#career-chat

1 messages ยท Page 8 of 1

round radish
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I wonder..

wary idol
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I could do ot if I wanted to but I don't generally

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And also nope, even tho it would be a really good idea tbh

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Do we? ๐Ÿ˜…

round radish
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Probably not

wary idol
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I would probably know since it's small ish team

round radish
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Lol.

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I would think so.

wary idol
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Lol yeah

round radish
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I think our company employs like 40-50 people?

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Idk if you'd consider that small.

mossy flame
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Thank you guys for helping me get a sense of the industry

wary idol
round radish
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Ah. Definitely different then!

wary idol
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Yeah ๐Ÿ˜…

full frost
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Position: I require 2 years professional experience as an Unreal developer
Applicant: So, I just graduated Uni with a degree in basket weaving....

woeful iron
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you miss 100% of the shots you don't shoot I guess

rotund nymph
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Hi! I'm interested in getting into graphics programming (ideally applied to Unreal, but not necessarily so), and at work I'm given certain objectives/time to pursue this kind of interests, so I wanted to take a course on the subject. Does anoybody know if this is any good, or has different recommendations?: https://www.udemy.com/course/graphics-with-modern-opengl/?LSNPUBID=s8waqo9RNjU&ranEAID=s8waqo9RNjU&ranMID=39197&ranSiteID=s8waqo9RNjU-Q4GI5sJ8Mc7uO8icg53tNg&utm_medium=udemyads&utm_source=aff-campaign

woeful iron
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of course there's dx12 version as well

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can't speak for online video courses on this

rotund nymph
mint skiff
rotund nymph
mint skiff
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I'll be honest I've not done anything in OGL/DX to compare to

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But I think a lot of the fundamentals are similar to OpenGL

rotund nymph
round radish
woeful iron
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if you think about it, basket weaving and blueprint have a lot in common

brave forge
strong mauve
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Good day people, i need an advice. So i am working with UE for about 2 years now. I was learning Blueprint and creating my own game project for all this time just for the fun and enjoyment from the process. I stopped when there was pretty much nothing to improve, and now i'm wondering what to do next. I never really did anything with that game, even though it's completely finished. I truly love what i do and really want to improve my skills, but i don't know how. Any ideas? I consider myself around 5/10 on Bluepring programming, and that's about it

woeful iron
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release game and make a new one?

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you want to improve in bp specifically?

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or game dev as a whole?

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or like a specific part of gamedev?

strong mauve
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Well, i always thought of myself just as a programmer, so i want to get better at that. Blueprint, C++ particularly

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Making games is fun but may get a little boring if you do it alone. Is there a community of some newbies like myself to do stuff for no exact reason or goal?

woeful iron
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I guess get start learning some c++ then? Since you only mention bp up to now

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you can join game jams if you want some short stuff with other people. or you can see the job board chats for even rev share projects

strong mauve
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I know the basics of Cpp, enough to pass school exams, but i have no idea how it works with big programs such as UE. Hope there are some good tutorials to that

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I used it like 2 times to overload a few AI functions that weren't working as i want them to, and god it was hell, and that's all i did

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Can i ask. What is a Game Jam?

brave forge
# strong mauve Can i ask. What is a Game Jam?

Community organised events that last 48 hours to a month. They typically reveal a theme and you make a game, solo or in teams formed around the event. Great way to meet people and explore new ideas and tech

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Some of the bigger ones are the Global Game Jam that runs yearly in Jan or Feb, or ludum dare which runs every few months iirc. Itch.io also organises some

strong mauve
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Sounds fun, even though i may not be good at speed-programming. I'll look into that

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Thank you

rotund nymph
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it's a good resource

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don't need to do everything, but need to be strong in pointers, references, and the common C++ language features

strong mauve
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Releasing game and learning C++ then. One more question. Where do people even release games? I suppose that would be Steam as a biggest selling place, but is there any other good options? And how does it work in the first place? Do i need to pay taxes, or Epic Games for UE usage or...? God i don't know a thing about this

woeful iron
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ue takes 5% royalty over 1M revenue

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you can put it on steam, I think you need to pay like a 100 dollar fee to become approved developer or something

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you can release on other platforms as well

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unreal only chooses what is on their store atm, so you'd need to contact them

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and of course you need to pay taxes, it's income like anything else

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except if you country has any specific rules for that

brave forge
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You can release on itchio for no fee, and set your price as you wish with a store percentage for paid games. Nowhere near the traffic of steam though.

strong mauve
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And will people really buy things i make? I mean, i don't consider my game as complete trash, and these 1$ hentai puzzles must be selling pretty good, but still

brave forge
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Depends on the game and how well you market it.

strong mauve
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All of this sounds so fascinating. Guess i'll have to try

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Thank you for sharing your wisdom with me, all of you.
You guys are truly great

chilly sundial
woeful iron
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if you actually want to actively sell it of course

round radish
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The marketing should really start before you even start coding

woeful iron
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not everything has to be a commercial success though

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luckily

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unless of course this is your only source of income

round radish
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It's nice, though. ๐Ÿ˜›

woeful iron
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good luck then

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yeah but proper marketing also has a cost

round radish
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Truth!

teal spoke
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https://youtu.be/HG5KH72FnFs
I want to use this to showcase the things I learned. What do you think? I plan to put the code on github. The assets are all from epic so that shouldn't be a problem, right? Also, should I clean the project as much as possible or keep some of the debug messages?
I plan to write a few paragraphs to talk about what exactly I learned.

teal spoke
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It's that bad, huh?

plucky hatch
# teal spoke It's that bad, huh?

You posted it less than an hour ago chill. Why are you showcasing this though, to what end, why are you planning to put the code on GitHub, for who?

teal spoke
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Wasn't meant to be too serious

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For my portfolio. I don't have anything else for now (studied something way different)

plucky hatch
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Don't rush to make a portfolio for the sake of it, you should work on general improvement first before putting anything on your name.

mint skiff
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There's nothing particularly wrong with putting up anything you've worked on, but as you improve you should be cleaning out old projects that aren't up to scratch.

You should make an effort to make it polished, presentable and documented.

teal spoke
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I will remove it as soon as I have some more interesting stuff.
I explained the things I did in the description but I guess the video gives a bad impression because most of the stuff can be done in a very dumbed down version in BP.
I want to apply as a Junior unreal programmer and because of the fact that I want to upload it on github didn't want to include anything from the marketplace or other sources. But flashy stuff will probably get more attention. So go with flashy stuff, don't upload on github and just put the important things as screenshots in a gallery?

plucky hatch
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Here is a showreel from 2021 from the school I lecture at. This is from the programming course, these graduates are applying for intern and junior positions, this is your competition level: https://youtu.be/YWibffV9H7c

8 spel skapade av studerande pรฅ Game Creator Programmer och Game Creator Artist pรฅ Yrgo. Du hittar alla spel pรฅ https://yrgo-game-creator.itch.io/

Mer info om utbildningarna hittar du pรฅ yrgo.se. Ansรถkan รคr รถppen till och med 15 april.
Game Creator Programmer: https://yrgo.se/utbildningar/game-creator-programmer/
Game Creator Artist: https://yr...

โ–ถ Play video
teal spoke
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Could you give me some pointers? I do understand that the I will have to improve the animations (anim_BP because the kalari anim_BP isn't really tailored to the setup and the new thread safe updating is ncie) but I can't really tell what someone hiring a programmer in Unreal would look for

plucky hatch
mint skiff
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Same as any other programming position

plucky hatch
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And attention to detail, why do some animations have sounds and some do not, why have you picked such detailed characters in strange poses and then such a barren and sterile world, it looks very odd.

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At least try and make everything look consistent.

teal spoke
plucky hatch
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The point I'm making is that you need some really good stuff to apply for a junior position as its very competitive, and while this is a good start there is a long way to go. Generally I see that people need to work for at least a year or two on the portfolio to get to that level (more so for a designer than can be 3-4 years).

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This demo above looks like it could have been made over a weekend, and while thats also fine, there is much that can be improved without too much effort using freely available resources.

teal spoke
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Thank you ๐Ÿ™‡โ€โ™‚๏ธ . I will put in some effort to make it presentable.

plucky hatch
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But all good, just needs a lot of polish and have more attention to detail, choose less flamboyant characters for example.

teal spoke
mint skiff
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Yep

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Best way to show you use version control is to use version control

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Github project with commits over time, sensible commit descriptions, branching + merges

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Successful PRs for any community projects

teal spoke
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I suspect everyone does some wacky stuff on personal projects while using git? ๐Ÿ˜… Well, will start a new project for the portfolio. Thanks again guys ๐Ÿ™‡โ€โ™‚๏ธ

mint skiff
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Yeah my stuff isn't perfect lol but I try

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Don't really branch things since they don't get big enough to make it necessary

teal spoke
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Yeah, I was thinking about how I would show branching and merging.

mint skiff
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In theory if you're doing a rewrite or adding a new feature you should put that in a new branch

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And merge it back when it's finished

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Often not much point for a one man project though

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Useful if you're doing any exploratory programming however

teal spoke
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Oh. Rewriting in a new branch ๐Ÿ˜ฎ, never thought of that but it makes a lot of sense.

wintry forum
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Is it okay for a CV to have 2 pages

fresh idol
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that will show the employer your skills and talents

wintry forum
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Thank you ๐Ÿ™‚

fresh idol
wintry forum
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Will do

chilly sundial
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Do try to compress it though. The people reading it only have a limited time to get through a massive stack, so if it doesn't impress at a glance, you're already at a disadvantage

woeful iron
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in my experience one page should be sufficient

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you can add a second one with detail, but you should have all important info on the one

round radish
fresh idol
wintry forum
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@woeful iron Can I tell you one fun easter egg that you won't be able to find in A Way Out

woeful iron
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I guess

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Already completed it once

wintry forum
wintry forum
# woeful iron I guess

If you play as Leo and sleep on the couch at the hospital while Vincent is away, you can go to the Moon

woeful iron
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I think I did that on last playthrough lol

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Wait why is this in career chat

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I thought it was lounge when I read it lol

wintry forum
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Haha

thick forum
wintry forum
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Thanks ๐Ÿ™‚

deep mural
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How expensive is multiplayer freelancing?

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I'm interested in becoming a freelancer since I'm so young but I still need to find out what I want to do

shut token
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As usual, it dependsโ„ข๏ธ

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But being so young, you'd be hard pressed to get any decent paying contracts without something to at least back it up. Can't really just operate off "trust me bro" mentality. If you don't have a portfolio at minimum, good luck.

deep mural
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alright

spice dagger
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You need to prove yourself.

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You do that by building a body of work that you can present as evidence for your competence in the field you are attempting to enter professionally.

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Participate in GameJams, create your own projects/demos that showcase your skills.

