#You don't really do this though.
1 messages · Page 1 of 1 (latest)
in the case of 4k textures I could still use the info. Currently we are struggling with texture memory blowout with a pool of 6 GBs
but I know what your saying
I would like the max max settings to be 2k for most things, but be a bit selective about it
Right but you should still do this per platform using texture groups.
You can change the entire texture group to 2k. Special textures that need to be larger can be put in the cinematics or other groups, etc. So that when you cook out the game, everything cooked with the game gets set to the correct resolution. It does the same thing as setting it in the texture manually.
Thanks!
question: there are some instances where there is like a 4k leaf texture, is there a simple way I can like, make a multiplier for those? like 0.5 times the max platform res?
IIRC you can also see this in editor in realtime as of 5.0+ if you are editing the project's default profile.
Different groups mostly. You can also make your own texture groups as well.
gotchya
I think my team historically has tried this and didn't like results (i joined later as a tech artist). but seems like this dah way. I'll work towards convincing them
maybe they cranked it down too low
A lot of artists seem to dislike this. 🤷♂️ A lot of artists also don't have to manage 12k texture files for 7-12 platforms.