#released

1 messages · Page 5 of 1

barren edge
keen ether
steady dagger
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@keen ether very nice work. Did you use static or dynamic lighting? I'm trying to get shadows to have that smooth look like what you have. Do you have any tips for that?

dull path
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its astonishing that this is even ue4

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the shadows there are no ue4 artifacts...

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this is definitly an edited engine

dull path
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have you asked the mods before?

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@sour badger

sour badger
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You need to?

dull path
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it says in rules

sour badger
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Alright

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Was a but confusing but i see there is a rule against discord links

dull path
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i think they just kinda want to know

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and see if its not something bad and illegal

atomic kernel
desert tangle
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Until morale improves!! ?

steady dagger
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lol

ebon hamlet
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@atomic kernel Is this project done with UE4? And if so, could you quickly proof that? (:

astral dust
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Luos asked him a month ago for the same link

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So don't expect much of an answer again

ebon hamlet
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User only has 2 posts from this week

astral dust
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Looks like Luos deleted the previous post

ebon hamlet
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@atomic kernel If you aren't answering me on this I would kindla remove you from this Server.

keen ether
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@dull path @steady dagger We used dynamic and static lighting together. For both cinematics and world lighting. Static lighting was basicly there to make sure all assets look like they sit where they are with ao blending them together sort of thing. Dynamics were used to give all the environments that sweet look on top, as there are no strong lights in the static. Weird combination but it worked.

dull path
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i understand

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its not dumb

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it sounds very costly tho

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time intense

full delta
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Makes a lot of sense to me, actually

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So basically you just did precomputed AO 😛

barren temple
sly topaz
nova spade
lean dune
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Now do planets 🙃

exotic rose
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Had the opportunity to work on this real time UE4 Environment with Dekogon, For Fox News' coverage of the Fifa Womens World Cup in France earlier this year: https://www.artstation.com/artwork/Vd0A4b

ArtStation

I had the privilege to work as part of a team on this environment of Paris for the Fifa Women's World Cup, for Fox News' Live Broadcasting of the event.

I worked as part of https://www.artstation.com/dekogon the team on Buildings and Foliage, Under the Lead of https://www.ar...

steady dagger
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Nice work. The videos dont do it justice though. I find it weird that the images are 10x better than the video

fair quiver
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@nova spade I am looking at the pricing for instant terra and it is really reasonable 🙂

nova spade
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Cool! if you have any questions don't hesitate! 🙂

fair quiver
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@nova spade Does it work with AMD Cards or does it require and Cuda enabled card?

nova spade
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it should work proprely you can have access to a trial version to try the software 🙂

steady dagger
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@nova spade I haven't looked into it much but Im looking for a terrain tool that allows me to import heightmaps that were made previously that I can expand upon. Is this a tool I can use to do that?

fair quiver
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@steady dagger It allows for that. Unless you are importing multiple heightmaps at once

urban bridge
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Hyper-D! Demo Download it here: https://goodenoughgang.itch.io/hyper-d-prototype or watch the gameplay here: https://www.youtube.com/watch?v=NwawR4OFJS0

itch.io

A fast paced, retro future, driving experience! The only way to keep moving is to destroy every car in your path!

Experience Hyper-D! (This is a complete play through) A fast paced! Retro future! Driving experience! The only way to keep moving is to destroy every car in ...

▶ Play video
nova spade
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@steady dagger yeah you can do that and you can also use the multi file export terrain to decide of your chunks in Unreal

scenic heron
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@urban bridge I just watched the gameplay video and I was instantly stroke by a few things regarding speed feelings. I think it doesn't feel like I'm racing at high speed. And I also have a problem with body awareness (how I feel my character within the game world). And also, the art style is a good idea but I feel like there are still many things which look out of place in it. It looks a little bit "chaotic" as if only half of the elements are missing the retro / synthwave touch.
Regarding speed feeling, I'd say animate the wheels to make them turn faster and faster, add bloom the faster you drive, add particle effect, add and change car sounds, add speed post-process effects... everything you can to improve the racing feelings.
I instantly thought of Race the Sun: https://www.youtube.com/watch?v=eDLfSg3YwVQ

urban bridge
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Thank you so much for the feed back! I agree in that we should add more elements to help really show that you are moving faster and that speed is increasing. I like the bloom idea and we had planned on adding particles or tire streaming/trails. We'll definitely look into that as we continue working on this /prototype/demo. I hope you managed to also beat the game as some people have found it too difficult. Thank you so much for playing and for the great feedback!

gusty compass
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@steady dagger Oh. Thanks. I will consider your opinion.

steady dagger
urban ivy
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@gusty compass i agree!! Your image does no justice. Your game looks fun and modern. Your image looks cheap and flat.

steady dagger
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Yes please change the promo picture

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The ingame screenshots look amazing but that promo image is horrendous

steady dagger
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yeah

mint escarp
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Ditto

wheat coral
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A little breakdown for water caustics, I don't often do tech art stuff, but this turned out decent

warm pendant
radiant nexus
keen ether
alpine ember
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A landscape study

echo garden
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@nova spade Instant Terra- nice toy for portoflio with zero real production values

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unfortunetly like 99% of external terrain editors ;/

kindred maple
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Hey guys, I have released a completely free VR Weapons pack. Link is in the description, let me know what you think 🙂

tender pollen
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givin away stuff is a good way to get free bug fixes 🙂

nocturne token
marsh willow
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@nocturne token Maybe some tiny chamfers on the edges along the "handles". Button layout could use some work, texture and placing. (I'm not a good 3d artist, fyi)

nocturne token
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I put chamfers everywhere haha

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And yeah for the buttons

raw anvil
astral dust
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Ouch, you should work on that store page

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Most of the text feels amateurish, look at store pages for other titles to see what to aim for

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Put some gifs there and drop the "REAL MOBA" thing

raw anvil
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@astral dust "Put some gifs" idea looks good thonk and i am already amateurish so yeah happens. mb

violet shoal
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@raw anvil game looks great though

raw anvil
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@violet shoal Thanks. i will improve more.

winter crown
bright willow
loud canopy
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Got Featured on a new Env Art Website 😄

inland inlet
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Latest beta release is up. Updated to Unreal 4.23, takes advantage of the new capabilities of RTX in unreal. Among many other things

jagged berry
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" A game that requires real-time ray tracing to work and look right"

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Why is that your main feature

shadow bronze
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Looks great but yeah, I don't have a super RTX card. Backwards compatibility use to be a thing.

inland inlet
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@shadow bronze it does work for GTX 1060 and up. basically any card that can do realtime ray tracing

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@jagged berry I don't believe I said that is a main feature? It's a realtime ray tracing game, it makes use of RT shadows and reflections. Real mirrors are part of gameplay and puzzles

jagged berry
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Well like every second word in description is RTX or raytracing xD, but mirror puzzles can be fun

inland inlet
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I hear you, I could be overdoing that a bit. I'm trying to impress on people that this game requires a card that can do RT. You might be surprised about some of the early agitation and confusion I had from AMD users. But AMD doesn't do ray tracing yet, that's not something I can really solve. So trying to make it clear to potential gamers.

jagged berry
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Well

inland inlet
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verbage and language is an interesting thing to refine for sure

jagged berry
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Amd does raytracing

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The limiting thing here is that unreal engine only works with dxr so far

inland inlet
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oh well look at that

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ok they introduced an RT card like 3 days ago?

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i wonder if this is actually available or its a paper launch

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well trust me, i'm glad AMD is getting on board with a RT solution. now I need to understand what they're doing

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I guess if Unreal doesn't support it yet that ties my hands for now, but I'm sure an update would be coming

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but that's exciting, i'm happy about that

jagged berry
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Amd has raytracing since over a year

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They did not have cards with Hardware specialised for real time raytracing

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But raytracing was possible, in real time

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Im using in in my game

inland inlet
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right but nothing for dxr

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i haven't heard anything about this, honestly

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can you link your game? i'd like to see it

jagged berry
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Its Not released

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And not on unreal, i think i cant Post it Here xD

inland inlet
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ah fair enough

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yeah so its really not technology that accessible to me yet. i need to keep saying RTX or GTX for now

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but thanks for the heads up, i'll keep an eye on this

jagged berry
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I think epic already announced vulkan raytracing (AMD) Support on roadmap, but then removed it again for no public reason

inland inlet
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they've been kinda behind schedule on the RT features. i get that this is a tough thing to develop for

jagged berry
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Compare Nvidia development budget and AMD Budget

inland inlet
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probably totally different

hollow laurel
inland arrow
steady dagger
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wtf

nocturne finch
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^ ^

tender cedar
ebon hamlet
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@tender cedar And this is done via UE4? :D

inland inlet
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lol i like it

finite carbon
formal cairn
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@finite carbon ue4 content only, thanks

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and no multichannel spam please

finite carbon
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kay kay sorry

blissful dock
#

https://www.artstation.com/artwork/rRy986 Hey all! Just dropped a new project on my artstation. If you check it out I thank you and welcome any thoughts or feedback you may have ❤

ArtStation

On its final mission before being sent to scrap, the work to be done by the 50 year old repair ship known to its crew affectionately as "The Rust Bucket" has come to a halt due to a malfunction of one of its extendable pumps. As a vessel designed to service the largest and mo...

tender pollen
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@kindred maple pretty decent job, looks clean just tested it

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2 things, you might wunna put ur name/ link in the template for if ppl want to give credits

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and you say you own the right to the gun models, but not sure if ppl can use em

tender pollen
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ahh nm the gun thing is in YT description

sturdy sinew
steady dagger
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horray

whole grove
manic sierra
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Hey all!
I've released a tool on the marketplace that I think could be useful for some of you: Assets Cleaner
It's a simple tool that automatically find and allow to clean unused assets on projects
It's helpful to not only save time, avoid having to migrate assets to a new project to get rid of old stuff, but mostly to keep your project and build size small, reduce loading time and keep stuff clean.
Hopefully some of you find it useful:
https://www.unrealengine.com/marketplace/en-US/slug/3caab7c6e81f449296989122c043ae21

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I've made it because I was getting tired of having to manually clean up assets-heavy projects I was freelancing for, and it's proven very effective, saved 4Gb and 2500 files
It was made mostly using Editor Widgets (and a bit of C++)
It's also my first plugin, so let me know if you have any feedback!

strange tapir
sly topaz
warm turret
wild juniper
wheat coral
#

did a new breakdown thing, this time on procedural icicles

steady dagger
#

Wargs is an indie MOBA with game mechanics that are inspired by massively multiplayer games like Perpetuum and Eve. WARNING! Steep learning curve ahead, but you'll be just fine if you played one of those previously mentioned titles.

ebon hamlet
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@steady dagger You've posted this already in #work-in-progress
Please be aware that any additional post about this will be removed. One release post is enough!

steady dagger
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ah, sorry, can you please remove the WIP post?

