#career-chat

1 messages · Page 49 of 1

lilac walrus
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to be fair, I've seen a lot of indie and amateur teams that don't have a designer that sorely needed one too, hehe

cerulean haven
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Hey guys. Is here anyone who is selling assets on UE marketplace?

olive timber
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" especially if its well done and well presented" sorry i wasnt incredibly specific. All im saying is dont be so dogmatic in your beliefs. I never said idea guys were needed. I never said that should be a profession by itself. So cause the idea guys you met only could pitch broad ideas all of them pitch broad ideas? Some guy came in here a month ago with an idea pitch he had laid out on FB. He was thrown out through the front glass window without him ever saying if he had development skills. I went to his page: Off the charts. He had laid out every last aspect of the game from how his sword system works to how it would be implemented. It was a better concept than 70%+ of the projects that have actual hard progress on the forums.

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alot of strawmans and hostility coming out of here

shadow kelp
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@urban stump they are very much necessary when have a large team. Plus Designers != Ideas Guy. There's a ton of systematic, methodical design work required that's nothing to do with 'ideas'

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when you have many designers working on a project, you need the creative director role to steer the vision for the game

urban stump
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You don't get to be that guy by having no practical skills however

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It takes years of experience and multiple shipped games

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An indie "idea guy" has none of that

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It's not even close to being the same thing

dusty jolt
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this is 1000% true ^

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People who would decline that are most likely indie devs, or free lancers with no games under there belt.

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also lets note

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IDEAS R EZ

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implementation is hard

neat jackal
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The problem with "ideas guys" also isn't necessarily the ideas themselves, but that there are many people who can come up with ideas. I wouldn't hire someone for just ideas, instead I'd hire someone I need in the team (be it an artist, game designer, programmer, lead, whatever) who can come up with ideas and bring something else to the team, since they're just as easy to find yet will offer me more in the long run. The main "idea guy" here is the project lead/lead developer, who worked his way up to that position, and everyone gets to have some influence on the games we make/pitch ideas. This means the lead isn't just someone with ideas, but someone who actually knows what he's doing, has experience with making the games and how the team works, and knows how to lead the team to make a good game.

dusty jolt
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dam why can i not find a short cut for add influence for skinning in maya D:

urban stump
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@dusty jolt Not career advice 😛 But you can just make a shortcut

dusty jolt
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i love it when mirror skin weights is doing nothing >.>

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sometimes i want to bash my own head in with maya

finite mulch
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🤔

dusty jolt
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it will mirror every way

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postive or negative

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except the way i want

dusty jolt
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oh shit

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i thought

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i was in lounge

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for ages

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LOL

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My bad jesus christ

remote saffron
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idea guys everywhere yet nobody knows what game-design means 🤔

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at least that channel is missused like 90% of the time

steel creek
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which was my point 😄

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ideas are cheap and easy

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actually doing the work is the hard part.

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as for "strawman" arguements, the only ones I read are the ones where %%% (percentages) were used like facts.

plucky hatch
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guys anyone here made money blogging?

honest cipher
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@plucky hatch i made 10 dollars

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many years ago

plucky hatch
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oh

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i tried 3 yrs to make money blogging

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but nothing made

plucky hatch
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I could use some advice right about now

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like, desperately

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Basically, I got accepted into a dual credit college course on game development

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and the recommended specs for a laptop for that course are like, super insane

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I'm talking 16GB RAM, a GTX 1060, etc

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that puts it well into the $2000 pricepoint

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my parents have been trying their hardest to bring in that kind of money to afford it

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they've been trying all summer

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we're just not gonna make it

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what do I do

honest cipher
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dual credit college course on game development

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get the fuck out of there

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actually for reals

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a game degree is worthless other than the contacts. Paying an expensive school and going into depth is 100% absolutely not worth it one bit

digital gate
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Ask about the minimum specs if you insist on going

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Or go desktop with about half the recommended specs - you can upgrade it later and use the lesser graphics card as a coaster.

honest cipher
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those game laptops are pretty sweet

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i have one

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costed me 1700 euros, and has a 1070, 16 gb of ram, an ssd + 1 tb of hdd, and a strong i7

pale stratus
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Most colleges are trying to get money out of people. Only consider trusting government colleges (even then, investigate them).

honest cipher
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and the game degree is specially worthless

plucky hatch
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I'm insisting on going

honest cipher
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the mayority of game schools are straight up scams

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wich school

plucky hatch
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because for one, it counts as a college AND highschool credit

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and it's something I'm interested in

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win-win there

pale stratus
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You can learn it all online for free and create your own products to sell.

plucky hatch
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I'm getting into the course for free...

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it's the laptop itself

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though I did find a suitable one on newegg for around $900

pale stratus
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what are the full requirements?

plucky hatch
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pretty much that but double the RAM

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is what I need

honest cipher
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if thats true, that is a ridiculously good deal

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you can upgrade the ram in this laptops separately

digital gate
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Well hey, I think you'll do alright. Free course and you're already doing gamedev stuff

digital gate
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I think CS would be more generally useful if you're gonna be a programmer specifically - dunno about the other disciplines

pale stratus
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I just searched for 16GB RAM and Nvidia 1060 on the gaming laptop section.

plucky hatch
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See, I already know pretty well how to program.

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I understand a lot of the concepts of CS

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Gamedev specifically is more interesting to me

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I want to learn more about it, about game design, level design, etc

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and I want to be able to apply for a job at a gamedev studio and actually be able to say "Hey, I know what I'm doing" even if I haven''t yet released anything

digital gate
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Well it sounds like you've already weighed this all out.

honest cipher
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one trick with the laptop

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i recomend you get a fat one

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they tend to be cheaper than the thin ones, and while they are much heavier and bulkier, they have much better performance

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the one i have, a msi dominator pro, is an absolute brick

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but this brick can handle 10 hours of non-interrupted vr demoing (both cpu and gpu at 100%), without getting even warm

hybrid phoenix
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^

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Got a thin laptop with a 1060

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Big mistake :p

kindred mason
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@plucky hatch anyway, a 1060 laptop = $900 or less

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Dell XPS

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or Inspiron, one of them

plucky hatch
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Sadly that laptop is double the price in canada

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Didnt notice that

kindred mason
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?

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in candian $

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maybe

plucky hatch
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Yeah

kindred mason
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great laptop

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on sale a lot actually

plucky hatch
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I need it in canada

kindred mason
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drive over the border?

hybrid phoenix
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I can't even get a 1050ti laptop for 900 euros here 😛

plucky hatch
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We dont have enhanced licenses or passports

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We cant go over the border just like that

plucky hatch
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The main thing I'm worried about is, because of my eyes and the fact it takes me longer to do things, my school always gives me a resource period every semester that counts as a credit. a.k.a, I get a credit just for sitting there and resting my eyes or catching up on assignments in other classes

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And although my dad is letting me use his laptop for classes at the college, that's only one day of the week

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and if I get a bigger gamedev assignment, I can't work on that in the resource periods because I won't have his laptop with me.

steel creek
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ask an american friend to bring you one and pay them 5% + maple syrup for their trouble.

plucky hatch
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Good idea, but, we can't afford real maple syrup

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only table syrup

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And I don't really...have any american friends who can afford the laptop anyway

neat jackal
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If college requires you to get that laptop, and they have a list of minimum requirements, they'll often also have some suggestions for laptop's and where to buy them (sometimes even with student discounts). Try asking your college about it if this wasn't included when they gave you the minimum requirements.

kindred mason
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@plucky hatch what school?

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And do you have other options?

plucky hatch
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St. Lawrence College

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And no

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Only college in town

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And i am already in the course. Cant drop out

kindred mason
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Strange. You should have already known all the prerequisites before admission

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Assuming you did this senior year, at least 6 months ago

neat jackal
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Huh, round here that's very normal. Some offer cheap laptops you can hire/buy from the school though, you end up paying a small amount extra every year.

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But everyone has a different amount they can spend on laptops, some people already have laptops, some people want it for other purposes too so need higher/lower end laptops, just makes sense to let the person buy it themselves...

kindred mason
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This is what financial aid would be used for

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In the case they did not provide it though

stark lichen
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I'm going into computer science and my school requires a minor w/ the program, and I want to become a game dev but I'm unsure which minor would help me most

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I was thinking of minoring in physica

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physics

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**

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but if i wanted to get a job outside game development then economics would

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probably be a better option

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i can also get a minor in art but imo thats a dumb minor because it's just a bunch of art history classes

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and i already know how to draw even if it wasn't that

digital gate
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I'd say go phys - you're already in decent shape for non-game work with the CS degree.

stark lichen
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That's what I was thinking too

shadow kelp
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Seconded, physics would be handy for games...and a CS degree alone opens up more career options than you can shake a stick at

steel creek
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And don't worry, nobody who has an art degree will take offense at your ignorance of their professional careers.

quick tree
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Hello guys! I need a career advice

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Bascially I want to be a music producer (games and films), I just got fl studio and get some knowledge with it. I am 19, and I just got in university of music in Romania

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What should I do now? I think I shall make a portofolio... but I don't know how many songs to make and what genres

slim shuttle
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XRXx get a portfolio built ASAP. Create content for any developer and in this discord and ask for credits

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Doesn’t matter the game or genre just offer up composition to their game at no cost or low cost

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Will open doors in the future

quick tree
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and how can I find developers exactly?

