#vc-feedback-support

1 messages ยท Page 4 of 1

fossil karma
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@here
[In a material] Does "global parameter collection" is the same as "Material Parameter Collection" if we choose -Scalar Parameter- in it ?

obsidian sorrel
haughty shale
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In this series we will be going through how to create a melee based AI enemy, and go through how to get a group of these enemies to attack you as a team, often seen in many third-person action/adventure games.

In Part 2 we begin the process of making the AI for the enemy. The first step is the setup for the AI and getting it to run up to the pl...

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shrewd quiver
hasty locust
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Hi can anyone help me at all?

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Can anyone help me get the "Set" and playing status conditions? Thanks

haughty shale
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@dusty geode im currently following a series but the codes off

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In this series we will be going through how to create a melee based AI enemy, and go through how to get a group of these enemies to attack you as a team, often seen in many third-person action/adventure games.

In Part 6 we start work on the director; an actor that manages the action and dictates when an enemy should attack the player.

Support ...

โ–ถ Play video
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could you go thru the video and check my code matches up?

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my AIs dont switch punches

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understandable

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anyways its looks like you have a access none on game run

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@dusty geode where are you getting the variable?

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i cant see your screen

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set share screen to display

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thats better

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its gone dark

zinc ether
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Here we go through the import process for several different Skeletal Meshes and show when we can and cannot share Skeleton assets. We also show how we can share animations between two Skeletal Meshes that are sharing the same Skeleton asset. We also take a quick look at setting up Skeleton Retargeting for various sizes of Skeletal Meshes.
(00:05...

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pearl echo
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Hey do yall know why when i scale up a character in animation i hit save but then it scales backk down\

narrow palm
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I need some help, since I'm new I don't really know how to use the BPs and all so I'm having some trouble finding a way to recreate the fireball projectile in this video
https://youtu.be/lQWfWiSsaCA
My objective is to make it so that I have to select it just a weapon so I see something like a fireball in my hand without having to throw it right away and from there I'm able to throw it

Combat system inspired by games like DarkSouls/Witcher
Marketplace: https://www.unrealengine.com/marketplace/dynamic-combat-system-magic

Dynamic Combat System implementation video
https://youtu.be/ZXpCA1smAu8

Dynamic Targeting (included in Dynamic Combat System)
https://www.unrealengine.com/marketplace/dynamic-targeting

In case of questions c...

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zinc ether
obsidian sorrel
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should be a new one this year. Hope they do fart noises.

obsidian sorrel
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quality will be shitty because I just uploaded it thanks to 8mb limit on discord

patent bough
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r.RayTracing.ForceAllRayTracingEffects 0

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This disables raytracing effects in the viewport

patent bough
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DumpUnbuiltLightInteractions

dusty geode
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LogCollision: FBodyInstance::OverlapMulti : () No physics data

haughty shale
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In this series we will be going through how to create a melee based AI enemy, and go through how to get a group of these enemies to attack you as a team, often seen in many third-person action/adventure games.

In Part 7 we add conditional scoring based on the enemies position relative to the player. This determines which enemies are more likely...

โ–ถ Play video
pearl echo
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how do I make my character move forward in the fight animations withought root motion

thin fable
soft sphinx
ember compass
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this toolbar keeps disappearing without explanation. I dont even know what its called so i cant even look it up. viewport toolbar doesnt seem to be whats it called and ctrl+shft+t does nothing. anyone know whatup with this? Its forcing me to do restart Unreal everytime which is taking 10 minutes for this project. could really use some help on this super simple thing which is absolutely annihilating my productivity.

dense dawn
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There are some good elements in there, but it's really hard to read. I don't understand alot of stuff. 1. a team of scientist work on ??? 2. 35 years later they find an island with normal life while everything is dead. 3. the goverment agrees to use the scientists artificial life. 4. But the governement also kills everyone on the island where there is life.. because ?? 4. How is that relevant to the whole artificial life thing ? 5. What is the main protagonist doing ? He got his memory wipe but he knows he was on the asassin's side ? Overall, i think there is something good in your story but i just can't understand the text.

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It's also very similar to that game with robot dinosaurs and the red haired girl where all animals are ai.

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and Nier automata

thin berry
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hey guys, is there way to stop rendering fog once at a certain height

inner oriole
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Someone able to help out, looking to lock camera movement on axis

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can,t get it to work

vernal kite
misty hamlet
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Hello is there any one who may be able to help me with this issue of getting displacement on my master material blend layer for every material function and, in my master-material there is displacement for every material but when the material is used by my layer blender landscape material, on my landscape there is no longer any displacement and I can't simply find out how to add displacement on my master material layer?

vernal kite
zenith seal
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my engine is crashing again and again.. due to Gpu crash..looked online.. they have answers for rendering. I am just coding atm.. nothing else. my level is basically empty.
Please help.

misty hamlet
cunning umbra
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guys im losing my mind

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iv had this problem for like2 3 weeks

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it keeps spitting out the same damn errors when packaging for androroid

pearl echo
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Couldn't find UnrealBuildTool at 'C:/Unreal Engine/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool.exe'

lapis orbit
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@main trench if you want to play fortnite please stay in the lounge voice-chat.

patent bough
velvet blade
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@pearl echo can ya hear me?

pearl echo
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@stable veldt got no mic. have a blessed day! stay safe

stable veldt
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no worries

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I was looking to see if mine worked

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so you heard it thats good

sweet nova
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guys my project lvl screen is black does anyone remember howto fix it
It says new plugins available & project file is out of date

lapis orbit
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โ€œ@TimSweeneyEpic @mmaballer13_ @Sony_XDEV @PlayStation @yosp @RohdeScott @hermenhulst @davethach @shawnethegirl @MichaelPattison @philrosenberg To clarify what I said in the stream, Nanite does not require PS5 hardware to run, nor does the content we used to demo it. The PS5 IO hardware we originally demoed it on is indeed spectacular and high b...

