#released

1 messages · Page 2 of 1

short kiln
#

Need unreal engine 5.1 mate

lucid ridge
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Wow. so simple. Forgot I was in a 5.0 project. Thanks!

quasi sky
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Published a new tutorial on how to register your own custom Content Browser. Here it is https://youtu.be/oD47dccSVa4

In this video, I'm going to show you how to register your own custom categories in Content Browser using C++. Download this plugin from here: https://github.com/ryanjon2040/YouTube_CustomContentBrowserCategory

🔗 LinkTree: https://linktr.ee/ryanjon2040
🐦 Twitter: https://twitter.com/ryanjon2040
🐙 GitHub: https://github.com/ryanjon2040

#unrealen...

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naive depot
short kiln
#

Lumen 5.1 Outdoors with a Metahuman. Its gettin there

deep spruce
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made a short film using Unreal Engine 5 !
Hope you guys will give it a go 😄
https://www.youtube.com/watch?v=ISWnv4hdldg

Mission to Minerva
A short by Aritra Chaklader
Made and Submitted for the KitBashChallenge
#KB3Dchallenge

Rendered in Unreal Engine 5 using Nanite and Lumen
Edited in Premiere Pro
Audio mixed in FL Studio by Ayon Chaklader
Voice Narrated by Aritra Chaklader

All the asset credits:
Mission to Minerva Kitbash
Quixel Megascans
Metahumans
BlackAdd...

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shrewd path
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I made this game concept using only 3D scanning for the environment https://www.youtube.com/watch?v=CBNd79lcWX0

Creating a game using real life objects only? It can be done thanks to photogrammetry, by turning pictures into 3D models.

This is only a concept and it could be improved.

I wanted to create a level design for a FPS game using only 3D scans I made in 2022. Even though these models are not ideal for real-time use, I was able to, thanks to Unrea...

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torpid whale
#
ArtStation

"This is our heart. Sometimes, it feels like a barren land, with no grass, fauna or flora, just the dark void or an endless emptiness. Still in that void, you have to find that ray. It can be anything. A ray of hope, a ray of love you might say or just a ray of sunshine to brighten up your day.
Hold on to it. There was nothing before, there's no...

short kiln
#

Trying Unreal Engine #metahuman again outdoors using the new lumen, nanite and anamorphic camera. Mocapped with Xsens #unrealengine5 #mocap #virtualproduction
https://www.youtube.com/watch?v=ylcnCmxkjGs

Unreal Engine 5.1 Lumen and Nanite Foliage Anamorphic Test

Grab my new Unreal Engine 5.1 Course here! Be sure to share it with everyone!
https://www.artstation.com/a/22299532
https://jsfilmz.gumroad.com/l/lmaqam

Join this channel to get access to perks:
https://www.youtube.com/channel/UCoJun_nF0I90wzXq5t4SdqA/join

Sign up with Artlist and get...

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full vigil
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EZMiniMaps has been launched! Come get the Simple Minimap Solution today for only $13.99 USD!

dull comet
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This image is from a tutorial I'm preparing to put on my youtube channel:
https://www.youtube.com/c/HojDee
In this tutorial, I'm gonna create this rocky grassland environment. This is a full workflow tutorial.
Topics include:
Creating the project
New level and basic lighting
Landscape
Foliage
Lighting
Sequencer
Movie render queue
Using Davinci Resolve for basic color grading.
#unrealengine #unrealengine5 #quixel #megascans #environmentartist #worldcreation

formal cairn
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@dull comet as someone who watches your vids, you never did any real level design, level design =not environment art.

dull comet
formal cairn
#

thanks. we actually have a #level-design channel, and because so many people think leveldesign = environment art, the channel gets cluttered by it. So we try to actively suggest people to not mention leveldesign when they do art, as the two principles are very different :)
It'll hopefully help the community as a whole in the long run.
Having said that, your end results are always really nice :)

dusky bronze
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After getting few requests and blessing from Froyok, I made my implementation of their custom bloom/lens flare articles a free and open source plugin.

For Unreal Engine 5.1 or later, code is (mostly) compatible with UE4.26 or later. Engine modification is required, so this won't work with vanilla launcher builds.

https://github.com/EscapeEntertainment/PrettyPostProcess

GitHub

Provides better looking post process in Unreal Engine. Requires some engine modifications for delegate functions. - GitHub - EscapeEntertainment/PrettyPostProcess: Provides better looking post proc...

topaz pawn
faint atlas
#
ArtStation

Here is the project I've been working on for the last few months,
An isometric environment I finally got around to finish!
I used Blender for modeling.
Low poly geometry with high poly detail baked into it, and textured in Substance painter.
Rendering in Unreal.
I applied the knowledge that I had been studying to it, such as hybrid trim sheet a...

eager crystal
gaunt garnet
#

Hello everyone, I finally made a cinematic inspired by "The Witcher". What do you think about it? Did you guess the scene at the first sight? https://www.youtube.com/watch?v=dAVzz6lcuOs
Thanks everyone for the support ❤️ ❤️ ❤️

#witcher #ue5 #unrealengine #environmentart #gamedev #cinematic
Синематик на основе момента из сериала Ведьмак от Netflix, сделанный в движке Unreal Engine 5.
Более 2 месяцев мучений, 239 крашей(вылетов) из движка, решений десятков проблем и всё ради 10 секунд контента.
Отдельное спасибо Мастерской Исаева@welcometobowie за большой пинок под з...

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lime hill
hearty kestrel
stoic portal
#

Hi, checkout this video I made for my upcoming game, Those Left Behind.
https://youtu.be/_sQTqb1eoqs

summer jackal
still rivet
sharp sluice
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Teaser for my upcoming 3.5 min short film World Suicide. The film will be available online this Friday (12/09) 🙂
https://www.youtube.com/watch?v=GOHzfS_fXZs

This teaser is a prologue for the short film World Suicide that I've been working on over the last year, which has been my first attempt working with Unreal Engine.

I wanted to see what UE5 had to offer as it was entirely new to me, so besides the learning curve, it's been a very good experience. This was a mixture of my own 3D models along wi...

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deep spruce
terse frigate
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New game drop fam https://store.steampowered.com/app/1807200/Mirror_Forge/ I did animations for a few of the monsters! 😄

When Sanity CracksMirror Forge is a first-person psychological survival horror game featuring alternate dimensions wreathed in darkness and beings ripped from nightmares. Tackle deadly puzzles. Survive threats both seen... and unseen. Piece together clues from an alien world. Above all else, avoid the grasp of utter madness when reality warps ar...

Price

$11.04

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iron topaz
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Surrounded by what appears to be the "normal" can make your normality seem out of place.
UE5.1 Path tracing. Marketplace assets, Quixel textures/Decals, Standard and Custom Metahumans. Post process in photoshop.

dull comet
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Simply put, Runtime Virtual Texturing or RVT is a way to blend objects with your landscape environment.
I've put a video on my youtube channel, you can learn to use it in it:
https://youtu.be/VO4RSHvu_PM?t=787
what is Runtime Virtual Texturing based on unreal engine documentation?
A Runtime Virtual Texture (RVT) creates its texel data on demand using the GPU at runtime, and works similarly to traditional texture mapping. The RVT caches shading data over large areas, making them a good fit for Landscape shading that uses decal-like materials and splines that are well suited to conform to the terrain.

In this video, I'm gonna create a rocky grassland environment. This is a full workflow tutorial on how to create these environments. Topics include:
Creating the project
New level and basic lighting
Landscape
Placing Rocks
Foliage
Lighting
Sequencer
Movie render queue
Using Davinci Resolve for basic color grading

subscribe for more!
-----------...

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lime hill
# lime hill https://play.google.com/store/apps/details?id=com.HashemGameDev.Soblox

some asked me about permissions so thanks for your question and concern , according to this tutorial i followed
https://forums.unrealengine.com/t/integrate-google-play-services-with-blueprint/46012
it says i need to add permission
(android.permission.GET_ACCOUNTS)
which lead to this contacts message , but after testing i found that it's useless and removed it , but the update is currently being reviewed by google
and about media / storage
this is the only way for me to save the game settings after target sdk 31 , you can read about it here
https://defconnet.work/en/how-android-save-games-work-ue4-27/
for sorry, google doesnt explain why the app need such permissions so that i can tell users , also i got the badge of "family policies" and +3 age rating
if you still have any concerns you can ask me , if you are still worried about permissions , please wait for the next update to get reviewed by google

How to get your save game running again under Android Target SDK 30 and Unreal Engine 4.27. Just follow the tutorial.

short kiln
lethal aurora
smoky cipher
#

New package and cooperation with Tom Bentkowski ❤️ Dedicated for Virtual Production 🙂
https://youtu.be/ZTPvL0Ie_KI

A new package for UE Marketplace:
https://www.unrealengine.com/marketplace/en-US/product/vp-temples-of-cambodia-ruins-exterior-and-interior

Package dedicated Virtual Production industry and every enthusiast of new UE5 features. Over 150 assets.

More our packages:
https://www.unrealengine.com/marketplace/en-US/profile/Scans+Factory

Facebook: ...

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scarlet marten
rigid pond
dusky bronze
rigid pond
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OMG really?

#

that's why it's so shitty

half harbor
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New to the discord wanted to show my first environment I've completed, thanks for having me! https://www.artstation.com/artwork/G80EDd

ArtStation

I've always loved stylized art, there is just something about it that is so appealing. Dreamed about bringing an environment to life but never took the dive. That changed when I saw Jasmin Habezai-Fekri's Birdhouse, it really inspired me to take that dive and put all my energy into learning how to create stylized environments. I had the chance t...

thorn pagoda
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Hey guys!
A project that I created and decided to add to my portfolio:
https://www.artstation.com/artwork/lR0Rwo

ArtStation

Forest House is a project that I had 48 hours to create and this is the final result on Unreal Engine 5! All the object were get on the marketplace, but I changed a bit the textures of the house to match more the style that I was looking for. I used a modular set so it was fun to create the composition how I wanted it to be. If it was a game my ...

cloud beacon
west vale
timid rune
hallow parrot
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Just published a tutorial on how to add environments to your existing project (in this case, the MP System V3). This stuff, however is universal. Also covers performance optimizations for dynamic lighting in UE5.

https://youtu.be/osg-fi-UOj0

woeful heath
short kiln
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YAY shadow flicker in VR is fixed in recent 5.2 build https://www.youtube.com/watch?v=LbKk2q41VTA

RTX 4090 Unreal Engine 5.2 VR Nanite and Lumen

Grab my new Unreal Engine 5.1 Course here! Be sure to share it with everyone!
https://www.artstation.com/a/22299532
https://jsfilmz.gumroad.com/l/lmaqam

Link to map: https://www.unrealengine.com/marketplace/en-US/product/vp-temples-of-cambodia-ruins-exterior-and-interior

Join this channel to get ...