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I don't know where to look

slim shuttle
quick tree
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ok

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thanks

slim shuttle
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No problem

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You can compose different music list as royalty free on YouTube with stipulated agreement to include you in credits and request for permission

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That way you can hit the largest number of developers possible

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And build your portfolio rather quickly

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@quick tree

quick tree
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I see

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thanks for advice

slim shuttle
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Once you gain recognition and demand you can register with BMI and generate royalties for future work

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Or do one time purchase licensing

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Up to you

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Long term goal would be to get hired by a studio

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Or setup a online marketplace to sell your content directly to developers

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Unity and unreal marketplace is a good place to start

quick tree
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Ok

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Thanks

frigid ridge
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Do developers make any money off the unreal marketplace? It looked kinda dead to me.

finite mulch
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Yes, some live from it @frigid ridge

storm cradle
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@frigid ridge You don’t only have to publish it on the UE marketplace.

frigid ridge
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Thank you. I would assume that would depend on a lot of factors. I would say 1% might live from it. The other 99% of content sits there and collects dust.

light bay
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I mean, I just bought a marketplace asset

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😉

ornate path
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Quick question for y'all regarding resumes: Do you find that the "one page only" mentality is prevalent in the industry at least for beginners, or would ending up with two pages not be a big deal?

restive root
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In the UK at least, 2 pages is normal for ppl with experience. 3 pages can happen but I’d recommend against it.

1 page is fine if you have less experience.

Might be different in other countries, but just make sure everything on it is relevant and it highlights why you’re suitable. I’d much rather see a brief sentence about what you did at a previous role than just where you worked.

flat gazelle
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I've got 10 years of experience and it fits on 1 page. I have an optional page where I list conference presentations, public speaking and articles.

Keep it short, if they want more details they can ask or check your LinkedIn

ashen lynx
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I don't think there is a mentality about 1 page only. It is just that It is hard to imagine any relevant information taking more than one page.

urban stump
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I've heard stick to only 1 page a few times myself

steel creek
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One page plus a cover letter

lilac walrus
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mine is about a page and a half and it's all it needs to be - any more than two pages and you have too much

coral needle
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Line 1 of resume: I'll make you fat stacks

grim scaffold
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if it's for a programming position: I'll make your stacks fat

shadow kelp
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2 is fine. Id' be surprised if an experienced candidate could fit a CV on one page without it being annoying to read. Even when I start culling off my first few jobs it's a squeeze

lilac walrus
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I think someone may have leant on their keyboard, lol

little tundra
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I also think so. lol

atomic fossil
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other day discord overlay popped in middle of a dota match and i started spamming on a server, probably got banned somewhere

little tundra
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haha

hybrid phoenix
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x3

uncut carbon
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See if I want to get a job in level design or an environment artiest Could I just build levels n scenes just without any gameplay n just make a showreel etc add it to my portfolio?

remote saffron
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for envitonment design, yep
level design is kinda gameplay related

hybrid phoenix
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^

uncut carbon
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coolio

livid mango
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hi guys.. i m new to this app.. a little help please..

white oasis
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what an odd statement

karmic kayak
urban stump
restive root
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@formal grail To get in front of as many eyes as you can? Probably through a publisher but you’ll need to approach one with your game ideas and see if they’re interested. You can self market (and probably should in any case), but putting it on stream is just one tiny step in what’s required to get a good number of sales and on its own won’t do much good.

remote saffron
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depends on your deal, on your game, on the publisher, etc.

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do you expect to have a best way which is something someone will write you down in this chat in a few sentences, or what? 🤔

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there are tons of materials out there, gdc talks, publisher websites, etc. check those - you will learn way more than you can from asking these questions here

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sorry if my style was a bit rude but what I try to tell you is that "there is no best way, whole topic is too complicated, needs way more research than asking a few questions"

restive root
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@formal grail As @remote saffron said, there are a lot of variables and you won’t find too many specifics on exact details because it’s usually not disclosed. However, if you want to go down this route then you should find an appropriate publisher for your game (or they publish games in a similar style / budget) and approach them. You will need to be professional about it. They’re busy people with a lot going on so make sure you prepare proper pitch decks, you know your market, you know your numbers / budgets and you can present a proper schedule of work etc. They’ll not only want good ideas, but they need to know that you can actually make the game (up to the right level of quality) and that you’ll be someone they want to work with.

untold sapphire
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Good places for game development?

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Also any good University?

calm berry
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dont germany

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were still learning

untold sapphire
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@calm berry so ur not suggesting germany?

calm berry
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yee 😄

plucky hatch
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is job in gamedev industry without any degree possible aand common thing?

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or its possible but rare

calm berry
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its always with skills

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if you have a large enough protfolio you can skip almost everything

flat gazelle
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Very possible

steel creek
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You need skills those being communication skills and execution skills.

If it required you to go to college to understand and get those skills, great.

If it didn't require you to go to college to understand and get those skills, great.

manic agate
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^

plucky hatch
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bros how long does it take to learn c++ AND unreal engine to find a job?

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in game dev

tacit siren
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depends on prior experience

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there is a big difference if you had 15 years experience coding in another language, or if you never wrote a line of code

calm berry
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prior experience + only unreal

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mh

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well i think 3 or 4 years

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bc i am only so long in unreal but already have a code job

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prior experience is a great thing tho

plucky hatch
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wow

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4 years of learning till i land a job wut

calm berry
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me 4 years

plucky hatch
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but in my country if I work minimum wage then I can only rent a room

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not even small house

calm berry
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i dont know how long you will take

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you could be 2 years in and a find a job

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or 8 years...

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its no particular bound to time

plucky hatch
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i know basics of languages

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just never sticked to any

tacit siren
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i'm guessing it would take you about a year's worth of full-time training for me to consider hiring you as a programmer

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its not just the c++, its writing modular, extensible and maintainable code

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that usually takes longer

plucky hatch
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i see bro

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my friend found job after 5 months of unity

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learning

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sorry c# learning

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but he was pro

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made mmorpg himself

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(no one played it, but he did connectivity thing in code etc)

calm berry
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thats what i am talking about

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its not time based

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you might get lucky and be needed

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but to land a job professional, you will need not just one area of code knowledge

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i specialize in FPS, AI, UI and more stuff

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so people cant get rid of me fast

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i also do 3D and textures... and gamedesign

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i can be used in so many ways

tacit siren
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specializing right from the start would not be the greatest decision, imo

plucky hatch
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yea i will create my own mmorpg and marketize it

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and use that in portfolio

tacit siren
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having a programmer with no significant experience and a specialization come for a chat would raise a red flag for me

plucky hatch
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ill use word "successful title" because there will be players

calm berry
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i want to see mmorpg in a portfolio

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please make that happen

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its gonna be so funny

plucky hatch
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why

calm berry
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because its unbelievable 😄

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how is one person creating an mmorpg

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alone

plucky hatch
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imo gameplay is harder to make than mmorpg

calm berry
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WHAT 😄

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wow

urban stump
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He's been at this "mmorpg" thing for months, this is why nobody takes him seriously

calm berry
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😄 but hes entertaining

urban stump
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He wants to make an mmo because he thinks that once it's done he's set for life with "passive income"

plucky hatch
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no

calm berry
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hes right

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but he will also sit his entire life on it

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so

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good luck

plucky hatch
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lmao

urban stump
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He's never made a game before

plucky hatch
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check WIP channel @modest geyser

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my friend did mmorpg after 5 month

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so i can too

calm berry
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you do know that mmorpg isnt a code thing alone?

tacit siren
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i would not even entertain the idea of making a MMORPG if i didn't have all of the following: great pay, team of at least 25 people and 3 years worth of time to make it

calm berry
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mmorpg is a word that can only be used with player base

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so if your friend has not risen a game with a massive amount of players... its not an mmorpg

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more like a dry framework

plucky hatch
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i had sock on my head for 2 days

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on right eye

calm berry
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you still have

plucky hatch
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i took it off because its hard to

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do anything

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with one eye

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on pc

calm berry
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oh

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yee right

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how could i not see this

urban stump
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Clearly not enough socks on your eyes

calm berry
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i thought it was hard to be taken serious with a sock on

plucky hatch
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ill pull it back again when i get eye pain

urban stump
plucky hatch
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Zero

urban stump
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Why is it that every channel Karol goes to becomes the lounge

plucky hatch
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lol

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Sorry my bad

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I really struggle to make that rtsbro

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i have an example of minions which is good

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but theres no selection

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ok i know, ill make first version really handicapped to speed things up

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so the units will be invisible

urban stump
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This is not career advice in any way, aside from being a cautionary tale to others.

plucky hatch
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oh thought thats unreal channel

urban stump
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Get to the lounge.

finite mulch
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lol

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Karol is out of the lounge! Get him!

ocean stirrup
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What advice would you guys have for someone working with a team that uses UE4, while I've only been using UE4 for 2 months but have 3+ years experience with Cryengine? Will it be hard for me to adapt?

honest cipher
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@ocean stirrup how are you not clinically insane after the horrifying experience of 3 years of cryengine?

