#I'm sorry to bother you but can you tell

1 messages · Page 1 of 1 (latest)

brisk kraken
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https://www.youtube.com/watch?v=eBS3BOI5KnM Do I need to watch this guys other videos to understand this one?

In this video we go through the break-down of the most common approach to create toon looking images in Unreal Engine, we'll see what works and what doesn't.
Then we'll build up to a new Cel Shading approach that doesn't break physically based rules. Following with few sample tricks to improve the image and re-purposing elements as the outlines ...

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deft temple
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@brisk kraken

rancid hinge
brisk kraken
deft temple
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Neat!

brisk kraken
rancid hinge
brisk kraken
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I believe it's to replace the round node to have a better flow of color or something, I just want to make a cel-shader

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and he's using a node that's not in unreal that's from a sample project

rancid hinge
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i would guess smoothstep is doing something similar then, yes

brisk kraken
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alright I'll have to fool around with it until I get the results right

brisk kraken
deft temple
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Is SceneColor (for lighting) the only option available with (for lighting)? If so then yeah.