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because now i have steam keys for private beta

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removed the WIP post

paper forge
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I just released my first unreal engine game on Steam! I'd be grateful if you could check it out. 🙂

wild juniper
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@steady dagger that is what i used to learn and followed to make it ,

wild juniper
golden yarrow
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publishing tutorial content on a portfolio isnt really the best idea

summer canyon
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check it out bois

stoic inlet
steady dagger
wild juniper
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@golden yarrow , I get it , But i have also mentioned the same in the information. not sure why it does not show up here but t shows on the artstation page.

modest geode
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https://www.artstation.com/artwork/W2Vy4D
By the way this Model and the Rig can be used anywhere .. 🙂

ArtStation

This was Modeled Based on the Ford Crown Victoria to bring the Look of the Los Angeles Police Vehicle in to Gaming However there lots of it that was just made up.
lots of the UVs and Textures are in a unique order to be a Game ready assets and Also Rigged for that reason d...

pallid iris
dawn cloak
lean dune
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@dawn cloak is there any way to have multiple atmospheres at once? I messed around with it but could only get 1 to show

dusk terrace
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@dawn cloak In the exemple it is used as a PostProcessMaterial.
If you want to have a second one you just have to add a new instance of the main material with differents parameters 😉

loud canopy
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@dawn cloak Almost brought tears to my eyes

glass lagoon
urban bridge
#

Check Out our latest project, all feedback appreciated!

In The Dark Wake

An Interactive Short Story

Download:
https://goodenoughgang.itch.io/in-the-dark-wake

View:
https://www.youtube.com/watch?v=ytpyk1Ejkqw&t=187s

itch.io

A choose your own path story about a dark day in the life of two kids.

This is a free short interactive story with multiple endings. Find it on our itch page, link here: https://goodenoughgang.itch.io/ Please leave any feedback ...

▶ Play video
severe mirage
#

Hey,

here are some video links to some of my work i've done & is released.

https://www.youtube.com/watch?v=y6mXaKhwkt4&feature=youtu.be

https://www.youtube.com/watch?v=5Tp2_GEgRaM&feature=youtu.be

https://www.youtube.com/watch?v=eFn_hya5tWg

Some of my other works are on my Dev Store Page, but for some reason i can't see all of my projects, anyways take a look at :

https://gamedevcentral.io/devstore/mike_seller/

Enjoy.

BoobyTrap 1 : Crushing Ceiling & GraveYard Assets Pack. For Unreal Engine 4.10- 4.22 ! Buy Here : https://gumroad.com/l/IgMxi FaceBook Group (join Us !) (whe...

▶ Play video

BoobyTrap 2 : RetractingGround. Buy Here : https://gumroad.com/l/rpvq FaceBook Group (join Us !) (where you can sell your Projects) : https://www.facebook.co...

▶ Play video
Game Dev Central

Add to My Wishlist Purchase Checkout Added to cart Includes 25% tax Details Item Price: $4.99 Buying Options Add to My Wishlist $4.99 – Purchase Checkout Added to cart Includes 25% tax Mandala Vol 3 For Unreal Engine 4 (4.14 – 4.23) All Platforms by Mike_Seller Add to M...

warm turret
severe mirage
#

👍

alpine ember
digital leaf
#

Hey guys,

I have released my FPS/tower defence game: Total Seclusion on Steam. Check it out here -- https://store.steampowered.com/app/959280/Total_Seclusion/

I would appreciate it if you could add it to your Steam Wishlist

Meet Roy, a shipwrecked survivor down on his luck in the middle of an ocean. Equipped with his skills from the Navy and mysterious chest he found, he has to defend himself from waves of ferocious sharks trying to destroy his raft.Scavenge, build, craft and upgrade weapons bu...

Release Date

Oct 24, 2019

▶ Play video
dusk prism
#

Hey folks. I'm a level designer and I made a playable little game that would hypothetically take place in the Cyberpunk world. Or at least, in a world that's inspired by Pondsmith's universe. Granted I don't have any skills that do anything cool like mantis arms or double jump or anything of the sort, but this is a super simplified level that only showcases 1 avenue of approach: guns. Pretty much run around, blast some dudes, and walk around/check out the mini level I made!

The link is here: https://ck-ld.com/portfolio-item/cyberpunk-2077-level/

Ssssooo much was learned.

thorny matrix
formal cairn
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hehe, wouldnt be complete without naruto run

stuck raft
#

Hello everyone,

I finally released my free game on the steam platform: https://store.steampowered.com/app/1033700/Kingdom_Of_Rhea/

It was a big adventure and I’m proud to have finally been able to release the game.

Do not hesitate to try it! And if you have feedback or ideas it would be a pleasure to hear them =)

Thank you in advance!

steady dagger
lean dune
#

It's really good cinematics. All it really needed was fades in the transitions

steady dagger
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k thanks for ur feedback.

steady dagger
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@paper forge looks pretty great and funny, reminds me of the games I used to play when I was a kid, like the ones with the toilets and all that

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nice work

modest geode
steady dagger
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Releases Tomorrow

prisma fractal
#

@steady dagger is there any gameplay yet?

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I can't find any and the website link leads to nothing

steady dagger
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Not yet

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gameplay will be available tomorrow

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We dont want to leak anything

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Website is disabled outside the network

river kelp
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Is the site down ?

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Oh wow sorry. (I asked after watching the video didn't see your message)

steady dagger
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Yeah

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Also hosting company is taking their precious time

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and its annoying me

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Atleast servers are logging in to my account

river kelp
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@steady dagger Well it looks good, I wish you luck with your game 🙂 Will be looking tomorrow at the site.

steady dagger
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if the hosting provider can fix it

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😂

rapid sorrel
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Buy the game, man! 😂

river kelp
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@steady dagger What's the problem?

steady dagger
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The hosting provider says theres a mainteance on their side with the domain name + servers i bought

river kelp
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Who is your hosting provider and what is their policy on such downtime ?

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Just DM me if you want help.

ebon hamlet
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You should invest into your own ice dragon artwork eventually :D

steady dagger
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we have

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We got a team now

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the splashscreen + mainmenu artwork was made by Kevin

ebon hamlet
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Your discord icon is still not that artwork though? :P @steady dagger

steady dagger
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which

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That one?

ebon hamlet
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Your user icon

steady dagger
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I didint know my discord account profile picture was free advertising spot 😂

ebon hamlet
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You can do whatever you want with that as long as it doesnt violate general rules.

steady dagger
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Well its just a profile picture

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not really advertising the game

ebon hamlet
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  • wouldn't it be better to have your games artwork there :D
steady dagger
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Ikr

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And the game is kinda free cause ionos is not hurrying up

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they keep saying yeah "dragon" is a common domain name so you'll need to wait blah blah blah

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like god i bought the domains give it to me

steady dagger
novel knot
ebon hamlet
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What's an "Unofficial SDK"?

novel knot
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This is shared under the form of a UE4 project, the download links are in the discord. not looking to get more people in the discord by doing this we are 7k already

ebon hamlet
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As in, they allow you modding it, but you had to create your own Mod Tools?

novel knot
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yes we named it unofficial SDK because it wasn't made by the game devs but by players

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and yes to an extent they allowed us to use the assets etc but only for mordhau creations ofc

ebon hamlet
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Right, but it doesn't open up assets they generally aren't allowing users to access, or?

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Alright

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Well, if they are fine with it then coolio. I'm all for modding.

novel knot
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yeah it's really nice from them. it also benefits them since the playerbase is getting smaller and smaller and modding will help a lot with getting players back and bringing new ones. this game has a good combat system that can be adapted to many things.

steady iron
cedar breach
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steady dagger
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sweet

steady dagger
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Lookomg good Steven.

verbal junco
#

Hey guys, recently released two mobile games so thought i'd drop them here! - Rolling Seasons - A 3d ball rolling game where you roll your way through the seasons. Early release with updates coming soon to fix some small issues!

https://www.youtube.com/watch?v=W8U6S3bsZRw

Google play - https://play.google.com/store/apps/details?id=com.YourCompany.RollingSeasons&hl=en

IOS - https://apps.apple.com/us/app/rolling-seasons/id1480203148

Rolling Seasons is a 3D ball rolling puzzle game with four seasons to beat. Each season, the levels become more difficult. Jump higher with springboards in S...

▶ Play video

Rolling Seasons is a 3D ball rolling puzzle game with four seasons to beat. Each season, the levels become more difficult. Jump higher with springboards in Spring, avoid the sticky honey in Summer, avoid the powerful wind in Fall and try keep control on ice in Winter.

With ...

App Store

‎Rolling Seasons is a 3D ball rolling puzzle game with four seasons to beat. Each season, the levels become more difficult. Jump higher with springboards in Spring, avoid the sticky honey in Summer, avoid the powerful wind in Fall and try keep control on ice in Winter.

Be...

exotic pecan
#

Hi all I just released my first person puzzle game in ancient egypt with lasers 🌩
Check it out or share if you like it :)
https://store.steampowered.com/app/1063050/Lumina/

Lumina is a first person puzzle game where you use lasers to escape a pyramid!As an archaeologist in 1920, you find an enormous forgotten pyramid in the desert, the lost pyramid of Ka-Nefer. After setting camp nearby, you decide to start the exploration. It is too late when y...

Price

$8.99

▶ Play video
nova spade
#

Hi!
I've been working on this recently to create a stylised volcanic crater. I see that people really like Borderland's game art style so I wanted to try and make something stylised too.
If you've ever wondered how to create a volcanic crater, then you might be interested in this tutorial as I've created a small breakdown on how to make one.
Everything is made with Instant Terra. I hope you enjoy! [inspirational for vfx artists]
https://www.artstation.com/artwork/BmLNZ4

ArtStation

Hi!
I've been working on this recently to create a stylised volcanic crater. I see that people really like Borderland's game art style so I wanted to try and make something stylised too.
If you've ever wondered how to create a volcanic crater, then you might be interested in ...

hollow spindle
scarlet marten
#

My latest UE4 collab with the team at Substance - Calm Escape. This time we created virtual moodboards to help speed up the design process for achitecture and design https://www.youtube.com/watch?v=E-OTW5CDfQE

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You can see a bit more of the process and some behind the scenes here:

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A little behind the scenes of it running in editor

rugged raven
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your stuff is always awesome @scarlet marten

scarlet marten
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Thanks @rugged raven, Anais the CMF designer had most of the vision on this one. I just had lots of fun with cameras and raytracing in unreal 🙂

rugged raven
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ah awesome, well everything youve shown is amazing : D

mild knot
sacred glade
steep monolith
woeful matrix
#

Just released our F2P Spell Based Battle Royale on Steam! Over 100,000 combinations are possible and we have a no P2W promise. Worth a try at the very least. Made mostly by 2 people over 30 months with help from contractors.

https://store.steampowered.com/app/1076500/Valgrave_Immortal_Plains/

Valgrave is a spell-based combo-focused Battle Royale that is 100% free-to-play. With 5 spell slots available, every game you'll decide if you are a spell-slinging sorcerer or prefer to let your fists do the talking. Team up and level up to show up your opponents in team-mod...

