#Raymarched Dissolving Material
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Freeze frame
could you share the nodes on blueprint website and the hlsl here
I no longer have this in its original form.
Everything should be in the screenshot. Feel free to post them if you assemble them on your end
Wow, this is EXCELLENT stuff
It always bothered me how de/materialization effects were limited to just the shell of a mesh rather than what's inside it
I was looking at the custom code and couldn't tell just by reading it - is this code limited to a sphere? My intuition says 'probably', since I'm not immediately noticing an alternative
Either way the implementation is excellent - the code looks elegant, concise, and the results speak for themselves
The ray marching needs to know when the ray has exited the geometry, which requires implementing a distance field for your shape. So in this case, the assumption that it's a sphere is baked into the HLSLraymarching loop
It still works, if less convincingly, for different shapes. Or you could replace the distance field as needed
Thanks!