#ue4-general

1 messages · Page 1136 of 1

hidden bloom
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so can never get really close shots like face in the cliff climbing ones

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85% loaded

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so not bad abt 3 mins so far

autumn flame
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Better than doing one by one

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The pain

hidden bloom
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well at least i just had to click one button convery to 2d texture if it is virtual

neon magnet
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Does the r.streaming.poolsize cvar matter for when a game is packaged? Or is it only useful for editor performance?

hidden bloom
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Im not sure as I dont do games so havent packed anything

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off top my head I would assume it sets the testure pool for the project so would matter but since I havent done it before I could be totally wrong

rose prawn
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Hi Guys 🙂 I worked with C#, Javascript and a bit of Python for about 6 years and now I want to make a game. The game will be a 3D shooter with hundreds of enemies in a single frame. I have 0 experience with game dev, beside some 2D fun. I'm unsure if I should go with Unity or Unreal. I really like out the box graphics in UE5 and I've read on internet that Unreal has many more built in systems like movement, destruction, particle and physics systems which I think will save me a lot of time, but I'm not sure I have time to learn C++, can I use Python? Also I was told that Unity performance wise is worse but is easier to start with than Unreal. What should I do?

fair field
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I can't for the life of me find documentation around creating splines, adding spline points, and manipulation in the editor - can someone point me where I can learn to be not so dumb?

winter stream
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is it a good idea making a game launcher using unreal engine or should i just use some c++ gui for that ?

tall sorrel
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whats the best way to activate a lerp for all the material instances in the level for when it is raining?

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like obviously you can do it 1 by 1, but there has to be a way to just have a overall lerp or something, but idk

drowsy snow
modest trench
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some web framework would probably be the most simple to get going

keen charm
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Does DDR5 work better for UE5 / other Softwares for creating stuff? 🤔

shell juniper
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I attached my grabbed object to a spring arm endpoint with a collision check enabled.

fiery sluice
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Please Help

severe robin
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Does Unreal have a feature similar to unity "progressive" lightmapper, which automatically async lightmaps surfaces on the viewport frustum first before the rest of the scene?

fierce agate
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Hey guys, why if i save my game and load it again, the textures don’t save?
I mean my mesh became texture less

blissful trail
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me and a friend are trying to optimize our game we are managing to get 300+ fps on a 3070 is this good

rocky epoch
# blissful trail me and a friend are trying to optimize our game we are managing to get 300+ fps ...

Green is usually a good sign, but shader complexity tool/instruction count is far from precise (more about that https://www.youtube.com/watch?v=y0QASid1v8w).

But you always have to check the precise results on the target hardware. If the target is with a 3070 that 300fps is more than good.
Honestly I have no idea what is the performance difference between a 3070 and for example a RX580 that I have. You can make guesses how it would run on a weaker GPU, but you will only know when you try it on one.

But at that point you are probably good to go, and should not sweat on optimisation a lot.

I can recommend that video about optimisation : https://www.youtube.com/watch?v=ZRaeiVAM4LI

drowsy snow
whole hazel
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hey guys, when downloading assets using Quixel Bridge and you import them, there's no collision at all, the character moves as if they are invisible walls/assets
do I have to open each one of these assets and add a collision to each one of them and re-import them or there's an easier way because that would take so much time with over 200 assets..
I know for each object, UE5 allows you to change the collision but even when I use 'Default' or 'BlockAll', nothing happens, character still goes inside the assets..
thanks in advance for the help

whole hazel
pure sorrel
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How could i start make a mmorpg in unreal

wheat hare
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terrain

drowsy snow
neon bough
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open unreal, create a bunch of characters, create some gamelogic, make a map, done

wheat hare
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yeah first step is the map

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and then I guess characters

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just like English class you've got plot, setting, and characters lol

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to make your story

drowsy snow
oak patio
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Ah the age old how to make mmorpg

wheat hare
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so make a map and give itt a time period and put some people in there
get to know the people and see what they do

drowsy snow
wheat hare
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the money?

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unreal engine is free

oak patio
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Server costs arent, and fir mmos they get expensive

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Yoy akso aint gonna dev it solo

wheat hare
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so
the question was how to start it

drowsy snow
oak patio
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You dint is the answer

wheat hare
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you don't need $10000000 to learn blender and unreal and make a mmo

drowsy snow
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I'm sorry, but I'm just being realistic

wheat hare
oak patio
wheat hare
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u make them
in blender, maya...

wheat hare
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what's the problem?

oak patio
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Because its a pointless excercise

wheat hare
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if you can't make a AAA game, don't even open the editor?

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haha

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see you guys later

oak patio
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Not what we are saying, if you wouldnt know where to start making an mmo, you arent experienced ebough to make one

drowsy snow
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And that is a derogatory term you don't want yourself sticking with

pure sorrel
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and if would keep it offline?

oak patio
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Its still a massove project to tackle

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Reign in scope a bit

drowsy snow
wheat hare
pure sorrel
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simple third persoon shooter more realistic?>

drowsy snow
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Both, but use BP if you're just getting started.

oak patio
drowsy snow
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Not even fucking close.

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AAA studios who use UE4 also use BPs in any shape or form.

oak patio
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C++ can be great for backend like saving, blueprints can be great for making gameplay elements from what i understand

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Isnt something like half of fortbite bps

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You can also make custom blueprint nodes with c++

drowsy snow
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In reality, simply put, it's more of a balancing act.

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Depends on what the WAD actually is, but for ease of packaging, stick with Unreal's "asset factory".

oak patio
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I have a love hate with c++

drowsy snow
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WAD format isn't limited to just classic Doom lumps

oak patio
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On the one hand its a good language, on the other hand i hate pointers

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Idk why i do i just do

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And i have to work with sqlite for uni which has a hell of a lot if pointers

drowsy snow
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Unreal already has PAK that took care of that, but should you make id Tech 1 reimplementation in UE4, then go 2 it.

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Finally got to use that TNT Evilution level name in a convo, hell yeah

oak patio
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No, pointers are satan spawn

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Making me type the stupid little asterisk

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Smh

drowsy snow
oak patio
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Don't confuse me with your words magic person

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Anyone know where i can heist a quadro rtx 8000 from

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My lighting builds take forever

drowsy snow
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Yes.

oak patio
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I mean you coukd do either ig

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Id opt for dping them in ue though

tall sorrel
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Damn, just realized I was over optimizing. I am making my survival game (first actual release) on less than target hardware, and I had everything hella optimized with trees being like 400 tris at lod 0 (its a massive forest), and I just put all my foliage and trees and stuff on my landscape material to procedurally spawn, and I was still pumping almost 200 fps on less than target, so I amped some stuff up to make it a bit better, and I’m still getting like 170

timid meteor
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hiii, im trying to hilight the texture but im having a hard time can i get some tips for this ?

drowsy snow
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But not really in the sense of Doom Builder where you draw BSP linedefs and make sectors, it's more of placing stuff around to assemble a level.