▶ Play video
ebon hamlet
#

@steep monolith That's done in UE4? Looks good on the screens

steep monolith
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@ebon hamlet i know, a weird choice to make a 2d game on unreal but yeah, thank you ^-^

steady dagger
summer locust
full oar
#

Also generating a procmesh infront of a player with an overlapping camera to help ensure a seamless transition

chilly rampart
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I would love to get some feedback^^

soft fox
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@chilly rampart let the humans die they dont deserve it

vernal brook
chilly rampart
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@soft fox Yeah, I think so too, but the most people not and it was the first game I wanted to finish

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But I think it was the wrong genre, only 2 sales in 3 days...

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I had big plans, had an idea for a game never were there before, but shit happens^^

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I continue developing, but I expected more

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I was hoping I can get anywhere some feedback, but it´s not happening...

prisma fractal
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Some people just don't have the time or the effort to play your game

chilly rampart
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Yeah, but not only here, I have posted it in a lot of different forums and social media, I´m beginning to think, my game is crap...

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I have in forums over 4000 views, on itch.io 150, but only 15 demo downloads (11 were from friends before release) and no one is saying me, what´s the problem^^

formal cairn
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doh, typo XD

astral dust
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@chilly rampart 2 sales on Itch isn't that bad

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We've had 33 lifetime sales on itch.io, for a game that sold 8K cumulated on other platforms

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Of course, the bar for any game to sold today is extraordinarily high, why would you pay for an indie game when so many huge AAA titles are free on EGS, free-to-play on Steam ?

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The answer is that it has to be a really high quality execution of a unique concept

chilly rampart
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Thanks, now I feel much better, if you had the same problems like me on itch^^

astral dust
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@chilly rampart Itch has never sold anything

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It's a great first platform because it's free, though

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Perfect for betas, demos, early playtests

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Then again, just moving on Steam won't sold way more, you need a lot of marketing work

chilly rampart
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That´s a problem, the only thing I can do is youtube and there I got for 5$ only 200 views and not one click...

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On twitter I need a credit card, but I have only a prepaid creditcard and that´s not working^^

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I have sent some keys to youtubers, but for now no one has made a video

astral dust
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Yeah you shouldn't expect Youtubers to cover your title

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Get a following, post regular weekly updates everywhere you can

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(Weekly, not monthly)

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Have a Steam page up 6 months before launch

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There's a bunch of "indie launch checklists"

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Check out some

chilly rampart
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Thanks^^

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I have a small problem with steam, they say me, that I need to pay 100$ and add my game, when I have moved my buisness into the new company, I need to pay the 100$ again and delete the old game and move it to the new account (I had contact with the steam support about this)

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I don´t think this want help the players to wishlist my game, when I need to remove it and add it to a new account, because then the full wichlist would be empty^^

wooden cradle
#

you cant just throw a game on itch and expect people to buy it. That's just not how it works. In my opinion, you shouldn't even launch a game until you have a following. But that's just me

fiery tangle
#

and to add to the discussion, I think you can be successful on itch as long as that's your only selling platform/it's the one you promote. before I released this game on steam it did pretty well on itch

#

it probably won't happen but I hope itch becomes the standard over steam. such an easier process to release a game and you keep much more of the revenue

untold whale
#

Pretty nice. Just add inari statues and a river of selfie-stick tourists, lol

tall pewter
#

I've made a small game for a game jam.

#

It allows you to control any wild animals you encounter

#

Would really appreciate any feedback

formal cairn
#

@atomic bluff please take a look at the #old-rules
No kickstarter content allowed.

lean dune
#

@chilly rampart I've seen a lot better games fail. Supply and demand. Your game needs to present something unique and interesting to get traffic.

marsh path
#

Hey everyone, recently finished up an environment project I've been working on in for the past few weeks: https://www.artstation.com/artwork/lVbknY

ArtStation

This is a project I've been working on in my free time for the past few weeks. I wanted to capture some of the quieter areas of Osaka in this project and play around with some different dynamic lighting scenarios. The JRO Tools Japanese streets content packs helped inform me ...

ebon hamlet
#

@manic sierra While I'm happy for you, you already posted this on the 20th of September when it released.
You can post about a sale ONCE in #fab. So please refrain from reposting it in #released, as it has already been released.

rare ocean
#

Would a game be WIP if it releases the 31st? Or is Released the right channel?

lean dune
#

@rare ocean Is it gold? Or is it beta?

rare ocean
#

It's just about gold, we're doing a final shakedown prior to release in 2 weeks. I'll wait for launch day 🙂

slate grotto
#

@lean dune what’s gold lol, I thought it was beta and alpha.

desert tangle
#

@slate grotto Progression is generally --> Pre-Alpha --> Alpha --> Beta --> Release Candidate --> Gold Master

#

The gold master terminology comes from when software was still being distributed on physical material that needed to be duplicated

rare ocean
#

Yup, that's the normal. In our case, we're on RC 2, basically just some minor fixes from gold.

reef island
#

Not much ue related but i just wanted to share my work

formal cairn
#

@reef island we do kinda prefer ue4 content only.
Its rather good looking though!
Also, I need more animators on my twitter-list

reef island
#

Thank you

willow quartz
#

star citizen

formal cairn
#

@atomic bluff dude, second time I need to tell you that kickstarters are not allowed.

scarlet marten
#

My latest realtime video collab with the lovely folk at Substance. I managed this in 2 weeks with my trusty rtx2080 and the help of their awesome team of artists

loud canopy
#

wow great job!

scarlet marten
#

Thanks 😄

lean dune
#

dang, you an architect? Who designed the buildings?

scarlet marten
#

Nope not an architect! Substance supplied a variety of images of buildings for inspiration under the following categories Retail, Skyscraper, Museum, Stadium and Theater

lean dune
#

You built them yourself?

scarlet marten
#

I modelled them based on those themes and refs

lean dune
#

dang that's crazy. They are legitimately better looking than some of the modern hodge podge that just went up in my city.

scarlet marten
#

The references were chosen because they mainly have big sweeping planes of form - perfect for trying out the various materials/displacements/masks from the Substances

#

Haha, thanks. You'd probably have to thank the original guys who dreamt up the ref buildings

scarlet marten
#

the old slightly squeezed cube 🙂

#

mere pocket change

#

I worked in arch viz when I first got a job, made me question how things get built at all

#

I would get CAD drawings where one side said there were 4 floors and the other side said 2. You try modeling that 🙂

lean dune
#

Easy, 3 floors

#

Everybody wins

scarlet marten
#

Or.. we live in a wedge!

loud canopy
#

i recognize a lot of the buildings

#

really cool stuff

distant bridge
#

Hello! I make a plataform game for my Higher school of Computer Technician conclusion. Its a simple side scrolling game, no have a history, just gameplay. I came to ask for feedback, in a form. Can help me?

Game: https://m3k.itch.io/realixel

Form: https://docs.google.com/forms/d/e/1FAIpQLSc_QWpcPgFRPD9uwVpBho2nlLYyMI8SUCuXp_dGPgag1nZRTg/viewform?usp=sf_link

beforehand, thank you. Good day!

itch.io

Platform game with mix of pixel art, 3D and voxel graphics.

forest glacier
#

New project, the realistic version of the emblematic Counter-Strike game map called Inferno.
More on artstation: https://www.artstation.com/artwork/3ogQ5J

ArtStation

That project was really important for me as De_Inferno is my favorite Counter Strike map.
I really wanted to show the "in real-life" version of it, as we all know on Counter Strike Global Offensive.
This was completly different than my usual work, but I must admit it was very...

fathom spruce
#

This is one of my older pieces I did while I was in school. I used this environment to learn UE from the bottom up and learned a lot from the 2 weeks I worked on the station.
https://www.artstation.com/artwork/Qz6gKd

ArtStation

This is one of the first pieces I did within the unreal engine. Over the course of 2 weeks I did the environment while learning a lot about the Unreal Engine. I learned a lot more about the engine since then and it has been a joy so far.
Later on I did a relight of the scene....

dense creek
#

Just posting again for people who would have missed it since its very useful and UE4's isnt, I extended UE4's spring controller anim graph node so that it supports component space simulation and can limit specific axis (making it usable for helmets, etc)
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1660934-spring-controller-component-space-individual-axis-limits

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It also fixes their null check crash

formal cairn
steady dagger
#

Unreal Engine 4 is great for showing off 3D graphics/art, the things this community builds is the stunning proof. But while everyone is doing that, I literally made an UI-only app/tool with Unreal Engine 4 a while ago, just so I can keep track of where my textbooks are. C++ might have been overkill for this task! I though it would be funny to share that it is possible! (It is in Dutch, please do not install it) https://play.google.com/store/apps/details?id=com.bouncyfire.WBLOS

Nu kom je relaxter, geordender en met hogere cijfers het jaar door.

Welke boeken liggen op school?
Hou gewoon vet simpel bij waar al je schoolboeken en schriften liggen!

Door deze app weet je:
– Wat er allemaal in je locker zit zonder er überhaupt naar toe te lopen
– W...

steady dagger
#

so c++ is overkill for this, but throwing UE4 at it is not? xD

dense creek
#

@steady dagger Very creative use of UE4 - whats the file size of your app 🙂

steady dagger
#

@dense creek The arm64 apk is 38 mb. armv7 is 34 mb

#

The Native libraries are like 30mb

formal cairn
#

@steady dagger hehe, a friend of mine actually used ue4 to create his own administration tool kinda thing. could build the layout of rooms in it, and it would spit out prices depending on size/materials.

#

also dutch

#

dutch people are weird

#

that said, you have the memory to make this, but not the memory to remember where your books are? :p

steady dagger
#

👏 That's a checkmate right there. No I actually forget where my books are all the time

dense creek
#

@steady dagger Not a bad size at all

#

Nicely done

steady dagger
#

Thanks

formal cairn
#

now make me a new normalmap phone app :p
(not kidding actually, there was one made in unity a long time ago, which used your phone to make normal maps out of surfaces.. but it does not support current/prev gen phones)

steady dagger
#

Interesting idea.

#

I am currently working on a real game, don't know if I can do two project side by side

formal cairn
#

hehe no worries. just a suggestion.

urban zodiac
#

Made this with my team for a Japanese Horror themed game Jam.

formal cairn
#

OBJECTIVE:
FIND OUT WHY YOUR DAUGHTER IS ACTING SO WEIRD AND WHAT'S MAKING ALL THIS NOISE.

Ahh teens, they do the weirdest things.

forest glacier
plain trellis
#

@forest glacier nice job!, the mirror texture on the chair in the real one made me think that was the fake at first, but looking at the desk did it, the real one is more crooked and the legg chamfer needs inprofing, but overall really well done!! had hard time to tell,

forest glacier
#

@plain trellis yes, indeed! Thanks for the comment 🙂

visual verge
#

The indicator component will help you add a simple indicator system to the game. Easy to configure, suitable for all projects.

plain trellis
#

does the offscreen indicators also be able to be less against the edge of the screen?

