#ue4-general

1 messages · Page 1089 of 1

plush yew
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adding another spiral works, but what if you want it to end 😄

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guess it will lead into next level 🙅‍♀️

neon bough
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well, that railing isn't made for your purpose

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as you noticed, the first and last post are supposed to be on flat ground

plush yew
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yeah just noticed

broken spire
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distance cull volume doesn't seem to be working :/

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even with this set on all the actors in the scene

paper cobalt
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Hey All

So I have been aware of this bug, but never experienced it myself.

Yesterday however, i installed a 3090fe into my desktop and all the sudden I am getting the Epic Games Launcher Bug where i heats idle temps +20c

has anyone found a solution yet?

hollow moat
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I found the level - UE decided to duplicate my entire project and I opened the previous version, weird lol

hollow cairn
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can I change material on specific parts of the basic unreal characters?

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like make his legs invicible? 😳

zinc cipher
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Anyone here using a Mac? I crash maybe 80% of the time if I try to add a new item to a data table. It's so absurd.

wicked frigate
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Is there any way to get rid of clipping camera through gun?
I'm making a shooter game and in the aim pose camera clips with the gun
please tell me what to do if you know
thanks

plush yew
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When I open unreal 4 it takes 10+ minutes now from even a blank slate

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Im using an ssd, and used unreal all week, it just started chugging so bad I cant even open projects without it taking 20+ minutes now

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is there some config that could do this? I tried rebooting and everything else is fine, 3900x 32gb ram, its not my system

tender pecan
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I am not. I use rider and just git cmd line at the moment.

plush yew
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Considering I have to keep rebooting due to xr framework errors I cant get anything done this morning now at all, its impossible

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hoping its just a setting that went bonkers

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using 4.27.1

grim ore
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check task manager and see what it says

plush yew
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it loaded up, but my vr preview is disabled again, so I have to reboot the project again

wary ferry
plush yew
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having massive issues just getting anything to work at all

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spent 12+ hours setting up the project to compile for quest 2

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should I be using 4.26 instead?

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vr preview is disabled even if steamvr is ticked on, even if it works, turning the head goes so wobbly, never had these issues in ue5 when I tested it, and in unity

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blank slate projects get stuck here for a massively long time

grim ore
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and what does task manager show

plush yew
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very little cpu and ram usage

grim ore
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yep unreal isnt even up there, perhaps its hung on your vr setup

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I cant say I have had an issue with .27 or quest, but I dont use virtual desktop just pure steamvr

plush yew
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yeah killing steamvr fixed that thanks, but unreal cant initialize my vr headset properly

grim ore
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for testing in editor

plush yew
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vr preview keeps greying out so I cant test in vr now

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it worked all week on 4.27 and even in ue 5,

grim ore
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it sounds like steamvr isnt initializing properly with your headset, it might have been stuck trying to find it (I know this happens when mine is off and I start it up)

plush yew
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yeah it only ungreys the vr preview if steamvr has already started

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which means that ue wont start in my case

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spent over a week just trying to get the most basic functionality working in unreal with quest, cant even preview now

grim ore
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try uninstalling steamvr and see if it still causes an issue with starting. that can atleast verify its steamvr directly. also have you tried without virtual desktop?

plush yew
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Ill try that, have you ever had massive head delay when testing in vrpreview by the way? Nothing came up in google

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doesnt happen once its compiled or any of the games ive played for years now, only in the engine preview

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its less a delay but more like a strange head wobble

grim ore
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i've never had an issue once I got it set up. building apk to device worked and vr preview worked in editor using the vr template

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but I only use either steam vr and normally plugged in or I use air link but rarely

plush yew
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I had the same issue with airlink last week but it went away with virtual desktop

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and then it came back with virtual desktop

daring cedar
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I can't see my quest 2 on launch options, it's detected by developer hub and on pc but doesn't show up on UE

plush yew
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does steamvr really have to be initialized first in order to activate vr preview?

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or airlink even sorry

grim ore
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as far as I know it detects VR on startup so if steamvr isnt running properly its not going to enable vr preview

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thats why steamvr auto loads if its not loaded when you launch a project with steamvr enabled

plush yew
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so vr gets disabled alltogether, seems like the project has to be rebooted if vr turns off for a little while

daring cedar
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plz help, it's my first time setting up quest 2 on UE and it doesn't show up on device launch list

grim ore
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are you trying to do preview, or build to the device?

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one is steamvr, one is android

daring cedar
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build to the device

grim ore
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is your android SDK and such all set up?

daring cedar
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setupandroid file inside UE folder doesn't work I get "Update failed. Please check the Android Studio install."

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I have Android studio installed

grim ore
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yep without following all the instructions its not goign to work

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so.. which android studio did you install? and did you let it finish the install all the way to the project creation/browser screen

daring cedar
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android studio 2020.3.1

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yea I did install it all the way

grim ore
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yep thats the wrong one

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the docs tell you 4.0, and the bat file tells you 3.5.3

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I would install 3.5.3

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uninstall whatever you have installed for Android Studio, then install 3.5.3 from the downloads folder linked on the android setup page, then try running the bat again

plush yew
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Yeah airlink wont work (oculus launch bug) I wonder why steamvr will not in unreal anymore

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I need to work with steamvr in order to test anything to get vr preview to launch

grim ore
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plug it in, dont use airlink

plush yew
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it works now

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but the head wobble is still there

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not only that its completely unusable the headset is shaking and you cant even turn the head now

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its viewable within the preview via desktop but inside the headset its a garbled 3d mess

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I just rebooted now to get the cable to work

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is 4.27 stable for oculusxr? Ive had strange issues all week

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within the headset preview its literally beer goggles

daring cedar
grim ore
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so no errors from the android setup bat file?

daring cedar
light wigeon
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hii

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can somebody help me about packaging game for android

grim ore
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ok so make sure your android SDK is installed as part of your engine (it should be if you didnt disble it), and then in your project settings -> platforms -> android / SDK make sure you have agreed to the licenses and its set up to use android on that project

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then restart your pc

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and make sure android developer mode is enabled on your quest itself

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and make sure once you plug in your device in your PC you accept the dialog box in the quest itself

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then once that is all good you can start UE4 up with it plugged in and on and it should detect it as a valid android device

hollow moat
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I have some variables on my UserWidget, how can I modify them in code?

daring cedar
plush yew
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@grim ore Sorry to have confused you at all, got it working with virtual desktop and steam vr but also oculus airlink, just had to uninstall and reinstall steamvr, virtual desktop and enable / disable a few unreal engine plugins for vr!

grim ore
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yay for fixing it, weird fixes lol

daring cedar
grim ore
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scroll up and see the other errors? that is just the end. it looks like an internet issue

visual geyser
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Anyone familiar with virtual textures turning pink? Ive inherited this scene and they used virtual textures and every so often the texture maps go pink.

grim ore
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maybe upload the entire log to pastebin or something

daring cedar
daring cedar
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I updated all my sdk tools and I got this now

grim ore
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for the later one, do you have more than one vr plugin enabled?

daring cedar
grim ore
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disable one of them, whatever you arent using

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also are you packaging, cooking, building, launching, deploying?

