#released

1 messages · Page 3 of 1

muted wind
hoary ledge
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Omensight is an Action Murder-Mystery game and a spiritual successor to the award-winning Stories: The Path of Destinies.You are the Harbinger, a mythical warrior who only appears in times of crisis. The land of Urralia is torn by war, and as night falls, you witness its dest...

Price

$15.99

Recommendations

352

Metacritic

75

▶ Play video
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Omensight Definitive Edition launched 😃 enjoy~

gray yarrow
sturdy dome
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@hoary ledge llooking good

eternal spade
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Hey guys, I'm currently working with my colleagues on game called Ironsmith: Medieval Simulator. The game itself will be a sandbox genre where player has ability to make his own decisions and actions, where the main goal is to become an artisan in blacksmithing. Ironsmith focuses mainly on unique crafting system - as this feature is mostly emphasized on our production.

The Key concepts are following:

*Specialised crafting system for blacksmithing, which required unique approach with doing tools and weapons

  • Sandbox genre located in medieval town.

  • Dynamic economy which will change during gameplay.

  • Every player will be able to make his own blueprints/schematics of weapons/armors so the crafting itself will be highly customisable

*Co-op/Multiplayer. We strongly want that to happen in our game so people can exchange schematics or just do typical things with each other.

Here are some screenshots (we have a lot more, trailer is coming soon as well, but i don't want to spam with images here):

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I tried to add even more, but Mr. Clyde unfortunately prevents me from doing it because of "Inappropriate content"

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If you are interested about that project, I am more than happy to see your feedback. Also, if you have any ideas what would you like to see in our game I strongly encourage you to let me know what would you like to see in final release.

gray yarrow
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wow

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cool

tulip jolt
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damn, that looks cool

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hot, actually, but cool 😃

eternal spade
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hot steel included 😉 Tell me guys, what would you like to see / do in this simulator, apart from smithing, forging etc. 😃

sour sluice
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Selling

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Person to person

eternal spade
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You mean trade with another player?

solar compass
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Yes u can 😄

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its a sandbox game with coop

sour sluice
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So you'd have to actually be next to the person, interact with them and then sell them items

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They try to haggle the price ect

eternal spade
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You mean with NPCs as well, or only with players? Because we are planning to implement that feature anyway if it comes about real people.

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You will be able to sell any items you want actually and haggle the price. Obviously with NPCs, most of the prices will be constant, however there are some events which can affect the prices negatively/positively (New copper mine built in the area, prices increasing because of war etc.)

sour sluice
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Both other players and NPCs

eternal spade
sour sluice
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You could easily get NPCs to haggle the price too

eternal spade
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I will discuss it with a team but I think it is a good idea 😃

sour sluice
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Do you have your own discord server?

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For your game

river beacon
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that's a nice idea

eternal spade
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No, I'm afraid we didn't think about that. But when I'm thinking about that now, I think it will be great thing to have one. But I'm not quite sure if we can link it in here. I will need to check if it does not break any rules. 😃

urban ivy
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it does break the rules. XD

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i checked yesterday and reread all the rules. lol

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because i was wondering what im allowed to post about our game as well

sour sluice
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Loads of people have posted links to their games

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That is what this channel is all about

urban ivy
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games yes. discord servers no.

eternal spade
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@urban ivy Ok I see. Thanks for the info 😃

urban ivy
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but your link could contain a link to discord. lol

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i guess mainly just no asking for people to buy it

sour sluice
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The hardest thing is getting your game and discord ect to a lot of people

eternal spade
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If that's true well then all I can do I can send you a private message if you are interested, once we establish one.

sour sluice
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Yeah sure

eternal spade
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as I don't want to violate any rules here 😃

sour sluice
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I had another idea for the game

eternal spade
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It is hard, that's true. That's why you need to use different sources, facebook, twitter, game developer's forums etc.

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However we strongly put emphasis on people's feedback. As we developers can't be always sure what people would like in our production

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that's why we are trying to get people engaged and tell us what they would like to see in our game. Because we have plenty of ideas for Ironsmith, and there are also plenty of them not yet discovered which could be crucial for unique gameplay and entertainment.

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What was it?

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We've just start doing all social things exactly today 😛

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And we are going to make discord server as well. Its great idea.

sour sluice
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The other idea was for players to be able to open like franchises, getting other players to work for them for a wage and then employing NPCs. I think that would be awesome. So if people can't afford to open their own blacksmith they have to work for other players until they have enough to buy a shop

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I love games where you start from the bottom and have to work up

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Don't think there are much games that do it effectively enough

eternal spade
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Well we did not discuss what equpiment will player have at the beginning of the game. However, I think there will be no problem for experienced players with accumulated wealth to hire other player to assist them in their tasks. Because our system includes the idea where you can join other's people game/world by invitation (via steam). So you could actually hire players from Tavern for money/items/schematics.

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If it comes about hire NPCs - yes we wanna do it in game. They will perform simple tasks for you - such as buying essential items from market and deliver them to your venue's storage etc.

timber skiff
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Congratulations

ancient pivot
final kestrel
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After small break im back with my scene! The main inspiration source were scottish higlands. Main focus was to achieve foggy mood and lighting mainly without sun. Something like after rain maybe. It was a good practice with UE4 after small break and also good practice to work with Megascans. Whole scene (except for terrain) is boosted by Megascans with some custom materials created with Mixer. Im so happy how is it fast and comfortable to work with Quixel Megascans and Bridge!
https://www.artstation.com/artwork/GXXK4V

ArtStation

After gathering some references i've decided to create this foggy highland scene. The main inspiration source were scottish higlands. Here in the scene my main focus was to achieve foggy mood and lighting mainly without sun. Something like after rain maybe. It was a good prac...

gray yarrow
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@final kestrel cool work,dude

safe magnet
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reee he works for CD project red
the ones making cyberpunk 77

safe magnet
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yasss hoping for a 2019 release but doubt it

uneven jetty
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@safe magnet *CD Projekt Red not project why always people spell ,,Project" xD

safe magnet
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😂 cause lazy to change C to K

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pls release in 2019 XD

uneven jetty
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ik Projekt in Polish Means Project

safe magnet
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yeah

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so why bother changing the C to a K

worn violet
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well you can't translate a name

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🤔

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DVD Project Blue up what point that could be legal

muted wind
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what should i scan next?

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like something that people would need

muted mantle
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This looks fantastic! @muted wind

summer pivot
muted wind
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thanks it was kinda crap because i moved too much while takinng pictures and they came a bit foggy

raw anvil
unreal herald
sterile ether
heavy jasper
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Wow ! Thank you for the promotion !
I appreciate it ❤

pearl vector
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very cool

steady dagger
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Are there any UE4 FPS projects with source release comparable in completeness to the ShooterGame project?

toxic cipher
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UT Source is available on Epics Github page

steady dagger
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thanks!

worn violet
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@heavy jasper Chrome block your download as dangerous alex

heavy jasper
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Yeah I know it was reported multiple time and I think we have to wait some weeks until it goes away, otherwise I don't exactly understand why it act like this, it's just a zip archive with a UE4 project in
@worn violet Some people are already using DashEngine so if you would like to use it too, just trust it in Chrome and the warning will go away

worn violet
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Used Firefox perfect fine so

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Chrome just let you choose no or no

urban ivy
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working in IT, i can say chrome is becoming the worst browser.

fair quiver
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Yeah chrome is becoming pretty bad between memory leaks and such

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@heavy jasper What version of Unreal 4 does Dash require?

heavy jasper
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4.20 minimum
Some person tested and it deosn't work with 4.21 apprently

fair quiver
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Ok

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Thank you for the info 😃

heavy jasper
fair quiver
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Got it

heavy jasper
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You're welcome 😉

vast wing
astral hornet
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^ so are a ton of Steam Games

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Thought this was just for releases?

ancient pivot
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@heavy jasper That's great! Now give us an upgraded Chao garden 😂

cold torrent
dull path
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it looks like the light was baked

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but very rude baked

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but i guess if that is the only problem here...

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then it doesnt matter

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meshes look good

cold torrent
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@steady dagger @dull path Indeed light was baked. I think it's a problem with the sky light properties.

dull path
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yee your bounces are not smooth

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you just have much higher ones

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and the skylight has a bad ground value

cold torrent
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yea I know thing is if I change it and brighten it up, it makes the buildings too bright, while shadows on the ground okay

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i'll check the buildings lightmap res

steady dagger
formal cairn
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i could watch that for hours

steady dagger
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och. thänk u sir 😳

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@formal cairn does the music fit? wait you lie.... cvideo has no views it says

formal cairn
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i watched it.
and yea music fits

steady dagger
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fullscreen?

formal cairn
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yup

steady dagger
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XDDD

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after 10th watching i got tired

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need more action next map

formal cairn
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hehe, I was closely watching the reflections

steady dagger
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action will be track crossing 😉

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as a plus form

sterile ether
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Look's like marble have super low mass 🤔

steady dagger
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@sterile ether pardon?

tall stream
#

Hello everyone !
My MechaController is 30% off on the marketplace :
https://www.unrealengine.com/marketplace/mecha-controller

This product allows your Player to control a Mech in TPS/FPS/Top-Down :
https://youtu.be/erpn4TUwq_4

You can also possess/unpossess the mech at runtime :
https://youtu.be/NwWSWGRyYqs

Last update add the ability to possess/unpossess the mech at runtime ! Have a look : https://www.unrealengine.com/marketplace/mecha-controller

▶ Play video
nova kindle
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Hey, everyone! I'd like to share a scene I recently created. It's based on the Monkey King/Journey to the West mytho. Any feedback would be great. 😃 https://www.artstation.com/artwork/xzzyK1

ArtStation

After Journey to the West, Monkey King Sun Wukong was granted godhood and became a buddha. This is the temple his monkey subjects back on the Mountain of Flowers and Fruits built as a place of worship.

