#Epic MegaJam 2023 - "Antiquated Future"

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empty jetty
ornate timber
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regal fractal
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Anyone know when the judging happens?

ornate timber
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quasi elk
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Can you use assets and still qualify for army of one?

ornate timber
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grand storm
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Is anyone else having trouble packaging.
Crashes every time i start the process. ๐Ÿ˜ญ

ornate timber
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empty jetty
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It shouldn't. Butler lets you upload builds up to 30 GB.

ornate timber
empty jetty
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I am really bummed I wasn't able to launch the new website before the last day of the jam. I wrote an article with tips for things that a lot of people miss.

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Been a crazy week.

ornate timber
earnest plinth
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hey is it easy to ask for more space to upload a build over 1 gb?

regal fractal
earnest plinth
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or should I upload the build to another platform and link the external file?

empty jetty
empty jetty
earnest plinth
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around 2.5 gb, still not sure about the final size

empty jetty
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What do you mean? What is 2.5 GB if you're not sure about the final size?

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If you package a build, you should end up with a folder that contains your playable game. How large is that folder?

verbal light
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Old Vehicle running over the new world. the Truck was suppose to be old.

earnest plinth
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I made one yesterday, I have not made one recently, but sure it is over 1gb

ornate timber
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One message removed from a suspended account.

empty jetty
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UE5 packages development builds by default, which are much larger.

empty jetty
earnest plinth
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well let's just say that my build gets larger than 1gb, what should I do?

empty jetty
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Upload it with butler instead of the itch.io website.

earnest plinth
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oh yeah, thanks

grand storm
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@ornate timber
I am at the point where either my game works or it packages

empty jetty
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Butler significantly improves iteration time.

  • It allows you to upload builds up to 30 GB instead of 2 GB.
  • It only uploads files that changed from the previous build, so uploads are significantly faster.
  • You can directly push your build folder without compressing it into a ZIP archive first.
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Yes, I know: this would have been very helpful 7 days ago. ๐Ÿซ 

earnest plinth
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yeah, the last time my teammate used it, but I forgot about that

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you should pin that somewhere haha

empty jetty
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Probably my most important tip for everyone: do not forget about the gameplay footage and list of premade assets!

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Every year, a lot of people find out at the last minute when they're submitting.

earnest plinth
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about that, to be in the showcase, do I just need to have a footage when signing up the project to the competition?

empty jetty
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Yes. You will see a field in the submission form for linking to your gameplay footage.

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It just needs to be 30-60 seconds of straight gameplay. Not a trailer or anything fancy.

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Very easy to record with OBS or similar.

earnest plinth
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cool, hope to be in the showcase and the winners list, thank you!

whole dawn
empty jetty
mild jacinth
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i have to scale back by removing health system and reload, i clearly didnt learn anything from the last jam about scope

grand storm
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What can you do if your game is above 1gb . Is there a way to upload it on itch ?

grand storm
manic rampart
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Can anyone help me with this bit of Blueprint? the footstep sounds keep looping even when the player stops moving, would appreciate if anyone can help

grand storm
manic rampart
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we set it to looping because it would only play the sound once without the looping box ticked off in blueprint. In the cue I couldn't find anything ticked off as looping

grand storm
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What about adding the footstep sound using anime notifies . Thats what i use .

empty jetty
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Epic MegaJam Tips

The following items are required when you submit a game, and many people forget or miss them:

  • Gameplay footage - You are required to submit a link to a video of 30-60 seconds of gameplay footage. This does not have to be a trailer or anything fancy โ€” just plain gameplay footage will do.
  • A list of the premade assets you used - This is where you list all of the content that you did not create during the jam, such as Quixel Megascans, assets from the Unreal Marketplace, purchased music and sound effects, etc. Include the asset as well as the author/source.
  • Package your game - You cannot submit your project files. You must compile a playable build. There is official documentation, as well as a handy video guide from Gorka Games.

If your packaged game is larger than 1 GB:

  • Try setting your build configuration to Shipping. This reduces the size of your compiled build.
  • Go to Project Settings > Packaging and enable "Create compressed cooked packages". This further reduces the size of your compiled build.
  • Upload your game with Butler. You can use it on the command line or with a GUI.
  • Butler allows you to upload up to 30 GB, only uploads changed files, and allows you to push your build folder directly without compressing it into a ZIP archive first.
whole dawn
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does anyone know if youtube lets you edit a video after it's posted? I want to spend every last minute working on the game, but also want my submission preview video to be somewhat polished. Thinking about recording some quick gameplay for the submission and editing it later

earnest plinth
ornate timber
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

grand storm
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If there's one thing ive learnt, start packaging a day early. Packaging can mess everything up .๐Ÿฅฒ

whole dawn
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@empty jetty any word on if UEFN submissions need to be -published- before the deadline, or if they need to be -approved- before the deadline?

I've found that the review process takes about an hour after submission, but I don't want to risk ending up not making the deadline because it took longer than that

chrome moss
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Anyone know a tutorial for making a stsrwars pod-racing style controller to fly around a vehicle?

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I have to totally change the 'gameplay', if I can get just a simple flyer i'll be happy haha

empty jetty
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Ah, here it is:

Any island considered for featuring must be a brand new creation published during the MegaJam period.

ornate timber
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One message removed from a suspended account.

ripe night
weary wolf
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Last Question before publishing : can we update the game after the submission ? I wanted to add a tiny stuff but I'm running out of time

regal fractal
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Finally onto packaging

ripe night
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If a UEFN submission, we also recommend the team lead archive the island after the final submission to avoid any accidental updates after the submission deadline

weary wolf
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Understood : currently packaging

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On average : how much time take a project to be packaged ?

heavy pine
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what are your specs? estimated project size?

weary wolf
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i7 11th gen, RTX 2060, 32 Go RAM. Project is 12Go

heavy pine
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12gb? damn

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maybe 40mins?

weary wolf
weary wolf
heavy pine
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isn't there a way to not package those?

weary wolf
heavy pine
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ah right

weary wolf
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And it failed

regal fractal
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So did mine instantly XD

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"Cook failed"

verbal light
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Hey all. I want to try to play Every submitted game that was posted in the Epic Mega Jam.
If y'all Have a Game and it was submitted during the Jam. You can DM me your game and I'll start playing that on the queue.
Link to the Stream: https://youtube.com/live/cEIfku5r_Sk

Gonna Try out some of the latest and Fully Submitted games from the "Epic Mega Jam!"=========================================================================...

