#Hello Plugin devs, back when my team was
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Generally C++ doesn't do this sort of auto updating. Pinning would happen because you'd have a copy (either a fork in git, a downloaded copy in perforce or a copy from FAB in source control). Updating is a manual process where whenever you want to upgrade you do that explicitly and update that specific plugin.
I don't know how git users manage things, perforce is generally a better fit for Unreal and what is used at larger scales.
Thanks for the reply. That's a bummer 🙁