I was inspired by Jina Park's "Temple of monkey" concept (https://www.ar...

formal cairn
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@steady dagger UE4 stuff only. thank you

muted wind
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imma make it downloadable

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even if its bad

undone quarry
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Hello everyone! I have made this life-simulation "game" as a means to evaluate an assessment tool I'm developing for my PhD thesis: http://193.137.203.168/Orphibs/Orphibs-HTML5-DebugGame.html

In this game you must take care of several generations of alien-like creatures and evaluate one of them before moving on to the next generation. Your evaluation will be collected so I can validate my assessment tool. Data will only be collect after the game congratulates you for contributing for science.

solar relic
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Hi guys,
If anyone is tired of casting in blueprints just to read or write a single variable, this might be really interesting for you: https://www.unrealengine.com/marketplace/blueprints-variables-system-c

Also it allows for true global variables to be shared between all your actors and components. Any blueprint can modify or read from it directly !

fathom kraken
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@undone quarry idk why i expected it to run on my fone... the graphics showed but i had no input

ebon hamlet
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:P @eternal spade Q2 2019 is not really "released".

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That's still WIP.

ebon hamlet
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Yes please (:

eternal spade
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ok

steady dagger
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Hello,
I'm proud to announce you that my first game "Breakout", a challenging First-Person platformer, is now available on Steam.
Contact me, with a private message, if you have a Twitch/YouTube channel, or simply can't afford it, and want a free key to test it out.

Check it out: https://store.steampowered.com/app/955790/Breakout/

Breakout is the low poly, First-Person platformer that will prove how good your reflexes really are.Accept the challenge: run, jump, crouch and use special abilities to dodge the obstacles in order to complete each level, put your name on the top of the leader boards and, the...

Price

$5.99

▶ Play video
bold orchid
silver terrace
heavy violet
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Here is my game: https://store.steampowered.com/app/704470/VR_Furballs__Demolition/ Took me almost 2 years, working on it completely solo. It's a highly polished VR title. You will probably recognize some assets in there, I had to do a lot of recycling on the art side, since my background is programming (not art). But the result is a stunning VR title that is pleasing a lot of people out there.

There is a FREE DEMO as well!

VR Furballs - Demolition is the VR physics-based demolition puzzle game you were waiting for! Help our cute Furballs deliver all their furry friends by demolishing the evil Baddies and their constructions! Unlock the 12 Tools and 6 Mini-games for even more fun! Create new lev...

Price

$9.74

▶ Play video
gaunt mirage
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looks fun @heavy violet well done. 😃

brisk minnow
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The first video on the Steam page, my god HAHA 😂

heavy violet
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Hehe thanks guys! Took me 8 hours to make this video. Did it in hurry the day of the release, last week. But it turned out great!!!

brisk minnow
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I'm going to try the demo 😃

heavy violet
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Have fun 😉

brisk minnow
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Really well made game @heavy violet , definitely going to buy this soon 😄

astral dust
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@heavy violet Looks like you're using Google Translate here

heavy violet
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@astral dust You mean inside the game? Or on the Steam page. Actually I did not. I had friends translating it. Did you see anything strange in the localization?

astral dust
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The French translation feels odd

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Like using plenty of title case (This Is So Great), which isn't used in French

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Some things are outright wrong ("mise-à-jour" is never spelled with dashes, some grammar is wrong too)

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Overall it just feels like a Google Translate job

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I know localization isn't easy - we've basically decided not to do it at all, rather than doing it wrong

heavy violet
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Haha I am French... qu'est-ce que t'as trouvé bizarre ? 😄

astral dust
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Let's go to PM

vague zealot
wise plaza
lone void
formal cairn
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Looking good @lone void

lone void
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ty!

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there's some let's play videos up too as we've had some closed beta stuff

sterile ether
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Motion sickness ?

bronze garnet
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@heavy violet are u a puffle?

lone void
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we've gotten motion sickness pretty well under control imo.

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poor frame rate and frame/stutter can make it happen, or simply allowing player "lean" in any axis via controls while head stays in same axis

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that will automatically convince brain that you've got an orientation disconnect due to food poisoning, thus releasing contents of stomach

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see oculus game "AirCar" for best example of how to make people sick

heavy violet
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@bronze garnet Hehe no those are VR Furballs 😅

unreal herald
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I've got 3 tutorials up on the forum now. Blood, volumetric ground fog & a new tutorial series: realistic fireball projectiles ^^

brisk minnow
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The fog/smoke looks very nice 😄

unreal herald
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Thanks @brisk minnow 😄

steady dagger
keen glacier
spare cipher
#

Hello everyone

Recursive Pain has been released in steam - https://store.steampowered.com/app/968360/Recursive_Pain/

Launch trailer - https://www.youtube.com/watch?v=sUPfAPKv3fo

Recursive pain is a fast-paced third person multiplayer shooter that brings many original ideas and gameplay mechanics to the online-shooters genre.Novelty comes first – original gameplay mechanicsThe main purpose of the project is to constantly develop, continuously search...

Price

$6.29

▶ Play video
undone fossil
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i wonder why they wouldnt let that on the marketplace 🤔

timber yarrow
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not like ark doesnt have it

pearl vector
worn violet
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how that even works o_O and why UE4 don't come with that

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noice

pearl vector
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it saves the lightmap resolution to a file 😄

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when you reset the LR for unselected actors it loads from that

worn violet
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o_o

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about select, could be more interesting if you let bake by some kind of area brush

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like add in the world a area and then select what area to bake, the area just read the actors in the area

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rather than select each time

pearl vector
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so you use the brush as selection?

worn violet
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you select the brush and press bake

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rather than select every actor in the area, the brush system does it

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just need to be placed at the first by the creator of the map

pearl vector
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not sure how useful is this 🤔

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interesting, will add it to my TODO list 😅

worn violet
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well imagine you have the a bank build with all the meshes inside etc

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you would rather have a brush that cover the whole build and indoors and read automatically all the items inside so bake only by selecting the brush

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or you rather select every item in the bank build manually

pearl vector
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how does the brush know how to select all items in the bank tho, sounds complicated

worn violet
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well the map developer makes a brush like the collision one in the editor

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and the brush should get in radius and area every actor to be baked when your press bake

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🤔

thorn gate
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btw my current workflow is to organize level parts in folders so that I can easily select them

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on the other hand box select in wireframe mode seems more precise than a brush

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for me at least 😄

pearl vector
worn violet
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@thorn gate if you can select each time the same items

thorn gate
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you can

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I have to admit that box collision bake mode also sounds nice

worn violet
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is about save time

thorn gate
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ok if you don't want to use folders or groups for this purpose

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box collision bake is faster

worn violet
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a folder or group means you have to asign each time you add a new item to that group, if you define an area of the "tunnel" you can place things there and then auto read the content there

thorn gate
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sure I accept you are right 😄
and thx for the hint

raw anvil
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IM DONEEEEEEEE GWfroggyKermitReee

grizzled rampart
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looks incredible

raw anvil
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Thanks 😇

urban ivy
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that ending though... lol. i was like ohhhhh ahhhhh wow. this is awesome. ending gun appears with crazy cowgirl WTF?! 😂

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@raw anvil Great job though. i love the world design

raw anvil
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@urban ivy Ayy thanks, and yep its outfit(costume) 😄

urban ivy
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I hope to have my levels as majestic as this

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Right now they are a little more real than i want but i am having optimization issues with level build as well.

raw anvil
urban ivy
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yeah optimization. lol. gotta start there. atm u need a 1080 to run my game. nothing is baked yet.

thorny gulch
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Hey all,

Just finished up this scene which is a reimagining of my friend Yuya Takeda's concept, the archive of everything part - 2

Assets were modeled exclusively in Modo and use rounded edge shader for almost everything. The substance suite drives the texturing process with additional help taken from photoshop. Hope you all enjoy this piece. Peace.

https://www.artstation.com/artwork/xzYNAm

ArtStation

This scene is a reimagining of my friend Yuya Takeda's concept, the archive of everything part - 2 https://www.artstation.com/artwork/VODxP

The concept was an inspiration to try 3d modeling and texturing on a bigger scale for me and not just sticking to relighting or speed ...

lethal nova
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The completed "House In The Hollow" Cinematic created using UE4.

Watch it on Youtube in up to 4K resolution -
https://youtu.be/e1ef6e06_a8

The Cinematic Features -

Bokeh DOF
Dynamic Tessellation
Cloth Physics
Original Textures and Materials
Unique Speed-tree Plants
Custom 3D Models
Custom LUT Color Correction
Scene Lighting including Light Shafts / God Rays

You can watch the complete tutorial series to see how it was created under the Videos section of my YouTube & Twitch Channels.

YouTube - https://www.youtube.com/phildoes3d
Twitch - https://www.twitch.tv/phildoes3d
Twitter - https://twitter.com/PhilDoes3D
Website - https://phildoes3d.com

'The House In The Hollow' is a Cinematic Video created using the Epic Games UE4 Unreal Engine. The Cinematic Features - Bokeh DOF Dynamic Tessellation Cloth ...