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iron topaz
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Created in UE5.1 using Path Tracer, Megascans, Marketplace assets and Bronco purchased from CGTrader.
More details here.
https://www.artstation.com/artwork/Je4OEm

ArtStation

Personal project based on one of my favorite vehicles. Purchased the model from CG Trader.
Created in UE 5.1 and Rendered with Path Tracer.
Megascans Environment and marketplace assets for camping gear.

Rain and lens effects added in post in Photoshop

lament saddle
short kiln
tall stream
#

Virtual camera groom test

frigid wren
livid spoke
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Just submitted my first UE Marketplace asset for approval (a multiplayer first person template) and released a trailer. Wish me luck 🥲

https://www.youtube.com/watch?v=v9kAeMr0wdY

Welcome to First Person Framework: Multiplayer, a tool designed by Material Interactive to aid developers in the process of creating First Person games with Multiplayer functionality. Out of the box FPFM will provide you with a gameplay experience that is reminiscent of many popular cooperative games from multiple genres such as, horror, surviv...

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short kiln
#

The best automatic facial animation system on the market hands down.
https://youtu.be/gEd02o7dQV8

finite marten
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This is what I did this summer during the Summer Of Unreal.
It's experimental, but the idea was to see how to use MegaScans to style them with the Iliad Plugin.
https://www.youtube.com/watch?v=YGUEfiV_erE

shrewd path
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Comparison between real video and same place rendered in UE5 https://www.youtube.com/watch?v=XqoB7bgbEoY

Beginning is real, then it's Unreal.

Project done in 7 days from recording, creating the street 3D scan, optimization in blender, UE5 design.

This is fake 4K, as I rendered in 1080p but youtube compression is too bad below 4K upload.

The street buildings are low poly (800k tris) but have 42 x 8K diffuse and normal maps. However it works in re...

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limber zealot
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Produced & Directed by Studio Rift. This is our first in-house short and also our first Unreal Cinematic.
https://www.youtube.com/watch?v=oANHq5XWli4

Produced & Directed by Studio Rift. This is our first in-house short and also our first UNREAL project.

The story is set in a cyberpunk city, an alien species have invaded and decimated humans. Highly Intelligent AI beings are the last line of defense. They are the only ones protecting the earth from devastation and disintegration.

#cyberpunk ...

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violet fog
scarlet torrent
iron topaz
#

Another UE5.1 Path Tracing render for a weekly challenge with the prompt "Fight". Kitbashed using some incredible assets from the marketplace and post processing in Photoshop.

shell magnet
sterile inlet
tiny harbor
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Hello,
Here is my last project on Unreal 5.
A forest with as main subject the mushroom with this natural and minimalist side, which leans more on photo realistic with a little fairy side in the blue of the night. 🤩
https://www.artstation.com/artwork/vJgQev

ArtStation

In this project, I started a new subject that I have not explored yet, which is more about composition and lighting. I learned a lot through this project to deepen the composition of an image and its lighting.
Everything was done in 3D in Unreal 5 and the final render was a bit fixed in Photoshop for contrast and color.
A lot of assets came fro...

livid spoke
willow quartz
full vigil
#

EZProjectiles has been launched! Come get the Realistic Bullet Simulation today for only $11.99 USD!

marsh tapir
sly spindle
#

Hey all, just added multiplayer support to 3D Draw and much more!
3D Draw is a drawing system you can implement in your games and simulations.
Check it out here: https://youtu.be/gJq5KsbnI9g

3D Draw is a Blueprint asset for Unreal Engine 4 & 5.
You can purchase it here: https://www.unrealengine.com/marketplace/en-US/product/3d-draw

Want to implement drawing in your game or simulation? then 3D Draw is for you!
3D Draw comes with multiplayer support, VR support, collision support, and all of that with great optimization!

Plus it's...

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tribal swift
#

Hello!

Ninja Input, my new (first) plugin was just released!

It can help you with setting up and creating handlers for the Enhanced Input. It comes with quite a few handlers out-of-the box!

It also provides input type detection and it's fully integrated with G.A.S.!

I hope you find it useful.

Here's the link:
https://www.unrealengine.com/marketplace/en-US/product/ninja-input

Unreal Engine

Provides reusable, detached and highly extensible handlers for the Enhanced Input plugin. Integrated with the Gameplay Ability System.

full vigil
#

I usually just use my youtube channel to posts showcases for my assets, but today I decided to do something else, hopefully its interesting: https://www.youtube.com/watch?v=Pu-wdOlOGAQ

Hey guys, today I decided to post something other than an asset showcase, and instead made a video about this project I've been working on! If you think I should continue making video's like these, please feel free to leave a comment, or like and subscribe! Anyways, this is my interpretation of Conway's Game of Life! Enjoy!

Play Here: https://d...

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rotund berry
tiny girder
#

Hi!
Do you hate setting up loading screens?
Do you want it to be as customizable as your technical art skills allow you to?
Look no further and enjoy this free plugin

EasyLoadingScreen handles
Loading screen fade in/out animations
Background Images with individual alignment settings for better wide screen support
Overlay material placed on top of your background
Animated Loading sequence with example Master Material for quick setup

No C++ knowledge required
https://github.com/FerlinDev/EasyLoadingScreen

GitHub

Unreal Engine plugin for automatic and simplified loading screen creation - GitHub - FerlinDev/EasyLoadingScreen: Unreal Engine plugin for automatic and simplified loading screen creation

subtle frost
#
ArtStation

This landscape and forest made by Gaea and Unreal Engine 5.1
All foliage, trees and rocks are procedural
Also, I used After effect for post processing in video
the Images are from in Engine without post processing
I used Gaea for making mountains
Almost all foliage assets are from MAWI Conifer Forest and some of them are from quixel

jovial raptor
iron topaz
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Inspired by the recently release stroll movie on Netflix I worked this up in a couple days for fun. Might revisit it at some point but for now here it is. UE 5.1 Path Tracing, marketplace assets.

formal cairn
#

already looks better than that Kratos-zilla from Troll XD

short kiln
onyx wind
#

NIGHT OF THE X-MAS TREES. Version 1.25 - past version suffered heavy lag due to the X-Mas assets being very high in poly and lacking any LOD. Was able to lower the poly and give the models LODs, which now makes the game run pretty well. If you're in the mood for some Christmas Horror, maybe give my little horror game a play.
https://olinkalex.itch.io/night-of-the-christmas-trees

itch.io

A Christmas-themed survival horror game where face both the frigid cold and demonic X-mas tree demons.

karmic plover
scarlet tusk
#

I've developed a fun educational and learning game/app for kids of different ages to explore and learn | Educational Preschool Learning | 100% ads free Kid Safe

https://apps.apple.com/us/app/lil-artist-kid-stories-games/id1530665432

App Store

‎Lil Artist is a learning platform for kids aged 2-7 to explore and learn. Read through digital stories with magical characters and mini-games to boost kid's knowledge. 100% ads free. Kids-friendly interface helps children in their learning process. All of our games have voice commands which help kid…

formal cairn
#

@scarlet tusk can you prove that this was made in Unreal Engine.

abstract furnace
#
ArtStation

Hello everyone!

I am happy to share my personal project that I have spent most of the evening during the last couple of weeks 🙂

During the development, my goal was to make the whole environment in Unreal Engine 5 hand-made from the scratch (characters are made by Big Medium Small) together with the help of a procedural approach with Houdini a...

reef cairn
#

Hi guys this assts will allow your players to change the appearance and layout of the elements on the screen, such as buttons, panels and status bars, etc. according to your personal preferences, obtaining a unique and personalized User Interface in a simple way. Easy to implement and 100% in blueprints.
EU MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/custom-hud-mobile-pro
TRAILER: https://www.youtube.com/watch?v=dKV0MxE3CPk&t=11s

Unreal Engine

This system would allow players to change the appearance and layout of the elements on the screen, such as buttons, panels and status bars, etc. according to your personal preferences, obtaining a unique and personalized User Interface in an easy way.

Available in UE market: https://www.unrealengine.com/marketplace/en-US/product/custom-hud-mobile-pro

With Custom HUD Mobile PRO, you can easily implement a system that will allow players to have a unique and personalized user interface on their mobile devices. This would allow them to change the appearance and layout of the elements on the scre...

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livid spoke
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Proud of myself this morning! My first marketplace product, a template for Multiplayer First Person games, just got approved. Hope it’s helpful to someone and can’t wait to keep improving it!

https://www.unrealengine.com/marketplace/en-US/product/310c909a02584f7bb78a954ecd7125ee

Unreal Engine

A multiplayer ready first-person template designed to eliminate busywork, bring your environments to life, and provide a highly modular starting point for your game. [ 100% BP ]

cerulean thunder
past lake
#

Important note: from December 2022 IPFS plugin will be provided for free with full support. Future updates and new features will be added for free as well - including the dynamic chunk loader via IPFS. Once feature-complete it will enter an Open Source license for a community to help us improve and expand the tool further! All purchases for the plugin up to this change will be fully refunded. Refunds will be processed automatically via the Epic Games Marketplace system.