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Do unpaid work to build your skills and portfolio. Unpaid work can also get you used to (to some degree) expectations of others on your work.

deep mural
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Alright thanks

weary finch
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Hello there! Does anyone know of any UE junior position (first UE related job) ?

plucky hatch
weary finch
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@plucky hatch Hello! i'm able to travel freely but visa may be required

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Hopely this year I'm getting EU passport

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I'm currently located in South America, Argentina.

near whale
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Hello I've made 90% of a fps/tps hybrid zombie game. I'm at the point where I want to start a studio. All I have is 100$ for each position, but I know people thing rev share is a rip off and I want to do things right. How to you find a team when you do want to pay them, you just can't pay them a lot.

fresh idol
near whale
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All those things are something I can very easily do. But how to get that evidence to interested people. I have a film background so I know the show and tell trail. I have a game that can e in publishers hands tomorrow, But I'm stuck on a few health blueprints. I'm just overwhelmed when all I really want to do is form a team. Thank you for your wise words so far.

fresh idol
near whale
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Thank you it's a first step!

fresh idol
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It does get overwhelming starting your own studio but you just need to keep it simple. Think what you would want to see or know from the head of the studio

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Step into others shoes and try see what would really sell it for them to start working for you

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But of course there are lots of ways to go about it but start small and build it up ๐Ÿ˜„

near whale
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Man I with there was a road map lol

plucky hatch
compact solstice
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Hi im new to unreal, greener than grass honestly and I wanted to ask what was the motivation or creative spark that made you want a career in games? mine personally was my simple love for video games and skill it takes to create one.

pastel estuary
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got an atari when I was really young, wanted to make games ever since.
always loved the pew pew pews in games like megaman/metroid/etc, ended up making vfx. went rather well.

compact solstice
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thats really dope man! the games i loved were stealth games like splintercell, assassins creed, and dishonored but my first game was zelda on the gameboy color.

pastel estuary
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anyways, wanting to make games, and making games are two totally different things. Main thing is to just have fun learning and eventually you find the thing you either excel at, or find really fun to do. keep at it until you get good at it.

compact solstice
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thanks man I really appreciate it, my end goal is to just make people happy with my creations nothing more nothing less ive been having quite a bit of fun myself but ill keep that in mind !

shut token
spice dagger
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@odd yarrow This is not the channel for recruiting. Please read #instructions channel.

chilly sundial
round radish
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Save $100 for the steam registration and do the other 10% yourself.

chilly sundial
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^

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Spend a bit on a decent music pack or something too

odd yarrow
near whale
woeful iron
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if you say you have a game ready to go to publisher, what do you need the team for?

fluid heath
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Heya! New here ๐Ÿ™‚ Are there any articles or posts about what projects should I consider doing before trying applying for jobs in the industry? Thanks!

spice dagger
solar wharf
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Hey all! I am hoping to get some guidance by those who have walked the path I have been working hard to follow.

I have 4 years of environment art experience in the industry, and 1 year of technical art experience on an AAA project with respective studio size (too big).
I am a tinkerer at heart and flourish most in tight teams and small scale projects. Where I get to stretch myself over several chairs. The dream scenario for me is that indie studio with 5-20 people that manage to crank out great experiences. A tight family of professionals that know what they are doing and have a lot of fun while doing it. I want to have a share of the profits as well. I know its ambitious.

As far as I understand it, there are three paths that lead to this fantasy land:

  1. I become a godlike technical artist, cross paths with a other godlike titans of their respective fields. We acknowledge each other's titanic abilities and as such are happy to form a covenant of excellent game development. We make the next (pick your favorite name from the list of indie heavy hitters) and shower in glory.

  2. I find others on the same stage of development as mine, we form a team and try our hands at small gameplay demos to see if we are cut out for any bright future.

  3. I join an indie studio that's on a bigger side (15-30 people). Perhaps the easiest option, I don't get revenue share, but at least the atmosphere is tight knit, and the game is likely a blast to work on.

In your experience, what kind of underwater rocks are there on these paths? Have you found that one approach works better than another? the second option I have written out is of course the most romanticized, the holy grail. Do you think its possible? Should I be participating in game jams left and right searching for my perfect team mates? Should I recruit programmers at gunpoint? I'd love to hear any input, thank you!

faint hemlock
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Hello

jolly charm
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Is there any kind of definitive guide/resource to getting started with building a portfolio and job seeking?
I really want the hyper dedicated streamline version of transitioning from Enterprise engineering to game programming career with a professional studio.

shut token
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It's a team, not a competition.

plucky hatch
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If I want to make a mission based level. How can I do it without having a game? Do I have to script the AI myself?

steady pewter
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r/lostslackers

blazing nest
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Hello, another wannabe gamedeveloper with a bunch of questions here)

How hard is to get first job in gamedev? What skills expected from candidates?

If i get only "not shortlisted for the next steps" so far, means that is something especially wrong with my resume, or its just didnt stand out enough? It would be great if someone can look through it in dm

And last, i made a simple game, whats best way to include it in resume? Link to google drive with zip archive doesnโ€™t seems to be a good one

woeful iron
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show screenshots + video on your portfolio and have a download link

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having some coding skills + some example projects so that you can show knowledge of game engines on your portfolio is the most important I guess

blazing nest
woeful iron
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ask them about it?

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also, having some may or may not be enough, but they need to know what you can do

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so if you're the best engineer ever but it's not on your cv or anything on portfolio how would anyone know

blazing nest
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that's right, but always thought that for junior you should show that you worth investments

woeful iron
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well but are you

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and do you show that

blazing nest
woeful iron
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do you have a portfolio/resume?

plucky hatch
blazing nest
woeful iron
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just a zip file?

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you expect recruites to download some random zip file, extract it and boot up an executable inside of it?

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that would be a security concern at their company probably

plucky hatch
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Yes, thats a big no-no. Always good to just show your work visually and most importantly easily when trying to get hired.

blazing nest
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so, is there good site for portfolio?

oblique ice
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yes

granite solar
blazing nest
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found portfolio builder site with free plan

spice dagger
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@daring pasture Read the #rules please, this is offtopic.

upper sable
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Making a indie game, alone, takes an infinite amount of time.
Do you think it is interesting to create a Patreon to accompany the creation.
Subscribers have access to the game as soon as they sign up, follow the evolution, and receive new stable versions.
Premium subscribers can perhaps give their preferences, and they have access to the current wip versions.
What do you think about that way?

woeful iron
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it's been done before

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you just need enough incentive for people to pay up

naive copper
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why there isnt that much of VFX artist ? not on upwork or freelancers or even here like i got in one month 10 requests only while other fields 30+ in couple days

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do they charge more then any other field or there are no focus on it or its hard

plucky hatch
pastel estuary
deep mural
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How good is a job for unreal engine 3D modeling? An irl seemed interested the other day

woeful iron
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wdym how good

round radish
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How much you get paid vs stress, I guess?

green oyster
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If it's specific 3d modeling for UE with nanite and all it's a joy lol

deep mural
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Didn't mean to reply aswell

shut token
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It varies quite wildly

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From what I've seen of others - it is quite difficult to even get noticed.

green oyster
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I don't think that's very viable (other than hobby level) unless you're a star, like lonewolf3d for example

deep mural
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Or just as a startup to something bigger idk

shut token
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Probably more of a hassle.

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Here's a hard dose of reality. You are more than likely, going to end up needing to get one of those boring/shitty jobs in order to make ends meet. It is exceptionally rare that kids come out of high school and do exactly what they want.

deep mural
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Hmm

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Guess my freelance thing isn't very realistic either then?

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I've been learning mp and was planning to start doing more stuff on unreal and probably get noticed by someone or a small team

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@shut token

granite solar
# deep mural Guess my freelance thing isn't very realistic either then?

You have to convince people to hire you over others who may have years more experience and a portfolio to showcase that. I wouldn't say getting freelance work is unrealistic, but getting enough freelance work, fresh out of high school, to make ends meet and support yourself? That's a bit unrealistic imo.

shut token
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To be able to sustain yourself right out of high school, with having no real experience; yeah, not realistic. Not impossible - just not realistic.

green oyster
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Selling art on the marketplace is golden, but you have to be an established artist already

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Same for freelance work, I think it's a late career move not something you do starting out...you have to grind it out at studios for a few years

plucky hatch
deep mural
plucky hatch
deep mural
plucky hatch
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To get a job in a studio or company. get experience to a Senior level, make good contacts, then start freelancing.

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Usually have a rule in most places I work that we wont hire or work with any freelancers who are below Senior Level, too many hassles to bother if its a junior or mid who are easy to find anyway. VFX might be the odd one out they are always hard to find at any level.

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Dont confuse working remote with freelancing too, you can still work full time remote, freelancing is another thing.

naive copper
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Why many send fake portfolio or someone else work ?? like most of us know artstation , yesterday someone came to submit for freelancer job and sent his portfolio one of the videos got my attention but thank god did not feel good with him today while roaming around artstation i found the same video of someone from EU and who talked to me was from another place ( wont mention since some are good and dont deserve it ) this is not the first and its painful

woeful iron
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cause they're too incompetent to get a job themselves

naive copper
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what should i do to avoid this in the future ? or know that this is stolen or someone else work

woeful iron
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I don't think you can do much about it tbh

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you can let the original artist know that their work is being used

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but again not much to do with that

naive copper
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was thinking about artstation or linkden profile link idk if they can copy someone else from the same website or not without getting into trouble

naive copper
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hope they stop doing that

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Have some dignity and respect to others hard work

lapis pond
plucky hatch
chilly sundial
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he be groovin

naive copper
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but everyone start at some point

plucky hatch
brave forge
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that's raw mocap data. The performer was terribly uncomfortable

modern relic
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id be uncomfortable too if my pelvis turned into a mobius strip

pure bobcat
chilly sundial
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I've secured a video interview with a company for a placement.
The problem is they want a video interview, which I can't do due to a noisy household, and no webcam.

I really don't want to squander this opportunity, so need advice on what to do. Should I try and book a conference room? Should I inform them of the circumstances and be transparent? I'm really anxious about screwing it up

woeful iron
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well you can try to find/buy a webcam and a quiet place to do it, but if not try to explain to them, they'll understand probably

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just tell your household to be quiet lol

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are there no quiet places in your neighbourhood?