▶ Play video
keen glacier
glacial canopy
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@keen glacier looking really great! also liked the archive you posted some days ago

keen glacier
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@glacial canopy Thank you!

glacial canopy
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@keen glacier checked out your artstation page and the recent projects are a big step up w.r.t. lighting. did you just get better or is lighting exteriors just way, way harder?

keen glacier
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@glacial canopy Alot of my previous projects were commissions made in the Source Engine, so I couldn't really experiment with the lighting that much like in UE4. It all depends on the scene generally, but there are tricks for exterior lighting as well. Indoor lighting seems much easier for me, but I'm gonna try to prototype and make my next scene outdoors and see how that works out.

brittle jasper
supple pier
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@brittle jasper whoa that is incredible!!!!

formal cairn
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Millenia is a beast hehe

urban ivy
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@formal cairn thanks for the reminder. ;) +1 for all your magic particles. :)

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you cave rocks are amazing but after yesterday's $400 drop my wife will kill me. -_-

plush anvil
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formal cairn
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@urban ivy Tell her I said its okay :p
nahh, dont get yourself killed

urban ivy
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haha. Good work though! I love the realism in the 2 packs of magic.

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they are more what it should look like and less anime style

oblique ridge
urban ivy
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@oblique ridge Is this a material that can be used in UE? or do you have to do something with it in substance painter.

oblique ridge
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@urban ivy it can be used in engine. He exclusively does

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Checkout the info on it there is demonstration in his artstat

plush anvil
sonic sky
plucky escarp
grave nova
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@sonic sky hah..nice looks amazing

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did you draw the cover art there?

carmine quail
mossy bear
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Hi! I´ve partened with @wind ravine to create Play Learn Create. A series of UE4 projects focused on teaching GamePlay Mechanics using Blueprints. The project presentes Blueprints fully docummented, explaining each important node and function.
Our first project is called Cast and Fish.

https://www.unrealengine.com/marketplace/play-learn-create-cast-and-fish

===================
www.playlearncreate.com

See the video:
www.youtube.com/watch?v=wT_704k0eF4

See the PDF Documentation:
http://www.playlearncreate.com/documentation/1cast-fish-doc.pdf (to open use password: castandfish)

formal goblet
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Hey guys, I'm looking for someone who already release a project on Steam, I have few questions about the procedure.

undone fossil
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they might know

lunar sinew
normal leaf
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Currently only supports 4.21, older versions (4.18+) coming soon

torpid turret
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@normal leaf starseyes

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Now thats an awesome little plugin you made

steady dagger
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@normal leaf I'm supprised thats not already a feature in the engine

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anyway its gonna be a great help mate

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thank you!

astral hornet
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@normal leaf Everyone's waiting for that BP Assist Plugin 😉

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And yeah, I agree @steady dagger , the stuff he's doing should definitely be merged in

normal leaf
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@torpid turret @steady dagger Thanks :)
@astral hornet BPA is plugin is coming soon, on track to be done by the end of the year. Maybe the 5th time I've redone the formatting algorithm but I think I'm finally satisfied

astral hornet
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@normal leaf I'm assuming Nativization, C++/BP, Packaging all checks out so far though?

torpid turret
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dang almost forgot about BPA, need dis

normal leaf
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Do u mean blueprint nativization? The plugin is all in c++

astral hornet
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@normal leaf Aye, but it needs to package correctly 😉

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With every matchup there is hopefully

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(i.e., nothing preventing it from somehow affecting builds)

normal leaf
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Ah ok gotcha

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I really hope I haven't screwed anything up so it screws up people's builds haha

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but it shouldn't affect it at all since it's just moving around the nodes on the graph

worn violet
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@astral hornet not even the Epic plugins works with nativize

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And tbh the comments plugin shouldn't affect nativize and you don't need it on ship builds

astral dust
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Unpopular opinion : you shouldn't use nativize !

olive ember
hybrid rose
steady dagger
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@hybrid rose are you making some sort of hospital game?

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or is this just for the portfolio

hybrid rose
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@steady dagger

The Scene is part of a school assigment. But I am planning to use the expertise to (in the end) create a modular library of props and building pieces with which a huge hospital can be build. I got a game idea as a background too, but for now I focus on getting the assets to create some proof of concept on a visual level. The final building might be a lot different to this though, since I am still concepting and testing out different art styles and ways to approach modular building pieces 😃

And of course its for the portfolio too. Originally I had most of the meshes UV-Layouted but I got in contact with a possible employer on a workshow and we talked about another project where I used triplanar projection - so I decided to use this Scene to Showcase it for my application too 😄

fathom kraken
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@astral dust idk why you keep saying that... ive used it for a mobile project where 100% of it is nativized

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and it runs 100% fine

full delta
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I'm actually curious about the reasons for/against nativizing

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So if a discussion ensues, let me know!

fathom kraken
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so far for me : Reasons for: performance... reasons against: having to fix a bunch of blueprints to make it work... i have a HUGE project where nativization is just a pain in the butt to get working, but its also a huge game... but for my mobile game i started from the first build nativizing it, and its worked thus far... i've seen the livestreams where they say nativization makes the game faster... so idk , performance gains is always a benefit ... i think its always like: does it run at 60fps on a potatoe. yes: dont touch it, no: do something to make it faster (nativize if you are cpu bound [like on mobile])

astral dust
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Just use C++

astral dust
#

It will be faster than nativized Blueprints, it will work much more reliably, will be easier to maintain, less likely to break on engine updates

#

Of course if you don't know anything about C++, and your project is running at 50fps instead of 60, and you're CPU bound, then sure, try nativized

#

But it shouldn't be your default option

covert nova
plucky escarp
steady dagger
pseudo thorn
#

@steady dagger site could not be found

steady dagger
#

oof

dull path
#

set it freeeeee

modest fable
versed nexus
#

@modest fable So what differs this from https://www.unrealengine.com/marketplace/sticky-notes ?
Also wondering if it's based on the no longer supported https://www.unrealengine.com/marketplace/fixit ?

modest fable
#

my plugin is much more sophisticated, with better workflow, it's nicer, working with current version of ue4 and couple of interesting things are coming in the near future

#

@versed nexus ^

versed nexus
#

Gotcha. Always interested in "Quality of Life" editor plugins! No need for it at the moment but I can see it being useful during level design and such

modest fable
#

yeah, definitely..check the video if you want to see it in action...also I've another plugins in the pipeline that I hope makes life easier 😃

dull path
#

@modest fable annoying tool

#

XD

#

now imagine i f i place them everywhere XD i will get so annoyed by all the work!!!

modest fable
#

you should improve your workflow then..what about to put the notes to sublevel for instance? Now also imagine its's bigger map and you need to keep some notes in level

dull path
#

i like how you added a new modo tab

#

it could be pretty useful :3

#

you didnt show in your video what finished tasks look like

#

do they vanish from the editor but stay in the list?

#

like a bugtracker?

modest fable
#

yeah, it goes away from the list and world

dull path
#

wait

#

so the green thing removes when

#

there is no finish state?

modest fable
#

yes it is..check mark will delete the task

#

it's nothing more at the moment

dull path
#

mh

#

i would find it better if the tasks stay and you can filter

modest fable
#

you have focus and complete..that's it

#

sure, this can be done

#

I'm open to feature requests

dull path
#

i sadly dont have mon mon right now

#

but i would only buy this if the fixes stay

#

its great to see solved tickets

#

gives a sense of work that was behind the map

modest fable
#

agree...I will do that in the next version

dull path
#

#

thats literally what differs it from sticky notes then

#

keeping a proper list :3

#

i asked myself why epic didnt put that into the system by default

modest fable
#

perfect, thanks for the idea

#

in the very next release there will be config so you can choose your own colors and scale of the notes, because every project use different scale and colors

dull path
#

will there be a new tab in project settings then?

modest fable
#

Like this

dull path
#

mh

#

wouldnt it be better to create profiles?

#

like

versed nexus
#

I would also make a suggestion, to support 4.20 as well.

dull path
#

let the people create report profiles

#

and then create a list of these

modest fable
#

@versed nexus will do that

dull path
#

i would need those profiles bc i would my reports to look grouped

#

so like only 1 green color

versed nexus
#

Awesome! It's a good practice to support latest two versions imho

dull path
#

and 1 red

worn violet
#

In the video you end before removing the stone than placing a note "remove this stone"

#

🤔

#

the other examples are ok

modest fable
#

@worn violet hm, the video ended with ..thanks for watching

#

or am I wrong? anyway, it was just the quick tour of how I designed the workflow

#

I forgot to complete a task in fact 😄 but I hope it's not a big deal

steady dagger
scarlet marten
wicked mango
#

@modest fable That looks like it could be pretty damn useful!

modest fable
#

@wicked mango yes, it is quite useful 😃

unique hamlet
#

Any Zelda (Twilight Princess) fans here? I've been spending the last few months on this piece. I recreated the scene outside Link's house. I'd love a remake of Twilight Princess like this. Maybe if I recreate enough of it, Nintendo will take note and just do it. Pipe dream.

Check it out here: https://www.artstation.com/artwork/4b9NGL

[Looking for employment as an Environment Artist, too! If you know of any positions or anyone that needs an Environment Artist, I'd appreciate the contact 😃 Thanks!]

ArtStation

This is a remake of the area outside of Link's house in the game 'The Legend of Zelda: Twilight Princess' by Nintendo.

I'm currently looking for employment as an Environment Artist!

I'm very passionate about Twilight Princess, as it was the first game I played that changed ...

undone fossil
steady dagger
#

sorry? @undone fossil

undone fossil
#

shit wrong person

#

sorry

#

@unique hamlet i meant to ping you

steady dagger
#

haha its cool

unique hamlet
#

@undone fossil thanks, I posted in there, this was mainly to showcases a finished product. If that's inappropriate here, I can remove it?

undone fossil
#

No it's fine, I was just pointing you there in case you hadn't seen it

keen glacier
#
ArtStation

Always was a fan of retro environments, so I decided to make another one, this time in a snowy town at an intersection.

