#career-chat
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Lol @chrome bone im currently working with spectral and lito
Breaking point was never my game though
And now im done with it. It was a horror show
How much would it cost to develop a character creator and spell creator with a lot of options and wide range of effects? Id like people to be able to model their own characters from scrath and weapons. Im hoping to make spells creatable and base it all in rune-tomes. Itll probably include spells that require actions to activate/ boost them and health/damage over time for the spells. Will also include melee
Okay well what would that include
I got a quote for 15k and a quote for 50k on a full game so sounds about right
50k to develop one full game?
That sounds a bit low
But i guess it matters about scope
I figured i could fundraise a beta for 35k+ but 50k is kinda high for out of pocket
You could look into publishers are investors. Theyd want some kind of prototype
Thats what i mean you cant really fundraise for 100k plus without a working beta
But what would i need for design docs anyway
Lol
Maybe photoshop to draw examples
I mean hey man this can come a long way
The producers on my current project started in 2015 with design concepts and built it up to a fully paid 20 person team
Im hoping to add a marketplace (mostly for content control, you cant have people making someone with aids needles as a villain)
Really im hoping to let players design a lot of what they want to have
Il probably just keep it generic, ty for the help though
Np
the original or the new take?
The new take. I left a while back. But im owed a half a years worth of salary and also ive heard rumors that people from it are talking shit about me. I wanted to be as professional as possible so i just left without confronting anyone
Any hobbyists?
oh yeah.. i saw that slowly slip away.. sad days
Can anyone work with me?
I honestly never played the mod.
Lol theyre using code i wrote from breaking point in this other game :^)
Im not sure how legal that is
oh man.. hehe.. soudns like a mess
Honestly i think im going to remove it from my resume
I dont want future employers seeing it
lol dang
im lucky to have squad and the company we have man.. i hear enough horror stories at conferences and what not/
Did you guys get the studio setup in canada?
Ahhh yeah thats how it goes. I swear to god man. I looked up to you guys like all throughout high school because you guys are so chill and professional.
we are 45 people now.
haha.. good to hear cheers.. we have been far from perfect but squad is killing it now
yep
I thought 25 was big
Ill keep my eye out heh
What can ya do @Fritz#0604 ?
<_<
_>
Career advice, interview prep, resume and portfolio critique. For job opportunities/requests, please use #looking-for-work and #looking-for-talent. @prime epoch
Sigh
Let me use this channel for it's actual purpose by uploading my CV/resume with portfolio link for critique ๐
I'm not a coder, so I'll refrain from commenting on the content of the CV. However, your CV is slightly longer than mine, which covers 10 years in the industry. Not saying it's a bad thing, just a note.
Good to know, thanks ๐
@vivid pivot what does "product-owner" mean
I decide the vision and future of the product, and I have the end responsibility for it
There must be some better way to describe that, that was one thing that was a bit confusing
product lead?
Lead is a nicer term
Lead is not the same thing
Product owner sounds to me like you own the thing. The way one might own a car for example
Leads are responsible for people, not the product
lookin at your portfolio
I suspect there's a bit of regional english difference in here
Yeah, Product Owner is an established role. No ned to change.
However, to apply agile programming, the plan was to develop a prototype using the new Blueprints Visual Scripting system, which would then be converted to a C++ project.
that's kinda weird wouldn't call that agile
I googled "product owner" and it seems to be a slang term from agile programming
(or something sorry if I misunderstood)
It's a role in Agile overall. Not specific to programming
Same as a Scrum Master isn't really a Master. It's a title in the system
I've never heard the term since I never really looked into agile stuff beyond the ideas. Not the slang etc
@digital gate Ah yeah I could see that, I'll elaborate that the blueprints can be used for quick iterations using their visual nature
I don't know what a scrum master is. But I suppose if you're targeting people who expect that stuff and know the lingo, it's fine then
If you are a programmer at an established studio, you are very likely to know agile to some degree.
more than likely, to be fair
Yeah
Maybe not established enough cause I'd never heard of product owner lol
Also, not just programming. Any part of software development this side of the 90s
Already want to thank everyboby for the feedback! Really want to improve it, then i'll start looking for a new job. Hope its good enough ๐
@flat gazelle but that's the thing, CV's aren't gonna be read by programmers at an established studio. They will go through HR and such. While they are probably trained to recognize specific things, it seems to me like it's best to avoid niche terms in CV's
Unless the term is very generic in the field. I'm sure HR's for Lockheed Martin will know what working with gimbals is
It's really not a niche term
So I'd actually take a really harsh look at your portfolio
you seem alright until I decided to play your UE4 game you list there.
@flat gazelle it seems like a niche term though
In games a product owner is often rolled into the producer role, but the project needs it.
If you say so.
I've never seen anyone use product-owner in any of the chats I'm in and this is the first time I heard of it in this chat
I know what a producer is though
On the other hand, producer is a word that pops up all the time
Right, so how big is your company? How many people per department?
How many producers?
We're a small startup of 7 people who come from working in different places
I'm pretty sure one of my coworkers would recognize the term, since he's more into niche things ๐
it's definitely not a niche term, hehe
I'm not saying agile is niche here, just that the term is uncommon
Show me a team of more than 50 people without a project owner and I'll concede it's a niche term
you'll see it crop up a lot in job adverts etc
@vivid pivot Like if I was hiring somebody for a UE4 game and I played this, I'd pass.
@flat gazelle eh, you're acting as if I said product owner doesn't exist
I'm sure it has a definition and I'm sure that a team who doesn't know the term might designate a person by that definition, not intentionally
But because they were following same ideas without taking up the slang
No, I'm saying that it's not a niche term. It's not common in tiny unestablished studios, sure. But in the general industry, it is
So it's a slang term that only big companies use?
No, it's agile terminology. If your team is bigger than one man can manage, you will use Agile, and with it comes the terminology
And getting even bigger you'll need DDs
What is the exact definition of a product-owner anyway?
The product owne is a manager
Not really correct to compare, but "game careeer manager", "game careeer producer" and "game careeer lead" all return more results. Though, it would be incorrect to make any sorta judgement on the numbers
@flat gazelle what kinda manager?
You're going to go far kid ๐
Heh. You're really up far in there, aren't you!
@flat gazelle Do you have scrum-related certificates?
Nope
You should get one. I can google a ton of websites that offer them by googling for product owner
Well, there are way more different roles. There's a certificate for every role here
That doesn't mean I don't follow scrum and agile methodolgy
I did. I'm a freelancer now. But I work with a couple of startups so I remote in for daily standups and so on
Cool.
When you start growing, or if you plan to join a larger company with multiple departments I'd really recommend reading up a bit about agile. It's a great way to work and it means everyone knows what's expected of everyone.
I don't plan on growing up ever
I just plan on looking like an ass whenever slang terms are brought up!
๐
Not you, your studio ๐
Does implementation of agile immediately solve a good portion of scheduling and organizational issues and it has instructions for handling all pre-existing relationships?