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you are using build tools 32 as well, that might be an issue. I am using build tools 30 and no problems here

daring cedar
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I disabled openxr and it works now!

grim ore
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yay

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progress

daring cedar
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Thank you very much

cloud pagoda
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Hi, can someone please help me with a rotator node on an emissive material? Basically, I have an emissive map that's shaped like a ring and I want one side to light up at once and the light rotate on the ring shape. So I made a mask on top of the emissive map but the mask doesn't have the same rotate axis so I wanna know how to fix that and sync them up

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Here is my current set up including the emissive map and mask

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Here's an amazing arrow I drew to show how I want the mask to rotate so that only part of the emissive map shows at once and it rotates

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It's a ring of light kinda, and the end goal is that only one of the loittle sections of that ring lights up at once and the mask rotates along the ring to illuminate each section at once as it rotates and turns of the previous one. Don't know if I'm explaining properly sorry about that

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Also, the mask seems to work because all of the lights are off but the problem is that since the mask seems to be rotating on a different axis or because they aren't synced up, the light doesn't go in a circular shape along the ring, but instead it goes in all directions

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The is the ring itself and the blue light is the emissive light going through with the mask

brittle gulch
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Hi there, anyone who already exported an anim in GLTF?

cloud pagoda
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But these arrows show the trajectory of the mask which is not going the right way along the ring

brittle gulch
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I'm trying to export my sequencer, which I can, but the animation doesn't play when I import it in gltf viewer.

lost pier
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how is the post proccesing effect that makes corners of your screen like rainbow colors

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its used in lot of games i dont know how to descibe it

drowsy snow
hollow bramble
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Hi, I have a problem. Scene capture 2D Camera does not capture the big water waves (Official Water plugin). Does anyone know what the problem is?

lost pier
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how is this one called bc i was messing around with the values and i dont know how to remove this one

drowsy snow
small basin
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I got the email about the Ninja Challenge today, so you'll likely get it soon if you haven't yet.

drowsy snow
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Though I'm going to be concerned about the customs for the swag more than anything...

plush yew
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What would be the best method in creating a aim down sight system, flip flop, timeline of base first person hands, or creating a camera on the base of the gun can calling that in reference to the base character blueprint?

drowsy snow
plush yew
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thank you

wintry flower
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I've built UE from scratch on linux, and I want to remove the repo and all source files without deleting the actual engine. Can anyone tell me which files I need to keep around?

drowsy snow
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Though I know that you have to keep the source code around for new plugins to actually compile.

wintry flower
wintry flower
drowsy snow
wintry flower
wintry flower
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thanks for the help

chrome mural
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Hi, I have created a Layered Material in UE4, and I would like to export the base colour map.
Does anyone know if this is possible?
Thank you!

drowsy snow
orchid hinge
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is there anyone who can rig 3d characters as freelancer work ?

chrome mural
fringe rivet
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Hello

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Does anyone know how can get softbodies into UE4?

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Or, rather

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turn an existing static mesh in UE4 into a softbody

drowsy snow
fringe rivet
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What about Flex?

trim mantle
fringe rivet
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Hm, do you have any resources that I can use to learn?

lavish lake
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hello, quick question (hopefully), for some reason my brush tool in landscape mode doesn't follow its strength. I haven't used UE in a while, so just got back and the ground paint is just as solid at any tool strength, there is no blending nor any falloff effect even though it set to minimal

drowsy snow
fringe rivet
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So basically, at the moment, there’s no way to get a true soft body?

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Not even by importing from Blender?

drowsy snow
fringe rivet
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Aw man

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I guess Unity’s ahead in the softbody department

rotund scroll
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all those delicious soft body games... locked away

reef lotus
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does anyone have experience with the localization dashboard? I can't get my localization working

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I've gathered the text, compiled translations, ticked the localization packages in the packing settings, changeed internalization support to all but when i use the set current culture node, nothing happens

reef lotus
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in packaging settings, at the localizations to package, when I have "show localized" ticked, nothing shows up, could this be part of the issue?

eager sparrow
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Hallo. I am seeing some behavior that I would personally classify as a bug, but I'd like your opinions before I log it as a bug, and perhaps get a workaround. I have a map, which opens up perfectly. It is from an asset pack I bought. If I do nothing at all to the map except save it to a new file, the terrain turns pink. Here is a short video demonstrating the issue:

https://youtu.be/jpzTj4UJhaw

This is a permanent condition; if I close UE4 and open it again, and open this new map, it is pink. If I open the original map, it looks as it should.

Does anyone know what the reason could be? Thanks.

cloud pagoda
muted imp
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My level doesn't say lighting needs to be rebuilt but I have preview text all over the walls of my world

trim mantle
muted imp
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@trim mantle I did and there was no lighting to be rebuilt. I clicked build all levels and nothing changed

past eagle
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Hey guys, I'm still having trouble involving my main menu. When i hit play and enter the game itself, the controls stop working and I can't do anything. Nothing I look up is really helping- How might I fix this?

(Edit- figured it out!)

eager sparrow
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@muted imp Please check in Project Settings that "Allow Static Lighting" is checked, then try to rebuild lighting.

untold summit
drowsy snow
untold summit
dawn gull
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Hey, how can I randomly rotate an arrow to anywhere within the bounds of a cone? If that didnt make any sense please tell me

cyan cargo
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is there a way to download 4.27.0 from the launcher? I'd build from source but I am having issues there in Xcode

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I'd use 4.27.1 but I am having a very specific issue that does not seem present in 4.27.0

past eagle
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How might I make it so that I can hide / display a widget? My health UI is overlapping with my main menu and I'm having trouble fixing it.

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It was, took me a minute to figure out where that setting was haha. Thanks!

gilded hatch
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Good evening! is anyone around who might have some ideas about what would cause an auto material on a landscape look solid from a distance but when you move close it gets more and more holes showing the other materials underneath. This happens specifcally when the normals are applied and it remains a solid paint job when they are disabled. Any help would be appreciated.

plush yew
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Okay just found something out LOL I had no idea this was a thing and you did not prob either. So Inside the Skeleton of your character, If you are adding Guns or weapons and you wanted to add the preview mesh to the Skel, you can Click Show retargeting Options and there is a Option to Show visibility of that model in that socket.

