#career-chat

1 messages ยท Page 44 of 1

languid meadow
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Which means I gotta work on my English

digital gate
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And you list fluent on your pdf.

(Not that I can talk, I can't speak anything but 'merican)

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I'm sure your english is perfectly fine, but if we're looking at consistency here its just one of those details.

languid meadow
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And they really matter for me. I want to sound very professional, hence your feedback on this is very useful

digital gate
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Oh, question about your portfolio?

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Actually a paid brand deal?

languid meadow
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Yup. But I worked on it at my previous company. It was that company's contract with the brand (or some people from the brand)

digital gate
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Wording here is weird.

languid meadow
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Sorry

digital gate
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Comes off like you toyed with sequencer on a whim and either got paid for it or are saying the quality turned out especially well.

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Maybe that's actually what you meant, though.

languid meadow
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Well maybe it was factual but I wouldn't want to say it that way

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I must've been unable to write it in a better way

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Would you suggest to discard the description part from portfolio section?

digital gate
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If it was something where you needed to do a cinematic and you were inspired to try sequencer and it turned out to be exactly what the client wanted, that's actually a great piece.

languid meadow
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That gives me some idea

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I'll try to rewrite it

digital gate
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Alright, but see if you can get a second set of eyes on your changes. Two heads are better than one

languid meadow
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Of course! That's why I posted here. I'll reach out to a few others.

digital gate
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Do you have a github or something where you're showing off some code?

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Doesn't have to be anything client related

languid meadow
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Well I'm not sure what you do, but if you're a game dev professional too, how much would you rate my profile out of 10 from a gameplay programmer for VR/AR perspective?

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Sadly not yet

digital gate
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Yeah I'm a contractor

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Uhhm.

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From what I can see, I'd say like a 5 or so.

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going off your site itself

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I'd probably wanna see if you can really pull your weight in JSON though :D

languid meadow
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I'll take it as a "there's still a long way to go brother"

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hahaha

digital gate
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You've got the education and you've got work experience. You like the tech. But I see a lot of corporate-ware. Simple projects that might be like ad games.

languid meadow
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Actually you've got it right!

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Its been kind of a bad luck for me that I didn't get a chance to work on a AAA game or maybe AA, but that's not the case now. I am working on an amazing VR title which is to be announced later this year so hopefully..

digital gate
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You don't need AAA experience though, I'm not talking about the art style.

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Or even the amount of systems at play, really.

languid meadow
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Well I have always seen "must have worked on at least one AAA title" in job descriptions of good companies

digital gate
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Yeah, that's kind of hard to break into, I think.

languid meadow
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absolutely!

digital gate
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At least if you're not snapped up as an intern

languid meadow
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yeah

digital gate
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I'm not yet in the AAA space - not sure if I'll ever be - but I've come a long way from "assemble these marketplace packs for me"

languid meadow
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By the way I've been in this industry for last 1 and half year and I work as a professional now

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Oh I also don't like that assembling

digital gate
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Yeah, its the worst

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Anyway, I'm actually still at my first proper studio job

rancid ermine
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Does anyone know a good source to meet UE4 developers in a certain area? I'm in Denver and UE4 MeetUps are practically dead. Trying to figure out an alternative to collaborate and meet people to assist each other with projects.

granite brook
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Well, if you can't get UE4 devs via Meetups, then you'll have a tough time

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Does that come from you trying to host one or you not finding one?

rancid ermine
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@granite brook That comes from a few that I have joined that have either shutdown or has absolutely nothing going on. For example, the last meetup was January 2017.

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Im just searching for other UE4 developers that are as passionate about creating games as I am. All of my personal friends are either too busy playing games or have zero interest in game development.

fading yoke
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Here in Seoul I've been trying to go to UE4 meetups but they're big events held once per year and the tickets always sell out too fast

kindred mason
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Just do your own?

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It takes all of maybe 5 minutes to ping/email a CM that you're interested in holding one

rancid ermine
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@kindred mason I would love to, but I am more of a developer than an organizer. I wouldn't know where to begin to setup a place, cost, time, etc. I love to attend these events, not much of a event creator.

kindred mason
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If you're adventurous enough, your own house

rancid ermine
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Never going to happen. I've got two young kids and a wife that is already tired of me spending more time on the computer and UE4. Last thing she wants is a house full of strangers encouraging me to spend even more time in UE4.

digital gate
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Also if the other meets are dead, I'd guess starting a new one might be the same for a while

rancid ermine
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@digital gate Maybe, but the last UE4 MeetUp in Denver had people questioning "when is the next meetup", but the organizer never anwered, so it died. I did a search today for a new Denver UE4 meetup and zero results returned. Sad day in Denver....

digital gate
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oh

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might be worth the effort if that was the case

rancid ermine
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I'm desperate to collaborate with other UE4 developers. I dont care if they're not in Denver.

kindred mason
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hmm

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You know

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I thought I knew someone in Denver though

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There were plenty of UE4 devs around there

digital gate
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I'd suggest looking in #looking-for-talent for unpaid, posting in #looking-for-work, or doing so in GDL maybe. There's also /r/INAT. Unless you're wanting to just pick someone out of a conversation to try to work with

kindred mason
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His name is Frank, but forgot his Discord/online handle

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hmm

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Anyway, thought he was in charge or co-lead of the Meetup there

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They were doing some ball game

rancid ermine
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@kindred mason Interesting. I figured plenty of UE4 devs exist in Denver. I just can't find them and they're not on MeetUp anymore.

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If you think of your buddy's handle, please let me know. Thanks!

rancid ermine
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@digital gate What is GDL and /r/INAT ?

digital gate
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GameDevLeague - its another discord.

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/r/INAT is a subreddit

rancid ermine
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Can you invite me to the Game Dev League?

digital gate
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Nah I left it

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@uncut field wrong dude kappa

uncut field
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Yeah, noticed, sorry

plucky hatch
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.

fading yoke
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I made the mistake of trying to look for programming work in the tech industry whilst using Unreal C++ as part of my prior work experiences. Recruiters were not impressed.

north atlas
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Looking for some german developers ๐Ÿ˜ƒ

vivid pivot
outer cipher
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I want to advertise a job opportunity but seems like the lfw channel is for people marketing their skills, not job listings

fading yoke
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@outer cipher That's why you want to do looking for talent

outer cipher
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ahh ok, thanks

nimble halo
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@fading yoke why were they not impressed

north atlas
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@GracesGames#7398 Thanks and sorry! ๐Ÿ˜ƒ

steel creek
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@nimble halo probably for the same reason that I would reject that as any actual programing experience: unreal macro language is not c++

nimble halo
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So even if youโ€™re programming the functionality of your game I. C++, not depending completely on the macro library, still not considered actual programming?

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Good use of given libraries and tools shouldnโ€™t be frowned upon...

steel creek
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There's no way to do that in unreal

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Unreal is entirely built upon the macro language they wrapped around the C plus plus

nimble halo
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Hrm.

digital gate
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Yeah only experience in raw C++ counts. Use anything but the standard lib, the OS hooks, or the company in question's internal libraries and you may as well have been using Scratch!

fading yoke
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@digital gate How do people ever get their first job?

digital gate
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That wasn't actually serious. So in my opinion, there's different levels of impressiveness you can get from writing code in UE4.

  1. You make stuff happen fully within the game framework, or via use of macros. Say for instance, you expose a type to Blueprints, or you make a game but don't have to do a lot "complex". MAYBE this doesn't count outside of games.

  2. You make something that extends some part of the editor/engine in a fundamental way. You're able to explain why this is on your portfolio and the code doesn't look exactly like other UE4 game code they've seen.

  3. You go modify the core of some system in a significant way - say make the renderer accessible to plugins but not killing perf (not sure its possible, but whatever).

1 may not count for much, might demonstrate style; if 2/3 are discarded out of hand just on the basis that its UE4 then I don't wanna work there anyway.

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At some point they're probably gonna ask why you're applying if you're mostly showing UE4 work - they don't use UE4 and aren't in the games field.

fading yoke
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@digital gate In my experience, C++ job advertisements don't specify which libraries or tech they want to see you demonstrate experience with. They just say "good with C++" or some variation of that.

deft trench
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What price would I be looking at for someone to just link up a few systems together

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(blueprints)

digital gate
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Somewhere between $30 <-> $12000 kappa

deft trench
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Linking, inventories, building system and crafting system

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not creating just linking so they work together

digital gate
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If it were me, it'd actually be easier to just make them from scratch. Otherwise I have to spend time resolving their differences and making sure they work together. IE: Is one object based (where every item is an individual object) and another data-based, where its all in a data table and everything is just a name?

Are two of them object based but they have a different hierarchy ?

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etc

deft trench
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I haven't got a lot of experience tbh

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but ill look at tutorial videos and other things

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Is there any good tutorials to start from?

digital gate
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I mean your easiest option is to get someone else to do it

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I'm saying if you hired me to do it, unless they were similar I'd suggest just doing it over again.

deft trench
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How much would you charge for making an, inventory, building and crafting system?

digital gate
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Your own use, or can I use it also? If I can use it also, could I potentially sell it/them?

What sort of features are in your inventory? Your crafting? What about building?