I think we are drifting away from job chat, but it helps with scheduling when there are more things that you want to do than you have time for.
(and to speak seriously, I don't see how agile slang is in any way worth compared to the ideas presented in it)
(seems just like a hip thing to say on top of some meaningful advice)
And it allows a team to quickly pivot when new information comes up. As in, shit we can't deliver this. Now what?
Now we panic
And jump
But to be serious here - the slang is pretty amusing, though the ideas are good. I don't think it has any relevance to share if we follow same practices or no. But these terms - the words themselves - seem to be a third wheel to the rest of the ideas.
But hey, falling into infinite improvement of management practices is also a pitfall
You know how it is. Two months from ship. The star coder never did come through with the render optimization needed to make the level run at 60fps. How do we handle the scheduling? Do we put artists on hand opting things? But then what do we do with the tasks they were already planned to do. The agile framework gives you good tools to make those decisions. The titles are just there so everyone knows who is supposed to make what decision.
Isn't there some sort of a hidden issue if your coworkers forget what kinda decisions they are supposed to make, when they make them every day
Though it's true, sometimes you gotta work with what you have
Titles are good, but with us specifically - none of this matters, but - we prefer a list of responsibilities (in whatever form or shape) over a slang term that some of my coworkers would not really bother to read up about
Well that's the nice part of the titles. Sometimes the lead of a department is the product owner for say, the levels. Sometimes it's the producer for all of singleplayer. Having someone pinned as the product owner helps new hires, or transfers from another project to know who to approach with certain questions.
It's not a hip smart thing and not even something we came up with. We're but a tiny company, so our guidance isn't management books, actually it's more companies that we work with and our former workplaces and so on
Well
But a product owner is just a list of responisbilities as well, that everyone already knows so you don't need to write it anywhere
Saying "it's not management books" would be lying, probably better to say "it's not entirely based on management books"
we have 'strike teams' here, who each work on particular aspects of the game
strike teams are cross discipline, and one person in each is a 'product owner', so to speak
In other words, tell me - do you think that it's the methodology that makes management structure work and not the sensible (and sure - guided by the descriptions of methodologies) structure that is built up and involves a social hierarchy
it's a strong, flexible system because it makes it very clear to people who they need to go to to talk about what
A title of product owner would not make a submissive and reclusive but talented developer suddenly change his ways
you'd be unlikely to make such a person a product owner in the first place
A title of "Lead developer" wouldn't do that either. No title would cheer the sad guy up
I'm not sure if I'm being trolled right now...
@lilac walrus but if I have a boss who asserts his dominance by sensible means (through technical expertise, good guidance and his know-how), I don't really care what title he has
@lilac walrus we called them swat teams ๐
@flat gazelle No, this is serious now. It was a bit trolling earlier, now I was just offering you some chat ๐
There's nothing more to it so feel free to ignore it
It's not a title in the same way Sr Engineer or Lead is.
It's a responsibility
Like the list you use
It's simply a tool
aye, it's not your 'job title', but it is something that you additionally do with regard to a given project
I can sorta see how title can be a tool
It can change over time in a project.
If someone is slacking, you can point them out "But come on, you're the product owner"
No, seriously explain how it is a tool. That last thing was a semi-joke
haha didnt mean to start this dicussion with my resume ๐
I want your opinion - entirely just because you were at the head of the conversation, no other reason
FYI I am looking this stuff up while we (well, I guess it was kinda one-sided) were talking
Ship a few games and we'll pick this conversation up then. Right now I feel like you are too "Lol, fuck the establishment" to discuss it seriously.
There's this one page that implies that titles are a good way to get scrum ideas to people who are unfamiliar with them
@flat gazelle Are you above talking to a 5 year old? ๐
When it's a trolling one, yes
It's not "fuck the establishment", it's more of a "those buzzwords sound dumb"
@flat gazelle No trolling here. Just a guy open to a conversation and a topic that's sorta still floating
Those buzzwords have been around longer than many people in this chat
Cool. There are a lot of things older than every person in here
Says nothing about quality of those things
No, the adoption in succsessful studios does though.
Please understand this: I'm not denying any advice and any points in the methodology. My opinion on them doesn't matter, but it's a positive one. I just have a big interest in what's so special about titles
Not titles/roles specifically, but why would someone see a methodology-specific term as something that has to be widely used
nobody said it had to be, it just is
It's a title as much as programmer.
Well, nobody did, but it kinda felt that way and right now I'm interested in specific opinion
why do we call it programmer?
Cause that's the most generic and widespread term for those responsibilities
But when I google product owner and programmer, the results are very different in their atmosphere
That doesn't change the fact that both are just a list of responsibilities
Nope. And niche words are totally valid
There are niche roles/titles/whatever in different industries specific to those industries and their methodologies
So how do you define what's niche? Unknown to you?
No, actually. Niche would be something that you don't find outside of specialized literature
First three links for "product owner" lead to scrum-themed websites, while "programmer" (well, it's a very popular term) lead to websites that don't really have to do with programming as is
That's entirely my point of view for calling it niche, nothing else
Agile started as a software development mthodology, but it's spread to product development and it's taking over the old industries
Scrum and agile are not niche concepts
They are not niche concepts, no, I agree completely
they're pretty widespread and standard across a number of different engineering disciplines
Let me restate again that I'm only pointing out the terms being niche to those concepts
To go all the way back - the suggestion is to describe it in a bit more generic accessible way outside of places where it's not considered niche
We use niche words in our stuff - they are niche for everyone else, but for us they are part of everyday language
Luckily, he's applying to the games industry, where it's not niche ๐
There's a better counterargument really
HR's will look for specific keywords, you want to put all those keywords on there
Which is just a rephrasing of "it's not niche in places where you want to be hired"
Haha, whatever you say
@flat gazelle come on dude. The first four links for "product owner" on google are not gamedev, job or misc websites, but websites about scrum methodology
Which should tell you that it's quite widespread
scrum methodology is pretty widespread in games though
It's a widespread term on scrum methodology websites, that is without a doubt
And scrum is widespread in games, can't deny that either
Do you see something strange here when compared to use of common roles & titles. Or you just want to stay on a high horse instead of saying you don't really care about the subject or something like that ๐
I know. It's pointless, we don't connect and no conversation is happening here. I just look like an ass
Time to go back to keeping things working and worrying about how to keep them working & if there are things we could change about ourselves to improve something. And leave big words to big boys
Good luck
@flat gazelle come on. Luck isn't sustainable ๐
As a closing note, so internally frustrating when people think that seeing a problem with part of a whole means that the whole thing is bad
Agree with @fickle hatch on this, agile is management framework, just as 100 others that where there before. You could have been doing agile before it was cool ๐
the adoption of this methodology is not uniform, being a scrum master in this sense has as much meaning as team lead - what exactly you did varies from company to company
Fuck....so much back and forth over something so simple....