A lot of updates, tutorials and example content are incoming for this product! We are very excited for it for 2023. IPFS goes way beyond web3 stack and we are completely sure you find it useful for any kind of game!
https://www.unrealengine.com/marketplace/en-US/product/ipfs

final rune
wintry inlet
copper siren
nimble ravine
warm flax
#

Hey guys! Some work I made for Ready Or Not is Out!! 7429_pepe_shy
https://www.artstation.com/artwork/Qn1g9E

ArtStation

This Hospital map is one of the multiple new maps released in Ready Or Not latest update. I was in charge of Level Art, Storytelling, and some modeling and texturing of this new level under the direction of my Lead Mark Ranson and Laetitia Bertrand

The amazing artists:
https://www.artstation.com/markranson3d
https://www.artstation.com/laetitiab...

marsh edge
#

A render for my videogame

shell magnet
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Finally finished it and published it
Check it out and let me know what you think! ^^
https://www.artstation.com/artwork/DA0EaO

ArtStation

Here is an environment I made in my free time to go through the whole pipeline of creating an environment and to learn more about environment art. I learned a lot about lighting, cubemaps, camera sequences, post processing and much more. The building is made by me, the trees and foliage is from Quixel Megascans.

dark tapir
#

Hello all,

We have released our first game on Google Play:
https://www.youtube.com/watch?v=wDEgPUYQSas
https://play.google.com/store/apps/details?id=com.kurukafa.wingzy

Some information can be found here: http://www.binarytorgb.com/wingzy-the-flying-fish/
You can ask me anything for more information. I would love to share my experience.

Best!

Run away from the hunters by swimming or flying!
Wingzy is a Flying Fish chased by hunters under water and above it.

You must swim fast or jump over ocean to run away from hunter fish. But you are not safe there too! Hungry birds can't wait to eat you.

Swim or fly, runaway for your life!

https://play.google.com/store/apps/details?id=com.kuruk...

▶ Play video

Run away from the hunters by swimming or flying!

summer jackal
oblique saddle
#

If anyone is interested, our Alpha 2 build for Patriarcs and the Monster Caravan is available. If anyone is interested in playing , please DM me.
Ill send you a link to the project and then it will ask you for permission. Once granted, you can play it!
Please go easy on the criticism... It's still in development.
https://youtu.be/qiWYIaCCfS8

YES! Things are moving along quite nicely...

We have officially entered into the Alpha 2 Phase for our Demo!!

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knotty zinc
#

Omniwar is a fast paced competitive online first/third person ability shooter created in UE4. It features an ever expanding diverse selection of characters, maps, and game modes.
I am the founder and would love to hear what this community thinks about it.
It is currently in pre-alpha and you can find out more details here https://omniwargame.com/

crisp sky
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Will there be a template to follow?

toxic cipher
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Nope go as crazy as you like as long as its within the #old-rules

atomic quartz
#

Can we post marketplace stuff here too or?

toxic cipher
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Sure can

west summit
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Do game jam entries count as "released projects/products"? Or does it apply only to things released for sale?

toxic cipher
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Anything that is publically "released" is fine.

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Honestly this channel is to just let you guys go if you have something you want to show that is UE4 related.

sudden folio
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I assume finished substance/artstation /realtimevfx challenges would also fit?

novel dragon
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@sudden folio Yep! As long as it's made with UE4.

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@west summit Anything you made with UE4 that's released to the public.

astral dust
#

That's a great idea for a channel

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Here's our Early Access, almost finished game - https://store.steampowered.com/app/681330/Helium_Rain/

Build your fleet, trade, explore and conquerHelium Rain is a single-player space simulation that places you at the helm of a spacefaring company. Trade resources, buy ships and stations to fulfill contracts ! Dock at stations to buy and sell you wares or upgrade your ship, up...

Price

$14.99

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steady dagger
#
tender meadow
#

Hey guys,
in case any of you need online documentation for your projects/plugins/packages or what ever else, we made public the tool we use for our own wikis.
Its free🎉 , and you host on github for free with just a few clicks (literally, its automated)

https://github.com/PipeRift/BaseWiki

#

So just check it out, setup is 2 minutes, its markdown based and will generate ebooks every time the wiki is published

gentle violet
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markdown ftw

foggy knoll
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Our submission for the Ludum Dare 42 is complete! Check it out if you'd like :)
We still working on the game. this is an alpha version.

GameJolt: https://gamejolt.com/games/bouncy/360519
Ludum Dare: https://ldjam.com/events/ludum-dare/42/bouncy-a-bouncing-ball-game

Game Jolt

This game was created for Ludum Dare 42 in 72 hours The game is simple. You must dodge the enemies that bounce off the walls. There will be more and more and it will get harder. Health power-ups...

tall stream
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Here is a huge template for top down RPG games.
I put lots of work into it and I try to do something complete and modular.
Among many other features you'll find items, inventories, spells, custom damage handling with effects, player stats.... Everything which concerns player can be saved (Stats, equipment,...) and all the features work over the network. And its 100% blueprint.

Presentation video : https://www.youtube.com/watch?v=k9lSFKKKgCc&feature=youtu.be
Asset link : https://www.unrealengine.com/marketplace/topdown-rpg-template

wicked mango
#

@tall stream Who made the animations in that project?

tall stream
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@wicked mango I made all the animations myself.

wicked mango
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Using blender?
Did you export the UE4 skeleton then work on it?

tall stream
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Yep I use Blender. I explain my workflow here : https://sites.google.com/site/topdownrpgtemplate/documentation/code-design/skeletal-meshes
I use the UE4Tool on blender, then I export my animation to UE4 and retarget them to the default UE4 mannequin.

This solution works well for anim, but if you want to export skeletal meshes and combine them with the default UE4 mannequin (like armors), then this solution is buggy.
You need to export the UE4 mannequin to Blender, make your armor skinning using this skeleton and then export back the armor to UE4 and choose the default UE4 mannequin skeleton for it.

wicked mango
#

Awesome. I will check it out tomorrow. Cheers!

weak robin
cosmic harness
#

Hey, i am making ue4 tutorials on my youtube channel 😀 . I have an Advanced Session Steam series combined with a third person shooter series 🔫 (both are in progress) and i make from time to time basic ue4 tutorials.I try to make everything multiplayer supported🔌 Maybe it helps someone, I would be very happy about a visit on my channel: https://www.youtube.com/NiceShadow

finite hornet
#

You might want to have commentary on those videos. There's not much of educational value to just watching someone doing his/her thing w/o commentary which explains the steps in more detail etc. Also lowering the music's volume would be beneficial. It's not meant to lessen your effort, just a benevolent hint. @cosmic harness

steady dagger
#

Found out about some bugs so I will repost the project later today, or tomorrow if it's really hard to fix

steady dagger
#

now its all fixed and improved

cosmic harness
#

@finite hornet , thank you for your comment, unfortunately my english is not so good that I can make the videos in English (I'm German and only 17 ^^) but I definitely want to add my voice in the future. Thanks also for the tip with the music, I'll adapt it in the next videos: D

river dune
dull path
#

uhhhh

#

that sounds nice

#

tip for the future

#

show off before the tutorial

#

i want to see what i will learn before hand

river dune
#

I will do that also i should be more confident 😛 also if you have ideas for what i should do in the future let me know ^^

#

Good point. Will do it from now on!

dull path
#

and pls dont waste time with epic launcher

#

if people cant figure that out then they are not worth our time

river dune
#

Good point.

dull path
#

watch some mathew wadstein

#

he makes amazing amazing tutorials

river dune
#

I do dont worry 😛

dull path
#

river dune
#

yep

#

But yeah if you have any requests for what i should cover next let me know ^^

dull path
#

i would love more movement shit

#

but

#

theres alot alot things

#

you need to figure out what you want to show

#

and multiplayer is a thing that you shouldnt inheritenly put in your tutorials

#

it makes things harder to understand

#

people come for basics

#

they will learn multiplayer rpc later

river dune
#

Well i could split it into a singleplayer part and a mp part

dull path
#

yes

#

and that way have more videos

#

first singleplayer

#

then add multiplayer on top

river dune
#

So have first how to set it up for single player and then multiplayer (but in one video)

dull path
#

profit

river dune
#

I dont care about profit i like to keep my stuff clean and dont want to spam posts
Dont split up stuff you could have done in a single tutorial

#

Lets take this conversation to pms so we dont clutter this chat.

steady dagger
#

explaining why you do something makes the best tutorial, because people learn what theyre doing then, if you just say do this and that and it works then they dont learn anything, just a tip i heard from blender guru who makes amazing tutorials

river dune
radiant gazelle
#

Hi guys maybe someone will be interested https://gumroad.com/l/orWcf

fathom kraken
#

disclaimer: btw i love all earth people

vague zealot
undone fossil
#

thats really good

#

did you take any inspiration from warhammer 40k perchance?

#

@vague zealot

vague zealot
undone fossil
#

nice

#

have you looked at the artwork for planetery ahnilliation?

#

your stuff reminded me of it as well

#

still, pretty neat design

vague zealot
#

@undone fossil No. Does TA have any interesting design? How I remember there is all very cube & cylinder like =)))

undone fossil
#

some of the titans have some very intricate designs

#

very stylized, but they also look very nice

#

quite minimalistic

#

their style was also compilmented by their shading techniques as well

#

so the game fit together very well visually

#

funily enough one of the titans was called ATLAS

vague zealot
languid cradle
#

@vague zealot very nicely done!

fast basalt
#

Nice tanks!

river dune
tall cargo
#

It's always nice to see the end-result at the beginning, to be able to accurately judge if it's what you're looking for or not. I've seen way too many who just dive into it. Nice job!

river dune
#

Thank you @tall cargo and im trying my best to make them as educational as i can while still keeping them simple

steady dagger
#

i want to make tutorials too but idk if it will work without talking, due to my voice being terrible

river dune
#

Id not reccomend it its mainly important that you bring things across and actually teach people something wich is really hard to do with video and text.

#

I mean you could always make text based tutorials with images.

shut sonnet
#

https://www.artstation.com/artwork/kVQl6
a couple snapshots of the work i've done in my spare time in the past month. (Looking for work always)

ArtStation

So since I'm looking for a job, and have a lot of free time in between applying and waiting for people to not respond. I like making low poly models with baked lighting information on them. They can be used in mobile games and would look just like that. the only hiccup is the...