โ–ถ Play video
weary wolf
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I keep having this error with the Modern City Asset

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The files dont exist and I can't find the source

whole dawn
earnest plinth
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well youtube does not let you xd

weary wolf
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Unfortunately I won't be able to share the game on time

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GG everyone, better luck next time

empty jetty
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I miss when Allar had time to do it, too. His streams were hilarious.

verbal light
regal fractal
weary wolf
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I finally fixed it

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Trying to get everything Ok

untold plume
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My brain is fried

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Good luck with the final stretch everyone

copper kraken
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Shit my packaging fails complaining about VS 2022, I thought 2019 was still supported in 5.3? Does anyone know how to make it work in that case?

atomic ivy
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@empty jetty - my teammate have tried to submit our game - it is published on itch but hasn't appeared in the submission feed or overview. Have we done something wrong? :(

empty jetty
empty jetty
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What is your game?

atomic ivy
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Project : Malevolent

empty jetty
atomic ivy
plain trellis
# atomic ivy we did that

On the game page check on the right hand side if it shows this.
I can't see mine either but it does show here it's been submitted and when when I click that link then it takes me to the submission.
I can't find it if i search it though.

empty jetty
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Try refreshing the browser tab. Maybe a caching issue.

atomic ivy
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Alright thank you! It has appeared :)

empty jetty
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Good luck! I will probably check it out. I love horror games.

atomic ivy
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oh no x) it's our first unreal project ever

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haha

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hopefully can scare you at least once ;P

empty jetty
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๐Ÿ˜„

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You got it submtted with a few hours to spare, too.

atomic ivy
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Honestly we're surprised too haha :D

empty jetty
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I wonder if anyone will beat our record for latest submission this year.

atomic ivy
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We started late too

empty jetty
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I don't know if anyone will ever beat it.

robust sparrow
empty jetty
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Not that you should try. lol

atomic ivy
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Is it even worth the risk? hahah

empty jetty
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Let me fetch the link from the old game jam channel.

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I couldn't believe it was real at first.

plain trellis
robust sparrow
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I also used butler for upload my project

untold plume
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Quadruple-checking the requirements before submitting...

plain trellis
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I'm downloading my game to make sure its working hahaha

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Gonna sleep a couple hours and then I go to the next jam to finish. That one started on Monday already.

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Normally a week betwen but this time they ended up crossing over.

whole dawn
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also o7 for the poor souls on the other side of that line

empty jetty
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3 hours to go!

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How's everyone holding up?

untold plume
empty jetty
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It's not easy.

regal fractal
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Almost done - I keep making adjustments

empty jetty
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Be careful you don't lose track of time.

untold plume
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Thanks so much, it wasn't!

untold plume
sage jungle
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can i submit my game now and push any polish in an hour or two?

solemn sparrow
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I created a game in unfe, how do I get the ISLAND CODE? Does anyone have a method?

untold plume
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Yes you'll be able to re upload your file before the deadline

whole dawn
# empty jetty How's everyone holding up?

my productivity is zero, lol. I got a version working and published, and I'm terrified that if I end up publishing a new version with minor tweaks, it could end up having huge bugs that I can't roll back before the deadline

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it didn't help that last night I made what was supposed to be a tiny change and completely destroyed half the map. Thankful for revision control, rolled that stuff back

empty jetty
whole dawn
whole dawn
solemn sparrow
tacit kelp
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Theres 2 of us in our team. Do we both need to submit onto the epic page? One of us started the project page and added me to to it. When I go to submit, my recent projects won't show this project.

whole dawn
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click the "launch memory calculation" button, right above the private code button, to change your yellow triangle into a green checkmark

valid compass
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Does the video need to be included at midnight as well or is a bit after fine?

solemn sparrow
whole dawn
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You need to have the editor session running, with all changes pushed, in order to run that

solemn sparrow
whole dawn
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if your publish button still isn't available, you're probably not in the island creator program. You can apply here: https://create.fortnite.com/island-creator/overview But I don't think you'll get approved in a few hours..

I'd personally just submit the project using the private code and hope the reviewers can see it, but I suspect they might not be able to

light umbra
plush umbra
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Uploading with Butler now! Thank you guys for talking about it here, I thought I was out of luck when I couldn't hit 1Gb

quasi elk
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what do i do about preparing shaders when launching my game?

chrome moss
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I am almost done!! where can I upload larger than 1 gig?

ripe night
solemn sparrow
ripe night
whole dawn
ornate timber
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One message removed from a suspended account.

whole dawn
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I don't know if the implication is that archiving disables private codes :x

I'm the only one on my team so I'm planning on just leaving mine unarchived, to avoid any possible unexpected consequences

round thicket
frozen badger
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we packeged the game but in the exe none of the particle effects that i worked on show up

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using fluid 3d gas grid

solemn sparrow
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Here, if I didn't do anything before the jam, is it necessary to fill it out?

whole dawn
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I would recommend putting text in the box and just saying that you didn't do anything before the jam lol

solemn sparrow
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What do I need to enter in this field? I don't understand.

whole dawn
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you can leave it empty if you don't know what it is

regal fractal
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Just when I thought I was done - the main material for my human skin is failing to cook ๐Ÿ˜ฆ Like of all materials... It had to be the main material

frozen badger
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Grid 3d gas master emmiter is is what i used for all my particles and they dont show up in the packeged game

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someone please help

last oasis
stiff gulch
karmic vessel
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Do I missremember or does this usually say "youve entered" when submitted? or is this correct?

chrome moss
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someway, somehow, I have my submission. jsut can't figure out how to upload to itch.io ><

last oasis
chrome moss
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do you have to pay to upload to itch?

