#career-chat

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silk nest
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ok

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sorry

nova locust
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Lol @chrome bone im currently working with spectral and lito

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Breaking point was never my game though

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And now im done with it. It was a horror show

plucky hatch
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How much would it cost to develop a character creator and spell creator with a lot of options and wide range of effects? Id like people to be able to model their own characters from scrath and weapons. Im hoping to make spells creatable and base it all in rune-tomes. Itll probably include spells that require actions to activate/ boost them and health/damage over time for the spells. Will also include melee

nova locust
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Eh youd have to show someone design docs and such

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But prolly a couple gโ€™s

plucky hatch
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Okay well what would that include

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I got a quote for 15k and a quote for 50k on a full game so sounds about right

nova locust
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50k to develop one full game?

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That sounds a bit low

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But i guess it matters about scope

plucky hatch
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I figured i could fundraise a beta for 35k+ but 50k is kinda high for out of pocket

nova locust
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You could look into publishers are investors. Theyd want some kind of prototype

plucky hatch
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Thats what i mean you cant really fundraise for 100k plus without a working beta

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But what would i need for design docs anyway

nova locust
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Google docs

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And imagination

plucky hatch
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Lol

nova locust
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Maybe photoshop to draw examples

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I mean hey man this can come a long way

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The producers on my current project started in 2015 with design concepts and built it up to a fully paid 20 person team

plucky hatch
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Im hoping to add a marketplace (mostly for content control, you cant have people making someone with aids needles as a villain)

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Really im hoping to let players design a lot of what they want to have

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Il probably just keep it generic, ty for the help though

nova locust
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Np

chrome bone
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@nova locust No comment. hehe.

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what are you done with now?

nova locust
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Breaking Point

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God that mess of a project

chrome bone
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the original or the new take?

nova locust
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The new take. I left a while back. But im owed a half a years worth of salary and also ive heard rumors that people from it are talking shit about me. I wanted to be as professional as possible so i just left without confronting anyone

silk nest
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Any hobbyists?

chrome bone
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oh yeah.. i saw that slowly slip away.. sad days

silk nest
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Can anyone work with me?

chrome bone
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i was a big mod fan @nova locust

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big big fan.. super chill game

nova locust
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I honestly never played the mod.

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Lol theyre using code i wrote from breaking point in this other game :^)

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Im not sure how legal that is

chrome bone
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oh man.. hehe.. soudns like a mess

nova locust
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Honestly i think im going to remove it from my resume

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I dont want future employers seeing it

chrome bone
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lol dang

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im lucky to have squad and the company we have man.. i hear enough horror stories at conferences and what not/

nova locust
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Did you guys get the studio setup in canada?

chrome bone
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about 1/3 is in canada.. the other 2/3 remote in 16 other countries.

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๐Ÿ˜ƒ

nova locust
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Ahhh yeah thats how it goes. I swear to god man. I looked up to you guys like all throughout high school because you guys are so chill and professional.

chrome bone
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we are 45 people now.

nova locust
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Jesus

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Getting massive

chrome bone
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haha.. good to hear cheers.. we have been far from perfect but squad is killing it now

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yep

nova locust
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I thought 25 was big

chrome bone
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we will be hiring again for various projects next year!

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๐Ÿ˜ƒ

nova locust
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Ill keep my eye out heh

hybrid phoenix
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^That

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;3

acoustic wolf
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What can ya do @Fritz#0604 ?

pastel estuary
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<_<

calm berry
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_>

pastel estuary
hybrid phoenix
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Sigh

vivid pivot
flat gazelle
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I'm not a coder, so I'll refrain from commenting on the content of the CV. However, your CV is slightly longer than mine, which covers 10 years in the industry. Not saying it's a bad thing, just a note.

vivid pivot
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Good to know, thanks ๐Ÿ™‚

fickle hatch
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@vivid pivot what does "product-owner" mean

vivid pivot
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I decide the vision and future of the product, and I have the end responsibility for it

fickle hatch
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There must be some better way to describe that, that was one thing that was a bit confusing

digital gate
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product lead?

lilac walrus
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it's fine

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product owner or stakeholder are both common terms

fickle hatch
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Lead is a nicer term

lilac walrus
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Lead is not the same thing

fickle hatch
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Product owner sounds to me like you own the thing. The way one might own a car for example

lilac walrus
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Leads are responsible for people, not the product

digital gate
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lookin at your portfolio

fickle hatch
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I suspect there's a bit of regional english difference in here

flat gazelle
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Yeah, Product Owner is an established role. No ned to change.

digital gate
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However, to apply agile programming, the plan was to develop a prototype using the new Blueprints Visual Scripting system, which would then be converted to a C++ project.

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that's kinda weird wouldn't call that agile

fickle hatch
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I googled "product owner" and it seems to be a slang term from agile programming

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(or something sorry if I misunderstood)

flat gazelle
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It's a role in Agile overall. Not specific to programming

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Same as a Scrum Master isn't really a Master. It's a title in the system

fickle hatch
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I've never heard the term since I never really looked into agile stuff beyond the ideas. Not the slang etc

vivid pivot
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@digital gate Ah yeah I could see that, I'll elaborate that the blueprints can be used for quick iterations using their visual nature

fickle hatch
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I don't know what a scrum master is. But I suppose if you're targeting people who expect that stuff and know the lingo, it's fine then

flat gazelle
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If you are a programmer at an established studio, you are very likely to know agile to some degree.

lilac walrus
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more than likely, to be fair

flat gazelle
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Yeah

digital gate
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Maybe not established enough cause I'd never heard of product owner lol

flat gazelle
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Also, not just programming. Any part of software development this side of the 90s

vivid pivot
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Already want to thank everyboby for the feedback! Really want to improve it, then i'll start looking for a new job. Hope its good enough ๐Ÿ˜…

fickle hatch
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@flat gazelle but that's the thing, CV's aren't gonna be read by programmers at an established studio. They will go through HR and such. While they are probably trained to recognize specific things, it seems to me like it's best to avoid niche terms in CV's

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Unless the term is very generic in the field. I'm sure HR's for Lockheed Martin will know what working with gimbals is

flat gazelle
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It's really not a niche term

digital gate
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So I'd actually take a really harsh look at your portfolio

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you seem alright until I decided to play your UE4 game you list there.

fickle hatch
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@flat gazelle it seems like a niche term though

flat gazelle
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In games a product owner is often rolled into the producer role, but the project needs it.

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If you say so.

fickle hatch
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I've never seen anyone use product-owner in any of the chats I'm in and this is the first time I heard of it in this chat

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I know what a producer is though

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On the other hand, producer is a word that pops up all the time

flat gazelle
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Right, so how big is your company? How many people per department?

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How many producers?

fickle hatch
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We're a small startup of 7 people who come from working in different places

flat gazelle
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Ah

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That explains it

fickle hatch
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I'm pretty sure one of my coworkers would recognize the term, since he's more into niche things ๐Ÿ˜›

lilac walrus
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it's definitely not a niche term, hehe

fickle hatch
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I'm not saying agile is niche here, just that the term is uncommon

flat gazelle
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Show me a team of more than 50 people without a project owner and I'll concede it's a niche term

lilac walrus
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you'll see it crop up a lot in job adverts etc

digital gate
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@vivid pivot Like if I was hiring somebody for a UE4 game and I played this, I'd pass.

fickle hatch
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@flat gazelle eh, you're acting as if I said product owner doesn't exist

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I'm sure it has a definition and I'm sure that a team who doesn't know the term might designate a person by that definition, not intentionally

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But because they were following same ideas without taking up the slang

flat gazelle
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No, I'm saying that it's not a niche term. It's not common in tiny unestablished studios, sure. But in the general industry, it is

fickle hatch
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So it's a slang term that only big companies use?

flat gazelle
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No, it's agile terminology. If your team is bigger than one man can manage, you will use Agile, and with it comes the terminology

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And getting even bigger you'll need DDs

fickle hatch
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What is the exact definition of a product-owner anyway?

flat gazelle
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The product owne is a manager

fickle hatch
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Not really correct to compare, but "game careeer manager", "game careeer producer" and "game careeer lead" all return more results. Though, it would be incorrect to make any sorta judgement on the numbers

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@flat gazelle what kinda manager?

flat gazelle
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Task and Scheduling manager

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Who does what, when

fickle hatch
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I guess I'm a product-owner then?

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But I thought I was just the team lead?

flat gazelle
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You're going to go far kid ๐Ÿ˜‰

fickle hatch
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Heh. You're really up far in there, aren't you!

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@flat gazelle Do you have scrum-related certificates?

flat gazelle
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Nope

fickle hatch
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You should get one. I can google a ton of websites that offer them by googling for product owner

flat gazelle
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I'm just a grunt

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I'm not a product owner

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Nor a scrummaster

fickle hatch
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Well, there are way more different roles. There's a certificate for every role here

flat gazelle
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That doesn't mean I don't follow scrum and agile methodolgy

fickle hatch
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But you work at a big company

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Work/worked

flat gazelle
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I did. I'm a freelancer now. But I work with a couple of startups so I remote in for daily standups and so on

fickle hatch
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Cool.

flat gazelle
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When you start growing, or if you plan to join a larger company with multiple departments I'd really recommend reading up a bit about agile. It's a great way to work and it means everyone knows what's expected of everyone.

fickle hatch
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I don't plan on growing up ever

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I just plan on looking like an ass whenever slang terms are brought up!