@vivid pivot you are supposed to go back 10 years so you are good there
The only thing I would agree is you should make your terminology agnostic
Save the big words for the interview
I wouldn't necessarily care if you were the product owner of a project. Actually, seeing how I know what the product owner typically does (not much) ... It would be a negative to you
nahh, I mean there are jobs like Data Architect now, every company have it but barely anyone can explain what it is ๐
for everyones better understanding it's always good to describe what your job resposibilities where in addition to using a title - just in case title is misused in place where you worked or where you will work
at the same time, pretty much any software companies nowadays places agile as a base requirements, so you would expect them to understand what Scrum Master means
in reality, the adoption is non-uniform and not everyone got a the same formal training
from this point of view "product owner" might not mean the same to different people
Everyone knows what a Scrum master is, but nobody got time to listen to that poor bastard ๐
I run my own meetings!
๐
in some companies/teams scrums can take hours.... this isn't really an agile anymore but a waster of time
neverless you still can put it on cv
ergh, I've been in those meetings
Yeah, if that happens, the Scrum master needs to be taken out back and shot
morning five minute 'scrums' that take an hour and a half
eeew
every. day.
the other hillarity is agile methodology in top-down rigid companies, where CEO comesuo with all dedlines and estimates ๐
Anything over 15 minutes for morning standup would make me throw up
but that's the thing, this ^ is why I share Blackfox opinion that even if "product owner" is not a niche term, it's still a buzzword
you can say that it's established term in agile, but agile is not all that established
as in its used in like 95% of large companies now but quality of adoption is really different
Agile itself is, and its terminology. However, the degree to which it's implemented and utilized absolutely varies.
If we would have this conversation 10 years ago, most would agree on this ๐
I mean, agree that it's a weird title and should be chnaged to something more classical
Like?
product manager
Not sure that's any clearer, but fair enough
but that's the point
I mean, we can pretend that Agile is the same everywhere (its suppose to be). Then someone switches jobs, gets into one of the larger software corporations and observes hour long scrums, deadline and deliverables set by top chain management, 5000+ open tickets in Jira that you have to decifer and etc
and "products" like "service support for division X", which no-one can describe a scope of
eh, just because says they're 'agile' doesn't mean they necessarily are xD
but who's gonna police that?
yeap, I think this was @fickle hatch point tbh
it's kind of irrelevant through
many titles differ greatly in implementation
consider a 'Technical Artist'
pretty standard job title, but the actual work performed by that person can vary dramatically
Sure! But still it has relevance because it informs us of the realm of work the artist has been doing. It's not a character artist, nor an environment artist. I think it's the same with Product Owner and Scrum master. I know these people have experience in schedule management, product decisions and meeting direction even if it is hard to pinpoint exactly what they have done. Same goes for most titles and descriptions.
pretty much
Tech Artist is the most bastard title though, IMHO
what were you doing? animation? shaders?
Oh yeah. That one has gone from the most narrow to the most broad in a few years
From, I'm the bridge between code and art! To, I DO EVERYTHING!!!!!!!!!!
Ok apparently everyone uses the Product Owner differently. In our company it means that next to being a full-stack developer you also manager the direction/future of the product you're working on and carry the main responsibility. Will try to make that clear or cut the whole title
Thanks for all the feedback again though! ๐
well, you can be a product or a feature owner, it has multiple tiers, hehe
@pro devs, Iโm considering leaving my IT job for a pay cut into an entry level c++ programming role. There are no game studios in my area, so this job hop would be kind of an intermediate. The goal being to become more familiar with programming so that I have the experience and knowledge to then move into studio work. Is this a good idea or bad idea?
I always suggest, follow your passion. Just be sure its your passion ๐
if it doesn't work out, you can always go back to doing IT
it's worth trying out if you think you might enjoy it
Currently thinking about the switch as well, notice a insane motivation difference between work and gamedev projects
Well the pay cut is extreme, so I want to be sure. I guess what Iโm asking is how valuable is general c++ knowledge and experience to gamedev
How much of that knowledge will be valuable/transfer
it's pretty useful
the harder part really is working out where you'd want to apply that knowledge, but that's another bridge to cross at the time
Yeah having programming skill will come over pretty easily and is gonna be really useful. As for if you should make the hop I'd say that depends a lot on your savings and if you're gonna try to get on with a studio or go indie.
From the sound of things you're gonna go non-game C++ entry, then try to go studio after a bit?
Itโs just a massive risk, I have a cozy work from home high paying job. Iโd be giving that up to drive to work again and for entry pay
@digital gate yes thatโs what Iโm thinking
Hrm.
depends what you do as entry lvl c++ programmer in that company, the pay cut is only relevant if you cant live without that money and be happy, you could also look into studying and trying to get involved in indie projects/applying wherever you can
You'll wanna have a game project to show, I think, so you might consider if you can put off the hop for a bit and try to go direct into games. You may even be able to find a remote job that isn't a forum job (which really suck)
Main reason I say that is that during your would-be commute you could instead be working on something that you can then use with your IT xp to make a jump more directly.
You stay with the job longer and have a larger amount of padding.
that makes the most sense to me, but a downside is not having a mentor or group of programmers nearby to learn from
Right now Iโm working during the day and doing coding lessons at night. Thatโs been the case for a couple months. Iโm having a lot of fun with it. Itโs really hard to keep pace though, because often times the days work has me too tired. Not to mention Iโm running a business in the time between.
What do you mean by โforum jobโ?
@thick terrace Plenty of mentors on here though
If you ever run into issues, just ask
In your spare time, if you REALLY want to start putting that C++ to use, make some games
Jump into Game Jams
Or just start working on a solo project
Something small and doable.
If it's polished enough, learn how to publish it on Steam.
@kindred mason thanks, thatโs what Iโm trying to do but itโs hard to find energy often after work, plus Iโm getting anxious to quit my day job.
ill just leave "survivorship bias" here 
I'm not sure survivorship bias is applicable here
Lol
it's not easy to get into games, but gaining experience as a C++ programmer is definitely a good place to start
oh, i misread it, mybad
I wonder how much of the gamedev appeal is fairytale. Part of me thinks working for a studio might be like any other job where management treats employees like working in a sweatshop to meet deadlines. Maybe indie dev is where I ts at?
If anyone with studio experience would like to share their experiences, that would rock.
being a successful freelancer is ideal IMO
I don't have proper studio experience, but have been flown out to work in a literal basement before.... being able to simply not work a day or whatever and not have my livelihood directly tied to a game is pretty cool. Hunting down the next contract can be a pain but that's why you keep a reserve.
Oh, I hadnโt considered contracting. On the other hand would it be sweet to help create the next โSkyrimโ or huge budget state of the art graphics title
Can do both (though I haven't)
Actually I'm pretty sure that's easier to get than actual employee status
Oh, the big studios contract out remote workers too?
