Hi there guys!
I need to have a water that is similar to a pool filled with plastic balls.
I wonder if someone can point me to a right direction of how to achieve that in a more efficient way.
HEre's a couple of questions, if you please:
First of all, i wonder if having a great number of spheres with "Simulate Physics" is a right option?
I did a few tests with roughly 1K spheres and it worked pretty nice, but i wonder if a simple copy-paste method is actually a good way to fill the areas with the ball-water?
Another question is to simulate foam - whenever the ball is near the specified collision surfase (like a boat or similar) it should change it's color to white. Also, the same whitening affect should occure when the ball gets is's speed in a specified range. Is there a way to get a velocity parameter from each sphere and plug it into material options to drive them?
I also wonder if I can use Niagara to spawn mesh-particles instead of the "real" spheres with the similar simulation result?
Any thoughts would be greatly appreciated.