#UE version control
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haha naturally ðŸ«
curious, why is azure DevOps better than github?
and what about scenes? do they also produce conflicts as actors do?
Azure gives you a lot more free space and doesn’t have the annoying per file cap GitHub does (or at least it’s alot higher cap).The latter is good for regular code but isn’t meant for UE assets
A map will unless you're using 1 file per actor. Any binary asset will, so you'll want to communicate. Git LFS and the engine's Git integration do a sorta OK job on locking files, but it's not amazing.