#You don't really do this though.

1 messages · Page 1 of 1 (latest)

coarse flower
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in the case of 4k textures I could still use the info. Currently we are struggling with texture memory blowout with a pool of 6 GBs

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but I know what your saying

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I would like the max max settings to be 2k for most things, but be a bit selective about it

umbral sail
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Right but you should still do this per platform using texture groups.

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You can change the entire texture group to 2k. Special textures that need to be larger can be put in the cinematics or other groups, etc. So that when you cook out the game, everything cooked with the game gets set to the correct resolution. It does the same thing as setting it in the texture manually.

coarse flower
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Thanks!

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question: there are some instances where there is like a 4k leaf texture, is there a simple way I can like, make a multiplier for those? like 0.5 times the max platform res?

umbral sail
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IIRC you can also see this in editor in realtime as of 5.0+ if you are editing the project's default profile.

umbral sail
coarse flower
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gotchya

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I think my team historically has tried this and didn't like results (i joined later as a tech artist). but seems like this dah way. I'll work towards convincing them

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maybe they cranked it down too low

umbral sail
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A lot of artists seem to dislike this. 🤷‍♂️ A lot of artists also don't have to manage 12k texture files for 7-12 platforms.

coarse flower
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yeahhh. It probably wont take too long as long as I can address whatever they were worried about (such as some floor texture being too blurry )

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thank you for speedrunning me the info!