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😛

calm berry
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you will love the material and level workflow

honest cipher
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literally the only thing cryengine can do better is the dynamic light

ocean stirrup
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I stopped when Cryengine V launched

honest cipher
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and thas about it

ocean stirrup
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The glitches are insane there too

honest cipher
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everything else is a disaster, so you will be fine

calm berry
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and the coding will suprise you ❤

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you will be so fine

ocean stirrup
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I heard the coding is much easier, I was very fluent with Flow Graph and Blueprint seems like its for me

calm berry
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watch some mathew wadstein on youtube

ocean stirrup
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@honest cipher , didn't you have some nice cryengine work a while ago? I remember seeing you on the forums

honest cipher
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i did try

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Coding stuff mostly

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i tried for months to get a zombie AI working

tacit siren
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@ocean stirrup best advice imo: if it feels like you are hacking around the engine for something that should be basic, you are almost certainly doing something wrong

honest cipher
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but the closed source and undocumented AI system got in the way

tacit siren
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stop and re-evaluate

ocean stirrup
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I understand the engine so far

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I've watched tutorials but was wondering if my inexperience would effect my collaboration with the team

tacit siren
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i guess it depends what background are you are coming from

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from what i've seen its 3 months to competent, 6 to comfortable for people with prior experience switching to unreal

plucky hatch
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i think yes

deft trench
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Hey, im wondering how much someone would be able to do dedicated servers. I have a provider just need it done for the game so they can implement the servers

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I have i3D.net hosting my servers, so just need the servers done in my game and implemented to a server browser

lilac walrus
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A) That's a 'how long is a piece of string' question.
B) This is about career advice, as described above

rigid dome
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Hi all, I don't really have a specific question or anything, but I'm looking to find others who have gone from a more business focused software development background to professional game development either with a studio or starting their own. It's a step I'm considering for myself down the road (late 19/ early 20) and would like to talk / pick the brains of other people who have made similar career decisions. My background is in web development from 2006-2012 and mobile development (iOS Swift / ObjC) since 2012. All eCommerce, Social Media, IoT products. Never games. I've only recently started to dig into UE4 and make my own stuff.

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If you wouldn't mind my picking your brain over a few DMs I would be appreciative!

granite brook
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What would you peeps say, what a Junior/Intern VR onsite Programmer should earn B2B per month? :P

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(Just to check if the email I received would actually get people to work at that company XY)

plucky hatch
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Correct me if the numbers or wrong, but I'm guessing between 0-45K (Canadian dollars) a year depending on the company. The bigger the company is, usually the more they would be willing to pay you.

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And then in approx. 3-8 years you can move from entry level to 60-120K per year.

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Successful projects, Overtime, raises, bonuses, etc.

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Maybe programmers earn more in the US, I don't know.

urban stump
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For an artist in the US, a junior position is around $20-25 hourly which works out to $40-50k per year.

plucky hatch
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Level designers usually are paid a bit less and programmers a bit more.

granite brook
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Yeah so that's what you would guess

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And then you get emails that offer 2k B2B per month

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So with 5 days a week (20 days per month) and 8 hours per day, you earn 12.5€ per hour :D

plucky hatch
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You have to choose your studio wisely. An entry level position at Game Studios that mainly work on mobile could have been 28K per year and at AAA studios it could have been 45k.

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Of course, you could go from 28K to 40K in 2-3 years, but still.

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Choose where you want to work wisely.

granite brook
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I would rather say: Know what you are worth :D

plucky hatch
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You have to start somewhere.

granite brook
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That's true, not sure what their requirements are

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It's a bad move though to ask a Programmer with years of experience to start as an intern at 2k lol

plucky hatch
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I'm Sr. an I've been asked by a AAA studio to be paid at entry level ''because I came from a mobile studio''.
I wasn't amused.

granite brook
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I laughed. Was sitting at the Doctor and couldn't hold it.

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That salary is less than what you can ask for as a remote freelancer in ue4 with basic blueprint gameplay knowledge (~1 year exp)

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Obvously a debate of freelancer vs stable job

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But yeah, thinking about it it's rude af

plucky hatch
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Pros and cons for everything, you are right.

granite brook
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Yeah and to that comes people not knowing what they are worth, even on entry level basis.

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Not checking #career-chat often, but I hope all you peeps make sure you are paid properly and ask for advice here! (:

plucky hatch
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It may be more valuable to understand what your employer considers to be worthy.

#

And then understand what, as an individual, you need to learn to grow over the years.

granite brook
#

Not sure I can agree, but maybe we talk about different things.
As a freelancer and now co-founder of a company that does remote work, I would always stick to my rate.
Of course there are people who can't afford it but that's a different story.

plucky hatch
#

Some people think they'll get a job and ''get better at their craft at work''. But often the sad reality is that they will just do production work which isn't always about quality. They may get rusty if they don't practice at home to improve their skills.

granite brook
#

Home practice is a big thing I guess. I did tutoring at Uni in C and you noticed instantly who was doing this at home for fun to improve.

#

And yes, you often don't do what you actually thought you will do.

plucky hatch
#

When I got into the industry, I was surprised by how many people weren't actually big gamers or doing stuff at home after work.

honest cipher
#

@granite brook payment for a mid level programmer in the UK?

#

becouse thtas what im applying for

granite brook
#

Define mid level (:

plucky hatch
#

XD

#

55K+ I'm guessing

granite brook
#

Weeeeell, maybe his mid is more a mid-high or low-mid :D

honest cipher
#

im aiming for 45k or so

#

unless its london then more becouse london is a clusterfuck

granite brook
#

I guess you can't go wrong with actually taking the middle piece

#

But well

plucky hatch
#

Here it would be like...
Entry level: 30-45K
Mid-level: 50K-60K
High-level: 60-120K
Rockstar: 80k-150k

honest cipher
#

USA?

plucky hatch
#

Canada

granite brook
#

So Rockstar is someone who can do everything?

honest cipher
#

tfw im rockstar then

granite brook
#

:D what does Mid entail then? I still feel that's vague

honest cipher
#

above junior

plucky hatch
#

lul, by rockstar I meant like some rockstar programmers or character artists mainly

honest cipher
#

but not senior with people you lead over

granite brook
#

I mean Company XY looks for a person who can do Z.
If he can do that, is he a rockstar then?

#

Or does he need to be able to do things they don't look for to be a Rockstar?

honest cipher
#

in that rockstar definition

#

im picturing a guy that just does what is needed

plucky hatch
#

Rockstar is just a term some people use to describe some rare individuals who are massively talented and are being paid a hell lot more than others

#

character artists 😛

granite brook
#

Na I get you, I just wanted to put some more explanation in my question what he defines as mid

honest cipher
#

turns out there is a bug in the AI code and the AI coder is sick? rockstar comes and fixes it

granite brook
#

Or rather some examples?

honest cipher
#

well, its fairly simple really. Professional programmer that does not ned to be tutored/micromanaged but he is not a senior (with ages of experience and/or people under his wing)

granite brook
#

Person A can do VR and Engine Stuff.
Person B can only do Engine Stuff.
Both would get paid the same if Company A wants Engine stuff.
But Person A would get more if Company B wants VR and Engine Stuff.

#

So isn't it more about requirements?

#

(Naive question)

#

Person A and B can do whatever the company asks for, so no tutoring needed.

#

Just to remove that variable from the equation

plucky hatch
#

Some people may consider celebrities as Rockstars in the industry (ex: Cliffy B, Jade Raymond, Myamoto, etc.)