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LOL easiest method to my madness.

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Its hard coded into my stuff now xD

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The socket now transforms the FOV scale, and position of the arms. I think valorant does this and thats why they dont have a FOV slider 😛

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meh ill just spend the 80 bucks per weapon

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_<

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arm is twisting.

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ohh add a virtual socket?

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okay

plush yew
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1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik_hand_root, ik_hand_gun, ik_hand_l, ik_hand_r – set them to “Animation”. Read more about this operation at UE Docs.

2) lowerarm_twist_01_<side> are keyframe animated to 100% of hand_<side> non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:

Simple - remove them from humanoid rig for target skeleton before retargeting.
Advanced - create virtual bones which copy location/rotation of lowerarm twists at target skeleton hierarchy and assign them in humanoid rig to source skeleton lowerarm twists. After retargeting it will be possible to use this virtual bones as roll source for manipulating lowerarm twists inside AnimBP (with “Apply percentage of rotation” node). For custom character meshes with corrective blendshapes driving twists manually will be more suitable (via “Twist corrective” or “Pose driver” nodes).
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they make it sound so easy.

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So inside each animations just delte the roll key.

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the product itself

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im not understanding it.

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If i can not figure this out in 10 more minutes, i want a refund.

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About to write a bad review.

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1 star

untold summit
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ue is so draining sometimes, ive worked on bps all day and it still doesnt work properly, its so demoralizing.

plush yew
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yupp

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until you get it to work then its

untold summit
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to be more exact.

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i was working on bp which activates rotation animation when you move the camera to a certain point, but what happens is that the animation goes the exact oposite way from which i move.

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guess i could post it, maybe somebody knows.

plush yew
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are you getting the relative rotation and location in world space then modifying it that way?

plush yew
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ohh anim BP

untold summit
plush yew
untold summit
plush yew
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No not that

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lol

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hold on tho i know a tut for you for twisting

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wait

untold summit
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noo

plush yew
untold summit
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its because the whole premise is the mesh being glued to the camera, which i am not going for.

plush yew
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Ahhh

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your looking for like, starwars fallen order movement. (Made in UE)

plush yew
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After looking at that, you might need to some how make the camera and actor not connected

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the character is bending to much from the camera movement.

hidden dew
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@plush yew
Just wanted to share. Remember about a week ago we were talking about a way to render a sphere with 1000+ hexagonal tiles, each with an independently changing colour? We talked about static mesh instancing; making each hexagonal tile its own mesh and using instances where possible.
I thought of another way. 😄

plush yew
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that looks good man!

untold summit
plush yew
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amazing job!

hidden dew
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I was hoping to find something that let me still change the shape of the tiles at runtime as well, and I thought of a trick: I use Vertex Color data as a way to make the shader able to identify which tri any pixel is on.

plush yew
untold summit
hidden dew
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The kind-of-upstaged point of the gif above (upstaged by the deformation) is that the tiles are changing colour, even though they're also changing shape.
It adds 7 draw calls total. I'm proud.

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I don't even know why it's 7.. it's just 1 material. But eh, I guess Unreal is doing other fancy things.

plush yew
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looks good tho!

hidden dew
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Yeah I was so stumped then had a light bulb moment

plush yew
hidden dew
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Then a week of learning

untold summit
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i am so burned out rn

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i dont wanna do the whole jump from one part of the project to another, i wanna make it in order, it would be such a mess otherwise, but this means hittin one brick wall after another.

plush yew
real dirge
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I find it annoying when I want to scale something in 1 direction, like for example, I just wanna scale something left, not left AND right. Is there anyway to scale in a single direction?

plush yew
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oh your talking in the editor

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LOL

real dirge
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Yeahhh! x ddd

plush yew
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its a secret 😉

real dirge
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:/

reef lotus
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does anyone have experience with the localization dashboard? I can't get my localization working. I've gathered the text, compiled translations, ticked the localization packages in the packing settings, changeed internalization support to all but when i use the set current culture node, nothing happens

real dirge
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Well I found an article that helped me anyways

plush yew
round light
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hey everyone, looking for some help with a linetrace

trying to get it to fire on constantly when my players flashlight is on, having the hardest time with it
many thanks in advance for any pointers

plush yew
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Wireframe Effect (tutorial) easy to follow taking only 5 minutes to create https://www.youtube.com/watch?v=NRoQEMd-7T0

This is about how to create a Wireframe Effect which can be applied to objects or floors.

  • We support English and Korean subtitles.

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plush yew
# untold summit that sucks-¨¨

In this Patron/Member voted on Poll video for September; we create a dynamic camera that has a camera track and follow the player. Commonly seen in third person action adventure games such as the Last of Us, Uncharted, Tomb Raider and more.

Support me on Patreon and get access to videos early, join our developer community on Discord, get exclus...

▶ Play video
#

this?

untold summit
untold summit
# plush yew https://youtu.be/-0ilHFjykqc?t=1300

Hey. In this quick tutorial, I am going to teach you how to create a True First Person Character using Unreal Engine 4. The character will lean properly to follow the players' camera movements, as well as playing proper turn animations.
This works well for First-Person and Third-Person games

Project File: https://drive.google.com/open?id=1GDjhx...

▶ Play video
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this.

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the mesh doesnt strictly follow the camera, it only follows via animation turning once the camera? turns enough.

plush yew
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ahhhh

untold summit
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i totally worded that wrong

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i am so god damn high rn.

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not in that way

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real sleepy

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i almost got it to work, it just turns around the other way..

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look again, it almost works, i just need to change the direction lmao.

untold summit
round light
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not a reference to your knowledge but that the character is actually taking baby steps

round light
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lol

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but overall baby steps isnt bad, means your on the way to a solution too

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looking forward to seeing you crack it

round light
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working on a horror project

untold summit
round light
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yeah but not from weed, thats all i do now a days

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just got that dissolve character thats free this month to work

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busting ghosts with a flashlight

untold summit
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😄

round light
untold summit
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i wanna add that fuction aswell, but for killing.

round light
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works great when the ghosts die

untold summit
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like in sword art where they glow up before they die.

round light
untold summit
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cut off a limb and add this to it.

round light
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i dont see why not

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there is or was a free dismemberment pack

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works on multiple materials if your character has more than one too

round light
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thats the guy

untold summit
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free shit is nice 😄

round light
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lol, my library is so full from it

untold summit
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well, i guess its gonna bite my ass once i make a fully fledged game out of it.