#

these textures have baked albedos for use in older game engines, or mobile platforms. I also do it because I just like the aesthetic

formal cairn
#

baked albedo's? isnt that just a diffuse?

shut sonnet
#

for the most part yes.

formal cairn
#

justice gun looks rad

shut sonnet
#

thanks, man. i spent a good bit in zbrush on that one. 3 hours, but still a good bit

formal cairn
#

not too bad hehe

shut sonnet
#

they all do have versions that are PBR though.

gray yarrow
#

Just released my first asset https://www.unrealengine.com/marketplace/custom-lens-flare-vfx
Custom Lens Flare VFX by Artyom Cheremisin in FX - UE4 Marketplace
This pack contains a custom Blueprint , bokeh textures for post processing , lens dirt overlays and VFX which lets you artistically create and control your own lens flares

https://youtu.be/ep_WFQs4MAc
YouTube
Quantum DRAKE
▼[UE4] Marketplace - Custom Lens Flare VFX:Overview

https://youtu.be/z4q-3AUr6JY?t=258
YouTube
Quantum DRAKE
▼[UE4] Marketplace - Custom Lens Flare VFX:Tutorial

Description: --------------------------------------------------------------------------- Lens flare VFX for making intresting light effects. Music: Blut Own ...

▶ Play video

Description: --------------------------------------------------------------------------- Lens flare VFX for making intresting light effects. Music: B A I K A...

▶ Play video
timber skiff
#

Gratz on the first release 😃

gray yarrow
#

thanks

river dune
cyan hill
unreal herald
hollow field
#

@unreal herald looks really nice, would be good to have a quick shot of the shader complexity, maybe even showing the effect of different slice count on the output

unreal herald
#

20 slices is a pretty good slice amount and takes up about 0.7ms in this scene @hollow field

#

No need to see overdraw since its completely white as would be expected

hollow field
#

0.7ms on what? a 1080?

unreal herald
#

1070

hollow field
#

I'm curious how something weaker would go. Also would it work with the temporal dither thing instead of translucent?

unreal herald
#

possibly

hollow field
#

it's in motion so it might be ok

unreal herald
#

Would look like crap though i'd guess

#

I really dislike the way dithering looks personally, but it could work potentially

#

on a 1080 it runs about the same ms count

#

I think this is a viable option for small rooms, nothing large like a sky.

#

And looking back I do think I made a mistake by not changing slices/height to show what it would look like

hollow field
#

I'm doing a top down project so I might be able to get away with a bit more

#

thanks for sharing, it looks cool

worn violet
#

@gray yarrow problem I see that don't work as a lens flare should be, as just get out on the screen corner etc

sour jetty
#

POSTWORLD - Official Gameplay Trailer (Hardcore Singleplayer Action RPG) Release on Steam: September 1 https://store.steampowered.com/app/812980/POSTWORLD/ P...

▶ Play video

POSTWORLDPOSTWORLD is Hardcore Action RPG with non-linear story and possibility to replace character body parts with powerful combat prostheses on the fly. Also game features non-linear story where you can join Slavers, Cultists or Railwaymen and take over the Wasteland.GAME ...

Price

$21.24

▶ Play video
cloud pollen
loud lagoon
#

I forgot to actually post this here...

bold finch
#

Amazing

loud lagoon
#

I wanted to use some splinemeshes, but didn't like how the easy way meant stretching one mesh between each point (which would stretch everything unless the point were placed exactly the right distance apart)

#

So I made that system, then realised that a generic system to repeat meshes along a spline might be generally useful to people and thought I'd put it up on the Marketplace too

carmine junco
carmine junco
#

Taking a while to load up on my crappy laptop

formal cairn
#

You shall pass!

pseudo acorn
night locust
#

Thanks!

steady dagger
#

@carmine junco why have you reviewed your own game giving it 5 stars you scumbag?

toxic cipher
#

@steady dagger Read the #old-rules, respect other members of the community, your attitude and that comment is completely unwarranted.

full delta
#

@steady dagger 1. What DevilsD said
2. Because everyone does it and you're at a significant disadvantage in the search algorithms if you don't

small lintel
#

cant one like its own game? 😦

ebon hamlet
#

You obiously have to hate it after working on it for 3-5 years straight, replaying the same stuff over and over again to solve that last annoying bug.

stuck hare
#

can't wait to write a "not recommended" steam review to my own game 🤔

brave garden
#

"I am the creator and this game SUCKS"

#

"The creator is bad and he/she should feel bad." - The creator

steady dagger
#

im sorry but thats shady making reviews about your own products to get people to buy, if you all saw that on amazon or ebay a seller had posted reviews on each one would you defend that?

#

on all their own products i mean

edgy saddle
#

Sellers not only posts reviews about their products, but also spreads their reviews all over the world in different forms and places. Moreover, it's called an advertisement, which is part of the whole marketing.

steady dagger
#

no its not an ad, its supposed to a review from someone who has paid/downloaded the game and giving their genuine thoughts on it

edgy saddle
#

Nowadays, it's quite a standard you like your own posts even automatically, like on reddit.

drowsy talon
#

@steady dagger Huge difference between reviewing your own product, once, and making multiple astroturfed reviews.

#

You don't want to do it or don't like it, that's fine. 🤷 I get your angle.

steady dagger
#

well theres two with the last name of the publisher, probably a relatives google accout

#

they could all be fake who knows?

drowsy talon
#

Not you, that's for sure.

cyan hill
#
formal goblet
#

Making your own reviews on steam is punishable by not only possible deletion of the game from steam but also banning the publisher. Reviewing your own product is bad taste, and explanation " everyone is doing this" is childish.

full delta
#

Eh, I think the general response here to it is childish, honestly

formal goblet
#

It's a released section people are commenting about the product and or publisher of the product, it's a perfect place to respond. Let other developer see what other developer think.

full delta
#

That's not the part I'm calling childish, I think it's childish and ignorant to be adamant that people cannot review there own stuff. In a perfect world the fact that everyone does it doesn't mean you probably should too, but in a case like this you're at a disadvantage and it'd actively work against you if you didn't do it

#

I get the idealistic point of view, but unfortunately that's not really how the world works 👀

#

I don't actively approve or anything, let's get that straight

#

But as long as literally the entire mobile industry works that way I'm not going to get worked up over one particular person doing it

formal goblet
#

1 review will not change much but will showcase a bad taste or very unprofesional behavior

full delta
#

In the case of having one review or no reviews it changes a lot

#

(I would type a bookwork explaining that here, but I'm on my phone, so that's not happening)

formal goblet
#

You need reviews you give few free copies on the developers forum and ask for honest review if you cant spend few bucks on getting honest reviews than you dont believe in your work anyway.

cyan hill
#

I thought this channel was for sharing released projects and products

small lintel
#

where is it written that a dev cannot review its own product @formal goblet ?

formal goblet
#

On steam its prohibited there are even entire youtube channels that hunt for such developers.

small lintel
#

thats not a awnser to my question though

formal goblet
#

Check it on google im to busy now if you wont find it contack me later i will help you out

small lintel
#

When one makes a claim without being able to back it up with a legit source, all I can think of is the famous Trump answer: Fake news

formal goblet
#

The amount of info about this topic is so large you not being able to find it is called lazyness or stupidity

small lintel
#

Actually, you make a claim without backing it up with a source

#

there is nothing in here that says "Devs may not write a review on their own product"

#

The only line that may come near to such a thing is Don’t attempt to abuse or artificially manipulate the review system., which still isn't excluding devs from writing their own review in all honesty

formal goblet
small lintel
#

That is A) Not a legit steam source

#

and B) see my previous post

#

Don’t attempt to abuse or artificially manipulate the review system.

formal goblet
#

Making your own reviews on your own product is exactly what manipulating your steam product score review is exactly

small lintel
#

It's not, only when you start making multiple reviews with dishonesty

finite hornet
#

I dont recall words that you aren't allowed to review your own game. But ofc as soon as it's multiple accounts you will get booted from Steam.

small lintel
#

Unless you can show a legit Steam source that states its prohibited for Developers to drop a review on their own product: Dont spread disinformation

formal goblet
#

I show you video that presents people actually being banned from steam for fake reviews and you show me steam post that starts with i dont think that. Like i said im busy we can talk about this later simply contack me in few hours

small lintel
#

which has 0 mentions of developers being prohibited from leaving a own review

#

You're the one who claims its prohibited, show a official Steam source with that statement

#

the post I quoted is from a Steam Community moderator by the way

formal goblet
#

The only line that may come near to such a thing is Don’t attempt to abuse or artificially manipulate the review system., you post it your self if you dont understand what manipulating steam review means than we have nothing more to talk about

ebon hamlet
#

The marketplace for example even allows you to rate your own product, as their way of allowing it is through owning it.
And the creator owns it, thus every new entry has a 5 star rating

finite hornet
#

If it's really good practice to review your own games.. is another question entirely of course. I know, I wouldn't do it.

small lintel
#

Ofcourse, it is morally questionable when a Dev reviews its own product, doesn't mean it is prohibited

ebon hamlet
#

Does GoogleStore work similar or is the account you play with not linked to your seller account?

#

It's really up to the store and if you do so, then go ahead, do all you can that is allowed to market your game.

small lintel
#
Lionardvandaag om 10:59
The only line that may come near to such a thing is Don’t attempt to abuse or artificially manipulate the review system., you post it your self if you dont understand what manipulating steam review means than we have nothing more to talk about```
lmao... 1 review manipulating the whole reviewing system? Do **you** even know how it works? 😂
#

Only cases I can find within a few google search pages that Valve booted developers is when multiple employees write fake reviews or when they 'buy' fake reviews. None of those cases are where a Developer wrote 1 review for his own game ¯_(ツ)_/¯

#

So, no official Steam source that states its prohibited that a dev write a review for his own game and no (recent) known case where a dev got ban hammered from Steam for leaving a review behind on his own game

#

conclusion: Its allowed to review your own game

silent zenith
#

Why go off on such a mission to disprove one single statement? The overall point was clearly that this is a shitty thing to do.

small lintel
#

Because its fun

#

someone makes a claim without a legit source, spreading disinformation and poof urban myths

#

Plus... im at work and got bored ¯_(ツ)_/¯

silent zenith
#

Congrats. I'd say the consensus of people scrambling to justify something that is so clearly an attempt to deceive potential customers, because they've done it themselves, or would do it for personal gain, is one of the more depressing things I've ever read on here.

small lintel
#

Well, I agree on the part that its a shitty thing to do and morally questionable when a dev does it

cyan hill
#

I really don't understand why this conversation belongs in 'released'

#

I don't understand much around here though

full delta
#

I think that the assumption that we've done it ourselves or would do it for personal gain is one of the more depressing things I've read on here @silent zenith

#

I wouldn't, I don't really agree with reviewing your own products

#

I just don't think it's reasonable to call someone names over it without giving any other input on what he's asked, especially if it's something basically everyone in the mobile industry does

#

This entire discussion unfolded, and I'm pretty sure half of the participants have completely missed the actual conversation-starter

sturdy dome
#

all devs ask their friends to leave some initial reviews

#

becouse its just so critical if you are small

#

if you are big with a hypefest there already, no issue

#

but those first 2-3 reviews are incredibly critical

full delta
#

^

#

That was basically my point

#

Especially since everyone does it, it's not viable to not do it

#

Because you'll be at a major disadvantage to everyone else

finite hornet
#

how many friends you ask for not having an major disadvantage?