#

Just a matter of perspective, really

granite brook
#

If they are better than most others, sure why not.

honest cipher
#

another term for a rockstar is a "10x"

cosmic oak
#

Does anyone know of like a giant list of game studios? I have trouble remembering them and want to start applying for junior/associate positions soon now that I'm in my final semester of college.

honest cipher
#

people who eventually are as valuable as 10 "normal" programmers

granite brook
#

Jesus, that "term" exists?

honest cipher
#

and it is SUPER old

#

older than rockstar

granite brook
#

Welp

plucky hatch
#

Several studios are listed there

cosmic oak
#

Cool! Thanks!

plucky hatch
#

Here it comes down usually to two cities: Montreal & Quebec (the city of Quebec within the Province of Quebec).

#

They have the same name, may be a bit confusing.

honest cipher
#

holy fuck 10x comes from a study that was done 1968

#

(flawed)

cosmic oak
#

What is hte major flaw?

plucky hatch
#

You can't put yourself in the mind of a designer to verify his or her real value.
Coding and art are more tangible.

lilac walrus
#

@honest cipher - mid level programmer in the UK might get up to 40k, depending on where you are located

#

some of that salary will be based on previous studio experience though

honest cipher
#

thanks

lilac walrus
#

I'd probably aim for £35

#

I'm not sure I'd want to be living in the UK over the next year or two though tbh

remote saffron
#

btw from what I have heared the fact that bigger/AAA studios will pay more is not always true

smaller but stable studios can end up offering way more as people are less motivated to work for them and they need good talent

at least in europe, with players like ubisoft/cd project red

plucky hatch
#

Ubisoft is a good place.

#

I got a friend there at 70k a year, he doesnt complain.

steel prawn
#

i start next week at Epic games 😃

plucky hatch
#

Woah congrats.

steel prawn
#

Fortnite

#

Marketing

#

Germany

plucky hatch
#

I remember a conference, Epic was saying it was more difficult to work at Epic than to get a job in the CIA

steel prawn
#

really?

plucky hatch
#

That's what they said 😛

steel prawn
#

we have 2 phone calls after this he send me Contract and ticket.

#

but i have an 6 months test.

plucky hatch
#

"Last year, we hired .4 percent of people who applied," said Tim Johnson from Epic Games. "Just as a comparison, 8 percent get into Harvard who apply, and .6 percent get into the CIA. I'm not trying to say that it is harder to get a job at Epic than it is with the CIA, but it is just based on the numbers."

steel prawn
#

crazy maybe this is because of my lang...

#

and he needs german employers

#

but i hate fortnite.. haha

plucky hatch
#

I know from experience that we think to think at some point that the grass is often greener elsewhere. But to be real, it's pretty much the same everywhere.
So, Epic Games is a really good place to work at. You can hardly get bigger.

#

It's a thing we can observe here in Montreal, people jump from one studio to another just to return to the same studios lol.

#

It's funny

fading yoke
#

I wish I could get an offer

steel prawn
#

year next week i can say more here 😃 and share some pictures

plucky hatch
#

not to be rude or anything, but I'd recommend you keep a low profile lol

steel prawn
#

but one of this guys from epic games told me he take me only because i told him i love UE and UT 😄

plucky hatch
#

Do you play UT Pre-Alpha?

#

The same guys play the game every night

steel prawn
#

😄

plucky hatch
#

oh wait, you might be from Europe 😛 so... I probably never played with you XD

steel prawn
#

nope haha

#

where are u from?

plucky hatch
#

Montreal, Quebec, Canada

#

We have Ubisoft, Eidos, Square Enix, Epic, Bethesda, Behaviour and many other studios around here

steel prawn
#

ahh nice i have to go after 6 months to USA

plucky hatch
#

nice

#

much money there

honest cipher
#

Google, Apple, and IBM wont give a fuck about a university degree anymore

remote saffron
#

that's pretty cool actually

honest cipher
#

yeah they realized that so many people just cant afford the degree but are actually damn good

#

or that the degree doesnt really mean much

drowsy tundra
#

They dropped it as a requirement, but I'm not sure that exactly means they "wont give a fuck about a university degree anymore" 😄

#

It's still probably going to be a decently substantial credential, it's more likely just to not completely close the doors on people who can prove their knowledge through other ways

plucky hatch
#

yea

#

now your portfolio and skill matter

#

my portfolio is empty

#

Unfortunately

remote saffron
#

that fits well your skillset

vernal rune
#

awesome, colleges are broken af anyways

plucky hatch
#

why br0ken @vernal rune mat3

vernal rune
#

All the Reasons

plucky hatch
#

ya

#

theres chance for us degreeless

spice dagger
#

I dont have a degree.

#

I get decent work.

plucky hatch
#

Nice

remote saffron
#

we have 31 degrees here, I am going to die 😢

vivid pivot
#

That's a great temperature for a CPU 😉

karmic kayak
remote saffron
#

we were talking about degrees

tacit siren
#

so i guess do not work where @remote saffron is during summer vaguely qualifies

lilac walrus
#

31C isn't so bad

#

it got to 39C here last summer xD

#

not far off this year either

#

we didn't have air-con last year either which was brutal

vivid pivot
#

haha one-punch man training

fading yoke
fading yoke
#

Also - if my game jam thing won a bunch of awards in a game jam, should I list it under experience or list it under Projects? Because on my resume right now, I have only one line for projects and multiple lines for experiences.

I've seen some people in University on LinkedIn list their projects as experiences so I'm wondering if I should do that, too.

honest cipher
#

yes

#

if you have game jam with awards, thats a GREAT thing to add

#

somewhere

steel prawn
#

Today was my first game at Epic games.... crazy like fort knox

plucky hatch
#

what you mean first game at epic games

#

@steel prawn

steel prawn
#

I start to work there

plucky hatch
#

lol

#

do you have the skills

fading yoke
#

@steel prawn What networking did you leverage to get a nice job like that?

plucky hatch
#

his uncle

#

dont be jealous

steel prawn
#

Job board of Epic Games

#

But this company is hard... nothing is allowed. No smartphones, no photos nothing

#

Only water in clear bottles without labels kappa

hybrid phoenix
#

Tfw Epic's security is better than the airport's

digital gate
#

be leaving epic

#

go to airport

#

Nah, I came from epic. Y'all good.

#

waved through the fast lane

carmine mica
#

leaky leaky not epic epic

flat gazelle
#

This reminded me (Not that you did anything wrong). When you get your first job in the industry, it's so exciting! But do keep in mind, you have signed at least one NDA so don't talk about things you haven't been explicitly told to talk about in a public forum like this. Even things that seem innocent can fall under proprietary information. In itself it might not be bad, but if the company wants to get rid of you at a later date, having that trail behind you is not going to help you.

steel creek
#

I was literally just about to write your first day and you're already giving us the info

#

Makes you wonder why they have all that security huh

flat gazelle
#

The secret information is not just the supercool projects you get to see, but procedures, softwares, clients. Everything.

steel creek
#

It's ironic that most people think content is King when it's really process

flat gazelle
#

Indeed

steel creek
#

Trade secrets on workflow is a thing

flat gazelle
#

Even if the workflow is a standard one, it's not ok to come out and say so without explicit agreement to do so

lilac walrus
#

I find security policies like that quite off-putting and won't work in an environment like that

#

if a company won't trust you enough to let you have your smart phone on you, they shouldn't be hiring you in the first place

#

I mean you've signed an NDA and a contract, that should be enough

flat gazelle
#

Agreed

barren lotus
#

On the topic of degrees, my buddy graduated high school and started work as a mid-level designer at a AAA studio. I recall his parents even flying out with him to sign work documents since he was still 17 at the time

#

If anything the degree shows you have commitment to complete something 🤷

flat gazelle
#

I'm degreeless and was flown over to a different country and put up at a hotel for my firs interview. Two can play the anecdotegame! 😄

steel creek
#

1:30 PM] ambershee: I mean you've signed an NDA and a contract, that should be enough

#

is that before or after you stole the material?

#

@ technicolor in India, for the Nickelodeon floor, they were not allowed anything.

#

EA had to enforce their policy there (as well) after people were caught taking photos of their screens.

#

Just because ppl sign a thing, doesnt mean they are not retarded.

