#Musical game using Metasounds to store event data/info

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night sonnet
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A rough work in progress, I am using Metasounds to store and check if an event has been triggered and then output it based on a musical subdivision of time

night sonnet
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@dull solar

dull solar
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thanks, so to understand, you trigger an event called "jump", this is passed to an MS. if "jump"=true then make the musical variation, and pass the "quantized in MS" event to watch and trigger the actual jumping. correct?

night sonnet
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yes pretty much exactly that 😄 the same happens for gun shots (both player and AI), Vehicle flyovers etc.

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this video is pretty old at this point so i have a bit more functionality now which i'll try and get a video of at some point once i have ironed out some creases