#Musical game using Metasounds to store event data/info
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
A rough work in progress, I am using Metasounds to store and check if an event has been triggered and then output it based on a musical subdivision of time
@dull solar
thanks, so to understand, you trigger an event called "jump", this is passed to an MS. if "jump"=true then make the musical variation, and pass the "quantized in MS" event to watch and trigger the actual jumping. correct?