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<<

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SUBSCRIBE for More Free Game Docs โ–บ http://bit.ly/noclipsubscribe
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We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.

Noclip's work is 100% crowdfunded.
Pa...

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green sonnet
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@ionic flint @stable veldt

stable veldt
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@green sonnet some of it is true man, Nvidia does care about the share holders first which are the employees but all public companies are like this.

green sonnet
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@stable veldt thats what i was trying to say, srry for coming across as i dont even know what but mb

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Im just trying to have conversation

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(:

stable veldt
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yeah I know more about this then what he is saying in the video

green sonnet
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ight i dont doubt that

stable veldt
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I asked the horses mouth as it were

green sonnet
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๐Ÿ‘

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I wasnt trying to come across as I didnt beilveve u just saying what these tech yt have been voicing and my own understanding

stable veldt
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from a sourse that is like a brother to me so I trust him to tell me things he cant really talk about publicly.

green sonnet
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I am a etheruem owner myself I have over 2 grand of my money in a custodial account I love it

stable veldt
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it dont matter its all good

green sonnet
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Well u muted me and swore me off so idk, whatever

stable veldt
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yeah i am old my tolerance is very low today.

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better for both of us if I keep it that way

spiral finch
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Chicken cutlet, fresh mozzarella, fresh tomato, banana peppers, onions, hot sopressata, smoked imported ham, chili oil, arugula, capicola and mortadella.

mint saddle
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so much salt

spiral finch
mint saddle
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good picture

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very smart choice

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love shrek's donkey

dire vessel
dire vessel
zinc ether
zinc ether
magic dagger
main trench
main trench
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Abderrezak Bouhedda

This Game Assets Pack saves you tons of time, you don't need to create road signs and all that road meshes and waste time on your project, the props included can be used directly on UE4, or you can use the .FBX to export the props on other software or game engine. These props were created from scratch with the help of real-life references to get...

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good info and sample of areas to use sub uv

pearl echo
dire vessel
smoky swan
slow badger
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lethal nebula
topaz prawn
main trench
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It's looking really good, and with the slight changes to the rotation on the weapons the light is refracting way more beautifully off the edges and sides of the metal blades

ionic flint
obsidian sorrel
lament fox
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Like what the...

topaz prawn
pliant quartz
haughty shale
pearl echo
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@potent plover !stream

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@potent plover !screen

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@potent plover !stream

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!stream

stark kite
zinc ether
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@bitter prairie

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https://forums.unrealengine.com/showthread.php?143716

Ryan Brucks returns to the livestream and this time he's got brand new content to show off. Ryan built a plugin through which he can paint velocity and model with volumes. He demonstrates this tech by manipulating and creating clouds in real time! It includes tons of new features for generat...

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ionic flint
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For, like, thousands of years, the origins of the United States of America have remained shrouded in mystery, lost to the sands of time. Who built this โ€˜country tis of thee,' and why? Only the dinosaurs knowโ€ฆ until now. For the first time in human history, the incredible, completely true story of Americaโ€™s origins are revealed in AMERICA: THE MO...

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hollow anchor
hollow anchor
fallen lake
fallen lake
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@ember compass found it ๐Ÿ˜ฆ

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Inside your Pose Asset, you will need to define the Pose Names by entering in each name manually or by copying and pasting data stored from your clipboard.

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manually......

molten shadow
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while (!q.empty()) Anyone know how to write this for unreal?

split linden
unreal peak
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Flashlight on and off

ember compass
ember compass
bitter prairie
ionic flint
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ionic flint
ionic flint
sinful kindle
ember compass
sinful kindle
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FDesignerExtensibilityManager

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IDesignerExtensionFactory

versed heart
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@ember compass Have you had to calibrate magnetic interference separately too?

ember compass
deep niche
ivory rain
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๐Ÿ‘

crude garnet
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Whenever i place a new set of blinds, the other ones in the level don't open/close on E press anymore

vivid estuary
crude garnet
lethal flax
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@crude garnet try disable consume input on the InputAction Interract

sick sapphire
ember compass
pearl echo
pearl echo
subtle loom
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Hi! I need somone to give me feedback on my tilemap editor tool. And help me find idea on how to do something

hollow tide
leaden onyx
misty hamlet
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Hey could someone help me with my landscape materials? I had done something to it over the past weeks that really messed up my lighting and everything pretty much my materials are so much brighter and dryer, but the roughness is the same min 0, max 1, It's just so bright and dry.

misty hamlet
glass sparrow
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@solar lintel why does delay cause overhead?

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just curious

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then the set time fucntion by event must also use delay within its c++ somewhere?

