#vc-feedback-support

1 messages ยท Page 2 of 1

grizzled swallow
half hamlet
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actually I connected to torguard just now and it works. That's weird...

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seems my IP isn't going thru

left salmon
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Someone else I know is also having a problem downloading the Epic Games Launcher at this time.

bleak dune
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For some reason I can't access the documentation when I'm logged in on the Unreal Engine site, but when I log out it works no problem. Bug or something weird on my end?

grizzled swallow
grizzled swallow
wise ocean
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So guys if someone it's searching the solution for the Android touch input, just to let you know, you have to set up multiple touch buttons inside the InputTouchWidget, so like a standard button!

pliant sky
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micro dying slowly

flat linden
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Repeat that agaim

covert junco
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Can anyone help me with unreal swarm problems? If I make a template level and try to build, or build lighting, the building hangs at 100%. I think swarm is the problem. I tried allowing it in the firewall settings, verifying the engine, and neither worked. I have a log that says "Channel already registered, suggesting another SwarmAgent or client is running."

grizzled swallow
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@covert junco , what template are you having issues with...???

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I would guess, that you might have overlooked something

grizzled swallow
covert junco
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@grizzled swallow Third person template. I did not have this issue before in 4.19. After downloading and updating to 4.21.2 suddenly both versions of the engine won't build lighting. When I click the build button, everything freezes until I end the swarm process in task manager, after which I get a "failed to connect to swarm" message.

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Doing netstat -a doesn't show 8008 or 8009 being used

grizzled swallow
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did you try the link, I posted above @covert junco

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it could also be a engine install, that went wrong, it does happen sometimes

covert junco
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The link just tells me to use the cmd to check the ports

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and I did reinstall the engine, and verified it

grizzled swallow
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without reboot?

covert junco
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Let me try a reboot, brb

grizzled swallow
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no wait

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did you just uninstall, and then install it again, without reboot?

covert junco
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Yes

grizzled swallow
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normally it is suggested, that if you uninstall, that you reboot afterwards, and then reinstall

covert junco
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How come the old version of the engine stopped working too?

grizzled swallow
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maybe you dont have enough free space?

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it can be many things, but lets try to take 1 thing at the time

covert junco
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Nope, I have 2 terabytes free

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Updated .net framework to latest version

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I can't run swarm by itself though, am I supposed to be able to?

grizzled swallow
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what engine are you using?

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4.21?

covert junco
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4.21.2

grizzled swallow
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kk

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give me a sec

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I'll try to look it up

covert junco
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I just tried it again, and all I got was LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.

grizzled swallow
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well that is better then before

pearl echo
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@serene wasp whats up?

serene wasp
grizzled swallow
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@serene wasp it is missing some things

serene wasp
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I know i dont know how to fix it

covert junco
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@grizzled swallow How do I open swarm agent?

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Is it the file here?Epic Games\UE_4.21\Engine\Binaries\DotNET

grizzled swallow
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you should have a swarn icon, in the right bottom corner

serene wasp
grizzled swallow
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near you clock

serene wasp
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this is where i got it

covert junco
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@grizzled swallow That icon does nothing. Right clicking it gives me "exit" and nothing else

serene wasp
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@grizzled swallow pls help

grizzled swallow
covert junco
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Very strange... it just worked... I built lighting

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That's so bizarre. I did nothing

grizzled swallow
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ahhh

covert junco
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But it hasn't worked for hours

grizzled swallow
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yeah it makes sense

serene wasp
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@grizzled swallow pls help

covert junco
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Why did it work all of a sudden? i didn't even click anything

grizzled swallow
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sometimes when nothing works, always try to close your project down, adn reopen it

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for some weird reason, it can fix certain weird issues

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@serene wasp , give me just a sec

covert junco
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And here I was about to blaspheme and switch over to unity

grizzled swallow
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hehe I know that feeling all to well ๐Ÿ˜ƒ

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anyways. glad you got it to work @covert junco

covert junco
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The engine works in mysterious ways.

grizzled swallow
grizzled swallow
pure ice
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okay so i made my jump animation my character would run around fine and do good then i made my attack animation and now it wont show jump at all anymore i'

grizzled swallow
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what tutorial have you been using?

pure ice
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can i post my blue prints and transitions

grizzled swallow
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1 sec

pure ice
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animation transitions

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kk

grizzled swallow
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need to look over the tutorial

pure ice
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kk im gonna look and try to figure out

grizzled swallow
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have you tryed, to use the thirdperson animations blueprint?

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as a reference?

pure ice
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no i guess i8 should lol

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i should

grizzled swallow
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the thirdperson template has a okay standard animation setup

pure ice
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thanks man for the help

grizzled swallow
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you welcome... as long it works

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but

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I can send you a couple of tutorials, that covers, Idle_walk_run, Jump (all the basics) and a attack

pure ice
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i will later tonight ill let you knwo how it goes

grizzled swallow
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oki doki... cheers ๐Ÿ˜ƒ

pure ice
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do you gotta time stamp

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this is what it looks like and my idle wont transmit to my jump anymore

pearl echo
pure ice
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i fixed it im so stupid

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i accidently unlinked my variable

pearl echo
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cool glad you fixed it. ๐Ÿ˜ƒ

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your state machine looks cool

pure ice
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overall thanks for the help and quick response yal awesome

pearl echo
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i might do something like that for my character. with the attack state.

pure ice
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im about to start a long project never really tried hard so im gonna give it a shoit

pearl echo
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you've nothing to lose, just don't give up and do your best

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unreal is fun as heck to use

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enjoy the ride ๐Ÿ˜ƒ

pure ice
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i appreciate it ill come back if i ever need anything when i get deep ill let yal try it

covert junco
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@grizzled swallow Now it's back to not working

grizzled swallow
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so we are back to swarm agent issue again?