#

@visual verge

visual verge
#

Yes, they appear on the edges. Their size is the same as in the regular indicator when they are on the screen.

summer locust
vast leaf
formal cairn
#

@pallid iris please see the channel description :)

#

Share your released (UE4) projects and products here!

pallid iris
#

ok my bad

formal cairn
#

besides that, nice looking gun though!

main shadow
#

Hey guys! This is the game I have been working on as an artist. It has been developed by a team of 18 people over the course of 7 months as a final project of 3 Master's degrees (Design, Programming and Art) @ U-Tad (Madrid, Spain)

It's a co-op party game with a lot of combat, and everything has been developed by us! Feel free to try it or give feedback or anything you want! <3

https://golden-coconut-studio.itch.io/tiki-adventures

itch.io

Available for Windows, macOS

formal cairn
#

@main shadow lol @ windowsnoeditor

#

game looks nice though!

main shadow
#

@formal cairn windows no editor?

formal cairn
#

some sort of an inside ue4 joke where people who rushed their gamejam game, or need to learn more about cooking end up creating their game in a "windows no editor" folder.

#

nothing bad with it

main shadow
#

haha lol totally missed that one

astral dust
#

Just upload the contents of WindowsNoEditor, not the folder itself

main shadow
#

thank you guys! I'll let the team know

tired radish
restive marsh
cerulean plover
steady dagger
willow moon
#

if you wanted to make a game where time is a factor like stardew valley, or an open world rpg where NPCs and other things revolve around the current hour, day, month, year, this is what thats for

#

it also lets you choose how many days of the week or months in a year there are, and name them

marble flicker
#

https://www.exp-points.com/luca-god-of-war-fan-art
Want to share the latest article on Experience Points. Big thanks to Luca

rose spade
#

Brimstone Forest is a VR horror adventure game where the player has to survive a night in an abandoned national park. Recommended as a spot to get high by his dealer, Brimstone National Park turns out to be more than you reckoned for, will you survive the night?

Brimstone Forest's VR Demo is now live at the link below with more details and ready to be played! Get it for free from the link down below and tell us what you think, or save it for Halloween for extra spookiness! If you have a VR headset that works with Steam VR then it's compatible with you, we hope everyone loves this game as much as we do. Enjoy!
https://lighthaus.itch.io/brimstone-forest-demo

itch.io

Can you escape the forest? VR Horror Game

glass lagoon
candid vector
#
visual verge
toxic hazel
#

Finished my latest environment 🙂 Video and screenshots on my art station: https://www.artstation.com/artwork/Z5mxNG

ArtStation

Ancient Cenote is a project inspired by a trip I took to New Zealand in March 2019. One of the things I did while I was there was caving, and thought it would be a fun environment to put together. The environment felt too desolate, and too quiet so I decided to bring it to li...

steady dagger
main shadow
#

@toxic hazel looking very cool !!

outer arch
steady dagger
sonic valley
rare ocean
urban moon
#

Just released Part 1 of my little horror game for Halloween!

pearl vector
wraith forge
carmine marlin
ebon hamlet
#

@carmine marlin Always wondering: is the art also yours (Meshes, Materials, UI Textures, Particles, etc.)?

carmine marlin
#

@ebon hamlet Everything is created by me except for the icons, fonts, sound waves which have a CC Attribution license or a freeware license and a few wall textures that are from Substance Source.

ebon hamlet
#

Not bad. It's tricky to make something programming-wise if it requires art to work :P
Good luck with it (:

carmine marlin
#

Thanks it took me 4 months of my spare time. I hope it doesn't get rejected over looking too close to a certain UI from a certain popular RPG game.

#

Skyui

ebon hamlet
#

:P It's pretty close to that UI, yeah

red aspen
#

@carmine marlin does the system include saving? gamepad support?

carmine marlin
#

@red aspen Nope. Isn't that stuff a 5 minute job?

ebon hamlet
#

Gamepad support?

#

That's a shit ton of work

red aspen
#

If its a 5 min job you should implement it 😛

carmine marlin
#

I shall RTFM !

fierce pendant
#

I have just released the multiplayer game Karl BOOM on Steam. It is mostly implemented in Blueprint (with inclusive nativization).
https://store.steampowered.com/app/1099470/Karl_BOOM/

Place bombs and hide in this Bomberman-style action game. Trap other players and hit them with a BOOM.Last one standing wins!Be prepared to face the Puncher who will (guess what) punch you to keep you from hiding.Go with or against the flow and face tilted explosions.Features...

Price

$5.39

▶ Play video
#

And yes, gamepad support was a ton of work, especially when also supporting local multiplayer...

ebon hamlet
#

Ah, oldfashioned bomberman?

#

I love these small games. Actually had that project a few years ago sitting in a folder to teach peeps c++.

candid vector
steady dagger
desert tangle
#

@carmine marlin I can say with confidence that making a save system that respects items collected from the world is more than a 5 minute job.

#

Also: As someone who's putting together a very similar UI/system, nice work on what you've shown

visual verge
torpid robin
#

Hey boys and girls! Today I'm happy to share with you the result of my 6 weeks of torture! a graphic novel adaptation of the walking dead! I hope you guys like it, share it or do whatever! 🙂
https://www.artstation.com/artwork/e0oyAD?commentId=3005246

ArtStation

Hello everyone, today I would like to share with you my latest work! it's an adaptation of the graphic novel the walking dead brought to life in 3D with animations, sounds, and particles! This project was made in 6 weeks from researching shader knowledge to modeling to creati...

unique magnet
dusty cedar
#

Researched for a couple of weeks how I could make light adaptive foliage inside unreal engine and presented it in an environment, feel free to take a look! https://www.artstation.com/artwork/58l9y8 breakdown coming soon!

ArtStation

Inside a valley on a strange alien planet, an explorer is trapped as the passage behind him collapses suddenly...

Twilight Temple is a game ready optimized environment to present my Graduation Work, during 4 weeks I researched how best to make light adaptive foliage inside U...

lyric cave
#

I love this @dusty cedar !

echo carbon
#

looking great!

#

the only suggestion I have is to upload higher quality videos - looks grainy on artstation

waxen kayak
formal cairn
#

IES is a somewhat confusing name, as that is a related term for lighting profiles

waxen kayak
#

yeaa, I didn't realised that till the launch, and at that point I didn't want to change the name, as naming inside the project has IES_ prefix
foolish oversight...

dense creek
#

Oh thats super unfortunate 😄

main shadow
#

@dusty cedar awesome stuff

formal cairn
#

@deft egret your pack was released two months ago, this is not a channel to promote your discounted content.
The pack looks great, but please refrain from using these channels to promote sales and such.
We are all UE4 users so we know where to find the marketplace and look for sales.
Thank you.

mild plover
#

hello

worldly fable
carmine marlin
#

@desert tangle thanks for the info

lost ermine
#

https://www.artstation.com/artwork/zAYEE6 About two months of work off and on with guidance from @fresh falcon Learned a lot!

ArtStation

Big thanks to Joe Seabuhr for mentoring me on this project!

Based off an old Canon F-1.

4096x4096 | 9070 tris | Body
2048x1024 | 5588 tris | Lens
2048x1024 | 1002 tris | Case
512x512 | 640 tris | Film Cassette (full size)
An additional 512x512 is shared between the body a...

main shadow
#

@lost ermine looking slick!

#

@worldly fable this too ❤

full tapir
#

Yuup! I'm happy to share with all of you one of my last personal projects. Inspired from Diablo and with so much hype with new announcement I've did this little cathedral. Hope you like it and if you are so kind, let me know what are your thoughts about it! 😋

worldly fable
#

@main shadow thanks! ☺

main shadow
#

@full tapir love it man, it does look like Diablo lol

crystal stirrup
crude finch
#

I'm happy to share my latest project. I want thank everyone for the amazing feedback, it helped me grow tremendously! here is a link to my recent project: https://www.artstation.com/artwork/aR3zEX

ArtStation

I wanted to create a scene in a short period of time to challenge myself. For this project I put up a timer for 50 Hours. Within this time I wanted to create a cozy room that was occupied by one person. I created most of the models from scratch, and used some old models from ...

formal cairn
#

nice work

visual verge
#

Simple Day Night Cycle for Multiplayer | Free
I did everything myself. Therefore, the rights belong to me. You can use it in any project, sell, change.
download link: https://drive.google.com/open?id=11mBERw5PT7TSNB0LWJOIX9idErzD4nAZ
Documentation inside.
Documentation link: https://drive.google.com/open?id=107t3iu1Gb83qP_dqWwdilbBTmTNihk2e
Video: https://www.youtube.com/watch?v=O9O-QdM6x6U

Simple Day Night Cycle for UE 4 | Multiplayer support

▶ Play video
ember gazelle
#

Made the island from Cast Away. Hope you like it!
https://www.artstation.com/artwork/8ld6gO

ArtStation

This project is a recreation of Monuriki Island. which was used as the main location for the film Cast Away. The project aims to recreate a few locations of the island that Tom Hanks visits throughout the film.

Huge thanks to the people from the Experience Points Discord who...

waxen kayak
#

@visual verge nice!

lean dune
#

@ember gazelle that's so good, is it just for fun?

ember gazelle
#

Thank you! Yep, just for fun in my free time over the last month or so.

hard breach
#

@ember gazelle really great work! Lighting and color work is on point

ember gazelle
#

thank you!!!

vale tendon
agile tendon
#

I'll remake her how many times it'll take. That's the new version of the main character from UNWIRED project, with better features and 100% game ready!

Rendered with Blender Eevee

Check out the full work @ArtStation
https://www.artstation.com/artwork/XBwl5L

UNWIRED is a Cyberpunk Action RPG Project being developed by me inside Unreal Engine 4. If you have any questions about the project i'll be more than happy to answer them all.

ArtStation

Support my project at Patreon:
https://www.patreon.com/unwiredproject

3rd remake of the UNWIRED main character, fully rigged and game ready! 110k Tris. This time she got Morph Targets, IK/FK and a more advanced rig. Rendered in Blender Eevee.

ebon hamlet
#

Looks good. Not sure what your first sentence should tell us. Can't find any other post about UNWIRED or from you about this character :D

torpid robin
ripe rose
#

Wow I love that art style and that canopy looks so cozy

agile tendon
#

@ebon hamlet oh sorry. That's my first time showing my work here. At artstation there is 2 more versions of her that i did in the past, thats why lol

formal cairn
#

@boreal cedar ue4 content only :)

boreal cedar
#

ah yeah, sorry i totaly forget that 🙂

formal cairn
#

np, looking good though!

uncut cloak
marble flicker
wise flame
#

Here's a little medieval/fantasy dungeon loop that plays during the build/setup phase of upcoming turn-based RPG, Dungeon Adviser...where you defend your monsters from the Adventurers! 😊 ⚔ https://twitter.com/KaramBharj/status/1193882870873559040

https://t.co/Ly0BcUMXyX Here's a little medieval/fantasy dungeon loop that plays during the build/setup phase of upcoming turn-based RPG Dungeon Adviser...where you defend your monsters from the Adventurers! ⚔️

#vgm #ost #music #medieval #fantasy #rpg #turnbased #game...

night jackal
stone roost
formal cairn
#

not bad, but oh man so many static switches.

rare lichen
somber orchid
#

out now in US, coming soon EU

cosmic turtle
#

TBH im worried i might have put the price too high...

formal cairn
#

to be really honest, @cosmic turtle the content in that package is content I'd probably see in 2004-ish era games like Unreal Tournament 2004.
Does not mean its bad, but it does feel a bit outdated and lacking finesse. (though I do like the curvature on the detail that is there)
And the amount of content is on the low side as well, so not much that warrants the asking price.
I'd say, keep at it and keep improving :)

cosmic turtle
#

yeah thats about what i though tbh 😛 Thanks for the feedback 🙂

formal cairn
#

(Disclaimer: the training courses are not worth 199,- each as they are always massively discounted on udemy.
they are more like 19,- per course.)

narrow mango
#

@uncut cloak looks awesome. Does the 4 wheel drive option have locked axles or do all the wheels drive independently?

steady dagger
uncut cloak
#

@narrow mango independently. Although axle locking would be a cool addition the native ue4 system doesn't do it afaik.