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okay. so if I use delay while coding in c++ its better than using blueprints?

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i have done this thing..hehehe

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THanks

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understood

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๐Ÿ™‚

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okay one last question ....would u prefer c# over c++ anytime for development.both are oo languages.

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i have used it...

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just once to try it out....found it trash so continued with vim

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fair point.

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i hate ms ๐Ÿ˜ฆ

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Thanks for the answers....im uninstalling unity...xD

glass sparrow
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whats the difference between liner make color and make color?? is it just one takes rgb as input and other takes as HEX??or anything else?

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linear*

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0-2553

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255

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u must try regex...u will have a heart ache in the begining...xD

solar lintel
glass sparrow
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@solar lintel do u use blueprints for release or u convert it to c++?

solar lintel
glass sparrow
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okay i went through this , one small thing... the code generated by unreal inclusive is very bad

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its gtx 970

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ah..okay.

solar lintel
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Unreal Engine Modeling Tools Editor Mode plugin:
https://www.youtube.com/watch?v=GtaeYUgbgzE

This episode of Unreal Tips & Tricks is all about editing 3D models in Unreal Engine. Weโ€™ll take a deep dive into the tools at your disposal for creating and manipulating geometry in the engine, then look at the workflows for basic modeling, texturing, and optimizing meshes. Letโ€™s get started!

For more details, please see the release notes: ht...

โ–ถ Play video
glass sparrow
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okay one more question.....why do i need visual studio to code in c++??cant i use gcc or borland compiler

glass sparrow
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Im sorry my wifi went down, i heard it till support for clang , but i think i got what were u going to say......and u are really good at explaining stuff ....

glass sparrow
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can we store the initial location in a variable, make it rotate to the desired location and back to the stored location? @solar lintel

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and why wont u use reverse from end for timeline when it ends

solar lintel
glass sparrow
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i was waiting for it work for so long...and it disappeared ..... ๐Ÿ˜ฆ

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Okay one more question , should i start with c++ or blueprint for game development, i know to code , the point is i am unaware of the functions in unreal .

pearl echo
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hi ghost

glass sparrow
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Hi ๐Ÿ™‚

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Okay thanks.

pearl echo
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Hey ghost ive got a question for You

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IS this pack worth it its only 5 dollars

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or this one

solar lintel
glass sparrow
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i have no idea tbh... @pearl echo

pearl echo
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ok

glass sparrow
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i worked on a fps project 2 years back then i stopped using unreal ๐Ÿ˜ฆ ..... long story

pearl echo
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wbu goundhound

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ya

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yes on swords

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sword trails

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i only have 5 dolla

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ok

glass sparrow
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in unity it was easy to create a particle system... i didnt find anything that easy in unreal

pearl echo
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oh they only got circle I cant use those for trails

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ill get it ho

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tho

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No

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ill look at it

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dman

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cause those vids are the only thing I seen that has to do with trails

glass sparrow
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I have the sword animations xD i got it for free last year...monthly sales

pearl echo
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lucky lol

glass sparrow
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Advanced Magic FX 12 check this out

solar lintel
pearl echo
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Ok Thank you

glass sparrow
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cya guys after this game if u guys are around....

pearl echo
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peace have a good day or night

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No not me its ghost leaving

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No food

solar lintel
solar lintel
glass sparrow
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yeah

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was playing cs, its always fun to play the most annoying game...xD

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@solar lintel is the spotlight rotation working now?

solar lintel
glass sparrow
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I have a question from programming perspective(the spotlight code)...... since the value of Pre_timeline_Rotation_cache is not getting changed every time the StartNewRoation event is called, why isnt it declared outside and set for as constant(idk how to implement constant in blueprints)....just thinking of it from the programming perspective

glass sparrow
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also isnt the value of pretimelinerotation and originalrotation the same

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understood

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๐Ÿ™‚ Thanks

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NO

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im not working on anything

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bye ๐Ÿ™‚ ......

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have a great day.....

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xD

flat drift
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Hey guys, in today's video, I'm going to be showing you how to set up and create an animation blueprint and blendspace for your characters in your game. In this we will set up; idle, walk, run, jump loop and a walking jump.

Sorry for the long video, I wanted to go over this in more detail then last time to help you understand it more and learn ...

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rustic topaz
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Hey is anyone familiar with exporting from blender to unreal?

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I could use some help with an issue I've encountered.

glass sparrow
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@peak holly u are active on voice...xD

deep niche
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ResearchGate

Download scientific diagram | Graph of the Dunning-Kruger effect on the confidence of medical students in their diagnostic ability. from publication: Lessons Learned from a Study of the Integration of a Point-of-Care Ultrasound Course into the Undergraduate Medical School Curriculum | BACKGROUND Point-of-care ultrasound (POCUS) diagnosis, perfor...

glass sparrow
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@vestal sky those look like the installations from halo

unkempt spire
ionic flint
ember compass
ionic flint
ionic flint
smoky swan
smoky swan
pale rampart
molten furnace
dense breach
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!stream

icy whale
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@tawny shuttle

plush egret
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I'm trying to have a punch (which sphere traces off the hand bone on animation tick during a notify) stop its notify tick or stop its damage after one instance. How might I do this, either within the notify tick or otherwise

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Important thing to note. Variables are read only

solar lintel
glass sparrow
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Hi

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OK ๐Ÿ™‚

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Yeah

glass sparrow
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Happy Birthday @tender ibex ๐Ÿ™‚ ๐Ÿฅณ

ionic flint
placid anchor
zinc ether
solar lintel
solar sapphire
#

Is this what you want? @cosmic blade @deft prairie

solar sapphire
#

Learn how to optimize your games by setting up and using the available culling methods available in UE4! In this introductory stream, Tim Hobson will go over the high-level use of these culling methods with some practical demonstration of how visibility and occlusion culling works, this session will primarily focus on View Frustum and Hardware O...