#

1000's? 😄

versed nexus
#

All I've come to understand by reading this is that people think it's morally wrong to TRY boosting your success rate by doing One review + asking a few friends review your work. Which may have taken thousands of hours, blood - sweat & tears.
Guess I would be counted as a person with bad moral. For the sole purpose of wanting my work to be successful

full delta
#

^

small lintel
#

@versed nexus How dare you trying to be successful and sell units of your game? 😠

sturdy dome
#

even AAA does that, im sure of it

#

well, they directly pay the magazines after all

small lintel
#

10/10 IGN costs just 25k

versed nexus
#

@small lintel My apologies! Should have thought about all the other millions of developers & their games that I have to compete with... alex

small lintel
#

😄

dense schooner
carmine junco
#

@steady dagger about two of the same surname being on the reviews, I got my brother to play and review my game, and he gave a legit review and criticism. Excuse me for trying to get my game more publicity, but in my opinion a developer that rates their own game badly clearly does not care about their product.

steady dagger
#

its not possible for your brother to give an unbiased review is it?

carmine junco
#

No, in the same way if someone criticises my favourite football team on a reddit discussion, It will be hard for me to give an unbiased view.

#

If discussions were purely only for unbiased views, you’d have a lot less “discussion” or sharing of views

#

If you get what I’m saying

steady dagger
#

not really

carmine junco
#

I’m saying that it’s not fair for my brother to be disallowed or shunned for sharing his opinion on my game purely because he’s my relative

#

His review should be seen in the same light as someone else’s, even if it may or may not be biased. As long as it’s not some random spam then it’s fine imo. If you read the review he’s given some criticism like any other player would.

steady dagger
#

at the end of the day its manipulating your rating to make money

#

if your fine with that then ok thats up to you, but you cant dress it up as anything else

versed nexus
#

@steady dagger Are you a game developer?

steady dagger
#

i am making a game but "aspiring" is probably more accurate right now

versed nexus
#

So... Just starting out?

steady dagger
#

yeah

versed nexus
#

Then I guess your opinion should be forgiven. You will understand with time.

cyan hill
#

I've given out quite a number of free copies of my Unity products (since Unity actually supports that) and they all still say they don't have enough reviews to show a rating

#

Getting ratings is hard.

steady dagger
#

@cyan hill so if anything is hard its ok to cheat?

cyan hill
#

Generally, if people like your product, they have no reason to come back to the store page

#

You're the one who calls this or that cheating, and as far as I can see, you were not able to post any rules it was in violation of

glacial canopy
#

if it's in compliance with the respective store's rules, it's not cheating

#

also steam shows whether the reviewer got the game for free and people can then decide how much they trust the review

cyan hill
#

Love how the 'released' channel is 99% not people posting things they have released

tulip oak
#

lmfao

edgy saddle
tulip oak
#

Well ofc thats manipulation

#

Your biased ofc to your own product

edgy saddle
#

And?

#

What being biased changes?

#

it's a review, personal opinion.

tulip oak
#

Err

#

Because its misleading to people?

dense schooner
#

While I agree with Benio 100% that you should not write a review for your own product I think its really trivial in this case. When I saw the review my immediate assumption was that it was one of their family members who played the game and I don't see that as dishonest even though its obviously biased. If they made fake accounts named something different to spam 5 stars then I would agree with your level of resentment.

cyan hill
#

Who gets to be the arbiter of which reviews are biased and which are not?

edgy saddle
#

@tulip oak If you think that reviews are misleading, just don't read them. You can't forbid someone making review just because he's biased more or less.

cyan hill
#

Any review could be biased

tulip oak
#

The ones that are not for self gain of the product producer or benfitical?

cyan hill
#

All reviews should be removed

tulip oak
#

Well you cant do that because you cant know, so you look what has the most value for manipulation and put stops in

#

Ie

edgy saddle
#

Description of game is also biased! Remove description!

tulip oak
#

Self reviewing

cyan hill
#

If you are related to the developer you basically aren't a person and should not have an opinion

tulip oak
#

Desc of game is driven by producer not the same as info wrote from users

#

Producer vs consumer is different

edgy saddle
#

That's not true. You can write description as a review. And producer can be consumer, too.

cyan hill
edgy saddle
#

You write more and more false statements.

novel dragon
#

Wow. I didn't expect any deep discussion about releasing products to happen here.

dense schooner
#

I think its obvious being related to someone will make you much more likely to say nice things about a game they made regardless of if you actually like it. thats what people are referring to when they say that they have more bias.

cyan hill
#

Something I've released... In the 'released' channel!?

#

Btw, click on my product for an example of an actual biased review

edgy saddle
#

Many developers did not ever played "the whole game" during developing stage, especially they had no occasion to experience the full game gameplay, so once they ship it, they often becomes consuments, and they have a holy right o write their own review.

tulip oak
#

Err no how can a block of general information for consumer be the same as block of info giving feedback and self experiance by consumer be the same? Apple != orange

#

Wtf are u mad

#

Mant devs did not ever play whole game

#

Have u lost your marbles

#

How do y work on something with out testing it

cyan hill
#

Why would any one dev be testing the whole game?

#

Developers != play testers

dense schooner
#

This discussion is devolving into randomness

tulip oak
#

Do u have any idea what your saying?

#

How do u dev with out testing

gentle violet
#

I guess it's true for big studios

dense schooner
#

^

cyan hill
#

I just wanted a channel where I see what products people have released and share my own.

tulip oak
#

U would 100% still have to test tour work

cyan hill
#

I have about a decade of professional experience btw

tulip oak
#

Before u push it to testing

#

I feel u have 0 exp

#

And are a troll

cyan hill
#

Yeah, if I implemented an animation, I will test that the animation works

#

I will not be spending 8 hours before each push playing the whole game over

tulip oak
#

Well not shit but thats not same thing

cyan hill
#

If my job is some kind of backend I might not ever touch gameplay

tulip oak
#

Saying devs dont play there game != 8 hour play test every push

cyan hill
#

"Wtf are u mad
Mant devs did not ever play whole game
Have u lost your marbles"

#

"whole game"

tulip oak
#

Well yeah ofc not thats pretty abstract

#

Im not even gonna bother replying this is karol 3.0 level shit, troll center

#

Thanks for the chat

cyan hill
#

If you see your own quotes as trolling, I think that makes you the troll

novel dragon
#

I think it's worth noting that evidence suggests you probably shouldn't review your own games on Steam.

cyan hill
#

The last review is in captivity. The galaxy is at peace.

novel dragon
#

If your game launches with no reviews in the first few days, that's probably an sign that there are problems you can't fix by adding one or more reviews from the people who made the game.

cyan hill
#

I wouldn't review my own stuff, but I also wouldn't tell every acquaintance of mine they were blacklisted from giving their opinion.

fathom kraken
#

what if you refund your own game

#

do you make money back?

novel dragon
#

You can't.

edgy saddle
#

I think we began this discussion to see if you can or not review your own game, not if you should or not.

#

I see no evidence to the statement that we can't.

short sandal
#

I think you can but if you do steam will not like it.

novel dragon
#

But there is evidence that you shouldn't, and I think that's more important.

cyan hill
#

Well, every dev who works on a game must play the whole game, so shows what you know.

novel dragon
#

Just because you can, doesn't mean you should.

edgy saddle
#

@cyan hill That's obviously not true.

fathom kraken
#

@novel dragon whats the evidence that ypu shpuldnt?

cyan hill
#

Apparently it wasn't very obvious.

novel dragon
#

@fathom kraken There are documented cases of Valve pulling games because the developers submitted positive reviews for their own games.

fathom kraken
#

i will accept that as feasible evidenxe

cyan hill
#

If its against the TOS then they should be pulled

novel dragon
#

In contrast, I know of no documented cases where someone reviewing their own game had a positive impact.

#

Maybe I could dig one up with enough research, but that's where I stand right now based on the evidence.

fathom kraken
#

i think commenting on a bad review would be a better option? try to reach out and provide support to the angry client

novel dragon
#

I agree. That's far more productive.

cyan hill
#

That's kinda sorta what I did on Xell

novel dragon
#

I totally understand why someone might release a game, see no reviews, get scared and take drastic measures. I just don't think this is a drastic measure worth taking, given the evidence and the high risk factor.

fathom kraken
#

i dont have much experienxe but i once wrote a bad review about a game and they replied ans told me how to get over my issues, and thej i changed it to positive

cyan hill
#

Steam customers at least probably don't feel entitled for you to work for them for free after they buy your product

#

"I bought PUBG, build a shed for me and I will give 5 stars."

fathom kraken
#

well i meant stardew valley and they helped me in a sense of letting me know i could sell my items next to the house

steady dagger
#

Revieving ur stuff positively can flag ur account

#

Use other acc and IP

#

Or dont do it

full delta
#

Any evidence for that?

cyan hill
#

Its a thing I released

fathom kraken
#

are you making these? if so ypu must be having loads of fun

cyan hill
#

Me?

stuck hare
#

answering to negative steam reviews is a common practice
some player uses steam review system as bug report tool btw, that is a bit annoying imo (for me as another player)

tall stream
#

Hello everyone ! 🙂
My TopDown RPG Template is 30% off until 09/14 !

https://www.unrealengine.com/marketplace/topdown-rpg-template

This package contains lots of usefull features to make a Diablo-like game : Inventories, custom damages, spells, effects, travelling between levels, stats, skills, menus,...
Everything which concerns the player can be saved (equipment, level, stats,...), and all the features are replicated for networking.

cyan hill
vast wing
clear bloom
#

@vast wing is there a reason for the oddly specific price?

steady dagger
covert zodiac
short sandal
#

nice

tulip jolt
#

that's pretty cool

covert zodiac
#

thanks!

wispy coyote
formal goblet
#

@covert zodiac Awesome it reminds me the cutscenes from Original War (Russian Side) looks really good.

steady dagger
#

@wispy coyote great short

wispy coyote
#

thank you!

steady dagger
cyan hill
#

Our M79 grenade launcher is on sale, so now would be a good time to take a look.

fathom owl
#

@cyan hill those are some absolutely terrible marketplace preview images :p

tulip oak
#

Jfc cant even see the weapon

#

Not lit at all

formal cairn
#

yea, id add soem clear screenshots

cyan hill
#

The question is not "Are they terrible?" so much as it is "Are they more terrible than any other screenshots I do?" lol

bold finch
#

animations is kinda bad made on this M79 for 20 euro is too much, but good job about model and other stuff

cyan hill
#

Anything specific about the animations I can improve?