Do you have a design you like already, or do we need to sit down and figure it all out?

deft trench
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Erm, I mean you could use it also, it if would be able to be customized to different layouts so you dont get like the overused asset feel

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I just want something like a survival style inventory, the typical stuff really like on H1Z1 for instance

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Building I'm thinking more along the lines of fortification of houses instead of designing a full base

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crafting just basic stuff like, bow, arrows, huts (wood, metal, stone) etc

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something that I'm able to add to fairly easily

digital gate
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Eh, I'm gonna pass on this, but getting these systems for your own use (at the complexity you imply and I interpret here) would be somewhere in the range of $300 I'd say. Can't say if that's a good deal vs combining the three systems (not counting the cost of the systems) because I don't know what the systems are.

fading yoke
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Was recently told by a recruiter who looked at my UE4 resume+portfolio that has remote contract experience with UE4, game jam entries, personal projects, and code samples, and basically said "it just looks so college and part time." Didn't feel good to be discounted so heavily when I've invested so much time into programming and game dev as a hobby. Been trying to transition to making my hobby into a career, but man it just feels impossible at times to get that first full-time job.

granite brook
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Then don't get a full-time job directly.

fickle hatch
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@fading yoke Do you have a copy of the resume? Sorry to hear. Any real work experience (hobby or hired) counts with those who would be your superiors, if things aren't too bad at the company, especially personal projects. It's so frustrating if the HR discounts you for unrelated reasons

granite brook
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Start with smaller contracts

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Of course, as soon as you apply for an actual full-time job with higher payment then the average remote contract, then they want to have good stuff in the portfolio

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But usually, if you have enough Remote Contract experience (idk for how long you do that) and people hear your name more often, it'll be easier to get into the bigger jobs.

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That's just my experience

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The big jump into one badass full time job is never easy though. Also quite hard to find that as remote.

wraith mortar
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Guess I got lucky, advertised myself specifically as what my current employer was specifically after and went straight into full-time. I've been freelancing as an artist prior to that, though.

kindred mason
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Not luck, skill.

hybrid phoenix
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Combination of the two

vivid pivot
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^

hybrid phoenix
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You can get lucky without skill and get an awesome job

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And you can get unlucky and not get work at all despite your skill

granite brook
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I'm just gonna delete your posts here if you don't follow that simple rule.

dense wedge
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I would like to add in to the "how do I get a job" subject... the portfolio is a big deal, but actual face-time can be that extra boost you need. Attend the professional conventions, meet people, and for-the-love-of-god have your portfolio site up and working. 404 errors and an empty jump drive will NOT impress.

kindred mason
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@dense wedge Are you new to Discord?

dense wedge
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extremely.

kindred mason
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yeah wtf

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Never knew this

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I was like wtf is that thing on your card

dense wedge
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well thats some wierd ish.

kindred mason
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Stalkerish

dense wedge
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everything is my friend ... everything.

zinc topaz
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That's like the new "active now" thing on Instagram. Nobody needs to know how often I'm on there.

analog hearth
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Hi
Does anyone knows the average price for an artist to create a character concept and some animations in pixel art?

limber token
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"Some animations" is really vague @analog hearth . It's going to depend on style, length, and the skill of the artist.

analog hearth
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For some animations I mean Idle, Running and Jumping animations

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I need to do more research

limber token
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Probably. 'Cause there's lots of ways of doing that kind of animations. An Idle can be a single frame, or there can be dozens of idle animations, all of which are multiple seconds long.

fallow nacelle
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Hey looking for someone that could make a Map for a Heist game i am making. Hope someone could help. Need help with Security Camera and AI setup too if someone could help me

amber coyote
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please let me know if i am asking in the wrong channel, but i have been wondering for while what is the usual or preferred business model or business structure for an indie dev company/studio primarily? I know since most are on the smaller side they generally wouldbn't follow an "Inc." or "Corp" structure. Just curious to hear people's thoughts on this subject for those who have experience in this area. Like LLC? LP? Any advice or feedback is greatly appreciated ๐Ÿ˜ƒ

wild solstice
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in our country the only two options are LLC or being self employed.. for LLC you need startup capital so here people like to go self employed then hire other people via short term contracts, but it sucks for employees in the long run, so usually they convert to LLC eventually

steel creek
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This question is wrong on its face because that's up to you to structure your company how you want has nothing to do with what you produce

mild schooner
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Good evening everyone! Can I please get some critique on my portfolio? I have been studying for the last two+ years to become an environment artist and am finally starting to feel like I may have what it takes to at least get started in the industry.
Any and all tips, comments, and criticism is welcome. I have a feeling there are some projects I will probably want to remove. But after working so hard on things it is hard to decide what is worthy in the end. :P
Big thank you to anyone willing to help me out!
My Portfolio: https://www.artstation.com/omnipotent

ashen lynx
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@mild schooner Not currently employed as artist, but I would not consider having tutorial pieces in your portfolio.

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Corridor and pier are your best works, but lighting setup and presentation seems to be lacking.

mild schooner
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@ashen lynx Gotcha, thank you for the critique! I can definitely include more info about my lighting setup. Do you have any other suggestions for improving my presentation? Eg: Less images? More wireframe & detail lighting previews?

wild solstice
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congrats, you have what it takes to at least get started in the industry

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but more seriously, you should only put your very best pieces on the portfolio

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rather have just 3 awesome pieces then a bunch of mixed ones

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dont put on anything you dont think is not your best work

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also too many similar images, for example the forest ruins or modular sci-fi environment

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there's a lot of renders with little change

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i'd suggest you vary it up with a few more close up shots of details

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i'm just commenting on the portfolio itself not your works since i'm not a great artist

mild schooner
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Haha, thank you for the advice @wild solstice ! All good points. Definitely see what you mean with about too many pictures. I will make some adjustments. ๐Ÿ˜‰

tropic patrol
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Iโ€™m the job looking for talent section, some jobs pay in royalty, what does that mean?

drowsy tundra
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That basically means you get a portion of sales, based on a contract you (definitely should) sign

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If the game makes more money, you get more money, at least usually.

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But that also means if it busts, you might not get much of anything for your work =x

tropic patrol
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*in

tropic patrol
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Oh ok, well that sounds cool, cause i donโ€™t really care too much about the money since Iโ€™m still in highschool, i mainly need to focus on making connections and learning as much i can about game development

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@drowsy tundra , and thanks

inland cape
grizzled peak
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I have to admit royalties contracts are red flag for me now. Most of the ones I did never really brought enough cash to eat....when there was cash.

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Also, to be tagged as royalties-contracts guy kinda attracted more royalties contracts.

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If you are lucky and student, it might end up being a good opportunity to build a portfolio and some good habits, but as a pro trying to pay my rent, I'm not really motivated by betting on a "potential" revenue.

rigid bluff
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revshare is a red flag for sure

violet rivet
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@rigid bluff @grizzled peak Totally agree with both of you ๐Ÿ˜ƒ

somber current
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Oof, what's with the recent onset of royalty jobs?

ashen lynx
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Free labor is always in demand.

somber current
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Sadly.

delicate apex
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royalty system aint bad if you all the team members know each other, but I wouldn't jump on that bandwagon with randoms

ashen lynx
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For royalty payments, your contract needs not only be legit, but also be enforceable through law.. or other means, which is commonly not the case, where your virtual employer is on the other side of the Globe.

delicate apex
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exactly

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  • you need clear rules how the split is going to be from the start based on workload
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even split just gives you freeloaders

grizzled peak
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There is also the part where the project can be released in 3 months or in 3 years. ๐Ÿ˜„

rigid bluff
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or more likely, never

grizzled peak
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...more likely yeah.

slate badger
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what are the going rates for concept 2d artists and 2d + 3d artists

hybrid phoenix
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Anywhere between $1/h and $80/h

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Find some artists whose art you like and ask their rates

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Stuff like that

vernal wolf
ocean harbor
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@vernal wolf thank you for sharing

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Shared it with some people who have nothing to do with gamedev. They found it to be relevant to their past experience in IT ๐Ÿ˜„

vernal wolf
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I recently had it proof-read and added some minor bits, thus the re-post.

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Lots of people reached out because of it, all with the same issues

dusty jolt
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@vernal wolf Honestly that blog post is fucking amazing, keep it up

mental viper
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@vernal wolf thx a lot, this is great ("stop the spaghetti" link isnt working though)

fading yoke
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Maybe they managed to stop it finally

fading yoke
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Reading the war story examples in the Allar blog post makes me mad

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These guys are being petty and shit while I'm over here unemployed and borderline homeless for years just trying to get an interview

kindred mason
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@fading yoke you have a resume to share?