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or is it lightning?

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@covert junco

covert junco
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Swarm agent failed to connect

grizzled swallow
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so you firewall is open for Swarm agent correct?

covert junco
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Let me completely turn it off and retry

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Though I did allow it in the rules

grizzled swallow
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because the only other reason I can guess, would be, that some other program, is using the same port as swarm agent

covert junco
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And now it worked...

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How can I tell what is using the port?

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When I turned the firewall back on, it worked again

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I know the problem is "solved"

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But I don't feel like it's really solved since this is likely to occur agian

grizzled swallow
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I agree with you

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that is it not solved

covert junco
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8008 and 8009 aren't listed when I run netstat -an in command prompt

grizzled swallow
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then it must be related to your firewall

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but at this point, I am only guessing

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But I'll try to see, what I can find

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but right now, I am out of ideas, and only guessing... ๐Ÿ˜ฆ

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I know it is not much, still looking form ore specific info

covert junco
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Appreciate the help

grizzled swallow
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we all learn something new each day, and the best we can do, is to try smiling, and get the best out of it ๐Ÿ˜ƒ

velvet crag
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Does anyone have experience exporting a build to HTML5?

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I've been tearing my hair out trying to get a build running. I've tried following the guide from the Epic documentation

grizzled swallow
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not tryed it yet, but I am listing

velvet crag
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Here's the documentation

grizzled swallow
velvet crag
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I've made multiple builds, both Shipping and Development, I've tried launching a single level with Cook On the fly, I've launched the game in HTML5, only time it worked

grizzled swallow
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there are a couple of youtube, but I have never worked with it

serene wasp
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Why when i add grass to my hole map and it tells me to fix lighting when i do like 1 min later it freezes my pc but only when i add stuff to my map

grizzled swallow
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@serene wasp

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when you add new meshes, grass, threes, or what ever you put into the map, then you will to rebuild lightning

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and the reason for your computer freezes , could be because of low CPU, or low Ram, that means it does take alot of Ram and CPU usage

serene wasp
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My ram 32.0 GB and CPU AMD Ryzen 7 2700x Eight-Core Processor

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@grizzled swallow

grizzled swallow
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hmmm

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what tutorial have you follow, to add grass etc?

serene wasp
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None

grizzled swallow
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I've suggested it to you before

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Look up some tutorials

serene wasp
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All i do is add grass and fix lighting and when i fix lighting it crashes

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no tutorial will fix that dude

grizzled swallow
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well since you are the smart one, and know everything then, then I would suggest, that you try asking another place

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because with that attitude, you wont get far, if you think you are right

serene wasp
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i dont know why you geting mad but ok

grizzled swallow
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I'm not

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just doing the same to you, that you are doing to us, that are trying to help

serene wasp
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who is us im talking to you no one else

grizzled swallow
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come on, join the voice, then i'll explain

serene wasp
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im not because you are just going to say im being disrespectful

grizzled swallow
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nope not at all

cobalt forum
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hey @tranquil rivet

pure ice
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hey im trying to create a simple ai to just shoot projectiles at me and not even move and i cant get this blue print to work

grizzled swallow
thin hare
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does anyone else have this super weird bug where a strange shadow pattern appears when baking static spotlights?

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i'm on the latest ue version, just try placing a few overlapping spotlights in a room and bake the lighting

grizzled swallow
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Lightning build is not my strongest area, ๐Ÿ˜ฆ

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but I do know, a couple of peeps, that are joining voice later, they might have a couple of ideas

thin hare
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ok, i hope someone can tell me whats going on here

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so far this seems like a pretty big engine bug, but i cant find anything about it

grizzled swallow
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@thin hare you could try asking in the #graphics chat...

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only a suggestion

thin hare
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will do

pliant sky
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UE4.20ใ‚ˆใ‚Šใ€ใ‚ขใƒผใƒชใƒผใ‚ขใ‚ฏใ‚ปใ‚นใจใชใฃใŸNiagaraใฎใƒใƒฅใƒผใƒˆใƒชใ‚ขใƒซใงใ™ใ€‚ใใฎใŸใ‚ใ€ๆญฃๅผ็‰ˆใงใฏใ€ๅ‹•ไฝœใŒ็•ฐใชใ‚‹ๅฏ่ƒฝๆ€งใŒใ‚ใ‚Šใพใ™ใ€‚ ไปŠๅ›žไฝœๆˆใ—ใฆใ„ใ‚‹ใ‚‚ใฎใฏใ€SkeletalMesh_Aใ‹ใ‚‰ใ€SkeletalMesh_BใธใฎMorphใ‚’ไฝœๆˆใ—ใฆใ„ใพ...