#

I mean, assuming Epic gives me the ability to access my own products

nova elm
stone abyss
#

The game I've been working on with the fine folk at Puny Human, The Bard's Tale IV, has just been released!
https://store.steampowered.com/app/566090/

Over one hundred years later, the terrible events of Skara Brae’s violent destruction are nearly forgotten. Hidden in the shadows, an evil has waited patiently. Until now. Fanatics are gathering control, the famous Adventurer’s Guild has been outlawed and its members pers...

Price

$34.99

▶ Play video
olive ember
leaden lantern
#

a bit reflective for sand

#

but good non the less

worn violet
#

@olive ember you make all these on substance from 0 ?

olive ember
#

@worn violet yep everything from scratch procedurally, except sky 😛

worn violet
#

nice work man

olive ember
#

yup, ill just wait and maybe someone will get it 😄

#

Landscape itself is from designer too

#

@worn violet thanks

worn violet
#

the elevation from subs deisgner ?

#

oh wow

olive ember
#

@worn violet yep I couldnt get the right shapes in the world machine, so Designer was perfect for dunes like that

timber mantle
#

@stone abyss rly looks super nice) I hope project will successfuly!

stone abyss
#

Thanks @timber mantle!

fathom kraken
pure sluice
hollow reef
#

Did you know if this project is out yet (Kobold VR experience) ? On the website it says that it's available but cant find it on the Oculus Store

uncut cloak
#

wow.. scary

tough pebble
#

I have a skeleton inside me too

undone fossil
#

be sure to get enough CALCIUM

#

and avoid the bone hurting juice

tough pebble
#

Make sure to write "rest in peace" on my grave, I don't want my skeleton to join the skeleton war

livid sky
#

I quit my job as a Senior Software Engineer to start development of this SciFi strategy game on August 1st, 2018. I am a single developer. I stream it's development everyday, and plan to work on this game for the next 5 years. Kickstarter is in November 15th, Alpha release is on December 15th. This also for anyone here that is interested in actual UE4 development of a full production videogame (I record it all 100%), or if you like to play RTS games.

The game is now playable today. Servers are up 24/7. Multiplayer is working, if you wanna play bring some friends cuz this game is 5v5 (or 2v2 min) Download link: https://syedaman.itch.io/genesis

itch.io

An already playable scifi team strategy game for you & your friends to play.

wide gulch
#

👍

tall stream
rugged wasp
#

Check out my search engine for unreal engine 4 developers. Where you only find unreal engine related Websites.

https://unrealsearch.com

stuck hare
#

not sure how it is better than using google properly

#

maybe im doing it wrong 😄

#

first 5 results are ads which have nothing to do with unreal 🤷

tulip oak
#

lmfao

#

looks like its just to make $

#

dont bother with it

#

also it wont pick up really specific stuff

#

like when a class name that is super rare in use will only return hits to sites like the Chinese help ones which u have to translate

#

yeah

#

confirmed

#

its shit

#

get 5 adds

#

and 0 good return

#

searching for FDesignerSurfaceElement

rugged wasp
#

@stuck hare

Sry for the ads, but I can not disable or reduce them they are from Google. Only Non-Profit-Organisations can run custom search with out ads. And for now, i dont know how hard it to get this status from google. But i think it would be great to finance this project with no ads and with other ways like patreon. If You know Any way to block the ads i have No Problem with it for now i earn no money from the ads.

tulip oak
#

Well your search does not even work

#

i get no results back for FDesignerSurfaceElement

#

i get the wiki / doc and thats it

rugged wasp
#

@tulip oak
For example what results or website did you wanted ?

tulip oak
#

anything to do with the FDesignerSurfaceElement

#

just returning white listed websites just makes it a bit pointless

rugged wasp
#

What Browser do you use for now I mostly testet it on chrome and Firefox.

tulip oak
#

chrome

dull path
#

i typed in gay

#

was not dissappointed

bronze moss
#

lol

edgy saddle
#

@stuck hare One does not simply disable adblock 🙃

short sandal
#

@rugged wasp how is that resource different from just using google with ue4 c++ <query> or ue4 bp <query>?

#

or, for that matter, ue4 sequencer <query>, etc

stuck hare
#

I had it enabled 🤷 not sure what happened

rugged wasp
#

The normal ad blocker cannot block google ads.

#

Or there is no ad blocker that can block Google ads.

#

@short sandal You can only find the links I've added to the search filter, but the search algorithm is the same as Google's. Currently, unreal Search is mainly searching the forum and some other websites. But If you know any good websites that I should add to the search engine you can tell me that.

short sandal
#

Iunno, seems kinda moot tbh

#

You're only ever filtering out resources. A blacklist would be better than a whitelist. For instance, you could blot out results from known sources of malinformation

#

perhaps a bit overboard, but I just don't see the point in whitelisting particular links.

#

I mean, I'm likely to just open VS and search the code - or use the method I mentioned earlier.

#

If you want your search to kick off and be useful, you need to figure out how to beat standard google fu

#

am I wrong tho

rugged wasp
#

Programming a own good algorithm is a way to hard. But unreal engine-4-specific synonyms and other rank priorities can make a difference.

tulip oak
#

idk i tested it and its only ever blocked good results google has pushed through

pearl vector
#

AdBlock plus does not block all ads, use ublock origin

edgy saddle
#

AdNauseum is ublock's fork that actually clicks ads in background so it's impossible to detect it, and authors still gets paid for our clicks. It's a win-win situation, because we don't see ads, and authors still gets paid from ads. And ublock removes ads income from authors.

#

But it's officially banned, because it's too good and undetectable.

pearl vector
#

that is why I said ublock origin by gorhill

cyan hill
#

"officially banned" by who?

#

It seems like chrome's latest update makes it become unusable while my current adblock is turned on, so I'm in the market for a replacement

#

Oh, I see. Google thinks it can prevent me from installing it on Chrome

timber skiff
#

I pref ublock origin as well

drowsy talon
#

@edgy saddle That sounds like it'd end up supporting ads for things you don't necessarily want to support, though... but this whole subject doesn't seem like #released subject matter.

#

And I am a day late to this. Woops.

fathom kraken
fathom kraken
#

Rule The World pre-alpha is now free for testing, theres a couple of hours of gameplay already and the system is fully functional for up to 4 players local featuring auto shared/splitscreen... support your local gamedev by playing and providing valuable feedback & criticism.

subtle crag
#

@fathom kraken Ill check it out. I did notice in the video for scrolling plane section that the scrolling gets a bit choppy when the 2nd plane is present and then gets smoother when they crash.

sour maple
#
ArtStation

I've fallen in love with Russian vehicles and that's result. Car was modeled in Houdini, textured in Painter/Designer. Environmental assets were also made in Houdini/ Designer. Car is actually game model, which means it is fully rigged (working suspension) and programmed to d...

fathom kraken
#

@subtle crag ok thanks

#

its most likely the compression/recording screen factor, and not anything game related

#

or even delayed screenshake now that i keep watching it

idle ice
glacial canopy
#

amazing work!

rugged wasp
#

Have you any plans to use this Charakter

tulip oak
#

@haughty temple well made man looks great, what process did you use for the skin painting?

haughty temple
#

@tulip oak Substance painter

#

Another character

tulip oak
#

oh nice, hand painted?

haughty temple
#

@tulip oak hand painted seamless skin texture done in Photoshop later converted it to a smart material in substance painter

tulip oak
#

Very nice man gj

haughty temple
#

@tulip oak thanks ! Any job or contract work related to 3D Modeling , rigging and animation let me know. 😃

sterile ether
#

Gosh, that one looks soo good ! 😮 Nice work !

worn violet
#

@haughty temple show us the wireframe

worn violet
#

Option A. You made the models and don't even pose it properly.<even if you're animator> And you improved your texturing and modeling skills in 5 months x10
Option B. You used Daz3D or Poser using the base Genesis woman character or Victoria 4 and even applied a default pose made for normal boots and you don't even noticed the foots are wrong placed
@haughty temple tell me what will be

#

Is fine if you make poses etc if you own the tools and software in legal ways, but you should say what actually used cause Artstation don't say nothing about it

haughty temple
#

I have removed it from my profile it was a project i had to do as a freelance character artist client was ok with daz props .

#

&characters

worn violet
#

yeah no problemo

#

just make sure you use the custom license for gamedev

haughty temple
#

yea it was for a short film the client was going to use it anyways.still i am not sure about the licenses it was purchased and that is all the information i have need to check the licenses.

worn violet
#

okays

cold torrent
#

Just finished my new #UE4 Scene. Check Out "APOCALYPSE BARN" here: https://www.artstation.com/artwork/k4Elql

ArtStation

"After a huge outbreak, millions of people got infected by the "RZ-A1" virus making them turn into zombies.
Only a few places remain safe, and this red barn surely ain't one of them"
This overgrown barn is inspired by IOWA State landscapes in the USA.

low pilot
#

@cold torrent Looks awesome

cold torrent
#

@low pilot Thanks! 😀

steady dagger
#

@quiet haven hey that looks awesome! just one thing. Is it ice or water in the image above?

#

Ha! Doesn't it look a little bit white? 😃

#

Like if you remove the two nenuphar, I would have said it looks like ice!

