#MissingLevelPackage Error
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Setting CVarSkipMissingLevelDisconnect to true does "fix" the issue, as in the client is no longer disconnected. But allowing the client to load levels that the server does not yet have feels scary.
Hey @steel plume running into the same issue, so thanks for the workaround. Did you get a chance to investigate this any further?
I tried reproducing it in a clean project but was unable to, making it a hard case to bring up with Epic. I think I'll give it another try though now that I know you also have the issue.
Some questions for you!
- Do you only have one runtime grid or multiple?
- Are you using level instances (with Embed mode) in your WP level?
- Are you using only Instanced HLODs or Merged too?
- Do you have any engine modifications or are you running a binary engine (downloaded from the Epic launcher)?
@vocal marlin Ping for visibility, sorry!
Also, apologies, the cvar is defined as net.SkipMissingLevelDisconnect, so set that to 1 in your config.
- One grid
- No, just an almost empty wp level
- Both
- No
No worries, the autocomplete picked it up 😄