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theres something something with ue4 no?

round light
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something what?

untold summit
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where you need to pay a certain amount to ue4 after it reaches a milestone

round light
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ahh yeah but i think its after like 50k

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$

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starting out you wont have anything to worry about unless you strike lightning in a bottle and make a flappy birds kinda game in popularity

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but then i think its like 10%

untold summit
round light
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hey go for it man, we are not limited by physics, rather our imagination

untold summit
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and pcs..

round light
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lmao

untold summit
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i hope it is possible to run the game after its donme

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i dont mean on shitty ones either

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i mean on 2080 ti and up.

round light
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i clean up all unused assets when im done

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and package

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helps on performance

untold summit
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i mean literally just running it live with only the necessary components.

round light
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theres optimising you can do to cover that im sure

untold summit
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i guess, but i am sooo afaraid of the performance hit.

round light
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ive a friend in the ukraine that sometimes helps me debug and opt

untold summit
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imma describe it a little

round light
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hey, you work with line traces at all yet?

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cant get mine to act right haha

young whale
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Hey All, I am EXTREMELY new to Unreal and I have an assignment where I need to create a Ferris Wheel that has 8 carts on it. I've created the wheel and have gotten rotation to work on it, but I have absolutely no idea how to connect the carts to it without it rotating with it. Does anyone have any advice?

round light
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let me try something real quick

neon bough
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when you rotate the wheel, set each of the carts to 0 world rotation

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and make them child actors or static mesh components

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of the wheel

round light
untold summit
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you will spawn as a sword dude, the dude will be in TPP, you press battle stance with "insert button" you go into FPP , after that you press LBM to prep your attack, then you release LBM and do the actual swing with your mouse in a direction(freestyle)¨, then you press the desiganted button to go into TPP and reposition, then you repeat that.

young whale
neon bough
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well, that could also be faked, doesn't really need complex physics for that

round light
untold summit
round light
untold summit
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but i feel like i am moving forward somewhat.

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but absorbing tons of information is what led me to be burning out last time i tried ue4

young whale
round light
plush yew
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Anyone know if you can apply a keyframe to multiple animation sequences?

round light
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ive had them stationary before, like a light on a cable but not attached to a moving object

young whale
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interesting, I offset my cart from my wheel and it still doesnt work, turns out I'm getting an error for some reason

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getting an error that physics can't simulate because it has ComplexAsSimple Collision, I have no clue what that is

young whale
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I saw this xD I may open it up to see what they have that makes it not spin

young whale
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idk why

round light
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open the project of ferriswhell

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right click and migrate

young whale
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what folder should I migrate to?

round light
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your content folder in your project

young whale
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Didn't work sadly

round light
young whale
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gotcha

round light
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trying now

young whale
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okay thanks :)

round light
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you opened it in your current unreal version?

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okay mines moving, let me migrate now

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to your content folder

young whale
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I didn't realize it had to be opened like that

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What is making it so the carts on this version dont flip, but still rotate around

round light
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gotta look in the blue print

young whale
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I just found it in the blueprint

round light
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yeah still rotates for me

round light
young whale
#

I don't see where they connect, I see that the rotation is locked for the carts though

round light
#

this is how they're doing it, with a function

young whale
#

can I do that same cart function, just in the level blueprint?

round light
#

?

#

like copy it to yours?

young whale
#

so the way they did their ferris wheel was through an actor blueprint, I initially did mine through level blueprint

round light
#

oh yeah

#

i dont think a level bp would work

#

idk

young whale
#

okay

round light
#

this is cool tho. now i have a ferris wheel lmao

#

i think you can get in and ride it too, and mess with the controls

#

awww yeeee

#

and yeah when you walk up to get on it slows down, when you go to the control booth it stops

#

i like that

#

thanks for the question @young whale i had fun looking into it, can learn a lot looking at other blue prints

young whale
round light
young whale
#

So I'm trying to input my static meshes in instead of theirs, and mine are much smaller, so when I try to line everything up, the rotation of the carts is off, they fall off the rails and don't stay connected to the wheel

#

I can't seem to find why that is

#

Also my wheel only has 8 carts, so that may be it, I don't know

round light
#

mine works

#

we trash riding today fam

young whale
#

LOL

round light
#

how did you change mesh

young whale
#

So I see the problem, my wheel mesh is too small (smaller than the creator of this's mesh), and I don't know how to edit the size of it'

plush yew
young whale
#

It wont let me only scale the wheel, or atleast I can't figure out how to only scale the wheel

round light
round light
young whale
round light
#

gotta detach the carts from the wheel and base first

plush yew
round light
round light
young whale
# round light

okay, so I got all the sizing right, the rotation is still wrong, and it's because I have 8 carts instead of 10

#

I don't know where the setting is, but I need to make the angle of rotation just slightly tighter

round light
# round light

im thinking something like this, add a key to start when the reload of the gun is up the arm goes out of shot, then you add more keys to bring it back

round light
#

just set the extra carts to not visible in game or delete them

#

delete the ref in rotate cart too

young whale
#

It makes it different because I have to line them up equally

round light
#

be easier if i could see what youre doing

young whale
#

I

#

I'll send a video of how its offset one sec

round light
plush yew
# round light

Yeah but this does not remove the gun from the socket lol it stays locked in hand

round light
#

i dont think so

#

but idk

#

i dont think it would

plush yew
#

So i would have to detach component from actor!

#

ohhhhh

#

makes sense.

young whale
round light
# young whale

looks like you just need to reposition the carts to me

plush yew
# young whale

Lol what kind of game are you making? or is this for school

round light
young whale
#

Its just an assignment that we have to make, I'm not really the guy in my group project that touches unreal much, I'm the graphics guy, but this assignment has us doing it individual so I'm having a bit of trouble

young whale
plush yew
# round light think that'll work?

If i somehow get this right, it will work. My idea would be, detach component from actor, with a anim notify, and when reload finishes reattach to actor.

round light
plush yew
#

sounds like the wrong way to approach this LOL. I'm looking at this guys code that i bought this from, this guys code is like wtf?

#

all this for a sniper rifle...

#

when i can do it with out all of this

round light
#

at least it has some labels

#

ive seen spaghetti bowls

plush yew
#

lol

#

ZERO documentation.

#

only sniper on the market with arms tho

round light
plush yew
#

No fully rigged guns with arms.

round light
#

no body tho

plush yew
#

no need for it I set up a full body with no head for realism.