The road mud was kind of a challenge and gone through many changes. In the end I used a displacement map for tessellation that gave it a really unique and ...

supple pier
#

@keen glacier That's awesome!

keen glacier
#

@supple pier Thank you!

steady dagger
sly narwhal
#

@unique hamlet That's fucking godly amazing

#

Good job dude, would love to see more

unique hamlet
#

@sly narwhal Thank you so much! I think I'm going to do the Goron Mines next, so then I can practice a different material set, lighting, environment, all that stuff.

sly narwhal
#

Definitely would love to see it. Post a flythrough on youtube as well

#

Would love to know how you did the rockwall here and the foliage on top if possible @unique hamlet

unique hamlet
#

@sly narwhal For foliage and that rock texture I used megascans.com textures. But for the modelling of the foliage, I just did my best to replicate my plant references using as little geo as possible. If you have more questions (I know that wasn't super detailed haha) you can DM (PM?) me

ancient pivot
#

@unique hamlet Nice you model all of that yourself? it looks great and defiantly looks like the same game but more modern

toxic cipher
#

@unique hamlet Could you take the same screenshot with Foliage turned off?

#

Seeing the geo underneath would be cool.

ancient pivot
#

The coloring in yours is a lot better than the games, the games colors in that scene looks really washed out

unique hamlet
#

@ancient pivot that's pretty cool! Nice job on that! Cool to see it in 3D. And thanks for your comments :)

@toxic cipher Here is a screenshot with all the foliage hid

Feel free to direct message me if you have more questions 😃

uneven forge
#

Noted Pro is now available on the marketplace.

Noted pro allows developers to post advanced notes in editor, assign them to team members, categorize them with icons, set their priority levels, completed statues, and leave detailed messages or reminders. All the while allowing the developers to sort and jump to notes both easily and dynamically by the criteria listed above.

https://www.unrealengine.com/marketplace/noted-pro

ebon hamlet
#

@uneven forge Check your images and the notes for spelling errors please

uneven forge
#

@ebon hamlet Good Eye. Thanks for looking. (fixed)

meager mauve
#

nicely done @uneven forge

uneven forge
#

@meager mauve Thanks!

fathom smelt
#

I made a little android game. Can I post the link to the open beta here?

fathom smelt
umbral vortex
snow jasper
white thorn
fleet vale
formal cairn
grave lodge
sick swan
#

@grave lodge you know, putting all those disclaimers are not going to take away the fact that you are not allowed to share this info publicly

#

while Epic does give you free download to Paragon assets, they are still under UE EULA's marketplace and UE-Only Content terms

grave lodge
#

Well il get in touch with epic games an ask them

sick swan
#

yeah, I suggest you do that

fresh falcon
#

dead wrong chief

sick swan
#

@fresh falcon ?

grave lodge
#

IMEAN Ive sent some emails to epic games to double check but, if that was the case then literally all the youtube tutorials going over the paragon stuff is breaking their EULA too?

sick swan
#

technically yes

#

unless they have permission from epic

short sandal
#

others do it was a brilliant defense that really worked for Apeiron

grave lodge
#

Well I mean I really doubt they're going to be mad that im helping promote their work/educate their community all for free MonkaCreep

short sandal
#

that was kinda close to a brilliant defense that really worked for Apeiron

sick swan
#

so, if you sold some material/shader packs on the marketplace, you'd be fine with people posting detailed breakdowns how you did it online?

#

it's free promotion?

grave lodge
#

Are they selling the paragon assets?

sick swan
#

yes

grave lodge
#

Come on dude...

#

come on...

sick swan
#

it's part of the deal that you use ue4

grave lodge
#

Good thing my tutorial is in UE4 then right?

#

ya doink

#

I dont mean to insult you but you're kind of stretching it here..

sick swan
#

huh

grave lodge
#

We'll see what epic says and il get back to you

sick swan
#

you should really read the EULA again

#

you're bound by it

#

so many people somehow think there's no real copyrights involved when they can download something for free

grave lodge
#

Im reading it now il let you know

sick swan
#

but in fact you are bound by all the same terms as with paid assets

grave lodge
#

thats not even from the right company one sec

sick swan
grave lodge
#

I dont think they'll get in a twist about it tbh

#

and like I mentioned Its much more honest than just taking the shader changing a few things and saying "hey look what I made"

sick swan
#

that's besides the point

#

just wanted to point out that you are not allowed to do that

grave lodge
#

The point is I think you're getting worked up over nothing

#

tbqh

#

But if it comes back that im not allowed to, il let you know an apologise how about that

sick swan
#

this has nothing to do with me

#

and you should ask for permissions before you publish you know 😃

#

it's totally possible Epic is fine by this

#

but how the terms are written, you can't share detailed info like this online without permission

grave lodge
#

But I mean imagine the community backlash if they enforced something like that

sick swan
#

reason why I pointed that out is because it can backfire on you, people in this industry don't in general like when others don't respect others IPs

grave lodge
#

Well obviously I am respecting it by being extremely clear that they created it

#

an not in any trying to pass it off as my own

sick swan
#

still you share all the info for example Unity users on how to recreate a proprietary Paragon effect

#

well, that technique is probably not that huge secret even

#

but I wouldn't know that

grave lodge
#

You could look at it that way sure but I dont think im going to put any kind of a dent in UE4's trillion dollar fortnite income anytime soon

#

Anyways we will see what they say and il get bcak to you

opal rivet
#

Hi all, I've updated my Free Material Functions Gumroad Package. I use it everyday and it's a huge time saver. They now come with Material Layer Blends. Hope you can find it useful. Here is the link: https://gumroad.com/l/CwzxH

jade ivy
#

I released a kit featuring animated dinosaurs with basic behaviors in their character blueprints

#

hunting, wandering, and moving in pairs

bold orchid
umbral sentinel
#

@bold orchid Allowing non-vr mode was a great choice.

bold orchid
#

thanks. release seems to be going well. Can't really see any data until tomorrow though

raven condor
#

purchased. Looks cool!

astral hornet
#

@bold orchid You gonna be one of those cool devs who writes a post mortem with lots of cool stats/data, including $$$ 😃 ?

#

Super surprise no launch sale though

umbral igloo
#

@astral hornet for a post mortem, his game needs to die

#

So let's hope that doesn't happen

astral hornet
#

...

tough pebble
#

@bold orchid very cool project! As someone who does full in-depth detailed simulation, really appreciate it in every way

grave lodge
#

Hey guys my next Paragon breakdown/tutorial is here. This time were taking what we learnt from the first one and adding a growth effect so we can grow our Ice over time. Check it out here and let me know what you think! https://www.artstation.com/artwork/XBJ1La Blog post here: https://www.artstation.com/kanoba/blog/ZobV/paragon-ice-growth-shader-breakdown

ArtStation

Blog Link: https://www.artstation.com/kanoba/blog/ZobV/paragon-ice-growth-shader-breakdown

Forgive the quality of the Gif's as they get crunched in the upload

I've written up my Second breakdown/Tutorial on the paragon Materials. Feel free to take a look an let me know what...

raven condor
#

just curious, did epic give you the ok this time?

full delta
#

Why would they need to?

ebon hamlet
#

As far as I remember, stuff that Epic offers, like the Assets or just learning resources, are not allowed to be shared outside of the Launcher.

#

Because everyone who accesses these should have to log into the Launcher and so accept the EULA etc.

#

Creating a "tutorial" on how to create such an asset is technically removing the need to go through the Launcher, allowing people to use Epic's assets without having to accept the EULA

#

That's why he is not allowed to do that.

#

@full delta @raven condor @grave lodge

#

If Epic is really against him doing that is another story

full delta
#

Iirc the only thing was that the assets are only for use with UE4

dull path
#

I really see grey here

full delta
#

That's the only limitation I'm aware of

ebon hamlet
#

That's at least what I got told couple years ago.

raven condor
#

@ebon hamlet yea he mentioned he was going to contact epic, was just curious what they said

dull path
#

People still have to create it themselves

ebon hamlet
#

We had to remove Threads etc. on the Forums because people were reuploading the Assets that epic offered.

#

Even if they were for free

#

@dull path That's not the point

dull path
#

Yee that should not be ok

ebon hamlet
#

The correct way (which doesn't exist) to share such a tutorial is through the launcher

#

Or make something else that does not exactly recreate Epic's stuff

#

In the end I could care less what he is uploading, but it would still be nice to ask Epic.
Just ignoring the fact and hoping they won't say anything is def the wrong way.

small lintel
#

Creating a "tutorial" on how to create such an asset is technically removing the need to go through the Launcher, allowing people to use Epic's assets without having to accept the EULA
next level pirating

ebon hamlet
#

:P That's what we got told for reuploading the free assets

#

A Tutorial that exactly creates the asset is kinda the same

#

And it's really easy to just ask Epic if they mind or not

#

I would tag Tim, but it's Saturday and they are on vacation mode

small lintel
#

his orb is green, im sure he's online right now 😛

ebon hamlet
#

Doesn't matter. I don't want to get pinged on Saturdays for work either

raven condor
#

meh, that just means his phones on lol, let him be

dull path
#

Next level piratung or just... Grey

#

I see so many issues here

ebon hamlet
#

It's really easy. Ask Epic if you are allowed to create Tutorials on how to create the Paragon Assets and upload it to Youtube.

