting your time
Yeah, so if you get the controller location it will always be (0,0,0) I think
No worries, I’m happy to help if I can!
I checked the controller Stayed at the location where the pawn was and somehow in the beginnnig it didn't work. When I added some nodes, deleted them and reconnected everything, the location was always the same and the location was Right