#Levity - Zero Gravity Esport Ball Game

1 messages · Page 1 of 1 (latest)

craggy fern
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I really like the art style would definitely play this game.

Noticed you were using timelines. Have you tried using the "Move Component To" node instead? (Works for location and rotation). I use a combination of both. It smooths things out, timelines can be tricky.

true vault
true vault
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Got most of the basic stuff replicated with two clients on the left side. Grabbing the ball, switch between hands, loading and cancelling throws.

I had a wall climbing locomotion system, but didn't feel right in zero g, so I have something else planned.

Right now, ball cam is just snapping to where it needs to be, as lerping between the two isn't necessary to get to the first iteration of MVP.

Development is going to take a break for a while as I deep dive into mastering CMC to learn how to properly replicate movement during fast flight/wave dashes. At the same time, Mover is coming soon so I might switch over to that.

Simulataneously, bringing my character which was built off of Third Person Character BP into Lyra has proven to be extremely difficult. So I'm juggling with whether or not to try to implement my game into that system.

I anticipate needing a better Physics engine with some determinism for the ball, but for now, it is somehow replicating correctly.

true vault
true vault
true vault
true vault
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I don’t have an animation for grabbing a player yet and it gave me titanic vibes so I made this

quasi schooner
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I got some game dev questions about your animations in zero gravity. Would you be willing to chat with me?

true vault
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new steam capsule art just dropped

true vault