#vc-feedback-support

1 messages · Page 5 of 1

static wave
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my camera moves based on movement

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i didnt fix it lol

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so when my mesh forcefully rips away

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the camera rips away too

smoky jewel
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Okay, so what I want you to do is to add a slomo button function, that could at least help a bit in debugging

static wave
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how o.o

smoky jewel
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Hold on, lemme open my BP editor

static wave
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found it!

smoky jewel
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Oh, you beat me to it XD

static wave
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:3

smoky jewel
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Do a Flip flop before that

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First one set to 0.1 (or something)
Second one set to 1.0

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0.0 paused it completetly

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The delay node isn't necessary there

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hmm... Gotta disable the motion blur in the meantime 🤔

static wave
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how :3

smoky jewel
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Project Settings -> find for Motion Blur

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The sphere seem to be gone the second time around...

static wave
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hmmm?

smoky jewel
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where's the code that does the mantle?

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I mean, the collision checking part

static wave
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okie

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this

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wait..

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one sec

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ok

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this is the code

smoky jewel
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With that part open, try do the mantle again

static wave
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do it again?

smoky jewel
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Wait

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You haven't set the debug object?

static wave
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that?

smoky jewel
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Yup.

static wave
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any idea whats wrong x-x

smoky jewel
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The trace node's debug view for the vertical wall run lingers too long
Also try give more space to the BP editor

static wave
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so what if i made a check so after the function occurs the trace is killed?

smoky jewel
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No, just disable the debug view for the vertical wall run.
Though I suspect the stutter was because the code got confused between mantle and wall run...

static wave
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that one?

smoky jewel
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Yeah

static wave
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is that the problem right there?

smoky jewel
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No, but the debug capsule all over the place is kinda distracting :<

static wave
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oh

smoky jewel
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Though I think the problem is again the code confused between wall run and mantle

static wave
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you mean my wall running?

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i seperated the code and made it so wall run forcefully ends when mantle or ledge starts

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wait

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maybe if i put it in the beginning too

smoky jewel
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So, it's working now? O~O

static wave
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youre

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way

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too

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fucking

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smart

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;-;

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thank you

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it was literally wall run

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during mantle

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not ledge

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wdafshj

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thank you

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❤️

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no more mass warping

smoky jewel
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Yeah, I thought so xD

static wave
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now i just need to fix my ledging so it holds on active

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than press to translate into mantle

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thank you so much ❤️

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my movement systems

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almost

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done

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~

smoky jewel
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No probsies ❤️

static wave
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well for the base lol

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youre more than welcome to stay as i fix my ledge hold but if youre busy i wont keep you ❤️

smoky jewel
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Well, I gotta fix my VRoid rig (again xD), and seems like it's just the two of us here, so yeah...

static wave
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lol xD

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any way i can help with your rig~

smoky jewel
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Oh, okay, feel free to talk about it in DM then.
Mind if I pull from the stream?

static wave
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yes yes

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you can go

smoky jewel
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Alright, see ya later~

static wave
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mhm

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thanks again~

rare cosmos
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yo does anyone know a way i could program stuff to help with disabled people that like to play rocketleague?

marsh mulch
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thanks

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This update with the best times is soon to be out for free

stone raft
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Hi everyone!
I'm Alejandra Ramirez - Resources Manager at Shapes + Forms: Studio Located in LA. We are looking for some Unreal Environment artists for a really cool project. Where I can post this request?

Thank you and Happy Monday!

short grotto
short grotto
short grotto
short grotto
short grotto
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ArtStation

I've been a huge fan of Arvalis (RJ Palmer) for a long time now, and I finally decided I was going to do everything in my power to become as great an artist as he is, but in 3D! Decided to leave it incomplete as my current workflow caused some issues that I wasn't sure how to easily resolve without having to restart an additional time

short grotto
feral thistle
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potent ploverBOT
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Ask the Magic 8-Ball a yes/no question.