โ–ถ Play video
quasi anchor
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Basically the little black box is my issue

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I dont want the level it goes to be hard coded, cause it may change randomly

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So in C++ I have generated a map, and used playerinfo to call it and make use of it to give my player values of what room he is in

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now that I have what room he is in, and I have what door he is opening, I can use that info in a c++ class to call my gernated array map, and determine what level should load next , and produce the correct string

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my issue is HOW do i create that class so that it is findable by blue prints

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Basicaclly I want to make a new function that returns a string

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in blueprints

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that I can edit in C++

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Any one know best way to do this?

fickle oriole
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Got a material math problem, feel free to jump into support chat if you got a few spare minutes

pearl echo
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ok

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hggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg

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oopsรค

bronze ether
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Uh oh! What happened to my project? I tried to open it and it says it failed to compile it, and to try another source? Only thing I can think I did was install Unity today (just to see what it has going for it)...I think that installed a new Visual Studio perhaps? How do I get my project to open up again? I put 12 hours into it today! Help!

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Wait...so there is a new version out? I just downloaded it two days ago...I have 4.21.2...but it's saying a new version is out with a lower number? 4.20.3...which is newer? I'm confused.

drifting star
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Greetings guys, if anyone is available, please let me know. ๐Ÿ˜ƒ

lime hazel
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does anyone know why if i place down a mesh it crashed the project?

plush rover
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Hello , does anyone here know what FIOSDeviceHelper or FAndroidDeviceDetectionRunnable are used for ? Im developing an Android VR game and these 2 process are creating massive lag spikes every few seconds....https://answers.unrealengine.com/questions/356443/view.html?sort=oldest
Seeing some people have issues with this as well , but noone had any answers yet

crisp pebble
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Hi

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I got a question for a project

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can you help me with it?

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maybe you got an idea

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Okay well

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Im trying to do some kind of exhibition museum

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how?

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can i screenshare?

torn cloud
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hi

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can you delet y mesage ?

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@hoary star

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@void flint

void flint
torn cloud
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@void flint yes

void flint
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Done

torn cloud
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Thank you ๐Ÿ˜€

lucid portal
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how to fix glow

static hedge
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Hello

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I have downloaded the sample in ue4: Shooter Game.. How Can I change guns and skins?

upper grail
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hi

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@blissful sierra sup

blissful sierra
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hey

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no mic?

upper grail
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oh, no sorry

blissful sierra
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ok'

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its all good

upper grail
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thank you!

blissful sierra
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so whats up?

upper grail
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i'm fine and you?

blissful sierra
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chillin

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wondering what to do at the moment

upper grail
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awesome! same

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i'm also chilling

blissful sierra
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do you unreal?

upper grail
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I;m still learning to use

blissful sierra
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same :p

upper grail
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awesome!

blissful sierra
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you working on anything specific?

upper grail
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I'm watching tutorials on how to us the program. Not yet started any projects

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how about you

blissful sierra
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fair enough

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got start small and work up your knowlage

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iv been using unreal 2 or 3 years

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on and off

upper grail
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๐Ÿ˜ฎ

blissful sierra
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and working on "the mega project" along the way

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: D

upper grail
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thats really great experience!

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mega project?

blissful sierra
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well basically what i did was just learn to do one thing at a time

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i already know what kinda game i wana make

upper grail
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I will play your game ๐Ÿ˜‚

blissful sierra
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so i just started learing one thing at a time in order to make it

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i started with an inventory system

upper grail
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oh, thats a great process to learn from

blissful sierra
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basicaly learning to pickup items and store them and use them and all that stuff

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apperently inventories are one of the harder things to start off with

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lol

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so it took a while

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but i eventually got it ๐Ÿ™‚

upper grail
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was this hard to create?

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oh damn! you did it! D

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nice work!

blissful sierra
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next i went to things like adding simple animations to my guy, make em walk faster, run and all that stuff

upper grail
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how long did this part take to make?

blissful sierra
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well i mean i did it on and off right

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so say i wont touch the thing for a month at a time

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but i was messing with this stuff for about a year

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before i started to get into the intresting stuff

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so after that i started learning everything i could about, procedural generation

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and thats where things get bananas

upper grail
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do you like animations or other areas when using the program

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oh cool!

blissful sierra
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animations arent my strong suit really

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so i did kinda struggle with that part

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and if i wana go back and change some animation stuff id probably have to rewatch a tut or two

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but no biggie

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should come back as i watch to tut

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so basicaly what im saying is you gota have an idea in your head of what it is you want to do

upper grail
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oh cool! is there any part you enjoy doing most?

blissful sierra
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like what kind of game you would like to make

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and then figure out all the little baby steps you need to get theere

upper grail
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thats a good question to ask

blissful sierra
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level design

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iv realized level design is my fav

upper grail
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is level design same as environment design?

blissful sierra
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yes

upper grail
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really, is it a lot to learn

blissful sierra
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depends on how you do it

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and how passionate you are

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i mean this stuff can be as easy or as complex as you want it to

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so its really up to you

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but if you want to see what a total newbi can do in 2 or 3 years and smokeing lots of weed....

upper grail
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have you done this for a job before?

blissful sierra
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not yet

upper grail
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oh cool!

blissful sierra
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but i would love too

upper grail
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you sshould work for a studio for designing ๐Ÿ˜„

upper grail
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sorry I was afk xD

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๐Ÿ˜ฎ

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oh amazing city!!