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derp, I see it now, methinks

earnest plinth
somber forum
ripe night
elfin cloak
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Texture your game using only a single, 4-channel texture map!

Think outside the box - How cleverly can you build materials for your project? Use a 4-channel TGA texture prepared however you like as the only texture input for all of the materials in your submission.

The winner of this modifier will have shown creativity, cleverness, and technical understanding of UE's material system and have either innovated or pushed the boundaries of what can be achieved with only a single texture input.

    The final texture map used must be submitted for review with the project, or it cannot be judged. 
    Migrate textures/dependencies with an example asset, using UE assets only, from the final project. ```

I'm not entirely sure on the conditions:
- Is the final texture map just the TGA?
- I don't understand the migration condition
quasi elk
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i think game is compiling shaders and its making it run really slow, is there anything i can do about this?

somber forum
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Texture your game using only a single, 4-channel texture map! I'm also wondering if this includes engine textures? Volumetric clouds use many textures, Think some default PostProcess uses some textures, Noise function in materials may use textures

ripe night
elfin cloak
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ahh thank you

regal fractal
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Does anyone know how to install butler

eager lance
karmic vessel
ripe night
eager lance
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Oh, I see. That's great to hear! It was extremely stressful last 10h or so ๐Ÿ˜„

ripe night
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I believe you! I hope you've had fun though!

karmic vessel
ripe night
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Also, thats what they all say ๐Ÿ˜‰

eager lance
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Yeah, it was a great one! My 5th mega jam already, kinda proud what we have managed to cook this time ๐Ÿ™‚

karmic vessel
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Haha yeah, we've grown increasingly worse - even though we've wanted to do less next time every time...

ripe night
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Good luck to you both (and your teams if you have them)!

regal fractal
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I couldnt work out butler but I think I can just link a google drive, is that accepted?

ember apex
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Are we able to submit our entry and still upload the game post submission?

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If its before the time

ripe night
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Yes, if it is before the submission deadline

ripe night
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GoogleDrive does provide details to viewers on when it was last changed so we can accept that. Any cloud storage that doesn't cannot be accepted

whole dawn
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My submission: https://www.youtube.com/watch?v=mKA3vb1FcQw

Not making any more changes, just waiting for my last private code to get reviewed and published

Submission for the 2023 Epic MegaJam. #UnrealJam

Made in 7 days with Unreal Engine for Fortnite (UEFN)

Play now in Fortnite using Island Code: 0202-4999-3072
https://www.fortnite.com/creative/island-codes/0202-4999-3072

How To Play:

Designed to be played with Teams. Play with your friends!

Eliminate Enemies or Wildlife, or use your Pickax...

โ–ถ Play video
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for fun, here's a list of all the content I ended up cutting. The original plan was to scavenge resources from across the map and be able to attach them to your mech as armor / weapons. The mechs that you see in the game were just supposed to be their endoskeletons -- hence the big glowing weak points. I ended up enabling build mode on the map as a way for players to make their own "armor"

ripe night
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It is hard to keep an eye on scope sometimes, we're all guilty of it ๐Ÿ˜„ Good luck! ๐Ÿ™‚

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Have you done anything like this before? ๐Ÿ™‚

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Just less than 30minutes folks!!

whole dawn
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this is my first time using UEFN. I joined the megajam last year and tried for the use-it-or-lose-it modifier, but my game didnt end up being visually impressive. I was hoping that by leveraging fortnite assets this year, I could focus on the gameplay and still have something that looked nice, as a solo dev

ripe night
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Thats awesome, how did you find UEFN as a first time user? ๐Ÿ™‚

strong grail
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So what happens if ue is being idiotic when it comes to packaging and u can't make the deadline?

mild jacinth
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sooo my game crashes in packaged only, dang it, i might just upload a video of some gameplay, just cause

whole dawn
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it has its ups and downs -- I think it has a lot of promise if it keeps getting support for more features. Right now it's a bit frustrating to use and there were some things I wanted to do that I couldn't, but there was also a lot that I was able to do. I can also say, my submission last year got like 4 downloads, and this one already has a few hundred plays, so it's more rewarding to know that at least people can see what I made

ripe night
empty jetty
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It's remarkable to watch the number of entries significantly increase during the final hour. The stress is palpable.

chrome moss
empty jetty
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What was the most difficult part of the process for you?

regal fractal
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I dont know if my game is submitted

chrome moss
empty jetty
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I've had similar experience in the past, having to ditch whole mechanics that I was really attached to. It's hard.

regal fractal
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I made the game profile but when I click submit project it just says no projcts to submit

empty jetty
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I didn't participate this year. About to launch a new website for Unreal Slackers. Been working nonstop on that outside of my day work.

chrome moss
empty jetty
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I will look forward to playing everyone's entries this weekend after it's finally done.

somber forum
valid compass
somber forum
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Even got a high-scores server up and running - shows global rank and next best time

empty jetty
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Wow, nice. Bonus.

somber forum
regal fractal
empty jetty
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The record for latest submission still stands.

ripe night
empty jetty
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It will be a wild day when someone beats it. I mean... it would have to be 1 second away.

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lol

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I will never get over that.

ripe night
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The stress level alone ๐Ÿ˜„

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Even now seeing entries trickling in with 5 minutes to go

empty jetty
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I know. Minutes to go I'd be sweating buckets.

