#No hits for BP ojects
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the problem is that IsHit is always false with my blueprint actors, but if I put other characters on the scene, it detects the hits correctly!
I've tried ECC_WorldDynamic and ECC_WorldDynamic, I've modified my blueprint of the object i'd like to hit with a static mesh, a dynamic one, nothing is hit here 😦
I know it's a noob question... since yesterday I'm hitting a wall here
Is the debug drawing the correct trace?
Show a screenshot of Collision category in editor for that BP actor
yes, with other characters:
not with the door:
here are some images... I have tried to change the collision settings to no avail...
I am running this with a listen server and three players, so that i can see if interaction works (character implements "interact" and it seems to detect it)
check if the door mesh has collision in collision editor
man... I am starting to feel dumb as hell in this... I am sorry, I know this is really simple stuff...
so, I am using the SM_Door from the StarterContent
I open the SM_Door and I see this, but in the options I see "Generate missing collision" as true
AND ADDING A BOX WORKS!
I feel ashamed I didn't think about it myself... 😦
so... adding a box collider works like a charm, but then what is the purpose of that setting about generating it?
I can't thank you enough! I have been struggling with this since yesterday!
nice glad you got it working and np, we all learn