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๐Ÿ˜›

flat gazelle
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Not you, your studio ๐Ÿ˜›

fickle hatch
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Does implementation of agile immediately solve a good portion of scheduling and organizational issues and it has instructions for handling all pre-existing relationships?

flat gazelle
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I think we are drifting away from job chat, but it helps with scheduling when there are more things that you want to do than you have time for.

fickle hatch
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(and to speak seriously, I don't see how agile slang is in any way worth compared to the ideas presented in it)

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(seems just like a hip thing to say on top of some meaningful advice)

flat gazelle
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And it allows a team to quickly pivot when new information comes up. As in, shit we can't deliver this. Now what?

fickle hatch
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Now we panic

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And jump

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But to be serious here - the slang is pretty amusing, though the ideas are good. I don't think it has any relevance to share if we follow same practices or no. But these terms - the words themselves - seem to be a third wheel to the rest of the ideas.

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But hey, falling into infinite improvement of management practices is also a pitfall

flat gazelle
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You know how it is. Two months from ship. The star coder never did come through with the render optimization needed to make the level run at 60fps. How do we handle the scheduling? Do we put artists on hand opting things? But then what do we do with the tasks they were already planned to do. The agile framework gives you good tools to make those decisions. The titles are just there so everyone knows who is supposed to make what decision.

fickle hatch
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Isn't there some sort of a hidden issue if your coworkers forget what kinda decisions they are supposed to make, when they make them every day

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Though it's true, sometimes you gotta work with what you have

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Titles are good, but with us specifically - none of this matters, but - we prefer a list of responsibilities (in whatever form or shape) over a slang term that some of my coworkers would not really bother to read up about

flat gazelle
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Well that's the nice part of the titles. Sometimes the lead of a department is the product owner for say, the levels. Sometimes it's the producer for all of singleplayer. Having someone pinned as the product owner helps new hires, or transfers from another project to know who to approach with certain questions.

fickle hatch
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It's not a hip smart thing and not even something we came up with. We're but a tiny company, so our guidance isn't management books, actually it's more companies that we work with and our former workplaces and so on

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Well

flat gazelle
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But a product owner is just a list of responisbilities as well, that everyone already knows so you don't need to write it anywhere

fickle hatch
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Saying "it's not management books" would be lying, probably better to say "it's not entirely based on management books"

lilac walrus
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we have 'strike teams' here, who each work on particular aspects of the game

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strike teams are cross discipline, and one person in each is a 'product owner', so to speak

fickle hatch
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In other words, tell me - do you think that it's the methodology that makes management structure work and not the sensible (and sure - guided by the descriptions of methodologies) structure that is built up and involves a social hierarchy

lilac walrus
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it's a strong, flexible system because it makes it very clear to people who they need to go to to talk about what

fickle hatch
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A title of product owner would not make a submissive and reclusive but talented developer suddenly change his ways

lilac walrus
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you'd be unlikely to make such a person a product owner in the first place

fickle hatch
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A title of "Lead developer" wouldn't do that either. No title would cheer the sad guy up

flat gazelle
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I'm not sure if I'm being trolled right now...

fickle hatch
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@lilac walrus but if I have a boss who asserts his dominance by sensible means (through technical expertise, good guidance and his know-how), I don't really care what title he has

flat gazelle
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@lilac walrus we called them swat teams ๐Ÿ˜ƒ

fickle hatch
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@flat gazelle No, this is serious now. It was a bit trolling earlier, now I was just offering you some chat ๐Ÿ˜›

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There's nothing more to it so feel free to ignore it

flat gazelle
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It's not a title in the same way Sr Engineer or Lead is.

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It's a responsibility

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Like the list you use

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It's simply a tool

lilac walrus
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aye, it's not your 'job title', but it is something that you additionally do with regard to a given project

fickle hatch
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I can sorta see how title can be a tool

flat gazelle
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It can change over time in a project.

fickle hatch
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If someone is slacking, you can point them out "But come on, you're the product owner"

flat gazelle
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...

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Ok, I'm out

fickle hatch
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No, seriously explain how it is a tool. That last thing was a semi-joke

vivid pivot
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haha didnt mean to start this dicussion with my resume ๐Ÿ˜›

fickle hatch
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I want your opinion - entirely just because you were at the head of the conversation, no other reason

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FYI I am looking this stuff up while we (well, I guess it was kinda one-sided) were talking

flat gazelle
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Ship a few games and we'll pick this conversation up then. Right now I feel like you are too "Lol, fuck the establishment" to discuss it seriously.

fickle hatch
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There's this one page that implies that titles are a good way to get scrum ideas to people who are unfamiliar with them

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@flat gazelle Are you above talking to a 5 year old? ๐Ÿ˜›

flat gazelle
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When it's a trolling one, yes

fickle hatch
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It's not "fuck the establishment", it's more of a "those buzzwords sound dumb"

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@flat gazelle No trolling here. Just a guy open to a conversation and a topic that's sorta still floating

flat gazelle
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Those buzzwords have been around longer than many people in this chat

fickle hatch
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Cool. There are a lot of things older than every person in here

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Says nothing about quality of those things

flat gazelle
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No, the adoption in succsessful studios does though.

fickle hatch
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Please understand this: I'm not denying any advice and any points in the methodology. My opinion on them doesn't matter, but it's a positive one. I just have a big interest in what's so special about titles

lilac walrus
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it's not a job title, necessarily

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it's a role / responsibility

fickle hatch
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Not titles/roles specifically, but why would someone see a methodology-specific term as something that has to be widely used

lilac walrus
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nobody said it had to be, it just is

flat gazelle
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It's a title as much as programmer.

fickle hatch
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Well, nobody did, but it kinda felt that way and right now I'm interested in specific opinion

flat gazelle
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why do we call it programmer?

fickle hatch
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Cause that's the most generic and widespread term for those responsibilities

flat gazelle
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Exactly the same with product owner

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That's a good explanation ๐Ÿ˜ƒ

fickle hatch
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But when I google product owner and programmer, the results are very different in their atmosphere

flat gazelle
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That doesn't change the fact that both are just a list of responsibilities

fickle hatch
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Nope. And niche words are totally valid

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There are niche roles/titles/whatever in different industries specific to those industries and their methodologies

flat gazelle
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So how do you define what's niche? Unknown to you?

fickle hatch
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No, actually. Niche would be something that you don't find outside of specialized literature

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First three links for "product owner" lead to scrum-themed websites, while "programmer" (well, it's a very popular term) lead to websites that don't really have to do with programming as is

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That's entirely my point of view for calling it niche, nothing else

flat gazelle
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Agile started as a software development mthodology, but it's spread to product development and it's taking over the old industries

lilac walrus
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Scrum and agile are not niche concepts

fickle hatch
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They are not niche concepts, no, I agree completely

lilac walrus
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they're pretty widespread and standard across a number of different engineering disciplines

fickle hatch
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Let me restate again that I'm only pointing out the terms being niche to those concepts

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To go all the way back - the suggestion is to describe it in a bit more generic accessible way outside of places where it's not considered niche

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We use niche words in our stuff - they are niche for everyone else, but for us they are part of everyday language

flat gazelle
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Luckily, he's applying to the games industry, where it's not niche ๐Ÿ˜ƒ

fickle hatch
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There's a better counterargument really

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HR's will look for specific keywords, you want to put all those keywords on there

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Which is just a rephrasing of "it's not niche in places where you want to be hired"

flat gazelle
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Haha, whatever you say

fickle hatch
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@flat gazelle come on dude. The first four links for "product owner" on google are not gamedev, job or misc websites, but websites about scrum methodology

flat gazelle
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Which should tell you that it's quite widespread

lilac walrus
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scrum methodology is pretty widespread in games though

fickle hatch
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It's a widespread term on scrum methodology websites, that is without a doubt

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And scrum is widespread in games, can't deny that either

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Do you see something strange here when compared to use of common roles & titles. Or you just want to stay on a high horse instead of saying you don't really care about the subject or something like that ๐Ÿ˜›

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I know. It's pointless, we don't connect and no conversation is happening here. I just look like an ass

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Time to go back to keeping things working and worrying about how to keep them working & if there are things we could change about ourselves to improve something. And leave big words to big boys

flat gazelle
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Good luck

fickle hatch
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@flat gazelle come on. Luck isn't sustainable ๐Ÿ˜›

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As a closing note, so internally frustrating when people think that seeing a problem with part of a whole means that the whole thing is bad

ocean harbor
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Agree with @fickle hatch on this, agile is management framework, just as 100 others that where there before. You could have been doing agile before it was cool ๐Ÿ˜„

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the adoption of this methodology is not uniform, being a scrum master in this sense has as much meaning as team lead - what exactly you did varies from company to company

kindred mason
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Fuck....so much back and forth over something so simple....

