#Working on my Shading for Skin and Hair for my Game Characters

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cobalt isle
brisk ferry
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This is insane! Great job!

mint horizon
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It's fantastic work. I would suggest upping the brightness and contrast slightly for a more cinematic look.

obtuse stag
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sick

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are you an idie dev?

cobalt isle
# obtuse stag sick

Thanks Bro!, Yup I am, im Learning 3D Stuff and the Unreal Engine now since the First Version, and i learned a lot, and now im in an State to Create my own Game with what i learned

obtuse stag
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Keep up the awesome work man, this looks real cool to be made by just one human being tbh... You've got a big potential

obtuse stag
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Is the game going to be free?

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Because this is pure talent

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I'd give it away for like 60$

cobalt isle
# obtuse stag Is the game going to be free?

Nah im not a Fan of F2P Games, and Its gonna be like an Zeldalikeish , but with more Faming Sim, together Mixed, and an heartfull Story and Gameplay :D, but im not exposing too much

obtuse stag
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Can wait to see the final result

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make sure to post links here lol

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:D

cobalt isle
cobalt isle
cobalt isle
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updated and adjusted Main Exposure to get it more realistic and not too bright or too much saturation

high spade
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Thats really cool job! I am also learning 3D modeling for game development and I am really impressed ๐Ÿ™‚ Could you tell me which program you used for clothes and char 3d modeling? This looks really detailed. I am using blender now and seem to not be able to achieve same result. My applause.

cobalt isle
sullen tusk
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The images seem extremely dim and dull to the point where details are gone. As others have suggested, you really should up the brightness and contrast or up the lighting in the scene by a lot.

cobalt isle
sullen tusk
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You keep saying that you're working on it, but there's barely any difference if any every time?

cobalt isle
sullen tusk
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There's perhaps a bit more shadow in the hair, but I think you misunderstand. The entire image in of itself is extremely dark and gray. We're not talking about individual areas, but the entire thing. It's so dark that nobody can see any finer details.

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If you want to show off anything, it should be closer to something like this this basically.

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Obviously fixing it in post isn't the same, as the lost details in the dark areas and gray tones are still crushed and wont magically reappear.
But hey, now she suddenly has eyelashes!

Not wanting the image to be clamped/details in light getting lost due to high levels is fine of course, but you're losing fine details by going too far the other way. The brightest point of original image has a brightness of about 75-80 out of 255, you have plenty of space left.

cobalt isle
sullen tusk
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Unless you have your monitor set suuuuuper bright, that's far from realistic or "like a photo" too. More like a photo on a cloudy evening during an eclipse. ๐Ÿ˜›

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Literally put your image next to any real portrait photo for reference and you'll see.

cobalt isle
cobalt isle
sullen tusk
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It's a definite improvement ๐Ÿ™‚

cobalt isle
cobalt isle
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Reworked the Overall Lighting Mood to get it More Cinematic Look, and not generic

cobalt isle
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trying to get more realistic Face Shape, and proportional but its hard and ig et stucked sometimes :/.

safe ravine
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amazing attention to detail. good job

cobalt isle
cobalt isle
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Im using now Perceived Brightness , instead of Default one, now it doesnt look anymore Super Photoshop Likly, but its looks more Realistic, probably im still keeping the default one for a more "Artistic" Style in my Game as an Filter later too choose for PPL they like it more "Stylized"