#

never allowing it to happen in the first place, is often the better way

flat gazelle
#

Yeah, satellite studios often have harsher security because it's always them who leak

#

As soon as you get the marketing machine involved, there will be leaks

steel creek
#

case in point, I was able to take pics of shit from MPC being done in the hyderbad studio..... because I could.

barren lotus
#

At one studio I worked at there was a policy you couldn't plug in USB sticks into the computers. Over the 5 years I was there I saw 2 people fired no questions asked because they stuck a stick into their machine

flat gazelle
#

No USB and No internet/separate network is quite common on really secret projects

#

Never seen anyone getting fired from trying though

#

I did hear of a guy who got sacked for trying to upload source to dropbox

barren lotus
#

Yeah that's shady. The two guys I know of they were artists just wanting to take some render screenshots of models they made

ashen lynx
#

Well, it does not work that way. Gotta get a wavier signed first.

flat gazelle
#

Yeah, that wasn't the USB part. That was stealing content.

#

Very Sackable

ashen lynx
#

USB stickers and other portable media policies are almost always justified.

flat gazelle
#

Yet frustrating

ashen lynx
#

Does not count towards a healthy working atmosphere, but w.e.

#

Going overboard with IP protection and in fact any other restrictive policies, almost always results in qualified personnel leaking elsewhere.

steel creek
#

2:17 PM] Deathrey: Well, it does not work that way. Gotta get a wavier signed first. nailed it

#

You work for someone. Its not your decision what is "ok" to do

#

always ask

ashen lynx
#

I am not sure about States legislation in that respect, but usually, employing entity can't come up with reason to fire, based on internal policy.

steel creek
#

pretty much fire you on the spot. No questions. Depends on the studios, of course

#

but zero tolerance (here in LA) seems to be the norm when you know ahead of time

fickle hatch
#

In US, they can fire you on the spot, unless it's for discriminatory reasons IIRC

ashen lynx
#

Like.. well.. there is a contract? How can you be fired on spot ?

#

Jeez

fickle hatch
#

You can always contest being fired and get a ton of money out of it if you are in the right (but you won't be)

steel creek
#

if you agree to not steal IP, and do so, yes

#

fired.

#

contracts are also a thing

barren lotus
#

CA is an at will state so they can fire us whenever

steel creek
#

yeah CA is all pay for play unless you get a fat contract

fickle hatch
#

In US, to my knowledge, you are well protected on paper (you can get fired, but you can get back onto the job with a hefty compensation), but your contracts will be written in a way that precludes legal action and you won't succeed in practice

#

If you wanna succeed, you need to start with keeping all work-related correspondence in writing at very least

#

I only know about this stuff from reading some lawsuits. In those cases, the case was dismissed as the employee did not have any written records of employer mistreating them

barren lotus
#

They have a contract you sign when you leave, whether voluntarily or fired off, that you won't talk bad about the company nor sue them for whatever reason including discrimination

fickle hatch
#

And it wasn't clear cut on any other claims, in the end the person lost the case

barren lotus
#

You don't have to sign it but you won't get severance

ashen lynx
#

I used to work with PC, that had its floppy drive sealed with hot glue, as a security measure. They are doing the same thing with USB nowdays ?

flat gazelle
#

never seen that

remote saffron
#

can't use usb? just take out the hard drive 🤷

#

I see the point in these security stuffs too but just like amberhee I would hate them too, it simply makes the work wierd or idk

and they will never be 100%, if you are working on a very secret project you will always be able to talk about it anyway 🤔

#

not having internet on work PC is something I have seen too and that is like the worst thing you can ever do in game dev

mental viper
#

ppl sharing lot of experience from US studios, how is it in other places?

flat gazelle
#

I've never worked in the US

remote saffron
#

in EU they can't just fire you for no reason, there is a notice period and the employer must keep that too as long as you did not do someting extrem afaik

#

at least in the countries I had the luck to work in 🤷

flat gazelle
#

The only no internet company I've worked for was in the UK. But we had a librarian that got stuff down for us and leads had internet as well as specific internet pcs

remote saffron
#

what I have seen there was one (very slow, wth?) internet PC in all room, a room was for about 10 people

#

you could use USB stick tho

ashen lynx
#

in EU you have to at least beat up your collegue fairly well, leave some damage to the corporate property and perform that under influence to actually be considered for being fired.

flat gazelle
#

Yup

barren lotus
#

An old coworker I had who used to work at a studio in Sweden said they couldn't dismiss someone unless everyone who worked under that person was let go first. Don't know how true that was

flat gazelle
#

Last in, first out

#

Yep

#

But that's not a firing policy

remote saffron
#

that sounds weird

#

so you get fired cause they wanted to fire your boss? 🤔

flat gazelle
#

No

#

If the company has to downsize

#

That's the end they start in

#

If someone needs to get fired, they get fired

#

But they need to have Really good reason for it

remote saffron
#

oh I see

ashen lynx
#

You have to pass quite a few circles of Hell, to downsize or shut down in most EU.

barren lotus
#

He also said the work-life balance in Sweden was crazy good, like 5-6 hour work days I think. A bit hazy on details since this was a couple years back the convo

flat gazelle
#

Yeah, no

#

That's not right

#

There have been experiments with 6 hour days, but it's not the norm

steel creek
#

2:38 PM] Volatile: in EU they can't just fire you for no reason, same in the states. Nothing anyone has said states otherwise. The original conversation was: If you fook up and steal IP/Content/Break the terms of your employment, you can easily get fired -- justifiably so.

ashen lynx
#

Well, it is a tad different. In EU, the contract can't have such clauses. Should it have any, that contradicts to labour legislation, it will be declared null and void at first hearing with all the consequences. Terms of employment is not something, that is decided by employer.

#

There is some leeway, but not as much as in States.

barren lotus
#

Do you guys have comprehensive outlines at work about social media activities? Especially after that whole ArenaNet thing over the summer, on how / when you can express yourselves in your personal time

ashen lynx
#

Nothing explicit established here. On a previous job however we used to have media policy, which stated that any information release about internal affairs should be performed via designed company's media representative or through his written approval.

fickle hatch
#

I'm gonna share a frustration here

#

With seeking potential business partners

#

I hate bullshittery and it's surprisingly tough to find people willing to ask tough questions and talk specifics 😐

ashen lynx
#

In what sense business partners?

fickle hatch
#

Lets say investors

#

I don't wanna say just investors because we're open to different kinds of partnership too

ashen lynx
#

There aren't that many specializing on gamedev. Besides, offering competitive interest rate is... unrealistic.

#

Add geo on top of that.

fickle hatch
#

We're slowly poking outside of gamedev too, but for now just exhausting the gamedev ones we picked out

#

We don't only make vidyagames, there's plenty of industrial stuff we need partner(s) for too

#

But industrial stuff is less attractive

#

We found a great potential client who knows exactly what kinda simulators we're making and why they need them, but they can't pay much 😄

ashen lynx
#

But yeah, from POV of investor, when sum concerned is around 1kk, what interest rate would be good for you to pick an IT startup of sorts, instead of time-proven stuff like estate and what not ?

fickle hatch
#

From POV of investor I'd ask the company on whether they have a good grasp of what they will do with the money, when, how, for at least a few years ahead

#

With a bunch of financial forecasts for different scenarios and hard information (as in, based on real people reactions, communities etc) on potential customers, and a lot more

#

We've been applying to a bank and they asked all the tough questions and it was great. We answered all them, but our current business partner (who I started the company with) doesn't know how to manage his time and is overdue on every possible thing 😐

#

So frustratingly despite getting greenlit at every step, it took long enough that we have to look for someone different

ashen lynx
#

You have all the info. What interest rate would you ask for ?

fickle hatch
#

One sec

#

That's kind of a tough question

#

Because it depends on who am I talking to

#

For example, the earlier mentioned banks interest rate is between 3% and 7%, which is absolutely perfect. I would expect worse with a private investor

ashen lynx
#

You are talking to a guy, that has 1kk stashed and considers laying down an investment agreement.

#

You are the guy*

fickle hatch
#

Personally, I'd love to co-own the theoretical company in question, depending on how much I contribute. Lets say that the company has good technology and is expected to make a good return on its investment. Lets imagine 40% of the company would be my first suggestion with expectation that it will be negotiated lower down.

#

I would prefer to get a share of the company rather than just giving a flat sum and getting back interest

#

A bank can do that, but assuming the company got my full interest, I would like to have some participation in its further evolution. Even if it's just mentoring sorta thing

ashen lynx
#

good return on its investment, yesss but how much ?

lusty turtle
#

Taking Introduction to Programming - is there anything should I be aware of in terms of stuff that probably wont get taught in class?

Obviously not things like language specifics, but I mean general good practices that might fly under the curriculum's radar or highly relevant software & so on. Or any dated practices to be aware of that stopped being appropriate years ago.

fickle hatch
#

If the company wants 500k and expects to make 2mil on that, I'd want to get back my 500k + something irrelevant (lets say 50k so I can buy myself a new car), but have say in where the remaining 1500k would be re-used

ashen lynx
#

Well, things don't work that way.