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@vivid pivot you are supposed to go back 10 years so you are good there

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The only thing I would agree is you should make your terminology agnostic

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Save the big words for the interview

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I wouldn't necessarily care if you were the product owner of a project. Actually, seeing how I know what the product owner typically does (not much) ... It would be a negative to you

ocean harbor
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nahh, I mean there are jobs like Data Architect now, every company have it but barely anyone can explain what it is ๐Ÿ˜„

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for everyones better understanding it's always good to describe what your job resposibilities where in addition to using a title - just in case title is misused in place where you worked or where you will work

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at the same time, pretty much any software companies nowadays places agile as a base requirements, so you would expect them to understand what Scrum Master means

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in reality, the adoption is non-uniform and not everyone got a the same formal training

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from this point of view "product owner" might not mean the same to different people

flat gazelle
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Everyone knows what a Scrum master is, but nobody got time to listen to that poor bastard ๐Ÿ˜›

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I run my own meetings!

ocean harbor
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๐Ÿ˜„

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in some companies/teams scrums can take hours.... this isn't really an agile anymore but a waster of time

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neverless you still can put it on cv

lilac walrus
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ergh, I've been in those meetings

flat gazelle
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Yeah, if that happens, the Scrum master needs to be taken out back and shot

lilac walrus
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morning five minute 'scrums' that take an hour and a half

flat gazelle
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eeew

lilac walrus
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every. day.

ocean harbor
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the other hillarity is agile methodology in top-down rigid companies, where CEO comesuo with all dedlines and estimates ๐Ÿ˜„

flat gazelle
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Anything over 15 minutes for morning standup would make me throw up

ocean harbor
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but that's the thing, this ^ is why I share Blackfox opinion that even if "product owner" is not a niche term, it's still a buzzword

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you can say that it's established term in agile, but agile is not all that established

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as in its used in like 95% of large companies now but quality of adoption is really different

flat gazelle
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Agile itself is, and its terminology. However, the degree to which it's implemented and utilized absolutely varies.

ocean harbor
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If we would have this conversation 10 years ago, most would agree on this ๐Ÿ˜„

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I mean, agree that it's a weird title and should be chnaged to something more classical

flat gazelle
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Like?

ocean harbor
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product manager

flat gazelle
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Not sure that's any clearer, but fair enough

ocean harbor
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but that's the point

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I mean, we can pretend that Agile is the same everywhere (its suppose to be). Then someone switches jobs, gets into one of the larger software corporations and observes hour long scrums, deadline and deliverables set by top chain management, 5000+ open tickets in Jira that you have to decifer and etc

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and "products" like "service support for division X", which no-one can describe a scope of

lilac walrus
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eh, just because says they're 'agile' doesn't mean they necessarily are xD

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but who's gonna police that?

ocean harbor
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yeap, I think this was @fickle hatch point tbh

lilac walrus
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it's kind of irrelevant through

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many titles differ greatly in implementation

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consider a 'Technical Artist'

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pretty standard job title, but the actual work performed by that person can vary dramatically

flat gazelle
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Sure! But still it has relevance because it informs us of the realm of work the artist has been doing. It's not a character artist, nor an environment artist. I think it's the same with Product Owner and Scrum master. I know these people have experience in schedule management, product decisions and meeting direction even if it is hard to pinpoint exactly what they have done. Same goes for most titles and descriptions.

lilac walrus
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pretty much

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Tech Artist is the most bastard title though, IMHO

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what were you doing? animation? shaders?

flat gazelle
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Oh yeah. That one has gone from the most narrow to the most broad in a few years

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From, I'm the bridge between code and art! To, I DO EVERYTHING!!!!!!!!!!

vivid pivot
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Ok apparently everyone uses the Product Owner differently. In our company it means that next to being a full-stack developer you also manager the direction/future of the product you're working on and carry the main responsibility. Will try to make that clear or cut the whole title

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Thanks for all the feedback again though! ๐Ÿ˜ƒ

lilac walrus
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well, you can be a product or a feature owner, it has multiple tiers, hehe

thick terrace
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@pro devs, Iโ€™m considering leaving my IT job for a pay cut into an entry level c++ programming role. There are no game studios in my area, so this job hop would be kind of an intermediate. The goal being to become more familiar with programming so that I have the experience and knowledge to then move into studio work. Is this a good idea or bad idea?

vivid pivot
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I always suggest, follow your passion. Just be sure its your passion ๐Ÿ˜‰

lilac walrus
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if it doesn't work out, you can always go back to doing IT

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it's worth trying out if you think you might enjoy it

vivid pivot
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Currently thinking about the switch as well, notice a insane motivation difference between work and gamedev projects

thick terrace
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Well the pay cut is extreme, so I want to be sure. I guess what Iโ€™m asking is how valuable is general c++ knowledge and experience to gamedev

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How much of that knowledge will be valuable/transfer

lilac walrus
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it's pretty useful

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the harder part really is working out where you'd want to apply that knowledge, but that's another bridge to cross at the time

digital gate
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Yeah having programming skill will come over pretty easily and is gonna be really useful. As for if you should make the hop I'd say that depends a lot on your savings and if you're gonna try to get on with a studio or go indie.

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From the sound of things you're gonna go non-game C++ entry, then try to go studio after a bit?

thick terrace
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Itโ€™s just a massive risk, I have a cozy work from home high paying job. Iโ€™d be giving that up to drive to work again and for entry pay

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@digital gate yes thatโ€™s what Iโ€™m thinking

digital gate
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Hrm.

dense heath
#

depends what you do as entry lvl c++ programmer in that company, the pay cut is only relevant if you cant live without that money and be happy, you could also look into studying and trying to get involved in indie projects/applying wherever you can

digital gate
#

You'll wanna have a game project to show, I think, so you might consider if you can put off the hop for a bit and try to go direct into games. You may even be able to find a remote job that isn't a forum job (which really suck)

#

Main reason I say that is that during your would-be commute you could instead be working on something that you can then use with your IT xp to make a jump more directly.

#

You stay with the job longer and have a larger amount of padding.

thick terrace
#

that makes the most sense to me, but a downside is not having a mentor or group of programmers nearby to learn from

#

Right now Iโ€™m working during the day and doing coding lessons at night. Thatโ€™s been the case for a couple months. Iโ€™m having a lot of fun with it. Itโ€™s really hard to keep pace though, because often times the days work has me too tired. Not to mention Iโ€™m running a business in the time between.

#

What do you mean by โ€œforum jobโ€?

kindred mason
#

@thick terrace Plenty of mentors on here though

#

If you ever run into issues, just ask

#

In your spare time, if you REALLY want to start putting that C++ to use, make some games

#

Jump into Game Jams

#

Or just start working on a solo project

#

Something small and doable.

#

If it's polished enough, learn how to publish it on Steam.

thick terrace
#

@kindred mason thanks, thatโ€™s what Iโ€™m trying to do but itโ€™s hard to find energy often after work, plus Iโ€™m getting anxious to quit my day job.

kindred mason
mental viper
#

ill just leave "survivorship bias" here kappa

lilac walrus
#

I'm not sure survivorship bias is applicable here

thick terrace
#

Lol

lilac walrus
#

it's not easy to get into games, but gaining experience as a C++ programmer is definitely a good place to start

mental viper
#

oh, i misread it, mybad

thick terrace
#

I wonder how much of the gamedev appeal is fairytale. Part of me thinks working for a studio might be like any other job where management treats employees like working in a sweatshop to meet deadlines. Maybe indie dev is where I ts at?

#

If anyone with studio experience would like to share their experiences, that would rock.

digital gate
#

being a successful freelancer is ideal IMO

#

I don't have proper studio experience, but have been flown out to work in a literal basement before.... being able to simply not work a day or whatever and not have my livelihood directly tied to a game is pretty cool. Hunting down the next contract can be a pain but that's why you keep a reserve.

thick terrace
#

Oh, I hadnโ€™t considered contracting. On the other hand would it be sweet to help create the next โ€œSkyrimโ€ or huge budget state of the art graphics title

digital gate
#

Can do both (though I haven't)

#

Actually I'm pretty sure that's easier to get than actual employee status

thick terrace
#

Oh, the big studios contract out remote workers too?

#

I guess that makes sense, they probably need a ton of talent for those titles

#

Probably donโ€™t have as much as hey need locally

digital gate
#

Not too sure on remote status (though that's me :D) for the big guys but my understanding is that 1yr or so contracts is normal

lilac walrus
#

the sweatshop jobs tends to be the smaller indies - they have more to lose and don't have the budget to not push people has hard as they can to get max value from employees

#

the proper AAAs tend to be more relaxed due to financial security

#

big studios will often outsource to smaller studios

#

but they may hire agency workers too

thick terrace
#

There have got to be thousands of college grads looking for these jobs every year, whatโ€™s the best way stand out as an old man

#

An old man with less formal education and skills no less

#

No I think I I have the answer already

#

Nm*

kindred mason
#

...

#

@thick terrace how old are you?

#

I mean...I did pretty well for myself after graduating last year.