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But seconds? ๐Ÿ˜ฌ

somber forum
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Think I submitted my first version with 5... days spare ๐Ÿ˜„

copper kraken
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How long should it take for submissiosn to appear?

copper kraken
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Can someone on the backend check if my submission "Solaris" has arrived? Getting worried the submission didn't go through or something

whole dawn
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So just to verify -- I submitted my last UEFN version for review ~40 minutes ago, but it isn't approved yet. If it gets approved after the deadline, can I go ahead and hit the button to make it the map's latest version, or should I leave the current island version up?

ripe night
empty jetty
whole dawn
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ah, I already filled out the form using the map's public code :x

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(submitted the UEFN form around noon, because I didn't want to run out of time on it)

copper kraken
regal fractal
empty jetty
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Holy shit. The number of entries went up by 100 in less than 10 minutes. lmao

raw mica
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itch io uploading so slow

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and2 minutes left

ember apex
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sadge

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is there a buffer for uploads?

whole dawn
scenic bridge
solemn sparrow
empty jetty
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The jam has officially concluded.

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480 entries in total.

empty jetty
whole dawn
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I meant the submission 2 seconds before close record ๐Ÿ˜›

ornate timber
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One message removed from a suspended account.

empty jetty
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Good luck, everyone! Looking forward to playing your entries this weekend. I'm sure the folks at Epic are excited to judge them, too.

ornate timber
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One message removed from a suspended account.

elfin cloak
ornate timber
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One message removed from a suspended account.

empty jetty
ornate timber
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Man. I missed it too.

mild jacinth
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i closed all my browser tabs finally

steel kernel
sage quest
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damnit i missed the submission

cold magnet
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same

cinder yoke
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i got jiiipped by upload speed

unique heart
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Hey all, we got our upload in, but we thought that was it, we didn't know we had to hit the submit button on the main page. Is there anything we can do?

cold magnet
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no chance for an extension right?

brazen hemlock
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I uloaded my game on itch.io 15 min ago but i missed the submission form

ornate timber
sage quest
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worked 60+ hours with 4 other people on it and the compile on my pc crashed and the person that was making the itch form had a work meeting

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right when they needed to submit it, the pain

dense hawk
unique heart
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I felt like the instructions weren't clear. I uploaded the game and thought we were done. ๐Ÿ˜ฆ

cinder yoke
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dude idk how this itch upload works the butler thing is lame and i filled out the form on my thing and then it wasnt public so i missed the submission thing

ornate timber
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One message removed from a suspended account.

dense hawk
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Didn't get my game footage uploaded in time, the game is done ๐Ÿ˜ข

cinder yoke
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i started learning unreal tho iam a unity refugee

ember apex
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Are we allowed to edit the page if we notice something wrong?

dense hawk
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Footage was uploaded 4 minutes late...

ember apex
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Like cover image and such

sage quest
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yeah I got stuck manually copying each link for the assets we had from the one site, and trying to find everyones emails last minute

random trout
# cold magnet same

@sage quest message the mod associated with the jam, and they might be able to submit it for you since it was a submission issue ๐Ÿ™‚

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They did that for me once

ember apex
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Are we allowed to edit the itch.io page?

ornate timber
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One message removed from a suspended account.

unique heart
dense hawk
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Feels like we need a game jam page for MegaJam games that missed the boat

sage quest
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it sucks bc solving compiling issues/uploading to itch takes a entire day in itself

ornate timber
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One message removed from a suspended account.

empty jetty
random trout
whole dawn
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TBF I think that's part of the jam. I also budgeted a day to just get things compiling, get a cover page ready, fill out submission details, make a video, etc etc

empty jetty
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And some go on to be full commercial games.

ornate timber
sage quest
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compiling failed after 3 hours from a unknown cook error

ripe night
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While late submissions are not eligible for prizing, we can still add you to the jam page and include you in the complete reel for games submitted. Please see #1154631537002819704

cinder yoke
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i had to learn what butler is 40min prior lols

sage quest
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โ€ผ๏ธ

random trout
sage quest
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I dont even mind for no prizing i just wanted to show that I was a part of it with my team

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๐Ÿ˜„

regal fractal
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Are we still allowed to edit our game pages? To make it look nice etc?

ripe night
regal fractal
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Cheers

dense hawk
pliant viper
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i dont see my submission ?

ripe night
fiery wyvern
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Good luck to everyone who submitted a UEFN entry for the game jam!

forest lodge
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Also, I only just noticed I forgot to include my TeamName in the zip file ๐Ÿ˜ฆ

ripe night
halcyon horizon
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I just realized I submitted the wrong project ๐Ÿ˜ญ Is there any way to fix this or did I just screw over my whole team?

ripe night
forest lodge
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I can sleep now. Been awake for too long haha.

Congratulations everyone that participated weather you made it or not. Good on ya for the effort!

pliant viper
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well i publish the map of uefn before the deadline but its still private island code date stamp 7321-7862-3824

09/22/2023, 05:48 AM by Dimi00798

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just no sure how to get the all process ..

halcyon horizon
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Is it at all possible for someone to help me out? I was submitting our teams entry and we had the page and file uploaded and I filled out the entire form but the wrong game got selected from the dropdown and I'm gutted right now

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Literally everything else was filled out perfectly but its showing a game project from over 2 years ago as my submission entry

solemn sparrow
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Does a 30-60 second video clip have any effect on deciding the game's score?

ripe night
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No, but it is necessary submission criteria to submit a 30-60 gameplay video with your submission

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It doesn't have to be a next-gen cinematic trailer or anything like that, just something that showcases the gameplay ๐Ÿ™‚

sage quest
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working on fixing compile issue right now

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and then will post in the late submissions

ember apex
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Is submitting a project that was made for the 2022 jam considered an invalid submission?

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I see one that submitted the same project for both jams lol

short terrace
sage quest
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yeah but not to be apart of contest, only just to be a part of jam

frozen badger
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would have been nice if there were. 75% of my work didnt show up cause UE decided to not mention that grid 3d gas wont work when compiled. only siad its beta and may not be optomized or something

ember apex
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What happens if we didnt put our team name in the ZIP we submitted?