#

and you can of course have as many wheels driving or not as you like.

narrow mango
#

Thanks for the info. Yea UE4 doesn't, that is something looking for. Think I'll download your asset and give it a try. TY.

dense creek
#

@formal cairn I've been hoping for a UE4 bundle forever, thanks for letting us know. Only one item interests me though 😅

#

Oh humble lists it as $49 but it's $15 on the developers website lol

hallow parrot
#

comes with a tutorial series

vital pebble
#

@hallow parrot the music is really obnoxious

hallow parrot
#

Thanks! So nice of u. just turn the volume off

formal cairn
#

have to agree with joni

hallow parrot
#

Well music is bias - so some love it, some hate it. That doesn’t lessen the quality of the product at all. So let me know what u think of that

formal cairn
#

it does lessen the quality of the marketing.
You might be pushing away/alienating an audience (just like your comments atm) that would prefer a version without the music so they can hear the sounds more clearly.

astral dust
#

Can confirm music is extremely offputting and amateurish

#

To me, at least

hallow parrot
#

@astral dust It’s certainly not “amateurish” at all. And if u can’t see past the music, then I can’t help. How do u buy games? They always have music in their teasers, trailers, etc.

#

@formal cairn I get that u want to hear the sounds more. I guess, I’ll turn down the music in the future

vital pebble
#

but you're trying to market the system to game developers, not gamers

astral dust
#

@hallow parrot Just my opinion here as a game developer.

hallow parrot
#

Yeah, but the marketing idea is that this is almost a game. Of course it’s not fully, but as you can see, u can have good gameplay with it

vital pebble
#

I'd still remove it, you'll just get copyright flagged and get auto muted video 😄

#

unless it's your own naturally

formal cairn
#

I do think this music works for beginning devs who are mainly a gamer/younger.
But you are somewhat alienating us older farts :p
so a second version with alternative/no music might help :)

hallow parrot
#

It’s copy right claimed anyways - the trailer video.

formal cairn
#

inb4 OK BOOMER

#

:p

vital pebble
#

but I mean, it looks good otherwise

hallow parrot
#

I certainly don’t wonna alienate anyone. And it’s tricky to get interest to a diverse audience. But I think having 2 separate videos for the same thing won’t be a good idea. It has pathetically low views anyways

#

@vital pebble thanks

#

@formal cairn and @astral dust - I’m still grateful for ur input - don’t get me wrong

formal cairn
#

true, it makes me wonder sometimes if not all views are counted :p
in the few 100k times my particle toolkit was downloaded, I only had 50 or so more views on YT

#

I do agree with Joni btw, it looks good.

obtuse helm
#

A couple months ago I was given the chance to work on remaking blood gulch from scratch. I'm very excited to announce that today is the day where I get to share that work. https://www.artstation.com/artwork/8lGolO

ArtStation

I created this environment within Unreal Engine 4 using assets from the Megascans Library. Halo is the game that got me into gaming in the first place, and it was an absolute blessing to be able to work on something so close to my heart. Some of my fondest memories in gaming ...

cerulean prism
#

I buy a lot of stuff on market...almost to whale levels of purchases...and i have to chime in on having any music playing in a demo reel... It truely is off putting, even if i like the song...cause i dont care one bit about that music, i only care about the product im evaluating on purchasing....thats just 2 cents from me...

hallow parrot
#

Ok. What kind of music would u suggest or should I just have it stale?

astral dust
#

Youtube has a selection of bland copyright-friendly music for adding some basic background to your video

formal cairn
#

@obtuse helm nice! now do an old Unreal1 scene XD (this kinda reminded me of tat as well :p)

steady dagger
#

@obtuse helm looks amazing man

visual verge
#

Modular Compass System. help you quickly add a compass to your game. A lot of settings to help you change the compass.
https://www.unrealengine.com/marketplace/en-US/slug/185484810c414ca2a7532fbef528491c
Video: https://www.youtube.com/watch?v=dHNXWxywQoo&feature=youtu.be

The system will allow you to quickly add a compass to the game. Easy to customize and will suit any genre of games.

▶ Play video
marble flicker
#

https://www.exp-points.com/world-war-i-trench
New article! A tribute for the 100th anniversary of WW1

urban zodiac
wet tree
#

@obtuse helm Amazing Blood Gulch remake mate, I'd be curious to see your take on the Forerunner architectural design some day- massive respect, peace out

summer locust
formal cairn
noble ether
#

@formal cairn can you tell us how u became pro ?

formal cairn
#

^ thats rather old stuff, just improved materials and such.
and, loads of reading, trying, learning, asking.

lean dune
#

That game actually looks really cool.

#

Yeah I'm buying it.

restive forum
obtuse helm
lunar crystal
steady dagger
vital pebble
#

404 page not found

boreal cedar
#

yeah i just delete it, because i will remake the trees

dense schooner
boreal cedar
#

2 version of the same thing

steady dagger
#

My first game ever. Nothing insane/impressive, just a basic hyper-casual game for mobile. Wanted to release something to motivate me for bigger projects.
https://play.google.com/store/apps/details?id=com.swipebox

Simple game where you swipe your screen at the prompted direction to increase your score, or face a score penalty if you miss.

Includes four different difficulty modes with increasing challenges.

Game EULA: https://github.com/kuroodo/SwipeBox-PrivacyPolicy/blob/master/Discl...

arctic egret
#

Hey guys, been working on my first cinematic. I used some of the free elements from the market place but tried to make it my own as much as I could. I also edited the video and composed the music myself as well. I freaking love Unreal, I think it's the future! https://www.instagram.com/p/B41iYqWhBu9/?utm_source=ig_web_copy_link

Instagram

26 Likes, 2 Comments - Mrheydu Motion (@mrheydumotion) on Instagram: “I've working on learning Unreal Engine lately. Lots of fun. Here's my first video! SOUND ON! Music…”

▶ Play video
uncut cloak
#

@arctic egret very nice.. great job.

astral dust
#

Is that UE4 @reef island ?

reef island
#

kinda she is a character i wanna practice making pokemon game with so ill import her eventualy

astral dust
#

The point of this channel is "released UE4 projects and products"

#

So if this isn't available as an UE4 download, it probably shouldn't be here

#

Sorry to be a killjoy here but there is a lot of spam here

formal cairn
#

kinda ^

#

looks good, but this is not the channel for it.

reef island
#

sori

visual verge
#

Modular Realtime MiniMap System - Add to your game a minimap or radar that you can easily change, change the color, shape, frame and background. Suitable for...

▶ Play video
glass lagoon
#

It's up and made with unreal engine

fair quiver
#

Nice

glass lagoon
#

Thanks

cloud burrow
steady bramble
steady dagger
#

@steady bramble great work, lights and particles on point

steady bramble
#

@royal dome thanks!

carmine marlin
sonic valley
lofty narwhal
#

@charred hornet Hey Nor I was curious about getting a devkit. Now I'm already a licensed nintendo developer, but I know for to get access to the switch devkit you have to send an email to their outreach team and stuff. But i'm curious about what i should include in my email and what I should say. Should i include a press kit of some kind? A design doc? I'm totally lost on that part, any help would be appreciated! Feel free to @ me as well!

idle coral
#

Here is my game. I learned UE4 after graduated university and made this game while looking for a job 🙂

fathom kraken
velvet zenith
astral hornet
#

Well, slightly on a whim. Released an improved version of the demo on Steam much earlier than anticipated.

https://store.steampowered.com/app/1194750/Neko_Ghost_Jump/

Let me know what you think. Best played with Xbox controller.

Neko Ghost, Jump! is a 2D/3D Puzzle-Platformer where perspective shifting is the key to victory! Take control of Nekoman as he runs, jumps and fights his way through various environments to find his friends and loved ones that have been taken away by the Ghost Pirate Dog Boss...

Release Date

Coming Soon

▶ Play video
steady dagger
#

"GTX 1070 required"......uhm.....

#

Also 8MB and 16MB ram, Victor please take a look at your spec list again

#

CPU specs are prob the only thing that seem correct in that list

dense creek
#

@astral hornet ^

astral hornet
#

?

#

It's recommended, not minimum

#

My specs are good

#

@steady dagger , thanks for the ping@dense creek

dense creek
#

It says * megabytes of RAM

astral hornet
#

ah, oops

#

that's wrong 😉

#

well maybe, I guess I should try it out first 😉

#

Good catch tho on RAM

steady dagger
#

and the storage for recommended

#

It says 5MB

#

But looking at your game, I dont think it would require a 1070, Id say maybe a 1060

astral hornet
#

🙂

#

If you have played it, you'd know

steady dagger
#

Maybe

astral hornet
#

This is why we make a min and rec spec

steady dagger
#

Sometimes UE4 is unpredictable

#

lol

astral hornet
steady dagger
#

Better

astral hornet
#

I don't know who can do anything with less than 16GB of RAM anymore honestly

steady dagger
#

I cant do anything with less than 32

#

Seems like a lot but it isnt

#

Im in the business of doing CGI so anything below that would kill my PC tbh

kindred badger
#

Me and my friends submission to the 2019 Game Jam

violet fog
charred hornet
#

Hey, @lofty narwhal .
Basically, you need to sell them your game and yourself. Prepare some presentation, trailer, gameplay video, even prototype build. You need to convince them that your product will sell on their platform. But keep in mind that they got tons of submissions per day and they probably won't invest to much time to read something to long. Think about it like you got 15min to convince someone that he should choose your game not someone else.

sonic valley
blissful sedge
#

Hello guys, i want to share with you my last unreal engine scene made with megascans

steady dagger
#

After seeing alot of bad attempts at creating scenes with Quixel assets, this one comes out as one of the best. Good job @blissful sedge . Would love to see more from you!

