#ue4-general

1 messages ยท Page 1075 of 1

rocky crest
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ok I think I give this up anyway

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thx for helps

drowsy snow
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๐Ÿคทโ€โ™‚๏ธ

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At least I tried, but oh well.

rocky crest
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I click UE4 , it says not installed, I click on it, nothing happens

drowsy snow
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@rocky crest

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Just so you're aware, Windows 7 has built in screenshooting tool, Snipping Tool.
Use that to screenshot the launcher and paste it here.

neon magnet
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Out of nowhere I am now getting constant crashes
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000000f

0x00007ff9832fa7a6 UE4Editor-Slate.dll!UnknownFunction []

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lots of this same line being repeated

rocky crest
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I can`t click on that thing in yellow, nothing happens.

shadow ravine
rocky crest
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I have it in library, its not installing itself, when I click on it, it redirects me to UE`s Store Page in Epic Launcher.

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ok nevermind, might be the problem that I am using Win 7.

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thx anyway for your kind help all.

shadow ravine
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SM5 is for rendering I believe, but last time I checked SM6 was still experimental. But may need to fact check it first ๐Ÿ˜‚

grand lava
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Are you looking for Shader Model 4 / 5?

rocky crest
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Ooops I accidentally jumped to some channel there, with live stream, sorry.

shadow ravine
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It's the shadier model number

shadow ravine
trim mantle
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The BP Ninja course starts in 10 minutes

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Ya all ready?

pearl saffron
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Is the source version of the engine compatible with the finished version?

light thunder
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Larger numbers where? the time limits or the granularity?

light thunder
trim mantle
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So

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Any email yet? xD

eager prairie
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nope

drowsy snow
drowsy snow
quartz pebble
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is there a way for me to switch a packaged project to and editable project? I had a project I have been working on I packaged it and then my pc deleted the project files.

trim mantle
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If that were possible people would steal entire projects

quartz pebble
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oh ok

golden niche
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its 10 AM ET

eager prairie
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got the email!!

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let's goo good luck everyone :)

potent bridge
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Does anyone know of a good hack n slash animation pack on the UE marketplace or elsewhere?

trim mantle
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GOT IT

cold phoenix
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Does anyone have any idea why a level will constantly need to rebuild lighting, to the point it will display the message in builds?

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I have a level that is always asking for the lighting to be rebuilt, and I can't make another public build until I solve the problem

cold phoenix
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Wouldn't that make it even more expensive?

trim mantle
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It would

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But if you need a quick fix

cold phoenix
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There has to be a better way of solving this issue. My other levels don't have this problem. They must be doing something different.

sweet relic
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You might have a static object that is getting moved or destroyed in game?

trim mantle
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I wonder if I will learn anything with that course

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I have been using BPs for 4 years now xD

cold phoenix
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I build lighting, go to another level, come back and need to rebuild lighting again

trim mantle
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I should have just skipped to questions xD

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Does anyone know if we can rush all courses? Or do we need to wait? xD

eager prairie
trim mantle
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I played the first one at 2x speed LUL

hasty flax
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Did you get an email saying it has started? I never got an email after I filled the form out

eager prairie
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yeah i did

celest cedar
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Hello!
I have a dumb question.
I am trying to render a diorama with animation. I have added the sequencer and my camera in it. The thing is that when I press play button in the sequencer, there is no animation.
Animation plays only when I am in a Game view.
How to render the Game view?

sick patio
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Has anyone heard of a "morality system"? like what those games like Jade Empire do, where if you do good you eventually look like an angel, but if you do evil, you look like a demon

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I found no tutorial on it on youtubes

golden niche
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oh boy the learning portal is struggling

hasty flax
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Never got my email so I guess I'm out of luck ๐Ÿ˜ฆ lol

golden niche
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if I get the badge, does it mean I am elegible?

sick patio
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can i ask what you all are talking about?

eager prairie
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blueprint ninja challenge

sick patio
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nani?

eager prairie
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yes

sick patio
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you only present more questions with your answer ๐Ÿ˜ฉ

eager prairie
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๐Ÿ˜†

sick patio
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I think you enjoy

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oh

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I take it back

eager prairie
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can't register anymore btw, october 10th was the deadline

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and i saw that on the last day

sick patio
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oh pantha budda

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well this confirms my saying: i'm always a day late and a dollar short

eager prairie
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๐Ÿ˜‚ you're a funny person ngl

trim mantle
sick patio
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I can still learn though?

trim mantle
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So yea

bleak lark
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Any idea what's causing my mannequin and my newly imported speed tree asset to glow in my level?

vocal herald
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Why my SceneCapture2D result on Render Target looks very different compared to a regular cameras or my viewport? Is there a way to make it look the same or do I have to Render a frame via Sequencer or Movie Render queue?

eager prairie
wicked frigate
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Hello
Can anybody give me a recourse that explains how much every function in ue4 costs?
I want to know what functions should be used less like Cast
What other functions have more cost to execute

I really appreciate that

late osprey
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hey guys. I really need some help. So i had made a project a while back using unreal engine 4.10. I then tried to open it with 4.27 then i got the following error

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failed to open map file saved with new version of the engine

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It opens up but i cant see any of my contents in the content browser. All i see are the folders and the viewport is black (of course because it didnt detect my maps of files)

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If anyone can assist me on this i'd be very greatful

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thanks

exotic lion
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This is why you have to update projects with every new version, because jumping versions specially 4.10 to 4.27 is going to cause issues.

sick patio
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I'm trying to add sound to this niagra birds, but the youtube tutorial has audio right in the thing, but it's not in mine at all

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hope i explained that right

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@trim mantle don't fail me now

exotic lion
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I'm strangely proud of this one.

trim mantle
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I was waiting for next emails xD

trim mantle
sick patio
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๐Ÿ˜ฆ

trim mantle
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I am not gonna rush the course

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Since I still haven't received my first badge xD

late osprey
sick patio
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i couldn't figure out where the course was, if i didn't register. i feel dumb

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maybe i need coffee

exotic lion
exotic lion
# trim mantle Can we rush them all?

