#guys i really got stuck about

1 messages · Page 1 of 1 (latest)

magic cedar
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Hi
I just dont have much time and based on your screenshots it will not be that easy, i can help some, but it could take some time.

Mobile is not my expertise, and finding the issue and optimising may require to provide multiple data.

First of all if u can its better u upload the trace file u have for the part of the game its not working good. if its too big, create new, smaller ones.

This way i can open the file myself and look at everything, sole screenshots are not great with this tool, there is just too much data and references.

I have a mini guide for proper profiling and checking common performance stats here #profiling message if u want to read it.

But thats not enough, provide some technical data, what device u are testing on, what settings, scalability, engine version etc.

What u expect from the game? Whats the fps? How much it should? What moment are the worst?

Describe where is the exact issue.
If u can provide screenshots of the game so i can see what im dealing with or even better short videos if possible.

ashen mango
# magic cedar Hi I just dont have much time and based on your screenshots it will not be that ...

firstly thanks a lot for your attention sir and honestly its my first mobile game adventure and first time i try to optimaze a mobile didnt work about mobile games before and its a mobile game now its work better with 38 or 40 fps but i think for a endless runner game must be 60 fps at least? am i right? i think performance gonna be lower because of skeletal mesh obstacles some character skeltal mesh has animations i use this character as obstacle on game also this skelatal mesh using sk_mannesuqin skeletal mesh

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i have keep to research about profiling not so good about it but i keep research for better understand but not that easy because my data is looks confused

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gonna send u

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u want me send utrace file right?

ashen mango
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here

magic cedar
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i dont really know, but probably it should be 60 fps for game like that
if u can provide more data
meanwhile i will try to read something from that insight

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ok, that trace file is big but not good, is about 60 fps all the time, the whole time, with some dips here and there, but this way i cant find where is the real issue

u need to have a file where there is a constant below 60 fps capture

ashen mango
ashen mango
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sometimes

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are u sure?

magic cedar
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well sometimes yes, but its a 800mb+ file and there is not much of it

is it like sudden drops?

what time point exactly?

ashen mango
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yes cant be sure but most weird thing i dleted human obstacles from game still gonna have little slow fps drow very sometimes its so weird

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just sometimes game gonna be slower i can feel its fps drop

ashen mango
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it even 38 fps still having fps drops its more weird

magic cedar
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it doesn't need to be longer or bigger file
it can be short, like 1 minute or so, but its best if it only contains data when there is constant low fps or drops for longer time

but its starts recording data constantly in a buffer when using the editor, so, you should create this file after u restart the editor so it does not contain previous or too long data

magic cedar
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i have found those places with below 40 fps, but i need more data, what are u doing, can u provide more? screens, videos, looks like there is too much of things and it drops when u spawn too much and the there is garbage collecting very frequently

ashen mango
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can i share screen with on a channel of unreal souce on call?

magic cedar
# ashen mango what kinda data can i send

any screens, videos if u can, from the places the fps goes down, i suspect many things going on, so the utrace file is not enough, i just dont want to guess, if i can see the game it would make things easier
for now i dont think we need screenshare/call

ashen mango
ashen mango
magic cedar
# ashen mango

sorry i didn't notice
but like i said, the screenshots of insight wont make it in this case

this is a mobile game, the fps is not constantly bad, but u have fps drops/spikes

so i cant just try to guess what it is from screenshots of insight or insight file as i think something is happening in the game at that points, so i would need to see the game, when it happens, what happens, something is build wrong, but wont try to guess it from screenshots or insight trace, its Sisyphean work really...

maybe u need to rebuild some systems for spawning, use pooling, but thats just my guess without knowing what they game really looks and works like in those moment where it happens

if u cant share this publicly then tell me, maybe we can make it work different way

ashen mango
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can u understand with that?

magic cedar
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and cant u record some videos and upload to YT as private?
whats your timezone, im eu +1 utc

ashen mango
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gmt +3:00

ashen mango
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hi man

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are u free fo that?

magic cedar
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no, i cant, not sure if i will be able to, whats why i preferred videos

ashen mango
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u want me make what kind video?

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just showing profiling of gmame?

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and whic stats?

magic cedar
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run the game
enable stat detailed
start insight capture
record 1-5 minutes of the game, so that the places with fps spike/drops are visible in the gameplay
save the capture and video
send capture and video link

ashen mango
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but there no fps spke down on unreal engine viewport its happening on mobile

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device

magic cedar
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well then u need a mobile device capture and video
no one said it would be easy
and this is especially why this cant be done live during a discord screen share and similar

ashen mango