#

I wasnt sure

#

Like it looks like frozen water 😃

#

👌

supple ore
flint flint
tender socket
#

@haughty temple Cool work !

livid sky
sterile ether
#

@flint flint I saw some sliding guy when walking :p
Nice work btw 😃 Nice for you to get it on a song published by Monstercat, that's huge !

flint flint
#

@sterile ether yeah haha lots of little things like that but deadlines!

torpid turret
#

@flint flint awesome job 😃

#

and quite the stepup from the crab one 😄

flint flint
#

@torpid turret thank you! 😃

worn violet
#

@flint flint awesome, how the hell you did the lens flares from the lights helicopter etc, are from the new bloom system or ?

torpid turret
#

@worn violet yeah looks like convolution bloom

#

looks awesome, but performance is horrible, so only usable for pre rendered stuff

worn violet
#

yeah but that other than cinematics is a nightmare

#

the video is 4k and you can notice the engine errors with blur/aa

#

on the chopper mainly

torpid turret
#

yeah

#

that said, motion blur on rotations never looked good in unreal

#

it will once they implement that radial blur stuff we talked about a few weeks ago

worn violet
#

well they did better before, they replaced the motion blur, before wasn't this thing but whole screen thing

#

now you can't get blur for full screen

#

other than making a custom shader

flint flint
#

@worn violet Thanks! Yeah it’s just the convolution bloom system, since it only hat to hit 24fps at 4K I could get away with it

#

@torpid turret they are implementing a new motion blur???

torpid turret
#

wait you captured your video in realtime ?

flint flint
#

I would love that

#

It ran real-time but I cached out pngs for better control in post

#

Post being basic color correction in premiere 😄

torpid turret
#

hmm

#

so you haven't used the sequence exporter ?

#

also, no idea if they are actively devving it at Epic for the blur, but there was some samples popping on twitter not so long ago

#

thing is, Alan is now at Magic Leap, he left Epic 😅

flint flint
#

@torpid turret yeah I did use the sequencer exporter set to png

#

And ah I hope they get back to it

#

It’s the one area that suffers pretty heavily for cinematics

torpid turret
#

yeah

#

would love some smooth per object motion blur

#

afaik you don't need to run realtime to export with the sequencer exporter

#

you can have a scene running at 10fps and still be able to render at 4k60fps

flint flint
#

@torpid turret yeah that’s true but it feels terrible working at 10fps and is really hard to time things and see how it’ll look

#

Feels much nicer working at 60+FPS then rendering 4K 24fps

#

I don’t know how offline render people have the patience to be honest, not being able to see final pixels. UE4 is a real game changer in that regard even if it can’t achieve the same quality, but things will improve with the RTX stuff

#

Especially if you’ll be able to just crank sample settings at render time but work nicely in real-time

torpid turret
#

Yeah cannot wait !

steady dagger
tall stream
#

My Dungeon Generator is on sale (30% off) on the UE4 marketplace ! (the promotion ends on 10/14/18).

https://www.unrealengine.com/marketplace/dungeon-generator

It's a powerfull tool to create Dungeons in only few clicks !

Presentation video : https://youtu.be/_BUfij3c4M0

Presentation of the new version of my Dungeon Generator. Available on the UE4 Marketplace : https://www.unrealengine.com/marketplace/dungeon-generator Other ...

▶ Play video
steady dagger
dull path
#

thanks to me

#

and only

#

me.

#

i used 1 box.

steady dagger
#

how?

#

is

#

that possible

#

?

dull path
#

you are talking to a ue4 physics expert ^^

#

ofc i know i all the glitches.

steady dagger
#

oh you stood on it and then lifted it right?

dull path
#

:3 that

#

but there are more ways

steady dagger
#

try without it now

#

try actually stacking

dull path
#

i also managed to flip myself with 2 boxes

steady dagger
#

not my fault lol

dull path
#

ofc it is

#

it is not possible in my game.

#

so why is it in yours 😄

steady dagger
#

cuz... you are a physics expert?

dull path
#

you say its not your fault 😄

#

you just dont have the knowledge yet to know that

steady dagger
#

i guess?

#

i guess i just wont make games that include physics lol

dull path
#

now me

dull path
#

the link works now

summer pivot
#

Would someone like to playtest my horror game?

crisp jackal
#

@summer pivot I can in like, 11 hours. But first college and then work.

summer pivot
#

I might not be awake at that time but I could send u the file now

crisp jackal
#

Ok.

spare elm
#

Hi! I just released my game, Hello Math, on Google Play.
It's a simple math game where players need to solve math problems within the time limit.

Synopsis:

People couldn't process numbers the way they used to be. 
A slight exposure caused extreme dizziness and nausea. 
The exact cause was unknown, but scientists believed it was a side effect of technological advancement.

During that time, a certain organization came up with an experiment to raise children who could withstand math.
They called it, operation "Hello Math".```
Please kindly try it if you have some free time.
Feedbacks and reviews are greatly appreciated!

Download: https://play.google.com/store/apps/details?id=com.agascreative.hellomath

Screenshots:
https://imgur.com/2Q7lBRX
https://imgur.com/kefpdsn
fathom kraken
#

@spare elm what engine did you make that in?

#

a lot of people have suffered testing the earlier versions so that you don't have to.. now its just pure fun! be a mouse, enjoy nature, surf the sewers, fly in your dreams, escape crazy nightmare mazes while Mr.Grabby tries to touch you.. wait this isn't one of those new steam adult games is it? heck no or I'd be rich by now.. this is: Rat Tale

oblique ridge
spare elm
#

@fathom kraken It's UE4.

fathom kraken
#

Oh wow thats pretty cool

#

Math is great!

#

40mb, nice

#

I played beginner math @spare elm

#

I must be dumb and slow especially at this hour lol

#

I would have liked more visual feedback when you get a right or wrong answer

spare elm
#

Haha, thanks for trying!

#

Hmm, true. It's very basic in terms of visual effect.

#

Gonna look for a way to improve it.

snow jasper
sick swan
#

that's basically custom ports from Nvidia's 4.19 techs running on 4.20.3 and merged in single repo

torpid turret
#

@sick swan ohboi

#

VRWorks when though :p

sick swan
#

it could probably be possible to include now that there isn't VXGI merged to it

#

but it would be still hard considering it will most likely clash with other rendering related techs

#

I looked at it in the 4.18 days and it wasn't a task one would just take "for fun" 😄

#

main issue with VRWorks is tho that I don't even have proper gear to test it with

torpid turret
#

Haha I know I'm kiddin :p

oblique ridge
torpid turret
#

hey that Pontiac isn't in your garage @oblique ridge ! 😃

oblique ridge
#

@torpid turret no it's parked outside the last few weeks 😄

torpid turret
#

😄

wraith forge
molten radish
#

We're super hyped to let you know that you can now download HyperParasite Pre-Alpha on Steam.

Just hit the 'Download Demo' button on the store page to get hands on.

Of course, we'd love to hear your feedback so please let us know what you think about it!

https://store.steampowered.com/app/838110/HyperParasite/

It’s the 80’s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mulle...

Release Date

Spring 2019

▶ Play video
undone fossil
#

@wraith forge the trailer seems a bit slow, might i reccommend cutting clips together faster and possibly speeding them up as well. it would make it seem faster and would catch attention better

#

also the music should probably be a bit lowder imo

wraith forge
#

@undone fossil thanks for the feedback! Yeah, we're going to change it a little, maybe even put the action earlier

fathom kraken
#

Looks fun @wraith forge

#

@molten radish ... werent you guys working on another top down game? This 1 Looks fun as well

molten radish
#

@fathom kraken that's the same game!

fathom kraken
#

Ah lol my bad... thats great work, im going to check out the demo later

rough python
sterile ether
#

wooo super clean ! 😮

safe magnet
#

needs more dirt

#

jk its perfect

rough python
#

Thanks guys 😄

safe magnet
#

i wish RDR2 was coming to pc

wide gulch
#

me too

oblique ridge
oblique ridge
tall stream
#

Easily modify the content of generated rooms by using data tables with my Dungeon Generator asset : https://youtu.be/6FObHzCuMsg

Get it on the UE4 marketplace now : https://www.unrealengine.com/marketplace/dungeon-generator

sturdy dome
#

Small game demonstrating a hybrid C++/BP architecture

fathom kraken
#

@sturdy dome why not just upload the .exe on itch.io

#

nevermind, i see you want to show your work as well...

#

im just lazy

#

so now i have to download you project to redeem myself

sturdy dome
#

good idea uploading the prototype to itch

#

but the entire point of it is to be an example project for learning purposes

#

all the code is commented and the architecture is explained

fathom kraken
#

thats great, im going to take a look, thanks

sturdy dome
#

itch io version

silver terrace
#

guys it's better to release my first game free or not

undone fossil
#

free, probably

silver terrace
#

The lifetime of my game is between 45 minutes - 1 hour. I still spent a total of $200 on its creation and distribution.

#

And I've been working on it since early July.

undone fossil
#

well its yor choice, not mine

short sandal
#

ya got a trailer for it?

silver terrace
#

yes sure but can you explain to me why you would say free

#

@short sandal this weekend i will release it in few weeks

short sandal
#

2 weeks or so out, no trailer :/

#

Alright well ig you could sell for like $5

silver terrace
#

5$ !! really I was thinking more like $1 or 2$

#

@short sandal

short sandal
#

oh

#

yeah hard to say though

#

has anybody played it?

silver terrace
#

@short sandal yes but not really gamer sadly

hexed marlin
#

@silver terrace

what game/got a link?

silver terrace
#

@hexed marlin the steam link is not public yet

#

sry

short sandal
#

I don't know man, your first game with no testers - kind of short.