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solar sapphire
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"You can be a little sloppy because maybe the person who made the real air conditioner was sloppy. Think about it."

potent kernel
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#

This guy is really good with blender. I would encourage you to watch these ๐Ÿ™‚

mighty solstice
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!stream

mighty solstice
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print(num, end=" ")

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print(*List2, sep=", ")

mighty solstice
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@shadow moss sqrt(x^2 +y^2+z^2)

silent zephyr
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my progress bar not showing at all after overlaps

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so anyone knows a solution?

static wave
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@smoky jewel we can talk here in text

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to keep it away from flooding the chat

smoky jewel
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Alright, I'm here.

static wave
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o/

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okie so ill show you what i mean

smoky jewel
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Though maybe try streaming in 30 FPS, if you don't mind. My internet connection is kinda limited at this hours.

static wave
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so i managed to get the daz rig and all setup and ready for animation

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and it works

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okie

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ill set it to 15fpa

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doesnt need to be higher atm

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so i managed to get the daz rig into the engine and i can even send stuff straight to engine as wanted

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can make animations but

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it doesnt seem to be able to easily retarget or such because it breaks

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ill show

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the animations fine so far

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however

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itll send to unreal and i should be good to go worst case scenario ill have to retarget but idk how to force it into a pose that'll work for both models

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itll bring in the model and all and the animation

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it has the exact same layout skeleton wise as the intended model

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so from here i just need to maybe retarget right?

smoky jewel
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Retarget to another different skeleton? Sure, though iteration might be tedious with it.

static wave
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its the same as the skeleton i want to target it too

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and whats iterations o.o

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like animation adjustments?

smoky jewel
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Yeah, and maybe reimporting anims along the way.

static wave
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oh yeah definitely

smoky jewel
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It either has to be final, or import a new action/sequence.

static wave
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lol yup

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so what would i do to make it so the same exact pose on one model can be used on another

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for example the standard t pose

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or would i have to do the ALS body matching all over again?

smoky jewel
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With the old retargeting system, from this point it would be just making sure the retarget settings are right.

static wave
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o.o

smoky jewel
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And TBH I ended up retargeting the entire ALS setup into my VRoid skeleton anyway xD

static wave
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O>

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so

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i need to

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from my understanding

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import my son here

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based on the standard pose

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since itll mean no need to retarget the long way

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_>

smoky jewel
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And theoretically that should do for other Daz model.

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Though the scale has to be the same, otherwise the short guys will stretch out to fit the animation.

static wave
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if this works o.o

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i should be able to do it majestically

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oh true

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i think the scale is proper

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if not i can change a setting

smoky jewel
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Control Rig could solve the scaling issue, but the bone name has to be different in the rig hierarchy. I've been trying to do that for days :<

static wave
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yeah control rig and daz dont play nice at all

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xD

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gimme 10 seconds

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Yuki being a dummy boi

smoky jewel
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I had to prepare my tea as well xD

static wave
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its ok :3

smoky jewel
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Alright, I'm back with some fresh tea ๐Ÿต

static wave
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o/

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I win!

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the skeleton

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It has the same base pose

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as the intended mesh for animations!

smoky jewel
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Alright ๐ŸŽ‰

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Next up would be the retarget bones

static wave
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yush

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but first

smoky jewel
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Crap, I forgot the correct term...

static wave
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i wanna make a random animation and see if it trasnfer over just fine

smoky jewel
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Okay, I'll be watching your setting

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Hey, that rhymed xP

static wave
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oh

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yes it did :3

smoky jewel
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Hold on, my Discord app froze x_x

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Okay, it goes back to normal. I'm rendering something in the background :'3

static wave
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ok im back

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sorry

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i was talking to someone about stuff

smoky jewel
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Alrighty :3

static wave
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they mentioned some stuff about the states so i sent a video

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anyways time to try it out

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importing an animation and retargetting and seeing what happens :3

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okie

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time for test

smoky jewel
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I'm waiting :3

static wave
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if this works i should be good to go

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okie i need to do that again

smoky jewel
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Oh, I thought you forgot about the Select Rig thingie xD

static wave
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o.o

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wait what xD

smoky jewel
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On the Retarget settings for the white acryllic man, I thought you forgot about the rig retarget settings xD

static wave
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oh wait did i forget x3

smoky jewel
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Though the left one doesn't seem to show anything...

static wave
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o.o

smoky jewel
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The retarget error'd right?

static wave
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yes

smoky jewel
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Okay, go back to the acryllic man's skeleton...