#

so when you look down you see body and legs.

round light
#

ahh i see now

plush yew
#

and then the other characters

#

see a whole different animation sequence.

round light
#

ive that low poly fps pack

#

was $$$ af tho

plush yew
#

yupp 60

#

and garbage

round light
#

naw the like 300

#

i mean 150 i think

plush yew
#

i paid sixty it was on sale for like 70% off

#

low poly shooter pack is bad tho..

#

arms rigged wrong

#

everything is meh

plush yew
#

Yeah

round light
#

damn, i always miss the sales lol

plush yew
#

when 70% off happens i buy like 800 dollars in crap becuase you never know when you need it

#

i know EVERYTHING on the market.

#

lol

round light
#

been awhile since i looked at it, been some updates

#

i couldnt get my character s to work in the past, looks like they made it easier

plush yew
#

i havnt look at it in like 4 months

#

they might of updated it

#

only thing i wanted was the animations

round light
#

idk, i had a lot of fun with it

#

thats what i did with it

#

zombies and hostages

plush yew
#

Yeah but thats not really learning tho

#

copying and pasting 😛

round light
#

lol, ive learned a lot

plush yew
#

me too man 🙂

round light
#

can learn a lot from looking at bps and seeing how things work

#

and adpating systems

plush yew
#

haha i do that all the time

round light
#

kinda closed minded not to allow yourself multiple means to learn

plush yew
#

everyones code is different unless there code is a youtube eye sore

round light
#

damn pasta bowls

round light
#

travolta in there like wtf

plush yew
#

people make some of these damn codes way to complicated, when they dont ever need to be.

round light
#

100 ways to do something, X out of 100 are much better options tho

#

cut the fat

plush yew
#

someone was telling me a need a whole animation bp for everything for my guns

#

you know what i did? added everything into the blueprint itself

#

lol

ebon stirrup
#

hiya

round light
#

hola

ebon stirrup
#

how yall doing

plush yew
#

Is there a short cut for custom events like branch's?

round light
#

losing my mind, so- so i got that going for me

plush yew
#

b + click is branch

round light
ebon stirrup
plush yew
#

yes i said that

#

lol

#

thats why i said like

ebon stirrup
#

for custom events nope

plush yew
#

there should be

#

_<

ebon stirrup
#

maybe they should let us add shortcut keys to every node

plush yew
#

or allow hotkeys and allow the user to add the node.

round light
#

custom macros always remind me of wow

plush yew
#

so anim notifys can only be called in a anim bp?

#

ugh

ebon stirrup
#

but you can use custom events

plush yew
#

hmmm

#

trying to think about this..

ebon stirrup
#

BTW you can write that code in the anim bo too

plush yew
#

you cant

#

it needs to be in the gun itself

#

becuase that is the actor

#

and i need to call it to the anim

#

which is connected to the player.

#

accessed none.

tender pecan
#

478GB DerivedDataCache. what fresh hell is this? LOL. My poor external NVMe is working overtime.

young whale
#

So I'm trying to start and stop a Ferris Wheel with a click of either mouse button. Does anyone know why this isn't working?

untold summit
#

progress...

#

i still have no idea how to stop it from snapping back.

untold summit
#

oh wow, didnt know theres a mixamo converter.

#

i consider making something like a focus mode like you got in for honor aswell

#

because i dont want camera movement while in battle mode but i do want the player to stay on the enemy.

#

🤔

narrow loom
#

how can i make a button for transformation
Robot to car

and robot has human walking etc

And car has d r i f t

#

like this

#

in ue4

untold summit
narrow loom
#

but how do i add the property

#

car

#

button

#

vroom

untold summit
#

you add buttons via inputs that are in edit>settings>inputs, those buttons then need blueprints that tell them what to do, you can then add sound effects to those buttons.

reef lotus
untold summit
reef lotus
#

yeah, tbh I tried using mixamo, but it had too many issues with things like these

untold summit
reef lotus
#

I think as much as it sucks, I would learn how to animate

#

because you can make exactly what you need

untold summit
#

turning aswell

#

but i think i can learn all this

#

the real hard part will still be making the FPP controls which stem from VR stick ported to a mouse and keyboard.

#

not fpp camera

#

but the battle system while in FPP

#

think blade and sorcery but with physics.

reef lotus
#

hmm interesting

untold summit
#

it is

#

but its also a nightmare

reef lotus
#

yes that's generally what game development is

untold summit
#

i am working in ue4 for about 3 weeks now

#

maybe a little more

#

and i am just having a hard ass time

reef lotus
#

yes i started 5 years ago and i'm finally releasing a game lol

untold summit
#

oh really?

#

whats it about?

reef lotus
#

1st person soccer

#

also 3rd person

untold summit
#

funnily enough were on a closely related wave lenght it seems hah!

#

i am also gonna attempt to include FluidNinja real time blood splashes and and fog.

#

via collision hit detection.

#

if i can manage it.

reef lotus
#

hmm, never heard of it before

untold summit
#

its quite recent, its basically real time physics of water, fog, everything to do with similiar materials.

untold summit
#

like that

reef lotus
#

dang that looks so good

untold summit
#

..

#

sorry

#

a lil brutal.

#

but thats basically the idea.

reef lotus
#

i would have to see what the liquid is like

#

yeah people do like gore lol

#

not all

#

but that's why the "Saw" movies are a thing

#

you're not really young are you?

#

i hope i didn't just tell you what that movie series is for the 1st time lol

plush yew
#

if you are young dont look it up

reef lotus
#

whoops

#

im dumb

plush yew
#

anyway, does anyone know how i could get speech to text offline?

#

i guess a string output?

#

someone can answer this one?

#

I can get the yaw but I am trying to detect the future rotation to substitute it for a turn animation

#

there is any node that can cut corners regarding pathfind logic?

#

ah, ok, get the yaw Player vs. MouseClickPosition

#

but if someone has another spark for when the Player is on path moving,

plush yew
#

wait what the heck

#

is that real time

untold summit
#

yes

plush yew
#

:0

#

that is very cool

reef lotus
#

yeah that's crazy

#

i wonder if it needs a super beefy pc to run it

#

also wonder what the frame rate is in the clip, looks a little slow, still really impressive tho

untold summit
#

got rt 2080 ti, i wouldnt know 😄

plush yew
#

even so in cinema 4d that would take many moons to render

plush yew
reef lotus
#

i do not know unfortunately

plush yew
#

that is actually the coolest sim ive ever seen

reef lotus
#

it's movement seems more believeable than most i've seen

untold summit
drowsy snow
# untold summit

Imagine Leviathan emerges from that vortex, and all you have to fight her is a fantasy airship equipped with a mounted MG.

untold summit
drowsy snow
#

It is my plan, no need to compare it.

plush yew
reef lotus
#

he showed that earlier

plush yew
#

oh right

reef lotus
#

is it a plugin then? or how would someone use it

drowsy snow
#

I personally had my own fluid sim going on, with a cheeky Niagara Grid2D tricks.

reef lotus
#

im such a noob, i go with super basic graphics

#

on an unrelated note, has anyone succesfully used the localization dashboard?