#

They say YES, all cool. They say NO, you don't do it.

raven condor
#

yea, i think the correct answer without an response is dont do it.

small lintel
#

might as well just try to recreate the asset without copy-paste the actual asset... gives an actual learning addition

grave lodge
#

Sorry i was asleep and We've had this discussion already

#

@small lintel @raven condor @ebon hamlet @dull path @full delta

dull path
#

👌

ebon hamlet
#

(: Good

raven condor
#

nice, that was what i was curious about. good to see 😄

grave lodge
#

@small lintel also the first one was pretty copy n paste but the second I've built on quite alot which Il keep trying to do as it's a good learning experience for me, besides if people are determined to copy an paste they could just download the asset them sevlves what I'm doing is more about self learning an making some resources for the community

small belfry
#

Not to mention those aren't really the original assets considering he's modified them

raven condor
#

it would be pretty easy to argue they are derived from them though, either way though he cleared it up already

astral dust
#

As far as tutorial goes I'm pretty sure there is something about that specifically in the UE license

#

Well, used to

raven condor
#

the paragon assets have specialized licenses like most stuff by epic on MP

astral dust
#

Don't se eit

raven condor
#

but yea either way, he got permission

astral dust
#

Yeah

grave lodge
#

@small belfry The first one is extremely similar the second i've expanded on quite alot

#

Some might be very similar when I want to demonstrate how they've done something a really cool way while other might be much more expanded when I need to remake it or re purpose it to fit a more general work flow

#

is the idea because alot of the current state of assets is made so specifically for paragon stuff I wanna show how it can be remade or re used for a more general purpose

#

Either that or its a cool material function thats buried under 5 layers of materials and I wanna pull it out and show how to just make it its own material

naive dawn
#

(Now the game is only in italian lenguage, but I will add english and other lenguages)

nova frost
#

*language

marsh willow
#

@naive dawn why would you have your title to the video in english and the rest in something else.

ebon hamlet
#

@naive dawn That is not done in UE4 though, or? :D

#

That looks like the RPG Maker

dull path
#

"Something else"

#

I cant wwit to get home

marsh willow
#

@dull path ?

dull path
#

You need to pay a fee

#

A small dination of 1 million euro

urban ivy
#

that it totally RPG Maker. lol

tardy shoal
#

@naive dawn italian? What type of game are you developing? I am Italian too 😋

ebon hamlet
#

It was an RPG Maker game.

#

So a 2D RPG. Nothing to be discussed here. Please take it to private messages (:

dull path
#

what a fancy crystal

pure sorrel
supple ore
eager violet
#

what is that supposed to be? @supple ore

supple ore
#

Hmm, tower

teal tinsel
#

I wonder how well it can run with a rtx2080

raven condor
#

i got a 2080 ti if you want me to tries an exe divivor

jolly rose
#

Hi guys! We have released Spline Mesh Solutions pack:

#

v

umbral fiber
#

Prefabricator - Prefab tool for UE4 (Free and Open Source)

worn violet
#

Interesting ty man

#

does that work with baked light ?

spiral lotus
#

ggreat very good

slow slate
#

Already added

torpid turret
#

@umbral fiber hey there, looks awesome ! Does it handle some form of ISM or HISM ?

umbral fiber
#

Thx. Not yet. I'll look into it in the next update

torpid turret
#

sweet, cant use it without instances :p

umbral fiber
#

@worn violet it works with baked lighting

steady dagger
cloud pumice
#

I will award 15 Euros to the first one to beat my game "Collector" in 1 Minute! 😄
You have 1 Week to beat this challenge!
Get the game: https://jinvira.itch.io/collector

Good luck 😄

itch.io

Collect the cubes and get bigger every time you do so!

slow slate
#

/me decompiles game and recompiles with cheats Dab

dull path
#

I can look at it later

#

Itchio page is good move

nova frost
#

Use a TAS to beat the game

shell marten
raven condor
#

Looks awesome, you redid the audio too?

sick swan
#

well, considering this is now on the different gaming news sites, I'd wait for C&D order from Konami

#

makes me genuinely wonder why people release these as it's just asking for trouble

timber skiff
#

Made me switch to CC0/open source assets for my demos

jaunty kettle
#

Still, the good news for Qimsar is that – according to him – Konami is offering an internship to him so he can do various stuff for Konami EU, US and JP.

#

that sounds like a win to me

supple pier
#

@steady dagger you're my hero dude! They must have millions to this game! You should have sector for a new triple A game published by them!

#

I can't believe they just offered a internship... HAHA! what a slap on their face xDDDDD

#

@sick swan But he recreated a game in another engine, that's the cool stuff for me

sick swan
#

I still never understand why people do this

#

you could put that effort in creating something original, it can still be inspired by existing games (almost all games are)

#

just showing that you don't respect others IP isn't usually the best way in showing what you can do

dull path
#

Agreed! Why bother a copyright claim that ruins you financiwlly

#

So much wasted talent.

timber skiff
#

Yeah risk rewards balance is not worth it

supple pier
#

Well, at least we can clearly see that an independent dude can recreate a blockbuster in a free software xD

dull path
#

we did know that before

#

with better examples...

#

like people who indiependantly create entire successful games with only free software

supple pier
#

For me RodLima version of Resident Evil 2 recreated in unreal was so much fun than that new re2

#

but this is not any ''better'' example hahahaha

#

No one was speaking of Resident Evil 2, then this ''RodLima'' was treated like a god for the tr00 re2 fans (most of them teenagers and me - with nostalgia wishes)

#

Then, all of sudden, Konami announce re2 and didn't launched a trailer

#

All of the gamers (everyody) went to youtube to search for it

#

they'll went up to RodLimas underal remake video xD

#

Now he have just exploded in views you know, like millions and millions from youtube

#

so there's your wasted talent @dull path , millions of subscribers

#

😉

dull path
#

So you think its ok to make profit on other peoples content now xd

supple pier
#

If it's ethical or unethical ins't the object of study of my argument
But it's to show that ins't a waste of time and sure as hell subscribers is could be good motivational effort if 0lento was searching for one

dull path
#

I was saying unethical

#

You can read up

#

I said copyright claim and money

supple pier
#

Well, Einstein plagiarized Hendrik on the theory of relativity you know

#

Maybe Einstein needed to understand how a blobckbuster game is done to make one

#

It could be a good motivation too, see if you can do it

#

And releasing it, after all, you have nothing to loose, you gained acknowledgement

#

It's not a waste of talent, for me, it's a compare of it

small belfry
#

Learning from someone else's work is different than taking their work and recasting it as your own.

Or society is built upon previous invention being iterated by others.

That is not what happened here. He made no new contribution.

short sandal
#

@jaunty kettle working at Konami? A win?

jaunty kettle
#

🤷

#

maybe working there is bad but, im sure those people make fan games because they like doing it, and to get better, not to be the next best selling game

#

i dont see a problem with it tbh

#

sure, as long they realize they can get shut down at any moment

#

altough i concede making a kojima fangame and getting an offer at konami is ironic

raven condor
#

would like to hear if konami takes any action though, maybe they've just abandoned the trademark

steel vector
#

I agree with 0lento. The funny part is when you bring the infringement to the developers attention and they blow it off saying “it’s ok since I’m not selling it.” Lol

supple pier
#

Yeah, maybe put your time at risky to not taking money at the end being reckless

sharp forge
#

Anyone Looking how to make a radar in blueprint I just Published Radar Local Multiplayer in the Marketplace Cheers

muted osprey
#

Link it you silly bum 😉

sharp forge
modest fable
#

Hello! I just updated my plugin Fix This! In v1.2 you can now easily create todos from your comments in Blueprints!

cold torrent
toxic snow
#

amazing

cold torrent
#

Thanks!

modest fable
grave lodge
#

Hey guys I've posted my next Paragon break down this time we're going over some simple Ice spike effects its a two parter, the first part goes over simple texture creation in Substance designer and the second part goes over creating a material that we can use for our effects inside of cascade, Check it out an let me know what you think if you have any questions dont hesitate to ask!
https://www.artstation.com/artwork/w8rRQg

The Links to the Blog posts/Tutorials can be found here:
Part one on Texture Creation: https://www.artstation.com/kanoba/blog/meKD/paragon-ice-spike-texture-breakdown
Part two on Material and Effect Creation: https://www.artstation.com/kanoba/blog/L7ey/paragon-ice-spike-material-breakdown

ArtStation

Hey guys this time around I've gone over the a simple Ice spike effect, its a two parter on how to recreate not only the material but also the base texture inside of substance designer Check them out here:

Part one on Texture Creation: https://www.artstation.com/kanoba/blog/...

#

Also before it gets brought up for the 3rd time yes I asked Epic games an they're ok with it

radiant venture
#

Thought I'd share a recent environment I finished

https://www.artstation.com/artwork/8lBJyG

ArtStation

I wanted to create a winter forest environment in UE4 mainly focusing on foliage variety, lighting and something you could see in a game. I was going for a single camera angle for this scene and overall i'm happy with how it turned out, hopefully you enjoy!

supple pier
left fable
#

@radiant venture really nice work love your winter scene!

radiant venture
#

ty!

high musk
#

Check it out! it's free and was made for a jam in 3 days. How to play instructions are on the page 😃

uneven forge
#

Noted Pro V1.1 is now released with a lot of community requested updates. Including an easy tether system to connect your notes with their referenced actors.

https://www.unrealengine.com/marketplace/noted-pro

supple pier
hollow tinsel
#

Lately I've been taking part of a Jam and so far it went great. Got a game done within a span of three days and pulled out something with cool gameplay in the horde-survival style. Here's the itch.io page if anyone wants to try it out, It has some tasty looks. [Note that for not so good computers is recommended to turn down the graphical scalability options to medium before playing the game, by default they're set on high] 👀 https://adassio-studios.itch.io/battle-for-camelot

itch.io

Available for Windows

fathom kraken
#

https://imaginegames.itch.io/anomaly new update of game by Anomaly Janitors @spring summit @faint surge ... leaderboard with foreign nations winning... how could you let them?

itch.io

Find hidden Anomalies in a virtual world with jetpack platforming and scanner spider shots. Made by Anomaly Janitors!

old lintel
steady dagger
#

A privat project I was working on for about 8 month:

https://youtu.be/fmkx5ORl4cw

Presentation:

https://www.artstation.com/artwork/8lBAPx

"Baroque Room" is personal Unreal Engine 4 project that visualizes a concept of modern living space with gadgets in the past era of 17. century. By Irakli Ku...