I guess that makes sense, they probably need a ton of talent for those titles
Probably donโt have as much as hey need locally
Not too sure on remote status (though that's me :D) for the big guys but my understanding is that 1yr or so contracts is normal
the sweatshop jobs tends to be the smaller indies - they have more to lose and don't have the budget to not push people has hard as they can to get max value from employees
the proper AAAs tend to be more relaxed due to financial security
big studios will often outsource to smaller studios
but they may hire agency workers too
There have got to be thousands of college grads looking for these jobs every year, whatโs the best way stand out as an old man
An old man with less formal education and skills no less
No I think I I have the answer already
Nm*
...
@thick terrace how old are you?
I mean...I did pretty well for myself after graduating last year.
I was 34
But I did have a bit of UE4 experience, games and some studio experience under my belt by that time.
Large studios tend to be cautious about remote workers though. On site freelancing is more likely.
Too big a risk to send a build of the next big thing to someone whose PC they can't control and keep uncompromised
Thatโs fine, I can always fly somewhere and live in an apartment for a year, Iโm sure the wife wonโt mind.
Hehe, yeah I did that this summer. Slept on couches and shifted my big ole pc between different friends homes so I could work on my other clientwork in the evenings.
Not the best time, but also not the worst
Sounds like an adventure!
Were you lugging a desktop around?
Iโm picturing a crt monitor under one arm, full atx tower in the other lol.
lcd screen but yeah, pretty much
mid tower
๐
It was a bit like the old LAN party days
At my previous workplace, I often had to work from an empty field in middle of nowhere
Delicious sunburns
At least it was a rugged computer I could throw in frustration if I wanted to
What did you use as a power source?
Interchangeably 24-volt battery bank, a gasoline generator (horrible horrible thing) and internal battery (which lasted about 8 hours)
Lmao
Oh yeah, also the car
Gasoline generator we had was such an abomination it was not worth it, so later car replaced it when battery bank would run out
i've worked in studios for 14 years. some places better than others, but in general, it's a great industry to work in
doh, I was scrolled up
Always nice to hear praise about the industry i'm trying to get in ๐
Since I can't make a post advertising what I want to advertise, is anyone looking for a project to work on? I'm a 3D artist making a game by myself. Looking for a c++ programmer to work together. Willing to work on my project and yours. I'll put in as much 3d work into your project as you put in programming into mine. I work only three days a week so I have lots of free time for game stuff
i may be interested. pm me ๐
anyone here specializing in unreal engine and augmented reality applications? i'm looking for co-authors for a book deal right now. if folks are interested, PM directly here
?
@plucky hatch Use the job bot to post listings.
This channel is for discussion only. Not for posting jobs.
Well, i'm sorry
Career advice, interview prep, resume and portfolio critique. For job opportunities/requests, please use #looking-for-work and #looking-for-talent.
Read the description. Also please read the #more-resources channel for more information.
#career-chat is NOT for posting jobs
That is why we have the Job Bot and the #looking-for-talent and #looking-for-work channels
Can we at least whine about salaries here ?
Absolutely
@hybrid solstice That's 100% not something for this channel
oh >_<
That said, afaik, no
It was meant to be for General
Please read the HEADLINE
@acoustic zealot Thanks appreciate it and my apologies.
No problems at all, you're not the first to miss it
And they won't be the last.
Anybody who can't follow directions when posting a job might be at a work opportunity you may want to reconsider.
Especially from those, upon realizing the mistake, who get belligerent at others for helping them understand.
@InCeptionTime586#8038 This channel is not for posting job listings. Please use #looking-for-talent
ok
hey all, does anyone know of any rpgs in development that would consider bringing a newb programmer aboard?
I really want to start working on an rpg but I cant seem to find any projects in the works
Is it worth it to make games to make a some money and make it a career??!
Yes
@flat gazelle Can you give some details I am Pro in 3D arts and want to create a new path
If you are a pro in 3d, just apply for an artist job at a studio
No such studios available in my country
So move abroad
My first job was in a different country
Or apply for a remote position
Or start your own studio
Or make marketplace packs
I'd advise not jumping directly in if you're in need of money right this second though @umbral wagon
If you've got savings, absolutely go for it.
If he's already a pro I see no reason not to take a studio job
Well I meant like smaller gigs/own studio/marketplace
Bigger studios, sure, why not.
But scraping jobs from here/forum/etc can be hit or miss, and with smaller opportunities they're only really good for building xp IMO.
You can get by but not likely if you're just striking out and need rent
already a pro kinda kills a bit of that tho
What I miss is self promotion and marketing abalities
I want to create a game to see if I can succeed
I created mini short movies on my own that got me little work locally
But no real income here
only on the fly work
too much demanding too little rewarding
I tried selling my models online that too doesn't have that potential
too much demanding, too little rewarding
Welcome to human existence
<@&213101288538374145> Any chance you can enforce (via rules or bot) about reposting jobs in either #looking-for-talent #looking-for-work
RE: Ironbelly "Spam"
Feel like it could lead to others thinking it's okay to just post the same thing every week. I know you all have a new bot coming, which will hopefully address this issue anyway.
P.S. to anyone else, I still to this day get people interested in myself joining their teams and I haven't done a #looking-for-work after my initial one
(Oct 31, 2017)
Is there a section here for finding teams?
Personally I've been weighing looking for help to make projects together because my inner critic has been getting the best of me lately with my personal projects. I tend to go as far as I can but eventually the inner critic puts a stop to my productivity with stuff like (i.e. "why bother with this? you should be using this time to apply for jobs or to work on projects that'd be more likely to get you a job!"). It's a really nasty feeling.
My logic is that if someone else is there with me working together and encouraging me then I'll be less likely to fall apart.
Yeah, for bigger projects it helps me if there are other people. I wanna push my art, but I always drift into other projects. I also tend to split my time into other areas and then I spend even less on art :I So it would be good to people in a team that do the other stuff.
I have a lot of trouble reconciling the idea of hiring/recruiting people to help with one of my own projects for the purpose of selling the game one day with the fact that I can't afford to make my own business and hire the help of others.
So by that logic I can only do it if there's no money involved and the game is to be released as free or open source, or I can only do it if I agree to accept the risk of what is effectively a loan from one of those Venture Capatalists or Angel Investor deals. Even if I did want to do the latter, though, the terms of any deal would be really bad for a nobody like me.
I wouldn't wanna take that risk either. Personally was thinking "just" a hobby project. Small to medium sized. I couldn't imagine putting money on the table for something like this. It would just be to gather experience on the side, after I come home from work or on the weekend. I would fuck everything up I could fuck up if I ever tried to hire people or start a company lol.
The problem with these hobby projects is that they often die out. But I had one really good experience, over a year ago.
Could I add a vote to add "Skill trade" under the compensation section for the looking for talent section?
For people like me who don't exactly want someone to work for nothing, and also wouldn't mind helping someone out with their projects in exchance
exchange
Does anyone know how to post in the lookingfortalent or lookingforwork ? ๐ค
check pinned message
Thanks, new to discord so didn't know about pinned messages
Hey Guys
Guys.. guys...ROFL... should be common sense but be careful about what you say to other folks about your fellow devs. Especially if you've never worked with them before. When you get fired because you can't do your job right after talking smack about someone else, it just makes you look incredibly foolish.