#

I was 34

#

But I did have a bit of UE4 experience, games and some studio experience under my belt by that time.

thick terrace
#

Thatโ€™s good to hear

#

Iโ€™m 32

flat gazelle
#

Large studios tend to be cautious about remote workers though. On site freelancing is more likely.

#

Too big a risk to send a build of the next big thing to someone whose PC they can't control and keep uncompromised

thick terrace
#

Thatโ€™s fine, I can always fly somewhere and live in an apartment for a year, Iโ€™m sure the wife wonโ€™t mind.

flat gazelle
#

Hehe, yeah I did that this summer. Slept on couches and shifted my big ole pc between different friends homes so I could work on my other clientwork in the evenings.

#

Not the best time, but also not the worst

thick terrace
#

Sounds like an adventure!

#

Were you lugging a desktop around?

#

Iโ€™m picturing a crt monitor under one arm, full atx tower in the other lol.

flat gazelle
#

lcd screen but yeah, pretty much

#

mid tower

#

๐Ÿ˜›

#

It was a bit like the old LAN party days

fickle hatch
#

At my previous workplace, I often had to work from an empty field in middle of nowhere

#

Delicious sunburns

#

At least it was a rugged computer I could throw in frustration if I wanted to

thick terrace
#

What did you use as a power source?

fickle hatch
#

Interchangeably 24-volt battery bank, a gasoline generator (horrible horrible thing) and internal battery (which lasted about 8 hours)

thick terrace
#

Lmao

fickle hatch
#

Oh yeah, also the car

#

Gasoline generator we had was such an abomination it was not worth it, so later car replaced it when battery bank would run out

storm wave
#

i've worked in studios for 14 years. some places better than others, but in general, it's a great industry to work in

#

doh, I was scrolled up

vivid pivot
#

Always nice to hear praise about the industry i'm trying to get in ๐Ÿ˜‰

bitter flower
#

Since I can't make a post advertising what I want to advertise, is anyone looking for a project to work on? I'm a 3D artist making a game by myself. Looking for a c++ programmer to work together. Willing to work on my project and yours. I'll put in as much 3d work into your project as you put in programming into mine. I work only three days a week so I have lots of free time for game stuff

celest kiln
#

i may be interested. pm me ๐Ÿ˜‰

limber ore
#

anyone here specializing in unreal engine and augmented reality applications? i'm looking for co-authors for a book deal right now. if folks are interested, PM directly here

distant sedge
#

?

spice dagger
#

@plucky hatch Use the job bot to post listings.

#

This channel is for discussion only. Not for posting jobs.

plucky hatch
#

Well, i'm sorry

twilit nacelle
#

But it says job chat

#

Like for jobs, that you chat about

spice dagger
#

Career advice, interview prep, resume and portfolio critique. For job opportunities/requests, please use #looking-for-work and #looking-for-talent.

#

Read the description. Also please read the #more-resources channel for more information.

ashen lynx
#

Can we at least whine about salaries here ?

hybrid phoenix
#

Absolutely

hybrid phoenix
#

@hybrid solstice That's 100% not something for this channel

hybrid solstice
#

oh >_<

hybrid phoenix
#

That said, afaik, no

hybrid solstice
#

It was meant to be for General

plucky hatch
#

I hire people to make a mini battle royale game but high end graphics

#

Dm me

acoustic zealot
#

Please read the HEADLINE

uncut bronze
#

@acoustic zealot Thanks appreciate it and my apologies.

acoustic zealot
#

No problems at all, you're not the first to miss it

steel creek
#

And they won't be the last.

Anybody who can't follow directions when posting a job might be at a work opportunity you may want to reconsider.

Especially from those, upon realizing the mistake, who get belligerent at others for helping them understand.

hybrid phoenix
#

Yeah, I basically use that as a first check for any possible employers

#

;3

spice dagger
#

@InCeptionTime586#8038 This channel is not for posting job listings. Please use #looking-for-talent

heavy trail
#

ok

thick terrace
#

hey all, does anyone know of any rpgs in development that would consider bringing a newb programmer aboard?
I really want to start working on an rpg but I cant seem to find any projects in the works

umbral wagon
#

Is it worth it to make games to make a some money and make it a career??!

flat gazelle
#

Yes

umbral wagon
#

@flat gazelle Can you give some details I am Pro in 3D arts and want to create a new path

flat gazelle
#

If you are a pro in 3d, just apply for an artist job at a studio

umbral wagon
#

No such studios available in my country

flat gazelle
#

So move abroad

#

My first job was in a different country

#

Or apply for a remote position

#

Or start your own studio

digital gate
#

Or make marketplace packs

#

I'd advise not jumping directly in if you're in need of money right this second though @umbral wagon

#

If you've got savings, absolutely go for it.

flat gazelle
#

If he's already a pro I see no reason not to take a studio job

digital gate
#

Well I meant like smaller gigs/own studio/marketplace

#

Bigger studios, sure, why not.

#

But scraping jobs from here/forum/etc can be hit or miss, and with smaller opportunities they're only really good for building xp IMO.

#

You can get by but not likely if you're just striking out and need rent

#

already a pro kinda kills a bit of that tho

umbral wagon
#

What I miss is self promotion and marketing abalities

#

I want to create a game to see if I can succeed

#

I created mini short movies on my own that got me little work locally

#

But no real income here

#

only on the fly work

#

too much demanding too little rewarding

#

I tried selling my models online that too doesn't have that potential

steel creek
#

too much demanding, too little rewarding

Welcome to human existence

kindred mason
#

RE: Ironbelly "Spam"

#

Feel like it could lead to others thinking it's okay to just post the same thing every week. I know you all have a new bot coming, which will hopefully address this issue anyway.

#

P.S. to anyone else, I still to this day get people interested in myself joining their teams and I haven't done a #looking-for-work after my initial one

#

(Oct 31, 2017)

valid lance
#

Is there a section here for finding teams?

fading yoke
#

Personally I've been weighing looking for help to make projects together because my inner critic has been getting the best of me lately with my personal projects. I tend to go as far as I can but eventually the inner critic puts a stop to my productivity with stuff like (i.e. "why bother with this? you should be using this time to apply for jobs or to work on projects that'd be more likely to get you a job!"). It's a really nasty feeling.
My logic is that if someone else is there with me working together and encouraging me then I'll be less likely to fall apart.

valid lance
#

Yeah, for bigger projects it helps me if there are other people. I wanna push my art, but I always drift into other projects. I also tend to split my time into other areas and then I spend even less on art :I So it would be good to people in a team that do the other stuff.

fading yoke
#

I have a lot of trouble reconciling the idea of hiring/recruiting people to help with one of my own projects for the purpose of selling the game one day with the fact that I can't afford to make my own business and hire the help of others.

#

So by that logic I can only do it if there's no money involved and the game is to be released as free or open source, or I can only do it if I agree to accept the risk of what is effectively a loan from one of those Venture Capatalists or Angel Investor deals. Even if I did want to do the latter, though, the terms of any deal would be really bad for a nobody like me.

valid lance
#

I wouldn't wanna take that risk either. Personally was thinking "just" a hobby project. Small to medium sized. I couldn't imagine putting money on the table for something like this. It would just be to gather experience on the side, after I come home from work or on the weekend. I would fuck everything up I could fuck up if I ever tried to hire people or start a company lol.

#

The problem with these hobby projects is that they often die out. But I had one really good experience, over a year ago.

bitter flower
#

Could I add a vote to add "Skill trade" under the compensation section for the looking for talent section?

#

For people like me who don't exactly want someone to work for nothing, and also wouldn't mind helping someone out with their projects in exchance

#

exchange

violet rivet
#

Does anyone know how to post in the lookingfortalent or lookingforwork ? ๐Ÿค”

ocean harbor
#

check pinned message

violet rivet
#

Thanks, new to discord so didn't know about pinned messages

subtle tundra
#

Hey Guys

kindred mason
#

Guys.. guys...ROFL... should be common sense but be careful about what you say to other folks about your fellow devs. Especially if you've never worked with them before. When you get fired because you can't do your job right after talking smack about someone else, it just makes you look incredibly foolish.

grave sphinx
#

The game professional community is very small - despite its size.

plucky hatch
#

@kindred mason its already foolish if you get fired because you can't do your job right imho ๐Ÿ˜„

kindred mason
#

@plucky hatch Exactly, true story.

plucky hatch
#

Anyone here funded a game through development themselves or with crowdfunding? I'm looking for someone to chat with and get some insight for my own active development team.

celest prawn
#

How does one go about breaking into professionally using UE4? I've been using it for around 6 months yet I've yet to come across a work offer or project that I actually think I would be able to do. Most of the offers are stuff like create C++ backbone for a game or creating advanced AI.

spice dagger
#

Start small, participate in game jams, join some free projects (ones that are collaborative) get your experience up. Then when your confident you have skills to offer. Put up an Looking For Work posting with your portfolio of past projects and skillset.

#

@celest prawn

valid lance
#

@celest prawn For me it was applying for a 3D job at a smaller company that were very inerested in my UE4 VR Pototypes. They looked for people to not outsource so many projects anymore.