▶ Play video
ArtStation

"Baroque Room" is a personal Unreal Engine 4 project that visualizes a concept of modern living space with gadgets in the past era of 17. century.

It took me about 8 month to make it, but I was working on different projects at the same time.

After gathering all the referen...

umbral sentinel
#

@steady dagger That vacuum cleaner. lol. amazing.

formal cairn
steady dagger
#

@umbral sentinel thank you for that. This lil fella took me too long to finish.

lusty turret
#

Very cool indeed!

formal cairn
mental rain
gentle violet
ruby rover
#

Just as a heads up, the script seems to fail if you use Incredibuild @gentle violet

torpid turret
#

@gentle violet woah, thats cool, looks a lot like windirstat

gentle violet
#

@RainbowCookie#3789 good to know, not really surprised though seeing how hacky it is ^^

#

@torpid turret it's cuz it's a disk visualizer too

#

Basically importing a CSV in smthg like windirstat ^^

torpid turret
#

noice 😃

formal cairn
hollow field
#

@tawdry sundial please consider licensing using MIT or Apache over Unlicense/WTFPL

tawdry sundial
#

What's the difference?

#

I will though if it's better for open source projects

#

@hollow field

hollow field
#

@tawdry sundial the former two are written by and trusted by IP lawyers, so any company that wants to interact with the project will have an easier time since they don't have to go check that [random license] is OK with legal. The latter are also potentially not legally sound, eg Unlicense relies on the public domain which means different things in different places. ianal tinla

tawdry sundial
#

Alright that makes sense

#

Should be MIT now

#

I appreciate all feedback too so if you're confused on why I did something a certain way, I probably just did it because I was feeling lazy that day xD

hollow field
#

I had a quick look through the readme, it might be worth putting a screenshot or link to a video showing what you have. It's cool you put the references there though

tawdry sundial
#

Yeah those are all the tutorials I followed and I even had to create one for menu navigation

#

I'll add a few screenshots.

tawdry sundial
#

Screenshots are added

hollow field
#

looks good! nice work

tawdry sundial
#

Yeah it should be very expandable too. I hope that's enough documentation for now

drowsy talon
#

https://store.steampowered.com/app/671510/DESOLATE/
Not mine, but I dig it, and it is UE4 and just released. 😄

Two years ago Granichny Island became an epicentre of a large-scale disaster of unknown origin. “The New Light” conglomerate covered up this catastrophic event - and now aims to rectify the consequences as much as they can. A massive campaign is underway, during which so-...

Price

$16.99

Recommendations

2566

▶ Play video
#

In the vein of the ol' STALKER games.

scarlet marten
#

Midnight Ride - My entry for the XTAON contest by Allegorithmic. Realtime in Unreal, no fancy automotive layered shaders except for fresnel on the emissive. Texturing in Substance Designer, car model by Allegorithmic https://youtu.be/TLMchs1sCaU

Take a ride in "Midnight" with some synthwave - my entry for the #XTAONartcarcontest. Watch it transforming in an explosion of neon 4K wallpapers on my Artst...

▶ Play video
supple pier
#

Really cool that Desolate game

frank loom
#

Hello everyone! I'm proud to announce that I've completed one of my personal level design projects earlier this week.

This was a Martian themed environment created in Unreal Engine 4, that took almost 3 months to develop with various revisions in size and scope. If you have the time, I would greatly appreciate your feedback and thoughts on the game.

Free to download here:
https://kwixb.itch.io/mars-7
I hope you guys enjoy!

itch.io

Collect 30 ghost modules as you explore a Martian colony and its surroundings.

supple pier
#

Release of the DEMO at the game Discord Server have some new streams 😄

steady dagger
sturdy violet
#

@steady dagger I dig that.

timber skiff
charred forge
#

Hey guys ive made my free procedural diamond pattern / knurling alpha material available if you think its something you need go on and download it. Not to toot my own horn too much but it's helped me here and there with being a lazy bum
https://www.artstation.com/artwork/ybA11J

ArtStation

https://gum.co/HrpK
Something simple and quick I did a while ago that I have found quite useful when creating a knurling pattern for weapon grips and the like in substance painter, and wanted to share it with the community for free.
I noticed while it's a very simple thing to...

hybrid rose
cedar night
lone plaza
steady dagger
#

nice

sterile ether
#

Nice, Picross like but with color, much better, hope that you made 1000+ puzzle :p

steady dagger
#

12$ to much

astral dust
#

Wow, I hope you never release a game @steady dagger

#

That's pretty terrible attitude

torpid turret
#

I iz kiddie, no mony to buy gaems

timber skiff
#

@lone plaza Congratz man. Looks great

lone plaza
#

Thanks 😊

astral dust
#

SCP - You're going to release a game some day - you won't want people insulting it for zero reason

steady dagger
#

Yes

dull path
#

i think waschbär is out for a fight XD

astral dust
#

If you don't have anything more to say about his game than that it should be free, just don't

dull path
#

you cant just go super sayan god red on him XD

steady dagger
#

In ny country there is a so-called "freedem of opinion"

#

Besides i did not want to talk bad aboud the game

astral dust
#

My opinion is that you're an less-than-nice person who never released a game

#

See, that's free too

dull path
#

but you didnt state that

astral dust
#

Don't shit on people

steady dagger
#

Yes

astral dust
#

🤷

dull path
#

your opinion was then short minded

#

you cant prove that you didnt mean it afterwards

#

XD

#

you left yourself so open

astral dust
#

Be professional or GTFO

steady dagger
#

Sorry im 15 and i have Dreams

astral dust
#

It's okay to be 15 and it's very okay to have dreams

#

Just don't be a dick to random people you never met

steady dagger
#

who we fighting and why?

torpid turret
#

I dunno all I see is blocked messages

steady dagger
#

ahh, did you block waschbar?

#

@lone plaza because i love puzzle games and to prove a point to @steady dagger about $12 being to much im gonna buy your game

#

Ey

#

Is was not be meant to be evil

ebon hamlet
#

Doesn't matter afterwards. You gotta think about what you say before you post it.

#
  • This Server runs under our eyes. You technically aren't free of posting your opinion here.
    Specially not if it's "Your game should be free, it's doesn't look like it's worth 12$"
#

Be happy that I didn't just remove you for that.

#

It's disrespectful as hell to post something like this.

steady dagger
#

what @ebon hamlet said,

Short version is, dont sit there and damn right deminish somebody elses game

lone plaza
#

lol, I had people pirate my mobile game (Piczle Lines) because $1 was too much to ask for 100 puzzles. 😄 I know game prices are always contentious. I think most of them err on the high side, myself. But nobody has to buy Piczle Colors if they don't want. 😎 There is a free demo to try it out though.

astral hornet
#

@steady dagger What kind of marketing have you done for this game? This is the first I've heard of it.

#

Seems like a lot of love and hard work was put into it.

steady dagger
#

@astral hornet thank you that means alot!

I have reached out to

Press
Twitter
Facebook
Facebook advertisements
Discord/ and contacts through discord
I also had a newsletter for it aswell

#

currently its just getting the campaign of the ground so anything helps and is appreciated 😃

ebon hamlet
#

Hey @steady dagger . Kickstarter Projects are not #released .
Please keep that in mind. I removed your links again.

undone jolt
ebon hamlet
#

The impressive part is that you released your first game. Don't have to talk yourself down!
I've been with the Engine for multiple years and yet have to release my own game.

#

(Mostly because I'm a contractor for others, but I'm sure you get what I mean)

#

And yes, it looks cool. I like the Characters. Maybe you can update it with new Minigames? (:

raven condor
formal cairn
#

couldve used that back when I did the multi-galaxy system for Solus hehe

#

yup

#

i only made the solar system for it, was my first paid ue4 job hehe

lone plaza
#

@undone jolt Nice one! As others have said above, the fact you released a game is awesome, don't put yourself down! Besides, it looks pretty fun!

lusty turret
#

Rideslate looks cool indeed! @undone jolt Congratz on first game out there!

dense schooner
spring summit
#

@lone plaza ah, for some reason my screen was stuck on your message. Piczle Lines is probably one of my most played games on Switch 😐

#

is Lines also in UE4?

lone plaza
#

@spring summit Piczle Lines DX is UE4 too, yeah, but utilised some custom code. Colors is BP only!

spring summit
#

very cool! I would never have guessed

late vortex
#

@dense schooner Cool image

dense schooner
#

Ty!

crisp dawn
#

@astral quarry that looks good. Do you have any videos with planets?

lament relic
dusk bough
#

I played it, its okay.

stoic veldt
foggy zephyr
spice field
#

@lone plaza woah you made a game for the switch?