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oh damn, this looks so awesome!

blissful sierra
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thanks! ^^

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so it jsut depends on how much effort you put into it

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but its totally doable!

west ferry
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hello there. I am sorry , i have got one strange problem and wanted to ask here if some one can look on it thrue stream. Can some one help me with this or i should moove to other topic or try in other way. Question is about AI in UE4 and problems with actions. I al also in voice chat ( Support atm ).

pearl echo
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bright here

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but when i play it

median pilot
scarlet rose
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send the video might be helfull

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helpfull*

median pilot
opal sage
unborn helm
#

hi

thorn seal
bitter rivet
dry mirage
#

Hi everyone, I'm right now doing a project about MOCAP and I have a question, someone can help to me please ?

green condor
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what does it mean:

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arithemetic between types float 4 and float 4 are undefined

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pls help

brave hawk
#

Hey guys! Im brand new to unreal. just started today. Gettin this error when tryin to open the soul slum map. I have a radeon pro duo with 32gb of vram. I would think that is enough memory for it? If not, how do we lower the resolution as the error message says? been tryin to search on google without luck

Only thing i found to fix was to change the allocated memory on the paging size and still not workin?
I saw this on an old support post

Also updated my gpu driver

uneven marsh
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are you doing any heavy or otherwise , multitasking ?

left wing
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Hey guys! Im brand new to unreal. just started today. Gettin this error when tryin to open the soul slum map. I have a radeon pro duo with 32gb of vram. I would think that is enough memory for it? If not, how do we lower the resolution as the error message says? been tryin to search on google without luck

Only thing i found to fix was to change the allocated memory on the paging size and still not workin?
I saw this on an old support post

Also updated my gpu driver
@brave hawk

I had this same issue when I had a 1060 GTX 6GB. I upgraded to a Radeon 590 8GB and never had this error since.

heavy ice
#

Hey im having a animation problem does anyone think they could come in and help me?

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if you could that would be great

rose pulsar
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My project canโ€™t seem to load almost all of the files I put in it, Iโ€™m extremely confused and upset as I have been working on this for 3 hours.

pearl echo
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hello

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hello secure connection

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u getting like ERROR: (random mesig here)

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?

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bro

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screenshare disabled in a

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support channel

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๐Ÿ˜‚

cedar atlas
pearl echo
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brb

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Icr tryna torture me

inner jasper
#

so guys i'm a beginner and i'm creating a game, i would like some help with the following: i created a function for a key, and it causes the death of my own character as i do to make the function of that key become the action of when life bar reaches min = 0?
(its not mine message)
lcrToday at 12:48 AM
do I want to use a suicide key as a function so that when it reaches the end of the life bar, it kicks in? answer me in an easy way if you know pf if you want to share screen or me!

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lcr asked me

cedar atlas
inner jasper
#

amzing

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beautiful

grand stream
inner jasper
magic hare
cedar atlas
inner jasper
soft mantle
#

ื

soft mantle
fervent oak
#

In ray trace render I can see the triangles of my mesh, Hard shadows, etc

and in path trace I have such better lighting and the mesh looks good, the only problem I have is the decals are missing, how would I solve it and the noise for the final render??

haughty shale
#

hi

ripe cargo
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laggg

haughty shale
#

@lofty lance hello?

hasty finch
#

hey, anyone wanna colab with me?

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I'm new to the unreal engine, I currently work with backend django, django rest framework. In my free time I'm trying to make a game and I think I'm ready to switch from unity to unreal engine 4

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if anybody wanna talk, feel free to direct message me or respond right here!

lapis orbit
#

@tired sail better forward to pfist instead of making it public.

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we can then decide what to do

rich radish
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Guys I installed the Target System Component Plugin but I don't know how it works

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can anyone help me?

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I solved It, thanks

pearl echo
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is anyone available to help me fix a terrain problem that I'm having? I've gotten it to work fine with auto generation but once I decided I needed to paint some fix areas/ I added the LayerBlends and have them all associated properly... something isn't working. if I push Fill layer, my ue4 seems to freeze as if it's loading something massive and then when it unfreezes a couple of seconds later it's done absolutely nothing to the terrain

pearl echo
pearl echo
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i need some help

pearl echo
#

i need some help

pearl echo
#

Does anyone know how to get Sequence recorder to give me multiple camera points from a live play of the game

olive idol
ionic flint
ionic flint
south sun
#
#
south sun
paper musk
south sun
dark tapir
mint saddle
#

@short cliff

short cliff
vivid estuary
soft abyss
vivid estuary
vivid estuary
stable veldt
#

@opal sage Try to make your own mixer replacing the default

soft abyss
hushed flume
#

lol

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phone got off

short cliff
zinc ether
short cliff
stable veldt
#

@zinc ether check the stream chat

zinc ether
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ah, one sec, let me load up your stream

stable veldt
#

@raven adder check your twitch chat

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I am heckling you and you cant see it

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hmm?

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I couldnt hear that

zinc ether
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do you use max alot?

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it doesn't have a phong option?

stable veldt
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I am pretty sure it does

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I think it is the default

zinc ether
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yea, would be weird if it didn't

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he could just increase the phong value, to smooth out the normals for exporting

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so it doesn't go into substance with sharp phong values making it look super low poly

stable veldt
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i have no idea what he is trying to do I just woke up

zinc ether
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lol

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it's a really low poly

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and i think he's trying to make sure when he bakes in substance it doesn't scream low rez

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but at the same time, he's drunk, i'm not sure what his goal is exactly XD

hushed flume
hushed flume
#
Twitch

CxS Project Log Once you learn what is it, you will know all there is. Cyber Space is dimension. Device controlled alike body, tool for mind to explore unknown. Age of Tech. Cyber Race, Network of Collective thought, and other Psi. Shall use tech and game industry to progress ...