The game professional community is very small - despite its size.
@kindred mason its already foolish if you get fired because you can't do your job right imho ๐
@plucky hatch Exactly, true story.
Anyone here funded a game through development themselves or with crowdfunding? I'm looking for someone to chat with and get some insight for my own active development team.
How does one go about breaking into professionally using UE4? I've been using it for around 6 months yet I've yet to come across a work offer or project that I actually think I would be able to do. Most of the offers are stuff like create C++ backbone for a game or creating advanced AI.
Start small, participate in game jams, join some free projects (ones that are collaborative) get your experience up. Then when your confident you have skills to offer. Put up an Looking For Work posting with your portfolio of past projects and skillset.
@celest prawn
@celest prawn For me it was applying for a 3D job at a smaller company that were very inerested in my UE4 VR Pototypes. They looked for people to not outsource so many projects anymore.
Also I made a complete game in some months that I would put in my portfolio to show I'm capable of it.
@edgy vigil @nova bloom please read channel description at the top
Sorry,i tried to post in #looking-for-work but for some reason only bots are allowed to post there. this looked like the second best place
no worries, check pinned message in #looking-for-talent for instructions on how to post
I see.Thanks mate
True, I apologize, didn't see the channel descriptions, I'll make sure to look out for them
Please use this channel only for discussions, etc. Every job posting belongs to #looking-for-talent or #looking-for-work. If we see postings here we will simply delete them from now on. Don't hesitate to ping one of us if stuff piles up.
I began working with ue proposing it to my boss (for archviz) and now it is an essential part of our workflow in the office. And also now I'm beginning to work as freelance
Yeah I have a lot of ArchViz clients, combined with VR. Def a good choice
hello i'm looking for a programmer, that does UE4 BP, C++ and AI scripting
Job Description
Assisting programmer(s) in creating gameplay classes related to physics and AI
Skills & Requirements
Knowledge in UE4 BP/C++ and AI scripting
You guys think UE can replace Vray in terms of quality for product renders if you push enough?
non-static*
@valid lance Probably better to ask in #graphics or #aec-visualization
Yeah, it's just kinda part of my job to R&D but drifted of with the question lol.
Depends on the product. For something like a car, probably not. For shampoo, probably.
You're going to need to forgo a lot of conventional wisdom though to make it work, like using UDIMs and extremely high resolution reflection captures.
I'm in the process of building up a portfolio and I want a few unreal pieces in there. Does it matter, from a recruiter perspective, how much of a project is done in either c++ or Blueprints? I've got device experience as I'm a .net developer, I'm just asking as most of the tutorials I'm finding for unreal all revolve around using blueprints. It's tricky to find good c++ tutorials
C++ would be more desirable
But showing that you are capable with using BP is also important
You'll have a much easier time finding work if you can demonstrate proficiency in code
blueprint is less important since if you can write code, you won't have a hard time adjusting to something like Blueprint (but the opposite is not necessarily so easy)
bonus points for projects that sensibly utilise both
All of the above ๐
Can any of you point me in the right direction for good unreal c++ tutorials?
Introductory guide for C++ programmers new to Unreal Engine
is a good start
if you already are a programmer
Thank you. Yeah I'm a .net guy and I've years of experience in unity. So it's kinda frustrating at times to find a lack of good programming tutorials for something as popular as unreal
There is UE4 c++ course on Udemy and a series on UE4 YouTube channel
Im looking for someone to help me link a few assets together as im busy with other things at the moment with university and need this doing. It should only be a small and quick job for someone who knows blueprints
Yeah - the Udemy course is pretty nice, and just learning c++ & then learning by doing seems to work pretty well too
(Once you get over the fact that the UE4 documentation tends to be WAY worse than the Unity docs ๐ )
Anyone working on an rpg and need a programmer?
specifically an rpg?
Gotta be, or similat
@pearl dew and what if you aren't a programmer and wanna use c++ in UE?
git gud
it's not fair to learn c++ as a general language 5 years just to use it for games.
more seriously, you will want to learn the general basics before diving into a more complex project
i also don#t learn cgi 5 years just to create assets i learn it 1 month and I do almost any basic assets and textures.
what are general basics? the first c++ course on youtube you can find? is this general basic?
it's not a standard term, but you will want to know core fundamentals of the language at least
then i still cannot make games according to people
learning programming fundamentals is the first step, applying them to game specific problems is the second
like it or not, this will take time to learn
making games is not particularly easy
but its much less time as a artist
artists get paid a lot less for a reason
and if you have a day job you can forget learning programming in a good way. just not enough time with 4 hours per day
but also it's still a lot of time if you want to be a good artist, hehe
I got where I am by learning in evenings and weekends for the most part
8 hours job, 30 min. pause in germany, 1 hour for commute... 9h30 GONE. for peanuts -_-
not everybody has energy after a tedious job day. we are humans. not robots.
true enough, but there isn't a magic bullet for learning
if you're not willing to put time into learning, you won't, it's that simple
there is. some people can do , some can't. some want and cannot, some want and cannot. -_-
io am willing. ๐ but little bit learning after a tedious workday isn't effective at all. its like a zombie who learns speaking.
you can't help at all -_-
the only person who can help you is yourself
not when you have a job
"I got where I am by learning in evenings and weekends for the most part"
some people cannot learn at a specific time, but spontaneous when they feel like.
(and my days were brutal, I had to commute in-and-out of London during that time)
Look - if you want to learn, you'll find a way
but don't sit in here complaining that you don't have the time, or laying that blame on other people's feet for not helping you
because the only person who can adjust their life to suit their learning is you
right now i am tired
how can ai learn so? ๐
explain this.
you can learn as much as you want when you're not energized, you won't learn it in the end.
@lilac walrus Love that attitude! My life motto
what motto? ๐ are you full with energy or what?
because the only person who can adjust their life to suit their learning is you
this is a mindsetphrase.. not biology
what does a cell do when its tired? it works or learns? oo no it rests
i think it rests*
One would think it is a matter of how much you really wanna create games?