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maybe a library

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or even just outside if not too windy lol

chilly sundial
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There are definitely things I can do, but not sure if they're the right ones if you get me

woeful iron
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depends what kind of interview it is

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if it's just like talking, no one is gonna notice you're on a phone if you turn it sideways and put it somewhere steady lol

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of course if you need to do some coding interview or something for example, that's gonna be a challenge

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but you could also use your phone as camera for pc btw

woeful iron
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you can do camera over ip stuff

chilly sundial
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oh sweet

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it's not a coding interview, its the first stage interview, so just going over my application, and relevant questions

woeful iron
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like DroidCam is an app I used to use for android to pc camera

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just make sure to put your phone on something solid though, shaky cam is annoying in serious video chat

chilly sundial
woeful iron
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don't overstress

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it's just a conversation

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they realize most people they interview are nervous

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just be confident but honest

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if you don't get the job at least you get some interview experience

chilly sundial
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gotcha, thank you.
I guess as well for a placement they probably expect it even more, since no one will have been in the industry before.

chilly sundial
cyan comet
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Hi all!

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I am looking for a specialist for a very promising project.
Unreal Engine Programmer
Need your very good knowledge of UE 5.1 โ€‹โ€‹and Blueprints. Add me as a friend.
A game of the Mmorpg genre. Not yet announced project

cyan comet
brave forge
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General advice is: don't continue working if the pay has stopped. Many people have been burned in games because of this. Months of missed pay. Payment errors happen, but if it isn't resolved in few days, stop working. As for breach of contract: see a lawyer. Ways to go about verifying and chasing this varies by state and country. You might get lucky and after meeting with the lawyer once, they draft a letter of demand, and that may prompt the company to pay. Otherwise it can be a long process. Again, talk to a lawyer as it varies.

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Ofcourse, talking to the company first is preferable, my advice applies once talking has proved fruitless

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Yeah thats all you can do. Unfortunately there are too many stories of people working their guts out for a failing studio, it still hits the wall, and shuts shop and people don't get paid

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Also: never threaten involving a lawyer when talking to a company. It sours the conversation and also if they are smart, it means they will just stop talking. Talk to them in good faith, but then approach the lawyer separately

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Yeah I think that's a reasonable path. Work in good faith to let them resolve it, but dont let it drag on indefinitely

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And get everything in writing obviously

oblique ice
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not surprise, this case happens also in past years many times

plucky hatch
chilly sundial
woeful iron
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good luck

chilly sundial
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Thank you!

round radish
lilac walrus
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I also never use a webcam, heh

woeful iron
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this is not the chat for recruiting

round radish
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If the company can't pay its employees, is there really a point suing them for your wages? They probably couldn't afford to pay it in the first place.

woeful iron
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there is still a point tbh

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either you get it if there is some

round radish
#

Or they sell off assets to pay you

woeful iron
#

if not it will be proven that they are in debt and if they can't pay it might need to declare bankruptcy at which point you can register as debtor and after liquidation you could still get money

#

depending on local laws of course

round radish
#

Depends how much your lawyer will cost vs what wages you are owed.

#

And how many lawyers they will hire to stop you.

#

Like my neighbour broke my fence while paving part of his garden. But he's not gonna pay for it. It'll cost me time and effort to take him to court. I'd rather just not have the hassle and repair it myself.

woeful iron
#

of course

fluid heath
#

Hey all, I am looking for tips on how to get my first programming gig in a gaming studio.
I do have a Bachelor's in CS and have 2 years of experience working as a programmer but not in gaming, primarily working with Python and Data.
I taught myself UE and general game design plus have a lot of knowledge in (and a lot of love for) C++.

What should I do before I start applying for job listings? How to separate myself from others?
All tips would be greatly appreciated!

round radish
#

If you want to get a job in a UE game studio, then show off your UE c++ skills.

half tree
fluid heath
woeful iron
tame dune
#

in my experience, the more money they have, the more you'll be asked a lot of C++ micro-optimization related trivia

spiral badge
#

most discouraging advice is

#

you gotta spend money to make money

#

or you gotta sacrifice money to do so

#

free gigs, build ur portfolio, gain contacts

#

check ur dms

steel creek
fickle pelican
#

Hi. I'm getting into 3D (coming from Nuke 2D compositing). Just wondering what people are mainly using Unreal Engine for.. Seems it's mainly being used for lighting/rendering. Is it good to know something like C4D/Maya as well as Unreal Engine? I do want to do some modeling... Also, I'm in the film industry, not so much game indsutry.

mint skiff
#

Definitely. There are modelling tools in unreal but they're a bit immature still. I only use unreal for final rendering.

#

I typically keep a fairly close double of my scene in my modelling package. Stuff like materials, particles, etc obviously can't be replicated.

royal lintel
#

If you're asking about the film industry specifically you might want to hop into #virtual-production - which isn't the only thing it's used for, but it's one of the main reasons to use game tech in film.

obtuse haven
hot spear
#

Recruiting is one of the jobs that GPT- is poised to take over. Would recommend upskilling in a different field?

pastel estuary
chrome citrus
#

I'm looking for advice on becoming 3d environment artist, actually learning UE5 and Blender, as other software when needed. If any of you works on the field i would really like to talk to you ๐Ÿ™‚

green oyster
#

Hello I'm in the field

chrome citrus
green oyster
#

For sure

chrome citrus
rigid bluff
#

@balmy hazel Visit #instructions in order to figure out how to post job ads

white shadow
#

I have a question to ask about salary ranges for technical designer in Berlin. Is this the right channel?

chilly sundial
#

It would be, yes

white shadow
#

Thanks!
I wanna know if a salary range of 67k-70k EUR (pre-tax) is good for a technical designer (intermediate level) in Berlin? It's at a AAA studio, if that's relevant.

#

An earlier quote of around 80k was deemed non-standard.

muted barn
#

Technically not bad at all but Berlin is expensive so expect to pay a lot in rent lol.

#

I'd say intermediate developer in EU should expect 40-60k on average maybe?

#

Definitely not like in the US where you can easily make 100k+ : (

chilly sundial
#

But then again in the US, 2k of that is gone on rent per month, and if you live in SoCal, you're even more screwed with groceries lol

muted barn
#

Well it's not much different in major EU cities now.

#

Berlin you can expect to pay 1.5-2k quite quickly if you want something more than a studio in a good location.

chilly sundial
#

Really?

#

Can't say I've seen prices that steep over here outside of maybe London

#

That's madness

muted barn
#

I'm in Rotterdam and here it's at least 1.5k for something with two rooms close to the center.

#

There used to be certain countries that we're far and beyond the more expensive ones ie. Switzerland, Norway etc. but now the gap is closing because all the other countries are getting expensive FAST.

#

Shitty recession ๐Ÿ™‚

chilly sundial
#

Cost of living is going insane. Never knew it had gotten to the same point as SoCal though

muted barn
#

Well it probably hasn't ๐Ÿ˜…

chilly sundial
#

In fairness it doesn't sound that far off lol

#

Would that be fairness or unfairness ๐Ÿค”

muted barn
#

But generally the US is more expensive still, I was in Virginia for some months last year and things like groceries we're definitely more expensive.

#

Same with restaurants etc.

#

It makes sense that they have to pay more than in the EU that's for sure but the gap is closing.

#

Albeit I have no idea whats going on with inflation in the US ๐Ÿคทโ€โ™‚๏ธ

chilly sundial
#

Not good things from what I have heard

muted barn
#

Not much good things anywhere in the world from what i'v heard ๐Ÿ˜‚

chilly sundial
#

Fair enough ๐Ÿคฃ

woeful iron
#

seems like the average in berlin for software dev is close to 65k pre-tax

#

idk how that compares to technical designer

#

brb moving to berlin

white shadow
white shadow
woeful iron
#

1-3 years of exp

woeful iron
muted barn
#

Sure you can't if you include certain countries, but i'm referring to "first world countries" that have very active development industries.

Ie. Germany, Netherlands, Sweden, France, UK (not EU anymore but still).

#

You are more likely to find a job in these countries vs. lower income countries like Spain, Italy, Poland etc.

#

At least that's my impression but can ofc vary.

woeful iron
#

even that, afaik France average pay is lower than germany and netherlands for example, same for belgium. It would maybe still fall in 40-70k, but that is like a big range though

#

just saying it's dangerous to make generic statements

muted barn
#

Just like a different studios will pay differently, there is no set answer and I hope people realize that ๐Ÿ˜„

white shadow
#

thanks for all your insights! I think i understand better now

full prawn
#

@plucky hatch Im super interested in your BP dev posting but unfortunately your DMS are closed, please reach out to me i sent you a friend request : )

#

you too @vagrant jolt

plucky hatch
#

US is a lot more expensive that EU too, I live and work in SE, DE, UK and visit US once a month for work and its very noticeable just normal sustenance.
But Senior in DE of 67-70 is good baseline ๐Ÿ‘

rapid iron
#

Is it necessary for me to know multiplayer as a game developer? I am fairly decent at Blueprints and C++, know how to use GAS in single player and can write custom plugins extending existing classes with ease.

modern relic
modest pecan
#

If a programmer wants to do a masters degree and work in the games industry, would you advise them to go for a master in game dev or something more generic like software dev?

#

or maybe a better question, how beneficial/relevant is a master degree in game dev? not only in the industry but also in other fields like software dev, embedded systems, ...

mint skiff
#

my personal opinion is that 'game dev' degrees are a bit of a scam and you'd be better served with a broader background in software dev. Having skills outside of the walled garden of game development will make you more valuable. That said, I don't know how or if that changes for masters degrees, as they are supposed to be specialist professional qualifications.

hot spear
#

if you already have experience and made stuff with game engines, that's more useful for gamedev companies than what degree you hold

modest pecan
#

yeah completely agree

hot spear
#

if you're a programmer by nature, and maybe feel that gamedev is more of an experimental direction for you, then I would say focus more on software engineering and dabble in gamedev on the side, maybe try writing your own engine

modest pecan
hot spear
#

Or you can look into being a technical artist, which requires a programmer background but is important in gamedev

modest pecan
#

not sure how I feel abt going for full time and then going back to school later on after like 2 or 3 years

mint skiff
#

there are plenty of people who do it

#

one of my tutors even recommended it because they had a much better grasp of what they wanted to focus on after being in the industry for a bit

modest pecan
mint skiff
#

if you find a really good employer (and you prove to be valuable) they might even pay you for it lol

hot spear
spice dagger
#

A Masters Degree in CS isnt going to teach you how to build good gameplay systems, only how to write them well.

mint skiff
#

I think if you want to go into a degree straight out of undergrad it should be for academic reasons, like you have some thesis/research idea you want to undertake.

spice dagger
#

I spent a number of years building out my skills and working in the industry before I decided to go and get a formal degree.

#

I dropped out in the first half of the second year.