โ–ถ Play video
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sole mission to save species

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editor utility widget set up? spawn

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researching

pearl echo
fair bolt
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Does anyone has experience with replication and can help me?

lilac salmon
#

Why wont the viewmode change?

pearl echo
#

need player controlelr

#

just tried and works for me

hushed flume
#

what problem

stable veldt
hushed flume
mental lion
zinc ether
hushed flume
#

i low u voice, dm if what

#

see in plugins

#

its already available

fair bolt
maiden prairie
solar iron
white orbit
hushed flume
zinc ether
pearl echo
#

I guess i should use my game-mode to spawn the first level instead of having the server click this menu button to load it ๐Ÿ™‚

stable veldt
zinc ether
pearl echo
#

hey i'm mute ๐Ÿ˜‰

split linden
#

how do u spell it @mint saddle ?

stable veldt
#

rider

split linden
#

its not free?

deft lion
split linden
#

@hushed flume how did you get that blueprint Graph background?

zinc ether
#

Edit>EditorPreferences>GeneralAppearance

split linden
#

thats sick

terse delta
#

Does anyone know how to import a 16,384x16,384 height map to unreal?

spiral finch
#

@terse delta why? Itโ€™s unsupported as far as I know.

fair bolt
fair bolt
#

Any Ideas?

solar iron
ionic flint
#

what?

#

Ah,

#

Unreal is just not setup for peer to peer.

#

I've never seen someone make a really decent system for migrating the host.

solar iron
#

agreed

ionic flint
#

Yeah, if you see someone do it with UE I'd love to have it

#

As someone with a hex editor and an early love of griefing I really enjoyed the PVP in the first Diablo game.

solar iron
#

hehe

rose solar
#

I'm having an issue where if I mouse over anything in a project is breaks everything with blackscreen and floating tooltips everywhere

#

I've reinstalled the engine and verified files, as while as tried new projects, and restarting computer.

fair bolt
#

Do you know what this Output message means? "Statement tried to pass control flow to a node Inputs that generates no code"

maiden prairie
#

Hey does anybody know if the best solution for teleport collisions is just a navmesh bounds volume and if so is there any epic games documentation that says so. Trying to convince a coworker.

vivid estuary
#

ART

celest topaz
pearl echo
#

you know whats pretty crazy is that you can do unlimited referrals and get 20% on the first deposit of a min(10) and max(1000)

#

see how i got 1150

#

anyways khabibs gonna win

#

if you make want to make an account lmk lol

deft lion
celest topaz
mint saddle
true parrot
mint saddle
#

2600x 1650s 16gb ram 3600

pearl echo
mint saddle
viral sphinx
#

Trying to return all of these values from my function to set my player hud correctly, but can't figure out a way to combine all of the outputs to plug it into my Set command.

stable veldt
mint saddle
ionic flint
#

I'm not at my mic, but think you can do what you asked with packaged. I have to look again at how but have shown someone before

ionic flint
ionic flint
woven dock
stable veldt
ionic flint
stable veldt
ionic flint
#

"Confirmed with Director of Google's Threat Analysis Group (Shane Huntley) that this is targeted exploitation and this is not related to any US election related targeting."

wise plover
woven dock
wise plover
woven dock
wise plover
#

@stable veldt can u help me ?

ionic flint
#

That's a common enough thing that a google search would get you there quick

stable veldt
#

@fading haven

ornate sonnet
#

@fading haven

fading haven
#

Thats the first function

#

Second function

ionic flint
fading haven
ionic flint
ionic flint
gleaming gull
ionic flint
gleaming gull
ionic flint
#

I'll be back in a little while.

woven dock
woven dock
fading haven
fading haven
woven dock
woven dock
woven dock
fading haven
woven dock
#

@fading haven Give me a minute

#

i cant understand a single thing your saying

woven dock
fading haven
#

perfectly fine

woven dock
woven dock
#

@ionic flint

#

ill brb

fading haven
ionic flint
#

IEnumerator

steel path
woven dock
ionic flint
#

Enums are bytes. They are given a readable name in the ediror

fading haven
woven dock
ornate sonnet
#

for curiousity sake after helping with questions related the splines, built the following as a basic example of splines and using/changing point values. Working. Archiving it

ornate sonnet
woven dock
haughty pier
#

nice keyboards

woven dock
#

i get a kitbash thing

#

an addon for blender

#

cool as shit

haughty pier
#

looks good

woven dock
#

any issues?

haughty pier
#

I would go with that for now.

woven dock
#

oik

ornate sonnet
#

code

#

`

#

code

fading haven
woven dock
#

how do i do dis

woven dock
#

SpAcE mArInE

woven dock
#

i have made this by hand

woven dock
polar scarab
#

@woven dock do you need help with this or what?

woven dock
#

what

#

you know this was like

#

5 days ago right?

polar scarab
#

Oh oops

woven dock
#

its ok XD

#

thanks tho

#

if i need help ill let you know

polar scarab
#

I usually mute this server cause of the constant notifications

#

The models are very cool

mint saddle
#

wceryone has tteh server muetd

polar scarab
#

???

#

Why does everyone have the server muted?

sick belfry
#

That's good idea. I'm gonna mute it too ๐Ÿ‘

jade jackal
fleet snow
#

I'm having issues with aiming on my turret which is attached to a vehicle. When I turn or accel/decel the vehicle, the aim of the turret goes up/down (I feel it is inheriting vehicles roll for some reason) although I use my own camera movements and dont inherit any pitch/yaw/roll in my spring arm

#

Any ideas?