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We didnt realize it until now that we were supposed to lol

valid compass
plain trellis
elfin cloak
heavy pine
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I think it was over 500 last year

frosty karma
slow turtle
#

hi guys, our entry for the jam is here

#

it is based on the idea of traveling between 2 alternative timeline

#

@placid torrent what if we submitted the game on-time

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but we want do polish it a bit after that

#

how does it count ? We also submmited a couple versions before the deadline. Does the latest version count ?

verbal light
high cosmos
#

My entry started out as an exploration on how to get stylized lighting with Lumen

#

With UE5.2 the skylight leakage postprocessing setting made a huge deal

upper bridge
#

When are the megajam results usually announced?

plain trellis
#

When the jam itself is antiquated. "Ended a month ago"
๐Ÿคฃ

sage quest
#

finished uploading to itch, sad we missed the deadline but its alright ๐Ÿ™‚

sage jungle
copper kraken
#

Here's my entry "Solaris" if anyone is interested in an action-packed side scroller with physics driven animations, cool VFX and futuristic hoplites! Worked day and night all week to get it done in time:
https://sidenius.itch.io/solaris

https://www.youtube.com/watch?v=GkLiPzsOMC8&embeds_referring_euri=https%3A%2F%2Fsidenius.itch.io%2F&source_ve_path=MjM4NTE&feature=emb_title

itch.io

Defend the Temple of Helios against agents of Hades in this physics-based side-scroller set in an antiquated future.

Raw gameplay footage from Solaris, a project developed for the Epic MegaJam 2023 game jam.

โ–ถ Play video
plain trellis
copper kraken
plain trellis
copper kraken
plain trellis
#

Kidding. Gonna love it ๐Ÿ˜›

copper kraken
plain trellis
frail glacier
#

I tried to get this done and got close... but was too hard to get it over the line with other commitments. The idea was in the future humans aren't evolved enough and are considered antiquated meat sacks. Has people fighting in an arena with AI that would eat you. The more you got beat up the slower you walked. It was 4 player keyboard game. I used @undone plinth excellent character models.

copper kraken
untold plume
earnest plinth
#

can I edit the submission's form?

whole dawn
#

may I ask how many UEFN submissions there were?

fringe heron
#

Thank you for hosting this Epic!

I submitted my "Bleeding Edge: game yesterday in time for the deadline:

Bleeding Edge - Epic Game Jam 2023 submission
https://www.youtube.com/watch?v=5MldEFQGREQ

You can download and play it here:
https://itch.io/jam/2023-epic-megajam/rate/2275449

I see folks are updating their submission content after the deadline:
https://itch.io/jam/2023-epic-megajam/feed

I know I would like to add more images / update the video on mine.
What are the rules related to modifications of submission content AFTER the deadline?
Are we able to make bug fixes or updates after the deadline?

Thank you again!

halcyon horizon
verbal light
frosty thunder
#

For those people working with remote teams, how did you manage keeping projects in sync:
A) Perforce
B) Git
C) Dropbox and Migrates
D) S3 buckets and Migrates
E) Virtualized Production (e.g. Aws lets you run unreal remotely)
F) UEPlugin(ProjectBorealis fork)
G) Something Else
The reason I ask is that other hackathons I've been involved in we just copied and pasted chunks of files in a sort of fly-by-the seat of the pants sort of style. But I think to really use UE and to do it remotely you need to be able to handle 10s of GiBs - but also with a diverse-yet-casual team.

empty jetty
#

I'm curious to hear about this, too. I'd love to hear which solution was most popular or most common among jam participants.

lone prawn
#

First ever game jam and man im exhausted ๐Ÿ˜‚ missed first 2 days but managed to upload on time. But was fun for sure ๐Ÿค— can just imagine how intense it might get as a team

frosty thunder
#

Since I posed the question I can try and explain what we (Team Hot Pocket) did:
C) Dropbox and Migrates.
The way this worked is you create a separate folder for each member. e.g. A,B, then each team member has a separate version of the project in their A,B sub folders.
Then you periodically stop work, and use the migrate tool to migrate from A->B if B wants something or B->A if A wants something good.

The surprising advantage to this is that you can have drop box lazily syncing the projects so that when you do a migrate, then you have everything local. This addresses the wanting to work fast and not have to spend too much time wrestling with 10s of GiB issue.

The disadvantages are that this kind of manual migrate merging is risky and nowhere near industry standard - however in a hackathon - the changes are small and recent so in in front of mind; the other is that the Intermediate and Saved directories are synced and this is pointless.

So: I'm just curious to know what works for other remote teams in a hackathon context. eg. is setting up git lfs or perforce taking away from the kitsmashing aspect of a hackathon project.

halcyon horizon
wispy roost
regal fractal
#

(also im australian so +1 day ahead of us)

last oasis
frosty thunder
last oasis
#

Um. I'm waay more used to git, but I wanted to try Perforce since its quite nice for working with lots of binary files, and Unreal projects have a whole lot of those. Namely because of the ability to check out files

#

You can now do that with Git LFS actually, though not sure if Unreal's git integration supports working with Git LFS locking

#

I do think Perforce is also slightly easier to grock for some since they don't tent to think in the same "attomic commit" way as those who have worked with git a lot tend to. They jsut think "I want to the latest version of this file".

#

Anecdotally having watched artists try and use git they have gotten quite tripped up on "why do I have to merge, we didnt change the same file?"