#

Total waste of time and money

#

It was teaching me nothing I hadnt already learnt on my own.

modest pecan
#

yeah, tbh now I'm doindgan undergrad in CS and after the second year, I feel like I'm learning more by just working on side projects that going to classes

mint skiff
#

that's disappointing

#

i've found my CS/design degree to be incredibly valuable for my work

modest pecan
#

actually, no I still find 1 or 2 classes beneficial out of like 5 or 6 classes that I take

spice dagger
mint skiff
#

both lol

#

i'm in my last year, and i've been in the industry for a year

spice dagger
#

Right so for the most part you were already most of the way through before entering the industry.

#

In my view I probably would have found some value in the degree had I done that also.

mint skiff
#

well i'd only completed the first year CS units at that point

spice dagger
#

But I didnt. I had already learnt everything myself years prior, for free.

#

Which meant that it became obvious very quickly that the degree was going to be a waste.

mint skiff
spice dagger
#

Im not saying the way I did it is the way to do it. Only that it was my experience.

#

And I regret taking the degree.

#

$16k down the drain.

mint skiff
#

yeah that sucks. There's less risk where I am as the government will support your place

modest pecan
#

(I know this was mentioned) so what's the opinion on a master degree straight out of undergrad? 90% of ppl that I ask advise to do it after getting some work exp and then go back for a master (if still interested)

spice dagger
#

I had government assistance, but we have to pay it back.

modest pecan
#

is that more benficial in some way?

spice dagger
mint skiff
#

you just get a feel for what you actually like doing, and so if you need to upskill you can do it with more focus

spice dagger
#

It may change your mind about whether to go with the degree or not.

modest pecan
#

I'll keep this in mind

#

thanks guys

oblique ice
#

can helpfull if want to teach, University keep asking if have degree ๐Ÿ™‚

hot spear
strong prism
#

If you apply to programs early, you can get opportunities to be a TA or an RA and have them pay you, and pay for your college. But you should also consider that many leads in industry have master's degrees (but the company pays for your education later on if you are there awhile.). It is 100% not needed for working in industry.

Also, decide if you want a terminal masters (usually something like an MFA) or a non-terminal (MA) which would mean you were going to get a PHD eventually.

modest pecan
#

most of classes we have are related to data science, block chain fields nothing in low level systems or close to c/c++ that interests me

mint skiff
#

lol i'd be leaving

modest pecan
#

and I think at this point I'm set on either working on games or embedded systems/low level stuff

mint skiff
#

can you do cross-institutional study at all?

#

at least get your moneys worth for the rest of your undergrad

oblique ice
#

i also head some university put MA or BchDgr or BchDgre with Honours is minimom for teach ๐Ÿ™‚

modest pecan
mint skiff
#

take units at a different uni

strong prism
#

At most of the Universities I have worked at, you either need a lot of industry experience and, at least, a BA... or an MFA+. If you ever want to teach. But again, as a college professor... I am not so sure how long that colleges will last (tbh)

royal lintel
#

Just going to second that you shouldn't jump into a masters unless it's something you really want or someone else is paying for it. It's nigh useless in the industry - any pay bump you'd get is something you'd have just by working that time anyway, and it doesn't really count towards anything to get a position in the first place as junior positions don't need it and mid-senior positions require actual experience.
So figure out what you'd want out of a masters degree first - why do you want it? What is the goal?

#

And yes, you can of course go back and get one if you decide it's worth it for you after being in the industry for a while. Just another reason not to jump straight into it.

rapid iron
modern relic
#

That bring said, tying yourself to single player might also not be the best for your career. It's really up to you to decide what you want to do. Multiplayer also doesn't have to mean super giant big ass mmo, it could mean 2 player coop or something small that uses listen servers

rapid iron
#

I guess I'll study it just in case.

spiral badge
#

hey, does anyone have a cv i can have a look at? i feel my cv kinda sucks

woeful iron
#

isn't it easier to post yours and ask for tips instead of copying from someone?

spiral badge
#

copy is a strong word!

#

sure, ill take off some personal details and link mine here

ivory prairie
#

Good morning all, I am writing a curriculum for my Game Dev Trade School and I am looking to improve this diagram that I built. If anyone would like to provide any feedback and a discussion, let me know!
I left out the 3D Concept to Modeling Pipeline for now because that is more advanced and I'm looking to help new students get grounded first.

This is like an overhead look of what theyre about to embark on
What sucks is that those of us who went to College for this had to learn each of these in 4 years, which is absolutely nuts.

This diagram is to help entry-level folks understand 2D to 3D to Animation to Engine Pipeline.
The lecture is basically about
'These are all the Job Classes that are available, that you will end up leaning towards, and you will specialize in about 2.
If you have to do more than 2, you will be less-valued over time as a Laborer and more valued over time as a Manager.'

royal lintel
#

I'm honestly not sure the diagram makes sense, concept art doesn't go to engineers. Hell, a lot of art isn't ever going to touch an engineer - tech artist maybe. The term "architect" is also strange, you seem to be using it for environment artists...? I've never heard the term "architect" outside of very high level engineers.

If you have to do more than 2, you will be less-valued over time as a Laborer and more valued over time as a Manager.
This is a pretty bad generalization, lots of tech artists fit into this.

ivory prairie
# royal lintel I'm honestly not sure the diagram makes sense, concept art doesn't go to enginee...

Thank you for asking me for clarification.
This diagram is for artists only; The term 'Engineer' that I am using here is not engineer as in, 'hardware or software engineer.'

What this diagram demonstrates is the mindset and the workflow of the position that future students will end up jumping into.

For example, A 3D Modeling "Engineer" is an artist who has to deal with moving parts. Therefore, they need to plan for proper edgeloops and edgeflow.

A 3D Modeling "Architect," MOST of the time, does not deal with skeletal-mesh moving parts. If trees move, its a script or a material that is driving it.

royal lintel
#

Those aren't really terms used in the industry, if that's the goal.

ivory prairie
#

You are correct about 'a lot of tech artists fit into this.'
But entry level students arent aware of how that fits in, yet. I have to give them a starting point.

ivory prairie
#

3D Artists have had terrible education at the collegiate level because most of the Admins creating the curriculum havnt been in the industry, worked on a game, or even shipped a game. And 3D Artists are more like Traditional Product Drafters and Architects than any other career choice.

#

I have been teaching for 8 years and most folks go down one path or the other. Sure they know HOW to do it, but they end up specializing in one of those blocks.

hot spear
#

if your students associate these words to certain meanings and try to communicate with them, they may struggle

#

what's wrong with 2D/3D/TechArt/Programmer?

ivory prairie
#

I am willing to hear different words being offered.

ivory prairie
#

Look at it like this

hot spear
#

Environment art is a subset of 3D

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Animation/Rigging is shared between 2D/3D/TechArt

#

VFX is tech art

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UI is closest to 2D but should go into a Design focused topic

ivory prairie
# hot spear Environment art is a subset of 3D

Theres all kinds of doctors... Neuro

"Doctors" is a vague word that needs to be generalized

  • Neruo
  • Cardiovascular
  • Endocrine,
  • etc.

Those doctors go to school for General Practice, then they specialize.

The education system for artists is garbage. We are revolutionizing how things are done so students dont have to wait 5 damned years to get a job.

#

What we are doing, we are getting students work in about 2 years because of how we train.

hot spear
#

"engineers" and "architects" kind of overlap other fields

#

and vfx is really not that related to animation

ivory prairie
ivory prairie
#

its motion

#

and animators who animate VFX, those VFX come out LIGHTYEARS better than those who simply know the tech

#

and thats what were doing too. separating the tech from the expectations.
If we dont give our kids a framework, theyll turn out like all my competitors.
And I'll be damned if my kids resumes get thrown in the trash like Art Institute students do

valid sun
# royal lintel Just going to second that you shouldn't jump into a masters unless it's somethin...

sorry to bump an older thread just cant express this enough... i was very close to doing my masters.. then I got in the industry and realized a ton of people around me had their masters and were doing the same exact work for the same pay. there's also the fact that the demand in the industry right now isn't for people with more education, it's for people with actual work experience. the more time you spend in school, the less time you have to acquire that

ivory prairie
#

Thats why nailing this curriculum is so important

mint skiff
#

Your introductory paragraph contains syntax errors - "i" should be capitalised, along with other proper nouns like "Substance Painter". "I'm" and "I've" have apostrophes. Some people recommend avoiding those contractions in the first place.

#

FYI the first thing people read in your resume is not the opening paragraph, they will scan up and down the rest of it (like your education and professional experience). Don't reiterate those things in your opening paragraph, instead use it as an opportunity to demonstrate your character and passion.

spiral badge
#

yeah im gonna cut down on the intro

spiral badge
spiral badge
mint skiff
#

All that said it shows you've worked on stuff, but it doesn't show a lot else. So I guess it really depends on the strength of your portfolio

spiral badge
#

hmmm

#
ArtStation

I have an eye for detail and have been labelled as quite the perfectionist with my work. I focus on speed without costing accuracy or quality. I mainly create detailed dynamic levels depending on the theme, and the need for the level. I specialise in creating high quality, immersive and dynamic worlds. I have around 2 years worth of experience w...

#

heres the portfolio

#

@mint skiff

#

currently working on a stylized environment

mint skiff
#

Particularly "Your portfolio repels jobs" and "Killer Portfolio or Portfolio Killer"

#

my opinion from what i've seen is you've got far too much on there and too little of it demonstrates serious and committed projects. A piece you 'put together in 2 hours from marketplace and megascans assets' should not be on your portfolio, that would be better served on your other more casual profiles.

#

generally you want 3 to 5 pieces that are the best of your best work, across the disciplinary specialty you want to target

spiral badge
#

hmmm perhaps youโ€™re right

mint skiff
#

Also hirers are not going to go digging for your good pieces, you need to spoon feed them as much as possible ;)

brave forge
spiral badge
#

thanks for the feedback!! iโ€™ll revamp it all tomorrow and get back to you :)

tawny cloak
#

I'm having trouble finding freelance work. Would you guys say it's unrealistic to try and live off freelance work from the get go? Is it easier to land a remote studio job for example?
I've been posting almost everywhere I see job postings but no luck recently. What gives?
https://schmidtleo.artstation.com/

That's my portfolio btw

woeful iron
#

freelancing with no prior experience is gonna be hard, unless you have a really really strong portfolio. Which is not really the case here, I mean it's not bad, but it's not wow either, and you only have 3 projects on it. Also what kind of things are you applying for?

summer frigate
#

Can you write me a few easy, medium and hard questions, which could be asked from me on an interview for an Unreal gameplay programmer role? These would be asked from a Lead Gameplay Programmer. I have exp in Unity mainly (2 shipped titles), only have a hobby project from Unreal.

woeful iron
summer frigate
#

anybody? questions?

plucky hatch
#

how easy is it to get into a game dev career, and how easy to start a game dev business

woeful iron
#

starting a business is easy

#

making it profitable and not going bankrupt in the meantime is the hard part

#

getting a game dev carreer I wouldn't say is easy, you have to put in effort and prove yourself that you're not shit

#

it's not like impossible either though

#

all depends on what you want and how much work you want to put in

round radish
#

Everyone wants to be a game dev. Lots of them are good coders. You have to be better, prove you we better and also have the charisma to pass an interview.

shut token
#

have the charisma to pass an interview
This is oftentimes the more important of the two.