#

I just want the aim to be pretty much centered rather than following the car at all

cinder yarrow
#

Guys Iโ€™m having issues, can anyone help please?

modern latch
#

My unreal install is stuck at 82%.

Happened a second time. Already tried deleting and reinstalling

polar scarab
#

IDK

ionic flint
#

Just leave it. Let it run.

broken solstice
pearl echo
#

there is no issue? you just dont have a level open

tranquil lotus
#

load your level

#

go to project settings, and set your default map

deft lion
#

I was trying this node

ionic flint
#

@deft lion That node takes a path to the file. You want the string to go to the clipboard at runtime?

deft lion
#

@ionic flint Yes ๐Ÿ™‚ is that possible ?

ionic flint
#

Possibly. It should be. I need to look how to interface with it. Might need to use a library or something in C++

deft lion
#

@ionic flint there are ways to do it in C++ but none in blueprint that I've seen

ionic flint
#

There's probably a BP_library that can do it.

#

if not, I could expose it if I knew how to do it in C++

#

@deft lion ok, I see how to do it. You just want to send a string to the windows clipboard?

#
// Copy text to clipboard
FPlatformMisc::ClipboardCopy( *MyString ); ```
deft lion
#

yes

#

yeap but I want to do it on bps

ionic flint
#

That's the code. If you're not in a rush I'll write something for you later tonight.

#

It's simple and I don't mind.

deft lion
#

it's all good man I was looking for a solution on bps if there's none I guess the artist can type it manually, thanks for the help though

ionic flint
#

All you have to do is put the function into a C++ BP library and then you'll have the node in BP

dense breach
#

you can create a BP node from the C++ functionality, not as hard as you think


https://docs.unrealengine.com/latest/INT/API/Runtime/Core/GenericPlatform/FGenericPlatformMisc/ClipboardCopy/index.html https://docs.unrealengine.com/latest/INT/API/Runtime/Core/GenericPlatform/FGenericPlatformMisc/ClipboardPaste/index.html

Note that you need to use FPlatfromMisc not FGenericPlatfromMisc, if you see FGenericPlatfrom* class in API reference remove "Generic" because those are Generic rollback implementation of functions all that get referenced to FPlatfrom*

I dont see any blueprint implementations of this, you will need to make your own nodes if you want to which is not that hard ```

Vid on how to create a node from existing C++ only functionality -> https://www.youtube.com/watch?v=4UVdL4gHTOw

Hey guys,

Welcome to my very first tutorial where I explain how to create your own Custom Blueprint Node through C++. In this example I've created a blueprint that returns the 'Project Version' that you can set in the 'Project Settings'

Sorry for the ducked up quality of the audio and my language.

If this video helped you out; like it, tweet ...

โ–ถ Play video
deft lion
#

I know it won't be that complicated but I don't want to deal with C++ just for that small thing

deft lion
#

One of these days I'll get into it but not in the middle of wrapping up a project ๐Ÿ™‚

viral osprey
#

Can someone help me out to fix my animation error?

gentle coral
fresh flint
#

@spiral finch what is this software pls?

ionic flint
#

What are the min/max in a make box (fbox)??

ionic flint
#

#work-in-progress message

simple crystal
#

Its ok. I'm not artist but I tried to make character. I will try to fix things because when I looking at it now. It looks like a scp thing

#

I created the character in blender

#

I'm using unreal for one year but blender I used when I made this character something like month

#

I think I will make new character. With more friendly shape...

spiral finch
#

Nice! Keep seeking feedback and you'll improve over time ๐Ÿ™‚

simple crystal
#

Thank you! I need to go now because I have lesson soon

fierce sandal
#

Guys I am having this kind of a problem and I have no idea how to solve it. Also I am noob ๐Ÿ˜„ So please help If You can ๐Ÿ˜„

ionic flint
#

You're plugging a float 3 in to alpha and it wants a float.

spiral finch
#

@pearl echo you're temp muted until you follow the guidelines.

#

Not helping yourself here

#

you blew out my ear drums man

#

its a temp mute

#

you're fine

#

join back

ionic flint
fierce sandal
novel oracle
#

I have an actor that I'm trying to add a keyframe for in my sequencer, but any time I adjust the rotation of the actor, it vanishes. Sometimes it becomes visible again if I restart Unreal, sometimes it doesn't. Is there anything that I can do about that? It's making it very difficult to finish the sequencer.

ionic flint
#

@fierce sandal You could use a single channel or maybe the alpha instead.

unborn wolf
fluid spear
ionic flint
#

@fluid spear window > toolbar

#

err wait

#

yeah I think that's it

fluid spear
ionic flint
#

The window menu at the top

merry junco
#

@opal sage sorry for the @ but the discord bot is down i think

#

idk who to ask so i @ you since your the discord owner

ionic flint
#

it's not...