#

how is the nintendo licensing or something or requirement?

lone plaza
#

@spice field You will need to become a licensed Nintendo developer, but the requirements are a lot less strict than they used to be. Have your publisher or you yourself contact your local Nintendo rep. Buying a devkit after that is also quite cheap and easy (compared to the 'good old days').

spice field
#

oh shit you got a dev kit and no im in the process of learning how to make games and etc. @lone plaza once i get the switch i'll definitely download your game

lone plaza
#

@spice field Oh yeah, you absolutely need special hardware. If you're learning then maybe put this out of your head for now. 🙂 Focus on making/finishing a few UE4 projects first! 😎

#

And thanks for your interest in my game! I hope you'll enjoy it! (out at the end of this week!!)

steady dagger
#

@spice field what projects have you done

#

And how long have you been learning?

formal cairn
full oar
timber skiff
#

Congratz man!

quartz patrol
deep iris
cedar void
formal cairn
#

hehe awesome

#

or else you will powerpunch your own mother XD

plucky mesa
#

yea that videop is awesome..

red aspen
#

id play that lol

raven condor
#

@quartz patrol really pretty

quartz patrol
#

@raven condor Thank you!

stoic hawk
#

@full oar If you can assure proper network replication then i'm in for your portals^^ 😉

solid star
undone fossil
#

actual madmen

novel dragon
#

@undone fossil#I deleted the image you posted because it's irrelevant to this channel. Stay on topic please.

undone fossil
#

wait i thought i put it in lounge

#

whoops, sorry about that

sturdy dome
#

@cedar void cinematic masterpiece

#

whats the context?

#

gears of war 5 looking lit

lone plaza
#

Superb!

lilac zealot
#

amazing

#

hope someday I can create something like this

full oar
#

@stoic hawk you are the second request I've seen for this today, will give it a try out now

#

@stoic hawk (tried it out before pressing enter) - Portals seem to work fine over a network - though my custom wall walking pawn does not

lone plaza
#

Nice! Piczle Colors got a little spotlight feature on the Epic launcher! 😎

worthy rapids
torpid turret
#

looks good @worthy rapids !

#

If I may give it a critique though, you might want to use straight curves for your sequencer animations 😬

#

it gives a better continuity than the camera stopping at each shot start and end

worthy rapids
#

yep..makes sense..Thanks!

spice field
#

@steady dagger im still learning ue4 and im currently doing tutorials from virtus learninb hub. Also i cant do any 3d modeling on this pc but in currently building a new pc to do everything

late vortex
#

@stoic veldt I love it

#

@worthy rapids You didnt model all those yourself right?

worthy rapids
#

Well, most of the stuff I had to optimize,others I modeled myself.,others i bought,etc...

lapis folio
hallow spindle
#

cool

scarlet marten
tulip sandal
#

well that's sick as shit ronan

#

and i've been following luos for a while now and i finally get to look at his things, FOR FREE

supple pier
#

Hey Ronan, yeah awesome stuff, congrats!

spice meadow
scarlet marten
#

@tulip sandal @supple pier Thanks guys, glad you enjoyed it 😃

steady dagger
scarlet marten
#

Thank you @astral quarry 😃 👍

whole grove
whole grove
#

@steady dagger Iremoved the A pose from the main

#

I kind of liked it, but turns out most people don't

silent bridge
spring magnet
deft quiver
#

@lone plaza We also spotlighted it on the livestream 😃

lone plaza
#

Oh nice!!

lone plaza
#

Is there a record of that somewhere @deft quiver ?

obtuse elk
#

@spring magnet We are doing similar work, maybe we should chat 😄

hollow wedge
spring magnet
#

@obtuse elk totally! Great work are you doing with metaXoe.

spring summit
#

@obtuse elk wow, watched a few minutes, that's a fascinating idea 😃

obtuse elk
#

Thanks! @spring summit we are just getting started. Real-time presents some interesting challenges. Stay tuned to see how we do :)

lone plaza
#

@deft quiver That is pretty awesome. Thanks, guys! ☺

rocky grotto
#

hello, I'm happy to share with you a video clip using UE4 we did, with 3 of my classmates, as a student exercise within 3weeks.
https://vimeo.com/316801916

late vortex
#

@rocky grotto Looks good but whats the meaning behind this?

ebon hamlet
#

@turbid lance UE4?

turbid lance
#

this is actually not the server i meant to post this in, thought i was on game dev league

#

thanks for pinging, got it posted to the right place now

ebon hamlet
#

Alright, no worries

#

Looked cool though. Just recently finished that game for the first time.

turbid lance
#

Yeah kh1 has aged decently well for a game from 2002

ebon hamlet
#

I hated the endboss fight though. Still nightmares.

turbid lance
#

yeah the casual 11 phase boss that ends with flying combat instead of regular mechanics

rocky grotto
#

@late vortex
hey thanks 😃
each year we are given 3weeks to challenge ourselves and create something. Our group decided to work on a video clip format. It's meant to be abstract, contemplative.
However we inspired ourselves from a journey to the Valhalla (viking's paradise) "entrance".

knotty shuttle
#

Hey, folks!
If you're building a chat app or something similar, I'm super excited to share the end-to-end encrypted solution for you. It's meant to be the ultimate toolkit for developers to end-to-end encrypt anything in your product - user data, messages, etc.
My team and I created the easy flow with all necessary open-source code. You can find the guidance here:
https://e3kit.readme.io/v2.3/reference?utm_source=social&utm_medium=discord&utm_campaign=e3kit&utm_term=external&utm_content=unreal slackers#integration-guide
I'd appreciate if you could spend a little time checking our work and leave your feedback.

lapis folio
#

Any questions and discussion

shell marten
rigid bridge
median stirrup
pearl vector
#

but I want to kick politicians here too 😢

median stirrup
#

you probably do not know any of them anyway..

fervent basalt
#

thanks to everyone from the channel that gave me feedback for this

#

here is the final piece

hybrid rose
#

I´ve been working on this armor set for Lexa`s Exile Lands Improved. Its currently available via a Testmod on Steam we use for testing and will be officially released after the next Conan Exiles Update.

You can join Lexa´s Server for more information about this :)

Its my first armor EVER so please bear with me :)

https://youtu.be/eHevSg-v-OY

Did this armor for Lexas Conan Exiles - Exile Lands Improved Mod. Mod can be subscribed to here: https://steamcommunity.com/sharedfiles/filedetails/?id=14561...

▶ Play video
formal cairn
#

@hybrid rose
• No Discord Server or other community group invites or links.

hybrid rose
#

thx i didnt see that in the rules

formal cairn
#

sall good 😃

stuck hare
#

Hi all, I hope you are doing well!
We just released a demo containing the first act of WarriOrb in a few places. Please give it a try if you are interested, and let us know what you think!

Here is a trailer:
https://www.youtube.com/watch?v=tn3pb7uVFSE

And here are the links:

Itch.io: https://notyetcoder.itch.io/warriorb-demo
Gamejolt: https://gamejolt.com/games/warriorb/398163
IndieDB: https://www.indiedb.com/games/warriorb/downloads/warriorb#downloadsform
Reddit: https://www.reddit.com/r/pcgaming/comments/atjchd/demo_out_for_warriorb_a_challenging_action/

brazen lichen
uneven forge
craggy flare
#

You can see the full video of "beauty cold" in "delzaarco" page on instagram

steady dagger
#

can this be downloaded? @craggy flare

craggy flare
#

@thecrushera sorry, no. Its only a short cinematic we made with ue4

steady dagger
#

a okay

#

no problem 😦

placid vine
scarlet marten
spare swan
#

Hello guys !
Just released my new game called Trio. It's a game where you have to do some mental arithmetic in order to win. It is possible to play in multiplayer across the Internet (port forwarding required). More information on the itch.io page https://flow48.itch.io/trio

itch.io

A mental arithmetic multiplayer game

sick plover
#

https://store.steampowered.com/app/896510/Norpon/
I would love some marketing advice please, feel free to DM me or ping me in a channel. So far below 50 sales, 7 positive reviews, 0 negative reviews.
I used Key Mailer to send keys to a lot of YouTubers/streamers but only a few small streamers have actually streamed the game.

An MMO game with a turn-based strategic battle system, tame and train Norpons, build structures, conquer challenges and discover new areas, all in a mysterious vast multiplayer open world!TURN BASED BATTLE SYSTEMA turn-based strategic battle system.Defeat wild Norpons, Tra...

Price

$19.99

▶ Play video
rough tundra
#

@sick plover From what I've read a game trailer must show the most interesting stuff in the first seconds, going straight to the action. Your trailer shows just a character walking by 15 seconds, then some stuff, then more walking. The structures building is shown too late.

sick plover
#

Yea, I guess. I will redo the trailer now and upload it as a release trailer. thonkeyes But I'm not sure that's really the issue

rough tundra
#

nope, I guess not. That's what caught my attention and thought to share my thoughts

astral dust
#

@sick plover Well, first problem is that searching for your game on Google does not find it because it wants to look for "norton" instead. Once forced to look for "norpon", there isn't much more to find than your website. Your Twitter had less than 10 tweets before release, and less than 100 followers.

#

So obviously you need to work much more than that on PR before launching

#

Did you email every Youtuber that A) has between 1000 and 100k subscribers and B) covers similar games ?