#

As long as you're not completely incompetent as a programmer - charisma plays a much bigger factor.

oblique ice
#

first interview -> second interview -> fail/got job

vocal birch
#

does a writer travel more than an environment art?

woeful iron
#

what does a writer travel for?

#

except maybe between studios?

#

also environment artists don't travel that much either afaik? except on like really high end realistic suff

#

why the question @vocal birch

summer frigate
#

Can you write me a few easy, medium and hard questions, which could be asked from me on an interview for an Unreal gameplay programmer role? These would be asked from a Lead Gameplay Programmer. I have exp in Unity mainly (2 shipped titles), only have a hobby project from Unreal.

#

I don't even know where to ask this

vocal birch
royal lintel
#

That's not really what writers do. Concept artists and art directors might take input from a writer for general ideas for locations, but a writer isn't going to travel for that. Nor is an artist, unless they're collecting photogrammetry data and reference material (which very few will be doing).

round radish
#

Why travel when you can use google maps for inspiration? ๐Ÿ˜‚

steady pewter
#

fly attendants travel a lot

ivory prairie
# vocal birch does a writer travel more than an environment art?

Writers write about what they know about. And what writers typically know about is people. Sure, documentaries are about a building or 'how to make something.' But a writer knows what they are good at and they write about that topic.
Tarantino for example, he's a MASTER at writing conversation.
Spike Lee was a powerhouse for the Black Community in relating actual struggle.
Lucas wrote a space epic. (It's funny that I say, "write what you know about" Jar-jar landed like garbage because no one understood... like REALLY understood that character. He went from an idiot to an ambassador. wot? I jest... mostly)

When a writer comes off "knowing" about a subject they don't know about and then it doesn't land well, cough Jar cough Jar it comes off as non-authentic. That's what the movie Dolemite was about. Write what you know. Its like a commandment or something ๐Ÿ˜„

.

#

It is not uncommon for a writer to submit themselves to a mentor; a mentor meaning...
If they are writing for a mob-boss role, they go to an ex-mob boss and explain the situation.
They could hire the boss as a consultant or simply "intern" with them. Its likely it will be done for a favor and unlikely it would ever happen at all - depending on the mob-boss, they could have the writer become made in order to get the information & context correct. This is an example, albeit a bad rabbit trail.

Coming up in the industry, I have heard of writers going to prison to write about it.
(Arrested Development did a parody of that using Steve Buscemi as an example).

Why does a writer travel:
PRIOR TO FUNDING TO GET FUNDED

  • Travel is on their own dollar, writing about a subject that interests them in order to produce a script. They have to make a case as to why people would watch this film.
  • Travel is on their own dollar, writing about a subject that interests their potential producers or investors in order to produce a script with a producer that they want to work with. If the writer writes for the interests of the producer or investor its because it is likely that there is an established audience for the subject matter being written about.

FUNDED

  • once they have a script funded, the writers will travel because they have a budget to do so. It's part of the Discovery process. Even writers have knowledge gaps they need hammered out.
  • Keanu had to travel to 8711 to train sure. But if you think that Derek Kolstad was NOT there from time to time, you'd be nuts for thinking that. Part of the reason why those sets in John Wick are so stunning is because of the traveling they DID do. Take a look at the Location Managers list for John Wick; Kolstad and Chad Stahelski both had to travel to each place to know what was going on.

https://m.imdb.com/title/tt6146586/fullcredits/location_management

#

I hope this helps someone. I think it was a fantastic question.

Shalom baruchah.
I also agree, ร†LOHIM HVA TZADIK, Baruch HASHEM.

round radish
#

like REALLY understood that character

#

That he was a secret sith lord?

#

THE sith lord!

ivory prairie
# round radish THE sith lord!

exactly. No one could be THAT incompetent; he was masking all along. I love your icon btw. Jarjar is wearing the Black Mage attire.

long zinc
#

Anyone here who does voice acting or knows some good guidelines and expectations that UE devs are going to be looking for? Like I have the voice parts themselves at basic competency and audio equipment, but I'm not sure where to start on even trying to organize and tailor an amateur portfolio or where to be sharing that. I'm specifically trying to get into game VA work, but entirely from an outsider perspective I am unsure where to start and what other skills are going to be necessary.

#

Like I can clean up my recordings on Audacity and that's about it lol

plucky hatch
# long zinc Anyone here who does voice acting or knows some good guidelines and expectations...

Hi, industry sound designer here.
When we work with voice actors, we look for someone who can cover different areas of oneโ€™s voice. If you were to send a portfolio, and you have 3 characters that you can articulate and portray different emotions perfectly, that shows us most of what we look for.
A good idea would be to research some voice actors in games and see what their portfolios look like, how theyโ€™re presented, and always remember to put your best up front. Iโ€™ve worked with leads that listen to 30 seconds of each portfolio before they trash it or seek further contact.

tawny cloak
green oyster
#

environment art or level art? in my years as an enviro artist I never touched terrain or solo worked a more complete scene. usually props/buildings/modular stuff

woeful iron
#

I would guess level art, since a bunch of assets are not self made according to description

tawny cloak
woeful iron
#

I think for actual level art you're gonna need some more impressive stuff though tbh

green oyster
#

at my current job there's the level designer guy who makes blockouts for stuff and tests the map, together with the lead plan all the assets. I get the blockouts, detail and texture them, sent them back and the level artist guys will probably populate the map with them, maybe modify them a bit. but there's a lot of overlap

tawny cloak
mint skiff
woeful iron
#

it also depends by studio, but in a lot of cases environment artists make props and assets for the environment, but not the environment itself

#

although again, it varies

tawny cloak
mint skiff
#

Yeah I'd say so too

#

Get some clients to poach lol

tawny cloak
mint skiff
tawny cloak
# mint skiff Personally I've never heard of 'level art', only environment art

Yeah same, but this thread talks about it. I'm learning something new today.
https://polycount.com/discussion/198806/is-level-artist-the-new-environment-artist-job

mint skiff
#

Hmm

#

2018

mint skiff
#

I frequent polycount and it didn't really seem to enter the vernacular

tawny cloak
#

So apparently level artist is kinda like world builder, and work on terrain, placement, working with design for layout. While environment artist means modeling environment assets basically.

mint skiff
#

I've always thought that was the distinction between Environment Art and Prop Art tbh

tawny cloak
#

Okay I just had the revelation that I am looking for Level Artist work and not Environment Art! And here I've been applying at Environment Artist roles for the last few weeks...

tawny cloak
green oyster
tawny cloak
tawny cloak
woeful iron
#

I think there is less demand for level artists than environment artists

tawny cloak
#

In the ubisoft level art offer I can see creating materials, so I guess that's a good skill to have anyway

woeful iron
#

doesn't necessarily mean it's harder

#

but you need to show you what you're capable off

tawny cloak
woeful iron
#

e.g. your second piece is an empty field with a town in the distance, while of course this happens in game levels, it's not something very impressive to show of level art skills imo

tawny cloak
woeful iron
#

depends what you want

tawny cloak
#

It seems like Level Art is a further specialization that doesn't exist at all studios. So maybe for an entry job it's better to find environment art with a strong environment art portfolio and then transition to level art?

woeful iron
#
#

of course these are a showcase so is more of the "top tier" students, but sill

tawny cloak
woeful iron
#

it doesn't matter, you don't have to necessarily create your own, just saying this level of junior people exist, even with having to make own assets

#

so competition is strong if all you want to do is level composition stuff

mint skiff
#

That way it doesn't matter

woeful iron
#

I think just if you already use other's assets, the bar is even higher on the level skill

tawny cloak
tawny cloak
mint skiff
#

Working from a concept is fine

#

If you have a learning goal for the project that can help focus you too

woeful iron
#

and what you're doing

tawny cloak
#

At the same time it seems bigger studios use less and less enviro artists because of their huge assets libraries and outsourcing, so level art may be more useful, but at the same time the bar for quality is higher basically

woeful iron
tawny cloak
#

Honestly I'm confused. I think I need to take some time to reflect on what I really like doing. Because I'm not sure whether it's Environment Art or Level Art.

green oyster
tawny cloak
#

I just have to find a way to decide what I like creating most.

oblique canyon
#

Hi there #career-chat. Wanted to ask for some advice on portfolio projects.
I'm switching from XR dev to Unreal game dev and if I wanted a gameplay/gameplay systems programmer (C++/BP) role, what sort of personal projects should I make to showcase my skills for the desired job role?
Should I make small complete games or showcase some tech that would be usable in a game, e.g. character movement, AI logic, procedural generation?

#

My current portfolio has examples of Unreal and Unity professional projects, but doesn't have examples of professional experiences in game dev.
https://www.filip-anicic.com/

#

Any advice would be appreciated ๐Ÿ˜ƒ

round radish
#

If you're specifically looking for game dev stuff, you should focus on c++ and probably showing off advanced usage of the common systems, like enhanced input, custom character movement modes or something.

#

Making a vertical slice of some type of game and then highlighting each part of the code where you've used different systems is probably a good idea.

#

Though you want to hype up your basic c++ and algorithm knowledge too.

tame dune
#

while Cracking the Code is passรฉ you should still expect to do bit fiddling C++ puzzles for engineering positions of any seniority at huge companies. since (1) most games fail (2) junior engineers are the most numerous and least savvy - they will not make up the bulk of your interview loop, but they will exclusively ask the leetcode questions and will be the least likely to "Yes" a candidate who has a flawed puzzle answer (3) big companies have the biggest budgets for hiring, leetcoding remains the highest yield thing you can do

cerulean musk
#

Hi all, thanks for reading. Does anyone know how important is to start learning UNREAL 5, inside an AUTHORIZED Unreal Training Center?
Itยดs a bit expenssive, but given the conections it can offer and the oficial authorization by unreal, im considering it. Any advice for a newbie that doesnt do very well with self learning procesess?

hot spear
# cerulean musk Hi all, thanks for reading. Does anyone know how important is to start learning ...

in my experience of trainers who put "authorized unreal engine educator" in their linkedin bio, they're walking brochures who will give you a brief overview of basic features in the engine and use custom assets for everything. not sure why it's necessary, when learning UE5 is basically free and there's a wealth of learning material available online (some actually go into detail about why things work a certain way).