#

Definitely don't like Perforce's closed licencing model though

frosty thunder
somber forum
#

I've used git for many years before unreal, love it, though it can be a bit clunky
Used p4 for a few years with unreal - since at the time git wouldn't handle large files or locking so well....but never liked it quite as much as git.
But after this jam, I tried out the latest version of the UEGitplugin (ProjectBorealis fork) - and it seems great!
Must admit, not tested it heavily, but IIRC last attempt a few years ago I ran into several issues that don't seem to be tripping me over this time

verbal light
frosty thunder
karmic vessel
#

We used P4V and Digital Ocean - super easy to handle, used git for our first jams but something always borked out and got conflicts and merge errors. (might add that we're usually just artists so git got confusing quite fast)

somber forum
somber forum
#

frankly - I'm not sure there is a particular upside of this git plugin compared to p4, for me I'm already familar with some git internals and commands, but p4 seems to handle everything perfectly well too.

grim swift
#

in the same folder as .gitignore

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.gitattributes

*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text

# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.rar filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text```
frosty thunder
regal sonnet
#

Hey all! Would love some feedback on Thudklub.

https://youtu.be/PnUd6fhSIiI?si=cFcQXH1Y2A1bUi6y

https://itch.io/jam/2023-epic-megajam/rate/2275298

It's a fast paced 3rd person upgrade based roguelike where you play as a caveman thudding murlocs and dragons at the sound of original caveman bongo trance music.

Have fun and let me know your thoughts.

We are experienced (6+ industry years each in UE) devs. It was me as designer, a programmer and one tech audio/composer, so asset flipping and material shenanigans to deliver it. We focused on gameplay and finding the fun, and we feel the game turned out quite well. Now we are thinking about getting artists to do proper art and launching it. I'd love to have people play it and give feedback! Thanks.
https://itch.io/jam/2023-epic-megajam/rate/2275298

Original voice, whole game made in 7 days by one software engineer, one level/game designer, and one tech audio/composer.

It turned out amazingly fun to play. Enjoy!

โ–ถ Play video
itch.io

Slay and dodge dinosaurs and murlocs to the sound of Caveman Bongo Trance Music and save the universe. Available for Windows

solemn sparrow
#

When will the results for this event be announced?

somber forum
somber forum
# regal sonnet Hey all! Would love some feedback on Thudklub. https://youtu.be/PnUd6fhSIiI?si...

Just played this, quite enjoyed it!
-really liked the choice of upgrades
-difficulty curve felt fairly balanced
-Music/graphics/gameplay was all OK
-took a bit to realise which way round slam/radial were, could perhaps call them forward/radial or shot/slam
-Enemies and AI could do with a bit of upgrades and variation - though it was still good to keep seeing new enemies throughout the game
-radial probably shouldn't work though walls (perhaps this could be a legendary upgrade)
-it'd be good to have a couple more abalities, and cooldowns on them
-could really do with some positive pickups, temp powerups, heals, insta-explosions to damage enemies
-lots of polish needed, animation/graphics in particular
-much longer, and scale to huge numbers of enemies could be good

If you've not played them, check out "Risk of Rain 2" , and something like "magic survivor" or (though I havn't played it) "Vampire survivor"

karmic vessel
karmic vessel
#

hrm, @placid torrent - random question on the prizing: Am I correct in understanding this as that the top three can't also win a modifier this year? (First text reads like that, but second is contradictory to that)

olive rapids
#

Hi, are we allow to add tutorial video (Youtube) on our itch page after the jam end?

regal sonnet
# somber forum Just played this, quite enjoyed it! -really liked the choice of upgrades -diffic...

Thank you very much for the feedback! I've heard a lot about risk of rain 2, but haven't gotten the chance to play it. Will do soon though , thx for the suggestion. Yeah, I agree with what you said.

How do you see "more abilities and cooldowns?" would it be for example :

  1. different weapons, and following the system of every weapon having 2 attacks
  2. new attacks that replace the slam/radial attack
  3. upgrades that are so unique that completely change the way the attack works
  4. a different way that you were thinking of?
slow turtle
#

we released the dev blog of how we made our game jam here

#

would love to have any feed back

somber forum
# regal sonnet Thank you very much for the feedback! I've heard a lot about risk of rain 2, but...
  1. I was thinking of a couple of new attacks in addition to slam/radial - perhaps one with a 10s cooldown, and another with a 30s cooldown, to add more variation to combat
    but (1),(2) and (3) also sound good!

It'd be great to have various attacks (or pure/mixed movement abilities) that make make the combat less repetitive (I was mostly running backwards and doing slam, or running round enemies and doing radial)

The dragon at the end worked well - was nice to have a pretty different kind of enemy - some sort of more gun/bow weapon to shoot it in the air could be interesting here

And more unique enemies - I like the trick many games do of an "early boss" becoming a normal enemy later in the game ๐Ÿ™‚

somber forum
# slow turtle https://jumpcat.itch.io/predestination/devlog/610845/behind-the-scene-of-predest...

Very interesting concept! Though the implementation felt a little lacking (much of this you are already aware of, like no sounds)
-feels like more could be done with the low-grav timeline, perhaps letting the player rotate freely, an being able to float over things in the way
-sound would directly help gameplay - even just sticking a whirring soundcomponent on the robots (with attenuation)
-graphics polish always welcome
-I didn't catch the objective at the start, but did explore finding the data pads until it said complete regardless (after 1 death to oxygen at the start, and one to a robot)
-level layout would benefit from being a more unique, the colours worked, but unique geometry would be better
-game feels like it could be made significantly more interesting by
--player being able to affect the environment and
--changes in the past affecting the future

Playing this another jam entry springs to mind: https://ananonymousmoose.itch.io/objective-unreality
(I also remember some cool time stuff in zelda skyward sword, very different mechanics though)

regal sonnet
somber forum
regal sonnet
#

Really appreciate the suggestions. Will play them all!

#

Did you make a game this jam? Would love to check it out too

regal sonnet
#

Woooo looks beautiful

somber forum
#

if you or anyone else fancy giving some feedback, would be very welcome

regal sonnet
#

Yeah, will Def play it, on the street now but I'll get to it

slow turtle
#

Here is a gif of our gameplay, switching between different timelines to escape the room.

verbal light
#

Howdy! This day im play though some UEFN Entries. Is anyone here interested in play them with me? the entries I'm playing through are mostly Multiplayer.

copper kraken
somber forum
copper kraken
# somber forum Glad to hear it! Gamepad sure is easier, but I've mostly been developing with ke...