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or cd, whatever they call it overseas

honest spoke
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oi

pearl dew
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Is there any way I can edit my "looking-for-work" post?

kindred mason
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@pearl dew pm mods to delete

pearl dew
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thank you ๐Ÿ˜ƒ

vernal wolf
steel creek
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@vernal wolf sounds like you do the exact same thing for games that I do for VFX

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Good times

gaunt agate
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Thanks to your article I stumbled upon Blueprints from Hell, I guess I have some that would qualifiy, question is, is there a guideline somewhere on how to properly organize blueprints?

steel creek
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Honestly the only proper organization even though a lot of people complain here is if you can understand the logic after coming back to it

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If you're the only person you're organizing for then you're the only person you're organizing for

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If you're working in a group than the group should decide the standards and practices for your code work

gaunt agate
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Yea that makes sense, though I though there would be some kind of best practices. Like for example when breaking structures you can pretty quickly end up with a huge mess of noodles.

steel creek
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There are definitely preferences that people have that you can use

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And your pipeline should technically just be a accumulation of sad preferences

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Said not sad

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As for an actual standard of using Blueprints and how to layout noodles and where to put nodes I don't think I've ever seen anyone put out a standards for that

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Which seems like something someone would have done by now

gentle sleet
digital gate
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how are you still looking for this

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what's going on

gentle sleet
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@digital gate No clue. Had to halt the project because nothing we do has worked and have had several skilled people take a look with no luck..

obsidian osprey
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Hey guys, is this the right place to get feedback on my portfolio?
I'm a Student Game Design, looking to specialize into System Design later down the line -- I'm pretty adapt in Blueprints, wondering if its worth pursuing C++ or not
Currently having some troubles to really show what I've done on a project design-wise, I find it hard to show without having people play the game

My portolio: http://robbertspijkstra.com/showcase/

fallen dirge
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yo, how do i add a job post ot looking for job?

ocean harbor
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check pinned message in channels

fallen dirge
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k

plucky hatch
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Im looking for a blueprint person to help me out with small things it would be paid Ive tried using the looking for talent but the unreal bot does not allow you to click there names for messaging

granite brook
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@gentle sleet Would be good actually specify what kind of library you need access to

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Then you'd maybe get someone's attention who knows about that

wraith mortar
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How do I remove an ad from the talent channel

kindred mason
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@wraith mortar spam all mods until you get what you want

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(or just PM one that's online ;) )

wraith mortar
north narwhal
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done

wraith mortar
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Cheers

lunar ice
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hey everyone! So I have an interview for an Unreal 4 C++ dev job. it's not to work on a game but to work on an AI application. Anyone have any ideas for what I could study or practice to prepare for my tech interview? Kind of to practice Unreal C++?

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I have some UE4 experience and I have programming experience, not a ton of C++ in general though, just within UE4

vernal rune
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like, game AI or ML AI ?

digital gate
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Yeah I'd hate for you to prep for game AI but its really for ML

vernal rune
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yup exactly

lunar ice
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ML AI

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yeah not game AI

vernal rune
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have you built any ML models?

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/ trained

digital gate
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if you're not already familiar with it, I'd look at writing code/systems that can be extended in the editor. eg - writing a BP API (not just slapping BPCallable on there, I mean the more complicated stuff you can do), editor extensions, etc. Think of something like a custom graph editor maybe. Not sure how likely it'd be that you're gonna be doing tools but you should get your feet proper soaked this way ;P

lunar ice
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nah I havent done any ML stuff before, but they said theyre mostly looking into my C++ knowledge. I asked if they wanna see raw c++ or UE4 c++ and I'm waiting to hear back but UE4 C++ is a safe bet I think

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Writing a BP API sounds cool

vernal rune
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hmm, interesting

lunar ice
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Yeah, I'm just not sure what to focus on. It could also probably just be a safe bet to work on some intermediate to advanced c++ topics

vernal rune
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couldnt hurt to learn the basics of UE4 c++

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good luck to you

lunar ice
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true. thanks

regal cloak
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Servers are up! Or just lucky window?

storm cradle
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Hello, Iโ€™ve sent some applications to some publishers to publish our Triple A game, showing some work and what we have done in the past, but I havenโ€™t gotten a reply from anyone, what should I do?

steel creek
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send it to more publishers.

storm cradle
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I need a list of those who are willing to take from outside sources.

ashen lynx
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Lack of response( provided that you used right communication channels) might be a sign that the game in question is below standards of the publishers contacted.

vernal rune
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what deathrey said, but also is the game the type they are interested in publishing at the moment is something else to consider

plucky hatch
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Or your Business model isn't interesting to them. They don't see themselves making money off of it.
Publishers don't want prototype (exceptions), they need finished or near finish product. (Speaking from experience).
Typically It takes up to 15 days for them to analyze completely & respond to your mail.
A lot of factors that need to be considered.

digital gate
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if all you have is a prototype they can't be interested

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they need stats, and a plan

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and to see a solid design

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if you've got all that, I agree with !

lilac walrus
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Red Wolf gets it

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the prototype isn't even that important - what's important is your ability to succeed as a business, and a prototype is a small part of that

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without a sound business plan that suggest your have the ability to succeed, why would a publisher be interested?

steel creek
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Indeed. Publishers don't want to have to hold your hand through the process. Just like you don't want to hold a junior programmers hand through the process of developing your product. Same same

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If the only thing you're providing them is a prototype then you're doing a disservice to yourself and wasting their time.

violet rivet
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@storm cradle Maybe it would help if you also posted some of your (past) work (As far as it is not confidential offcourse). That way it is easier to advice you I think. Furthermore I think ! already mentoined some solid points.

vernal wolf
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The statements "Our triple A game" and "I need a list of those who are willing to take from outside sources." usually never ever work well together.

violet rivet
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"AAA (usually pronounced "triple-A") is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA game development is associated with high economic risk and with high levels of sales required to obtain profitability." So yeah thats also why I am curious to the actual work ๐Ÿค”

dusty jolt
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@storm cradle showww us the AAA quality my boyy

storm cradle
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Triple A is also often referred to a style of work.

lilac walrus
#

it's not, AAA refers specifically to budget and scale

flat gazelle
#

Can confirm. Many years in AAA. I still have no style

#

๐Ÿ˜›

hybrid phoenix
#

Lol

#

That genuinely made me laugh out loud with very inconvenient timing

lilac walrus
#

hehe

digital gate
#

wouldn't minecraft count as a AAA game?

vivid pivot
#

Then we just consider the scale of Notch's house and the budget of Microsoft paying to take over ๐Ÿ˜›

digital gate
#

I mean its sorta agaisnt the spirit, but if the shoe fits

ashen lynx
#

I must admit, I prefer typing AAA. Triple A sounds more like a disease.

lilac walrus
#

Minecraft wasn't an AAA game, but it probably is one now

#

Microsoft are probably throwing huge money at it

digital gate
#

Oh for sure it wasn't AAA. I just enjoy the irony of that particular indie success story technically qualifying as AAA.

ocean harbor
#

Single dev working in spare time - doesnโ€™t sound like high risk project

#

Neither production cost was very high

digital gate
#

produced and distributed by a mid-sized or major publisher

#

microsoft game studios

ocean harbor
#

After 5 years being sold on Notchโ€™s website?

#

And definition implies most of the points not just one taken out of it

#

But I see what you mean. There are some projects which are sort of weird in this sense. Like Grow Home

flat gazelle
#

Minecraft was developed as a small indiegame. The brand has taken on a AAA persona now. The game itself has not.

lilac walrus
#

^

#

the amount MS now probably spend on marketing and development would probably render it AAA though

#

they're hardly just letting it tick over

vernal rune
#

@storm cradle at least tell us the genre or something

storm cradle
#

I mean, Minecraft has the exact same age group that the top triple a games have, so...

#

@vernal rune Itโ€™s a Modern Warfare styled First Person Shooter, a fast paced circled map, without the 3 lane system, and proper capabilities of using shots without aim.

#

I shouldnโ€™t say using shots

#

*And proper capabilities of firing without aim.

vernal rune
#

3 lane system?

storm cradle
#

In games like Call of Duty, you can approach the enemy using 3 paths

#

And a lot of games have followed the smaller field of play option

#

Where you have the invisible barriers where you canโ€™t climb on things.

vernal rune
#

so what are these proper abilities without aim?

digital gate
#

If AAA refers to the style, where along the lines between low poly-low res texture and photorealism does your project lie?

vernal rune
#

and circled map, what does that mean? concentric circles?

digital gate
#

Really you don't have to answer this stuff, we're just curious.

vernal rune
#

yeah im just trying to understand

dusty jolt
#

show us the game fam, then we can judge

storm cradle
#

Itโ€™s in development.

#

@digital gate Itโ€™s going to be stylized realism(so a little more saturated, etc)

#

But it would lie along the lines of CoD and Battlefield

#

Project Name: Phoenix

Studio: Slade Games
Engine: Unreal Engine 4
Platforms: PC & Xbox One/PS4

Hello! "Phoenix" Is A Near Future First Person Shooter, rivaling that of the quality of Battlefield or Call of Duty. While being a Near Future game, we have decided not to include the use of Advanced Movement and a game to model after Black Ops Two, And Battlefield 4. The Game Will Have A Story Of 3 Factions Telling Their Tale, After A Broken American Government Finally Falls, Making The American Homeland A Constant Warzone. Each Faction Will Have It's Own Game, So The Player Will Be Able To Live Through The Lives Of The Soldiers As If It Was Their Own.

Game Modes:
-Story Oriented 6v6v6 Multiplayer, Including Cutscenes, And Missions Where The Player Can Play The Classic Game Modes, As Well As Dive Into A Unique Range Of Missions In Which Players Can Play From All Viewpoints, Against One Another.

-War Mode Is A Battlefield Inspired Mode, With A Story Based Unique Twist, Which Combines Infantry, With Tanks, Jets, And Helicopters As A Unique Range Of Options To Play Through The True Experience That The Soldier Would In A Way That Only Could Be Described As Being In The Action, And Not On A Couch.

-The Campaign Is An Insight On The Horrors Of War, Showing That Not Everything Ends Up Well, And Very Rarely Does Good Take Precedence Over Evil, Even When The "Good" Is Exposed As A Disguise, And War Will Bring Out The Worst In Human Beings.