#

you might make connections that way, but I would strongly recommend asking lots of "why" questions during your time there and determining the quality of the answers you get.

oblique ice
#

not sure of "authorized unreal engine educator" but they never teach alot, they only teach beginner, basic, fundamental, no more after that

hot spear
#

you usually get more info from googling your questions or asking them on this forum than you would from asking one of those people

oblique ice
#

yes Fenolis, but abit different situation for me, i didn't learn blueprint from unreal instructor, i got project files and material from the old learn.unreal site, it was really good ๐Ÿ˜‚ ๐Ÿ‘๐Ÿป

cerulean musk
#

Thanks for the answers. I do appreciate them.
I started learning UE5 since 1st June. My problem is I find hard to focus on tutorials and practicing. I do have 3d skills (I'm an architect that uses SketchUp, Revit, and other stuff). When I sit down to practice I get distracted or can't focus 2/3 hours a day to get better.
Maybe this is why I consider the course as viable.
Also, I struggle to understand where is the point to have the necessary knowledge to apply for a job.
Thanks all for the help.

hot spear
#

"necessary knowledge to apply for a job" is reliant on having experience. Usually that's in the form of a portfolio, show off things you've made

vocal birch
#

I'm 17, almost an adult, I don't have a job, not much money, I can't drive, I have no skills, and I live with my parents, I don't know if I should go to college because I hardly remembered what I have learned from high school, and my passion is starting a game company and being the creative director of it, by first starting out by having a job in writing or level design or environment art and working my way up, then make a company. But I'm scared of failure, because of my reputation, and that I don't have financial freedom/aka not worrying about money at all. And I am thinking about whether I should do my passion or financial freedom first. In the position that I'm in right now, is it delusional to follow my passion, or is it just the wrong thing to do? I just want to hear other points of view and maybe other pieces of information like alternatives, advice, etc. Thank you

cobalt valley
mint skiff
mint skiff
#

University

#

Or college

vocal birch
mint skiff
#

You could do a CS degree and also learn game stuff on the side. That way you have a (very) marketable skill on the other side of your degree and it will help you with the game stuff too.

restive crest
royal lintel
#

Environment art projects like those screenshots don't have the restrictions that an actual game has - they're not up against performance constraints, don't need to cater to any game design constraints, and they only need to look good from certain angles. I'd also argue that games that look this good, given equivalent settings and a still image, aren't all that rare.

restive crest
#

ohh, so it was enviroment art, and not game level design, my bad

#

makes sense, but still impressive

royal lintel
#

Those may involve level design as well - I don't know anything about the source of those images, but regardless they're working under very different constraints.

restive crest
#

fair enough

spice dagger
#

This is not the channel to ask for feedback.

plucky hatch
#

I submitted an assignment for a company which was the first round. There is a delay for review because the team is abroad for work. I have no info about the later rounds in case I pass the first one. Should I ask recruiter for the info so I could prepare in case I get selected?

tender ridge
#

Hey all I have some years of experience with unreal engine and have a few projects and work experience to back it. But i feel as if my age and little C++ knowledge might not get me a job as a game developer using unreal engine. Is there any tips or what i should do to get into a job. Also is it a must to know c++ to get a job as a Gameplay and systems developer for unreal engine?

granite solar
#

It depends on what part of the "developer" you're on. If you're a gameplay engineer, then yes, C++ is most likely a guaranteed requirement. If you're a gameplay designer, it's most likely not necessary, or even relevant. You might not even have access to C++ if you're a designer.

plucky hatch
#

There are plenty of jobs in unity for C# but only a handful in UE if you only can use blueprints. Visual scripting tools aren't supposed to be used for programming but to tweak the built-in system.

#

If you want to start learning C++, I did using C++ without fear by Brian Overland. It is a really good beginner's book and you would have a lot of fun (or I hope so ๐Ÿ˜Š).

plucky hatch
# vocal birch I'm 17, almost an adult, I don't have a job, not much money, I can't drive, I ha...

You are a normal 17 year old. The truth is most of us never would have life figured out. And the best you can do is to try to have a pragmatic attitude and work on skills. Go to college and work hard on some tangible skills such as programming, marketing, filmmaking or any skill that you can measure and that pays. Once you are financially stable (and that may take some time), you would be in a much better position having quite a good idea of what you'd want from life. Just enjoy what you do. Stick to one, one to gun.

green oyster
granite solar
# vocal birch I'm 17, almost an adult, I don't have a job, not much money, I can't drive, I ha...

In addition to what others have said, don't take a path just because it's what people are saying is the right call. I know so many who spent years in college pursuing something they don't know if they even want, purely because it's what they were told is the right decision. Make sure you have an understanding of why you are making a major decision, like going to college, before you do it. I'm not anti-college btw, I've got two degrees myself. I've just seen so many people take that route without any clear understanding or reason behind it.

But I'm scared of failure
You will never find success without failure, it's a great learning experience. Trying to delay your failures is to delay your success.

tender ridge
tender ridge
jagged zodiac
#

Is it hard to get a first remote entrylevel job? Does anyone here did know someone who made it?

hybrid ice
#

be me
get hired by YoYoGames in 2021
the only one build engineer in the company making GameMaker
for the first year just port the entire compilation of the engine from random abandoned office PCs to the cloud
2022
compilation_in_the_cloud_done.quiteok
time to fix the rest
realise we have 18 years old dependencies in the codebase
wtf they donโ€™t even have a release process in place
propose to use Git Flow or a similar approach
ignored.dds
they release randomly with random version numbers
they still used VS2015 when I started working there
we donโ€™t even have a GameMaker Launcher like our competitors (Unity Hub and Epic Games Launcher)
write a long document listing tech debts and send to product managers
ignored.heic
organise calls with managers and lead devs
explain how the build and release process should be changed because itโ€™s bitrotting super fast
fast forward 1 month
they fire me because โ€œI bothered people too much and want to do things my own wayโ€
???

Time to get back to Unreal

hybrid ice
mint skiff
#

Current role was sort of like "yeah you can do remote but we really would like juniors to be in the office so we can mentor you" which i thought was fair enough

plucky hatch
granite solar
pastel estuary
#

@ancient thunder be mighty fine if you read the #rules before posting content. thanks.

cloud rapids
# vocal birch I'm 17, almost an adult, I don't have a job, not much money, I can't drive, I ha...

You're in the same boat as many in the new economy. Look how many people are able to make a living through Fortnites creator economy.

The answer depends on your ability to live while you follow your passion.
If you can live at home, have food on the table etc you might look at following your passion and spending time finding how to generate revenue in a more streamlined way than becoming a fullstack studio.

If you aren't financially able to pay for the bare necessities you'll be better off getting a job either in the industry, you can do freelance work for studios or creators, and pursue your career aligned goals on the side and in your spare time.

I'm very passionate about helping people find a career out of traditional paths and certainly in Forntites ecosystem. For perspective, during my final years of school I started playing Fortnite in week 1 of it's release, became a supported creator and pursued jobs in community building, strategy and marketing for people who had raised money for their startup but didn't understand the digital landscape like we do.

You can build your skills here on Discord and get paid for it from the outside world.

You got this, achi!

winged dragon
#

what are the best websites for finding remote unreal engine jobs?

blissful crescent
cyan hawk
#

Curious Question, is a High-Level Design Document (HLDD) a standard thing when developing a game? Like, I know outlines and stuff exist and I just found out there is apparently a proper term for a document detailing a production, but I wasn't sure how widely utilized this term was. So, I am really curious if the term is something people even use or does even just call it an outline?

round radish
#

You'd think it'd be pretty common, but then you see the people making Doom and you just have to question every decision management ever makes in every company.

cyan hawk
#

Okay, not going to lie, I got a chuckle out of that xD

#

Never played doom though, and probably wont. Just no interest.

round radish
#

Did you read about the debacle with their music guy?

cyan hawk
#

Nope

round radish
#

This is well worth a read on how not to manage a game company.

granite solar
balmy burrow
unreal zodiac
#

Hey if anyones a freelancer based in London, UK and looking for a desk space let me know. Iโ€™d be really down to have another unreal head in the studio. Its affordable, secure and in a really good location

modern relic
#

Oh oh do Australia next!!

round radish
brave forge
modern relic
#

It got employee of the month

pastel estuary
#

@slim parrot you might want to read the #rules for a bit :) job requests/offers go in the job board section of our discord. You can read the #instructions on how to do that.

inner rain
#

Does anyone know what kind of questions may come up at an interview for a gameplay engineer position (primarily based around combat) using unreal and cpp. I've been studying up primarily on just normal cpp interview questions but ofc ue has a load of differences from raw cpp. I started using chatgpt as a fake interviewer which is surprisingly good but I'd rather get more concrete questions from real people haha

round radish
#

Sounds like GAS will be involved.

#

Animation integration. Physics.

#

Physics part might just mostly be collision, but you never know.

inner rain
#

I had a feeling about GAS ๐Ÿค” Def something I'll need to look into. Thankfully I'm pretty proficient with physics and integrating animations so

#

The game specifically is a singleplayer AAA action/puzzle game from a very well known IP, not sure if I'm actually allowed to mention the game haha

round radish
#

Shrug

#

If anything, it's just advertising that that position is available to everyone here. It's not in your interest to do so.

inner rain
#

Actually the positions been closed, it's down to just 7 of us so :3

round radish
#

Well, you say that, but you never know.

#

Someone with the perfect resume comes along, I'm sure they'd always consider it.

inner rain
#

Fair Fair

#

Guess I'll study up on gas

serene crystal
#

how you approach problem solving etc etc

#

be open about what you don't know as that shows you aren't messing around

round radish
inner rain
#

Oh yea no worries I wasn't gonna mention that ๐Ÿ˜‚

round radish
#

It's gonna be like referencing wikipedia in papers.

serene crystal
#

at this rate I think referencing a wikipedia page shows more initiative than using chatgpt lol

inner rain
round radish
#

I had my first interview in a while where I had to code, live, with somebody watching me, and relearn std on the fly while implementing an algorithm.

#

That was fun.

