#Fallen Refuge - Survival game

1 messages · Page 1 of 1 (latest)

unique isle
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🧊️ About Fallen Refuge:

An exciting open-world game full of realism. In the Survival genre, we offer you a unique experience where you can explore a post-apocalyptic environment, meet many non-player characters and fight with other players.

More about the project - http://fallenrefuge.tilda.ws/about
In short - 3pp Survival horror multiplayer. The UE 5.2 engine.

https://media.discordapp.net/attachments/1014291608738484305/1284929774283919391/FR_Banner_VK_s_2.jpg?ex=66e86b9b&is=66e71a1b&hm=2eaa79e0f01c0705a34e88882e7e7dc1f7147c4e285a61b0d164eaa703c558ef&=&format=webp&width=1628&height=916

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Map - 146kv km. Open world. Many cities and locations. Military bases\bunkers\railway road\Recreation camps\Hunting camps. The burnt forest. ((References and Easter eggs).

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unique isle
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We are finishing with the locations of the map, we will soon show the world and start working on the details of the locations

unique isle
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Finished making the jacket

Next on the plans is the skinning of all clothes. Well, do not forget about the backpack)

Picked up an interesting reference :
https://youtu.be/nvsKI7SCri4

According to Envir and lvl diz, the blocking of 34 locations has been completed. We started making the Village of Kalinovka, it will be presented in the first version of the game as a full-fledged working location.

There are successes in the code, +2 programmers with good experience have been added to our team

In 3D, we close tasks with fences and houses.

Animations - insert, customize))

We add weapons to the game, pick up all the logic, magazines, modular parts (butts, sights, silencers)

For transport - Volga at the texting stage, we will send a screenshot soon. A truck of the Zila type at the blocking stage.

Водонепроницаемый брезент.
Рюкзак имеет отделение для оружия, три внешних кармана. Объем - 38 л.

▶ Play video
unique isle
last wind
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Hello @unique isle .do you by any change use Chaocloth for your outfit?

last wind
unique isle
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havent

last wind
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Alright, thanks. I would say good luck with your projects but you who needs luck when you have skill? Cheers 😅

vague raft
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The quality in art and management is insane.

unique isle
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Now we are preparing a video with the first dialogue. Where we will talk about the game, style, game design, and also we will talk about the Roadmap.

unique isle
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unique isle
unique isle
unique isle
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unique isle
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Motorcycles are a dangerous but fun activity.

unique isle
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Second playtest

Hey! Yesterday we held the second playtest with the developers. We share with you funny screenshots.

unique isle
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Complete redesign! Preparing for release on Steam

We have completely redesigned our banners and made a new logo. The new design can be observed in all media. https://clck.ru/35sZBX

Approximate date of the appearance of the page on Steam: the next two months

unique isle
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At home. New buildings.

Now we are preparing 11 buildings for the first location of Malinovka, we share some with you

The announcement of "Closed Testing" is coming soon

unique isle
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MemesOfTheWeek

A little humor won't hurt anyone. Now once a week we will delight with jokes from the game)

By the way, the first players have already played the game. Have you already got access to "Closed testing?"

unique isle
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Big news Fallen Refuge

:bullet5: Third playtest

On Sunday we conducted our third playtest with the developers. And of course we share funny screenshots with you.

willow pasture
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Screenshots Fallen Refuge

Game screenshots

Fresh selection of screenshots!
Garages, sheds, greenhouses - have already been added to the game and are waiting for their players.

willow pasture
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Video Fallen Refuge

** Menu **

The menu concept that has now been implemented.

wraith urchin
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Wow do you model on UE or blender then import?

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Also nice thumbnail art

willow pasture
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Models Fallen Refuge

** Сlothing models **

We are preparing a long sleeve shirt. It should turn out stylish.

willow pasture
willow pasture
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Screenshots Fallen Refuge

Game screenshots

We are preparing the first location. Buildings and structures are being placed.

woven scroll
unique isle
unique isle
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🤔

willow pasture
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Updates Fallen Refuge

** Saturday updates **

*- New resources have been added to the game: stone, sticks, boards, nails, gasoline.

