#Interactive house with animations

1 messages · Page 1 of 1 (latest)

low loom
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Hello, this is my house where you can interact with different things. Right now I'm working on different camera animations for each room which you can jump between with a push of a key. They also work when you change something such as turning on the lights.

Instead of using a directional light, I only use an HDRI backdrop and skylight for the lightning.
I have one more room to furnish, think it will be an office of some kind.

low loom
sonic hedge
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This looks really good! What program are you using to model?

low loom
sonic hedge
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For the cabinet doors, how did you get them to line up so nicely after exporting from the modeling program? I'm having trouble figuring out that part right now on my little project. I made all my cabinets in Blender and exporting them moves the pivot points for all the doors. I could manually place them in Unreal but then they wouldn't be aligned with the cabinets as well. Also do you have blueprints on each door?

low loom
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Oh sorry for not making it clear! I haven't used a modeling program at all. Have cut different cubes to be different parts for a cabinet using unreal own modeling mode (shift + 5), and then changing its pivot point to get them aligned and get them to rotate correctly.
I don't have a blueprint for every door, but for different types of cabinets which I can multiply and reform as I want. It is only the drawers that have its own blueprint so I can change how many I want.
The fridge, washing machine and oven have also their own blueprints to "work". They are from Sketchfab but when I imported them, they were divided into many parts.

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I have nearly never used blender... just a little bit in high school but that's all, so I barely know anything about it