#

it's dead and buried

merry junco
#

im trying to do the looking for talent thing

ionic flint
#

check the news channel

merry junco
#

ok thank you

fierce sandal
gentle coral
#

Im getting a highly illuminated environment even if i have just one directional light with intensity 1 and one skylight. How can i reduce the illumination while still getting good, dark shadows?

narrow sparrow
#

@gentle coral
1- You might consider disabling the eye adaptation
2- Reduce the intensity of the skylight. Directional light doesn't affect the shadows, but skylight does a lot.

gentle coral
#

@narrow sparrow thank you, I'll try that

#

However I'm not familiar with the eye adaptation feature, would you mind letting me know where i can find it?

narrow sparrow
#

@gentle coral It should be under the "Show" button, Post-Process I assume.

gentle coral
#

@gentle coral It should be under the "Show" button, Post-Process I assume.
@narrow sparrow thanks bud

fresh radish
#

Replicated Multicast Event doesn't get called on clients if called from BeginPlay event, works flawlessly if called from Input events. I use blueprints, plz. help!

buoyant wharf
#

@fresh radish any update on it?

orchid kelp
#

@fresh radish server can only call multi casts

mint saddle
#

U have to put the multicast into a server rpc

#

So then the client can call it

fresh radish
#

But I want to call it from server 'cause it should be called only once at the start of the session.

#

So, what I try to achieve is to randomize some data on the server and the replicate it to every client. In my case it is random player models - server picks a random one for every player and since apparently skeletal mesh is not automatically replicated by engine I need to do it myself calling a multicast event from a server using a hasAuthority? check. I suppose my problem is that multicast gets called before clients are able to retrieve any RPC if I use BeginPlay. So, by what can I replace BeginPlay Event in blueprints to make multicast work? C++ supports more events than blueprints and there is some event like OnNetworkReady (made up the name, forgot the real one), is there anything similar for blueprints or don't I get anything?

orchid kelp
#

Can do a sleep before the function as a quick solution but you should do a check for all players connected if you have a lobby before then cross check with that player count

jolly steeple
#

I'm trying to git pull

#

I can't enter the right credentials lol

floral trail
#

@twilit pulsar yo man, peeking around

twilit pulsar
#

haha, sup?

#

What are you up to, beside no good?

floral trail
twilit pulsar
#

oh yeah, i saw that one a few days ago. Are you going to build something around that AK?๐Ÿ˜œ

floral trail
#

Not really sure, I was bored, maybe trying out more guns

gentle coral
#

Hey, my unreal project wasnt responding so i closed it from the task manager, afterwards when i open the project, my loading gets stuck at 95%, any way to fix that?

pale wolf
#

@floral trail very satisfying

frozen fossil
#

how can i open chaos destruction plug in ?
plug in enabled but i can't see fracture editor

fresh radish
timid phoenix
#

any recommendations please?

trail rock
fluid grove
#

Been trying to load a project but it gets stuck at 94% then crashes.

I've tried loading it multiple times but same issue.

twilit pulsar
#

2 secons to 90 value

ionic flint
#

Idk, depends on what you have

twilit pulsar
lusty harness
magic hare
short cliff
muted nacelle
#

how they done planets of grass and didnt destroy the PC

bleak dune
#

i have animations i want to use but when i go to import i get failed do i need to put them into 3ds max or maya to fix ?

pearl echo
#

the menu with start things

#

like lights, plane

#

and that things

dusty tinsel
#

i cant move and jump

tawny goblet
#

@dusty tinsel this is cause you probably got it from another project,so you don't have the same inputs as the other project

#

so just make those inputs with the same name

dusty tinsel
#

ok

ionic flint
#

Rather than setting them all up one at a time, you could copy the DefaultInput.ini from the other project to the new one.

ashen fog
#

hello, how can I restore a project I have a version control system connected Github, I have shown what and when I downloaded, but there is no way to restore

ionic flint
#

I'd ask in source control. Depending on how you have it setup it's not always straight forward to restore things.

frail void
#

looks uglier on my screen, its almost like no matter which foliage i use, it looks too noisy

frail void
thick eagle
#

dithering it's killing it

#

try to contraast more the alpha

#

also it seems that dont recieve light information, check the shader, set it foliage if it isnt and twek the opacity and subsurface color

lethal sail
hardy topaz
#

hi what is the mistake?
i don't use C++
UATHelper: Packaging (Android (ETC2)): ERROR: System.MissingMethodException: Method not found: "Void Tools.DotNETCommon.JsonWriter..ctor(System.String)".
log: https://github.com/OvGamess/LOG/blob/main/Log.txt

feral granite
#

hi

#

any web gurus here have a clue why discord VC refuses to connect?

#

RTC connection, no route

#

I've tried just about every fix I could find online, and even contacted my ISP

#

no joy

pearl echo
#

Hi

#

how i can put sound to the stepfoot?

spiral finch
#

Physical Materials

nimble geyser
#

hello

#

Is anyone online? i've a problem...

hardy topaz
hardy topaz
feral granite
#

I tried a lot of things already

#

Rebooted all devices
Checked the firewall to make sure discord is allowed
uninstalled my VPN
ipconfig /release
ipconfig /flushdns
ipconfig /renew

#

the next steps are get a new router/modem or have the lines checked

#

uninstall & reinstall of discord didn't seem to help

#

it affects web and ap versions

#

it's not just discord it's torrenting and streaming too

#

all udp/rtc type connections fail which feels like line noise

#

but my router has tons of errors

#

I'll take any suggestions though, maybe you know something I haven't tried.

old flicker
#

Hello. I have a problem when exporting the grass from Megascans. That's happening only with the grass, other meshes exporting perfectly. But the grass always white. Can anyone help?

feral granite
#

Discord says 1) Restart your Modem+Router+Computer - You'd be surprised how often the "turn it off and turn it back on again" trick works
2) Check your Firewall/Anti Virus and make sure that Discord is whitelisted/temporarily disabled
3) Check your VPN (We only support VPNs that have UDP)
4) Check with your network admin - If you're on a work/school network, Discord could be blocked!
5) Change the server's voice region - If you're the admin, try a different voice region in Server Settings -> Server region
6) Disable QoS - Head over to User Settings -> Voice & Video and turn off "Enable Quality of Service High Packet Priority"
7) Head over to https://test.webrtc.org/ and see if any errors pop up.