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That being said, there is a BSP brush feature in UE, but I won't recommend using it to make final level, but use it for blocking out maps instead.

oak patio
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Ive just realised my level design process is scuffed

pure sorrel
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how do i remove the shadows from the content create

sick patio
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can someone help me with this error. this is from a marketplace asset i just put in my project. and when i went to their demo map it won't load with this error.

drowsy snow
oak patio
sick patio
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mine is from "basic car pack" if that helps

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someone?

pure sorrel
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why in unreal is z upwards?

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?

sick patio
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because they hate cartesian

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what do i win?

drowsy snow
pure sorrel
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in unity it is forward

drowsy snow
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sigh Unity

sick patio
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we don't mention that word round these parts

drowsy snow
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Absolute heresy!!

oak patio
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Idk the actual reason but i think of it is x and y are already used on graphs ti repesebt coordinates so if you add an extra axis you only got z left

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Or i dont think about it, that also helps

drowsy snow
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The thing is that Y-up is mainly make sense on 2D graph.

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And guess what Unity excels on.

oak patio
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Ive gotta use unity for a uni project at the end of my secend semester, and i reallly dont wanna

sick patio
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can someone help me with this error. this is from a marketplace asset i just put in my project. and when i went to their demo map it won't load with this error.

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@drowsy snow

grand lava
oak patio
drowsy snow
oak patio
oak patio
sick patio
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that disconnected from the thing below

drowsy snow
oak patio
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We did have a smaller project that used unreal but that was more to learn 3DS MAX

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our main projects are doing everything by hand cause woo computer science

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this year its SFML for 2D, next year its DirectX for 3D

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all great fun

sick patio
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so no help for me?

oak patio
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not sure tho

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that should give you the node back on the switch statement

grand lava
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Make sure you have the appropriate physical surface declared in your project settings.

sick patio
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under input?

oak patio
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just search for surface

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and change SurfaceType1 to Soft

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It's under Engine - Physics

sick patio
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uh but what about that connection?

oak patio
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refresh the node it should be back

sick patio
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OOOOOOOOOOOOOOOOOOOOOH it put a thingy on the thingy now

oak patio
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there ya goo

sick patio
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you kids are smrat

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ok now how do i get in the car?

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it has the animation

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and a blue print

oak patio
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it also seems like you need to set up keybinds for some input events

sick patio
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I have a thought

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step back

oak patio
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stepping back

sick patio
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all of this is IN the project with the cars, in THAT project settings?

oak patio
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should be

sick patio
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IT IS.... can i join the smart people table now?

oak patio
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plenty of spare seats

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come on up

sick patio
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uh wait

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these key things are the same as the other key things

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can C be used for .... two things?

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can i say "upon overlap use C"

oak patio
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i mean ig technically you could but i dont see why you would

sick patio
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but i can't use C to crouch

oak patio
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that makes sense

sick patio
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y'all gone make me think

oak patio
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you don't tend to crouch in cars, so id say the crouch was a default one that wasn't deleted

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no in terms of what youd use

sick patio
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wait, i can use ctrl to crouch

oak patio
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it would just go off of what you are currently possessing

sick patio
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hold on i'm using ma brain

oak patio
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if your player goes in the car, and you unpossess it and possess the vehicle. then it will respond to vehicle controls, vice versa

sick patio
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WHO NEEDS CARS ANYWAY? WHO NEEDS TO DRIVE? just put the player inside the building and forget CARS... have me thinking and wasting time.

oak patio
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exactly

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why drive when you can teleport

sick patio
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see the storm, and then play the walking dead music..... BOOM you're in the building

oak patio
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(unless you are making a racing game, in which case driving is important)

sick patio
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you... no trying to make sense over there at the smart kids table

oak patio
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:(

sick patio
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ok delete the cars

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and the

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advanced locomotion

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doors automatically open

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time to learn custscenes

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no scratch taht

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too much trouble

oak patio
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cutscenes arent that bad

sick patio
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package it and ship it to steam. they'll buy it

oak patio
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lmao

sick patio
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early EARLY access

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$40

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i'll make millions

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oh and put a anime waifu on the cover?

oak patio
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i feel like you're just gabe newell in disguise

sick patio
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you'll never get 3 out of me

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@oak patio @grand lava thank you for your helps

oak patio
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no problem

grand lava
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No problem.

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Should be a more appropriate place to ask.

tawdry sedge
sick patio
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QUESTION: I am a big big fan of Hogan's Heroes the tv show. an ongoing premise is that london tells them to do something, and Hogan and his band of merry men have to come up with a way to do it. i.e. an open ended QUEST. Is there any game that gives players a bunch of good logical mechanics and provide open ended "non-linear" quests? I just need an example. instead of collect 3 rats.

pure dagger
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I'm looking for any translation/changing language tutorial. I would like to make a database with dialogs, names etc and change them if different language is set.

winter stream
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where could i find this in unreal engine 5

pure sorrel
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why i dont see edit layer in my unreal

pure sorrel
winter stream
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i have found it on Tools>Debug

dim merlin
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My packaged game startsup as windowed, not fullscreen. anyone knows how to fix that? Im on 4.27

autumn flame
golden niche
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I have been trying to follow the official tutorials for IK, and this happens, does it have to do with the way my bones are set up?

plush yew
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why i have feeling that almost everyone is looking for programmers and only few people for designers

crimson comet
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Hello, does anyone know if Epic Megagrants are still available? I saw somewhere that by early 2020 they had already given out half of the total so just wondering if it’s too late now

fierce tulip
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you can still apply

next swift
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This question is for anyone experienced with importing from blender to unreal:
Say I have a rigged character with bones or drivers that control not just movement but deformation, like a muscle deformation sim:
https://youtu.be/H4jKJMiTxvM
Or
https://youtu.be/2vJqAxPly3o

Would this import to Unreal without issue? Or Halfway, but some fixing is needed, or just completely broken?
I've also seen a jiggle rig that had similar complexity: https://youtu.be/X26xROC9wao
Sorry, I don't know the best terminology or phrasing for the question, this is more "I'm a beginner and I saw some cool stuff, is it even possible to get these into Unreal?" That's typically how I find my next area of study.

plush yew
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Why do my particles play in the opposite direction when I add them to my maps ._.

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Nvm I’m dumb

tired abyss
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Do you know the name for that Ue5 game thats in production that is mecha's with borderline anime girls? i forget its name

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driving me mad

forest light
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hello guys, are there some unreal engine reverse engineers that can test out security of my game?

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not sure where exactly should I post this question

orchid bobcat
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y

sick patio
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QUESTION: you know how at air shows and football games , the air force has like 6 planes fly over in formation. How would i do that in the game? Niagara or something?