  • The crafting system has been updated and the first items have been added.
  • A new function has been created - now you can check out of the closet.
  • The forest has been updated and improved.
  • New sights have been added and configured - chestnut, pso and calimator.
  • Added new models of accessories - bed, stove, workbench.
  • New icons have been added and updated.
  • The Kalash shot has been fixed.
  • A new weapon has been added to the game - Kolt-19.
  • New houses and buildings have been added.*
willow pasture
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Fallen Refuge updates

** Saturday updates **

*- Minor changes in the village of Malinovka.

  • Smoother Movement (no long delays).
  • Fixed clothes in 1st person (previously they stuck out and were buggy as if they weren’t on the character).
  • The camera was fixed. With it you could see through walls and ceilings.
  • Fixed accessories. Now it can be placed in houses and on the street.
  • Fittings collision is configured.
  • Added new spawners (Policeman and Coastal)*
willow pasture
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Happy New Year! 🎄

*Friends! The MADGAME Studios team wishes everyone a Happy New Year! May victory and success, prosperity and joy await you in the New Year!
 
  In the New Year, we will continue to delight you with new content and developments. A “closed test” and a lot of interesting things are just around the corner.

  This year we have overcome many development difficulties. Starting from optimization in general and bug fixes. Our team has joined the ranks of wonderful people who work tirelessly. We have established interaction between team members at every stage of development, which has allowed us to speed up the process and simplify the work. We created and added a lot of content: buildings and cars, zombies and weapons, military and civilian clothing, many crafting items and much more.

We have almost completed the Malinovka location and are approaching the “closed test”.

  Even more interesting content awaits everyone in the New Year!

  Happy New Year!*
willow pasture
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Fallen Refuge updates

** Saturday updates **

A compass has been added to the game (Disables with the O button)
Added shell casings falling out when fired
Added developments of SlowMovement - slow movement on Ctrl (disabled for now and under development)

willow pasture
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Screenshots of Fallen Refuge

** Game screenshots **

A fresh selection of screenshots of the Malinovka. We are working on detailing and landscape.

willow pasture
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Fallen Refuge updates

** Saturday updates **

*- Kolt-19 shot sounds have been added.

  • The Kolt19 can now be equipped with a muffler.
  • Added the sound of a pistol silencer when fired.
  • Added equip and unequip sounds for silencers.
  • New World.
  • Set up color grading and post process.
  • Fully configured and added forest.
  • A lot of work has been done on the materials - bugs and errors have been fixed.
  • The animation system has been completely redesigned, now they are even more dynamic and smoother.
  • Changed animations of movement and weapons
  • Now when you just walk around with a weapon, it is in a free position.*
willow pasture
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Fallen Refuge updates

** Saturday updates **

  • The first NPC merchant has been added (work is underway on AI)
  • All items in the game are fully customized (Description, Name, Weight, Size in inventory) Icons are in progress
  • The background of the icons in the inventory has been removed
  • Work has begun on crafting (will be added to the game next week)
  • The animations of movement and with weapons have been further improved (we are finalizing the pistol)
  • The sound of opening and closing inventory has been added
  • The sound of incorrect actions has been added
  • The Compass bug has been fixed. Now it works correctly. (The compass will be turned off for now - will be introduced later)
  • Work is underway on the parkour system in the game.
  • New models have been added to the game.
  • There are still minor changes to the Robin Location (the level designer has moved to other locations, wait for it in new updates)
  • Big success! This week the bug associated with clothing and protruding geometry was defeated) - - - We will soon add competent Equipment. You can also easily wear gloves on boots. - Together we will forget about the protruding meshes! Gradually, clothes will be added and adapted to different outfits.
  • The sound of an empty magazine for the Kolt-19 has been added
  • The world and forest have been slightly optimized. (High settings 2k 3080ti+5800x3d = 120fps)*
willow pasture
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Screenshots of Fallen Refuge

** Game screenshots **

A fresh selection of screenshots of the Malinovka.

willow pasture
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Fallen Refuge updates https://media.discordapp.net/attachments/1006155967936860202/1202909254646759434/9c5268668f1fb604.jpg?ex=65cf2b8b&is=65bcb68b&hm=c1423f663e76455ba6aa00f0524636e1c67f604d4c4675400df3b296a06b515c&=&format=webp&width=1193&height=671

** Saturday updates **

*- Work has been done on loading the level.