#

โ€œPhoenixโ€ Is just a code name for the moment.

plucky hatch
#

Why is every word capitalized...?

vernal rune
#

thats very ambitous Soy

#

ambitious*

storm cradle
#

@plucky hatch I have no idea, I think I pressed a button on google docs

#

Probably with doc tools

#

@vernal rune itโ€™s ambitious, but what we would do if we got some funds with a grant(which is in progress of creating an application for, and we already have some epic members who like the idea) is get a writer, a designer, and another programmer.

vernal rune
#

Good Luck to you and your team

storm cradle
#

Thanks!

rigid bluff
#

your game is ironsight? what does that sentence mean

#

what do you mean your game is owned by Aeria

#

I'm so confused

vernal wolf
#

Protip: When your first sentence is about rivaling other games in terms of quality, you're gonna have a bad time.

storm cradle
#

@vernal wolf I meant the style of gameplay, read above it for a little more information about what I meant.

vernal wolf
#

Is very clear you meant quality in that sentence.

rigid bluff
#

you need to work on how you use words

storm cradle
#

Of course, just a rough draft, but what do let you get by me putting the name in quotes?

vernal wolf
#

What is your native language?

#

Might be worth writing to publishers who work in that language

flat gazelle
#

Infantry and vehicle combat is stupidly hard to pull off even with a giant team of seniors.

kindred mason
#

70+ ?

flat gazelle
#

Nah 65ers have been around long enough to pitch in

kindred mason
#

๐Ÿ˜ƒ

flat gazelle
#

There is a reason nobody takes on bf in that space.

kindred mason
#

But seriously, I don't think it's that hard to do Infantry and Vehicle combat systems in an FPS

flat gazelle
#

Alright then

kindred mason
#

There are a number of small teams in UE4 that have done it and are doing it right now actually

flat gazelle
#

Any of them successful?

kindred mason
#

The latest of which is a recent Nvidia Game edge thingie winner

#

Hmm, Squad?

flat gazelle
#

As in more than just a couple of million copies sold

kindred mason
#

Why over a million?

#

Shit, if I could get 100K, I would call any game successful

#

Even 10k ๐Ÿ˜ƒ

flat gazelle
#

Because below that you can find the superniche audience that doesn't care if it's as yanky as Arma

kindred mason
#

1mil is a bit silly imho

#

100k is niche?

#

500k?

flat gazelle
#

Oh yeah

kindred mason
#

Hmmm, I wouldn't think 100k sold game is niche

#

Not super mainstream

#

But, not really niche

flat gazelle
#

In that genre when you start throwing the Aaa flag around, it is

kindred mason
#

damn, I wish steamspy still worked

flat gazelle
#

Since he brought up bf4 as a quality target, if that game had sold only 10 million it would have been a complete failure.

hybrid phoenix
#

In that genre as AAA, yes

#

Overall though, I wouldn't call 1m niche x3

flat gazelle
#

Which is what he pitched

#

I've worked on a couple of games that tanked and barely made it over 500k copies but they didn't have a Aaa budget or quality target

kindred mason
#

Hnm

#

I guess it depends on the budget though

#

Like the game I am working on is less than $150k

flat gazelle
#

And would you call that Aaa?

kindred mason
#

at 10k, company would recoup + profit a bit

#

What is AAA ?

flat gazelle
#

...

kindred mason
#

Just a numbers game?

flat gazelle
#

Fine. I'm out. Had this discussion too many times

kindred mason
#

๐Ÿ˜ƒ

flat gazelle
#

Next you should bring up the what is indie discussion. Here are some late game curveballs to throw at them. CD project, mojang, naughty dog. Have fun!

hybrid phoenix
#

That discussion was literally had at the start here

#

๐Ÿ˜

kindred mason
#

What is an indie?

hybrid phoenix
#

Roughly sixty messages up

kindred mason
#

Those guys in garages?

hybrid phoenix
#

Those in any case

kindred mason
#

Only Indies in garages or solo right?

hybrid phoenix
#

Sure ๐Ÿ˜ƒ๐Ÿ‘๐Ÿผ

kindred mason
#

๐Ÿ˜ƒ

hybrid phoenix
#

Let's go with that

#

As soon as you move to an office

#

You're not indie anymore

kindred mason
#

What about Triple Indie?

vernal rune
#

like small teams of industry veterans? akin to super-groups from the music industry?

hybrid phoenix
#

III

#

Sounds good

kindred mason
#

AIA

#

IAI

#

When you get A in between Indie

hybrid phoenix
#

III developers are the awkward in between of AAA and Indie

#

But then you can't say triple I studio

#

So that sucks

karmic kayak
#

You're not indie anymore because you moved into an Office? ROFL Thats complete bullshit.

lilac walrus
#

most indies operate from an office 0_o

#

even a lot of 2-3 man teams

karmic kayak
#

@kindred mason I'd say "indie" is an Studio/Team whatev that develops an game without the financial support of a publisher or VC.

#

then again "indie" is not a "set in stone" definition IIRC

lilac walrus
#

it kinda is

#

people just don't understand the definitions and misuse them horribly

karmic kayak
#

aye.

lilac walrus
#

there is a little grey area when you get to the top-end of the spectrum

#

eg. CD Project Red

#

they're not small and have multiple teams in multiple locations, they also have GoG, but don't publish 3rd parties directly

#

are they a big indie, or are they a publisher?

karmic kayak
#

yeah. i think i get what you mean.

#

tho CD Project is an public company afaik

ocean harbor
#

Donโ€™t they have two separate legal entities?

#

One is dev company and second one is publishing

fickle hatch
#

They used to be indies when they were making the first witcher (and maybe the second one)

#

At some point they became too big and indeed are two separate legal entities

plucky hatch
#

After the success of W2 they became AAA because the amount of money they invested in coming games.
Indie & AAA both responds to how much money is going in a development of a game, it doesn't matter if they do it out of a room or a office size of a football field. Indie also entitles that the developer is releasing the game, marketing the game with a help of a publisher. Whereas AAA have both Developer team & Publishing team.

lilac walrus
#

AAA purely reflects scope and budget

#

it's possible to be both indie and AAA

#

for example: iD Software, prior to the Bethesda acquisition

#

if you have a publisher, you are not indie

#

indie = independently published, literal definition

#

you also get first party studios owned directly and entirely by publishers - this is a lot more common now than it used to be

#

for example EA and DICE or Ubisoft and Reflections

plucky hatch
#

Indie = Independently developed as well, without the help of an investor

lilac walrus
#

no

#

you can be indie and investor backed

plucky hatch
#

but can later published with the help of publisher

lilac walrus
#

it's a paradigm that's reflected in other industries just the same, I don't get why people confuse it in games so much

#

a film that isn't backed or published by a publishing house is independent (indie film / cinema)

#

same deal for self-published books and the like

plucky hatch
#

@plucky hatch I've just send you a friend request

#

I need a retopo work

hybrid phoenix
#

I was just joking about the office thing, by the way

lilac walrus
#

heh

hybrid phoenix
#

III for the win

lilac walrus
#

<@&213101288538374145> - would someone care to kick the troll? ^

lilac walrus
#

yeah, that guy (check message history), he's already been kicked once today and his messages removed

pastel estuary
#

yea, looking at that..

#

done.

lilac walrus
#

thanks!

autumn socket
#

Hey Everyone!

#

How much can i charge for Setting Up A FP Anim BP with 150 anims+ and includes every basic movements and Survival anims like throwing Spear... Throwing Axe and So on.

dusty jolt
#

How long is a piece of string?

#

Depends on the quality and flexibility

#

But a huge pack like that is gonna be so much u would never sell it due to cost

#

U would want a basic kit with extensions for it

autumn socket
#

Oh. Actually I will receive the anims

#

Just have to set up Controller

#

Can you give me a Estimate?

#

It will be very useful

dusty jolt
#

Your basically asking how long is a piece of string

#

Your working wage per hour * the amount of hours it will take you

autumn socket
#

Oh. But its a Fixed Price Project

#

So I cant charge them at Wage per Hour

acoustic zealot
#

He is asking if it's for a minecraft character or for next CoD game pretty much. Please read.

autumn socket
#

Its a Game like FarCry

#

A Survival with Realistic Art Style

acoustic zealot
#

if it's Setting Up A FP Anim BP with 150 anims+ and includes every basic movements & remotely close to FarCry5 in quality you should expect quite the expense.

autumn socket
#

Not FarCry5 Really... Similar to FarCry ..

acoustic zealot
#

Specially since it's for you/ your studio only*

autumn socket
#

Iike Bows, Spears and so on

#

I have to give a Independent Developer a Quotation

#

I cant arrive at a conclusion how much should i charge for this ๐Ÿ˜

dusty jolt
#

Your working wage per hour * the amount of hours it will take you to finish it +10%

autumn socket
#

@dusty jolt But this is a Fixed Price Project so I cant ask him at wages per hour

dusty jolt
#

read what i said

autumn socket
#

Understood

dusty jolt
#

let me try again

autumn socket
#

๐Ÿ™‚

#

Sorry man

#

Really Sorry

dusty jolt
#

How much you think you should be paid * the amount of time it take you to finish +10% if ur greedy

#

np

autumn socket
#

Lol.

#

How long you are a Freelancer?

granite brook
#

It's really just that

#

Charge what you think you are worth

#

If it's a fixed price, then it's the same as quoting Hours * Rate once and sticking to the quote.

#

You don't tell the client Hours * Rate, you calculate that yourself and stick to that price.
Even if it takes you longer.