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is this the wrong discord for this question?

daring cedar
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Anyone knows why when I launch my project to VR it crashes the program?

leaden leaf
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hey guys, not sure if it's the right place to ask this but in my game, I want to move my scene aside when a Widgets appears : I already have a Inventory widget, which takes something like 40% of the screen. When I show him, I want to move all my scene so my Inventory appears on the left half, and my scene on the right half. Any idea how to achieve this ? Are there better solutions ?

sick patio
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QUESTION: you know how at air shows and football games , the air force has like 6 planes fly over in formation. How would i do that in the game? Niagara or something? @drowsy snow

tall sorrel
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yo anyone know if there is a way to procedurally generate foliage blueprint actors in landscape material, rather than static meshes, currently I am using the grass node, but the meshes that spawned aren't individual instances, and I want to add functionality to the foliage that does spawn

sharp crest
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@grave aspen happy birthday

sharp crest
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do it with code/bps

tall sorrel
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but their not individual instances

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like I select a tree and it selects the landscape

sharp crest
sharp crest
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go on google u will see

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google ue4 tree intercation or something

sharp crest
tall sorrel
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yea I know tree interaction, ur missing what I am saying, is there a way to make the landscape grass node automatically make individual instances, whether I am in play mode or not it selects the entire landscape when selecting a tree

sharp crest
sick patio
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IF spacebar is jump.... in a car handbrake can't be spacebar too?

golden niche
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I'm checking it out right now

sharp crest
pure dagger
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How can i set camera view as a picture in menu?

sick patio
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or inside a car you change pawns and can therefore have the same keyboard control?

sharp crest
sharp crest
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oh if u want just for map editing

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u can do it

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go to foliage mode and then select instance mode

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if u just want to move an instance or delete an instance

pure dagger
# sharp crest what

I would like to place a camera on map and set view as a background in main menu

tall sorrel
sick patio
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so in project setttings: jump = spacebar handbrake = spacebar and in blue print put 3rd person character spacebar input, car character spacebar input?

tall sorrel
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thats way too much time on a massive map

sharp crest
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@tall sorrel I can't help you if you won't fully explain what I need to do so

tall sorrel
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I said how do you get using the GRASS node in a landscape material spawn individual instances instead of being a part of the landscape lmao, theres not much more to explain

sharp crest
sick patio
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that's what i meant

sharp crest
sick patio
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moderators

sharp crest
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ye

buoyant graniteBOT
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:triangular_flag_on_post: robwild#0026 received strike 1. As a result, they were muted for 10 minutes.

sharp crest
sharp crest
sick patio
sharp crest
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cool

sick patio
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I assume now i copy the pawn from the car project also?

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or would that come over in the migration

sharp crest
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when u migrate u will see a list of assets that will transfer

pure dagger
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How can i disable camera rotating?

sharp crest
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in the blueprint there is logic for that

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for the camera rotating) so just disable it..

sick patio
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tried to copy the 3rd person cahracter "hint" blueprint over to my project 3rd person and got this

sharp crest
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then go to the new blueprint and right click anywhere and paste

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and it should paste that function with all the logic to ur new bp

sick patio
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i was trying to paste this, that's what gave me the error

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or do you mean the function itself

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sorry, i didn't read

sharp crest
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yes it's a bit weird I'm not sure why it won't just copy paste the entire function when copying the function node

shell surge
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Hey guys, do you know any good tutorials or resources about building a concert stage in ue4? With all effects, flashing lights etc

sharp crest
sick patio
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I created and tried to paste this, but i don't see this variable in the original project

hollow cairn
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how is the animationblueprint connected to the character?

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I have some new characters and wanna give them their own animation blueprint but I can't see where the default thirdpersoncharacter is connected to its animationblueprint...

oak patio
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See how there is a text render component ij the secind image, that isnt in the first

sharp crest
sharp nebula
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yo quick question, how can I reduce the intensity of the white skylight that can be seen under the map?

I do not know which settings effects it's intensity, but it's not "Light Source"

sick patio
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I tried to copy the 2nd blueprint into my project

hollow cairn
sharp crest
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or sky light or directional light

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or skybox or sky atmosphere

manic pond
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Hi I am having trouble installing unreal engine, the epic installer ends and says it ended prematurely

sick patio
oak patio
sick patio
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i think i fixed it

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i added a text render component

oak patio
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Yeah that will work

sick patio
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do i need to do more?

oak patio
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Thats what you needed to do

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If you look at what the node was, you were setting a scene component to hidden, of type text render, but you hadnt copied over the text render component

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Now you have so it works

sick patio
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this is a bunch of trouble

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if you were my teacher would you advise against putting this in my project as a noob?

oak patio
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Putting what in

regal narwhal
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Hello. I have a video, which should play on a plane in loop. I created the mediaplayer, selected the video there and dragged in on the plane. When opening the mediaplayer, clicking twice the video, then i see it on the plane, but when i close it, it just black, and need to open the mediaplayer again.

sick patio
oak patio
#

I mean it depends how new you are, would i advise it to someone who has only just downloaded unreal, probably not

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If you are somewhat used ti the engine, then id say go for it, it may be a bit of a learning curve but you may learn a lot

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It also depends if the car and vehicle is premade which it seems like it is

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I would advise against it if it is an assignment related thing tho, as it could take too long

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If you're just trying to learn I don't see why not, although depending on how new you are you may wanna make something simpler

sick patio
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im am learning a lot just fixing these mistakes

sharp crest
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Idk never tried custom IK.

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Anyone knows if there is a way to make Visual Studio build go faster? I'm compiling 5.0

neon hatch
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Is it possible to have a 'universal rig/skeleton'? So each time I import a new custom model, they can just use that instead of having to create a full rig for each new character? They all follow the same body structure/height/etc. and everything, they're just very low poly like so:

sharp crest
sharp shadow
#

Is is it possible to search Output Log without actually filtering lines? I am looking for search which works just like normal search in web browser.

sharp crest
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so just open that file in whatever txt program u want

sharp shadow
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yes, I know but I am looking for in editor option

sharp crest
#

maybe look on the marketplac

plush yew
#

what is the shortcut to enter in "fly" mode inside PIE?

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i mean, the one that you have when no character is selected on GameMode

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answer: F8

drowsy snow
golden niche
#

oof thanks

forest light
golden niche
thick herald
#

If massive companies can't prevent hacking, nothing can 🙂

golden niche
#

stacko bot example uses FBIK (that I dont have)

forest light
sick patio
#

@drowsy snow using name brand stuff opens me up to lawsuit? like energizer batteries etc

drowsy snow
forest light
#

that is coversation for another day

drowsy snow
sharp crest
forest light
drowsy snow
forest light
neon hatch
drowsy snow
forest light
neon hatch
drowsy snow
golden niche
#

why do I not find the FBIK node?

drowsy snow
sick patio
#

I just want the player to RECOGNIZE that this ... is battery ... is a flashlight .... is a manila folder ... is a hotdog etc.

neon hatch
golden niche
drowsy snow
#

If the model creator permits, you can modify the textures and use made up brands

forest light
neon hatch
pliant rose
#

Cyber was assembled

drowsy snow
#

Something like "Supershell"

drowsy snow
#

Are you asking question?

forest light
sick patio
#

this might be a dumb question, but turbosquid has tornadoes you can download? what would i do with them? or how

neon hatch
forest light
neon hatch
#

In that case I would say you may find better luck in some kind of programming or modding Discord rather than UE4

gaunt abyss
forest light
drowsy snow
sick patio
#

ok so about my question

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lol

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hoodieguy you confuse me with that avatar

drowsy snow
sick patio
#

so about downloading tornadoes from turbosquid. would it just be a weird static 3d mesh?

drowsy snow
#

If you want to make "living" tornado, best do it with particle system like Niagara

forest light
# drowsy snow I'm not inclined to think it's worth my time to just boot up Ghidra and reverse ...