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The skeleton one, not the mesh.
On the bone hierarchy...

static wave
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oops

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need to get rid of this

smoky jewel
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There should be the show retargeting options or something ๐Ÿค”

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Yeah, that one. Everything should be Skeleton, except the root (Animation)

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IK bones and non deform ones would be Animation Scaled

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I kinda forgot about the details, so, go experiment xD

static wave
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hi mayor

smoky jewel
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Huh, someone else is in the room o_o

static wave
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yes he wants our pizza

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time for test!

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round 2

smoky jewel
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The left one still doesn't show anything ๐Ÿค”

static wave
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round 3!

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than if this works

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i rinse and repeat for robo race!

smoky jewel
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Nice!

static wave
#

I KNEW IT

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they import from daz

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and blende rin the same pose

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This means

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possible naga race down the line!

smoky jewel
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Both sides appear, so fire it up.

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๐Ÿ”ฅ

static wave
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cant wait

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nuffins broken >:3

smoky jewel
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Hehehe >:3

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Though check for the hands

static wave
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its working!

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okie

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robo test

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than we're good to go

smoky jewel
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Nicey dicey ๐Ÿ˜€

static wave
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the robots naked so bare with him okai >_>

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it*

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oh wait 1 more test!

smoky jewel
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Gaaaah

static wave
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okie

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so

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it worked

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flawlessly

smoky jewel
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The clipping ๐Ÿ˜ญ

static wave
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sorry

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its just

smoky jewel
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There :3

static wave
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the animation models jaw

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leaves the body

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and flies around

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and the teeth bone get mangle dup

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during animations

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but

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when retargetting the teeth stay in place

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so expression morphs will be fine

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okie

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robo test

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if this works

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I can animate custom animations for every single race gender and age group without issues >:3

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Sorry doing a bit of clean up

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than i can make some fresh animations and move to vaulting systems!

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after that i think i only have dodge ceiling cling/latching, ledge running and im all set to go

smoky jewel
#

Alrighty, good luck on it. I'll be looking on it until you end the stream :3

static wave
#

yush~

#

im just doing some clean up

#

afterwards ill be touching the naked robot

#

than if it works i can get some real work done >:3

#

welcome back!

#

working on the toes

smoky jewel
#

Oh snap, my Discord PC app crashed...

static wave
#

they arent animating and i think i know why

#

thats ok~

#

how do you add more bones for animations

#

i wanna add toe bones ;-;

#

toe movement in fights are pretty and add more texture to animations

smoky jewel
#

Well, you could add them in blender, and merge them with your daz skeleton.

static wave
#

no the bones exist on both models

#

how do i had them to retarget o.o

smoky jewel
#

It should be retargetged if all the bones are assigned correctly in the retarget rig setting ๐Ÿค”

static wave
#

o.o

#

hmm

#

blah

stone kayak
#

hi

#

does some one know how to export a crane and camera animation to fbx?

queen cypress
#

please

#

hรฉlp

smoky jewel
#

@static wave maybe try screen recording instead ๐Ÿค”
Had to download the assets for use tonight (in my time)

static wave
#

o.o

#

hmm

smoky jewel
#

The stream's barely moving on my end :<

static wave
#

;-;

#

i dont have screen recording stuff

smoky jewel
#

What about the built in Windows DXR?

static wave
#

hmmm

#

i can try my gyazo thing

smoky jewel
static wave
#

i might adjust a few limbs and reupload to the engine

brave crag
#

Needing some help with setting up GPU lightmass in UE5

#

I am in the voice chat if anyone can help

pearl echo
#

anyone have tips to improve compatibility

zinc ether
zinc ether
tawny goblet
twilit pulsar
tawny goblet
twilit pulsar
tawny goblet
twilit pulsar
#

beautifull!

tawny goblet
#

wb jb

tawdry cloud
#

@tawny goblet for fun

fleet spade
#

@tawny goblet your russian is good)

lapis orbit
vivid estuary
indigo hatch
fleet spade
#

where is shader chat?

marsh mulch
#

Why can't i share my screen

marsh mulch
#

Please give me feedback about my puzzle game, art is very WIP

marsh mulch
#

It is physX

#

Thanks

#

I'll definitely fix level 10 and remake level 11

glass sparrow
#

why is the car floating in air?

#

@solar lintel

#

yes

solar lintel
#

You mean when it fell off the bridge? It hit a physics wall and spun off into space.

glass sparrow
#

it moves like a car wven when its off the bridge

#

even*, but it should fall, gravity

#

I hate how they implemented AI in UE4 ๐Ÿ˜ฆ , I once programmed in UE3, that was ease. No blackboard stuff and dealing with so many variables

#

damn, that came straight to my face. ๐Ÿ˜†

hushed flume
#

!stream

faint stone
#

how do I get rid of dark spots in the roof. I bumped up the indirect lighting scale to 2 but still it has 0 effect over the roof

#

the lightings are based on real time

tribal heron
wary dove
#

Save the project

#

Do you have any input at all from the pawn?