<-12h + a day on games. That means you'd have 2.5h to learn if you exclude your daily work routine in comparison
A friend messaged me the other day. He said "Hey hows it going?" I said cool. He said "What you upto?". I replied "Just refactoring some code so I can sell it". He said "Do you just work all the time?" and I replied "Yes. You don't master something without putting 10,000 hours in". He replied "That's a Tool album".
and 2.5 is probably enough to get ready to learn... not to learn really
it's true enough, it takes 10,000 hours to master something
though about 2000 to become proficient at least
@acoustic zealot i wanna create them a lot ๐ฎ
I was doing a normal working day, then about another 4-5 hours when I got back
yeah im probably around 4000 hours into game dev coding and I still feel like a noob
Then you will find the Energy to learn How. That's how it works
IIRC, my working day + modding time was from about 5:30am to 11pm, it was brutal, hehe
tough year, but I was working for Microsoft 2 years later, so it paid off in the end ๐
5.30am is the average time I goto sleep after a days coding. If im lucky. Sometimes I have to waste time on sleep to look after the kids in the morning :/
well, I had to be in work for 8am, and there was a train and tube between then, so...
yeah if only there was something we could do about sleep. I would give it up in a heartbeat
^ +1
I learned to get a bit of powernap time whilst standing on the train xD
useful life skill, that one
heheh
Ive been on a 9am to 2am schedule. Wife doesnโt care for it, but I can be productive when she goes to bed at 10
fairly understandeable since there are less interruptions
They say you should hold your keys when trying to powernap. When you drop them you should have regained a good amount of energy(Read somewhere years ago)
Sheโs probably dreaming of Ben tristems voice in the background
if you dropped your keys on a busy London commuter train you'd have a half chance of not seeing them again
@acoustic zealot when you drop them you're going into other sleep cycle, nothing else.
When working remotely, the most productive time is definitely at night. All your relatives seem convinced that you aint do no shit, but playing games all day, if you try to work during the day.
At night, it seems that zero fucks are given
I need to find a team, I canโt stay motivated working on trivial projects. I really want to build an rpg or similar
I want to build an rpg but then I've been playing Pillars of Eternity during my wind-down time, so it seems a rather impossible task on my own :/
What time zone are you in?
Thatโs been the biggest issue for me, everyone seems to be on the other side of the planet
GMT
EST here. Is this a uk server or is game dev just insanely popular over there?
Europe is big on game dev
its international. but yeah
This pillars of eternity looks fantastic, Iโm gonna buy it
Iโve been plying diablo, which has been totally ruined.
Is divinity multiplayer?
I've still not finished Divinity OS so im waiting for the right time for OS2. Just wanted to check out pillars. Its not bad but standard-ish storyline
OS2 is considerably better than OS1, never finished the first one it was too tedious for me
its a bit drawn out with each area for sure. First area took me forever
cough
europe has crytek..... (not really, its ouotsourced or? and anno
thats it
and astragon ......
@plucky hatch about 7 years working without weekends. Had 2 week vacation one time because got chicken pox :D
Didn't burned out on it. I just really like what I do.
when your daily job is not aligned with what you like to do, then it is harder but still
there is always an option to "fuckitall", move to China and do your development/training there
why there?+
it's cheap, even small savings can buy you some years
doesn't matter much, you just need pc and internet connection
are you already in China?
nono
then it's cheaper ๐
had impression you where in Germany
Easy there comrade ๐
you guys don't have cheap places there?
even Berlin is pretty cheap by European standards
Prefer Germany over Dutch prices
ofc we have. but then you dont have a job.
like if you really want to spend more time on learning, you can leave job, and use your savings to live and learn somewhere else
what job is there in a village
Remote working possible ?
you needed time for learning, not a new job
saving money? ahahah. nono. not possible when you pay 350 for a flat.
with 1000 โฌ net there is nothing to save
only 350?
my apartment costs more than that out in the arse-end of Eastern Europe
you've got it better than most people
its sharing flat.
between 1/4th and 1/3th of income it's normal, even cheap
350โฌ flat, 200โฌ food, 60โฌ train,
what else do you need?
in Guildford rent was about ยฃ1200 for our house (split between me and the other half, I paid it)
nothing ^^
i could save 450 euro per month. that is nothing.., 500 euro is not realistic
i am a very slow learner.
others are always faster than me
the saved money could not buy me enough time
why are we talking about this now? o.o
i never asked about that
if you're a slow learner than making games may not be for you
standard industry practices can change in the space of a couple of years
Thatโs the case with most technical jobs
you need to learn and relearn things all the time, often outside of working hours
but it must be done
Iโd like to switch careers to but I have kind of a cozy day job and canโt afford to quit yet. Iโm hoping Iโll be able to in 3 years when Iโm 35, but then maybe Iโll, be too old
i can do it and i will make it ๐ even if only dreams
@thick terrace i thought one can be only too old for a young skin and young appereance?
how can one be too old for a new job? O__O
I imagine game studios being flooded with young people
Age based discrimination is real
Iโve heard itโs hard to find a job with no experience in your late 30s and 40s
Plus I donโt have formal education to back it up
dunno
Hope Iโm wrong ๐
Age & Education doesn't define a good developer. Their portfolio does ๐
it's not so much age discrimination as the work being less desirable for people 30+
pay is low, hours aren't great and stability isn't guaranteed
not things you want say, if you have a family to deal with
Yeah, that makes sense
Oh, yeah, same here. Iโve got my fiancรฉe, two dogs, two cats. Itโs a family, and all I need. She feels differently lol
oh yes ๐ true animals are much better companion than a human
humans are the biggest deform of animal. a true abnormality
OO
this is an interesting chat
when did it get added?!
This divinity os2 looks awesome
I'm looking for a Programmer, please DM me
I just bought it, gonna roll a new character after work!
Hey guys I found this good site for finding people to work with for collaborating on small projects (not necessarily for game jams). Not sure if this is the right channel for this, though: https://www.reddit.com/r/INAT/
@carmine siren @granite brook ^
:P Rev Share
Please buddy, post it into #looking-for-talent
Thanks for notifying Erik!
No problemos! ๐
Usually comes a wave of job offers in this channel if one of those post stays up for a few hours so acted quick lol
Who knows, alot of people come from Unity myself included ๐
hmmm, jobs are jobs. Its a poor developer who blames his tools. ๐
Can't disagree with that I suppose. But I mean... Are we really going to start allowing GameMakerStudio2 jobs on here?
Actually, if mods don't allow anything but UE4 streams in #share-your-stream , it kinda defeats the point allowing non-UE4 jobs on here as well. Just wouldn't mind set standards I suppose
We had an small talk about it and we agree with you.
Can anyone recommend a business card printer? I'm thinking of going with Primoprint 18PT C1 (coated one side, uncoated other so it can be written on).
I need to get cards printed up for GDC in uhโฆย less than two weeks now.
@shrewd flint I use Moo
I was looking into them, but I'm not sure if it's worth it get really nice cards when I need to get 250 or so of these things printed.
Just going to second that, I use Moo as well
just realized i posted in the wrong spot (i also use moo)
how big that project is, i have drone i know blueprints, but i do not have that much time
Moo is the shit
Any hater on Moo, just a cheap mofo
You gotta think about it
Do you really want to hand out some flimsy Business Card
Or do you want to have an initial impact with it?
Also, haven't decided if it's legit. But some folks think it's best to leave one side blank white, so folks can write whatever they want on it
Or you can before handing it off
Scan the card, throw it away
Also, learn from my fail. Don't go to Japan with just the small box of cards.....
Anyone looking for help on a project? Iโd like to find a team to work with in nearly the same time zone, Iโm EST
@kindred mason I originally had a boring b&w textual design, but I decided to build something with images and gradients so I went with Moo in the end. ๐
@thick terrace whats your forte?