#

Also I made a complete game in some months that I would put in my portfolio to show I'm capable of it.

ocean harbor
#

@edgy vigil @nova bloom please read channel description at the top

nova bloom
#

Sorry,i tried to post in #looking-for-work but for some reason only bots are allowed to post there. this looked like the second best place

ocean harbor
nova bloom
#

I see.Thanks mate

edgy vigil
#

True, I apologize, didn't see the channel descriptions, I'll make sure to look out for them

granite brook
#

Please use this channel only for discussions, etc. Every job posting belongs to #looking-for-talent or #looking-for-work. If we see postings here we will simply delete them from now on. Don't hesitate to ping one of us if stuff piles up.

torpid ibex
#

I began working with ue proposing it to my boss (for archviz) and now it is an essential part of our workflow in the office. And also now I'm beginning to work as freelance

nova locust
#

i hope you got a raise

#

or a bonus

granite brook
#

Yeah I have a lot of ArchViz clients, combined with VR. Def a good choice

plucky hatch
#

hello i'm looking for a programmer, that does UE4 BP, C++ and AI scripting
Job Description
Assisting programmer(s) in creating gameplay classes related to physics and AI
Skills & Requirements
Knowledge in UE4 BP/C++ and AI scripting

valid lance
#

You guys think UE can replace Vray in terms of quality for product renders if you push enough?

#

non-static*

spice dagger
valid lance
#

Yeah, it's just kinda part of my job to R&D but drifted of with the question lol.

urban stump
#

Depends on the product. For something like a car, probably not. For shampoo, probably.

#

You're going to need to forgo a lot of conventional wisdom though to make it work, like using UDIMs and extremely high resolution reflection captures.

scarlet gazelle
#

I'm in the process of building up a portfolio and I want a few unreal pieces in there. Does it matter, from a recruiter perspective, how much of a project is done in either c++ or Blueprints? I've got device experience as I'm a .net developer, I'm just asking as most of the tutorials I'm finding for unreal all revolve around using blueprints. It's tricky to find good c++ tutorials

spice dagger
#

C++ would be more desirable

pearl dew
#

But showing that you are capable with using BP is also important

lilac walrus
#

You'll have a much easier time finding work if you can demonstrate proficiency in code

#

blueprint is less important since if you can write code, you won't have a hard time adjusting to something like Blueprint (but the opposite is not necessarily so easy)

#

bonus points for projects that sensibly utilise both

spice dagger
#

All of the above ๐Ÿ˜ƒ

scarlet gazelle
#

Can any of you point me in the right direction for good unreal c++ tutorials?

pearl dew
#

is a good start

#

if you already are a programmer

scarlet gazelle
#

Thank you. Yeah I'm a .net guy and I've years of experience in unity. So it's kinda frustrating at times to find a lack of good programming tutorials for something as popular as unreal

ocean harbor
#

There is UE4 c++ course on Udemy and a series on UE4 YouTube channel

deft trench
#

Im looking for someone to help me link a few assets together as im busy with other things at the moment with university and need this doing. It should only be a small and quick job for someone who knows blueprints

untold granite
#

Yeah - the Udemy course is pretty nice, and just learning c++ & then learning by doing seems to work pretty well too

#

(Once you get over the fact that the UE4 documentation tends to be WAY worse than the Unity docs ๐Ÿ˜‚ )

thick terrace
#

Anyone working on an rpg and need a programmer?

digital gate
#

specifically an rpg?

thick terrace
#

Gotta be, or similat

plucky hatch
#

@pearl dew and what if you aren't a programmer and wanna use c++ in UE?

lilac walrus
#

git gud

plucky hatch
#

it's not fair to learn c++ as a general language 5 years just to use it for games.

lilac walrus
#

more seriously, you will want to learn the general basics before diving into a more complex project

plucky hatch
#

i also don#t learn cgi 5 years just to create assets i learn it 1 month and I do almost any basic assets and textures.

#

what are general basics? the first c++ course on youtube you can find? is this general basic?

lilac walrus
#

it's not a standard term, but you will want to know core fundamentals of the language at least

plucky hatch
#

then i still cannot make games according to people

lilac walrus
#

learning programming fundamentals is the first step, applying them to game specific problems is the second

#

like it or not, this will take time to learn

#

making games is not particularly easy

plucky hatch
#

but its much less time as a artist

lilac walrus
#

artists get paid a lot less for a reason

plucky hatch
#

and if you have a day job you can forget learning programming in a good way. just not enough time with 4 hours per day

lilac walrus
#

but also it's still a lot of time if you want to be a good artist, hehe

#

I got where I am by learning in evenings and weekends for the most part

plucky hatch
#

8 hours job, 30 min. pause in germany, 1 hour for commute... 9h30 GONE. for peanuts -_-

#

not everybody has energy after a tedious job day. we are humans. not robots.

lilac walrus
#

true enough, but there isn't a magic bullet for learning

#

if you're not willing to put time into learning, you won't, it's that simple

plucky hatch
#

there is. some people can do , some can't. some want and cannot, some want and cannot. -_-

#

io am willing. ๐Ÿ˜› but little bit learning after a tedious workday isn't effective at all. its like a zombie who learns speaking.

#

you can't help at all -_-

lilac walrus
#

the only person who can help you is yourself

plucky hatch
#

not when you have a job

lilac walrus
#

"I got where I am by learning in evenings and weekends for the most part"

plucky hatch
#

some people cannot learn at a specific time, but spontaneous when they feel like.

lilac walrus
#

(and my days were brutal, I had to commute in-and-out of London during that time)

#

Look - if you want to learn, you'll find a way

#

but don't sit in here complaining that you don't have the time, or laying that blame on other people's feet for not helping you

#

because the only person who can adjust their life to suit their learning is you

plucky hatch
#

right now i am tired

#

how can ai learn so? ๐Ÿ˜„

#

explain this.

#

you can learn as much as you want when you're not energized, you won't learn it in the end.

vivid pivot
#

@lilac walrus Love that attitude! My life motto

plucky hatch
#

what motto? ๐Ÿ˜„ are you full with energy or what?

vivid pivot
#

because the only person who can adjust their life to suit their learning is you

plucky hatch
#

this is a mindsetphrase.. not biology

#

what does a cell do when its tired? it works or learns? oo no it rests

#

i think it rests*

acoustic zealot
#

One would think it is a matter of how much you really wanna create games?

#

<-12h + a day on games. That means you'd have 2.5h to learn if you exclude your daily work routine in comparison

dreamy jacinth
#

A friend messaged me the other day. He said "Hey hows it going?" I said cool. He said "What you upto?". I replied "Just refactoring some code so I can sell it". He said "Do you just work all the time?" and I replied "Yes. You don't master something without putting 10,000 hours in". He replied "That's a Tool album".

plucky hatch
#

and 2.5 is probably enough to get ready to learn... not to learn really

lilac walrus
#

it's true enough, it takes 10,000 hours to master something

#

though about 2000 to become proficient at least

plucky hatch
#

@acoustic zealot i wanna create them a lot ๐Ÿ˜ฎ

lilac walrus
#

I was doing a normal working day, then about another 4-5 hours when I got back

dreamy jacinth
#

yeah im probably around 4000 hours into game dev coding and I still feel like a noob

acoustic zealot
#

Then you will find the Energy to learn How. That's how it works

lilac walrus
#

IIRC, my working day + modding time was from about 5:30am to 11pm, it was brutal, hehe

#

tough year, but I was working for Microsoft 2 years later, so it paid off in the end ๐Ÿ˜„

dreamy jacinth
#

5.30am is the average time I goto sleep after a days coding. If im lucky. Sometimes I have to waste time on sleep to look after the kids in the morning :/

lilac walrus
#

well, I had to be in work for 8am, and there was a train and tube between then, so...

dreamy jacinth
#

yeah if only there was something we could do about sleep. I would give it up in a heartbeat

acoustic zealot
#

^ +1

lilac walrus
#

I learned to get a bit of powernap time whilst standing on the train xD

#

useful life skill, that one

dreamy jacinth
#

heheh

thick terrace
#

Ive been on a 9am to 2am schedule. Wife doesnโ€™t care for it, but I can be productive when she goes to bed at 10

lilac walrus
#

fairly understandeable since there are less interruptions

acoustic zealot
#

They say you should hold your keys when trying to powernap. When you drop them you should have regained a good amount of energy(Read somewhere years ago)

thick terrace
#

Sheโ€™s probably dreaming of Ben tristems voice in the background

lilac walrus
#

if you dropped your keys on a busy London commuter train you'd have a half chance of not seeing them again

plucky hatch
#

@acoustic zealot when you drop them you're going into other sleep cycle, nothing else.

ashen lynx
#

When working remotely, the most productive time is definitely at night. All your relatives seem convinced that you aint do no shit, but playing games all day, if you try to work during the day.

#

At night, it seems that zero fucks are given

thick terrace
#

I need to find a team, I canโ€™t stay motivated working on trivial projects. I really want to build an rpg or similar

dreamy jacinth
#

I want to build an rpg but then I've been playing Pillars of Eternity during my wind-down time, so it seems a rather impossible task on my own :/

thick terrace
#

What time zone are you in?