#

It's not as hard as you think. People are human. ๐Ÿ™‚

serene crystal
#

yeah, I'm happy to say I had no real technical "can you actually code algos" part in my interview

#

my portfolio was enough somehow

#

even if you do have a live code task just try to be open about how you approach the problem as that's the real purpose behind it II think, unless they are just evil

#

I think I would fail most leetcode questions lol

inner rain
#

๐Ÿ˜… I hope I don't have to do that, while I know a lot, I'm all self taught so there are gaps in what I know alongside not having been taught all the proper terminology like polymorphism, abstraction, etc. I was just taught to some degree what they are. I've been spending the last 48 hours just diving into everything technical trying to cram in as much refreshing and new things that I can to prep

round radish
#

Yeah. That's what got me through. I didn't do an amazing implementation, but when the guy talked to me about it and prompted me to talk about how I'd make it better. I think I came up with a good solution in the end.

serene crystal
oblique ice
#

my interview was test to model environment in 4 hours, the person interview me was not even artist but act they are so good at what they do

round radish
#

Seeing as it's UE, composition is a big thing. Make sure you learn about that!

hot spear
oblique ice
dull moss
#

hey is there a tab on where i can go to inquire some work from someone for a commission?>

brave forge
desert marten
#

If I want to go in the field of game engine development, would triple majoring in physics, math and cs be worth it

#

assuming I can afford it

#

or would a double major in math and cs, minoring in physics would be a better option to go

mint skiff
#

Depends which part of the engine you want to work on

#

All 3 will be valuable, particularly for graphics and Physics systems

desert marten
#

this guy

mint skiff
#

Definitely at least CS

#

Tbh I'd just think about whether I would enjoy the content being taught

desert marten
#

yeah that's true

#

I defintely would enjoy cs, and I wouldn't mind math, but physics is kind of not too much of interest for me

royal lintel
#

I'd also be wary of triple majoring in terms of workload, not just money. Know what you're getting into with that.

#

Even a double major can be a crazy amount of work, though it depends on the program.

mint skiff
#

Yeah they will all be intense courses

#

I will say I'm doing just a little bit of rendering stuff for work and I already wish I had more of a physics background

round radish
#

You can pretty much learn all the physics you need for game dev in the applied math part of the maths bit anyway.

clear flint
#

Hello! I am a freshman college student who has a love for GameDev, used to work with GameMaker until a month ago

I recently moved to UE5 to build a better portfolio, my end goal is to get a job in AAA companies. I am trying to build a portfolio for my self as I learn more, but the biggest problem I come across is ironically the art side of things. I have utter most respect for indie gamedevs who can do art and the programming themselves. But I don't know any art. And I feel like if I spend months trying to learn blender I would be ""wasting"" my time on a skill I wont use when hired. My goal isn't to be an indie dev.

Yes I could use marketplace assets, but there is so little. They limit what I could want to do greatly, I think we can agree they dont even look good when put together with other assests (styles often dont match)

What should I do? If I were to commission all art it would take thousands of $'s for every project. I hope my question makes sense and thank you all.

If the end result is "suck it up and spend months trying to learn blender" I will do so.

green oyster
#

but what job are you trying to get?

clear flint
#

Programmer, sorry forgot to mention

round radish
#

You don't need artwork to implement the systems required for that kind of job. Sure, it will look nicer, but yeah.

#

UE comes with a lot of default art you can use, like the mannequin.

#

And there are plenty of free animation assets out there.

clear flint
#

Yes but I would also need complete games in my portfolio right? I don't necessarily need "free". I am fine with paying as long as it's reasonable. I am trying to seek how programmers who were building portfolios got away with the "art" kind of things

modern relic
#

you dont need complete or polished project necessarily. just something that shows what you are able to do

mint skiff
oblique ice
#

build prototype/first playable or Vertical Slice ๐Ÿ‘๐Ÿป

clear flint
#

So I could put down systems in my portfolio? Like X mechanic (Complex Pathfinding) etc? I wouldn't need a polished / published game? Or well, wouldn't it be much better in the eyes of an employer?

mint skiff
#

You definitely don't need art for a programming job

clear flint
clear flint
mint skiff
#

Programmer art should be just fine I think

#

There are people who do it all themselves, but I think that's really just for the love of the game

clear flint
#

I guess I will start by building systems using Unreals default / free assets. Maybe towards later years into college I could work with an artist / save money to comission for polished projects ~

shut token
woeful iron
#

is there any context to this?

steady pewter
#

Yeah, advertisement.

mint skiff
#

They obviously want crit, rip in!

blissful sun
#

Hello, I already asked on #programmer-hangout and eXi answered but I am gathering as many PoV as I can:
If you have a to train/onboard a programmer to unreal engine: What is/would be your approach? ๐Ÿค”
Primarily focusing on "generalistic" profiles, but whatever experience you have I am happy to listen โค๏ธ

lapis sage
#

There is just sooo much in UE

#

Any way I am looking for some honest feed back on my game trailer https://store.steampowered.com/app/2273220/Axiums_Box/

Challenge is at the core of Axium's Box, drawing inspiration from titles such as "Getting Over It" and "Jump King" in a fully 3D environment with stunning, cinematic graphics. If you relish in a good dose of pain, frustration, and mind-bending obstacles with a constant stream of paradigm shifts, then this game is tailor-made for you."Jack, a man...

Price

$4.99

โ–ถ Play video
chilly sundial
chilly sundial
# lapis sage Any way I am looking for some honest feed back on my game trailer https://store....

I'm still not really understanding the game. You claim similarity to the popular rage platformer games like jump king, and do have the parkour aspect (great job touching up the visuals by the way)

But it seems you have random combat abilities spliced in, but I'm not seeing any enemies, nor an arena to use them in. It feels like you should pick one and stick to it. Like ability based combat, or rage parkour with hazards.

Some of the abilities just don't fit either. You show your character flying like superman, but I thought it was meant to be a rage platformer? Doesn't flying defeat the point of that?

I do think the trailer has done a much better job of showcasing your game, it's just not explained very fluidly at the moment.

#

I'd also work a bit on the UI. Or at least the font. You've got a nice custom font for the trailer, and some custom UI elements, but just stock unreal text block to show your number of fragments

lapis sage
chilly sundial
lapis sage
#

So I should remove the flight clip?

#

Also did the voice annoy you? MY wife said it be better with out the voice

chilly sundial
#

it's up to you really. I personally wouldn't include it. Spoiling the end reward for the game probably isn't what i'd want to do

lapis sage
#

Okay

chilly sundial
lapis sage
#

okay thanks

chilly sundial
# lapis sage okay thanks

another quick thing. i noticed you show the powers you unlock on the steam page, but it seems since adding them, you've added wallrun animations, so might wanna update the graphics for that :P

although not sure how easy it is, havent used steam before

lapis sage
#

ok Yea I'll do that

#

I spent over 50 hours learning cascaduer just to make that new animation ๐Ÿ™‚

#

Thank you sooo much for your feed back

chilly sundial
#

upon watching the trailer again i think i see the combat elements a bit better. Im assuming those things floating towards you are enemies?

lapis sage
#

Yes

#

They hit you and throw you around

chilly sundial
#

yeah that makes a little more sense, they were a little harder to see for me, but not sure if that's just me or not

chilly sundial
lapis sage
#

Yea its hard to show them because trying to get a close up picture of them means you are bing tossed

#

I really tried to go with a purplish blue crystal style art vibe

#

With a few elemental thrown in

chilly sundial
#

yeah now im looking for them i can see it a lot better

lapis sage
#

I also added ragdoll physics to the game

#

so you can get knocked down and get back up

#

Does the music fit now?

chilly sundial
#

Its a lot better than it was, I wouldn't say it fits 100%, but certainly goes better with the theme of the game.
Take my advice on that with a pinch of salt however, im terrible at music choice

lapis sage
#

lol

cyan granite
lapis sage
#

Thanks!

mighty nova
#

Hey guys, Iโ€™m pretty new at gamedev and im currently working on a 2D/3D hybrid rpg, but Iโ€™m also looking at getting a job in gamedev, what do you suggest I should do to be prepared for it if I wanted one in the coming few months?

modern relic
#

prepare a super good af portfolio

round radish
#

Get a vertical slice of your rpg working - that is look at all the mechanics, implement them and give examples on how they work. Add a class, talents, an inventory, an item to put in the inventory, a piece of armour, a spell, etc.

granite solar
#

I'd also say try and get an idea of what you want to do in the realm of game dev. Doing art for RPG's is a completely separate skillset than being a programmer.

mighty nova
mighty nova
modern relic
modern relic
#

Eh not necessarily. Finished projects are hard to do especially when you are new to the field

mint skiff
#

I'm not sure you should put unfinished stuff on a portfolio frankly

#

although this is more from an artists perspective

brave forge
#

Yeah it doesn't have to be big, but it has to be someway towards finished. It's infinitely more valuable to a hiring manager to see more complete projects. And there's a lot of learning in the final 20% of a project too

mighty nova
modern relic
mint skiff
mighty nova
mint skiff
#

Right but you are applying as a programmer, not an artist

#

finished means, to me, "achieves the goals you set out to achieve" not "produced and sold an AAA game"

#

Sorry I guess that needed clarifying

mighty nova
#

But I guess we're in agreement then

old oracle
#

I just found a valuable vid for some new up and coming devs

#

Thought I'd share, I definitely have this problem myself, but I try to stick to my own guns most of the time

serene crystal
steady pewter
#

Everything should be done with measure. If you rely to outside too much, you get weak. If you are solo, then you are slow. Etc.

old oracle
round radish
#

Depends just how much passion you have, really. You can do both. Is your job tiring? Do you have other commitments such as friends and family? Do you want other free time?

vocal birch
# round radish Depends just how much passion you have, really. You _can_ do both. Is your job t...

sorry this is some more context and background on the question.โ†“

I'm 17, almost an adult, I don't have a job, not much money, I can't drive, I have no skills, and I live with my parents, I don't know if I should go to college because I hardly remembered what I have learned from high school, and my passion is starting a game company and being the creative director of it, by first starting out by having a job in writing or level design or environment art and working my way up, then make a company. But I'm scared of failure, because of my reputation, and that I don't have financial freedom/aka not worrying about money at all. And I am thinking about whether I should do my passion or financial freedom first. In the position that I'm in right now, is it delusional to follow my passion, or is it just the wrong thing to do? I just want to hear other points of view and maybe other pieces of information like alternatives, advice, etc.

So this is what I stated last time โ†‘

And this is my answer โ†“

So I chose to do both passion and financial freedom but only do what is nessecary for Financial Freedom which does not include doing a buisness model and learning finance but instead buying what I need, saving, and budgeting; general stuff like that. Also decided to get a job at 18 to have a safety net cause in the current situation it is not needed.

But I want to know any flaws that you spotted in my answer or any recommendations you have for me and any support to my conclusion.

round radish
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My questions were more rhetorical just to make you think about things yourself.

plucky hatch
# vocal birch sorry this is some more context and background on the question.โ†“ I'm 17, almos...

Personally, if you have a passion then the fears and the threats it can/could bring to your life be it long days, worried over money etc., its all about finding that balance. When it comes making a indie game, you don't start with a deadline. Its you making what you can when you can and working it into your life. Once you're comfortable and wanna make the push then you flip it. You revolve your life around it instead.

Don't think about ideas like you have no skills because you do. Its just a matter of applying them into something you have passion for. Being scared is reasonable but you need to take that leap. We believe in you

round radish
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A deadline is bad, yeah, but you should set yourself goals. And reasonable timelines for those goals. And don't be mad if you don't hit them.