#

i've googled like crazy and asked here a couple of times now, can't seem to find an answer about it

untold summit
reef lotus
#

yeah I might hire someone to help me with my graphics for my game post release

untold summit
#

if you arent scared to go around every corner awaiting death, then i failed.

reef lotus
#

is this a clip from your project or is it a showcase for fluidninja?

untold summit
reef lotus
#

so many limitations come with it, unless you make massive edits to the animations

#

honestly if u wanted, i don't know if it is good for VR, but i have a base mesh skeleton I use for any projects I do

#

I could dm u link to it

#

it has some basic animations built into it

untold summit
reef lotus
#

wait so it's not VR?

untold summit
#

nooo D:

reef lotus
#

i mean you mentioned VR that's why I thoght it was

untold summit
#

its a monitor, keyboard and mouse game

#

just the controls will be vr oriented

#

BUT with mouse and keyboard

reef lotus
#

i mean that is kind of confusing

untold summit
#

yea

#

i need a better way of explaining it.

reef lotus
#

so yeah if you're explaining it that way you shouldn't get mad when people interpret it as being a VR game

untold summit
#

its blade and sorcery but without the vr.

#

no its just

#

i am mad that i cant find out a way to explain it.

exotic thicket
#

sounds like Die By The Sword type controls

#

...if anyone remembers that ancient game

reef lotus
#

i sort of know what u mean, but if you use the mouse to control to sword, how do you look around?

untold summit
reef lotus
#

do you just move your sword more to the right or left then it starts to turn

reef lotus
#

oh so it locks on

#

i see

untold summit
reef lotus
#

ah ok that makese sense

#

that's kind interesting could be interesting to see what it feels like

untold summit
reef lotus
#

do you have a prototype for it?

untold summit
#

with proper physics.

#

dude.

#

3 weeks

#

i am not a magiciian 😄

reef lotus
#

well you said it's very fun right now

#

made me think u had it implemented

untold summit
#

i can guarantee it

#

if nothing else, fun.

#

thats the first thought that comes to mind

#

scary, but fun.

#

if i had a prototype

#

id be running to kickstarter this second

#

and funding a game

reef lotus
#

well, honestly I would encourage you not to get ahead of yourself, you're only 3 weeks in. It will not be an easy task and there will be many trials and tribulations, i think it's important you manage expectations so you don't set your self up for failure. Just be prepared to put in work and deal with frustration

#

and learn to do well in it

#

and it could take a very long time

untold summit
#

its do or die at this point, i never fail to do what i set out to do.

#

i used edit alot.

#

to*

reef lotus
#

these are things I think you should be aware of going into a large project

untold summit
#

if i could, my first ever real effort went into this vid, https://www.youtube.com/watch?v=xAHYK0oIl1g&t=2s

So, here it is, in all it's glory,. hope you guys enjoy it :)
I like to stream league and fan games sometimes, check it out and lets chill together
https://www.twitch.tv/sinoxqq

Ïgnore this:
goku, jiren, animation, effects, fight, dragon ball super, versus, after effects, anime, colored animation, hp bars, Production.

Copyright Disclaimer...

▶ Play video
#

this shit took 6 months.

#

i burned out so many times, but that sure as hell didnt stop me.

#

nor will this.

reef lotus
#

how old are you out of curiosity?

untold summit
reef lotus
#

same

untold summit
#

lmao

#

i said so dude, were on the same wave lenght 😄

reef lotus
#

lol idk we just happen to be the same age

untold summit
#

i am just having fun, i am also dead tired, dont take it so seriously mate.

reef lotus
#

im not i'm just chillin, i wish i could get help with this problem im having

untold summit
#

as stated above, i burned out alot during my editting journey, this seems to be the same.

reef lotus
#

yes if you don't pace yourself at 1st, you will burnout forsure

untold summit
reef lotus
#

at this point i've developed a tolerance

untold summit
#

i just cant control the urge to absorb information

drowsy snow
#

Managed to trim down huge frame time for the volumetric clouds, I'd say PS4 can get this 60 FPS on 720p easily.
Though I'm still not satisfied with the shadow mapping, and I have to eventually replace the wind system with my own fluid sim, based on God of War's implementation.

reef lotus
#

yes i know what u mean, it's not neccicarily bad at times but overall you should focus on long term production

untold summit
#

bullet points

reef lotus
#

or graphics programming

drowsy snow
untold summit
#

-fluid movement
-free-style FPP/TPP battle system
-collisions
-physics
-1v1duel
-sound effects
-Proper mesh for both actors
this is what the demo will be.

reef lotus
#

do you do work for hire?

#

im not trying to hire you right now lol

#

just curious

#

maybe i could later if u do

drowsy snow
reef lotus
drowsy snow
reef lotus
#

1 sec i want you to judge my animtation skills

#

i will link a trailer for my game

#

i'm just curious what you would think, if it is your specialty

#

they're pretty rigid tbh

#

not very fluent, but they get the point across

#

you should see the animation blueprint it's a mess XD

drowsy snow
# reef lotus https://youtu.be/fMfLoTnTKIw

I'm going to imply that more stylised anims is what you're aiming for, so yeah.
The movement animations definitely needs improvements, particularly with how little the hips/pelvis area is moving when the player runs around. A teeny bit of exaggeration would help.

reef lotus
#

you think it's not moving enough?

#

the hips/pelvis i mean

#

yeah i can kind of see that now

#

it's pretty stationary

clever harbor
#

yo guys, can i still add C++ classes when i've already create Blueprint project ?

reef lotus
#

yes

plush yew
#

sometimes I tend to wake up, turn on the computer till sleep since I am fasting

reef lotus
plush yew
#

just take it easy, indie dev. is hard stuff if you charge A* quality

reef lotus
#

until you have lots of experience at least

clever harbor
plush yew
#

not even mentioning gave up desires from my most wildest dream, which is to become a indie dev.