#

Thatโ€™s been the biggest issue for me, everyone seems to be on the other side of the planet

dreamy jacinth
#

GMT

thick terrace
#

EST here. Is this a uk server or is game dev just insanely popular over there?

lilac walrus
#

Europe is big on game dev

dreamy jacinth
#

its international. but yeah

thick terrace
#

This pillars of eternity looks fantastic, Iโ€™m gonna buy it

lilac walrus
#

it's pretty good

#

I preferred Divinity OS2 for that kind of thing though

thick terrace
#

Iโ€™ve been plying diablo, which has been totally ruined.

#

Is divinity multiplayer?

lilac walrus
#

up to four players

#

Path of Exile is a better game if you want a Diablo replacement

dreamy jacinth
#

I've still not finished Divinity OS so im waiting for the right time for OS2. Just wanted to check out pillars. Its not bad but standard-ish storyline

lilac walrus
#

OS2 is considerably better than OS1, never finished the first one it was too tedious for me

dreamy jacinth
#

its a bit drawn out with each area for sure. First area took me forever

plucky hatch
#

cough

#

europe has crytek..... (not really, its ouotsourced or? and anno

#

thats it

#

and astragon ......

ocean harbor
#

@plucky hatch about 7 years working without weekends. Had 2 week vacation one time because got chicken pox :D
Didn't burned out on it. I just really like what I do.

plucky hatch
#

koo

#

oo

ocean harbor
#

when your daily job is not aligned with what you like to do, then it is harder but still

plucky hatch
#

hm

#

yes. even harder than hard.

#

not fair at all

ocean harbor
#

there is always an option to "fuckitall", move to China and do your development/training there

plucky hatch
#

why there?+

ocean harbor
#

it's cheap, even small savings can buy you some years

plucky hatch
#

but only rural XD

#

since hwen is china cheap , even in rural? รถรถ

ocean harbor
#

doesn't matter much, you just need pc and internet connection

#

are you already in China?

plucky hatch
#

nono

ocean harbor
#

then it's cheaper ๐Ÿ˜„

plucky hatch
#

ya. ...2 %

#

not more oO

#

cough its china..

#

no internet there

ocean harbor
#

had impression you where in Germany

plucky hatch
#

i am in germany

#

capitalistic land of capitalism ๐Ÿ˜ก

vivid pivot
#

Easy there comrade ๐Ÿ˜›

ocean harbor
#

you guys don't have cheap places there?

lilac walrus
#

even Berlin is pretty cheap by European standards

vivid pivot
#

Prefer Germany over Dutch prices

plucky hatch
#

ofc we have. but then you dont have a job.

ocean harbor
#

like if you really want to spend more time on learning, you can leave job, and use your savings to live and learn somewhere else

plucky hatch
#

what job is there in a village

vivid pivot
#

Remote working possible ?

ocean harbor
#

you needed time for learning, not a new job

plucky hatch
#

saving money? ahahah. nono. not possible when you pay 350 for a flat.

#

with 1000 โ‚ฌ net there is nothing to save

lilac walrus
#

only 350?

plucky hatch
#

a sharing flat

#

ya

lilac walrus
#

my apartment costs more than that out in the arse-end of Eastern Europe

#

you've got it better than most people

plucky hatch
#

its sharing flat.

ocean harbor
#

between 1/4th and 1/3th of income it's normal, even cheap

lilac walrus
#

^

#

I'm accustomed to more than half my pay being lost to rent

vivid pivot
#

haha i share with 1 and pay 1k euro

#

350 is cheap

plucky hatch
#

350โ‚ฌ flat, 200โ‚ฌ food, 60โ‚ฌ train,

ocean harbor
#

what else do you need?

lilac walrus
#

in Guildford rent was about ยฃ1200 for our house (split between me and the other half, I paid it)

plucky hatch
#

nothing ^^

#

i could save 450 euro per month. that is nothing.., 500 euro is not realistic

#

i am a very slow learner.

#

others are always faster than me

#

the saved money could not buy me enough time

#

why are we talking about this now? o.o

#

i never asked about that

lilac walrus
#

if you're a slow learner than making games may not be for you

#

standard industry practices can change in the space of a couple of years

thick terrace
#

Thatโ€™s the case with most technical jobs

lilac walrus
#

you need to learn and relearn things all the time, often outside of working hours

plucky hatch
#

but it must be done

thick terrace
#

Iโ€™d like to switch careers to but I have kind of a cozy day job and canโ€™t afford to quit yet. Iโ€™m hoping Iโ€™ll be able to in 3 years when Iโ€™m 35, but then maybe Iโ€™ll, be too old

plucky hatch
#

i can do it and i will make it ๐Ÿ˜› even if only dreams

#

@thick terrace i thought one can be only too old for a young skin and young appereance?

#

how can one be too old for a new job? O__O

thick terrace
#

I imagine game studios being flooded with young people

#

Age based discrimination is real

plucky hatch
#

juniors you mean

#

๐Ÿ˜ฎ

#

makes sense that juniors are younger.

#

im out. no idea

thick terrace
#

Iโ€™ve heard itโ€™s hard to find a job with no experience in your late 30s and 40s

#

Plus I donโ€™t have formal education to back it up

plucky hatch
#

dunno

thick terrace
#

Hope Iโ€™m wrong ๐Ÿ™ˆ

acoustic zealot
#

Age & Education doesn't define a good developer. Their portfolio does ๐Ÿ˜‰

lilac walrus
#

it's not so much age discrimination as the work being less desirable for people 30+

#

pay is low, hours aren't great and stability isn't guaranteed

#

not things you want say, if you have a family to deal with

thick terrace
#

Yeah, that makes sense

plucky hatch
#

i cant imagine having a familly....

#

one must be very odd to want that

thick terrace
#

Lol

#

You mean like kids?

plucky hatch
#

like being parents.

#

or adults

thick terrace
#

Oh, yeah, same here. Iโ€™ve got my fiancรฉe, two dogs, two cats. Itโ€™s a family, and all I need. She feels differently lol

plucky hatch
#

oh yes ๐Ÿ˜ƒ true animals are much better companion than a human

#

humans are the biggest deform of animal. a true abnormality

#

OO

#

this is an interesting chat

#

when did it get added?!

kindred mason
#

`murica

thick terrace
#

This divinity os2 looks awesome

plucky hatch
#

I'm looking for a Programmer, please DM me

thick terrace
#

I just bought it, gonna roll a new character after work!

fading yoke
acoustic zealot
#

@carmine siren @granite brook ^

granite brook
#

:P Rev Share

#

Thanks for notifying Erik!

acoustic zealot
#

No problemos! ๐Ÿ˜„

#

Usually comes a wave of job offers in this channel if one of those post stays up for a few hours so acted quick lol

fickle hatch
#

Why would someone look for unity people on a UE4 discord lol

spice dagger
#

Who knows, alot of people come from Unity myself included ๐Ÿ˜ƒ

kindred mason
#

Hmm

#

I mean, this is a UE4 server though

steel creek
#

hmmm, jobs are jobs. Its a poor developer who blames his tools. ๐Ÿ˜„

kindred mason
#

Can't disagree with that I suppose. But I mean... Are we really going to start allowing GameMakerStudio2 jobs on here?

#

Actually, if mods don't allow anything but UE4 streams in #share-your-stream , it kinda defeats the point allowing non-UE4 jobs on here as well. Just wouldn't mind set standards I suppose

spice dagger
#

We had an small talk about it and we agree with you.

shrewd flint
#

Can anyone recommend a business card printer? I'm thinking of going with Primoprint 18PT C1 (coated one side, uncoated other so it can be written on).

#

I need to get cards printed up for GDC in uhโ€ฆย less than two weeks now.

kindred mason
#

@shrewd flint I use Moo

shrewd flint
#

I was looking into them, but I'm not sure if it's worth it get really nice cards when I need to get 250 or so of these things printed.

urban stump
#

Just going to second that, I use Moo as well

dim osprey
#

just realized i posted in the wrong spot (i also use moo)

hybrid phoenix
#

...

#

moo

#

...

#

THat's a weird name

shell yew
#

how big that project is, i have drone i know blueprints, but i do not have that much time

kindred mason
#

Moo is the shit

#

Any hater on Moo, just a cheap mofo

#

You gotta think about it

#

Do you really want to hand out some flimsy Business Card

#

Or do you want to have an initial impact with it?

#

Also, haven't decided if it's legit. But some folks think it's best to leave one side blank white, so folks can write whatever they want on it

#

Or you can before handing it off

flat gazelle
#

Scan the card, throw it away

#

Also, learn from my fail. Don't go to Japan with just the small box of cards.....

thick terrace
#

Anyone looking for help on a project? Iโ€™d like to find a team to work with in nearly the same time zone, Iโ€™m EST

shrewd flint
#

@kindred mason I originally had a boring b&w textual design, but I decided to build something with images and gradients so I went with Moo in the end. ๐Ÿ‘

amber coyote
#

@thick terrace whats your forte?

plucky hatch
#

Forte Night ๐Ÿ˜‰

heady quest
#

I have to warn everyone about @plucky hatch
he requested landscapes made, we agreed on the assets he would need and then agreed on the price.
he gave the go ahead, we started the work and then he said he's going on holiday..
2 weeks later he is back but since then he blocked me

#

now we share this server, so that means he blocked me..