#

Do a print string and check if your getting different axis values on the mouse movement

#

@pearl echo

latent fractal
solar lintel
tiny herald
#

<@&213101288538374145> do I need a role to stream in the voice channels? I just gotta stream my UE blueprints to get some help

marsh mulch
#

@nocturne cliff Could be animations?

nocturne cliff
nocturne cliff
#

my animation is completely RUINED by ue4

#

like wtf

static wave
#

oh

smoky jewel
#

Alright, I'm tuning in

#

BTW, can you lower the stream to 30 FPS or something? my connection's throttled atm ๐Ÿ˜“

static wave
#

better?

smoky jewel
#

Looks good ๐Ÿ˜„

static wave
#

โค๏ธ

lucid turtle
#

is that ALS or some custom stuff?

static wave
#

custom stuff

#

not als

lucid turtle
#

alright

smoky jewel
#

So it wasn't about what we both talked about earlier?

lucid turtle
#

am i the only one who cant read stuff on the graphs?

static wave
#

no this isnt for clothing this is for mantle and vertical wall run

#

i can make it bigger o-o

pearl echo
#

@static wave that's lot of function tabs

static wave
#

yes

#

lots of stuff happening xD

lucid turtle
#

idk if it's you or discord is sending me garbage compressed video

smoky jewel
static wave
#

one sec

smoky jewel
static wave
#

@lucid turtle better?

smoky jewel
#

Blame on me folks.

lucid turtle
#

that's a bit better

#

but still zoom somewhat in on the graph please

#

-4 is too small

#

yea that works

static wave
#

like that

#

okie

#

no its not your fault hoodie

#

youre ok

#

i just have a big screen x-x

lucid turtle
#

maybe make UE go over whole screen horizontal

#

and put discord on top left edge

static wave
#

like this?

#

better?

lucid turtle
#

yea

#

remove details panel when not needed ๐Ÿ˜„

#

good

smoky jewel
#

Welp, I gotta turn off my jazz radio then.

static wave
#

tyt โค๏ธ

#

so ben

#

this is what enum causes the vertical wall run

lucid turtle
#

you are in jumping mode when it doesnt work?

static wave
#

that macro causes the vertical wall run to occur

#

and itll keep launching the character via this

#

but even thanitll still keep launching the character

lucid turtle
#

in what movement mode is enum when the character gets launched?

#

and does said mode allow transition to wallrun?

static wave
#

vertical wall run

lucid turtle
#

oh

static wave
#

im ttrying to tear out the vertical wall run :/

smoky jewel
#

Maybe the movement? But I doubt that's the case.

static wave
#

its entangled with the mantle and ledge grab

#

via some stupid tutorial

smoky jewel
#

Definitely should make some notes in the process ๐Ÿค”

lucid turtle
#

so you didn't setup the whole movement system and don't want vertical wall run at all?

static wave
#

its ike 3 ghours of blah blah blah

#

i just followed it because it made sense

#

i didnt think it would entangle my ledge grab with vertical wall run and i built a bunch of systems on top of it

#

so starting over would be more painful than ripping out vertical wall run .-.

#

im trying to figure out what exactly causes the vertical wall run and rip it out

#

@tawny goblet โค๏ธ welcome back

#

we're doing surgery on my movement system

lucid turtle
#

look at everything that alters your enum, and start where it gets changed to vertical wallrun

static wave
#

thats what i planned on doing today

#

if you guys notice anything that may also cause that pls point it out

#

Snow isnt very smart ;-;

smoky jewel
#

Is the wall run happen anytime, or just on sprint?

lucid turtle
#

what if "can vertical wall run" just returns false? ๐Ÿ˜›

static wave
#

anytime im airborne

lucid turtle
#

and check where can vertical wallrun is used

static wave
#

o.o

lucid turtle
#

because most likely theres where stuff starts

static wave
#

its automatic so i plan to make it manual after i gut it

#

so ben you mean to check where vertical wall run starts

#

and make it false?

smoky jewel
static wave
#

nope

#

when airborne

#

and the vectors get a hit

lucid turtle
#

disconnect the bool in this method

#

and set the output to always false

#

and check if vertical wallrun still works

static wave
#

you mean this one?

lucid turtle
#

the output of the function

#

the output of "can vertical wall run"

static wave
#

o.o

lucid turtle
#

no

static wave
#

oh

lucid turtle
#

at the start, double click the first method

#

macro^

#

yes

#

set output to false

#

remove the connection from the big AND to function output

#

xD

#

that was the OR

static wave
#

like that

#

xD

lucid turtle
#

no

smoky jewel
static wave
#

lol

static wave
smoky jewel
#

I thought not...

lucid turtle
#

undo what you just did

static wave
#

like this xD

lucid turtle
#

the last connection to the outputs

#

cut it

#

top right

#

right

#

yes

smoky jewel
#

The last one.

static wave
#

so

lucid turtle
#

is that what you wanted?

static wave
#

that technically worked

#

my mantle

#

ded

#

too tho

#

D:

smoky jewel
#

Yeah, it seems that I misled you with that OR node. :/

static wave
#

im trying to kill just the vertical wall run and keep quick/mantle

lucid turtle
#

wheres the mantle?