#

the same info everywhere I look

#

Nobody says what to do when WebRTC fails every check

#

and my ISP says we pinged you and its fine, complain to Discord.

thick eagle
maiden rover
#

Looks like graphics card driver crash maybe

fluid grove
#

just doing tests. i've had this in the past but i just forced it to work. but i want to know how to fix it properly

short cliff
tawny goblet
#

This is the first of 3 Videos about creating a Waterline in Unreal engine 4.
In this video you will learn how to setup a BASIC waterline with under water split Post Process material.

Download of Project and Files:
https://bit.ly/waterline_mm
Material Post Process blur:
http://bit.ly/wl_pp_blur
Link to all of my shared content:
https://bit.ly/m...

โ–ถ Play video
molten shadow
#
ArtStation

Something I've been working on in my spare time over the last few months - Waterline is a collection of surface and post-processing shaders that allow for some awesome split-view water visuals in UE4.
After wrapping up the initial proof of concept over a course of a few months, I decided to further develop these and release a UE4 asset pack to s...

tranquil cradle
#

Not sure where to post this but is anyone else getting this error when they try to run Unreal? The Epic Games Launcher opens fine and Unreal loads until like 10% then this error appears. I tried reinstalling and its still happening. I am using mac.

worthy plaza
pearl echo
#

Virtual Production Virtual Camera Speed Tutorial. Nice time at Unreal Session Festival today. I just made this tutorial to show you how to setup the Virtual Camera for Virtual Production in UE4.25. Cutting edge 3D Cinematic, Virtual Production and Gaming Production tools. You use the iPad as The Cine Camera, it is amazing. #unrealengine #ue4 #ue...

โ–ถ Play video
rapid musk
#

YEs

#

F

old flicker
#

hey guys

#

does anyone work with Quixel Bridge?

#

How to update plugin for UE 2.6?

bronze ether
#

I couldn't find an easy setting for this, apparently it's difficult. Anyone know an easy trick to stopping a point light (any light source) from creating a bloom in the atmospheric fog? I want to use a fill light, but I don't want to see the invisible bloom in the air. Thanks so much!

bronze ether
#

By the way, Mr Statham, I loved you in Overcharged 5

bronze ether
#

To answer my own question, I think it's Volumetric Scattering on the light properties. Not sure that totally solves it, but it helps.

vapid hedge
#

I followed that docs

#

didn't go so well

#

I also watched the live training too

#

didn't help much

#

is there any good ones out there? I've been searching for a while now

lost vapor
#

I have unreal 4.26 and can not figure out the water. If someone can help me please DM me

fleet snow
#

why, after migrating my blueprint to my main project, did my driving change?

#

It tilts now on forward / turn movement

#

but doesnt happen in my test project

fleet snow
#

it was physics settings in my main project

pearl echo
#

OR:
a = 0
b = 0
then a | b = 0

#

a = 1 and b = 0, b | a = 1

#

both a and b are 1 = 1

#

XOR:
if a = 1, and b = 1, a ^ b = 0
if a = 1, and b = 1, a^ b = 1
if a = 0 and b = 0, then a^b = 0

pearl echo
fluid grove
twilit pulsar
fluid grove
zinc ether
#

top version is yours

#

so it's correct

#

Exploring the amazing new water capabilities introduced in Unreal Engine 4.26, Epic Gamesโ€™ Sjoerd de Jong talks you through the basics of setting up an ocean, a lake, and a river. Then, he dives into more advanced features and possibilities that showcase how you can tap into the water rendering through other parts of the engine by making objects...

โ–ถ Play video
soft abyss
zinc ether
#

@twilit pulsar

#

Check out the tutorial on Yiihuu: https://www.yiihuu.cc/c/8272_3223_749
The discount is active until the tutorial is fully released!

I have finally found a tutorial from a real pro artist working in eastern digital art style I'm so passionate about, Livia Prima. She worked on amazing pieces for huge games like Legend Of The Cryptids, Final Fant...

โ–ถ Play video
#

his tutorial playlist

soft abyss
#
zinc ether
#

zone of the enders

soft abyss
zinc ether
#

Armored Core

zinc ether
zinc ether
zinc ether
#
GDC

How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay? This talk from GDC 2014's Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance of strong key frames, anticipation and timing, and how you can effectively get these principles across w...

โ–ถ Play video
ionic flint
potent kernel
#

I have that book @ionic flint I love it ๐Ÿ™‚

gentle coral
#

hey guys, whats the correct way to distance blend the displacement map in a landscape?
the distance blend doesnt work with displacement maps apparently :/

wispy seal
twilit pulsar
ruby bone
#

hey guys does anyone know how to fix or advice me on a problem i have i have made a weapon sysyem and my character uses this and i added enemies and since my weapons system uses hit scan when the enemy shoots at me the hit scans go where my cross hair is aiming how do i fix it so the enemy shoots where he is aiming and not where i am aiming

gusty arrow
gusty arrow
pale rampart