#

could someone ask @plucky hatch to contact me

spice dagger
#

@heady quest If you had an contract with him and you have already handed over assets without payment you should continue to pursue this, however if neither of those are true your probably just wasting your time. Best to just move on and find another client who is more reliable.

heady quest
#

he went on "holiday" the day before the map should have been ready

#

i told im it should be ready tomorrow, then he said oh ok, but i'm going on holliday

#

nothing have been handed over but the work was done

#

i know i dont have enough to pursue this, but i can let everyone know to watch out for this guy

spice dagger
#

Yeah thats fine. Unfortunately in these situations theres not much you can do, sometimes you get burned. Its just an learning experience

plucky hatch
#

At least your work is safe, you can put them up for sale on MP to make up for your time and hard work.

pastel estuary
#

^

#

still sucks though

#

there was a thread about scam-ish situations on the forums, but its been locked I think

small falcon
#

Hello Guy's, I just had been scammed too, now I understand why the contracts have taken so much time to come back.
Anyway if there are serious people that search really indie price job you can DM me , it is for a social MMO online that is ported from unity to unreal.
The project is in a good way but need a serious team.

pastel estuary
#

@small falcon please do read the channel description. job opportunities go into #looking-for-talent and/or #looking-for-work
(we are still discussing on how to streamline this better)

small falcon
#

@pastel estuary Thanks very much Luos, I was preparing myself to do that. But as I see it was speaking about scam in here I have give my word too.

#

I think the scamers should need to be listed because they are bunch

pastel estuary
#

no worries

small falcon
#

and they repeat their stuffs from guy's to guy's

pastel estuary
#

the problem is that we cant be 100% sure someone was scamming, and we arent the police in these cases. I do agree there should be something done on a more global scale about it but its hard.

small falcon
#

I think if there was a list ... and you see the same names come back often it should help everyone.

#

This is what kill a bunch of indies games ... so it's a kinda Cancer of all this community ( for the both part )

thick terrace
#

@amber coyote I like working with c++

amber coyote
#

@thick terrace max could ya pm me with more detail :)

storm cradle
#

Hello! A few developers and I are currently looking for a new developer who is interested in making a Near Future First Person Shooter, rivaling that of the quality of Ironsight or Call of Duty. This game will be almost completely crowd funded. While being a Near Future game, we have decided not to include the use of Advanced Movement. The Game will likely be sold in 3 Chapters of the Campaign mode in 3 Games with a War mode, Regular Multiplayer, and a Unique Campaign Mode. Message me as soon as possible if interested.

hybrid phoenix
#

Give them or follow them?

#

Depending on the topic and that sort of thing, I probably wouldn't mind doing training sessions

digital gate
#

Sure there's people willing to do that

#

I've done so in the past

deft trench
#

Hey, I'm looking for someone who is able to create inventory, harvesting, building systems for multiplayer. I'm looking for a quote on it. If your interested dm or reply here

hybrid phoenix
#

<@&213101288538374145> ?

gentle pewter
#

done

green birch
#

Yeah always double check contracts, I lost 8% royalty and all my art and levels to Chivalry: MW due to shady contract loopholes, along with others on the team who were fired right before launch for no reason and lost there stuff too

fading yoke
#

@green birch That sucks dude! Wow, I thought the Chivalry people were cool.

fickle hatch
#

@green birch Sorry to hear that man! That's awful

#

Shady contract loopholes are my nightmare

sick depot
#

Apparently we are hiring ๐Ÿ˜„ So if you are interested in working with VR for a funded enterprise start-up working in the educational sector and are a BOSS ๐Ÿ˜„ at Blueprint's reach out to me. Jeff want's to focus on the biz side of things as we are close to release and looks for someone to take his position as the lead blueprint scripter. Paid, of course.

hybrid phoenix
#

@sick depot Sounds interesting, you got a bit more information?

#

(Also because I don't think a lot of people will be very tempted by the ed. sector without further context)

fallow nacelle
#

Hey could someone help me make a Menu system like Payday 2? /w me if you could ๐Ÿ˜ƒ and if you need more info

sick depot
#

Video is pretty old (6 months) but it gives a rough idea of what the project is about

plucky hatch
#

Anyone wanna make a game together? Dm me or @ meh.

#

Iโ€™m new to this type of stuff btw..

spice dagger
gentle sleet
#

@spice dagger Oh right, sorry - thanks

vivid pivot
ashen lynx
#

Gents, In need of advice here. I want to get written permission to showcase some of my work, done for current employer. I don't have any NDA's signed, but contract of employment has a clause, that states that work done under the contract shall not become publicly available during duration of the contract and 10 years past its termination. There are no clauses about procedure to bypass this as well as no definition of "become publicly available". I'd guess that a freeform paper, granting me right to show particular elements of the work, signed by the same entity, that signed the contract on behalf of employer, won't override terms of the contract, and won't actually have any legal force, am I right ?

hybrid phoenix
#

I'd think that that can make it legal

#

That's generally also specified though

#

Often times there's a clause about consecutive agreements overriding this one

pastel estuary
#

hmm.. might fit barely

finite mulch
#

All of those are SSD?

kindred mason
#

nah

#

As much as @pastel estuary is banking

#

He can't afford a 2TB SSD atm

#

Does remind me, let's see if they went down in price

#

Oh I lied

#

They are cheap

#

only #630

#

4TB is $1300

#

If you think about it though, not having to worry about space + the speeds of SSD, definitely worth it

pastel estuary
#

windows/software/ue4/games are ssd

kindred mason
#

I do think his C: drive is SSD ๐Ÿ˜ƒ

pastel estuary
#

m2

kindred mason
#

Yeah, they are sexy

#

I have mine still unused in my rig. need to do a fresh install after this game launches

pastel estuary
#

soon there will be an even faster ssd-ish drive but expensive af

kindred mason
#

it's only 512GB tho

#

yeah like the intel ones

pastel estuary
#

(i know, bit offtopic but beats the job-postings XD)

kindred mason
#

True, but still relevant

#

Because you need storage for client work

pastel estuary
#

hmm old url.

kindred mason
#

And always good to figure out the best storage for working contract and/or folder setup

#

File strcuture

#

Which isn't a subject anyone's really talked about

pastel estuary
#

my art/design has a subfolder for all my client work, which is backed up on a secure cloud thingy ("secure") and well.. version control.

#

nothing sucks more than losing non-commited work and having to do it over for free

elder mist
#

Be 1,000 Times Faster Than Current SSDs
Faster than RAM? Faster than L3 cache?

#

current optane ssds have 2000mbps write speed

#

oh...optane uses 3d xpoint already...

vernal rune
#

Sinn is a shady dude, Wouldnt suggest working with him

kindred mason
#

@vernal rune Why is that?

#

That's too much of tiny nibble

#

Man

#

I haven't had one "Victor is a shady dude" on here once... but also... why the hell can't people do "So-and-so is an awesome dev to work with! Highly Recommend!", we need more of those please.

vernal rune
#

I was helpin him with his contract job yesterday and he signed off when we got to talking about payment

kindred mason
#

Maybe he fell asleep?

vernal rune
#

I doubt it, he blocked me

kindred mason
#

Did you sign any paperwork?

#

Was there an agreement made at all?

vernal rune
#

Yup, I helped him for a few hours and was about to check his work

#

Then he bailed

kindred mason
#

So, you didn't sign anything?

vernal rune
#

No

kindred mason
#

I mean, if you don't sign anything, you usually are doing it out of the goodness of your heart

#

Any proof that you agreed to a price for the help?

vernal rune
#

He stopped talking right as we started talking about prices after I helped him

digital gate
#

wait so you didn't talk about that before helping him?

#

Bad move there

#

Appreciate the heads up, but talk pay first

vernal rune
#

Yes it was a bad move on my part, still doesnt absolve him of his shadyness

#

I dont want others to be taken advantage of

kindred mason
#

@gentle sleet your side?

gentle sleet
#

Just saw this,

#

Let me help clear it up:

#

I ended up falling asleep at that point, we never managed to even start.

#

@kindred mason

vernal rune
#

You wasted my time dude

kindred mason
#

rofl

#

wait, I thought you said you did some work @vernal rune ?

gentle sleet
#

No, he had a few questions to determine whether he could help at all but we never got to do any work. I fell asleep

kindred mason
#

Yeah, you canucks

gentle sleet
#

Looool

#

I just didn't reply when I woke up to "Scumbag", I'm kinda shook he came on here to warn others ๐Ÿ˜‚

acoustic zealot
#

Kinda embarrasing to call someone out as Shady over nothing at all

#

I followed the convo, total plot twist.

gentle sleet
#

The plot thickens

#

@kindred mason p.s. don't use 4.18 for console dev, my issue was engine-related. Looks like 4.18 has problems with the C++ libraries, I confirmed 4.16 works.