I'm not asking anyone to do anything for free. Even pointing out there is ghidra is useful info for me. also someone might know that its super easy to decompile and look at blueprints in game and see connections maybe obviously people do drm. also just matter of fact, im owner of main pirate thread and sometimes release public builds and tons of other info related to "is it worth fighting pirates" so thats why I want to avoid all conversation related to anything else than testing protection sry if I sound rude, I just wanted to get to the point

drowsy snow
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Also wind physics, but that's another can of worm

sick patio
#

wait, i made wind before, for a flag

drowsy snow
sick patio
#

i can't quite remember, but all i did was something like wind in blueprint

drowsy snow
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And succ wind is not a built in thing in UE4

sick patio
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and i could make it more forecful or not

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wait what does succ stand for

drowsy snow
sick patio
#

niagara is the only game in town for tornado?

drowsy snow
gaunt abyss
sick patio
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i thought cascade was deprecated

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which one should i learn. i have limited brain space

drowsy snow
neon hatch
sick patio
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lol

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so def uh niagara

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see ^

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reaching my brain limit in this conversation

neon hatch
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Niagara is the new standard afaik

sick patio
#

ok so let me give you a scenario and is this doable in niagara

neon hatch
#

The answer is yes.

drowsy snow
cedar wave
#

Niagara

sick patio
#

great weather... clouds roll in, clouds get dark, storm happens, tornado happens

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that's niagara or blueprint

neon hatch
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Niagara would be used to handle any particle effects. The rest I am not sure

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Probably a little of both tbh

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There are some weather systems (possibly a free one iirc) on UE marketplace if you'd like to research for some examples

fierce tulip
#

niagara

sick patio
#

that @fierce tulip guy never answered

#

i'm alway slate

#

late

forest light
# gaunt abyss If anywhere at all it should probably be posted as a job offer on the job boards...

I understand debating piracy is unpleasant, and taboo topic, however I just wanted to get more info about it before posting job offer without research, and since game is made in unreal, lots of people here can have experience of their games being decompiled, hacked, cracked all sorts of stuff.
I was also worried about debate turning into "do not put drm in you game and your problem solved"

fierce tulip
#

^ niagara starting tuts.

sick patio
#

I WAS LOOKING FOR SOMETHING LIKE THAT

#

i swear youtube hates only me

fierce tulip
#

slaps ponkkis

sick patio
#

i spent a day searching for niagara introduction

#

um Luos can i ask you about my question about that scenario: great weather... clouds roll in, clouds get dark, storm happens, tornado happens
that's niagara or blueprint

fierce tulip
#

both

sick patio
#

and the free weather markeplace thing i got... the tutorial is in chinese 😦 i mean.... i can't get any worse bad luck

neon hatch
#

So basically what I said

sick patio
#

is that a cloud?

drowsy snow
neon hatch
#

No, it's my original K-Pop idol

drowsy snow
sick patio
#

now of course, the follow up question is

neon hatch
sick patio
#

where o where do i learn to blueprint weather changing from good to horrible and spawning particle tornadoes and lightning?

drowsy snow
sick patio
#

i've thought about and tried to reverse engineer gta V but... I have limited brain storage

#

as I told you

#

and i've always wanted to know, when cloud dressed up as a girl, did the owner of the district really think he was a girl? when he invited cloud to his room?

fierce tulip
sick patio
#

i blame dax

#

but seriously

#

Luos where do i learn about the blueprinting weather epic stuff

fierce tulip
#

iunno, I dont really do blueprints. im sure you can find weather system tutorials and such

sick patio
#

i only get houdini or 3dsmax

#

thank you, sorry

bleak zodiac
#

i would look at unreal online learning

drowsy snow
thick herald
#

but does it??

drowsy snow
#

cue vsauce theme

plush yew
#

Hey guys would someone help me with his speed

#

This is just too powerful :P I couldn't fix it somehow

sharp crest
#

Anyone knows if there is a way to make Visual Studio build go faster? I'm building 5.0 in VS 2022

#

Like allocating more processing power to it or something

thick herald
#

Sure, get a better cpu 😄

fossil nexus
#

How do i join 2 procedural meshes into one at run time?

#

Is this possible?

fossil nexus
#

But that doesnt apply to procedural meshes? Or does it?

loud ember
#

is there a way to change these settings mid game with blueprints?

#

or maybe should i have 2 collision components and set collision enabled and disabled depending on which one i want to use while the game is running

tall sorrel
#

is there a way to see your total polys / tri count?

bright sigil
loud ember
#

will try both of these

bright sigil
wind hearth
fossil nexus
#

I will need to do this multiple times

wind hearth
#

You can use CopyProceduralMeshFromStaticComponent and copy both cubes to a new procedural mesh

plush yew
#

Hey all, I want this event to play after I press a button in oculus touch is this the right way to do it?

fossil nexus
sterile pumice
#

Did you ever find a solution to this?

sharp crest
#

never tried oculus tho

plush yew
rancid lynx
#

I have a strange obscure bug with blueprints. EVERY time i EDIT ANY Value inside the blueprint, the "Viewport" display of the scene shifts. for example. if i change a boolean from true to false, or rename a component, any edit, the DISPLAY in the viewport shifts. moving the view of the 3d scene by like 500 cm. it only happens with this single blueprint, none of the others act like this. wtf is up ?

#

I can press F to "Recenter" onto the scene, it only pushes the scene a little offscreen, but why the hell does this happen ?

#

oh, it appears my scenes root is not at 0 0 0 , and any edit moves the camera to 0 0 0 . a construction edit moves it down in the neg Z.

#

i just noticed the default floor grid is a bit above my mesh. so llame X_x. cant be avoided without a few minutes of brain focus. sorry spam nm

manic ibex
#

i have kind of a weird question

#

i'm kind of new to unreal engine and I've been trying to map my inputs to other buttons but I feel like i messed something up and i don't know how to restore the default inputs

#

how do you do that

drowsy snow
manic ibex
#

i did

#

and i dont know how to change them back

drowsy snow
manic ibex
#

3rd person

bright sigil
manic ibex
#

ok so now i think it has to do with the camera controls because my problem was for some reason the camera won't look left or right but would look up and down

drowsy snow
#

Try clearing your browser data.

#

Might be defect cookies or VPN doing its job a little too well

soft fiber
#

Is anyone else having issues with Visual Studio locking up?

#

YouTube

shell ibex
#

sorry im noob but

#

why model become blurred

#

with bad texture

#

whet i quit edit mod

#

the edit mode ctrl+e

#

on the model

#

same for plant ect

soft fiber
shell ibex
#

i use the software since 2 days

#

and i never dev nothing of my life so idk what it is

soft fiber
#

Where did the model come from?

shell ibex
#

its normal again when i open the edit mode

#

you see

#

so i dont think its related to the origin of the model

#

its same for the plant model of the ue shop

#

its probably a basic that i dont know

shell ibex
soft fiber
#

I'm not sure what's wrong there...

shell ibex
#

you think its a bug

#

an error

soft fiber
#

No... I doubt it.

shell ibex
#

can you give me a solution

#

i try it

#

please

#

im very noob

#

and my english suck

#

@soft fiber

soft fiber
#

Did that model come with any animations? Try playing an animation and see if it works.

shell ibex
#

look this plant

#

from the ue shop

#

same thing when i close the edit mode

#

someone explain to me please

soft fiber
#

What version of UE?

shell ibex
#

the last

soft fiber
#

4.27 or 5?

shell ibex
#

wait i verify

#

idk where to watch XD but in my memory its 4.27

#

its ue4 im sure

soft fiber
#

ok

#

Does the UE Mannequin work for you?

shell ibex
#

the default caracter?

soft fiber
#

yes

shell ibex
#

yes i can use it

#

all its normal outside that

soft fiber
#

Maybe there something wrong with those assets, maybe you video drivers need updating, maybe your computer doesn't support something... its hard to say for me.