#

Might be a case for free.

silver terrace
#

@short sandal Actually, maybe I also wanted to release a suite if it sold well.

short sandal
#

what do you mean?

silver terrace
#

*a sequel

#

If I make enough money with this game I thought I'd reinvest in a sequel

hexed marlin
#

Yeah, based on what you've said, i'd go free

#

anything less than this i'd say go free

#

assuming your game is a shooter

silver terrace
#

@hexed marlin is it your game?

hexed marlin
#

nah

silver terrace
#

@short sandal @hexed marlin thank you for your opinions. I think I'll keep the "free" model. I didn't do it for the money at the base and it will allow more feedback from the players.

hexed marlin
#

yeah, getting a free game out there is a good idea imo

#

it'll be too steep to get new players on board with a payment, and if you read into the player analytics you'll see that new players drops significantly as soon as you make any payment; whether $1, $2 or $5

silver terrace
#

@hexed marlin ok tahnks

astral dust
#

@silver terrace Frankly, it's better not to release a first game commercially

#

Free is fine, since a first game will always suck, no offense

#

I'd put it on something like Itch, get some players to review it, improve on it a bit

#

As to money, a regular well-built game on Steam with a decent trailer and some marketing will do something like 100 copies these days

#

No trailer means you're going for zero sales anyway

silver terrace
#

@astral dust thank you for you advice 😉

steady dagger
#

Agreed

#

I know a guy that's made a steady supplemental income stream from selling on steam

#

and his game is pretty bad, no offense

#

he is a single father though

#

His biggest boost in sales came from a youtube channel that made a video playing his terrible game

astral dust
#

We're making steady supplemental income too, but the data say it's not really common

#

And it's been getting way, way worse in the past three years

stuck hare
#

passive income 😄

astral dust
#

Well, we just released our game on Steam after a year in Early Access

#

That was a long, long project

stuck hare
#

can you share anything about your sales @astral dust ?
does the review * 50 works well to estimate sold copies in your case?

astral dust
#

Yeah, it does. We're at 3500-ish IIRC

stuck hare
#

also, what do you think about early access as noname indie?

#

won't people just assume that you won't finish the game?

#

as a customer I would be very careful with a noname studio's early access title if there isn't much activity around it 😢

astral dust
#

They definitely do just that. Still, some tried. Those who were into it but didn't want an EA title wishlisted it

stuck hare
#

I see, thanks

drowsy talon
#

@astral dust Looks like an X game. Am interested. 'grats!

astral dust
#

Thanks ! It kind of is like an X game, in some regards

#

The code is there, too, for you C++ maniacs

#

Please don't judge me (:

analog orbit
#

Congrats on the release!

astral dust
#

Thanks

sturdy dome
#

👍

#

btw @astral dust did you check my hovercraft game that i open sourced too? Thats what "i" think its good design

astral dust
#

I didn't

#

I should though especially if there's MP

sturdy dome
#

there is no MP

#

its mostly designed as an example of "gofast" workflow

#

C++ utilities/base on a blueprint game

astral dust
#

ok

sturdy dome
#

funny enough, this was made before epic games showed their "blueprints + C++" article in the documentation

#

but uses something very similar

#

@astral dust build commands?????????????

#

yo thats seriously good shit

astral dust
#

Eheh

sturdy dome
#

thanks a lot mate, im stealing that

#

including git version code.. amazing

#

can do you similar with perforce?

#

i will try to make that thing work with my game, with pc and ps4 builds

#

python is just so damn good for small scripts, really

#

i should use it more

astral dust
#

Dunno about Perforce on that

#

But yeah, Python rocks

sturdy dome
#

i have a book i got from humble

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python for automation

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it shows how to create small automation scripts for business stuff

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like "lets send a mail to 20 people with changing names, by using the names from a excel file" and things like that

#

or "create a program that creates a pdf invoice automatically from a template"

proud sentinel
#

gets much more powerful once you start using generators and the more advanced optimizations for performance boosts on large datasets. Simplest case range vs xrange which can be used for magnitude of millions/billions in any position. Another example would be chunking a 4GB file for # of lines in an instant

#

somewhat amused that Maya started nerfing their MEL and Python hook-ins. Guess they realized you could do a lot more with python than their inner app for advanced animations/etc

#

at least for the lower tier full license*

#

thanks for posting the reference projects @astral dust and @sturdy dome . Will go through them more after some sleep

#

also, cool projects folks!

sturdy dome
#

@astral dust you still frontpaged on r/games

#

thats basically the best you can do in reddit

#

r/gaming is much more memey, but r/games is home of more serious players, so being frontpaged there should get you lots of high value traffic

astral dust
#

/r/pcgaming got us loads of traffic

sturdy dome
#

oh, its even more popular there

#

160 comments

#

also, damn good launching point

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right when star citizien does news, so people are looking at the forums and similar

#

do you have details about the traffic?

#

given its pretty much a "best case scenario" reddit advertising execution

astral dust
#

It's pretty good, we've had something like 10k views per hour

#

Translating to something like 500 sales since yesterday

steady dagger
#

thanks for the freebie @astral dust

sturdy dome
#

nice

tall stream
#

My Dungeon Generator is still 30% off for the week-enk. Don't hesitate is you want to get it. This tool lets you easily create dungeons in only few clicks :
https://youtu.be/_BUfij3c4M0

Marketplace link : https://www.unrealengine.com/marketplace/dungeon-generator

Presentation of the new version of my Dungeon Generator. Available on the UE4 Marketplace : https://www.unrealengine.com/marketplace/dungeon-generator Other ...

▶ Play video
vague zealot
undone fossil
#

ooooohhhh

#

nice

vague zealot
#

^^

dusk terrace
#

did you see my big tank?! D:

steady dagger
dull path
#

i played

#

was nice

#

but you have to learn alot.

#

that icon thingy... you can fix it under project settings, tragetted platforms - windows

#

your footsteps are just a sound that starts playing when starting to walk XD

steady dagger
#

@dull path isn't that how footsteps work? XD

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It's 5 footstep sound effects btw

dull path
#

my system recognizes the ground

#

so when you jump you make 2 steps

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different volumes for sound

steady dagger
#

I have only 1 ground type :200iq:

dull path
#

and they only happen when you actually move

#

i dont feel it

steady dagger
#

You have to teach me how to make footsteps properly

#

And if I would've had more ground types I would have actually had different sound per type

#

And you can't jump in my game :300iq:

dull path
#

its ok

#

your next game is gunna be better :3

steady dagger
#

Yeah

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It will be a detective game about mannequins

dull path
#

i am in for it!

steady dagger
#

But you will teach me how to do footsteps right

dull path
#

ofc

steady dagger
#

I will dm you tomorrow

dull path
#

ok

steady dagger
#

And you will give me footstep sound effects too because finding sfx is pain in the ass

#

(last step is optional)

dull path
#

i cant just give you mine XD

#

but i can help a bit :3

#

its very easy

steady dagger
#

Ok now I will go to sleep because school

#

Byeee

dull path
#

good night spooks.

steady dagger
#

Spoopy night xd

astral dust
#

Daily reminder to never send review keys to emails you can't positively confirm to be the Youtuber or press reviewer it claims to be

#

We've been investigating it here, out of curiosity

#

We've proven that scammers entirely automate the process, including finding the Youtuber to spoof the ID of

#

Didn't thought it was that serious a business

dull path
#

Those keys are send in direct mails XD but thx for the reminder

#

should be obv

astral dust
#

I'm actually going to write up something on it, because holy shit, this is a serious business

#

The guy is positively raking in absurd amounts of money

dull path
#

what guy

astral dust
#

@dull path professional scammer

dull path
#

is that a name?

astral dust
#

Thread on key scammers and how big a business it is

#

TLDR : don't give out Steam keys if you can avoid it

dull path
#

WHY DID YOU WROTE ALL THIS!

#

ok

astral dust
#

Know your enemy

#

I bought my own game to know it.

pearl vector
#

haha yes, we got a similar thing with our beta test 😄

hollow field
#

@astral dust nice write up, thanks.

sterile ether
#

Should do a article on the UE forum x)

unborn lion
#

We've just released our game SINNER: Sacrifice for Redemption right here on Discord store!
Also massive thanks to the Unreal team and Epic games for all the support love
https://discordapp.com/store/skus/489184797936058380/sinner-sacrifice-for-redemption
https://www.youtube.com/watch?v=x4czmQoy8T8

Sinner: Sacrifice for Redemption is out now on Discord! It will also come to is coming to Nintendo Switch, PlayStation 4 and Xbox One on October 18! Join the...

▶ Play video
haughty temple
#

@unborn lion good one

silver terrace
astral dust
#

Follow-up on my previous Steam key scamming message : if you've never sold Steam keys yourself through bundles or direct sale, please search for your game on Kinguin, tell me of your game if you find hits

stuck hare
#

I don't have any, but I just ignored those weird key requests. Should I send them a key? 🤔

astral dust
rustic jay
#

@unborn lion looks truely amazing

native cape
#

Not my work but made in UE4

World War 3
Released October 19th
https://store.steampowered.com/app/674020/World_War_3/

World War 3 is a multiplayer military FPS set in a modern, global conflict. Strong teamplay, national armed forces, real locations, full body awareness and a versatile customization system all contribute to the authenticity of the modern combat experience enhanced by other es...

Release Date

Oct 19, 2018

▶ Play video
sturdy cipher
spare elm
steady dagger
worn violet
#

@astral dust nice read man 👌

dull path
#

That scarecrow sscared the shot out of me

#

JEZUS

#

nope

#

had enough XD

steady dagger
#

@dull path that means success for me

#

XD

#

spook

dull path
#

when does the game end?

steady dagger
#

never haha

#

working on an update that will make you also try to find something there in the wheat

#

its scary the first time

#

pretty good

#

love the art style

dull path
#

the game before had more gameplay...

steady dagger
#

9/10

dull path
#

and the options menu worked better XD

#

why did you remove the resolution slider

#

and didnt remove motionblur

steady dagger
#

there is no motion blur in scarecrows

dull path
#

i feel very blurry

#

sigh

steady dagger
#

@steady dagger can you pls rate it 4/5 or 5/5 xd

#

sure

#

it might feel blurry because of fog, chromatic aberration and grain maybe?

#

and there is resolution option

dull path
#

the quality slider

#

resolution scale

#

that one

steady dagger
#

oooh

#

that no i dont have 😦

#

its a little blurry,

#

blame it all on TAA

dull path
#

and it auto detects my settings at start

#

bad move XD

steady dagger
#

but you dont need to see very good in fog :200iq:

abstract wagon
#

Here's a PSVR game we released a few days ago on PSVR. It's a on-rails first person shooter game. Go check it out!

Also we're giving Sony half a year of exclusitivity so even though I know the trailer says Steam in it, the game won't be released on Steam until early next year and is currently only avaiable on PSVR