#

oof wait the wording makes it seem bad

#

Nah this is good

#

Like it alot

blissful sedge
#

@steady dagger Thanks Luke, i really appreciate your comment, i'm glad you liked it, i have in mind a couple of ideas for the next weeks that i will share with you here.

steady dagger
#

Awesome

kindred badger
#

If you guys want check out our game jam submission!

polar crater
#

Hi guys! 👋 Here my first exterior scene on UE4 ! **Feel free to check the fullscene, it's a panorama :) **
https://www.artstation.com/artwork/N50wkq

ArtStation

Here's a little static scene made on my spare time, training to get more and more familiar with UE4
Learned a looot of things with foliages, paint vertices, shaders, lights parameters, particles and post-process.
Beautiful original concept-art by Jérémy Paillotin : https:/...

visual verge
#

Modular Interface Pack | Multiplayer Support | Adds a compass, minimap (radar) and indicators on the screen to your game. You can completely change the appearance of all systems, indicators, show the distance, change the texture, color and more.
VIDEO: https://www.youtube.com/watch?v=Rb52QWw0Wbw
LINK: https://www.unrealengine.com/marketplace/en-US/slug/7878491aa5364a7b9297a28d882f5d45

This system will add a modular interface system to your game, which can be easily configured and easily installed. Works in multiplayer. The system includes:...

▶ Play video
wispy lance
ember gazelle
spiral hemlock
long ibex
#

Just a diorama, rendered some shots in Unreal Engine =)
https://www.artstation.com/artwork/58GAw8

ArtStation

I've started working on this project in between productions in 2017, finished the high poly modeling and never finished it.
Now in 2019 I made a promise to finish some old projects and publish them on my portfolio, starting with this one.
I took the high poly model all the w...

marble flicker
#

https://www.exp-points.com/cold-winter-street
We start off the winter season with this monster article by Andrew Lund. Genuinely a great read with an enormous amount of knowledge on various topics. Grab a coffee, it's a long one

mild lance
#

Why my post has been deleted? I have right to promote my UE4 product here right?

astral dust
#

If you just released a new UE4 product, yes

formal cairn
#

^

astral dust
#

Every developer who ever posted on this channel has something on sale right now so it wouldn't work if we all started promoting our sale 🙂

mild lance
#

It is not mean that people know that my product exits, the principle of sales is to allow more sale but to give some visibility also... We don't always promote our product in that servers, so if in important sales moment we cannot promote and get some visibility ....

#

@astral dust I discover some product just because they posted it on sales moment

#

Here

astral dust
#

So should we all post our sale ? I can start right now and so can 500 people here

#

No one will read your post our mine

#

So it's better to only share new products

mild lance
#

So just create a new channel were we can promote our product with some cadence... The marketplace don't promote content creators, so give us some space were we can reach people, so we can promote

astral dust
#

Maybe we need a #sales channel 🙂

#

But honestly I would never look at it, personally

mild lance
#

But other will look

umbral sentinel
#

@mild lance I suggest you to use specific channel for feedback instead of further cluttering released. This one is actually being used to look through new releases and many discordians want to see it exactly this way.

digital leaf
valid pagoda
#

(hate to be that guy but @steady dagger also posted a "sale" post on his 2 yr old asset literally right after @astral dust clarified this channel's intent. delet )

formal cairn
#

@valid pagoda missed it, removed.

steady dagger
#

@toxic cipher stated I could post it only once via here.

#

So I did. @astral dust is not a moderator.

#

I asked a moderator if It was okay to post it here. So what the hell is your problem @valid pagoda?

#

And FYI, it literally IS on sale. 70% off. Lose the quotes.

valid pagoda
#

Oh, well it's a good thing you didn't post it in this channel already. Oh gee what's that post from you in April?

#

Sorry mate I know you're just trying to earn an honest buck but what everyone just said is the way it is. (And the quotes were only intended to draw attention to the word, not as sarcasm)

astral dust
#

@steady dagger once = once per project. Not once at release and once per sale.

#

And no I'm not a moderator. Just want this channel useful.

ebon hamlet
#

It's actually relatively simple: You release a project -> you post it here.
And that's it. You don't post it again later. You don't promote your sales here.

flint sandal
valid pagoda
#

No smashed windows, 1/10

flint sandal
#

they are tho, the car is filled with snow but I needed to spend more time on that look

keen holly
#

@glass lagoon Quick question what is that sprite LBJ ad you share with every post and its relevance?

astral hornet
#

@glass lagoon If this is a WIP game. please post in #work-in-progress

#

You've updated and posted about it at least 3 times in as many days

steady dagger
knotty zinc
#

@glass lagoon Please use #work-in-progress for posting updates like that

fallen widget
#

Smart AI
Smart AI is an easy to use AI System built for multiplayer and single player.
Available Here - https://www.unrealengine.com/marketplace/en-US/slug/smart-ai
Showcase Video - https://www.youtube.com/watch?v=AVovyNrvrgo&feature=youtu.be

cunning plover
#

Just wanted to share my learning process in UE4 helping me to visualize and bring my characters to life 🙂 https://www.artstation.com/artwork/e0yXvY

ArtStation

I recently took part in an art contest hosted by VaatiVidya inspired in "Elden Ring " upcoming FromSoftware Game.

"The misty waves break along the ancient ruins, as the twin suns sink behind the lake, a shadow prolonged its spotted. In the strangest night when the black clou...

sturdy ore
#

A Personal Project i did to see how fast i could finish it from start to end and also see how good the results from virtual texturing and GPU Lightmass https://www.artstation.com/artwork/v1O3OO

ArtStation

A room i grew up in for most of my life, where i learned a lot about myself and would go nights without sleep learning game development much nostalgia. But aside from that this a light study and also my curiosity to try GPU Lightmass by Luoshuang. GPU Lightmass is great 10x f...

urban sonnet
#

Rollers is a totally Free, action platformer.Your goal is to knock your opponent down from the platforms. Play until a set amount of points and get rewards based on your performance and you and your opponent's rank difference.Compete in user created races and reach the top le...

Release Date

Early 2020

▶ Play video
marble flicker
#

https://www.exp-points.com/forgotten-lands
https://www.exp-points.com/cast-away-alec-tucker
We start off December with our new Artist of the Month and this time we feature not one, but two articles!

steady bramble
main shadow
formal cairn
#

@outer arch not ue4

formal cairn
#

Nadir is an awesome vfx-ian, so this is prolly good stuff :)

last zenith
#

@formal cairn Learned from the best 😏

alpine tiger
broken crest
#

Just finished this UI. Note: some space has been left for the HUD.

loud canopy
#

nice 1

formal cairn
lavish nexus
marble flicker
#

https://www.exp-points.com/rtx-snow-ice-and-cold-air

New article by Finn. He's worked on some big titles such as Ryse, Robinson and The Climb. His latest project is all about that sexy Raytracing inside UE4.

full scaffold
#

Game Description:
A first-person adventure, inspired by games like Myst and Riven.
You are lost in a foreign world, far away from home and secluded in isolation from all civilisation. Uncover the myths and legends surrounding the Old Painters and solve puzzles to try and find your way home.

winter mirage
desert tangle
warm mason
vocal kernel
#
  1. The kitchenware for the pan/pots look a bit off the scale. Also the 2nd screenshot with all of them look too a bit off the scale.
  2. Choose another background for the transparent mats.
    Is that for archviz? If so a bit more tris on the ovals would make better sense.
#

imho

warm mason
#

For the pans and pots I used real world measurements from a website, but they may have been restaurant size or something. I'll try to make them more to scale.
I think I'll will be updating the transparent materials with a more advanced material. I also had some liquid meshes for the glasses but they didn't look as nice, so I removed them for now.
Thanks for the poly count suggestion. I think I'll add seperate versions for optimized and archvis in the next update.

dusty cedar
tender pollen
#

@dusty cedar really well done, that cone trace is really simple yet effective 🙂

cedar breach
#

Not the best final render and i should have put some fantasy music over the top but finally finishing off the scene i've been making. First time doing stylized and honestly I don't really have the talent or skill to pull this off by manually hand painting it. So I made up my own methods and i think it turned out pretty great 😄 https://www.youtube.com/watch?v=UwB0krXPQI4&t=1s

frank loom
#

Here is the trailer for my newly released project!
This is an environment created in Unreal Engine 4 featuring a post apocalyptic setting, taking place in a small town near the Canadian Border. Explore the environment.... someone might need your help!
https://youtu.be/YaNPlck2kWc

This is an environment created in Unreal Engine 4 featuring a post apocalyptic setting, taking place in a small town near the Canadian Border. Explore the en...

▶ Play video
steady dagger
sick plover
#

Looks overpriced

astral dust
#

Looks underpriced

#

$60 is what, three hours of pay ?

sick plover
#

That's not how marketplace pricing works

#

When I pay for an item on the marketplace I expect it to be cheaper than if I paid someone for it specifically because there I'm the only one buying it
And here a lot of people can buy

astral dust
#

And this is exactly what happens - you get weeks of work for the cost of hours.

#

It would only be overpriced if your in-house team could do as good at a similar cost, which for most companies around the world is not the case.

#

Please don't attack marketplace contributions over their cost. Maybe you aren't the audience - that's fine.

tender pollen
#

there is multiple footstep systems on the market, could go with a cheaper veersion

#

also more expensive

#

no idea if the quality reflects the price

#

diffrent ppl. diffrent way of doin things prolly

#

1 might not have sound, and other spatialized, 1 might be MP rdy

#

could all be based on the same footstep youtube tut for all i know 🙂

astral dust
#

Definitely

#

I'm just saying no marketplace asset on the store is truly overpriced

tender pollen
#

they are if you dont use em 😛

astral dust
#

If anything, most of them are severly underpriced, and the authors end up not maintaining them

tender pollen
#

yea support is also a thing to add to value

#

id say footprints are like final stage thing most of the time, than 60$ is not much

#

not a thing to buy and let rot in vault 😛

steady dagger
#

If I find one cheaper, id buy that one :)

waxen kayak
#

@astral dust it's not that simple. When you buy something on marketplace you always risk

  • it was not what you were thinking
  • it can't work in your project for some reason(s)
  • it's just poorly done
  • you encounter a bug and author doesn't answer
  • you encounter a bug and try to fix it yourself, you need to understand it first, it can take days
  • if you want to add something to big system you need to understand it first, it can take weeks
  • you won't use it beacuse you decided to switch to different project (happens quite a lot)
steady dagger
#

You can refund marketplace items

astral dust
#

Which of these does not apply to your own work ?

#

"author doesn't answer" I guess ?

#

Every single one of these issues is a problem you would also have with your own team if they did it

waxen kayak
#

I don't pay for it, I learn more, I'm not frustrated I spent money on something doesn't help me, it's quite obvious for me

astral dust
#

It's okay to not target amateurs who don't work for a living in marketplace assets.

#

I know I would specifically not target them.

#

Pricing is part of that

#

And if we're honest, time spent is money spent. How many work hours does it take you to make $60 ? It's probably less than it will take you to re-implement this yourself.

#

If you wanted to learn in the first place, then you were not looking for a marketplace asset.

waxen kayak
#

hm, I don't understand the last part. I want to learn, so I don't buy ready solution, but try to make them myself. Keep in mind we are not talking (well, at least I'm not) about making comercial projects only, but also prototypes, hobby and stuff.

cloud cliff
#

The only time I would look at marketplace is if your looking to save time. Thats it. 90% of the time you will need to build it yourself to fully understand how it is going to work with your game.

astral dust
#

If you would rather learn, why would you look at a marketplace asset ? Most of them aren't exactly great learning stuff. Marketplace assets are time savers for production.