#

Try hoodyguy

manic ibex
#

oh yeah one more question

#

I get this error message when I try to compile

#

i'm not sure why it's missing. What am I doing wrong?

shell ibex
#

@shell ibex please help me for my question

#

@manic ibex *

#

please

manic ibex
#

i'm new as hell lmao

shell ibex
#

same

manic ibex
#

i have literally just been watching this dude on youtube and trying to absorb all of this info but i know damn well i can't make this game alone

shell ibex
#

what type of game you want make

manic ibex
#

3d platformer

#

specifically one like mario odyssey/64/banjo kazooie etc

shell ibex
#

you can do it

manic ibex
#

i just don't know how to 3d model

#

i think i can program well enough

shell ibex
#

personnly its like two day i use ue

#

but i found a solution for use the steam model of gmod

#

on ue

manic ibex
#

literally same

shell ibex
manic ibex
#

i tried to use unity and i was like this shit is for mobile games

#

oh dang

#

thats suck

#

*sick

shell ibex
#

its ez

#

to do it

manic ibex
#

wait that's gmod?

shell ibex
#

its a cod4 model

#

from gmod addons

#

and i putted it in unreal

manic ibex
#

it looks super complicated but i'm sure it's really just piecing a lot of stuff together

#

i'm trying to learn blender too because i don't want to reuse too many assets

shell ibex
#

good luck for your game

#

your game is possible

#

my game idea is impossible

manic ibex
#

cmon dude

#

what are you trying to make

shell ibex
#

XD

#

its complicated

#

to explain

#

and sorry for my english

#

i want make a shooting educative game

shell ibex
split jasper
#

Character probably

#

that's because a .h file is the Header file (or whatever). You're looking for a Character.cpp

#

C++ is fuckin stupid you gotta declare your methods and implement them in separate files like that

astral belfry
#

I am new to gamedev, Can someone explain me the difference between FloatingPawnMovement and PawnMovementComponent? I tried using latter and kept getting error

manic ibex
# manic ibex

i think i have a similar problem but i'm not sure what to do

split jasper
#

Also hold up if you want to edit what it does, don't fuck with the Character.cpp code, just override the function in your BP

manic ibex
#

can someone help me with mine

shell ibex
split jasper
#

Lets see that and the input axis definition

rapid frigate
#

I am profiling game in my android device and after changing dynamic light to stationary and setting skylight as moveable, the frames started to drop drastically. I am not able to understand what does RHIT thread and it's sub node translucent means. There is a glass shader that is translucent.

Any help is appreciated.

manic ibex
#

sorry that took a while

split jasper
#

Your axis is named TurnRate not Turn I think?

scenic lance
#

ok so im trying to load a map i made in world machine into unreal for use as the main level, i spent a LOT of time on the map and just curious the best way to load an R32 file type into unreal

#

google is little to no help

manic ibex
#

oh my fucking god

#

of course lol

#

ty

bright sigil
rapid frigate
bright sigil
#

there's 365 calls, they may not all be related to this glass

#

unless this is the only translucent

#

but if there are that many calls, i would wonder why

rapid frigate
shell ibex
#

Why i cant open the ue4 console

#

when i click on the good key

cloud aurora
#

Try closing it on task manager maybe 🤔

shell ibex
#

how its supposed to worl

#

work*

#

i talk about the ue4 console

#

in ue4

#

I tried restarting same thing.

#

i still havent seen this console appear

#

ok if you have the same probleme the console work if you click on play

neon bough
#

there's an extra tab in the windows menue of unreal to show the console

#

i think windows => developers => console

bright sigil
shell ibex
#

does anyone know how to cut an actor in 2

sage perch
#

Hi all.. Does anyone have tried ImagePlate plugin in unreal 4.27.2.? I have set it up, but in sequencer when I the image plate with my background image sequence it stays back in the thumbnails. Anyone done anything with this plugin? wonder if its broken.

tiny grove
#

IDK where to ask this so I`m asking here,
How do I post a Job posting (I have to recruit someone)

pine siren
#

In the level editor, what is the difference between dragging an actor to a certain location using the 3D gizmo vs manually entering the location in the details pane? I'm seeing very different behaviour. I can see that PostEditChangeProperty is called when entering the location, but I experience differences without overriding it. What else happens when manually entering a location, and can I override it in my actor code?

sharp crest
#

I don't get what you mean

#

screenshots/video would help

#

oh

#

I get whtat u mean

#

3D gizmo vs manually entering the location in the details pane

#

the first doesn't reconstruct the actor

#

the second does reconstruct the actor, from my experience it's just buggy asf and you should expect it to bug out if ur bp is complex

#

but anyways it's just editor tools it doesn't rly matter much.

pine siren
#

You're right, OnConstruct is called when entering location. This is a bigger difference than I would expect. Guess I'll deep-dive into the lifecycle of construction to find out why the second OnConstruct is different from the initial OnConstruct.. Thanks!

arctic sundial
#

hey all, sorry to be asking for relatively simple help. Still learning here aha

#

I'm currently using a BP of different static meshes which produces a lab bottle filled with a dynamic liquid. I can pick up and place down the item without fault, but the rotation doesn't work. In the BP inspector, selecting the static mesh for the bottles - there is no rotate value in the transform section. There is only scale. Any idea's why or how? Can't see any where else in the BP where the rotation is fixed or this option should be removed

grave fjord
#

I am working on a free modular lowpoly asset. It works fine in blender. But once I use it in unreal, I see some "light seams", so it appears to be separate pieces.
However, this issue is not apparent in an asset pack that I've bought.

#

This is a 4 pieces carpet. As you can see, you can't tell it's 4 pieces.

grave fjord
grave fjord
worn copper
#

Do anyone knows how to Allow People to Make Custom Levels for Steam Game.
Just like Human Fall Flat

tiny grove
drowsy snow
tiny grove
#

what is the command/

#

?

ebon geode
ebon geode
grave fjord
ebon geode
#

Yes. Have you created them in Blender? Else unreal will auto create them on import

grave fjord
#

I have only created a single UV for the texture

#

is that enough? or should I create a second one?

#

and also, how would I tell unreal to use the 2nd UV to bake light onto?

ebon geode
#

Okay, in the static mesh editor you can show the UVs. Check UV channel 0 (it's yours for textures) and UV channel 1 is the light map generated by unreal. If this does look good, you can increase the light map resolution

grave fjord
grave fjord
ebon geode
#

And UV1? :)

grave fjord
#

The UV1 looks a bit stretched horizontally.

ebon geode
#

And what is your light map resolution in the details panel?

