#BlackSword
1 messages · Page 1 of 1 (latest)
Gostaria de mostrar um pouco do protótipo do meu jogo, que inclui alguns sistemas como Quests, Skills, status, inventário, combos, inimigos, drops de itens e alguns outros.
O caminho é longo e há muitas coisas a serem melhoradas, como o sistema de combate, as animações, os modelos e a interface do usuário (UI).
Muitos modelos também serão troc...
O visual tá massa, cara. Parabéns
Obrigado... ^^...
Ainda nao... estou querendo para os NPCs, mas tenho que ver os direitos autorais ahuahuaha
vroid é gratuito amigo, pode usar tranquilo
Personagem foi feito por cima do Mannequin (tomei como medida as escalas dele)
pooo brabo... ai sim... quando for fazer os NPCs devo usar entao
cada vez melhor!
Black Sword Online - UE - Unreal Engine - MMORPG - Protótipo
Secret DG
Heyo, I'm a big SAO fan and seeing this game style come into UE is great! I'm glad to see another game pulling off similar to how Swordburst/Swordburst2 has iN ROBLOX.
Thank you very much... I'll even take a look at these games, they might give me some inspiration
Black Sword MMORPG - Testando o cliente do jogo - Unreal engine - UE -
I really like it a lot; maybe the only downside, in my personal opinion, is the cartoonish style, but you're talented
Love the progress so far love to try it when you have a open demo
The open demo is almost ready, when it is I will put it here for download
😁
holy you are doing a great job on your project
Thank you very much 😊 😊 😊 😊 😊 😊 😊
im impressed. really good art, aesthetic, level design, and ui. the gameplay looks nice.
only two things i could suggest is
- consider having the text in english as that could limit you. i can understand basic portuguese but my english is better.
- i'd recommend "work in progress" instead of "working in progress"
Thank you, as soon as I finish the graphics and the demo programming I will start translating it into English.
Thanks for the tip about the work in progress... I will fix it, if you see anything else or something that can be changed or improved, let me know 😊 😊 😊 😊
all good. thanks for being open to feedback. all the best for you man :) you have talent, just keep at it. be persistent. 💗
Thank you, I have a lot to learn and improve, and feedback helps a lot. 😊
@trim fog for now part of it is in c++, and part of it is in blueprint, but in the end most of it will be in c++ using Gameplay ability System. 🙂
I intend to leave only things of little relevance in BP
i get that