Forte Night ๐
I have to warn everyone about @plucky hatch
he requested landscapes made, we agreed on the assets he would need and then agreed on the price.
he gave the go ahead, we started the work and then he said he's going on holiday..
2 weeks later he is back but since then he blocked me
now we share this server, so that means he blocked me..
could someone ask @plucky hatch to contact me
@heady quest If you had an contract with him and you have already handed over assets without payment you should continue to pursue this, however if neither of those are true your probably just wasting your time. Best to just move on and find another client who is more reliable.
he went on "holiday" the day before the map should have been ready
i told im it should be ready tomorrow, then he said oh ok, but i'm going on holliday
nothing have been handed over but the work was done
i know i dont have enough to pursue this, but i can let everyone know to watch out for this guy
Yeah thats fine. Unfortunately in these situations theres not much you can do, sometimes you get burned. Its just an learning experience
At least your work is safe, you can put them up for sale on MP to make up for your time and hard work.
^
still sucks though
there was a thread about scam-ish situations on the forums, but its been locked I think
Hello Guy's, I just had been scammed too, now I understand why the contracts have taken so much time to come back.
Anyway if there are serious people that search really indie price job you can DM me , it is for a social MMO online that is ported from unity to unreal.
The project is in a good way but need a serious team.
@small falcon please do read the channel description. job opportunities go into #looking-for-talent and/or #looking-for-work
(we are still discussing on how to streamline this better)
@pastel estuary Thanks very much Luos, I was preparing myself to do that. But as I see it was speaking about scam in here I have give my word too.
I think the scamers should need to be listed because they are bunch
no worries
and they repeat their stuffs from guy's to guy's
the problem is that we cant be 100% sure someone was scamming, and we arent the police in these cases. I do agree there should be something done on a more global scale about it but its hard.
I think if there was a list ... and you see the same names come back often it should help everyone.
This is what kill a bunch of indies games ... so it's a kinda Cancer of all this community ( for the both part )
@amber coyote I like working with c++
@thick terrace max could ya pm me with more detail :)
Hello! A few developers and I are currently looking for a new developer who is interested in making a Near Future First Person Shooter, rivaling that of the quality of Ironsight or Call of Duty. This game will be almost completely crowd funded. While being a Near Future game, we have decided not to include the use of Advanced Movement. The Game will likely be sold in 3 Chapters of the Campaign mode in 3 Games with a War mode, Regular Multiplayer, and a Unique Campaign Mode. Message me as soon as possible if interested.
Give them or follow them?
Depending on the topic and that sort of thing, I probably wouldn't mind doing training sessions
Hey, I'm looking for someone who is able to create inventory, harvesting, building systems for multiplayer. I'm looking for a quote on it. If your interested dm or reply here
<@&213101288538374145> ?
done
Yeah always double check contracts, I lost 8% royalty and all my art and levels to Chivalry: MW due to shady contract loopholes, along with others on the team who were fired right before launch for no reason and lost there stuff too
@green birch That sucks dude! Wow, I thought the Chivalry people were cool.
@green birch Sorry to hear that man! That's awful
Shady contract loopholes are my nightmare
Apparently we are hiring ๐ So if you are interested in working with VR for a funded enterprise start-up working in the educational sector and are a BOSS ๐ at Blueprint's reach out to me. Jeff want's to focus on the biz side of things as we are close to release and looks for someone to take his position as the lead blueprint scripter. Paid, of course.
@sick depot Sounds interesting, you got a bit more information?
(Also because I don't think a lot of people will be very tempted by the ed. sector without further context)
Hey could someone help me make a Menu system like Payday 2? /w me if you could ๐ and if you need more info
@hybrid phoenix https://www.youtube.com/watch?v=I2OI-iquKFM
Sneak peek out Ovation (beta). Stay tuned for updates, and be sure to check out our website (www.ovationvr.com) for more info.
Video is pretty old (6 months) but it gives a rough idea of what the project is about
Anyone wanna make a game together? Dm me or @ meh.
Iโm new to this type of stuff btw..
@gentle sleet Use the job bot please #looking-for-talent
@spice dagger Oh right, sorry - thanks
@xmanning#0699 please use the bot in #looking-for-talent
Gents, In need of advice here. I want to get written permission to showcase some of my work, done for current employer. I don't have any NDA's signed, but contract of employment has a clause, that states that work done under the contract shall not become publicly available during duration of the contract and 10 years past its termination. There are no clauses about procedure to bypass this as well as no definition of "become publicly available". I'd guess that a freeform paper, granting me right to show particular elements of the work, signed by the same entity, that signed the contract on behalf of employer, won't override terms of the contract, and won't actually have any legal force, am I right ?
I'd think that that can make it legal
That's generally also specified though
Often times there's a clause about consecutive agreements overriding this one
client: our game is 160gb in filesize, if you dont have that much space we might need to find another way to get your stuff into the project.
me: https://i.gyazo.com/690faf141bf3530d3f812e4cb25128e8.png
hmm.. might fit barely
All of those are SSD?
nah
As much as @pastel estuary is banking
He can't afford a 2TB SSD atm
Does remind me, let's see if they went down in price
Oh I lied
They are cheap
only #630
4TB is $1300
If you think about it though, not having to worry about space + the speeds of SSD, definitely worth it
windows/software/ue4/games are ssd
I do think his C: drive is SSD ๐
m2
Yeah, they are sexy
I have mine still unused in my rig. need to do a fresh install after this game launches
soon there will be an even faster ssd-ish drive but expensive af
(i know, bit offtopic but beats the job-postings XD)
hmm old url.
And always good to figure out the best storage for working contract and/or folder setup
File strcuture
Which isn't a subject anyone's really talked about
my art/design has a subfolder for all my client work, which is backed up on a secure cloud thingy ("secure") and well.. version control.
nothing sucks more than losing non-commited work and having to do it over for free
Be 1,000 Times Faster Than Current SSDs
Faster than RAM? Faster than L3 cache?
current optane ssds have 2000mbps write speed
oh...optane uses 3d xpoint already...
Sinn is a shady dude, Wouldnt suggest working with him
@vernal rune Why is that?
That's too much of tiny nibble
Man
I haven't had one "Victor is a shady dude" on here once... but also... why the hell can't people do "So-and-so is an awesome dev to work with! Highly Recommend!", we need more of those please.
I was helpin him with his contract job yesterday and he signed off when we got to talking about payment
Maybe he fell asleep?
I doubt it, he blocked me
So, you didn't sign anything?
No
I mean, if you don't sign anything, you usually are doing it out of the goodness of your heart
Any proof that you agreed to a price for the help?
He stopped talking right as we started talking about prices after I helped him
wait so you didn't talk about that before helping him?
Bad move there
Appreciate the heads up, but talk pay first
Yes it was a bad move on my part, still doesnt absolve him of his shadyness
I dont want others to be taken advantage of
@gentle sleet your side?