#

And no one here can tell you what your rate is. You'll have to test that one out yourself.

autumn socket
#

Sure Bro!

#

I just wanna know what the industry rates are. So I can charge something related to it.

#

and Thanks everyone for your responses!

granite brook
#

People don't usually talk about their rates. :P That's why it's tricky to get that information

autumn socket
#

Oh!

ocean harbor
#

as low as 5$ per hour to as high as 500$ per hour

delicate apex
#

but then again, 500$/hr is probably a blank check hire

ocean harbor
#

basically yes, like hiring someone who designed Spore animation and production pipeline, to do exactly the same thing

#

I this particular case, wiring 150 animation can be a very repetitive job where you "drop" these animation into a couple of semi ready Anim BP

#

or you actually design the pipeline where animation can be easily added/removed/tweaked

#

the later can save a lot of resources in long run

median phoenix
#

Hello everyone, how much should I charge for integration of two assets CCG Toolkit and Advance turned base tile toolkit ?

digital gate
#

Can't say without looking at both

median phoenix
#

@digital gate I was thinking $50 per hour would be a good base safe point

plucky hatch
#

If it's bp you I would say somewhere bw 25-30 seems reasonable

median phoenix
#

Hmm should i post it in looking for talent i wonder, I need someone who can get it done and show me how today hahs

digital gate
#

Oh the hourly rate

#

Try $20

#

If its your first time doing BP or something, try free

#

Keep in mind there are people who'll jam it together at $8/hr or less

median phoenix
#

I'd be doing the hiring

#

Need it for my project

digital gate
#

Alright, well in that case, you don't want somebody to just jam it together

#

hehe

median phoenix
#

Only reason I priced at $50 is because I also would like to stay in contact with them to repeat service for me / join team in near future

plucky hatch
#

@median phoenix what do you mean by integration?
Extend features? or simply modify the kit for your game (replacing assets & values)?

digital gate
#

$50/hr will get you a talented engineer who will tell you that the systems are architected in a bad way and they can do it better in a day

median phoenix
#

Modifying @plucky hatch

digital gate
#

Take the two things, make them work together and with the project

median phoenix
#

I mean if i can find someone who can make it how i need it in the next 24 hours lmfao id pay $200

digital gate
#

I'd say your broad stroke budgeting rate would be somewhere between $12 - 20

median phoenix
#

I didnt think everyone was in this discord

digital gate
#

what do you mean?

vivid pivot
median phoenix
#

@vivid pivot yeah I was thinking about that, came here to ask first cause I'm trying to follow rules and not mess up anything or step on peoples toes etc. I'm sorta new to here

vivid pivot
#

Good approach ๐Ÿ‘

#

Good luck with the project

median phoenix
#

@vivid pivot ty

dusty jolt
#

What type of tileset?

#

Im writing a auto tile system at the moment

#

tile system*

neon orbit
#

I am looking for some help on a large scale project

#

If anyone wants to help I would greatly appreciate it I have been working by myself for a few months but have had the game design itself done for the past few years

spice dagger
#

@neon orbit Look to the right of Discord you will see the @plucky hatch

#

Send it an private message

#

talent or lfw

#

It will walk you through the process

neon orbit
#

Ok thanks mate

hidden dust
#

New :D Looking for talent. Btw the projects its Revenue-share not unpaid

acoustic zealot
#

Unless someone leading a RevShare project got a demo that would blow my mind away and give me the desire to work on that project because i see the potential I would personally never take RevShare work. Ever.
Not pointing towards a certain post, more a general comment regarding any and all RevShare projects

hidden dust
#

You are free to do as you wish lol

#

Plus the bot doesnt allow me to show pics

#

Neither vid

acoustic zealot
#

As mentioned I didn't point at you specifically, more generally throughout this industry. There is so many RevShare projects and empty promises/bad histories regarding RevShare one pretty much must provide something the other Revshare projects don't to stick out and actually attract people to work on the project

hidden dust
#

@acoustic zealot like a story?

#

A gameplay

acoustic zealot
#

With bad histories I mean people finishing projects under RevShare and barely being able to pay rent for a month with their earnings.
Gameplay vids, game story background. A website or a forum post, there is tons of way to do it properly

#

If you can make people believe in your idea you've hit a home run.

hidden dust
#

Well

#

I think i already did somehow

lilac walrus
#

if you are revenue share, you need to prove to people that you're going to actually be able to produce the game

#

this is where 90%+ rev share projects fall down

hidden dust
#

I had 50 people

#

But decided to fire most of them

lilac walrus
#

'50 people' sounds like a failure to me

hidden dust
#

It was

#

But then we played smart

#

And now we are only 18

#

But they do their best

granite brook
#

Welp, there is a reason I'll keep my fingers from rev share and such

acoustic zealot
#

Then you should have a Website/Gameplay to show of and so forth. The magnitude of people in a team is not worth much unless they put effort & hours into it

hidden dust
#

@granite brook btw the bot has some sort of failure

granite brook
#

Which is

hidden dust
#

Okay so when you are in job description of the bot

#

I wrote like 1180 characters

#

Then i deleted some parts to make it fit

#

And it had 1380 characters

#

How the hell did they increase?

#

Or how does the bot count the characters?

#

@acoustic zealot soon we will have a webpage

#

I will come back once we have it :D

#

All i can show now are some 3d assets and concept art

granite brook
#

The limit is not based on the bot iirc

#

It's a hard limit on the Embed Post that you can create via Discord

#

I would be surprised if the bot actively counts the characters

#

But I can pass it to Nick

#

Thanks for reporting

shut tree
#

saying u just fired 4/5 of ur team is kinda uhh.. on revshare

#

revshare is totally cool as long as there is no rev, when there is money to split ppl tend to get god complex , my work is better he was slacking off that kinda stuff

#

and this is true some ppl put in more work, some have more skill some stuff thats done doesnt show on the outside

#

money can kill lifetime friendships ๐Ÿ˜›

dusty jolt
#

Rev share is a waste of time

#

Unless the person doing it

#

Like seriously connects with you, and really knows wtf they are doing

#

Can you imagine expecting 50 people to work for free lmao

nova locust
#

yeah i would never fuck with rev share

#

maybe if i had literally no work experience

hidden dust
#

@shut tree we have a system f sharing the payment

dusty jolt
#

If u want an honest answer from me reading over what you said, sounds dodgy af

shut tree
#

if u get fired u dont get payed? ๐Ÿ˜›

dusty jolt
#

50 people, loads fired

#

even 18 like wtf

#

thats alot of people

#

ur gonna need senior people in place and a manager

#

Hell even for when i ran a small 7 man team we had a manager

hidden dust
#

We have one

dusty jolt
#

otherwise it becomes a fuck feast of people stepping on each others feet or in the wrong place

hidden dust
#

No every work even programmers have like a list

shut tree
#

i dont like managers so count me out ๐Ÿ˜›

dusty jolt
#

"a list" what

#

i wish work was as easy as a list lmao

hidden dust
#

Its not easy

dusty jolt
#

U got source control setup?

hidden dust
#

But in that way no one steps in each others work

#

@dusty jolt yes

dusty jolt
#

U using parforce?

#

cedric thats alot of typing

#

ur spookin me

granite brook
#

Writing the reason to ban you.

dusty jolt
#

omg

#

im sure it be shorter than that

hidden dust
#

Lol

dusty jolt
#

Merly you using Parforce for source control?

hidden dust
#

No github

granite brook
#

No but jokes aside, what ever @Merly23#2400 does is up to them.
Stop baiting them into this discussion. I've seen these kinds of conversations and you try to actively troll them.

dusty jolt
#

git LFS?

granite brook
#

Just leave it (:

dusty jolt
#

Sorry just trying to see if they are legit enough, no harm intended

hidden dust
#

Look we are trying to do our best and be as fair as possible

#

Legit yes

granite brook
#

What does it matter to you if they are legit?
If you don't want to join a team, then don't join it.
Asking for P"a"rforce is already dodgy af

#

Just leave it to everyone else to decide if they want to be part of the team, that's it

dusty jolt
#

Just curious because of pervious chatter thats all, 50 is ahell of a big team

#

yeah ofc

granite brook
#

I'm not addressing you alone. Don't worry.

#

Let Merly do their thing and if people want to join it then fine.

shut tree
#

well he said he has a system, just wonderin what it is ๐Ÿ˜›

dusty jolt
#

Yeah i gotcha, just being nosy as always was late too the chit chat :p

hidden dust
#

@dusty jolt we had

#

Im good at marketing stuff

granite brook
#

@shut tree We both know that "wondering" and actively trying to bait someone into making a false statement is something else

dusty jolt
#

Yeah i was guilty of that sorry ๐Ÿ˜‚

granite brook
#

No biggie, see it as a warning. I don't like to see that

dusty jolt
#

Engine source is phrasing files ๐Ÿ˜ฆ every time i click pinned tab it crashes sob

granite brook
#

Now I'm gonna play some salty OW games

dusty jolt
#

llmao

shut tree
#

well, i helped a few bigger teams, sorta revshare gave a bit of input but wasnt really my sort of game to begin with, dont expect to get payed and dont regret helping

#

if they had something fun like fridaynight multiplayer tests or something i might have stayed longer ๐Ÿ˜›

hidden dust
#

My game focuses on the story, the puzzles, the yakuza boss fights as well as what we call dream world.

ocean harbor
#

@Merly23#2400 if you can prepare a trailer and some fine looking website with basic information about the project. Add jobs section - you will have a better reaction.
People here might be negative as multiple times a day someone is looking for "Unpaid/Permanent/ I have great idea but can't code/model"

shut tree
#

unpayed full time, those are the best ๐Ÿ˜„

granite brook
#

It's pretty easy, you are trying to get people onto your team that can also just join a team that pays them

hidden dust
#

@ocean harbor we will have our own webpage by next month

granite brook
#

So you need a good reason for them to join you.