#

You can increase that and see if it works

#

It's usually 64,128,256,512...

grave fjord
#

Should I hit "override"?

grave fjord
ebon geode
#

Yes you can override it

grave fjord
#

baking now is like 20x slower lol

ebon geode
#

If you have a 64x64 pixel light map that is used to store the light information it can happen that some texels with light info are used for different faces that are close to each other.

grave fjord
grave fjord
ebon geode
grave fjord
ebon geode
#

Probably. You can create a light map with the right margins so that it looks great on different resolutions of the light map.

ashen sky
#

Anyone in here know how to make a game cross play between two different types of devices?

ebon geode
grave fjord
#

I appreciate all the help btw

#

I am now trying 256px maps

#

hopefully it works

#

As I said, I want to create a modular asset pack (free to use)
That is why it's important to make it perfect and easy to use on the user's end. I don't want the user to keep playing with light masses and pixel settings. In the paid asset, I did not have to and it turned out to be perfect. And I am planning to make something similar. My asset is lowpoly, so I doubt it'll be difficult to pull it off.

ebon geode
#

You can use a checker texture in Blender and make your light map fit to a 64x64 texture for example. For squares it should be pretty easy to archive a good result so I wonder why unreal auto generator struggles with that ^^

grave fjord
fierce tulip
grave fjord
fierce tulip
#

it might have been a cube initially, but you should fix that before moving it into ue.

plush yew
#

Hey,

i would change the caching paths due to my drives mostly full, by default the unreal engine 4.27 uses C:/Users/Administrator/AppData/Local but if my drive is full i have no way to change it, is there a way to change that path?

#

Same as in support ticket to Unreal Portal hope i can get an answere

grave fjord
fierce tulip
#

then how'd you prevent lighting coming in from the bottom? (or side)

fierce tulip
grave fjord
fierce tulip
#

light bounces. if unreal finds a spot or misses a plane, the lighting can pass trough.

grave fjord
fierce tulip
#

one way to find out, make them, and hope for the best :)

grave fjord
hot thistle
#

https://streamable.com/6cunja
Hi, has anyone ever had issues with the NavMesh moving during gameplay?
In this example you see my platform with AI moving as normal, but only when I enter Play close to the NavMesh.
As you can see, when I move further away from the NavMesh and enter Play, the NavMesh randomly teleports its information underneath the level - causing the AI to not recieve the information.
Now, I am using Cesium here which I know is part of the problem, I guess it has some issues rebuilding the NavMesh since Cesium is continuosly streaming in geometry.
Does anyone have a tip to how I can solve this?

plush yew
grave fjord
#

it has worked after deleting all faces but the top one.

grave fjord
ashen sky
#

Errr

#

Quick question anyone can answer

grave fjord
ashen sky
#

Can a player spawn under those tiles when loading up a blank map

#

Yeah squares on the ground

#

Floating in air..

#

Very thin

fierce tulip
short cipher
#

I purchased a cover animation from the asset store, but I can't use it.
I'm using "Enable Root Motion", but the mesh leaves the capsule.
In the sample Mannequin, when "Enable Root Motion" is normally turned on, it animates inside the capsule, but it doesn't work at all when using another bone. In addition, this bone also uses Mannequin. Is there a possible cause?

I think something is wrong with the animation BP, but I don't know the exact cause.

ashen sky
#

Lul

#

I wonder if the whole community just throws questions around in the discord

fierce tulip
#

its a question-based discord channel, so thats normal.

ashen sky
#

Ahh. Thought that would be support

fierce tulip
#

nah, every channel is for questions. thats why we divided it in such a way that most topics have their own channel :)

#

though, we also have job-searching/hire channels, and some showcase ones.

ashen sky
#

Will use them if I get better at unreal

grave fjord
ashen sky
#

I definitely need to make income.

grave fjord
fierce tulip
#

because hard edges need to be split, else the edge of one surface will bleed its light onto the one next to it

drowsy snow
grave fjord
#

not so much empty space on the old UV0 map

#

I get it now.......

fierce tulip
#

uv0 can be mirrored, overlapping, out of 0-1, and all kinds of messed up and its fine, as long as the texture on the mesh looks good

grave fjord
fierce tulip
#

yup

ashen sky
#

Hey also? What's the difference between unreal engine 4 and 5

#

All I'm seeing is performance

#

And graphics

fierce tulip
#

a lot is the same, a lot is different.

drowsy snow
ashen sky
grave fjord
drowsy snow
ashen sky
#

Alright I'm on my way to somehow get opengl running with a vr game

drowsy snow
#

Is not like how UE4 is so different compared to ye olde days of UDK

short cipher
ashen sky
drowsy snow
modest trench
#

Indie available version of ue3

ashen sky
#

I never played it

#

But didn't it

drowsy snow
#

(for some reason Discord mobile can't load any videos)

ashen sky
drowsy snow
ashen sky
#

Still sucks that discord uses electron

ashen sky
short cipher
#

Not played as a montage. When COVER's BOOL is turned on, I set AnimBP to use cover motion. A working sample was also used this way. However, I am in trouble because the new mesh that should have been directly retargeted does not work properly.

short cipher
ashen sky
#

...

drowsy snow
ashen sky
#

Did he just talk in c-

#

Damn I can only speak one language...

fervent lichen
#

I'm looking to learn Unreal Engine and make a very small project, should I start with UE4 or UE5?

ashen sky
#

Ue4

#

Like me

pulsar kite
#

UE4, unreal 5 is still in beta

short cipher
drowsy snow
ashen sky
#

I wonder if I can import a unreal 4 project into 5

ashen sky
pulsar kite
#

Wasn’t that going to be a whole feature

fervent lichen
#

Thanks for the help!

pulsar kite
#

like automated ue4 to ue5 transfer

ashen sky
#

Who said you was gonna leave without adding me as a friend

ashen sky
pulsar kite
ashen sky
#

Either odds

#

I'm sticking with unreal engine 4 for performance

drowsy snow
ashen sky
#

Is that a tilda in japense..

short cipher
#

what is a tilda ?

ashen sky
drowsy snow
#

It's a fairly common symbol in casual Japanese writings, meant to give some "flair" when closing sentences (like "ne~")

ashen sky
#

Ahh

#

So is it a word in japense or just there

#

derp

#

Ahhh. Just using this time to get assets from sketchfab lul

#

Heh... Why do I even think my game will do good

timid meteor
#

is there a faster way to remove my grass ?

#

i goooooottt lots of grass under water and i want it to be gone

#

or change my material under the water is better

grave fjord
#

Where to find this?

grave fjord
#

<@&213101288538374145>

#

He did it in every room

buoyant graniteBOT
#

:no_entry_sign: ATKrsh#5202 was banned.

arctic sundial
worn copper
#

I want basic help. How to Allow character to move each other or physics simulation.
Just like we able to simulate physics with other objects.

