#Yes the branch’s purpose is to verify
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I mean run the loop to verify everything at the start, then run it again to assign bananas. On the verify loop you can print out your index compare info and follow what might be going wrong. Unless you have hundreds of levels, I dont think it would be a huge performance issue.
I think I follow what you are doing with the indeces, but can't you just get all levels and insert them into the array var using your index as the insert index key? Then its garaunteed to be in the order you want
at the very least, i would print out the array index and the level index together and see if they are matching up. I cant imagine what else would be holding up your event unless its something that we dont see in your images
That is true! I could have use a get all actors, and assigned each one an index that way, probably the way I should have gone.
I actually re-wrote it so instead of using forloops from another actor (it was on the BP_Gameplay originally), I now have each levelLoader directly checking from the BP_save.
Thank you, I appreciate the insight and ideas! 🙂