Can't pick a favorite, I liked the Dune levels because of the awesome lighting but both Planetoid and the Tower levels were also cool because of how dynamic they are. Didn't pay much attention to the highscores but I like the feature.

Here's my submission if you wanna try it:
https://itch.io/jam/2023-epic-megajam/rate/2275548

itch.io

Defend the Temple of Helios against agents of Hades in this physics-based side-scroller set in an antiquated future.

somber forum
# copper kraken Can't pick a favorite, I liked the Dune levels because of the awesome lighting b...

Tried it out - Big issue for me is that the players aim does not line up with the mouse! Is this intentional? Makes it very hard to play.
That aside - generally feels great, took a moment to get to grips with the heavy feeling of the controls, but I like it!
Graphics are great, particularly like the fluid effects! (Is this ue5 niagara fluids? Fluidninja? or something else?)
I didn't have a long try, was fustrated by aiming, would like to give it another go.. what resolution are you developing at? (Think this machine is QHD, 1440p)

#

Ah - I see in comments you mention the low aim is a result of physics weighing down the arm, since this isn't a bug I'll give it another go later with this in mind (Though would prefer accurate aim, or perhaps gamepad controls)

copper kraken
# somber forum Tried it out - Big issue for me is that the players aim does not line up with th...

The real-time sim stuff is niagara fluids, I've used fluid ninja a lot in the past but wanted to keep everything as vanilla as possible to not rely on third party content. As for the resolution, I have a 3440x1440 ultra-wide, did you encounter any issues? I remember the resolution being off on a different computer in another project I made when packaging, I didn't have time to try this project out on multiple machines before submitting though

somber forum
copper kraken
somber forum
# copper kraken Good to hear, thanks for the feedback!

Gave it another go with the aim being intentional in mind, got further, but still found the aiming quite frustrating. Possible change here could be
-precise aim, (add a force equal to inverse gravity to the relevant bodies? keep some jiggle from impacts/motion)
-or perhaps keep the q aim line always active.
-try out adding gamepad controls, see what needs to change to make them work well
Perhaps it's something I'd become accustomed to, but felt a bit mismatched with the rest of the game, think It left me feeling more like "Goofy mandolorian with storm trooper aim" instead of the "Cool mandolorian with immersive physics" (Which the game feels more like when not struggling with aim)

#

Again, it could be something I'd get accustomed to, but I'd rather have more challenge in enemies being tougher, having their own shields, doing more damage or various other ways

slim kraken
#

Sort of on-topic / off-topic here, but I release my first video devlog, covering my MegaJam game. Would love any feedback on it. It's not a technical deep-dive, more of a here's what I did and why https://www.youtube.com/watch?v=wJ4jxQc6wDU

A Boomer-Shooter inspired FPS action game with a tight classic Sci-Fi story made in Unreal Engine 5.3 for the 2023 Epic Mega Jam.

You take on the role of a Special Task Force Unit detective around the year 2299, tasked with taking down a rogue AI that has reemerged from the distant past, 2023. Shoot and kick your way through hordes of Holo-Sec...

โ–ถ Play video
copper kraken
median oak
#

I have been looking around but have been unable to find out when the results of the megajam will be announced. Does anyone know?

slim kraken
karmic vessel
#

If u check the rules it states on or about the 23d of Nov, so one of the Thursdays thereabout is a good guess

untold abyss
#

if you look at last year's video it was a month+

#

i took part like five years ago and I had forgotten about it by the time results were announced

#

and they had like 180 entries back then, not 500 like now

solemn sparrow
#

I don't know if anyone else feels the same way, but I just noticed that the jam poster secretly spoiled the theme lol.
Statue + cyberpunk art style

empty jetty
#

Good catch. I noticed that, too, after the theme was announced.

near garden
#

look at the 2022 and 2021 posters too ๐Ÿ˜‰

somber forum
#

Theme was "running out of space"

#

theme was "running out of space"

#

I guess it's abstract enough to not give the game away in advance

fresh jacinth
#

If there will be 500 entries it would be 2 weeks of streaming :p it fun but i also super tiring

somber forum
regal sonnet
# somber forum https://chozabu.itch.io/hovertron

hey @somber forum I just got around to play your game Hovertron. I enjoyed it! Congratulations for putting something so cool out.

The sound work is great, specially when combined with the particle effects they provide a very nice grounding from the character towards the level. This is awesome because since you are traveling in a hoverboard it very much have gone wrong and ultimately feel disconnected and forced - but it feels natural.

I loved the atmosphere of the dune levels, they provide a nice calming and look beautiful.

I wasn't a big fan of the controls, especially since you taught me that "right trigger goes right" "left trigger goes left", and then right away you flip me upside down and that doesn't apply anymore - at least it doesn't apply to the way that I understood - goes right of the screen or left of the screen - instead it means that goes to the right side of the character or to the left side of the character. That was frustrating from my player perspective. More feedback regarding controls and feel: I played for a bit and I felt that the real challenge that I was having was to make the character do what I wanted them to do. So that took a lot away from the actual level and from the sense of accomplishment. Why? Because when I suceeded, I didn't feel like I had mastered a puzzle or a level or a section, I just felt "Oh, finally this character did what I have been wanting to do for so long" - so most of the time I was frustrated because I couldn't do what I was trying to, and when I did it it wasn't a major relief.

My opinion (and take it or leave it, for sure) is that the input system (controls / behaviour / balancing) aren't at the polish level that it's required for a player to feel comfortable on the challenges that the game poses. I would say that the game would be more enjoyable if it would be much much easier, with a few sections harder than others, but more on the flowy side of the first dune level. If that isn't the type of game you are going for, I'd recommend to tighthen up the controls (like Trials does very well) and then push the player to perform.