I'm unable to simulate physics with Pawn Character. Also unable to step on each other.

hoary coral
#

Hello, I have a few saves of a project im working on and one of them (the main most recent one) crashes when I try to open it. Also, when i try and open the project im getting this first person templat - https://imgur.com/a/hXNyYXh, rather than any of the saves ive made (it used to open directly into one of the saves). The save that wont open and crashes is the heaviest of all them, but I dont see how it would struggle to suddenly not open, since ive not added anything to it and it had been opening fine before now. The only thing that I did that might have caused this was copy the whole project to a different drive, that is all. The coped file doesnt open the save that is causing issues and neither does the orginal - both just crash. Here is a crash files if anyone is able to make sense of what is happening.
https://drive.google.com/drive/folders/1cVTexYSZqOilCm7bZcYaBXa6EIj2gdOX?usp=sharing

any help would be appreciated

UE4.26.2

radiant elm
#

Are there any tutorials how to add more animations and shooting to ThirdPerson game? Cuz I made nice map and now I want to add some animations but I cant see any well explained yt tutorials

kindred depot
#

How would I go about to making a random event of a train going by underneath the ground with sound and slight screenshake (no actual model just the 2 things)? I cant think right now... Have a sound follow a spline and make it play every 2 minutes randomly?

frank belfry
#

does anyone know why the sprites are so blurry? is there anyway to fix it?

ebon geode
rare quail
#

hi guys i wonder if its possible record Audio while recording and exporting sequence as a video?

#

at the same time

#

like a normal video 😄

frank belfry
#

nvm had to set it to the power of 2, but not ken just gets split XD

lunar gazelle
#

Hi Guys, Anyone know why in the epic library every time I create a new project the project show up twice ? (the same apply on project created for UE 4.27)

#

when I right click > show in folder the one on left goes to the right location of the project, but the one on the right it open the explorer on this PC location, like if it doesn't found out anything relevant.
the uproject file is quite simple :

{
    "FileVersion": 3,
    "EngineAssociation": "5.0EA",
    "Category": "",
    "Description": ""
}

the project is created at a non default location and user/documents/unreal projects/ is a empty folder.

whole hazel
#

I recently upgraded to RTX 3090 GPU because of UE5, using 4K materials and assets causes my FPS to drop from constant 120 down to 40-100, I know that UE5 gives you settings to lower the graphics low/mid/high/epic/cinematic but yet, if my PC with that GPU cannot handle the textures, how would a low-end PC play the game then? I'm still pretty novice to the whole program, am I suppose to integrate some sort of quality options or when compiling the game for public deploy, does UE5 integrate those low/mid/high/epic/cinematic settings onto the game for the users to use and if not, how do I optimize my game so that even low-end computers can play without having any FPS issues?
Thanks in advance for the help and info, stay safe! ❤️

#

I see, so if on my high end PC it's running like that, it pretty much assures that people with low-end PC won't be able to run it

#

@plush yew is it possible to reduce the FOV when one individual is playing the game so it doesn't render everything at once, simply like Minecraft allows you to render the distance of textures for FPS performance, is there a tutorial on how to do that on UE5?

grim ore
#

cameras have FOV Angle values that can be changed, so yes?

young fern
#

guys when i have the steam sessions advanced plugin i did everything correctly but when i packaged it and send it to my friend, my server didnt display on his server list

worn copper
#

how to replicate movement "Blueprint Actor Sketal Mesh" multiplayer?

whole hazel
#

I feel like I screwed up my project, when I hit play, UE5 doesn't run like it once did as a first person character but it gives me free camera rotation as if I'm in editing mode

#

what did I do to mess it up like that? I feel like I've screwed up my whole project..

hoary coral
#

If one of my 'Saves' is corrupted is there a way to open an earlier auto-save, or something? Going to lose a bunch of work if not

vocal flume
#

I have a question about functions. There is a return node which feels like it does nothing. I can leave this not connected to anything and still the next node after the function will run. What is the point of this return node?

radiant elm
#

For example, when I move my Unreal Projects folder from the C drive to the E drive, will I still have all my projects okay? I'm afraid something might go wrong and all my projects will be deleted.

grim ore
#

you should have the return node connected, functions have an in and an out. Chances are the editor is just being nice to you, but you could lead to errors. The return node can have variables returned which is important. @vocal flume

#

@radiant elmprojects are self contained, so if you move the entire project folder it should be ok in another folder or drive

radiant elm
#

thx

vocal flume
#

@grim ore Thanks!

copper kernel
#

Hi there, I want to remove in engine cutscenes from a Unreal Game (for speedrunning purposes) has anyone hints on how to do that?

grim ore
#

upack the files, replace them with a compatible 0 length video, repack the files. How to do that? check with the authors of the game

lucid egret
#

Can anyone identify what window is this?

#

Alright thanks

fickle talon
#

anyone else using 4.27.2 experiencing frequent crashing?

fossil nexus
#

Im trying to move my character forward. Why this move forward does not work?

#

I tried plugging my mesh and my character capsule

plush yew
#

id love to help but I’m clueless af

fossil nexus
#

And thats in the TopDownGameMode right?

#

I mean to make it my default pawn?

plush yew
#

I have a combat system on my thirdplayercharacter but my AI won’t let me hit it 😡

#

I’ll try to get some images of the blueprint

#

one sec

fossil nexus
#

ok thank you

wild thicket
#

hello!

#

i have a question about UE4

plush yew
#

yall mind if I spam screenshots on some problems I’m struggling with

#

actually I’ll just stream it when I get home

#

:(

wild thicket
# wild thicket i have a question about UE4

Im making a UE4 recreation of Rock N Rollercoaster Starring: Aerosmith. it needs to be first person, but you should be able to go through the queue and get on the ride. what template do i use? would it be first person, vehicle, or any other template?

weary spoke
#

Hey, was wondering if anyone could help. I'm super new to UE (clearly) and I was wondering if its possible to add a hole in my floor to create someone like this?

plush yew
#

nvm I’ll just say my problem. I made a combat system, which worked with my ai “impact and death system”. ive changed my character model to yin from the epic game store and recreated her combat system but now my AI remains still and won’t move.

old fighting system; https://cdn.discordapp.com/attachments/784362856480636931/937762770093486170/DDE8D6A7-2291-4949-9FB8-94A2CE909F98.png

new fighting system; https://cdn.discordapp.com/attachments/784362856480636931/937762962029039626/IMG_0522.png

AI blueprint(super scuffed); https://cdn.discordapp.com/attachments/784362856480636931/937763119101542410/4C077591-E89B-436E-9DDC-F0136DD57431.png

fossil nexus
#

@plush yew I tried to make something similar to the first person character as you suggested, but when i start it doesnt move automatically

#

It does move when i click to move though

wild thicket
plush yew
#

ugh, blueprints are making me mad

#

I DONT KNOW AN OUNCE OF C++

#

but I shall good sir

#

I’ve only recently started to actually blueprint in UE4 cause of a college project

#

I didn’t learn anything due to lack of resources and assistance :(

#

and now I’m interested in it, I want to make a nuts game

fresh oasis
#

squirrel?

plush yew
#

im actually going to pull my hair out at this rate

#

the collision doesn’t work wtf

#

I should probably speak more formally on this server

amber shuttle
#

idk why the cast is failing

strong fox
#

I get 5 FPS in a empty scene in unreal 4.27 what the hell? the problem comes and goes and I can't figure out why, and it makes work impossible.