  • A bug with spawning and the character falling behind the map has been fixed.
  • A loading screen has been added.
  • The robin continues to fill up.
  • Detailed development of the new settlement "Domovsk" has begun. (Remember that 32 locations are already at the blocking stage).
  • Development of the Airport and the Northern Military Base began.
  • Work has begun on animations. (Will be updated gradually).
  • The crafting UI in the character HUD has been corrected. Now it is on top of Equipment and is more convenient to use.*
willow pasture
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Fallen Refuge updates https://media.discordapp.net/attachments/1006155967936860202/1202909254646759434/9c5268668f1fb604.jpg?ex=65cf2b8b&is=65bcb68b&hm=c1423f663e76455ba6aa00f0524636e1c67f604d4c4675400df3b296a06b515c&=&format=webp&width=1193&height=671

** Saturday updates **

*- The project is being prepared for the transition to the new Unreal Engine 5.3

  • More than 1700 meshes were added with the purchase of a huge pack (Thanks again for the donations and support)
  • Added destruction effect type for resources
  • Changed default navigation mesh generation settings
  • Fixed crafting recipes not pausing when using a crafting component
  • Fixed warning when attacking in melee
  • Fixed problem with incorrect deletion of resources
  • Fixed game closing on the spawn screen destroying a dead body
  • Fixed the chamber on the starting weapon
  • Fixed the surface hit effect of melee weapons not working
  • Fixed a bug when using melee weapons
  • Fixed damage from dehydration and hunger when dying
  • Fixed grenades causing damage to a revived character from a dead body
  • Fixed that looted weapons from a dead body disappear along with the body
  • Fixed a bug when a player died
  • Fixed placement in ownership areas
  • Fixed kill cycle warning
  • Fixed removing owner without updating other parts of the build
  • Fixed disconnect on the spawn screen clearing the spawn point
  • Added supplier purchase and sale amount to tooltip
  • Fixed UE5 resource destruction effect
  • Improvements to player inventory initialization
  • Improved game mode initialization
  • Added new running animation
  • Added new idle animation*
willow pasture
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Fallen Refuge updates

** Saturday updates **

  • A new animation for running backwards/left/right has been added
  • A new fast running animation has been added
  • A new squat waiting animation has been added
  • Added more meshes
  • An issue with item initialization has been fixed.

Fixes

Fixed possible issue with magazine not attaching to weapon on cancel reload Fixed item decay on dropped items Fixed missing left hand IK setting in first person anim bp Fixed issue with player Initialization Fixed issue with C4 not damaging build part foundations UE5 Performance improvements to placing foundations Fixed plot pole ownership zone blocking resource respawn Fixed world items not using Replace Empty Item setting (Updated) Fixed item replacement added to respawn player if it killed player Minor Changes to Respawn/Death code.

willow pasture
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Saturday updates

  • Added Crouch series animations
  • Work has begun on Kolt19 animations
  • The first animations for Wolves were made
  • A new location for Players has been added to the game - “Shooting Range” (now in new updates it will be this location that will greet players)
  • Item spawners have been adjusted. Now loot will spawn from them - everything has been balanced
  • Work has begun on the game's soundtrack
  • The assembly of all houses from new modules for the game has begun
  • The robin has undergone minor changes
quiet peak
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How did you manage to fill the world with foliage etc.? PCG?

marble kestrel
unique isle
willow pasture
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Saturday updates

  • Work has begun with the UI.
  • The UI was completely redesigned (Redesign).
  • Started working with the game menu.
  • The first buildings for locations from the new collection of modules were assembled.
  • Work continues on the map of Verkhogory (the Prudki location has been worked on).
  • The “Shooting Range” location continues to fill up.
  • Meshes continue to be added to the project (Carpets, kitchen modules and others).
willow pasture
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Saturday updates