#

I simply won't ever join rev share, royalty, whatever stuff

#

And I'm probably not alone

hidden dust
#

Yeah, I understand your point of view, and I'm not forcing anyone

granite brook
#

Of course you aren't

#

Just be aware that not a lot of people will join for free (or rev share) and if they do they are probably not that good

hidden dust
#

I'm not asking for the bests

ocean harbor
#

I'm collaborating on one project currently, but there isn't a discussion even about revshare or whatever. As everyone is more interested in getting idea out and functioning, to best of our abilities.

hidden dust
#

I'm looking for people that focuses on their work and do it, bad or good, whatever we can fix that later on the alpha version once it's done

#

@ocean harbor I'm the same but if people ask thats the plan.

shut tree
#

like when i helped, i did some interesting stuff at start, but then... make this door open, make this go here... got bored, done

hidden dust
#

I focus more on making the story and gameplay shine rather than any other

shut tree
#

a game has interesting points but the booring stuff needs done too

hidden dust
#

well everything has a boring stuff if you think about it

#

same with doing maths

#

there is the cool part

#

then the boring part

shut tree
#

well i like finding a solution to a problem, but not implementing it 100 times

hidden dust
#

but you know, someone has to do it and soon or later that boring part will have to be done

#

@shut tree lol 100 times

#

how so?

shut tree
#

yea...

#

multiple variations diffrent spots

#

grindy monkey stuff ๐Ÿ˜›

hidden dust
#

and couldn't you just copy and past?

#

or do one single blueprint for everything

#

Script if it's unity

shut tree
#

cant copy paste something 100 times w/o ppl saying.. this again..

hidden dust
#

then do one script/blueprint for the object

#

if it's a door

#

it always open the same

shut tree
#

anyways it was just an example , ppl get boring with the grindy stuff fast

hidden dust
#

Yeah

shut tree
#

hard to stay motivated using ur free time on that

hidden dust
#

Well in my case I like what I do

#

in my free time

#

even if some people say thats boring

shut tree
#

me 2,. i guess we are kinda lucky ๐Ÿ˜ƒ

hidden dust
#

yeah

dusty jolt
#

Thats why i try and make all my systems self contained and flexible as can be, can save tons of fucking time

plucky hatch
#

@granite brook your statement is false. There are actually quite a lot of people who are willing to rev-share (but not quite so many who would be willing to work for free). People who are just trying to make money obviously wonโ€™t want to, but people looking for experience or who have a passion for the idea are super willing. Iโ€™ve lead a successful team of 21 members (modelers, programmers (client/server), animators/riggers, texture artists, everything) who all worked for rev-share. And good thing for them they did ๐Ÿ˜ƒ So donโ€™t be a dick and say things when you donโ€™t really know what youโ€™re talking about

digital gate
#

In theory I'd be willing to do rev-share, but this is a discussion had many times here.

vernal rune
#

I don't think cedric is being a dick at all HyperShock

delicate apex
#

because most rev-shares are just pyramid schemes

#

technically

plucky hatch
#

@vernal rune He was tryna start an argument that was completely redundant. Anyway I just hear people hate on rev-share a lot when itโ€™s the reason such great games are brought to us outside of AAA studios.

vernal rune
#

hmm

#

I'm pretty sure he was just expressing his opinion

plucky hatch
#

okay ig i read it with the wrong expressions (text struggles) but still

flat gazelle
#

Got any examples of those awesome games that where made by Rev share?

#

I struggle with the thought that anyone with experience would choose to work on a revshare. It would awesome if you could elaborate more on how it went for you.

rigid bluff
#

people who don't value their time are willing to join a revshare

#

or they're 15

#

Im also curious to hear about these successful revshare projects

granite brook
#

@plucky hatch Sorry if that came over the wrong way. I'm sure a lot of people are open to it. I had this discussion already (who would have thought).
Most of the freelancers I know never touch rev share and such. That's just my experience and opinion. Didn't try to be a dick.

#

I do however see the opportunity for people that want to gain experience or are simply not interested only in money.
However if I would have time to work on something that could potentially not earn me any money, then it would be my own bad game ideas.

digital gate
#

I'd also see it if a group of talented people that know each other to some extent decided to go all in

hybrid phoenix
#

That's my revshare stuff ^

#

And I'm working on one project which was the project that got me into gamedev years ago

#

Which was revshare then

#

And now that we're functional and all that is still revshare

#

But I wouldn't be very quick to pick up a new revshare project anymore

ocean harbor
#

The example I know of is Chivalry, but most of the team already worked together on mod

lilac walrus
#

there are few examples to be fair

#

some games start off as mod / free projects and later get proper investment and turn into a paid project

#

but revenue share projects are rarely successful, and the ones that do make it out of the gate tend to not actually make any money

ocean harbor
#

just as many of other game projects. I don't think anyone has a statistics on how many revshare to paid projects fail, but one can speculate that it should be more

#

assuming that projects fail more just because of this one factor

#

in regards to paid/unpaid/wasting time/you could be making money

#

well... you are in gamedev, in regards to making money you are already wasting time

#

it's clearly not the preferable type of deal for anyone who doesn't have an income at all - kind of obvious

lilac walrus
#

you'll never get said statistics because you never hear about the vast majority of rev share projects

#

you never hear about the vast majority of projects full stop, to be fair

ocean harbor
#

I don't hear much about 10 000 other projects either

#

yeah

lilac walrus
#

so outside of the professional corporate space, those stats aren't really available - and most of those companies aren't inclined to share what they know

shut tree
#

well a map designer could have something like this, i have 3 maps. show them. you can use it if i get 10% of rev, ill make 4 maps more like this

#

if i get kicked for some reason u cant use the maps or assets anymore, if rev is under 10k$ i can use the maps for other stuff or sell em at marketplace. if its over u get exclusive rights

#

but u cant have others edit the map, and pull it stuff like that can bring lot of troubles

#

1 person making a character and another doin animations for that char could go salty

fading yoke
#

Re: rev share - I agree that I'd never want to do rev share either, but I also feel like I almost need someone to help me either teach me rigging and animation or otherwise do it for me on my dumb swat-like thing. I'm a broke loser though so I can't do pay anything so I'm SOL pretty much.

spiral frost
#

QQ: Is there any Norwegian developers here?

plucky hatch
#

@granite brook yea man itโ€™s all good I read your message wrong. I feel you tho and youโ€™re right in a lot of cases.

steel creek
#

The problem is the only evidence you have is called anecdotal evidence

#

As a few people have mentioned anyone who successful in their business model is not apt to share their business model

#

So the only ones that you typically hear about are going to be the projects that actually fail in their business model

#

That's not evidence that's just people you know having said something they know

#

Also known as hearsay

#

As a professional I could tell you it's not the first job I'm going to latch onto and hope that I get

#

But I have seen many professionals work on Plenty of projects that have nothing but revshare opportunities

#

Again that's evidence of nothing other than me seeing people I know work on stuff that I know they're working on

#

Opportunity is what you make it. Opportunity is something you have to grab yourself.

Hoping that somebody else is going to have it whether or not they're rev sharing or paying you a wage is completely the wrong attitude to have if you actually want to succeed.

nova locust
#

A good way to get jobs is to make market assets

#

Several people on the team im on now have market assets

#

And they were hired because of em

#

It is hard to go from nothing to something

#

And if you cant i suggest school

plucky hatch
#

well thats only a solution for modelers

#

and sound designers

hybrid phoenix
#

That's actually not true

#

You just need to know what kind of code etc to put on MP

#

Or you need to collaborate with someone

flat gazelle
#

Stop!

#

Collaborate and Listen!

plucky hatch
#

Ice is back with a brand new invention

peak shale
#

Hi guys, I'm asking for a friend that seek advice. He's a 3D artist, and got contacted for a project in Europe.
To know more about the project he has to sign a NDA; in the contract there's a clause stating that he has to pay a high sum (in the order of ten thousands) if there's any violation or damage. It's the first time he saw this amount specified in the contract and he's wondering if it has become common to do so.
The client reputation is none or not existent.
Did it ever happened to any of you before? What do you think about it?

proven zenith
#

@peak shale im new in the game industry but where i came from (tech startups) this is a usual day. (I already signed NDAs worth millions in case of any violation) but this kind of NDA are more specific and have a time frame normally

granite brook
#

I signed a couple of NDAs by now and we never had a sum specified.

#

Then again, I could also simply never have come across one and it's maybe common, idk?

#

I think he should only sign what he is okay with.