#

so yeah, I do reaffirm Brylos, take a huge amount of care of your brain and rest of the body

drowsy snow
#

It's easy to get burned out by the game dev stuff, especially when you have a cool system in mind but went blank when looking at UnrealEd.
If I'm not planning for machinimas, I'd waste my free time practicing Tetris TGM lol

plush yew
#

hehehe

#

that is a good hobby

#

mine is cycling and for the first time in my life, is the time that I do not think in anything

#

before game dev. it was a activity of let my mind wander in thoughts

regal mulch
#

Pretty sure you can burn out pretty fast on GameDev.

plush yew
#

yeah, standards of AAA industry is like a great spell of fire cast over every indie

#

and they are made of dry grass

regal mulch
#

If you have something pushing you all the time, then it's pr obably worse

#

Like a Publisher and what not

#

If you are still free to decide, take breaks, don't do more than 8 hours a day, maybe even go and make a 4 day week instead of 5. Take vacations, etc.

#

It's so easy to just not do that

#

And the burn out is creepingly slow and you only notice it once you can't look at the engine anymore without feeling shit :D

plush yew
#

one of my problems as solo, was aiming too big and then feeling bad for the withdraw

regal mulch
#

Makes sense, but on the other hand you learned a lot

#

I haven't released anything yet (myself) and actually paused all internal projects to first plan everything out, get (paid) help etc. and we now slowly start.
We all have our dead side projects :D

#

But working 2 years on The Ascent scared me a bit tbh

#

So much work

reef lotus
#

i'm actually crazy, because I've only commited to one project and I commited 5 years ago and now i'm finally releasing. it's actually insane for me to think about

regal mulch
#

It's reeeeeeaally hard to picture the amount of work at the start

#

Specially if never done before

reef lotus
#

yes i had no idea it would take this long

regal mulch
#

There is so much more than coding a few systems

reef lotus
#

but now I think I can make many more games much mor eeasily

plush yew
#

plus the rate pace you go

#

sometimes it is hard to model a low-poly tree in a whole day

#

some days you just do insane amount of work

reef lotus
#

yeah it's weird like that

#

probably has something do to with psychology

plush yew
#

at least i prefer these spikes rather than constancy, as i always dragged myself as an extremist

regal mulch
#

Yeah that's why I'm partially interested in testing out the 4 day week at some point

#

But we are groing atm, so have to get that stable first

plush yew
#

there a couple that lives on a sailboat, coding open-source stuff and they typed about 5 hours at maximum is a good amount for these type of work

drowsy snow
regal mulch
#

I'm pretty sure a lot of coders and dev slack off hard on 8 hour days

#

You just can't stay concentrated otherwise

#

At least not for long

plush yew
reef lotus
#

yeah tbh, with the way i handle it, is if I'm feeling really frustrated like I can't make progress I have to step away for at least a few days

regal mulch
reef lotus
#

yeah

#

i really hope it all pays off

plush yew
#

shall we not forget what game industry is

#

sorry for that,

#

but it is a bunch of people waiting for the next bloody realistic game under too much workforce

#

and it is the dirtiest industry, as we are running on conflicted mineral computers

reef lotus
#

i mean it's every industry really. the people on top control something like 80% or more of the market

plush yew
#

otherwise, is **** awesome

plush yew
broken heath
#

No construction industry is the dirtiest

reef lotus
#

as a person who has done it, yes

drowsy snow
#

Sometimes it made public perception skewed towards those expensive prods than indie prods.
And let's not get into some assholes making drama out of marketplace asset usage.

reef lotus
#

yes I think one thing that has become very clear to me while devleoping my game, people don't neccearily like AAA games better, they've been marketed the idea that they like it moreso

#

it's kind of a dumb theory i have

#

sorry

#

launguage

#

100%

#

but all those companies put like 50% of budget into marketing

drowsy snow
#

More of oversimplifies, due to tech hype and whatnot

plush yew
#

yeah sure, but there is a point where big industry is making the consumer (which probably will consume successful indies) into shit mechanics

#

why do you think grind exist?

reef lotus
#

to me when people play my game, they really like it, but the fact that it's not developed by some big company makes them percieve it as less valuable

plush yew
#

or lootboxes?

drowsy snow
#

I'd say that I'm an outliar for hating gacha, when every otaku drool for it.

reef lotus
#

well yes, but my point is, people can get enjoyment out of my game, more than some AAA games, but they still see it as less valuable

drowsy snow
#

You know, RTX, those kind of crap

reef lotus
#

probably yes

#

you have a point, i suppose my complaint isnt an economic one, it's more of peeople perception of value.

#

idk whatever

#

im just bitching cuz i can't do as well as them

#

lol

#

wdym?

#

ye i'm the same i spent a long time debating if I should pay for realstic graphics or not

#

i just went with wat I could make

#

as stylized art

drowsy snow
#

One of the goal for my game is this, and I quote:

It is to be expected for anime styled games to either have gacha, or ridiculous DLC.
Let's break the norm by making anime style game, with the generosity of The Witcher 3!

neon bough
#

there's only one rule for anime games

#

and i guess i can't write it down here 😄

reef lotus
#

XD

plush yew
#

lol

drowsy snow
reef lotus
#

yeah that's what it is, definitely not big titties

neon bough
#

you have to

plush yew
#

i read a manga once about a person that is a trans dresser and made friendship with some other people, it was awesome

neon bough
#

it's funny how EVERYONE knows even without saying it xD

plush yew
#

and they are fascinated about jellyfish

reef lotus
#

lol

plush yew
#

or an anime about a group of friends that went to Antarctica, brillant

drowsy snow
#

I would be genuinely flattered if someone make a particular fanwork of my characters in the game, the fact that they spend time doing that.

untold summit
#

dozed off on my desk

neon bough
#

they grasp for every straw, don't worry about fanart

#

as long as you come up with some unique characters

plush yew
#

loll

drowsy snow
#

No, I won't lmao

untold summit
#

i am moving mostly in blueprints, which is something that i can bruteforce with enough will power

drowsy snow
#

Honestly I'm pretty lenient when it comes to fanwork of my characters, be it mods, artworks, or self made manga of certain type.

plush yew
drowsy snow
#

Well, kind of. I don't want to be strict about it, but at the same time I don't claim their canonicity. Something that Chinese anime mobage creators are guilty for.

untold summit
#

this is something i am not even considering for the demo, not even a little bit, but i dont see why i couldnt add adult content to a game which lets people rip and cut limbs off, make sashimi out of everything.

plush yew
#

that can be hard interpreted

#

generally we do sex for fun, pleasure

untold summit
#

gotta say, i was hugely disappointed with subverse

#

what a letdown

#

i was expecting a mass effect type of game without the censorship.