#

500k of risk for 50k profit ? In what timespan ?

#

2 years ?

fickle hatch
#

Yep. Not just 50k, but also the part of the company

#

Which is way more than 50k

#

Lets say the company makes 2000k after the project, 30% of that would be 600k, a much more attractive number

#

The real fun starts after the first project IMO

#

@ashen lynx does 650k of profit sound more reasonable than just 50k?

ashen lynx
#

again, in what timespan ?

fickle hatch
#

2-3 years at most

#

And I'm only assuming that company value = how much it has in the bank account here. Not adding value of IP, brand, blah blah

#

Just the immediately available and easily quantifiable resource

#

Project is done, sell your share in the company, idk

#

As an investor, I wouldn't do that, I would be interested in growing and buying more of the share in the company if it goes well

#

In our case, we're talking smaller numbers than 500k or 2kk 😄

ashen lynx
#

76% interest rate. Sounds cool. But throwing 500k into an apartment in a newbuild. will yield you 15-20% rate. Now think about chances of failing with a shady startup and a construction company with decent reputation and a dozen of builds delivered.

fickle hatch
#

Yes, that's where the tough questions come in

#

I would push the company up against the wall and make them plan everything out down to minutes if I was particularly mean that day

#

I would fully expect them to have an infallible grasp on at least some of the things they promise

#

"Here is a group of 10,000 people who will definitely buy this product, they are right here, right now. We can run any surveys on them, we can ask them anything"

#

E.g. I wouldn't invest into any game that doesn't have an established proven audience

#

Which brings me back to my original frustration

#

Our conversation is already more specific than I usually get 😐

#

You're asking tough questions and giving comments that I appreciate. My frustration is that I'm sick of bullshittery and super general answers

#

If you were an investor with 1kk, you could make me offers that make it better for you and we could have conversations about it. It's something that would take months, but I'm sure we could come up with something

#

I just want to get this project done, but I promise you we wouldn't get anything resolved until we were talking about it for months etc

ashen lynx
#

I am specific for I can give you a slight insight on the issue from the other side. I've attended quite a bit IT meetups here to take a peek at potential project worth investing into, in past 3 years. Long story short, I've picked up just buying 2 flats for resale.

fickle hatch
#

I understand you actually. I have a friend who invested into a movie and the movie bombed

#

He is a real estate guy and he refuses to go into any non-estate things anymore after that

#

Just because he's a butt, but he has all the right to be a butt. It's a fair point.

#

I'm going to keep my bullshittery points for a later time. The numbers for our project come from an established audience and we have competitors we can point to (at very least, we can get by through similarity - excluding the fact that our competitors have trash quality in every aspect), we will not paint the picture like our game would go viral and super-profitable (even though the chance is there)

#

It's not gonna go viral and we can accept a bigger investor share in the company, despite fully being aware that it is only fair if the game does poorly - any performance above pessimistic estimates shifts the ballance towards the investor (if the investor owns part of the company)

#

@ashen lynx if you're a guy with 1kk, I can tell you more specifics about us. Even if you're not, I can still do that 😄

#

I just want to talk to people, really. A solid specific conversation pushes us forward even if the final answer is no.

#

The only reason we have our plans and other junk today is because at some point in the past someone (bank etc) asked us tough questions

#

We were inexperienced and scared when we started the project though 😄

ashen lynx
#

Nope. not anymore and even back then below that. I can just say, that if you are looking for one, ensure that you are able to at least remotely describe the gist of the proposal within 5 minutes.

fickle hatch
#

Yeah. The gist of it is that we have tech for simulating complex vehicles and have completed models for some USSR/Russian subway trains. It's a project where people have fun driving realistic trains in multiplayer. People love playing with real vehicles and we are not bound by any licensing or IP restrictions.

#

The gist of the project is very simple, we can demonstrate with hard data that enough people love driving realistic vehicles in multiplayer to justify development of a full simulator with very pretty graphics.

#

Beyond the simulation part, the actual videogame development aspects are very trivial and don't need a large budget

#

There's more to it, since there is a cultural aspect to subway trains, but that's something that takes more than 5 min to explain

#

It's irrelevant as the project works out without the extra cultural baggage we want to bring

ashen lynx
#

It is a game after all, not a training/ industrial software, right ?

fickle hatch
#

We have an industrial version, but industrial version is not gonna be attractive to any investor

ashen lynx
#

I wanted to point it out yeah.

fickle hatch
#

Our current potential client for the industrial version can barely pay for its development

#

And industrial version is a very small subset of the game (outside of simulation tech - that is the same)

#

Our videogame model is industrial grade in every sense though. We have trained 6+ drivers with our prototype of the game...

ashen lynx
#

Development of a sim usually starts way after it is sold out.

fickle hatch
#

That's one of the things that won't fit in a 5 minute explanation - we have many people who have breezed through driving school after using our software to train

#

It's not a bullshittery point either, we can get every one of them if investor wants to talk to them, idk 😄

#

You get the idea I hope. People actually use our prototype for training and it makes people go start driving trains IRL

#

We tried hard to explain this to the metro company and we're slowly getting through to them 😄

#

It's very easy for us to convince people who actually teach drivers or people who actually work in the industry, but not the top level managers. The usual situation 😄

ashen lynx
#

Applicable to your geographical location, there are more effective means of selling this particular software. You are offering it to wrong persons.

fickle hatch
#

Oh?

#

Problem is, we cannot and will not find any investors in Eastern Europe. It has to be Europe or US

#

It's absolutely not an option sadly D:

plucky hatch
ashen lynx
#

But yeah, that is probably way off for a career advice chat. People start mistaking it for graphics channel. Investors are elusive, but they exist. Good projects are even more rare.

fickle hatch
#

I'm not going to seriously consider any investor based in Russia, Belarus, Ukraine etc. Out of the question. Too much corruption and straight up criminal junk

#

I know too well how things work there and we don't even share the same mentality

#

@ashen lynx Yeah 😄 Thanks for the chat anyway. I don't really have a lot of people with the right framework in their minds to talk to about this stuff

#

Would love to talk to others who do startups/companies and such and work on good projects

finite mulch
#

And I'd love to read such conversations 😄

fickle hatch
#

I'd like to think we are a good project, but of course, I'm not the one to make that judgement. I can only point out that we're not a novelty project (there are plenty train sims in both industrial and videogame markets) and that we come with a big baggade of already completed work, a proven prototype that is only growing in popularity etc

finite mulch
#

that is only growing in popularity It's publicly available?

fickle hatch
#

Yes

ashen lynx
#

We can move to game-design and safely discuss gore in train simulators and its profits.

fickle hatch
#

I don't do much for it anymore, but the community (aka the guys we keep our wing) keep working on it and improve it

#

It's based on source engine and the community guys are russians with only intermediate grasp of English, so you can imagine it's a little weird in some aspects 😄

#

It's fascinating to see our russian fans try to communicate with english-speaking fans

#

Both sides try their bestest and it boils down to memes

finite mulch
#

Black Phoenix 🤔

steel creek
#

your main problem is simple: People who are successful doing what you are asking for, dont share the details of their process. Again, process is king, not content. Not ideas.

fickle hatch
#

@finite mulch just my alternate nickname

#

@steel creek we don't share our work processes, content pipeline, the tech etc

steel creek
#

no place I have ever been has done that. I have done it, myself, having been the guy who writes the pipes. But, that is how it goes.

fickle hatch
#

I wrote up work processes for all content creation, we went through all workflows for every type of asset etc

#

Now it's just routine. We need the money to pay artists to just crunch through routine work until they finish all art content that we need

steel creek
#

the gorey, glory of a pipeline supe

fickle hatch
#

The artists know what to do, we already have the artists, the artists are already trained with the workflows, but they are currently hungry and we aren't going to make them work if we can't have respectable employee-company relations 😐

ashen lynx
#

Interns!

steel creek
#

sadly, not sadly, using interns like that in the US is a no-no in most states now

#

esp CA

fickle hatch
#

Not safe enough, we need employees to sign an NDA and be very responsible when it comes to information management

#

Though that's not needed for bulk of work

#

But presence of small proportion of work requires it (you gotta handle engineering drawings and other stuff working for us)

#

It's serious engineering stuff for subway infrastructure and trains, just an inevitable aspect of what we are working with

#

(we're not a videogame company by any means)

ashen lynx
#

You, guys, are hardcore. Brave undertaking. Especially in view of how locale-specific the thing is.

fickle hatch
#

Yah, I never intended it to grow into a full big project like this at first

#

This entire project just started from two projects/sub-projects

steel creek
#

just keep the hands on the wheel; its all good.

fickle hatch
#

One - a simulation framework for realtime (with HIL support) simulation of internal systems of complerx aerospace vehicles, two - a failure simulation module for simulating failures in components and the such

#

What became prototype for our game was just me finding some electric schematics and inputting them into the system 😄

#

Then it turned out that people worldwide love driving realistic vehicles

#

All this talk is still nothing compared to simply trying to drive one of those old subway trains

#

They just feel... so good

#

It's not something that can be conveyed with words so we don't try

#

There's just something so satisfying about operating 200 tons of mass and being really good at it

steel creek
#

literally watching battlesasquatch and brett on twitch drive around jeeps/trucks in mud to fell trees.