#

Will submit a bug report.

vernal rune
#

Fine, I clearly thought I was already helping you when you sent me screenshots Sinn,

#

Hope you can access those functions

gentle sleet
#

I sent you screenshots to show you the problem, I needed you to hop on and find a solution.

#

But I figured it out and we wouldn't have been able to resolve it with any C++ work

#

That would've been a real time waster ๐Ÿ™„

vernal rune
#

It was really your file structure

kindred mason
#

no 4.18 check

#

maybe 4.19

gentle sleet
#

@kindred mason I was thinking of migrating my 4.18 project files down to a 4.16 project, would that cause any serious problems? If so, I'll move up to 4.19 and test there.

kindred mason
#

@gentle sleet You can't go down

#

only up

gentle sleet
#

Even if I do it manually, just moving files?

kindred mason
#

aye

#

ue4 engine wizardly knows

#

don't think they even show up

gentle sleet
#

fack, okay - hoping 4.19 doesn't have the same issue

tribal trout
#

Lol that was a whole load of drama.

kindred mason
#

@tribal trout who wins?

flat gazelle
#

From only the info Ive seen here, going after some one by warning people from working with someone when something as benign as that has happened is very uncool.

#

Its may not be blacklist worthy, but its something I would remember if a cv came across my desk. This is a public, searchable chat after all.

ashen lynx
#

Labeling someone a scumbag just because you haven't received a chat response in 4 hours is not cool at all.

flat gazelle
#

Indeed

kindred mason
#

TBH

#

What's a scumbag anyway

#

scum, okay,

#

scummy, scum of the Earth

#

But add bag

#

Are you now a Bag of Scum? Paper? Plastic?

ashen lynx
#

You can't deny, that concluding that conversation with despicable person instead of scumbag would have been already a sign of professionalism and education.

kindred mason
#

@ashen lynx lol

hybrid phoenix
#

@gentle sleet If you open .uasset files in a text editor and change there version there

#

That said, if anything you're using changed since 4.16, which it almost certainly has, the engine will crash

gentle sleet
#

@hybrid phoenix I'm going with an upgrade to 4.19 instead (assuming what I need works) but it sucks upgrading engine versions because all of my dynamic material instances get reset and I have to re-do everything (for fading fonts)

smoky junco
#

I think this can go in here? Some news that may be good for those of us with products to pitch. Good luck for any of you that submit!

http://gametrep.com/2018/03/game-industry-news/opportunity-alert-interactive-gaming-ventures/

Good news fellow Game Trepsโ€™! There is a new investment firm forming that specializes for game studio business, simply known as Interactive Gaming Ventures. This new group is founded by indusโ€ฆ

gentle sleet
#

๐Ÿ˜ฉ 4.19 can't read the c++ libraries either

#

@kindred mason

spice dagger
#

@gentle sleet Please dont post multiple job listing for the same position that are days apart.

gentle sleet
#

@spice dagger Sorry, I wrote in here that I solved the problem and didn't need help anymore but it turns out I didn't

spice dagger
#

Yes but your original post is literally 1 other post behind. You dont need more exposure.

kindred mason
#

hmm

#

@gentle sleet

#

I'm a curious if you're just doing somethign wrong

#

Especially since they just said they did sdk updates

gentle sleet
#

I think I figured it out but can't say for sure yet

kindred mason
#

But I haven't really dove into PS4 yet, so, don't know what your issue could be

gentle sleet
#

I'll PM you it, Idk how sensitive it can get

kindred mason
#

kk

umbral wagon
#

Hi. I want to create a simple game for kids to teach color, shapes etc

Concept: Animated character present the user with multiple choice sentence like: Press the red circle. If the user presses the correct shape gets 1+ point and the character gives him motivation. If the user presses the wrong shape the character tells him to try again. The level contains 20 questions

How is the blueprint setup to control the character animation and the pressing of the correct answer??

elder mist
#

@umbral wagon this is wrong chat for such question...i've answered on #ue4-general

honest cipher
#

reading up ๐Ÿฟ

kindred mason
#

@honest cipher lol

warped musk
#

Me and my team need a 3d artist for two modular kits

#

This is the cover of our game

brisk heart
#

read this channels topic pls

polar dagger
#

@warped musk , very nice and good, keep up the good work

#

looks good ๐Ÿ˜ƒ

warped musk
#

Thanks horse man

#

How long have you been using unreal?

vernal rune
#

So I made a totall ass of myself last week, no one owes me any forgiveness or anything like that, but I apologize to Sinn and to the community for spreading that kind of Toxicity, again, my bad, I was acting out and it was uncool, sorry to dredge shit up from days ago but it's been weighing on me for being a totall ass. Sorry.

polar dagger
#

@warped musk are you asking from me, i have been into unreal engine from past i think 2 years, but don't have that much knowledge and experience due to family work and such things

warped musk
#

I feel it man I've been learning unreal for the last 3 years lol

polar dagger
#

i do got some experience in game making as i have been using another 2D engine from past 5 years, but never got much time for unreal, yeah it's my bad luck i know

warped musk
#

Yea I've been working raising my kid and developing busy busy busy

#

I just now started reaching out to the community lol smh

plucky hatch
#

Hi, we are currently looking for someone to make the inventory system for us if interested message us, we will pay you

untold granite
#

Please use the #looking-for-work channel to post such "ad"s @young hawk ๐Ÿ˜ƒ Check the channel topic there to see how to create a post

young hawk
#

๐Ÿ˜ƒ ok

kindred mason
eternal drum
#

oki

languid meadow
#

Hello guys
I am looking for feedback on my portfolio/resume website. If you could have a look here please:
hallarazad.com

digital gate
#

get someone to do a grammar pass

#

website itself is flashy

languid meadow
#

Thanks buddy. Can you please tell more?

digital gate
#

wow you list a lot of langs on your resume

languid meadow
#

I haven't listed anything that I don't know

digital gate
#

eh

#

Didn't try to imply you were listing things you'd never used

#

JSON is an interesting choice is all I'm saying

lilac walrus
#

my first piece of feedback is to ditch those 'skill numbers', they're completely meaningless

languid meadow
#

Ah no problem mate! I didn't mean it ๐Ÿ˜„ I was just assertive

#

Okay @lilac walrus . Could you please let me know why do you think they're meaningless? And can you suggest any alternative to show my skills?

digital gate
#

Innit Jquery a lib?

#

They're meaningless because they're not objective

languid meadow
#

yup

digital gate
#

Why've you got a lib and a format under langauges?

lilac walrus
#

the numbers mean absolutely nothing - what's a '50', what's an '85'?

languid meadow
#

Actually I wanted to show my key skills

lilac walrus
#

better to talk about experience with regard to what you've actually done

languid meadow
#

Sorry? I don't think I have jquery written there on my site ๐Ÿ˜ฎ

#

Lemme have a look

digital gate
languid meadow
#

Oh sorry you talking about resume

digital gate
#

got here via a link

#

Oh, didn't realize you only wanted feedback on the site

languid meadow
#

No, I really appreciate the feedback on resume

#

Thanks. I am interested to know more

digital gate
#

And just list Visual Studio

languid meadow
#

Oops!

#

haha, I didn't realize I have been working on it for past several months

#

last*

digital gate
#

Actually I'd say if you're not actively using stuff in your work within the last 6 mo you might consider dropping it

languid meadow
#

Are you sure?

digital gate
#

Well maybe not like your projects/experience section

languid meadow
#

I think companies/clients may be interested to know about technical background

digital gate
#

But think of it like this: when you look at an artists portfolio they're either going to only show their best/current work, or you're going to wonder why they're showing every little thing they ever did

#

Like, I've made games in a little flash maker thing.

languid meadow
#

Yeah, agree

digital gate
#

Do I list that on my site/resume?

languid meadow
#

I got you

#

So you mean I only need to write my game dev related stuff

#

not my past web dev skillset

digital gate
#

I've also used HTML/CSS/JS and PHP+JSON... right? But I'm not proficient at them. They're not an active part of my work, nor are they a skill I ever really built.

#

And if you're truly proficient and actively use all this tech, that's great but in general I'd trim the fat.

languid meadow
#

Yeah I get it. I think you're right.

digital gate
#

You can keep Web Development though, from your other category.

languid meadow
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Or maybe we can keep it in a slightly less emphasized section?

digital gate
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Then you'll want to be mindful of the length.

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Its up to you.

languid meadow
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I see, yeah

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Can you please comment on my summary?

digital gate
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the profile section?

languid meadow
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yes

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On the website

digital gate
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needs a pass, content is fine.

languid meadow
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ooh. Relaxed

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aha

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Thank you ..?

digital gate
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?

languid meadow
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ImmutableLambda

digital gate
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be able to reach natural way of interaction

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excerpt from that section

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be able to more naturally interact is one possible grammatical improvement.

languid meadow
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wow!!

digital gate
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That's what I mean by a grammar pass

languid meadow
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that sounds much better

digital gate
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Yeah, and there's a lot of sections where what you're saying is fine but could be said in a better way