#

Even if others would be okay with it, if he doesn't feel well with that, then he should talk with his client about adjusting it

#

Or, if they don't want to adjust it, not sign it

peak shale
#

yeah I never saw a sum specified, and he too that's why I'm asking. But maybe if in other industries (like Kommers said) is common...

granite brook
#

If in doubt, send the NDA to your lawyer and let them read over it and check if it's valid

spice dagger
#

Ive never signed an NDA with an specified amount of $$ as damages

#

Never seen that before

plucky hatch
#

Specailly if the client's reputation is none or not existent.

proven zenith
#

@granite brook @peak shale cedric is right about that tho.. if he dosnt feel comfortable and the job doesnโ€™t worth the risk he should skip it or talk to

granite brook
#

Talk first before skipping. Lots of people in this industry are new, specially to remote contracting.
It might simply be that they don't know better.

spice dagger
#

Yeah id be very cautious about anything like that

#

Seek legal advice as suggested

peak shale
#

yeah i was thinking the same, @granite brook . Maybe the head of the studio come from tech industry and they were used to that kind of contracts.

granite brook
#

It might also be that they usually have people in house, and they are a bit scared about remote stuff

#

I had a bigger client, that never hired remote before. So we changed the contract a few times to make sure everyone is happy

#

:P Just don't be scared. Person on the other side is also just a human and they want to hire you after all

proven zenith
#

But be sure itโ€™s a normal thing... especially evolving โ€œnewโ€ stuffs ... and highly competitive markets.

peak shale
#

what do you mean, @proven zenith ?

proven zenith
#

Most of NDAs I signed like that or with huge sums of money for violation was in projects really disruptive (at least they thinked it was lol)

peak shale
#

oh yeah I can see that happening ๐Ÿ˜›

proven zenith
#

But all had one common thing ... all โ€œgiantโ€ companies or at least huge funded... so they kind have any reputation....

flat gazelle
#

Yeah I've had that sort of NDAs. As long as the rest of the NDA is all good it doesn't matter if it says "We will sue you to kingdom come" or "You will be liable to pay X dollars"

proven zenith
#

The best is to talk and be comfortable . Cause once u get a lawyer in your neck itโ€™s a hell man...

peak shale
#

my friend already talked with a lawyer, and he said that usually the client needs to prove the amount of the damage. with that clause, the client could ask for the huge amount even if the damage is only say 5$. they could make him pay for whatever minimal thing.

#

noting that the job is worth less than the amount they're asking in the NDA

spice dagger
#

Yeah be careful

#

Sounds sketchy to me

#

lol

#

I wouldnt sign it with that clause

proven zenith
#

@peak shale need to read this nda cause normally is something like โ€œxxxxx will pay xxxx for releasing any information of xxxx etc etc or for any image material or financial damages until the same valueโ€

#

Itโ€™s nothing โ€œgeneric โ€œ ... when they put numbers itโ€™s normally apply for releasing information cause thatโ€™s is a โ€œunmeasurable โ€œ damage and cause of that the sum is normally huge

#

Btw i never got sued by any NDA signed ... even that the damage done must be proved (and thatโ€™s hard) unless you do something dumb and post all docs from the project in the Twitter lol

#

If is a tech/game company and they โ€œexistโ€ just ask to review with a suggested โ€œNDAโ€ from the lawyer that your friend hired and explain thatโ€™s the first time he saw something like that etc etc... will be all fine.

ashen lynx
#

@peak shale In most civilized countries such clause in NDA is likely to result in declaring whole NDA null and void, should the matter come to arbitrage. To claim anything, one needs to provide objective proof of extent of damages.

#

Plus, there are always limits of financial liability, as appropriate to a form of business, but it varies widely across the globe.

peak shale
#

i can't write clearly the nda as it is as I could do a damage to my friend, but he already refused due to that part. The same nda, unchanged, was sent again to him after a few months

#

thanks a lot to everyone, gathering different opinions really helps. I think I also learned a lot from this.

ocean harbor
#

@peak shale people already said about fixed sum damages, so I wonโ€™t repeat on that. The important parts that should be in a proper NDA, is a statement of scope on which information is covered. It should exclude publicly know information.

#

If someone gives you an nda which tries to cover โ€œall shared information โ€œ then you might be dealing with someone who just copy/pasted some crap from internet or potentially a troll. Consider avoiding those.

#

Itโ€™s normal to ask for clarifications if something is not clear and to ask for corrections if those are necessary

#

But hiring a lawyer to just read it and tell you if itโ€™s a sane document, doesnโ€™t cost much.

granite brook
#

Depends on what you call much

ocean harbor
#

I've paid few times for half and hour and one time for an hour of work

#

cheaper than a doctor ๐Ÿ˜„

peak shale
#

he already called a laywer but that's the first time seeing that part with a specified amount.. I've asked if all the 'obligations' or what's being covered by that is clearly written in the nda

ocean harbor
#

@granite brook to be fair, my experience is only with eastern and western europe. But as far as I know, there are plenty of lawers in US with affordable prices

steel creek
#

Yes it's pretty cheap to engage a lawyer to do anything here

#

One thing that I always see which is always ironic to me people will spend $50 on a new video game but spending $50 on a lawyer to do 30 minutes worth of work for something that they absolutely need done is like oh my God too expensive

kindred mason
#

Damn, where do you live that a lawyer's $50/half hour

#

But otherwise I agree.

granite brook
#

Depends on what they do

#

Reading over something is usually ~100 to 150โ‚ฌ per hour

#

Which is fair for consulting

tawdry imp
#

does anyone know how much usually a character artist / illustrator for a game costs or how do the contract works? sorry to sound weird cause i dont know anything about this stuffs but i got to ask someone sooner or later so..

remote saffron
#

I'm not really the right person for those roles but you should be a bit more specific in general, what kinda of work you are looking for and where is an important factor

nova locust
#

for one game i worked on

#

we paid a guy like 2k per character

#

imo that was as overpriced as it gets though

remote saffron
#

depends on what per character means

hybrid phoenix
#

Depending on the character, what the job entails and the project specifics... I don't think it is

hidden dust
#

Looking for C++ programmers

#

0 found

#

Feels bad

spice dagger
#

Theres plenty around, they probably arent looking for work at the moment or your requirements arent what they are looking for.

drowsy tundra
#

Yeah, I don't think being unpaid exactly helps your case.

dusty jolt
#

yeah u kinda need bait, otherwise nothing will snap throwing a hook in too the ocean

hidden dust
#

@dusty jolt like pics?

dusty jolt
#

Well some promise of something

#

sort of thing

#

Engineering is not an easy job

#

and it can be very time consuming

#

I mean it took me 4 days to write an auto tile system and integrate it in too the editor it was a nightmare

#

4 days does not sound like alot, but it is when u go 10-14 hours each day

#

So u kinda gotta look at offering people something in exchange for there time and exp

hybrid phoenix
#

Basically you're asking incredibly skilled labor for free

#

This is like wanting someone to manually build you a Tesla without manual for free

#

Which is why you're not getting any responses

hidden dust
#

Oh

#

I get it

#

I will post some of the things we have

#

In game design

#

@dusty jolt check working in progress

still sandal
#

@tawdry imp it really depends on what you want. Character artists and illustrators vairy depending on skill and price. I know a good 3d one I will PM his details to you if you need.
When approaching the 3d desighner, character artist , illustrator, remember about Licanceing. your ownership of the asset is important.
1 -They can sell you the product and you can use it, but so can they ( cheeper option - but removes intellectual property from your buisnes for the asset)
2 - you can buy a commercial Licance with exclusive rights and intellectual property, ( far more expensive - but ownership becomes yours completely)
Obviously the rules vary across the globe but if you don't explicity own it some one else might be able to use your assets and undermine your game.
I would expect any where between ยฃ200 for ultra low poly 3d character to 5-10k for a photo rendered model.
I hope this is of some use for you.

dusty jolt
#

im blind or i see nothing from u merly

hidden dust
#

Strange

#

Its on works in progress @dusty jolt

#

Like 5-6 pics

#

If not i will pm you

plucky hatch
#

dont you guys find it weird when someone messages you and asks to join their team only with "hey, wanna join my project? its a free one"

#

its acceptable if you are offering me payment since I got 5+ years experience in unity and 3+ in unreal but ffs. if you want my help as contribution.. make it as professional as possible!!

#

also, is do you think its better to create a tool for the AI for the customization etc, or just drag and drop them and change values?

digital gate
#

not sure if your lfw post is intentionally sarcastic

plucky hatch
#

its not.
I just couldnt type dont have portfolio

#

also, I think that lfw should have a part for the payment, since Im not looking for one, even if I got 3+ years experience

digital gate
#

imagine being the guy whose portfolio link was that domain

plucky hatch
#

hahaha, I will buy the domain if no one has it

digital gate
#

hey man what's your website? donthaveone.com

#

oh ok

plucky hatch
#

http://www.idonthaveaportfolio.com
is free to be purchased

digital gate
#

are you gonna actually use it as a portfolio?

plucky hatch
#

job interviewer 'whats your portfolio'
me: 'dont have one'
he: ok?
me: send the link ๐Ÿ˜›

#

fuck it ,why not

#

give me a min

#

I dont have a portfolio anyway

#

well. aint paying 100$ for that.. so, nvm

digital gate
#

LUL

plucky hatch
#

11$

#

there used to be a discount

#

that would make it like 1.19$

#

but for 11$.
im buying DOTA 2 skins instead of it..

digital gate
#

thisisntmyportfolio.website

plucky hatch
digital gate
#

ayyy

#

did you snap up the one I posted?

plucky hatch
#

yes

#

thisisntmyportfolio.website

digital gate
#

sweet

#

Yeah love the new tlds

plucky hatch
digital gate
#

well new

plucky hatch
#

"new"

#

btw, looking for some china, theme fps type of games.
asian to be exact.. like ninjas, samurai etc..

but nothing in the lft ๐Ÿ˜

#

or drama too

#

hey

open spire
#

hi

plucky hatch
#

ohh I sent it here...