#

Who knew

#

if we can get VR/AR involved somehow and turn it into litearal remote work vehicle ops....

#

people love to "play"

fickle hatch
#

Yah, we've been doing VR stuff for a while with this project too

#

There are some technical problems for making it consumer-ready for VR that we just didn't start solving yet. The actual controls stuff feels sooooo gooood

steel creek
#

Gamification of work/job is the next work/job

fickle hatch
#

I've basically trained at least 6 people (the ones who contacted us) using gamification of work/job. It works. Really damn well

#

Trying to get a bunch of dudes to memorize safety rules and regulations is absolute trash

#

It's much more effective to simply let them fuck up on a simulator (if it has the fidelity for it)

#

And then cover the remaining edge cases with lectures, of course

#

Practice > theory

ashen lynx
#

Speaking of gamification, I've attended a presentation, where CEO of ~~50ish employees sized developer presented, lets say a story of their successful gamification. I must sincerely admit that whole thing sounded like a bad joke.

fickle hatch
#

Haha, what was it?

ashen lynx
#

It truly was.

fickle hatch
#

What did they do?

ashen lynx
#

re-invented achievements.

fickle hatch
#

Hah

#

By developer you mean software right?

ashen lynx
#

Yep, not gamedev specific.

fickle hatch
#

Yeah

#

Btw, subway train operators have a mountain of experience with getting people to not fuck up and be efficient. It's really interesting and insightful, but doesn't always map onto software development

ashen lynx
#

When asked a question about measuring effectiveness of their undertaking, no sane answer was given.

fickle hatch
#

Subway train operation - where it's done well - is based on blood. The only way it can be, IMO

#

The entire concept of subway train operation (and the network itself) was created based on human blood

#

Every time blood spills, the process is improved so it will never happen again

#

(that's why it won't map on software development, lol)

ashen lynx
#

I might be a bit old-fashioned, but people go to work... well.. to work? And instead of spending funds on ordering lame prints and labels, maybe it is worthy to raise salary by the same amount?

fickle hatch
#

It's a very very dangerous line to walk if you're creating uneven compensation/benefits to workers

#

It's too easy to fall into something terribly unhealthy

#

Valve did something stupid too related to that

#

@ashen lynx I think that it's important to maintain some company culture (having your company branding on computers and other meaningless junk like that), it costs little and goes a long way to make one feel as part of a bigger thing (and also butters them up for minor exploitation if someone is into that thing)

#

But ultimately for majority of people, it's just a work you do to feed yourself and not a game or a "hobby"

steel creek
#

[5:38 PM] Deathrey: re-invented achievements. except -- jobs did this first. Win at your job, get promoted -- new title -- achievement made

ashen lynx
#

I do disagree here. I've witnessed enough people wearing clothes, labeled by the company, drinking from cups, labeled by the company, writing with pens, labeled by the company, reading magazines, published by the company and doing all that while living on e a thing, fully owned by the company, yet still covering the company's name with junk in routine conversations in every aspect. @fickle hatch If corporate culture exists, it is definitely not in those items

#

@steel creek Key differences. You are not forced to get promoted. Promotion yields increased wages.

fickle hatch
#

@ashen lynx You are correct there

#

I think those elements enhance the corporate culture, but they are not enough on their own

#

Printing stuff with company branding is not a solution to any problems, just an optimization/improvement of the real solution (not permitting toxic behavior to evolve in the company etc)

#

It's something that makes it nicer if it's already nice

#

IMO

#

@lusty turtle also btw, no courses will ever tell you all things you need to continue on on your own. Focus on learning things that are applicable universally (e.g. you can learn a specific programming language, but ultimately you should learn the concepts of programming so you can use any languages/tools)

#

You have eyes and brains to read documentation to any tools, software etc on your own. Need to focus on the basics that allow you to understand that documentation and those tools etc

#

Sorry, your question got buried under conversation earlier

ashen lynx
#

@fickle hatch What is the source of toxic behavior anyway ?

fickle hatch
#

@ashen lynx tons of sources. I know plenty of companies which, due to how their work process was organized, were basically facilitating rumor spreading

#

Like, you could spread negative rumors about someone in your team to get ahead blah blah

#

Same stuff that happens in any community without adequate moderation

plucky hatch
#

blackfox lol

#

are people really this rude in gamedev

#

@fickle hatch

#

tbh i had 2 romenians saying to supervisors "no he didnt do that job" etc blah blah

#

about me

#

which were lies haha and it was indeed bad but if it were other lies then I wouldnt mind

fickle hatch
#

It depends on the company, but IT is a pretty toxic sorta industry in general

plucky hatch
#

what they did to you blackfox

fickle hatch
#

Nothing to me personally

#

I was never deep into IT though

plucky hatch
#

then how can you know

fickle hatch
#

I just do engineering and programming and the fun things. I know because I like to read about it and had friends with fortunate and unfortunate stories in IT.

plucky hatch
#

nice

#

i love stories

#

i thought there are only shy men in IT xD

#

inb4 blackfox meant halfof this discord

fickle hatch
#

I'll take engineering over IT any day haha

#

This discord is well moderated...

plucky hatch
#

whats the difference?

#

yea but you never know our true faces

fickle hatch
#

We don't work together so it doesn't matter much

plucky hatch
#

lol that jelly writing msg for 20min

lusty turtle
#

It's an industry of people chosen based on how well they work with computers, rather than how well they deal with people. It often seems to translate towards being incredibly blunt or just plain bizarre. :P

fickle hatch
#

More like 6 hours by now lol

lusty turtle
#

THERE,

HAPPY?!

fickle hatch
#

I've seen Jelly type for past 6 hours

plucky hatch
#

lol

#

rly

lusty turtle
#

Probably forgot that I was even typing in the first place

#

If I let it hang for that long

plucky hatch
#

@lusty turtle idk some IT people are rude cuz theyre not social enough

#

or some are from the same very reason very shy xD

fickle hatch
#

Engineering is more social I guess

#

At the previous company I worked at, I was doing control systems for a UAV

#

And unlike the software guys (who wrote aux software and such), I spent my time in the field with the mechanics

plucky hatch
#

i dont like mechanics tho

#

they steal car parts

fickle hatch
#

And it was very fun. We had fun crashes and stuff. Impressive and fun to investigate.

#

They are aircraft mechanics 😛

#

But yeah

plucky hatch
#

yea obviously IT guys arent the most interesting ones

fickle hatch
#

I had to herd them around in the field, no kidding

plucky hatch
#

cuz they often only work and learn

fickle hatch
#

To make sure they didn't step into a dangerous zone or something

plucky hatch
#

lol

fickle hatch
#

I had to explain why they couldn't put their fingers close to the propellers (they would cut the finger off)

#

Make sure they don't get zapped with electricity from the on-board battery

#

And don't stand in the debris zone of the propeller

plucky hatch
#

lol

#

Nice

fickle hatch
#

(the zone where shrapnel from an exploding prop would fly)

plucky hatch
#

you are veri nice person

lusty turtle
#

LOL WAT @ explaining why the IT guys couldn't put their fingers close to the propellors

plucky hatch
#

they were mechanics

fickle hatch
#

@lusty turtle we didn't take IT guys into the field often, but when we did, they would risk doing stupid stuff, basic work safety

#

Nobody wanted to put fingers into the props, but they wanted to put them where the finger could easily slip.