#

that is true, but there are plenty of reasons to add it.

plush yew
#

if i add on mine, would be for reproduction

#

but i just do not want to represent it

#

i hate having the idea of having children

#

why i would represent in games?

untold summit
#

in my case itd be more of a necessity, if scale allows, npcs should have enough freedom to do daily jobs, walk around doing chores, going shopping, daily stuff, that includes the topic above.

#

as an rpg it only makes sense.

plush yew
#

i am in the bubble of: what i believe for life, is what i create

#

it is being interesting

#

is more than a year that i do not play video games or watch films because violence

#

what inb4 stands for?

untold summit
#

as much as i dont wanna reference it, what identity was going for is the same thing i am aiming for with a full release, i could never afford that without crowdfunding, but its a damn shame that we got no game that really elevates game standarts.

#

?

plush yew
#

people want to consume nanite stuff

#

and lumen ones

untold summit
#

maybe i missed a great game, but i didnt really see a game which reinvents the wheel.

#

the only game which i am honestly shaking to get my hands on is project M

#

its like eating the same cake day after day.

plush yew
#

do you mean having regenerative tyres?

#

or friction close to 0 so we can trail it and use less fuel?

untold summit
#

okay

#

the only game which i can say is even remotely interesting in years is this one, https://www.youtube.com/watch?v=XpE7WE9yc6w

Project M Gameplay Trailer (New Brutal Action RPG Game 2023)

HOUND 13, a South Korean studio, has recently released a prototype gameplay demo video of their new game Project M, a dark fantasy action RPG. The game is currently set in development for console and PC.

The developer's website: http://www.hound13.com/kr/

▶ Play video
#

i didnt say this one specifically does, its the only one lately which looks like actual fun.

plush yew
#

maybe breaking the wheel and rebuilding it involves a bit of thinking what type of controllers do we use in games (VR is new and have a lot of room)

untold summit
plush yew
#

anyway, a known mechanic game with thematic will always get into the major public

#

just think the hype for GTA 6

#

same bit, from the third game in franchise

untold summit
plush yew
untold summit
#

you cant be a police guy, you cant have a real brawl with peds.

plush yew
#

the physics of vehicles compared to the 4 (which i did not played more than some minutes in friends house), worth it my money in that time

untold summit
#

i spend hours just brawling in gta 4

#

thats how much fun it was.

plush yew
#

oh, i like driving around and that is it

untold summit
#

and for some damn reason "nope were removing it"

#

thats the problem, if i had it then i wouldnt be making one.

#

okay i need to type this shit down on a note block or something.

#

okay here i go

plush yew
#

if it is about your game, and has new mechanics, i suggest to keep to yourself

#

i do not think so

#

if it is really new

untold summit
#

it is

#

nothing like it

plush yew
#

so just make it and then show

#

of course you can share, but remember that you are using Discord

#

under thousand of people

#

but then, if it is a good one?

untold summit
#

this is so complex yet so simple i cant see how you could NOT enjoy it.

plush yew
#

we are made of thoughts

#

consciousness still is a mystery for us

untold summit
#

god i wanna type it out

#

its so tempting

plush yew
#

yeah, sure, it is a bit paranoid but idk, i do not feel comfortable chatting about what i am trying to do

plush yew
#

if it is new and do not exist and possibly is a good idea

untold summit
#

i can guarantee you one thing

plush yew
untold summit
#

if i release this shit, nobody will copy it cuz without crowdfunding youll be a drop in the bucket.

#

the costs are astronomical for the full game

#

but i do believe that its just that good.

plush yew
#

yeah, sure, but if it is in the ballpark of Minecraft...

#

but the whole game in alpha was a blast

#

it was the last truly joy i got from video-games when i played the first version of alpha

#

the experience of Minecraft is to build, in voxels

reef lotus
# untold summit but i do believe that its just that good.

zinox, i think you really need to focus on getting the work on the game done itself rather than telling everyone how awesome your idea is. if you can't make it a reality than it isn't worth anything. I know this is kind of harsh, but it's the reality of trying to make it in this field.

plush yew
#

today we just have mods into it, as in late alpha / beta TONS of mod to have any creature that you want etc.

untold summit
reef lotus
#

no not at all

untold summit
reef lotus
#

i'm saying that he has this idea that it will be super new and never seen, but you said yourself, it doesn't make sense to uptalk your own ideas withut having them actually exist

untold summit
reef lotus
#

i'm basically saying control your expectations, it will be a long time to make a project and it will probably not turn out how you imagine it

#

i'm not by any means saying give up tho

untold summit
#

i dont fucking quit.

plush yew
reef lotus
#

i'm similar, and I'm telling you from personal experience that you should try to temper your enthusiasm, because it can fade when you hit a roadblock

plush yew
#

but explaining detailed what you consider a new mechanic to a thousand people server is asking to POSSIBLY having someone ahead of you

untold summit
plush yew
#

you can be young at 44

#

who knows

untold summit
reef lotus
#

I also didn't tell anyone my idea for my game for the 1st few years, I thought someone would steal it, and actually people had similar ideas to mine, but didn;'t do it as well as I did

plush yew
#

yeah, if i did coded and modelled my game, even not observing one at the market I would not mind to share

untold summit
#

i just know that nobody did this, if somebody does, id be glad, cuz that means people have the resources to do it and id stream it.

plush yew
#

in mid / late stage

#

can we not teach it to know how to internalize?

#

marker = market

reef lotus
#

honestly I agree with hips, you have to understand that you are competing with every other form of entertainment, you have to make something that people consider worth their time more than everything else that's available like netflix, hulu every other game on steam or whatever else

untold summit
#

its not a bubble if its being made, it is literally being made right now, its just a matter of WHEN not if.

plush yew
#

yeah, sure, every FPS will look different, but still, they are FPS and people already have CoD or Battlefield

#

it is like someone making a minecraft clone today

reef lotus
plush yew
#

maybe you can be lucky in a african app store with lootboxes for items

untold summit
reef lotus
#

once again i'm not saying to give up, I think you need understand that you are in for a rough road with no guarantee of success

untold summit
reef lotus
#

i agree with hips as well, you should confirm that people do like your idea

neon bough
#

and pretty much everything was made before

#

maybe out of your scope

plush yew
#

the lesson Zinox, is to chill out. life is very tough regarding what you think it will be and what it will be

untold summit
plush yew
#

i remember in my 20 years old cycling at night to moutains, bivouac there and then return the next day without much food

#

today?

plush yew
#

i have the strengh

#

but no way