Still working on my Color Grading and Shading of my Characters for my Game, try to balance Dynamic, and Brightness
#Working on my Shading for Skin and Hair for my Game Characters
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This is insane! Great job!
It's fantastic work. I would suggest upping the brightness and contrast slightly for a more cinematic look.
Thanks Bro!, Yup I am, im Learning 3D Stuff and the Unreal Engine now since the First Version, and i learned a lot, and now im in an State to Create my own Game with what i learned
Keep up the awesome work man, this looks real cool to be made by just one human being tbh... You've got a big potential
Thanks for the Nice Words Bro!
Is the game going to be free?
Because this is pure talent
I'd give it away for like 60$
Nah im not a Fan of F2P Games, and Its gonna be like an Zeldalikeish , but with more Faming Sim, together Mixed, and an heartfull Story and Gameplay :D, but im not exposing too much
I will dont worry ๐
adding Base Clothing, https://puu.sh/JyQEW/1d244fc026.jpg
updated and adjusted Main Exposure to get it more realistic and not too bright or too much saturation
Thats really cool job! I am also learning 3D modeling for game development and I am really impressed ๐ Could you tell me which program you used for clothes and char 3d modeling? This looks really detailed. I am using blender now and seem to not be able to achieve same result. My applause.
uhh different Programms, like for MOrphing DAZ, for Cloths mostly Marvelous Designer, and Main 3D Programm is C4D.and thanks!
The images seem extremely dim and dull to the point where details are gone. As others have suggested, you really should up the brightness and contrast or up the lighting in the scene by a lot.
Hey yeah i worked the last Days on this, i got it better but still not 100% statisfied i need to rework it a bit->
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You keep saying that you're working on it, but there's barely any difference if any every time?
there are little Contrast Changes so i can have a High amount of Contrast Variation, and not its clamped or something, for me its a bigg difference on as example the Older Post above
There's perhaps a bit more shadow in the hair, but I think you misunderstand. The entire image in of itself is extremely dark and gray. We're not talking about individual areas, but the entire thing. It's so dark that nobody can see any finer details.
If you want to show off anything, it should be closer to something like this this basically.
Obviously fixing it in post isn't the same, as the lost details in the dark areas and gray tones are still crushed and wont magically reappear.
But hey, now she suddenly has eyelashes!
Not wanting the image to be clamped/details in light getting lost due to high levels is fine of course, but you're losing fine details by going too far the other way. The brightest point of original image has a brightness of about 75-80 out of 255, you have plenty of space left.
but its not photorealistic or Natural, like an Normal photo would be, -> , and this have some problems but got more in this Thing, it shouldnt be bright AF
Unless you have your monitor set suuuuuper bright, that's far from realistic or "like a photo" too. More like a photo on a cloudy evening during an eclipse. ๐
Literally put your image next to any real portrait photo for reference and you'll see.
depends on the Iso and if u want to get super bright Pictures like photoshopped perfectly etc, and i dont want this i mean i can Turn up a bit than after i Finished my Neutral Scene, with LUT etc
on a higher Iso and more that Perfectly Portraie Thingy i would turn up my Iso for that ->, but it doesnt lookt anymore that Natural tbh -> , looks more poolished and not just lighted by Natural Enviroment
It's a definite improvement ๐
thanks bro it really improved it, thanks for ya Help!, i try to get an Natural Balance of this, and the other One!
Reworked the Overall Lighting Mood to get it More Cinematic Look, and not generic
trying to get more realistic Face Shape, and proportional but its hard and ig et stucked sometimes :/.
amazing attention to detail. good job
Thanks Broo!, still not perfect but i try my best
Im using now Perceived Brightness , instead of Default one, now it doesnt look anymore Super Photoshop Likly, but its looks more Realistic, probably im still keeping the default one for a more "Artistic" Style in my Game as an Filter later too choose for PPL they like it more "Stylized"