#

Tutorials, engine samples are learning material

cloud cliff
#

@astral dust I would say only if you could not find good documentation or video tutorials.

#

But then you would still build it yourself after ;D

astral dust
#

Yeah, sure ! But then you paid for a learning resource, too

#

So it's fine ?

waxen kayak
#

I never said I'm looking in marketplace to learn

cloud cliff
#

its fine

waxen kayak
#

I said I rather make it myself and learn THAN lbuy it on marketplace

astral dust
#

So why are you even engaging in that discussion ?

#

We were talking marketplace pricing

#

If you're not into that, what's even your point here ?

cloud cliff
#

Yeah I mean if its too much... Don't buy it.

#

Make the same thing and sell it for less

astral dust
#

My point is simply that buying on the marketplace is always going to be cheaper and less risky to your project, most of which are constrained by time rather than $60

waxen kayak
#

wow

#

well, no

astral dust
#

Feel free to add some kind of argument to that 😛

cloud cliff
#

well he could say you can just do it yourself. Then its cheaper.. but maybe not less risky ha

astral dust
#

No it's not even cheaper

cloud cliff
#

well you can't argue that @astral dust you don't know his price.

waxen kayak
#

I'll try to do that but need to afk for a sec, brb

cloud cliff
#

Some peoples time is worth less lol

astral dust
#

Doing everything yourself has a double cost of
A) money (because you could be spending the same time at some job making the marketplace money back)
B) missed opportunity (because your target audience has moved on, your kickstarter has lost steam, your art is looking obsolete, etc)

#

It's only cheaper if you know you can make the same thing in $60 of your wage

#

In most of the Western world that's hours of minimum wage, not days

#

I understand that it's a different calculation if you live in Bangladesh

modest geode
steady dagger
#

To put it in more perspective stranger, lets give minimum wage 8.00 usd saying to earn the amount of money for our asset would require 6 hours of work. Typical 9 to 5 job being 8 hours its the majority of that days pay. So I think the people arguing are making the point to say why would someone work all day to buy your asset, if they were provided the option to buy something very similar at a fraction of yours.

versed nexus
#

His product, his hours, he evaluates his products and efforts. To expensive for you? Move on, nobody asked you to comment with "To ExPenSivE".
This isn't a raise to the bottom, if you produce quality work, put the $ higher.

astral dust
#

@steady dagger I understand, and my point is that indeed, at $10 per hour, that's only 6 hours of work before the marketplace asset is more efficient than doing it yourself

#

That better options exist on the marketplace is a different question, imho

steady dagger
#

Absolutely, :) . And like all content creators you do deserve a great price to sustain yourself.

#

And its not to say you could always lower for sales, that is a benefit to starting at a mid to high price. Leaves lots of room for special deals

astral dust
#

If the original comment was "I compared to similar assets and found this to be worse for the higher price", then fine

#

Original comment was "looks overpriced" which I strongly disagree with

versed nexus
#

^ This is what triggered me

#

I see it way to often unfortunately

astral dust
#

I don't think any marketplace asset is truly overpriced, even the $500 ones

#

My definition of "overpriced", again, would be "average gamedev team would spend less doing it themselves"

#

Even for a $500 asset that's barely more than a week of work for one person

#

At US min wage

#

(which vastly underestimates the true cost in the US, but might also be a relevant worldwide value ?)

#

It's okay to disagree, I think this is an interesting discussion tbh

steady dagger
#

Right, the typical person working min wage has bills that the majority of their check goes towards but I know what you meant

astral dust
#

Yeah basically I mean, in the grand scheme of things, $60 is nowhere near "expensive" game development costs 🙂

sick plover
#

pretty sure this channel is not muted for me because there arent supposed to be discussions here

#

just sayin

astral hornet
#

Well, it would be nice to allow some... like "hey that's awesome" "nice job", etc

#

Maybe Slowmode <@&213101288538374145> ?

marble flicker
#

https://www.exp-points.com/rtx-snow-ice-and-cold-air

Explore the breakdown of Finn's Snow & Ice environment as he talks about how he focused on the big picture over smaller assets, his implementation of RTX, advice on realtime environments and also discusses the differences between CryEngine and Unreal Engine 4.

west smelt
#

Here's my fractal themed "Peculiar Materials 2"-pack. The pack has some weird & abstract materials (for those weird and abstract games) allowing ones imagination to decide what to do with them. The materials also have cool emissive channels that can be toggled on/off and many parameters for customizing the look of the materials n' stuff. Better technical details and the link to the marketplace are in the YouTube video description. Thank you for your time!

https://www.youtube.com/watch?v=WliFImenWNw&feature=youtu.be

tough tangle
desert tangle
#

@tough tangle You want haptic not hepatic.. unless you're intending to say that petting the animals will affect the player's liver.

tough tangle
#

Oh haha you’re so right, thanks for catching that!

stuck hare
#

We just released a 30-40 min free Prologue for our upcoming action-platformer, WarriOrb.
If you can take a look, try it, and give any feedback, that would be appreciated!
https://store.steampowered.com/app/1193760/WarriOrb_Prologue/

WarriOrb: Prologue is a free standalone demo for the upcoming action platformer WarriOrb. You play as a mighty demon trapped in an unlikely body. You will have to make your way through the ravaged world to regain your freedom and sanity. Along the way you will meet demons, gi...

▶ Play video
astral hornet
#

@stuck hare Looks very pretty! Maple Whispering... Chinese Market?

stuck hare
#

thanks, and yeah

queen lion
deep iris
#

Just released my game into the playstore couple of hours ago. It is called "Sky Piper".

https://play.google.com/store/apps/details?id=com.gamasome.skypiper

Race through a wide variety of Arcade Style Obstacles, spanning across 50 levels!

Collect and mine gems through the space caves and purchase AWESOME FLYING MACHINES to use on your journey.

Sky Piper game features

• 50 levels
• 10 unique sky jets
• Fast paced game-pl...

astral hornet
#

@deep iris grats!

fathom kraken
#

@deep iris looks

#

dope

tired roost
#

Ok, this took waaay longer than it shouldve, but im actually pretty proud of it.
Thanks for u guys help on this discord (>^-^)>

nocturne finch
#

A bit overly bloomed for my tastes but still very nice and much better without the distracting light in the foreground.

tired roost
#

yea, it looks better in 4k but artstation only allows 1080p, but thankyou

deep iris
#

thanks @astral hornet and @fathom kraken

fathom kraken
#

@deep iris solid gameplay, really good for mobile, 1 thing i disliked was opening menu while playing exit button exits to main menu, wish it was more explicit like exit to main menu and not what i thought: exit menu and go back to game

deep iris
#

@fathom kraken ohhh i get it lmao. Can you suggest what would be a better word that means exiting to main menu ?

#

i prefer a really short single word button, because translating it to other languages might make the sentences really long

#

do you think simply saying "Exit Game" will make it more sensible ?

fathom kraken
#

Yes

jolly coral
#

Some projects I have recently placed on my artstation. Make sure to check them out.
Monastery environment: https://www.artstation.com/artwork/Pm0Rzr
Paris environment: https://www.artstation.com/artwork/v1OA3A
VR Bioside environment: https://www.artstation.com/artwork/nQ5LLK

ArtStation

Monastery environment project created within a small art team at NHTV / BUAS.
Our art team created this environment based on a blockout we received from a level designer.
Within the project I was responsible for:

  • Research documents and setting the texel density
  • Base ske...
ArtStation

Environment project about Paris created within a small art team at NHTV / BUAS.
I have revisited the scene after the project was done and focused on lighting, effects and overall mood.
Within the project I was responsible for:

  • Research document
  • Set the texel density wit...
ArtStation

VR game project created at NHTV / BUAS.
Created this environment for a VR game for the Oculus Rift in an organic sci-fi style. I was responsible for the design, modeling, texturing, lighting and optimization of the environment.
Link if you are interested in playing the game: ...

warm pendant
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Hey, I'd like to share my first code plugin that's on the marketplace. It's an OpenID Client that basically lets you log in the user through different platforms (such as Facebook, Google, etc.) - those "Sign in with Google" kind of buttons ^_^. Check it out! https://www.unrealengine.com/marketplace/en-US/slug/openid-client-plugin

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Also, let me know what you think !

candid vector
cloud pumice
indigo ferry
edgy jackal
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Looks good @candid vector

candid vector
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ty 😄

leaden ermine
frozen glacier
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@leaden ermine looks cool and it's very cheap.

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i'd buy it if i need something like

leaden ermine
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@frozen glacier Thanks, just all my robots for $ 15. I do not think that this needs to be done more expensive

sick plover
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$15 is good

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cool stuff u got

leaden ermine
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@sick plover Thanks!

vocal kernel
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Hmm... UE scales up the prices, its 16.16 EU here i.e. 18$

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That design is kinda familiar.

sick plover
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whats EU

vocal kernel
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Euro

sick plover
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Euro is higher than dollar..

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Not related to UE4

vocal kernel
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Fact though. If there is 15, here its 18.

sick plover
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............

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but dollar is worth less

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value is still the same

vocal kernel
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🤔

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Not?

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That asset sells here for 16 EU, that all. If I convert back to usd its 18$.

sick plover
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o

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ok point made

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here i.e. 18$
missed that part

vocal kernel
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Ah... Happens, compression artifacts.

sick plover
marble flicker
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Merry Christmas everyone! To celebrate, EXP would like announce the launch of our new Q&A style articles with not one, but THREE new articles from Vincent Derozier, Romain Lambert and Tim Simpson. They all cover many different topics and all go into detail about their work, what they do, career advice and what they look for in artists portfolios. ENJOY!

https://www.exp-points.com/tim-simpson-qa

astral dust
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This is for released UE4 projects

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The last one is technically UE4, the others aren't ?

sick vale
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Obviously trying to gain views and clicks.

fiery badge
formal cairn
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nice, good luck with it :) hope to see mat editor/niagara support in the future :)

fiery badge
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Thanks)

vocal kernel
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I would like to see list of customizable commands chosen from and assigned. Anyway, pies are great - always.

fiery badge
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I have plans on creating simple editor for menus.

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And using blutilitiy as callbacks

deep oyster
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hey i don't wanna sound slow or anything because i am new but @fiery badge but is it some type of template for others to use in their game?

fiery badge
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No, it is editor only

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For maya and blender users kinda

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And in general, radial menus are epic legendary thing. It is strange ue did't have it

deep oyster
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ahh im still learning so sometimes i see things on here and i be so confused

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thanks for letting me know

fiery badge
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No problems)) google "maya marking menus" and "blender pie menus" this all basically same thing

sly narwhal
spiral abyss
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Wanted to get this done by the end of the year

astral dust
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Looking dope.

honest halo
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Excited about our new video, so I had to post it here 🙂

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Happy to hear feedback!!

vocal kernel
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Oh, that neat idea. I know some people are pretty much into such exercises and give such advices.