Overall I had fun! Thanks for making it and letting me play ๐Ÿ™‚

wispy roost
#

Hi, again I made break down of my project on UE forums for this years MegaJam if people interested take a look.
https://forums.unrealengine.com/t/epic-games-mega-jam-23-entry-breakdown/1325329

and Art station link:
https://www.artstation.com/artwork/obKVgB

ArtStation

Trash Diver, a submission to Epic Games MegaJam'23
To make whole little game took me around 5 days and 3 non sleep nights. Everything was done from 0, sounds, art, maps, code...
Kept everything in low poly for efficiency sake to be able make and iterate on models fast. UE5.3 have default setting, with default lightning settings, not much was ch...

somber forum
#

Thanks for the feedback!
Good points on control tutorials, it could do with a loop or similar to help get it set that left/right is relative to the character, and some VFX showing more clearly what direction the force is in.
Good feedback and suggestions, I think the game can handle much harder levels, but agree controls need to be tighter, and balance, difficulty progressions should be smoother

somber forum
wispy roost
sullen pilot
#

Hi there, finally finished describing my experience. After my very first game jam I produced my very first article - and spent on it even more time than on game jam itself๐Ÿ˜„ https://chufeng.hashnode.dev/epic-megajam-2023

[software, game, life, idea] engineering

Iโ€™m a โ€œregularโ€ enterprise programmer, but recently tried my hand at Epic MegaJam 2023. The experience was vivid and emotional. I immediately wanted to share it. Probably, a professional will read the article with his hand to his face, if at all. But...

wanton bear
#

Anyone aware of when the results stream will happen? Don't want to miss it

wispy roost
somber forum
#

Anyone here played a good deal of entries, and have predictions for winners? Or even favourite games so far?

empty jetty
#

Still havenโ€™t heard from Epic on this yet. Stay tuned for updates.

somber forum
empty jetty
#

Then we are two weeks away from the winners announcement, it seems.

slim kraken
#

From the twitch about page, 11/30 is the results stream

median oak
#

Awesome! This is gonna be so much fun ๐Ÿ™‚

empty jetty
untold abyss
#

Checking back on this, had 1 download since the submission deadline and it's from another jammer D:

reef arrow
#

Is there any info on when the winners for the jam will be announced? It is taking a bit longer than last year's.

untold abyss
#

I checked the forum announcement post and twitter pages, apparently one of the organizers had a cancer-related surgery so that might explain it somewhat

reef arrow
#

Oh I see. Hopefully he will recover. Thanks for the info.

reef arrow
empty jetty
#

If it's still on track for tomorrow, we will likely see an announcement on the forums today.

crude narwhal
untold abyss
#

29th today

#

it's a date not time of day ๐Ÿ˜„

#

reminds me of the old meme, search brought this webpage

crude narwhal
#

Nah I forgot I'm a full day ahead of America

empty jetty
#

Join us as we go through all of the winning titles of this years Epic MegaJam! Weโ€™ll discuss some of our favorite parts of these games as well as play a few of them ourselves, and celebrate the effort that everyone put into this years projects!

ANNOUNCEMENT POST: https://forums.unrealengine.com/t/inside-unreal-epic-megajam-2023-winners-announce...

โ–ถ Play video
copper kraken
#

I think they said the winners would be contacted via email a few days before the announcement, so if you haven't heard anything you can be reasonably sure you're not one of them right?

karmic vessel
#

Unless thats a new thing for this year then it's not true. They use to contact winners after the reveal

copper kraken
somber forum
#

On that note - 6hrs from now! https://youtu.be/e8falymc1Nk?feature=shared

Join us as we go through all of the winning titles of this years Epic MegaJam! Weโ€™ll discuss some of our favorite parts of these games as well as play a few of them ourselves, and celebrate the effort that everyone put into this years projects!

ANNOUNCEMENT POST: https://forums.unrealengine.com/t/inside-unreal-epic-megajam-2023-winners-announce...

โ–ถ Play video
copper kraken
somber forum
#

Join us as we go through all of the winning titles of this years Epic MegaJam! Weโ€™ll discuss some of our favorite parts of these games as well as play a few of them ourselves, and celebrate the effort that everyone put into this years projects!

ANNOUNCEMENT POST: https://forums.unrealengine.com/t/inside-unreal-epic-megajam-2023-winners-announce...

โ–ถ Play video
empty jetty
#

Well, there is still no blog post about the winners and I am out of town until tomorrow evening. When I get back, I will be publishing the November newsletter a little late, and that will include a list of the winners for everyone to check out.

stoic whale
#

Does anyone know if we're meant to contact anyone after winning a category prize?

I haven't heard anything from anyone yet, but I also don't want to pester the team. I imagine they're busy.

copper kraken
stoic whale
copper kraken
stoic whale
# copper kraken I won 1st place in the Student category, as well as the Audio Experience modifie...

Oh nice work, I remember your game getting a lot of attention. Great use of ragdolls too.
It was great to see them add the student category, I've recommended some of the students I've worked with to enter too, hopefully they will next year.

And that's fair. I'm just looking forward to hearing from them so it feels a little more official. And that's great to hear, I hope the C++ content was useful. I'm looking to release a lot more in the new year.

copper kraken
empty jetty
#

Epic still has not published a list of winners, and they're on holiday break until January 7, so I put together my own list based on the Inside Unreal stream where the winners were announced.

https://unrealsource.com/notes/658ce742cbcaa904a9d58cc6/

Unreal Source

The 2023 Epic MegaJam winners were announced during the Inside Unreal livestream on November 30 โ€“ VOD available here. Since the list was not published elsewhere following the stream, and Epic is on holiday break until January 7, 2024, here is a list of all the winners along with links (or