  • Work on the UI was completed.
  • Started working with the game menu.
  • The next houses for the locations have been assembled.
  • The “Shooting Range” location continues to fill up.
  • Lying models for clothes have been added.
  • We are working on materials. In this update with clothes and fabric material. (Detail).
  • Work has begun on weapon animations. (kolt-19).
  • Work on the Wolf animations was completed.
  • A large number of unnecessary files were deleted.
  • The sounds of shots from the Kolt-19 have been slightly changed.
sage wagon
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You're posting in here as if you're posting to Twitter. I can't even find anyone else's feedback because you're in here posting every few days

sage wagon
marble kestrel
sage wagon
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If you had focused on your english studies more I would not have known you weren't from an English speaking country without having even met you.

t. English speaking native of the United States of America 🇺🇸

willow pasture
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Saturday updates

  • Static meshes for clothes have been added (now they lie, and not in the form of boxes).
  • Work has begun on ambient sounds.
  • Ambient forest has been added.
  • Work has begun on the soundtrack.
  • A pack of medicine mesh models has been added.
  • New meshes have been added.
  • The Shooting Range location is again filled with new content.
  • A set of animations for the Wolf has been added.
  • Fabric materials have been recycled.
  • A new MainMenu concept was developed (introduced into the game).
  • All meshes undergo customization and fine-tuning.
willow pasture
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Fallen Refuge Models

** Box of nails **

*Were you waiting? They did not expect...

Render of a box of nails. Already in the game. Will be used in construction in the future*

willow pasture
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Fallen Refuge Models

** Stella **

*As you enter the city, Stella convey its history and atmosphere. This is what we did)) We are waiting for completion and will present beautiful renderings.

Collaboration between 2D and 3D departments pays off.*

willow pasture
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Fallen Refuge Models

** Medicine **

The medicine pack is ready. You can no longer be afraid of all sorts of microbes 🦠

willow pasture
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Fallen Refuge Models

** Stands **

We share our work on thumbnails. We will add them to the locations soon.

willow pasture
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Fallen Refuge Models

Pillars

New pillars. Coming soon on all roads of Verkhogoria.

drifting cove
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hey

willow pasture
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Saturday updates

  • Static meshes of clothing models have been replaced.
  • The Shooting Range location has been slightly changed.
  • Work has begun on construction sounds.
  • All Wolf animations have been added.
  • The sound of the Radial Construction Menu has been added.
  • PN and SVAL models have been added.
  • The sights were redesigned for two materials. This will allow you to better customize gun play logic in the game.
  • The first NATO magazines were added to the game.
  • The first houses from new modules were assembled.
  • Many materials have been adjusted, errors and bugs have been fixed.
willow pasture
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Fallen Refuge Models

Bulk fences

New models of bulk fences. Already in the engine. They will be in abundance at military stations

upper crypt
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Excelent work guys, just that I was planning to do on my project,but not initiated yet, just studying

upper crypt
cerulean walrus
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Hello There!!! @unique isle How are you doing? Your project is going from strength to strength! I'm doing a similar project, but I'm worried about licensing and copyright issues, could you give me some tips on how to get these models optimized? Did you create it yourself or hire a modeler?

unique isle
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Our project is already moving towards release. If you want to support the project or have already played and participated, I suggest you participate in a Closed testing. (access costs only $5)

cerulean walrus
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Thank you @unique isle , I wish you much success on your journey!

upper crypt
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@unique isle one more help to noob here?What other tessellation and geometry optimization solutions might be more suitable for the case?

willow pasture
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Fallen Refuge Models

Axe

For those who like to chop wood, we made an ax early in the morning 🪓 . We'll add it to the game soon.

willow pasture
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Fallen Refuge Models

Machete

The machete is not only useful when hiking in the jungle or forest, but also quite good at opening coconuts💀. Already added to the game.

willow pasture
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Fallen Refuge Models

Knife

Another knife is ready and added to the game.

willow pasture
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Fallen Refuge Models

Tools

Tools and knives have been added to the game. Can be dug, broken and cut.

willow pasture
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Fallen Refuge Models

Signposts

Added signs. If you go left, you'll stop and rest, if you go right, you'll end up in Malinovka.

unique isle
willow pasture
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Fallen Refuge Models

Homemade Explosives

Homemade explosives have been added to the game. It's better not to mess around with this thing....💥

willow pasture
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Saturday updates

"Checklist" before the release of demo clips and videos.