Just saw this,
Let me help clear it up:
I ended up falling asleep at that point, we never managed to even start.
@kindred mason
You wasted my time dude
No, he had a few questions to determine whether he could help at all but we never got to do any work. I fell asleep
Yeah, you canucks
Looool
I just didn't reply when I woke up to "Scumbag", I'm kinda shook he came on here to warn others ๐
Kinda embarrasing to call someone out as Shady over nothing at all
I followed the convo, total plot twist.
The plot thickens
@kindred mason p.s. don't use 4.18 for console dev, my issue was engine-related. Looks like 4.18 has problems with the C++ libraries, I confirmed 4.16 works.
Will submit a bug report.
Fine, I clearly thought I was already helping you when you sent me screenshots Sinn,
Hope you can access those functions
I sent you screenshots to show you the problem, I needed you to hop on and find a solution.
But I figured it out and we wouldn't have been able to resolve it with any C++ work
That would've been a real time waster ๐
It was really your file structure
@kindred mason I was thinking of migrating my 4.18 project files down to a 4.16 project, would that cause any serious problems? If so, I'll move up to 4.19 and test there.
Even if I do it manually, just moving files?
fack, okay - hoping 4.19 doesn't have the same issue
Lol that was a whole load of drama.
@tribal trout who wins?
From only the info Ive seen here, going after some one by warning people from working with someone when something as benign as that has happened is very uncool.
Its may not be blacklist worthy, but its something I would remember if a cv came across my desk. This is a public, searchable chat after all.
Labeling someone a scumbag just because you haven't received a chat response in 4 hours is not cool at all.
Indeed
TBH
What's a scumbag anyway
scum, okay,
scummy, scum of the Earth
But add bag
Are you now a Bag of Scum? Paper? Plastic?
"real definition" : https://www.merriam-webster.com/dictionary/scumbag says it's a dirty or despicable person.
I guess Cambridge has it closer to what he thought was the offense: https://dictionary.cambridge.org/us/dictionary/english/scumbag
You can't deny, that concluding that conversation with despicable person instead of scumbag would have been already a sign of professionalism and education.
@ashen lynx lol
@gentle sleet If you open .uasset files in a text editor and change there version there
That said, if anything you're using changed since 4.16, which it almost certainly has, the engine will crash
@hybrid phoenix I'm going with an upgrade to 4.19 instead (assuming what I need works) but it sucks upgrading engine versions because all of my dynamic material instances get reset and I have to re-do everything (for fading fonts)
I think this can go in here? Some news that may be good for those of us with products to pitch. Good luck for any of you that submit!
http://gametrep.com/2018/03/game-industry-news/opportunity-alert-interactive-gaming-ventures/
@gentle sleet Please dont post multiple job listing for the same position that are days apart.
@spice dagger Sorry, I wrote in here that I solved the problem and didn't need help anymore but it turns out I didn't
Yes but your original post is literally 1 other post behind. You dont need more exposure.
hmm
@gentle sleet
I'm a curious if you're just doing somethign wrong
Especially since they just said they did sdk updates
I think I figured it out but can't say for sure yet
But I haven't really dove into PS4 yet, so, don't know what your issue could be
I'll PM you it, Idk how sensitive it can get
kk
Hi. I want to create a simple game for kids to teach color, shapes etc
Concept: Animated character present the user with multiple choice sentence like: Press the red circle. If the user presses the correct shape gets 1+ point and the character gives him motivation. If the user presses the wrong shape the character tells him to try again. The level contains 20 questions
How is the blueprint setup to control the character animation and the pressing of the correct answer??
@umbral wagon this is wrong chat for such question...i've answered on #ue4-general
reading up ๐ฟ
@honest cipher lol
Me and my team need a 3d artist for two modular kits
This is the cover of our game
read this channels topic pls
So I made a totall ass of myself last week, no one owes me any forgiveness or anything like that, but I apologize to Sinn and to the community for spreading that kind of Toxicity, again, my bad, I was acting out and it was uncool, sorry to dredge shit up from days ago but it's been weighing on me for being a totall ass. Sorry.
@warped musk are you asking from me, i have been into unreal engine from past i think 2 years, but don't have that much knowledge and experience due to family work and such things
I feel it man I've been learning unreal for the last 3 years lol
i do got some experience in game making as i have been using another 2D engine from past 5 years, but never got much time for unreal, yeah it's my bad luck i know
Yea I've been working raising my kid and developing busy busy busy
I just now started reaching out to the community lol smh
Hi, we are currently looking for someone to make the inventory system for us if interested message us, we will pay you
Please use the #looking-for-work channel to post such "ad"s @young hawk ๐ Check the channel topic there to see how to create a post
๐ ok
@eternal drum please remove and post in #looking-for-work
oki
Hello guys
I am looking for feedback on my portfolio/resume website. If you could have a look here please:
hallarazad.com
Thanks buddy. Can you please tell more?
wow you list a lot of langs on your resume
I haven't listed anything that I don't know
eh
Didn't try to imply you were listing things you'd never used
JSON is an interesting choice is all I'm saying
my first piece of feedback is to ditch those 'skill numbers', they're completely meaningless
Ah no problem mate! I didn't mean it ๐ I was just assertive
Okay @lilac walrus . Could you please let me know why do you think they're meaningless? And can you suggest any alternative to show my skills?
yup
Why've you got a lib and a format under langauges?
the numbers mean absolutely nothing - what's a '50', what's an '85'?
Actually I wanted to show my key skills
better to talk about experience with regard to what you've actually done
Sorry? I don't think I have jquery written there on my site ๐ฎ
Lemme have a look
Oh sorry you talking about resume
No, I really appreciate the feedback on resume
Thanks. I am interested to know more
And just list Visual Studio
Oops!
haha, I didn't realize I have been working on it for past several months
last*
Actually I'd say if you're not actively using stuff in your work within the last 6 mo you might consider dropping it
Are you sure?
Well maybe not like your projects/experience section
I think companies/clients may be interested to know about technical background
But think of it like this: when you look at an artists portfolio they're either going to only show their best/current work, or you're going to wonder why they're showing every little thing they ever did
Like, I've made games in a little flash maker thing.
Yeah, agree
Do I list that on my site/resume?
I got you
So you mean I only need to write my game dev related stuff
not my past web dev skillset
I've also used HTML/CSS/JS and PHP+JSON... right? But I'm not proficient at them. They're not an active part of my work, nor are they a skill I ever really built.
And if you're truly proficient and actively use all this tech, that's great but in general I'd trim the fat.
Yeah I get it. I think you're right.
You can keep Web Development though, from your other category.
Or maybe we can keep it in a slightly less emphasized section?
the profile section?
needs a pass, content is fine.
?
ImmutableLambda
be able to reach natural way of interaction
excerpt from that section
be able to more naturally interact is one possible grammatical improvement.
wow!!
That's what I mean by a grammar pass
that sounds much better
Yeah, and there's a lot of sections where what you're saying is fine but could be said in a better way