#

my bad, sry

open spire
#

๐Ÿ˜ƒ

dusty jolt
#

LOL

tawdry imp
#

@still sandal hello, i just read your response, thanks before. you were mentioning 200 pound for ultra low poly 3d char. is this a commercial license or not

#

euro*

still sandal
#

@tawdry imp I would expect the cost to be more for full ownership

tawdry imp
#

im just curious by the way its not like im gonna find someone to hire in any moment

#

ah i see

#

what country are you refering to for this prices

#

@still sandal

still sandal
#

It depends, speek to your local universities and see if they have people that would do what you need for folio pices

#

Students are often overlooked as an amazing resource for individual Devs, there normally focused and skiled. And are desperate for experience.

tawdry imp
#

"If" im about to find some free 3d model samples online, do you have any idea what keyword i should search on the internet?

still sandal
#

Free for comerical use

tawdry imp
#

"free for commercial use 3d model"?

still sandal
#

I can't give you the exact search terms, you will have to play about with them to get what you need

delicate apex
#

some might be "free" but it's not implied in the terms

#

but the artist wants credit for the use

open spire
#

be careful when you search for "Free"
usually someone could rip some models and share them for free.

plucky hatch
#

why would someone do that?

open spire
#

because people are dicks

#

and want to benefit from the other's work

plucky hatch
#

you can get to jail for that

#

right?

open spire
#

mhmm

#

and a big fine

wet cypress
#

Why donโ€™t you just find someone on here that can make models for you?

#

In fact, I would love someone who knows how to work with photorealistic texturing

#

Graphics*

hybrid phoenix
#

Because finding capable people without budget is incredibly hard

#

And most people here needing free assets don't have a budget

#

And if you do need someone, be more explanatory than "someone who knows photorealistic graphics"; that could be anywhere from someone like me (tech art) to a character artist

bronze dew
#

People need to eat ๐Ÿ˜‰

#

Best thing I ever did for my career was to stop working for free. (this is to say I wont give help occasionally)

#

People will respect your time more

fickle hatch
#

Heh. I never do work for free, but I love to help people (for free)

#

I hope you don't include "help" under work ๐Ÿ˜›

bronze dew
#

help is not work.... People help me.. I return to others ๐Ÿ˜ƒ it's more of a trade

autumn socket
#

Why Dont you help me by making me a game then ๐Ÿ˜…

Its more like a Trade. I put your name in Credits ๐Ÿ˜ƒ

shut tree
#

there are a load of free models made by epic if u use em in UE4

plucky hatch
#

there's also a metric ton of litteral garbage in the marketplace what you can use

autumn socket
#

๐Ÿ˜น Yeah I agree

#

Some people buy around 15 marketplace BP assets and ask to combine them to a single unit ๐Ÿ™ which sometimes get very complicated :-/

dusty jolt
#

because most system's in the market place are not self contained and are pretty much shit

#

:((

granite brook
#

I want to remind everyone, that this is a discussion channel. No job postings here. Please move these to #looking-for-talent or #looking-for-work
Even if you are asking for free help! We will delete all requests without warning.

tidal sable
#

If I'm applying to positions at multiple Activision subsidiaries (they all use the same applicant system mind you), what do you think hiring managers would rather see in my Candidate Profile: a half dozen cover letters addressed to differing studios, one very generic cover letter or no cover letter at all? ๐Ÿค”

hybrid phoenix
#

Are all cover letters visible to all those studios?

tidal sable
#

yeah, it's a common pool for file uploads, part of your profile

hybrid phoenix
#

In that case I'd be tempted to say one generic cover letter

tidal sable
#

I was leaning in that direction, think I'll go with that then. thanks!

low belfry
#

Activision

karmic kayak
#

@tidal sable Kinda depends... are those all for the same job?

tidal sable
#

Not really, titles vary and responsibilities are different. All within art / design though.

granite brook
#

@simple crest Please directly post your question. Or, if it's asking for help in form of working, please use #looking-for-talent

simple crest
#

@granite brook ok no problem I will do that.

blazing spire
#

Hard to decide what section this is best suited for.

#

I'm looking for someone to tutor me in unreal engine (paid).

vivid pivot
blazing spire
#

Much appreciated!
๐Ÿ˜ƒ

heavy rose
#

So, I have a question for those of you who have hired composers for projects in the past. When you're evaluating a composer's proposal, what do you look for? Obviously you're looking for someone who fits the project in terms of prior output and someone who can manage great quality music, but how heavily is prior experience in games weighted as you're trying to determine if someone is a good fit?

kindred mason
#

Composers only doing Music?

#

If so, then it probably shouldn't matter too much

#

As long as you know the requirements and know wtf you're doing, that should be the only issue.

#

In UE4, it's as simple as Play Sound for mostly anyone

#

So, all anyone would need from you would be tracks @heavy rose

#

Sound Dev (like actual Sound SFX production/implementation would be completely different though)

heavy rose
#

Yeah, my primary experience is as a narrative music designer, though I'm branching out to SFX production/implementation just to be able to offer more value to the team.

#

Okay. That helps a bit, @kindred mason .

#

Another question - How important is having video showing gameplay plus my music to you as a developer? Would it be more beneficial just to hear the music? Or would a combination of both approaches (video plus links to the standalone pieces) be better?

leaden anchor
#

I would say a combination for both. Generally the dev will already know what sort of sound they are looking for without a reference to gameplay, but being able to show it linking up with gameplay allows you to capture attention a bit better. It also shows you are capable of understanding how music can match up to gameplay and are capable of producing music to a setting/theme.

heavy rose
#

Gotcha. I was wondering why I wasn't getting traction for a long time and I'm guessing part of it was also that I was using SoundCloud. The platform isn't really suited to highlighting your work without distractions.

sacred kettle
#

@fringe forge You can make a post through the bot in the #looking-for-talent channel, this channel is for career advice stuff.

fringe forge
#

why is it called job chat then ๐Ÿ˜‚

sacred kettle
#

Probably worth finding a better name for the channel tbh lol

fringe forge
#

yup lmao

sacred kettle
#

I mean the header says "Career advice, interview prep, resume and portfolio critique" etc etc but it just keeps happening

hybrid phoenix
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Read the channel description

ocean harbor
hybrid phoenix
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Well yeah, what'd you call it

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#career-advice maybe?

sacred kettle
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^

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worth putting into server-feedback. It's a minor thing but I think it's more descriptive name ๐Ÿค”

vernal rune
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hardly anyone does any preliminary reading, they just dump whatever request they have in the nearest seemingly-relevant channel

plucky hatch
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^ every server on discord

steel creek
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which is why its easy to eliminate the majority of the people who cant follow directions in either posting for a job, or looking to fill one.

vernal rune
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how so ?

plucky hatch
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change the name of the channel, it's a stupid name for this channel.

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career advice is the correct name for this channel, conveniently in the first two words of the description.

plucky hatch
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Well let's add it to server feedback

torpid jetty
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hey could i get an invite for my mate? he is a fantastic concept artist that is currently open for work

spice dagger
torpid jetty
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yeah i found that thankyou i forgot to say anything though ๐Ÿ˜ƒ

rancid root
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I do animation.

rancid root
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If your game needs any kind of custom animation work, I can def make it happen.

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hit me up me to see my demo reel.

plucky hatch
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This isn't the channel to post looking for work stuff btw

rancid root
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@plucky hatch , Well That was before I cam here, But not that im here the rules have changed, and i dont abide by them.

plucky hatch
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oh shit u a bad boy ๐Ÿ˜ฎ

rancid root
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Yeah You could call me that.

tawny kayak
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@rancid root But seriously, we have a channel for that. #looking-for-work (see pinned messages there for instructions)

vivid pivot
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Like the rename, and the quick change ๐Ÿ˜ƒ

dusty jolt
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Best Career advice ever, make sure you do a little something ever day, and always want to improve your own quality standards

hybrid phoenix
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^The 'do a little something every day' is really big

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I mostly do BP and materials, but every time I make myself place a single node, I just sort of go "Oh but then I need this" and end up working for a few hours, despite not initially feeling like it

dusty jolt
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From reading the wiki, to read shit u dont even understand or trying something u have no clue about

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it all adds up honestly

ashen lynx
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What happened to job chat? This isn't a channel for low salary whine any more ?

digital gate
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Look. all complaints about your place in the overall industry should go in #work-complaints - there's a bot for a reason. kappa

clever valve
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There are at least about 15 more channels required on this Discord. At the moment, I don't even have to scroll to see them all. It's lame.

spice dagger
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We reduced the number of channels due to not having the ability to put them into Categories, now that Categories are an thing we are open to adding in more channels if they are needed.

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@clever valve

clever valve
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I genuinely can't tell if you're being serious or not.

spice dagger
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I dont understand your confusion?

kindred mason
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Sarcasm font has not been invented yet

south grotto
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or has it

round whale
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Thereโ€™s an option to create your own server @Vlad#1167 to fulfill your Category-need ๐Ÿค“๐Ÿ’ช๐Ÿป

lilac walrus
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and once again someone has the balls to post a Unity job in the jobs channels -_-

acoustic zealot
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Glad I wasn't the only one noticing it

plucky hatch
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He is looking for 3D artist, why does it matter if he is using unity or Unreal.
Are we gonna jump on Unreal vs Unity: Which is better bandwagon?