September 1, 2024 — we have done a lot this year. A team of enthusiasts after all

More than 2000 models have been added, created and configured.
New AI has been created (Infected\Wolves\Bears\Merchants)
The first character has been developed. And soon the second one
The KA-74\Kolt-19\VSS weapon was created\Screw cutter\PM5-K\VSD\Makarow
The first models of transport and cars have been created
New modules have been developed for houses and buildings that allow you to achieve a balance between beauty and optimization while maintaining their variability

A website has been developed with its own style and CRM feedback system. And also purchased an annual Tilda subscription for more detailed content. The site was launched on its own domain
New design. Logos\design of social networks. In-game UI and UX. Menus and Hoods.
Creation and registration of a Steam card. As well as its registration during the sanctions period. (The card is awaiting its release)
More than 30 in-game banners and posters have been created
Concepts of entrance steles and monuments have been developed
A package of labels and advertising banners with them has been created

All locations have been completed in graybox
The village of Malinovka is ready for release. The final adjustment of the light and the post-process takes place

More than 200 items have been customized and added to the game
Icons and descriptions of items in Russian and English are configured
Customize raids and damage to buildings
Setting up replenishment of thirst and hunger indicators for food
The character's hitboxes are configured
The Flag and Coat of Arms of the Republic of Verkhogorye have been developed. And also an ENT was written with the background of the in-game tragedy
A location has been developed for testing and working with balance for game designers

The first test server was purchased for "Closed testing"

willow pasture
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In the process of developing Fallen Refuge

Building houses

*We share the development process. It is difficult and tedious to create houses. Collecting references -- fitting modules. All this takes a lot of time. But we do not despair! 🫡

Here are some screenshots from the engine. We remind you that there used to be houses that we are currently updating.* (The last photo shows an example of an old house)

willow pasture
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Models of Fallen Refuge

Grenades

A full pack of grenades has been added to the game. Smoke \ Fragmentation \ Stun guns of both the USSR series and the NATO series. We are sharing the renderers with you.

willow pasture
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In the process of developing Fallen Refuge

Building Houses

*We share the development process. The last house for the Robin is almost ready. It remains to make some adjustments to the layout, install doors and windows.

Here are some screenshots from the engine. Let's remind you that there used to be houses that we are currently updating.*

unique isle
unique isle
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Fallen Refuge — A Fresh Take on the Survival Genre with a Cooperative Heart unreal ❤️

🧟‍♂️ Fallen Refuge is:

🌍 A vast, living world (146 km²) to explore
🤝 Deep cooperative mechanics where every role matters
🧍‍♀️ A project created by enthusiasts for players

noted Join Our Journey!

Together, we’ll create a game you’ll truly want to return to.

❓ What is Fallen Refuge, and How is It Different from Anything You’ve Played Before?

Just scroll through these cards—we’ve prepared 5 key features of the project for you.

#FallenRefuge #SurvivalGame #madgame

https://t.me/fallenrefuge
https://www.youtube.com/@madgame-studios
https://vk.com/fallenrefuge

unique isle
unique isle
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🎙 От синтеза к реализму: как мы записываем звуки

🔴Делимся лайвом разработки.
Наш Sound designer Niyati в процессе — ловит звук самого обычного питья.

Для полного погружения в игру, мы перешли на на...

▶ Play video
unique isle
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Timelapse - Small house building

https://www.youtube.com/watch?v=WFQJ1wiYV_c&t=72s

🏗 Как создаются здания — таймлапс 🏗

🔴 В кадре сборка туристического домика — собирает его наш 3d lead Андрей.

Недавно мы перешли на новую модульную систему и мидл-поли — это шаг вперёд, кот...

▶ Play video
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New banner

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new world map