peak bloom
#

can you use the player camera in a level sequence? currently i have a sequence play but when it does it changes to the cinecamera which goes back to the player start.

grim ore
#

you can yes, you might need to do some blueprint code in the sequencer to change the active camera. Otherwise you should be able to reference the character if its already there and grab it

peak bloom
#

Ah, thank you very much Mathew! :)

#

I love your videos btw!

olive orchid
#

Hey guys, my character issue happened again & I have no idea what’s causing it.. When I go in the map to test it, he floats in the air while walking.. I fixed it once but I crashed before saving & now it’s back, so I lost a lot of work on top of my character walking on air.. any ideas of why this is happening?

bronze vault
olive orchid
#

I think u just gave me an idea.. everything is default but i did place some underwater mesh texture.. I think that’s what it is, cuz when I fixed it the first time I no longer had the underwater color & it was only surface.. Thanks for the inspiration, I’m gonna look into that..

bold holly
#

yo can anyone help me out with smth

toxic axle
#

Whenever I click play in mobile preview I get a black screen, anyone know why?

shrewd quarry
#

Looking to get into Player mechanics for an isometric rpg/moba style game, anyone have a good place to start for learning on how to understand blueprints (if that's enough)

#

Feel free to DM or @ me, thanks in advance!

neat thunder
#

Hi

how Can I Fix attached actor collision not working ?

When My Character Wants to Push Objects I Attaching Object to my Character but attached actor Collision Is Not Working ...

bronze vault
wild thicket
#

when i right click to add to my event graph, it flashes... what did i do???

plush yew
#

guys I vow to make a cool shitty game 😡

#

now it’s time for you guys to watch my progress muhahaha

wild thicket
#

help

#

the code is consuming me

bold holly
#

Guys my unreal 5 is crashing everytime I try to import a large group of wav audio files.. Anyone know how to fix??

true goblet
#

Hey guys, anyone know of a way to fix this error? It's the first time i encounter it

plush yew
#

maybe try importing them one by one

bold holly
#

ye ill try that

bronze vault
plush yew
#

^

wild thicket
#

fixed it!

#

im dumb is what the problem was

radiant elm
#

Is it normal that when I turn on medium shadows I'm losing about 90fps?

wild thicket
plush yew
#

😔

fierce tulip
#

yes, and no

vocal flume
#

Is there a way to do View Target with Blend within the same BP? I have a character with 2 cameras attached to it.. I want to blend smooth between these two cameras

hollow magnet
#

hi

#

Hello\

#

Hello World!

plush yew
#

hi there

split jasper
#

Is there a way to artificially lock framerate low, to test if you have any effects that are accidentally framerate-influenced when they shouldn't be?

#

Before I type that how do I undo it? Is "unlimited" a valid arg?

#

...Weird.

bright sigil
#

well

#

its 120 if you havent changed the defaults

hollow magnet
plush yew
#

hello there mister guacamole

hollow magnet
#

you goddamn right

#

No fun

bronze vault
thick herald
#

You can lerp between the cameras, for a smooth transition. Mathew probably has a video on it 😄

peak bloom
#

How do they make the jumpscares in FNAF Security Breach?

#

Been trying to do it in sequencer all day but no luck putting it together with the game. I figure I need to do something different, like have a camera component attached to the enemy which then the PlayerCamera transfers over when the enemy touches the player.

#

Then the camera must somehow be animated, which I'm not sure how to do and every time I look it up it just points me to sequencer cinecameras, and, simultaneously, the enemy should play an animation which then cuts to the end screen.

humble zenith
#

Is there a channel dedicated to help here?
I'm having a really minor annoyance with saving my project...

jovial perch
#

how do i make a branch always check

ashen sky
#

this will be the most dumbest question i will ever ask

#

how do i stop a animation in place in unreal engine

#

for a model

bronze vault
bright sigil
jovial perch
#

how do i make a branch always check

thick herald
#

By connecting it to something? No need to repeat the question, you only asked 5 mins ago.

jovial perch
#

i ran out of exec outputs

humble zenith
#

All right, thanks guys! I figured it out, gracefully. It was in my Plugin settings, it was loading the default template when I was loading my project, instead of all my work.

jovial perch
#

for another thing

thick herald
#

Still not sure what the issue is, a screenshot might help

humble zenith
#

Does anyone ever experience their camera becoming locked? I can't pan around with WASD keys

fossil nexus
#

Should i publish my unreal game in itch.io using the html option? Most tutorials on youtube do it this way. But is html going to run properly an average unreal game ?

thick herald
# jovial perch

Is there a reason you don't have it connected to the print$?

jovial perch
#

because its only happening once per day

#

its supposed to do that

#

but i want the branch to always check

#

wait wait

#

i think i found a way

thick herald
#

as ponkkis suggested, use a sequence node after the Event Tick, and you can have as many exec pins as you like.

jovial perch
#

alr

fossil nexus
#

ok thanks

ashen sky
#

har har huar har har

#

huar huar har har har

#

alright. time to fully uninstall unity off my desktop

soft fiber
#

How do you apply a texture to a side of bsp brush without repeating?

#

Figured it out.

narrow condor
#

Does unreal support higher resolution monitors(like QHD UHD and stuff) without so many problems now. I remember reading a very long thread about "HDPI" if i remember right and a lot of it took place over several years but it didn't seem like the HDPI problems were resolved. Worried rn cause I just bought 2560x1440 monitors.
Note: I'm not talking about the sketchy ways to support HDPI i read about like having to edit files or anything like that(but i also don't understand much so if thats the only way pls explain)

fierce forge
gaunt abyss
narrow condor
buoyant graniteBOT
#

:triangular_flag_on_post: SmileHard#6505 received strike 1. As a result, they were muted for 10 minutes.

narrow condor
#

I just checked a screenshot I took and I see mentions of a setting called "Disable DPI Based Editor Viewport". Says it "will disable automatic adjusting and render at the full resolution of the viewport".

dull hatch
#

Hi Everyone,

I am an aspiring Narrative Designer; however, I also want to take my shot at learning some game engines as I imagine starting out, I would be more valuable knowing some programming and such.

With that being said, I have been hard at work with Unity and am now transition over to learn Unreal. What is the best place to find guidance whether a tutorial or article as to getting started with Unreal Engine?

gaunt abyss
plush yew
#

guess im more of a visual learner

gaunt abyss
narrow condor
loud garnet
#

Not sure if this is a good place to post or if anyone can help, but I have a question. I’m a publisher on the marketplace and my email that I originally signed up with is no longer working. So when I try to log in, the authentication can’t go through. I have tried contacting support to change emails, but all their security questions revolve me buying stuff or having my account connected to consoles. Which I have done neither. So I appear to be completely locked out of my account.

#

Is there another way to verify my account? Why does it have to revolve around me purchasing something?

humble zenith
#

Just re-asking my question from earlier about the UE4 Editor camera getting locked; how do I unlock it? It's frustrating honestly, gotta restart the program almost every time I do something

loud garnet
#

@grim ore thank you. Maybe I was going through the wrong side of Epic.