#

might just need to be allowed for side wallrun, too

static wave
#

i dont think so

#

i killed it before in a sloppy way

smoky jewel
#

Should've said you to move the entire mantle check to a new macro entirely.

static wave
#

i kept mantle and quick but lost vertical

#

but the vectors would warp me across the map xD

#

hence why im trying to surgecially remove it

#

lmao

#

i might be stupid

#

but

#

i think this is for mantle

#

and wall run

lucid turtle
#

wait, show that graph again

#

no, back to the other

#

with the trace

#

ok, show a bit of the right side of graph

#

yea it appears that the movement system is made so that mantle happens from vertical wall run

static wave
#

thats why im trying to remove the vertical wall run

#

hence bypassing it

lucid turtle
#

that's a bit more of surgery required there, probably not explained quickly

static wave
#

o.o

lucid turtle
#

but you would have to split the mantle stuff from the vertical wallrun updates

static wave
#

yeah he didnt explain anything

#

he just wired it up and i was like but why...

smoky jewel
#

Maybe starting by decoupling it from wall run.

static wave
#

thats the goal

smoky jewel
static wave
#

no

#

the tutorial guy D:

lucid turtle
#

you would have to reorganize a bunch there

static wave
#

yeah definitely :/

lucid turtle
#

you should really try to understand how the system works

#

otherwise, you are screwed sooner or later

static wave
#

yeah its confusing as floof :3

dark hamlet
#

huge differnece with my results with maya(left) and unreal(right) what am I doing wrong??

lucid turtle
#

because all those transitions look kind of awkward when not executing as of now

smoky jewel
#

Might help more if you take note of them.

static wave
#

ive watched about 6 videos and read documents on vectros and such

lucid turtle
#

where he kinda jumps against the wall over and over

static wave
#

but i still dont really get it

#

yeah im thinking its because its relaucnhing repeatedly

lucid turtle
#

or just enable ragdoll and show game over screen when player hits a wall

static wave
#

wait what?

lucid turtle
#

xD

#

was kidding

static wave
#

im lost xD

#

so

#

i think ledge grab is here?

#

rip benny

smoky jewel
static wave
#

literally

#

.-.

#

im honestly thinking of just gutting the whole dang thing

#

all of it

#

and starting over from scratch again again again :33333333333333333333333

smoky jewel
#

Welp, for now, where do you think the mantle code take action?

static wave
#

um

#

it ledge grabs

#

than transitions into mantle

#

um here

#

it checks for mantle

#

than does the mantle

#

via opening and closed gates

#

than it flows back into vertical wall run end part to start mantle process

smoky jewel
#

Hold up, which part did it flow back?

static wave
#

well

#

ill show

#

mantle happens after ledge grab

#

hence why im trying to do surgery

#

once mantle staerts after ledge grab

#

thats pretty much what happens

#

but all of that happens after vertical wall run

smoky jewel
#

Hmm...
I think the whole system is dependant with each other, or so it seems...

static wave
#

yes

#

they flow into each other

#

hence trying to find the pin pointed area where vertical wall run starts

#

and than scrubbing

#

so the rest occurs as normal

#

but the vertical part is skipped

#

rip hoodie ;-;

#

welcome back hoodie lmao

smoky jewel
#

Had to slap that phone lol

static wave
#

did you make sure she knows whos the boss around the house U:

smoky jewel
#

I did xD
Don't ya worry

smoky jewel
#

Hold up, about those collapsed nodes you showed me...

ionic flint
#

@dark hamlet Everyone's muting you because you're spamming feedback or something

static wave
#

hmm?

smoky jewel
#

No, not that one, I think, the whole system

static wave
#

hmm?

#

this is a sort of sequence

#

thatr flows into each other

#

using gates to leave and enter states

smoky jewel
#

How about maybe running them in a separate events?

static wave
#

you mean like adding events to each one to essetionally occur

smoky jewel
#

I'm kinda scared with the performance implications, but set that aside for the moment

static wave
#

yeah tell me about it

#

._.

#

im thinking of just using this

#

it would solve most of my problems at this point

#

just add a few systems like wall run and cover and i could call it a day

smoky jewel
#

Let me guess, it's a C++ only stuff?

static wave
#

yup :33333333333333333

#

and i reaaaaaaaaaaaaaaaaally

#

dont wanna mix them up

#

wdafesgrhdtuythrgefw

smoky jewel
#

Well, it won't hurt much I suppose, but I think you'd need a substantial amount of reverse engineering.

static wave
#

most likely

#

.-.

#

blah

#

imma just apply it and see what i can do

#

if i hate it ill roll backwards

#

its just

#

if i cant make severe changes without rewriting his whole system

#

im goiung to be very upset

#

:/

smoky jewel
#

If you want to do it in BP, I guess you have to trace back along the tutorial you're following and make notes/comment blocks along the way.

dark hamlet
static wave
#

apparnetly its all exposed to blueprints

#

but idk how i feel about that

smoky jewel
#

I kind of stumbled with the same kind of problem in my early weeks.

static wave
#

yeah i also hate having to use gates to leave and enter any system

#

seems super clunky

#

i want something simple

#

like check if were doing this

#

than do this

smoky jewel
static wave
#

probably

#

i have no clue

#

i had to change my gamemode and stuff

#

and i really didnt like it

smoky jewel
#

Welp, seems the stream froze on my end, gotta love the hard throttle :/

static wave
#

hmmm

#

its ok im going to see what i can do before coming back

#

thanks for the help โค๏ธ

smoky jewel
#

No probsies~ see ya later then

static wave
#

that was fast

#

@smoky jewel o/

#

pay no mind to the mesh im preparing outfit workflow tests

smoky jewel
#

Also 30 FPS at least :'<

static wave
#

srry

onyx wagon
#

lookin cool

static wave
#

thx

#

its a work in progress

#

so far hoodie thats how my movement is

#

i want to sort of make it go back to default where the camera dosnt change or follow the mesh