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You need some way to track your progression or your passion will peter out.

plucky hatch
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^ Yeah exactly. See it as less a deadline and more so as progress points. If you dont hit them then don't beat yourself up about it. You can either try for timeframe next time or adjust your goals to fit how you work

round radish
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It's about small, achievable goals!

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"This week, I'm going to learn how to use landscapes." That sort of thing.

plucky hatch
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And when it comes down to it, you can learn just by asking. School isn't for everyone. Im currently in uni but a lot of the things you'll want to do you'll learn outside of it. Even right now, im asking in this server for help because my uni doesn't talk about it. Its all about asking and being open like you've done already. Dont be afraid

plucky hatch
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I need some advice. I've been applying to game programming jobs. Are there jobs other than game programming that uses C++?
So, that I can apply to them

woeful iron
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Of course lol

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there's more non-game c++ jobs than game ones

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just open linkedin or google and you'll find plenty

plucky hatch
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I read in a book that there are only two fields where c++ is used: game programming and DNA processing

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lol

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I know financial trading to be other

brave forge
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yeah banking, HFT, embedded systems (although there's lots of just plain ol' c there too).

A quick look on my local jobs site also shows climate data analyst, defence roles, etc.

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There's heaps. They probably all pay way better too

plucky hatch
woeful iron
plucky hatch
woeful iron
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generally less so than game dev in my experience

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but I dno tbh, I had a fancy degree for game dev and then transitioned to normal swe

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but step 1 is always, don't suck

plucky hatch
woeful iron
shut token
plucky hatch
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Does participating in game jams and competitions impact your job selection prospects?

pastel estuary
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its nice to showcase on a website, especially if you showcase technical understanding, which both can provide insights to other devs, and improve your visibility/popularity.

round radish
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I've heard that companies don't really accept it as "game dev experience", though.

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I guess it depends how you show it off.

verbal horizon
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If I make a game and a big company gives me a cease and desist, can I frame it as use it for my portofolio?

dull wagon
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what happened?

verbal horizon
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Nothing happened yet nervous

dull wagon
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is the company being unfair?

verbal horizon
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Probably not

dull wagon
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whats going on?

verbal horizon
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Iโ€™m tired of epic games taking too long to make RL2 so Iโ€™m gonna make a demo and prove them itโ€™s possible to do a port

dull wagon
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oh i see,

verbal horizon
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I at least want to scare them into showing us the lack of progress

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I love RL, but I want progress

dull wagon
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Rogue Legacy?

verbal horizon
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Rocket league

dull wagon
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oh!

verbal horizon
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Rogue legacy is good too

dull wagon
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Yeah, your not tech doing anything wrong. i mean people make fan ports of games all the time.

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as long as your not selling it,

verbal horizon
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Of course not

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Unless I sell it to them

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So they can copy the bps and the assets

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Cuz Iโ€™ve decrypted the entire game so I could xfer em to ue5

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Which infuriates me cuz they could have done that years ago

dull wagon
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noice.

verbal horizon
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Iโ€™m also trying to make a personal game on the side, but using RL to learn basics is nice

dull wagon
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same but its not based off of Rocket league.

verbal horizon
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Mine isnโ€™t either, I just use it to learn

dull wagon
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My game has no future.

verbal horizon
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Why not?

dull wagon
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Because of Financial distress plus i just lost a supporter who would donate 1,000 usd a month.

verbal horizon
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Oh jeez

dull wagon
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so i went from a steady income to now i have no money next month.

verbal horizon
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D:

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Time to make YouTube videos about your progress

dull wagon
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maybe

verbal horizon
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Itโ€™s fairly simple to make those. Just make 10 minute videos explaining how your bps work

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But donโ€™t display the gameplay until later videos

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And to make some $$ to start, release a 1-2$ demo on steam and use that profit to increase production.

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Thatโ€™s the baseline steps for a bone fide developer

dull wagon
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yee, i hope that works out for me.

verbal horizon
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Once you release it on steam, lemme know and Iโ€™ll support it

dull wagon
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ty

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ill prob be dead before that happens, but heres hoping im wrong.

verbal horizon
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Hereโ€™s hoping

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๐Ÿคž

chilly sundial
verbal horizon
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Yeah. But 10 minutes is baseline

chilly sundial
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Devlogs can already struggle as a quite niche genre

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No I mean it's more than just explaining blueprints

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It needs to be entertaining

verbal horizon
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Just put more points into charisma

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Make a script to follow so you donโ€™t sound lost

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And make some purposeful mistakes so your development does funny things and then record the fixing progress

dull wagon
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Speaking of Careers After i came out as Transgender ive been almost completely alienated. from basically everyone.

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if you want my advice, coming out as Trans is the worst mistake you could ever make.

chilly sundial
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what does that have to do with in regard to careers?

dull wagon
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Even people in this server are friendly to me until the other shoe drops.

dull wagon
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read.

dull wagon
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im just imagining things.

chilly sundial
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it really sucks you've had that experience.

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also you don't have to be an asshole to me, i haven't done anything to you.
i just asked what that had to do with careers. I didn't make the connection

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the sarcasm is unneeded

dull wagon
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Im so sorry you were offended.

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ive never offended before so i wouldnt know.

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just tell me what you really think about me.

chilly sundial
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i don't get why people can't just let others live their lives, it really sucks for those that come off the worst end of it.
stuff like that shouldn't be an issue

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are you from an area known to have issues with things like that? Like the bible belt in america?
If so, is moving to somewhere more accepting an option?

pastel estuary
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Very sorry this happened, and hopefully you'll find a place where they accept you. (as they should).

chilly sundial
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for sure.

wanton jungle
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I just want to boost myself in modeling and I thought does it really matters what program I master? Really bewildered about what program I should use. 3ds max, Maya or even Blender does it matter?

mint skiff
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It matters less than it used to

chilly sundial
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It depends if you plan on getting a job in industry. If so it might be an idea to learn one of the industry standard ones like Maya.

mint skiff
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Maya and 3ds Max still dominate the industry, but you're not going to be locked out of a junior role if you learn blender

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I think about 50% of our shop is blender

wanton jungle
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Thank you for your actually; Wasn't expecting an answer.

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I guess I'm gonna go with max or maya

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pick a certain course and stick with it

modern relic
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I wouldn't fixate in sticking to it. Unless you are a student or sail the seven seas you gotta empty your bank account for autodesk products while blender is free. Since 2.8 there's also been a muncher larger adoption of it and also tons more tutorials and guides for it

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If you are looking at doing any sort of organic stuff like people, I'd add zbrush to your list

oblique ice
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try learn fundamental term if possible

wanton jungle
modern relic
wanton jungle
plucky hatch
foggy knoll
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I have a question regarding creating a game. I have someone who is interested in voluntarily joining me in producing 3d assets for a project of mine. Does anyone have knowledge as to how to create an agreement/contract which only states the assets created can only be given for the particular project of mine and cannot be distributed and used for any other person's project? Do I need a lawyer for this? Can this be done on my own? Do I need a company to make agreement/contracts?

chilly sundial
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A contract is only worth your means of enforcement.

wanton jungle
plucky hatch
chilly sundial
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Honestly blender is my favourite. Never knew it was picking up so much in popularity in industry too

plucky hatch
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If a tool can fit into the workflow and pipeline of the studio it's more irrelevant what is used, will only becime more so.

chilly sundial
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I am honestly surprised it isn't used more. Considering the whole free thing, and it being extremely powerful.

Although I guess a lot of the veterans are used to the workflow in said tools so it isn't worth the setback in transitioning

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One of those "if it ain't broken, don't fix it" things

plucky hatch
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Most young people I am hiring are only using it, as you say many older people will not bother to chnage. Luckily none of the workflows we use prohibit mixing tools in this way.

chilly sundial
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Yeah. I am by no means going into the 3d art field, but I've done it as a hobby on and off, and my college diploma was mostly based on it.

Spent like a year in Maya before I found blender that was much nicer ๐Ÿคฃ

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Max is the worst tho imo

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So clunky

mint skiff
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Contracts typically need consideration for both parties in order to be valid though

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It's probably most important that you agree on a process for dispute resolution.

oblique ice
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i don't work in maya anymore, was doing because was needed in the companies

serene crystal
plucky hatch
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Hello
I'm Kevin, a senior full stack developer have rich experience in the field of web development.
I wanna exchange and share experience each other.
If you want, keep in touch.

woeful iron
granite solar
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What does it look like? It's the Inigo Montoya method.

woeful iron
granite solar
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Inigo Montoya from The Princess Bride

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  1. Polite greeting. 2) Name. 3) Relevant link. 4) Manage Expectations.
steady pewter
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lol

granite solar
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  1. Hello
  2. I'm Kevin
  3. senior full stack developer...
  4. I wanna exchange and share experience
woeful iron
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damn, 2 kevins in the chat

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strange to introduce yourself with a numbered list though

steady pewter
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How many kevins are needed to get a job?

granite solar
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Considering thats kevin1129, I'd wager at least 1129

woeful iron
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but he's already senior

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so maybe less for entry level

granite solar
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think good thinking

chilly sundial
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How many extra Kevin's do you need per year of experience ๐Ÿค”

woeful iron
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is it linear or exponantial?

chilly sundial
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Damn this runs deep

granite solar
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1129 is a prime number. I'm sure that has some significance somewhere in this discussion.

woeful iron
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that's what they want you to think

lavish lagoon
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Does anyone have advice/resources for determining an hourly rate for contract work? I've mostly worked on salary and don't have a good frame of reference for how to price myself per hour.

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Or any other important considerations I should make for contract work in games

plucky hatch
# lavish lagoon Does anyone have advice/resources for determining an hourly rate for contract wo...

Good rule of thumb is about 3x salary rate for freelance.
Remember inside your normal rate you need to care of the following:

Salary
Sick Pay
Pension
Tax
Healthcare
Holiday Pay
Transport
Office equipment and furniture
Software Licenses
Hardware (+Maintenance)
General admin

Not counting for inflation these were my general salary rates for Europe, prices are very location dependant:

2010: โ‚ฌ130 per day (0 year experience)
2013: โ‚ฌ220 per day (3 year experience)
2014: โ‚ฌ270 per day (4 year experience)
2016: โ‚ฌ400 per day (6 year experience)
2017: โ‚ฌ600+ per day (7 years experience) (Senior)
2019: โ‚ฌ900+ per day (9 years experience)

lavish lagoon
plucky hatch
lavish lagoon
plucky hatch
modern relic
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I was actually really surprised when I found out that big companies hire contractors.. Like they have their own staff and still outsource?

pastel estuary
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not only contractors, they hire whole additional studios