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The timer expired. Please start again.

tawny goblet
lapis orbit
gusty vigil
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?

misty hamlet
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The Alchemist

coral dagger
undone locust
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For some reason quixel bridge only shows a white screen. Its for over a week now and on all ue projects.

valid kindle
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hey guys i need help with animating a simple door in a cinematic and i'm struggling with it, it's like inherited by the building it's in and in the sequencer it won't let me animate it

valid kindle
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anyone? please

umbral badge
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Packaging (Windows): N:\Github\raveballarena-test\Source\MyProject\SpectralVisualizer.h(21): error C3668: 'ASpectralVisualizer::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods UATHelper: Packaging (Windows): N:\Github\raveballarena-test\Source\MyProject\SpectralVisualizer.cpp(53): error C2039: 'PostEditChangeProperty': is not a member of 'AActor' UATHelper: Packaging (Windows): N:\UE_5.0EA\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h(28): note: see declaration of 'AActor' UATHelper: Packaging (Windows): Took 2.3513767s to run UnrealBuildTool.exe, ExitCode=6 UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\N+UE_5.0EA\UBT-MyProject-Win64-Development.txt) UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: Packaging (Windows): BUILD FAILED

opal aspen
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I am following the process to build a Behavior tree here:
https://learn.unrealengine.com/course/3318392/module/6661211?moduletoken=UHxxnDLPW8Smu4xLZK6lfYmcp9eQ1jwhzkQbIOdzGuj~661q5ur5Id3QE7LOqsJg&LPId=0
There are a couple things that seem off that I am having troubles following.

  1. Around time stamp 2:54-2:55 the Vector I just created is no longer showing in the example.
  2. Time stamp 7:44-7:45 it shows that the steps previously taken should show in a Behavior Tree but mine still comes back blank.
    NOTE: Not sure if this matters, but I am running all of this in UE5Preview. Everything is working up to this point.
    NOTE2: Also, at the 7:45 timestamp the Vector that went missing around time stamp 2:55 is once again showing.
opal aspen
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After discussed, I was able to create the tree. Then I found a mistake. I had set the first option to SelfActor when it needed to be TargetLocation
Once I fixed that, the AI is running around lost again! Yay! - Thank you! - Onto the next video.

SIDE NOTE: Considering this is a tutorial for beginners it may help to explain the actual creation if the Behavior tree, where currently it seems like it should just appear, but doesn't. You need to click and drag and select Sequence Etc...
Without being ion this discord, some people may get stuck here. I know I would have been.

subtle sleet
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trying to make this

golden mason
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Hey guys, if anyone is up to help. you can join me and my buddy in the voice channel. 😄

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I have a static mesh colliding even tho collider is uncheck

solar sapphire
misty hamlet
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0.138076

solar sapphire
misty hamlet
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TheCGBros Presents "UE4 Real-Time Rendering Short Film: Rebirth Introducing Photorealism in UE4" by Quixel - Introducing Rebirth, a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. With photorealistic results rivaling traditional offline renderers, Rebirth...

▶ Play video
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@copper lynx

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TheCGBros Presents "UE4 Real-Time Rendering Short Film: Rebirth Introducing Photorealism in UE4" by Quixel - Introducing Rebirth, a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. With photorealistic results rivaling traditional offline renderers, Rebirth...

▶ Play video
lapis orbit
crisp breach
ionic flint
ionic flint
knotty tartan
knotty tartan
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holly shit /// getting my CPU Crazy

obsidian sorrel
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I actually had this open in my browser

solar lintel
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@chrome cloak Here's the Fluid Flux system for water you asked about:
https://www.youtube.com/watch?v=EfzhMqZyilI

I've started this project one year ago and now it is time to show some progress.

New features:

  • unconditionally stable simulation with mass conservation
  • ragdoll floating and boat/ball buoyancy
  • second detailed ripple simulation on top of the surface
  • dynamic caustics and wetness
  • improved underwater material and smooth waterline
  • fluid c...
▶ Play video
chrome cloak
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omg

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i want it

fair path
zinc ether
chrome cloak
fleet spade
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[English/Japanese subtitles supported and recommendation] 
[英/日 字幕対応・推奨]
※The ceremony will be conducted in English.For Japanese, please use Youtube's subtitle function!
※本結果発表会は英語音声をベースに進行致します。日本語は字幕機能をご利用下さい!

The Worldwide VFX Design Contest,
"WWVFX CONTEST FOR GAMES 2021" has finally revealed its judging results!
What will be the work that ...

▶ Play video
mystic coral
crisp breach
crisp breach
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The Eyes Have it by Philip K Dick ^

crisp breach
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🤩

knotty tartan
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@crisp breach when everyone said "3D Artist", I hear "3D autist" xD

crisp breach
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😂

knotty tartan
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"What's this thing" can be translate in french : Qu'est-ce que c'est que cette chose là ?
and literal translate of french is : What is this that this is that thing there

main trench
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The exact same brick texture is in dozens of Nintendo 64 and PlayStation games. From Super Mario 64, Banjo-Kazooie, and Final Fantasy 7, to Turok, Conker, and Mortal Kombat 3.