#

or rotate it

onyx wagon
#

I saw a net correction. So your doing muiltiplayr right?

static wave
#

yes

onyx wagon
#

epic

static wave
#

but i havent touched replication yet

#

i need to tho

#

way before i start doing combat again

smoky jewel
#

Did you give her hoodie in reference to my alias? ;3

static wave
#

O>

#

maybe

#

i needed to test an outfit lol and thats what i had on hand lmao

#

everything else was too baggy

#

but i know its in my third person

#

or maybe even blendspace

onyx wagon
#

TheHoodieGuy the game

static wave
#

xD im making something akin to mirrors edge in movement

#

and combat akin to this

onyx wagon
#

thats detailed

static wave
#

minus giant mountain sized explosions

#

very

onyx wagon
#

O_O

static wave
#

and i have a plan to execute on it

onyx wagon
#

Would be sick if u could pull it off

#

oh nice

static wave
#

im still putting pieces together but its coming out well so far

#

and thank you โค๏ธ

#

@smoky jewel so yaw right

#

is that what im looking for?

onyx wagon
#

I feel like the Gameplay Ability System plugin would be really useful for your game

static wave
#

when disabling yaw i lose my ability to locomotion but in reality i just want to turn off mesh rotation when moving the camera :/

static wave
#

ive heard good things

smoky jewel
#

I think it's "Controller Rotation Yaw", should be unchecked

static wave
#

you mean this

onyx wagon
#

yeah. abd disable it only when camera moves i guess

smoky jewel
#

Let me crosscheck on the thirdperson BP first

static wave
#

blah xD

#

now my right stick turns the mesh instead of camera

smoky jewel
#

That's what the third person BP had

static wave
#

my mesh still rotates with camera x-x

#

but i think the directional movement might be fixed

smoky jewel
#

What about your camera/rotation logic?
(does discord support 1080p15 btw?)

static wave
#

yes

#

15fps/1080p right

smoky jewel
#

Looking okay

static wave
#

:3

#

lemme put together a cruddy 1d blendspace

smoky jewel
#

So, about the rotation logic in your BP

static wave
#

ok

#

so the 1d i working

#

but lets look at the logic

#

thats how movement is handled

#

this should be camera

smoky jewel
#

Hmm... don't see anything odd with it...

static wave
#

likewise :3

#

yet my character rotates with my movement

#

i think it might be because of this here

smoky jewel
#

These bad bois does nothing?

static wave
#

still rotates with camera

#

:/

smoky jewel
#

I'm suspecting the ParkourMovement component..

static wave
#

ill disconnect it

#

see what happens

smoky jewel
#

I thought you could just disable it as opposed to get through each node...

static wave
#

wait you can disable components xD

#

mistakes were made lol

smoky jewel
#

Actually there's an Auto Activate checkmark in every component, maybe that's more efficient to disable it than going through that risky way

static wave
#

ah

#

nope still rotating

smoky jewel
#

Is your parkour movement component have something to do with the rotation?

static wave
#

ill check

smoky jewel
#

Hold on, my discord app is acting up, let me restart for a moment

static wave
#

o/

#

be safe

#

welcome back

#

โค๏ธ

smoky jewel
#

Alrighty~

#

So, found anything fishy yet?

static wave
#

not yet

#

there nothing about camera in here

smoky jewel
#

Try using the search feature, search for rotation or something

#

No, in your Parkour Movement component

static wave
#

nuffin there for that

#

it also uses default camera controls from my third person

smoky jewel
#

Try use the Find button, search for rotation. I'm still suspicious with the component

#

The ParkourMovement one, you alerady have it open, try find for "rotation"

#

Yeah, there's a Find button.

#

Seems like that's the culprit.

static wave
#

the mantle part?

#

oh fluff

#

i see

#

what you mean

#

omg

smoky jewel
#

The component has those Set Control Rotations, I think those are what rotates the capsule...

static wave
#

didnt change anything

smoky jewel
#

I definitely had to look on it directly myself...

static wave
#

want a copy of the project?

#

i can throw it in github

smoky jewel
#

Sure, just pass me the link on DM

static wave
#

okie lets take this to pms

#

so i ca figure out how to slide you the copy xD

dusky hill
scarlet void
smoky jewel
#

@static wave BTW mind lowering the framerate? :<

static wave
#

better?

#

Sorry about that i was kind of setting up the screen i didnt expect you to get here so soon

smoky jewel
#

Speedrun strat xD

static wave
#

โค๏ธ

#

okie so this is what i currently have

#

lemme show

#

most of my parkour is working no problem

#

n oweird bugs etc

#

sometimes they intersect but a check macro can fix it

#

however my ledging does this when active

#

wait its just working now o-o

#

lemme see if i can make it happen again

#

you see the way it stutters and whips up & down

#

in some cases itll drga me through the air

#

thats what im talking about

#

itll keep me on the ledge and drag me around

smoky jewel
#

I thought it was you turning around the camera...

static wave
#

no it was makng the camera swing too

#

;-;