#No hits for BP ojects

1 messages · Page 1 of 1 (latest)

night cradle
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the problem is that IsHit is always false with my blueprint actors, but if I put other characters on the scene, it detects the hits correctly!
I've tried ECC_WorldDynamic and ECC_WorldDynamic, I've modified my blueprint of the object i'd like to hit with a static mesh, a dynamic one, nothing is hit here 😦
I know it's a noob question... since yesterday I'm hitting a wall here

wary marsh
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Is the debug drawing the correct trace?

warm crown
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Show a screenshot of Collision category in editor for that BP actor

night cradle
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not with the door:

night cradle
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I am running this with a listen server and three players, so that i can see if interaction works (character implements "interact" and it seems to detect it)

warm crown
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check if the door mesh has collision in collision editor

night cradle
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so, I am using the SM_Door from the StarterContent

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I open the SM_Door and I see this, but in the options I see "Generate missing collision" as true

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AND ADDING A BOX WORKS!

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I feel ashamed I didn't think about it myself... 😦

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so... adding a box collider works like a charm, but then what is the purpose of that setting about generating it?

night cradle
warm crown