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You can expand on this even further.

honest halo
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Expand in which way?

vocal kernel
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Like the person in front is sticking his finger in his nose. Or ask questions. You know, imagination is limit.

honest halo
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haha. Yeha, definitely. We are working on that. Not necesarily the "sticking finger in his nose" part, but the audience is animated and reacts to you. Asking questions is definitely on our roadmap for the next year, think a Q&A session

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they do fall asleep on you though

vocal monolith
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you need an option to view everyone in their underwear

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or reveal that the player forgot their pants

honest halo
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haha... yeah that's the chance for the world to learn if that really helps with speaking anxiety 😄

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guess i'd be terrifying more than anything else though 😄

vocal monolith
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also needs a white house press briefing room environment

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with "small hands mode"

honest halo
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small hands mode?

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And while a white house press briefing room would be awesome, the fact that the target audience is exactly one person does not make this sound too lucrative of an idea 😂

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But something more generic in that direction is planned. We feature 16 venues at this point in time.

steady dagger
deep oyster
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@steady dagger is it horror 😳

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im scared

green dome
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ive downloaded the game but its a notepad file

mint elm
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Hi everyone ! We've just released ILIAD, a painting plugin for Unreal engine !
https://youtu.be/CaqLTpxnIX0
It's still a beta version, but we're eager to have your feedback !

ebon hamlet
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A link to the actual marketplace page would help :P

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@mint elm

hallow spindle
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PBR painting in engine? 🤔

mint elm
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@hallow spindle I'm not sure to understand your question. If the question is "Does ILIAD manage PBR painting ?" The answer is no. Perhaps in the future, but our main purpose is the making of a traditional animation software powered by UE.
We gave more details about this in a livestream : https://youtu.be/GDgUe7UGqNo?t=511

Developed by Praxinos, ILIAD brings drawing capabilities directly into Unreal Engine, enabling users to edit textures in engine, in real time. You can create brushes, palettes, layers, and many other common classic painting tools, all with Blueprints. Elodie and Fabrice from ...

▶ Play video
hallow spindle
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Thanks 🙂

green dome
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yeah, i downloaded it and its a notepad file

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i dont know what i did

winged vapor
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Fuuuh, i've just finished my first work inside ue4. I like this engine. Just don't talk about it to CryEngine 🙂 https://www.artstation.com/artwork/Jl6a5R

ArtStation

Hi everyone. This is my first work in the unreal engine 4. Game model. Real dimensions.
4k texture for outside body and suspension ( 439 px/cm)
4k texture for the first person (inside) ( 956 px/cm)
2k texture for all wheels (414 px/cm)
1k texture for glasses (595px/cm)
4k tex...

tired roost
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@spiral abyss hey your stuff as awesome!
I noticed on your portfolio you talked about having a gpu baker for unreal,could you link me to where to get it pleassssse

spiral abyss
tired roost
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Thankyou ^-^

steady bramble
agile sigil
fallen lantern
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@agile sigil oh hello stranger

agile sigil
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@fallen lantern hello there 😉

left fable
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Just released BearHammer VR on Steam Early Access

blissful sedge
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Hello guys, i want to share with you my last unreal engine scene made with megascans and personal assets as the golf car, some speedtree trees and mixer materials, i hope you like it, was a really fast job, like 4 days in total. https://www.artstation.com/artwork/0Xv4bY

ArtStation

Hello guys i'm bringing you this time an Unreal engine scene made in my free times through this week using megascans and personal assets as the golf car, some speedtree trees, mixer materials and a lot of fun. i hope you like it guys.

astral dust
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Congrats @agile sigil

wise flame
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https://youtu.be/eL4N9xYBu-s Hope it's okay to be posting here! I recently got the opportunity to work with an ex-AAA developer on a demo prototype for his solo project, and just finished the second piece.

So without further ado, it's time for some poor, misunderstood Goblins to smack up some human invaders in this Battle phase theme for upcoming turn-based strategy game, Dungeon Adviser! 🎵👺⚔️

"Build and manage dungeons for various Lords! Defend them against greedy and bloodthirsty adventurers! Fulfil your contracts and rise to become the most successful...Dungeon Adviser."

This theme plays during the Battle phase of upcoming game Dungeon Adviser. If this doesn't ...

▶ Play video
stone roost
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I'm not sure if this is the right place to share tutorials, but I recently made a short one on how to create LODs in 3ds Max and Unreal Engine + I'm giving away an asset that you can use it in your projects for free. Have a nice day 🙂 https://youtu.be/ajqbPC8rN54

In this quick tutorial, I’m going to show you how to create LODs (Level of Detail) meshes in 3ds Max then we will export them out to Unreal Engine.


Useful script for 3ds Max called TS_Tools : http://www.tomshannon3d.com/2014/09/tstoolsv11.html
____________...

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low cipher
unique coral
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Finally I just made it a plugin only implementation, any help for testing or discussion is appreciated!
https://github.com/CppHotReload/UE4

ebon hamlet
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@unique coral And that works with all changes done to the projects source? Even including macros and such?
Cause that's that Epic's native HotReload fails at.

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Also isn't there LiveCoding by now in the engine ?

unique coral
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@ebon hamlet LiveCoding is just better replacing the virtual table using a command of MSVC. Should work change everything, I had 0 problems. If you find any issue let me know.

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C++ Hot Reload is integrated in complex engines with tons of legacy code, atm no issues. I need to check some things on the C++ parser inside (used to reload all private variables and serialization) with UE4 macros, but so far 0 problems atm

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give it a try and let me know please @ebon hamlet

ebon hamlet
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If I ever need it, sure will do. I'm fine without any hot reload for now.

unique coral
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thanks anyways to let me know that caveat of UE4 hot reload, I need to start doing like a comparison table of something!

deep oracle
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Not in UE4 just yet, but a material done for Project Borealis!
https://www.artstation.com/artwork/0XvENK

ArtStation

I've been obsessed with stylizing wood recently. I took a few things learned from various experiments done over the past few months, and put them into practice for this one.
Inspired by Dishonored II.

molten radish
severe mango
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@unique coral Does this have UE4's own hot reload system's bugs?

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for example, when a header file is changed & hot reloaded, Unreal likes resetting values of an object inheriting from this class under some circumstances.

unique coral
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C++ Hot Reload will go through the non UProperty values, but if you tell me the case I can fix that. I’m trusting that UE4 does that right!🧐

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I’ve sent a mail yesterday to UE4 DevRel to know a list of caveats! I hope they will mention that also

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let me know @severe mango if you found any issue on it

raw anvil
rich hedge
vital marlin
safe elm
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My work

nova spade
steady dagger
midnight schooner
topaz hollow
cyan needle
split fox
tribal wraith
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Vaprowave/Synthwave x Minecraft, what do yall think? 🙂

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@split fox Wow this is hella good! Can i use it?

neon pumice
split fox
marble flicker
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https://www.artstation.com/learning/courses/rv9/introduction-to-houdini-procedural-scattering-houdini-in-ue4 My new AS Learning course! excite Hopefully those of you looking to use Houdini inside UE4 and work procedurally will find this useful.

brave marsh
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https://store.steampowered.com/app/1206930/Malediction/ Game I worked on (with 27 other wonderful people) just released!

Malediction is a third-person puzzle/platformer that gives the player the ability to control space and time! Play as Morgan, an impulsive, yet curious, wizard whose experiments often get him into trouble. A cloning spell has backfired, allowing his duplicates to run off with ...

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worn violet
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really cool models

alpine tiger
nova crown
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The Pixel 2D plugin has reached the beta stage and due to popular demand, I've decided to release it on Gumroad until it's out of beta and ready for the Unreal Marketplace. Check it out : https://gumroad.com/l/px2d/ndga2l0 !

azure dew
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CGTrader

Model available for download in # format Visit CGTrader and browse more than 500K 3D models, including 3D print and real-time assets

CGTrader

Model available for download in # format Visit CGTrader and browse more than 500K 3D models, including 3D print and real-time assets

CGTrader

Model available for download in # format Visit CGTrader and browse more than 500K 3D models, including 3D print and real-time assets

CGTrader

Model available for download in # format Visit CGTrader and browse more than 500K 3D models, including 3D print and real-time assets

CGTrader

Model available for download in # format Visit CGTrader and browse more than 500K 3D models, including 3D print and real-time assets

dense creek
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@nova crown That looks amazing. I don't do 2D and I think UE4 might be an odd audience for it. Sneak it over into Unity servers 😛 jk.. but 2D with proper multiplayer in-engine is something interesting

nova crown
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@dense creek Thanks. Unreal is only an odd audience for it because of lack of features on the 2D side. This aims to change that

dense creek
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Indeedio

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If I were a 2D type of person, I would first want to see that its made very cleanly and polished just FYI. That is the biggest thing I'd be looking for. So show them that if you can 😉

nova crown
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It will get there. The initial beta release was mostly due to constant requests from my discord channel. I wanted to wait until it was finished, but a lot of people preferred to have it sooner on their hands, even if it's buggier

wild fox
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@nova crown that's amazing

nova crown
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@wild fox Thanks 🙂

unique magnet
vocal radish
mystic barn
green dome
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demo out now

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alpha thing

dense creek
fair quiver
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@dense creek Looks awesome

split fox
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Hey guys, new model. Check it out and follow!

vocal kernel
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lol, if that's not nsfw its because of some legal workaround.

astral dust
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@split fox is this an UE4 game asset ?

formal cairn
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is it me, or are some of the smoothing groups not done?

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looks at her derriere

split fox
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@astral dust Not Mainly Dedicated towards UE4, But yes İ guess it some what is.

astral dust
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The point is that this channel is kind of for UE4 projects

split fox
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Hmm, İ see. But you could rig it inside of UE4 so...

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@formal cairn your right, İ might reupload the model after a bit of tweaking.

vocal kernel
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Maybe use #lounge or so, tho not recommende in general I guess, lol

steady dagger
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it's okay it looks like the bathing suit Borat wears

jovial wing
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Hey guys, I finally finished my last project. This is a Fantasy Tavern based on J Line's concept. Hope you guys like it.
https://www.artstation.com/artwork/4brND1

ArtStation

This tavern project is my personal project built in Unreal. I created all the assets by myself using Maya, Substance and Zbrush. I used some decals from Quixel.
This project's objectives was to create an entire environment using the knowledge I learned from this past year.
T...

alpine tiger
split fox
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Also check out my other model! here it is https://skfb.ly/6PECT İ did some changes to the stylized girl also ; ) https://skfb.ly/6PHYu

High Quality 3D Model Of Futuristic SubMachineGun - Futuristic Sub-Machine Gun - Download Free 3D model by Overlord (@blueprinter) [5af2ba4]

▶ Play video

3D Base Model Of A Stylized Female Character - Stylized Low-Poly Girl Tokyø - Download Free 3D model by Overlord (@blueprinter) [3adf5d7]

▶ Play video
dense creek
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@split fox(Genesis)#1932 Cool gun

split fox
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Thank you kind sir😇

formal cairn
agile tendon