#

Our UAV wasn't a tiny toy drone, it was a big thing that could maim you if you acted wrong around it

lusty turtle
#

Ok before I judge too hard - how "stupid" are we talking? Something most people would probably do without being informed or something closer to "How are you still alive?" territory

fickle hatch
#

They were not stupid, they were just very eager to touch things that they should not have

plucky hatch
#

lmao

fickle hatch
#

They all were the kinds of people who come into your cubicle and start touching your pen

#

No reason

#

Just touching it

plucky hatch
#

what is cubicle

#

OH NVM

#

I SEE

#

in gogl

lusty turtle
#

Just sheer, unbridled curiosity

plucky hatch
#

lol

fickle hatch
#

Childish curiosity, yes. Not a bad thing, not at all. Just don't put your hand where it'll get maimed

plucky hatch
#

yea and dont touch my things

fickle hatch
#

I don't mind that

#

But some of my things at that place carried voltage that wouldn't feel nice at all

plucky hatch
#

nice

leaden sorrel
#

seems most people would know not to do those things, IT or not

#

I work in IT and it would really annoy me that someone insulted me by assuming I lacked common sense because I worked in IT

fickle hatch
#

Speaking of career advice for control systems engineering - make sure you always leave last-resort if in your code that checks for really bad situations that probably won't happen

#

I saved a herd of cows from our UAV 😄

#

It was a really bad hardware failure and it tripped by altitude failsafe (it thought it was gaining altitude when in reality it was flying nose down to the ground)

lusty turtle
#

Jeez

fickle hatch
#

You don't get that in gamedev

lusty turtle
#

Nope

But I take that kind of "All normal assumptions have gone out the window" failsafe would probably benefit more than a few games

#

Or maybe not. Since their versions of that probably just lead to crashes.

#

... Granted, yours almost did too. If a very different kind of 'crash'.

#

(Holy shit!)

fickle hatch
#

Well, I designed our game to not crash (but soft-fail instead in a way that keeps it working) 😄

plucky hatch
#

so you work

#

with cows

#

nice

#

id love to have animals at work

fickle hatch
#

Nah. We just had cows near our test range

plucky hatch
#

well i need to make my game

#

see you later

#

my nose is full

steel creek
#

@ashen lynx promotion doesn't always imply increased wage. Also the very act of getting promoted is the achievement for which you invested the time just like you would in any " MMO of life " grinding it out

ashen lynx
#

Well, in my reality, promotion always tugs along income increase.

steel creek
#

mine too but that's not always the case for everyone

ashen lynx
#

The cases where you would consider going for higher rank, yet lower wages would be either potentially higher income(direct or indirect) in the future or better working conditions. In any case, the benefit of some sorts is in question. If you can show me a gentlemen, who accepted a promotion into a higher rank with a net loss for himself, I'd be happy to mock him about it.

#

One way, or another, material benefit is in question.

steel creek
#

Trump

#

And as banal a case he may be, many have done the same

#

Power isn't money

#

So please, by all means, begin the mocking.... xD

#

And a pedantic side bar: gentlemen are not the only ones who have jobs.

carmine mica
#

trumps pretty good

tacit siren
ashen lynx
#

As as strange as the example is, it still lays down fairly well into pattern of with a net loss for himself., which is not the case. As for the latter part, I'm fairly convinced, that for an industry, where male employee percentage is above of what is in average military, addressing with such assumption is more than acceptable. The original conversation was about gamification of the job and lack of supportive evidence that it yields any kind of positive results.

steel creek
#

Your assumption is wrong. Dunno where you live but I am surrounded by women

#

Production is women centric

#

TDs and producers

#

The original conversation was just about gamification not the lack of supporting evidence that it doesn't work

#

That seems to be your current conclusion

ashen lynx
#

It is indeed

steel creek
#

Where is the evidence that I see is nothing but people in Industry using games as a vehicle to drive Real World jobs

#

Doctors doing surgery remote

#

Let's just start with the fact that been doing that for a decade already

ashen lynx
#

As an evidence for it working I can only take either financial reports, with decreasing spending of staff wages, with no impact on scope of the work done, or at least a survey that shows overall increased happiness of employees.

steel creek
#

I'm assuming you've never worked for any Corporation larger than a thousand employees

#

Gamification is the de-facto tactic

ashen lynx
#

Nope, I did not. The largest was around 500 souls.

steel creek
#

Keyword being Souls

#

You get around a thousand plus and it's soulless

ashen lynx
#

Zero connection between employee count in an entity and gamification.

steel creek
#

Not in my twenty years of industry in studios for film and tv. Nothing but.

flat gazelle
#

Gotta love when anecdotal fencing derives to rank pulling. :) good show

steel creek
#

I mean... the only experience we have is the experience we have

fickle hatch
#

I never worked at a place with 1000 people

#

How is it? (I mean, I obviously read stories, but I wonder if someone has a personal anecdote)

plucky hatch
#

hello

#

do you know any good audio book site?

#

i mean, audio books to learn programming for example

flat gazelle
#

I'm at a company with 14K people. What do you want to know?

plucky hatch
#

wow...14k people...

#

i'm in the billions of people company, the planet earth 😃

flat gazelle
#

I used to work at a smaller company of 9k (EA)

plucky hatch
#

do you feel like you have a purpose, that you are relevant at all?

flat gazelle
#

Of course

#

We are 30 people in my studio

plucky hatch
#

what do you do in the games?

flat gazelle
#

VFX

plucky hatch
#

oh, nice

#

i mean, it's an admirable career

#

more demanding now, right?

fickle hatch
#

@flat gazelle How is the company structured?

#

How big are groups of people working on specific tasks etc

flat gazelle
#

😛

plucky hatch
#

i didnt pass the test for ubisoft in my country

#

:/

#

they asked me to do a game, i did everything they ask but they didnt like things like the slope against the physic objects

#

at least i did all the points and the performance was good, c++ 11+ sdl

fickle hatch
#

@flat gazelle I meant more like, what is the command structure 😄

flat gazelle
#

Yves wants a game done, he tells Serge and Christine to make it happen. Then we build games.

#

I'm not sure what you mean to be fair

fading yoke
#

@plucky hatch what kind of game did they want you to make? How much time did they give you?

steel prawn
#

@flat gazelle oh u work for ubisoft in germany? I got an offer from there but my dream was Epic Games now it comes true :)

flat gazelle
#

No

#

Ubisoft Stockholm

steel prawn
#

Ahh ok cool

#

I think there is cool. I like the city

plucky hatch
#

@fading yoke they wanted a bomberman in 2d, i did even fx and a lot of advanced stuff

#

you know, i coded a bomberman for mobiles and psvita and i earned some money with it on my own years ago, and then i also did this bomberman with unreal ,all before the test, i thought i did everything they asked but they were searching for excellence in all senses/ways, i dont understand their criteria

fading yoke
#

@plucky hatch That's amazing. When I apply to Ubisoft, I can't even get past the initial resume screening.

honest cipher
#

someone here i wont comment (for privacy) sent my resume to ubisoft

#

and i got the "application" registered. But didnt heard a thing since then

#

i would like to work on ubisoft due to their variety and tech focus (custom engines)

finite mulch
#

@honest cipher Ubisoft seems to be a nice company to work at

#

And they're French 😄

honest cipher
#

they are everywhere lol

finite mulch
#

FRENCH

honest cipher
#

there is even not one but 2 spanish ubisoft studios

finite mulch
#

Founded by French ppl then

#

It's like I recently learned Allegorithmic was French too

honest cipher
#

its kind of sad

#

but literally every single important spanish gamedev company from the 90s and early 2000s died

#

all of them

finite mulch
#

Damn

#

Sucks

honest cipher
#

there are 2 total big gamedev companies in spain

#

one is mercury steam, currently doing trash and probably about to go to shit

#

the other is tequila games, they made Rime

finite mulch
#

someone here i wont comment (for privacy) sent my resume to ubisoft

#

Why didn't you send it yourself?

honest cipher
#

becouse he sent it as a "recomendation"

finite mulch
#

I see

#

Nice

carmine mica
#

a job you enjoy more or a job you would be better at? what do

dusty jolt
#

enjoy more ofc

plucky hatch
#

enjoy more, then improve

ionic marlin
#

Can someone give me feedback to my career plan?

I am making a simple, but hope effective game, that will showcase my ability to get things done (finishing a game), creating systems (making the game fun with just a few elements) and storytelling (I am a writer and will put that into use on my game.

After I create the first good level of the game, I'm planning on going to kickstarter. If it goes well, good. I will use that money to finish the game. Else this game I'm making is going to my portfolio.

Whatever is the case, after the first game is finished (either one good level or all of the game) I will go to the next. On the next game (which will be a sequel to my first one) I will have all the elements of the first one + AI. Will take one more year to finish one good level (though hope it will take significantly less time, because by then I will have 1 year of experience in UE4) and try again my luck with a kickstarter. If that kickstarter fails too, I will also put that game on my portfolio.

By that time will I be able to apply to AAA companies as a designer, in case I can't make it as an indie?

fickle hatch
#

Be busy and practice your craft all the time, from morning to evening, for many many days, working through it all non-stop

#

It sounds like a fair plan, but it's not gonna be the plan itself that gets you where you want