#

You need to work on gifs too - make a dozen of them, spam them on social media, gifs are the most useful media on Twitter

#

Your game's unique selling point is unclear, too, which is a problem

#

And finally, the elephant in the room is that it's a paid MMO game with no community, so it's a non-starter for most people because "MMO with less than a million players" is widely understand as "dead"

sick plover
#

@astral dust
Google shows it fine?
Also, the selling point is very clear - An MMO game with a turn-based strategic battle system, tame and train Norpons, build structures, conquer challenges and discover new areas, all in a mysterious vast multiplayer open world!

astral dust
#

I googled for "norpon game", which amusingly doesn't find these results

#

And... no, it's not clear, sorry

#

Give me a sec

sick plover
#

😅 I see "norpon game" doesn't show, most people will go the shortest term anyways ShrugColors

#

And finally, the elephant in the room is that it's a paid MMO game with no community, so it's a non-starter for most people because "MMO with less than a million players" is widely understand as "dead" Most of the content in the game isn't centered around multiplayer

#

I was originally thinking to make the game free to play with microtransactions but I was not sure if anyone would buy if there aren't lots of people..

astral dust
#

Breakdown of your selling line :

  • MMO ("1 review" displayed next to that, not free, game over on the second word)
  • turn-based : okay
  • strategic battle system : what, is it an RTS now ? What does strategic mean for your game ? Don't you mean tactical ?
  • tame and train Norpons : the fuck is a Norpon ? Okay, it's the title, but it's... not working imho
  • build structures : "structure" is not clear or selling
  • the rest is fine, but "multiplayer" again with 1 review, killing your game again
#

I mean I'm no PR expert here, but the line just doesn't work for me

sick plover
#

it's not one review it's 7 positive reviews 😅

#

not sure why Steam doesn't update that

#

- build structures : "structure" is not clear or selling what should I say instead of structure?

#

also, I mean, it's pretty obvious what the game is, a pokemon mmo open world 😂 from a consumer first look

astral dust
#

You actually have three reviews that Steam counts (products not bought on Steam will never be counted)

#

Well it's not obvious for me, at all, in any way

#

It's obvious for you the developer

sick plover
#

basically saying that

astral dust
#

After buying the game

#

Which you're telling me few people do

sick plover
#

Correct but it's also about reaching more people and letting more people know about the game which we are having a hard time with

astral dust
#

Here are the points I would target first :

  • drop the MMO line forever, no one buys a paid MMO that has 1, 2, or 50 reviews, game-killing material here
  • make sure the fact that singleplayer works well is very clear - right now you don't even list SP support at all, game-killing too
  • word your core gameplay differently, like "capture and train magical creatures"
  • make sure the word you use mean what they should, like "strategic"
  • use GIFs everywhere on your store page, Twitter page, etc
  • make your trailer one minute long and much more action packed
#

I also don't know what your USD price is but over here it's like, 16.7€, which is weird, and pricing theory would suggest 14.99€

sick plover
#

$20

#

Well the game is an mmo and there is no singleplayer lol

astral dust
#

If you've seen me on this server you know I think an MP-only indie game has 0 shot at survival

#

Still, if your game can be played alone with no other players, make that clear

#

... if you can't play that game alone, fix that now

sick plover
#

It's multiplayer but you don't need other players to play 😅

#

I'm uploading a new trailer now

astral dust
#

So make that clear

sick plover
#

Okay I added it to the Steam description

astral dust
#

Anyway, I've given you my list of things that needs fixing imho

#

Good luck

sick plover
#

Ty, I guess I'll do that and try to reach out some more youtubers and streamers

desert tangle
#

@sick plover Just a heads up, Google tailors its search results based on what it already knows about you.

sick plover
#

wdym

desert tangle
#

So if you've in the past googled and clicked the link to your own website and were logged into your google account, all future google attempts for your game are going to come up with little effort

sick plover
#

ah

#

yea Ik

desert tangle
#

That said, I just tried myself and got your site and steam as the first two results

#

And the trailer on youtube

edgy saddle
#

MMORPG with 10 In-Game 😂

#

And tagged Casual to make it even more funny.

#

And it's B2P and costs $5.78–$20.78 depending on country.

#

Jokes aside, PlatformerGame.exe is not best name for this game, I bet.

steady dagger
#

And the $20 price tag

wooden cradle
#

Early Access is another turn off imo, I wont touch an early access game anymore due to having a dozen or so abandoned that I've bought over the years

#

there are exceptions of course like if you have a following and such. but even then you can still crash and burn

astral dust
#

EA can work out well. Plenty of players are still fine with it.

#

Paid MP only with no players is a death sentence though

ebon hamlet
#

@tawdry sundial For BP only, these are quite good. Doubt there is much else you can do for settings.
If you, yourself, are interested in learning the C++ "proper way" (one could argue that whatever works is proper), look into the "GameUserSettings" class.
It's already exposed to BPs for Graphics Options but can be inherited from and extended with all other settings you wish for.

#

You might actually be able to replicate (not the network "replicate") the UserSettings via an Obect in Blueprints, marking variables in it as "Config".

#

Only difference to the GameUserSettings is the missing way of getting the object via a static function.

#

The good thing about the "config" part is, that users have the ability to adjust etc. settings via the ini config files of UI, outside of the game.

#

And I'm not sure how much control one has about saving the Object in BPs.

tawdry sundial
#

@ebon hamlet Thanks for the feedback, if I come back around to improving these menus I'll look into that. Feel free to improve these menus as well if you want, it'll help everyone.

deft quiver
#

@ebon hamlet It would be great to have a tutorial on how to set up end user configurable .ini's

ebon hamlet
#

There should be wiki entries already

#

And if not, I'll see what I can do

#

Are you referring to the GameUserSettings or Configs in general? @deft quiver

deft quiver
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User settings such as graphics, audio etc

ebon hamlet
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Graphics are already exposed by Epic

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Sadly Audio etc., if you want to hook into the same system, requires C++ afaik.

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Cause the GameUserSettings class isn't marked blueprintable

deft quiver
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You're right, graphics are already exposed. What I was looking for is how to expose anything (even game specific settings) to .ini for the end user to adjust. Reason being that some settings might only apply to a small advanced portion of your user base and it might not be worth the time adding it to an in game menu, but exposing it in an .ini would allow users to change it if they want to. I'll do some digging and see what I can find, I know I've looked into it in the past.

ebon hamlet
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Well the most straight forward way is using "config" specifiers

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I never used them in BP, but even the variables in your BPs should have that if you check its advanced settings

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In C++ it's actually quite straight forward.

UCLASS(config=game)

That will place all config marked variables into the GameIni or DefaultGameIni file.

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UPROPERTY(config) will make sure it's putting the variable into the config file.

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Every UObject (and children) have a function called "LoadConfig" and "SaveConfig" to have some more control over saving and loading these variables

tawdry sundial
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I think I saw that checkbox in bp. Maybe that is possible

ebon hamlet
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But usually if you create an instance of a class and that class has config marked variables, it loads them from the config file if they are defined in it

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So most of the stuff happens automatically

deft quiver
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That does seem straight forward

ebon hamlet
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I would suggest you just try it with a simple C++ Class as well as a simple Blueprint.

deft quiver
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Yeah, I have a little project for my weekend! Thanks

ebon hamlet
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One additional cool thing is Settings that you can set and load in the "PROJECT SETTINGS"

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That's something I heavily use to setup some project defaults

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(Thanks to Moss/Moritz Wundke for that)

tawdry sundial
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Being able to edit project settings in run time is what makes me want to learn c++

ebon hamlet
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We use them to swap the build we are producing. We have a lot of offline builds for like 1UP or GDC.
As well as DEMO builds and I always hated to have a boolean in the GameInstance or so

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Now it's placed in the project settings

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Which then turns into this (or C++ of course)

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Very useful for bigger projects

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But enough of me spamming the #released channel :D sorry!

tawdry sundial
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A proper loading screen is another great thing about C++, I did figure out a somewhat decent way of doing it in bp using levels

ebon hamlet
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Oh one more thing, these settings are of course also in a config if marked as such.

deft quiver
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@ebon hamlet Ok, sure end user settings are good but man, that would save so much time and make it easy for designers to work with it

ebon hamlet
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Yeah I can easily tell my client to go to the project settings to add new Loading Screen images

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As well as define keys for UI as they sadly don't use the input system like normal events

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[/Script/Hoverloop.HLProjectSettings]
+ResetButtonKeys=BackSpace
+ResetButtonKeys=Gamepad_FaceButton_Top
+BackButtonKeys=Escape
+BackButtonKeys=Gamepad_FaceButton_Right
+PrevButtonKeys=Gamepad_LeftShoulder
+PrevButtonKeys=End
+NextButtonKeys=Gamepad_RightShoulder
+NextButtonKeys=Home
+OuterPrevButtonKeys=Gamepad_LeftTrigger
+OuterPrevButtonKeys=PageDown
+OuterNextButtonKeys=Gamepad_RightTrigger
+OuterNextButtonKeys=PageUp
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Keys are actually settable via config file for endusers

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Other stuff like offline only build of course not

astral dust
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Some of our assets included, along with the previously released open-source code

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I figured that would be helpful to some devs here 😃

vale axle
#

So, we at Legendary Gameworks just released their first game today onto itch.io and GameJolt. It's made in UE4 and is pay what you want. Come check it out! https://legendary-gameworks.itch.io/tzh-arcade or https://gamejolt.com/games/TZH-Arcade/397149

itch.io

Clear the streets of the mystical horde of Zombies plaguing our home and native land.

Game Jolt

Stereotypical Canadian Zombie Shooter? Yes. Solid Shooter Gameplay Clear the streets of the mystical horde of Zombies plaguing our home and native land! Shoot and chop through the hordes of...

wide timber
#

@vale axle that looks awesome! Kind of like the old GTA's but with zombies!

formal cairn
vague zealot
placid vine
#
ArtStation

This Bank is completely done with modular parts. Al modular parts are as simple as possible, with generic materials. The bank is created with different materials on the same parts. This is part of an unannounced project, and the goal was to create it with the smallest amount ...