"cobble_stone" is the most overused game graphic you never noticed. Why were competing studios sharing the same graphics? 'Texture Archaeology' gives us the answer.

The...

▶ Play video
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this video blew my mind..

crisp breach
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😍

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thx, haha!

main trench
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You must watch it honestly, it's quite inspirational. : )

crisp breach
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Gonna watch it! 😉

main trench
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Thanks man, I think you will honestly love it.

knotty tartan
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Any sufficiently advanced technology is indistinguishable from magic

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@ionic flint

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Science fiction (sometimes shortened to sci-fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life. It has been called the "literature of ideas", and it often explores the potential consequences of scientific, social, and technological innovations

mystic coral
zinc ether
zinc ether
zinc monolith
bronze ether
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Hey ya'll. Is anyone avail to help me with an issue where my character movement isn't working correctly when I tick 'orient rotation to movement' on. Thank you so much in advance!

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--based on the Stackobot Unreal tutorial.

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When I play it, the player is locked to an axis for some reason.

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When I left click the character follows where cursor is. All good. This is suppose to make the character turn to the cursor. It's not working. Followed tutorial three times, can't figure it out.

bronze ether
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--figured it out. Was the Class Defaults> turn off 'use controller rotation yaw'

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Not sure why they didn't touch on that in the tutorial.

undone locust
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I am watching a video on making my first ai enemy. i have trouble to get my BT work properly and execute a task. i am not sure what the problem is, might be the nav mesh maybe. At the end i get a random position but the "Move to" Task does not execute

sterile fractal
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you mean in the dev community?

pearl echo
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x! stream

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@potent plover

floral knoll
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UStaticMesh* UUtility::LoadMeshFromPath(FName& path)

tiny hare
fleet spade
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@lapis orbit I thought to bake ue5 sim to texture and use it in ue4, but can't

lapis orbit
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never tried, so cant help you

wispy nexus
safe pivot
fleet spade
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@lapis orbit can u use cosine instead of that texture sample for distort?

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or it should be a texture for that case?

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ok, thanks

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i heard u say mipi

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yeeah)

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🤣

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hi

fleet spade
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@lapis orbit trying to make it going from puple to fire and synchronized with light?

lapis orbit
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nahh, just goofing

fleet spade
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bye

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thanks

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@ionic flint what will be better to use that lut or

fleet spade
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@ionic flint if multiply this by 5 get same result i guess

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@sour kettle try to find smoke emitter and with arrows on keyboard shift it before fire emitter

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ok

magic grail
patent bough
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LogInit: Display: LogBlueprint: Error: [AssetLog] E:\Unreal_Projects\Grotto\Content\FirstPersonGame\Components\BP_InventoryComp.uasset: [Compiler] Can't connect pins  Object  and  Return Value : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/FirstPersonGame/Components/BP_InventoryComp.BP_InventoryComp
LogInit: Display: LogBlueprint: Error: [AssetLog] E:\Unreal_Projects\Grotto\Content\FirstPersonGame\Components\BP_InventoryComp.uasset: [Compiler] In use pin  As BP Player  no longer exists on node  Bad cast node . Please refresh node or break links to remove pin. from Source: /Game/FirstPersonGame/Components/BP_InventoryComp.BP_InventoryComp
LogInit: Display: LogBlueprint: Error: [AssetLog] E:\Unreal_Projects\Grotto\Content\FirstPersonGame\Components\BP_InventoryComp.uasset: [Compiler] Can't connect pins  Return Value  and  Object : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/FirstPersonGame/Components/BP_InventoryComp.BP_InventoryComp
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Warning/Error Summary

dry shadow
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@potent plover can I stream my screen to the group?

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x! stream @potent plover

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!stream @potent plover

umbral pelican
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Would anyone be able to help me in the Feedback and Support chat? I have a problem with a changing materials blueprint

pearl echo
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blindher

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blender

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Blender is all you'd need, right?

zinc ether
tawny goblet
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Blendah is great

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Blеndеr is not the worst tool

solar lintel
solar lintel
solar lintel
tribal silo
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Hi, i wish you are doing awesome.
Does anyone here has work with VR hands and know how to handle motioncontroller rotation for match hand mesh?

tribal silo
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Anyone who want to come to feedback channel?

pearl echo
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I am fairly new to unreal engine and I am having trouble with animations, I am in feedback & support if anyone is willing to help.

solar lintel
solar lintel
solar lintel
solar lintel
sterile fractal
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@true juniper I heard the fullsail before, one of moderator also study at there before 👍

snow wave
mystic coral
haughty shale
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whats everyone working on?