Honestly I did them all already, but I went back and rushed them. However I never got an email saying I got the badges. So idk if it was retroactive or if me rushing them was why. If you've already done them all once, you know all the answers so it's fast.

hot anchor
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Anyone got a valve index or htc that could help test my game really quick? Its on google drive and Ill share the folder with you and I just need you to test if you can walk in game

sick patio
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even the unreal documents say i should be able to add sound to emitters, but i can't. no matter if i uncheck the context box. audio is not a part of it. is it not available in 4.25?

eager prairie
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lmao only one course left

sick patio
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FUTUREblur help me?

eager prairie
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huh?

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i don't have experience with niagra i only know the basics

sick patio
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please tell me you're a niagara expert

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awww

eager prairie
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ยฏ_(ใƒ„)_/ยฏ

sick patio
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lol

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um i also couldn't find where the courses started

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am i dumb?

eager prairie
sick patio
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i thought swag box was the first prize

eager prairie
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wait what

sick patio
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it had a break down of each place winner

eager prairie
hasty flax
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levels not places

eager prairie
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you scared me lmao

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i thought it was like a competition

hasty flax
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It would not run till November 3rd if that was the case

sick patio
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it's not?

eager prairie
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yep

eager prairie
sick patio
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i got an email about another game jam too?

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@eager prairie can you link me the very first course?

eager prairie
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yep wait a sec

sick patio
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who makes a tutorial in total silence? am i the only one that rants and raves over this?

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@eager prairie you the G.O.A.T.

eager prairie
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๐Ÿ˜† ty

sick patio
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OMG and it's taught by Wes Burn, he's the bestest of the bestest

quartz pebble
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I just booted up UE5 and it looks soo good

eager prairie
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ikr

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cant wait for full release

quartz pebble
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its kinds laggy for my but it could be my pc

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im gonna factory reset it today

eager prairie
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yeah because of lumen

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it takes up 10-20FPS more than usual for me in a blank project

sick patio
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i doubt my computer can handle ue5

eager prairie
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๐Ÿ˜‚

quartz pebble
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hay how did you get my pc

eager prairie
sick patio
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It ried to stream and use ue4 yesterday. OBS AAAAAAAAAAAAND twitch studio both said.... nah bruh, this ain't it chief

quartz pebble
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I tried to record a game trailer and my pc crashed

eager prairie
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i gotta go now, have a nice day everyone

sick patio
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i've never even knew a stream application could even crash, till yesterday

quartz pebble
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you to

sick patio
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awww future, how will i go on without you?

quartz pebble
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my my pc turned into a backed sweet patato pc

sick patio
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lol

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i searched for GPU price drops and ... well i started crying

quartz pebble
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I just use sour cream........ tastes good when my pc lights on fire

sick patio
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i need a monster to handle this much laughter this early

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#notsponsored

sage tree
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I dont know how I missed the Blueprint Ninja challenge, Im sad now ๐Ÿ˜ฆ

quartz pebble
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Ninja uses Unreal?

sage tree
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had to sign up by the 11th...

sick patio
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how i turn on streamer mode on discord?

sage tree
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streamer mode, or you want to stream? there is a difference

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to stream you need to be in a voice channel and then click the "Screen" button to the left of the input box.

sick patio
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JUST streamer mode, my computer can't stream it seems

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oh is that all?

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gosh LT

sage tree
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streamer mode just removes some stuff from the broadcast for twitch/YT streamers.

quartz pebble
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I tryed to open the blueprint thing and it said 403 forbidin

sick patio
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time for you to be put in GITMO

quartz pebble
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whats GITMO

sick patio
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guantanamo bay vacation site

quartz pebble
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so a vacation?

sick patio
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oh yeah YES a vacation, and you won't be disturbed

quartz pebble
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rip I cant im 14 and my parrents would not let me anyways

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im trying to back up UE5 cause im gonna reset my pc but its taking forever

sage tree
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๐Ÿ˜

quartz pebble
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I think im just gonna reinstall it

golden niche
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poggers

late wyvern
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hey guys what engine should i learn 4.27.2 or 4.26.2

hot anchor
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4.27

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same engine just more stable more features

late wyvern
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ok

hot anchor
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Usually always use newest version of 4, but dont use ue5 until it stable is what i recommend

late wyvern
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ok

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can i make an open world in ue?

hot anchor
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yes

late wyvern
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ok

hot anchor
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It will be difficult

late wyvern
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i know

hot anchor
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If it ur first game i wouldnt ecommend

late wyvern
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i know

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many people said that

late osprey
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Hey guys, i moved my unreal installation folder to a different location and it's all fine it works still. But now it shows as not installed in the epic games launcher. Any one know how to fix this?

grim ore
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you really cant without reinstalling it

late osprey
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Argh. Ok

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Whats the difference between 4.27.1 and 4.27 chaos?

golden niche
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one uses the chaos physic system, one uses PhysX

late osprey
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which one's better?

golden niche
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Chaos is in preview so there can/will be bugs

late osprey
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Great. Thanks. I don't want anything chaotic at the moment. Pun intended lol

neon magnet
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Okay here's something strange. I know 100% that the BP works because it works everywhere, everytime. Except this one on the outside. When I come to it first, it opens fine, but at some point that I cannot figure out, the linetrace no longer executes, even though the debug lines are showing green. Now the thing I don't know is how surrounding things are affecting it. The door has two overlap triggers, one on each side. The side this door opens into is an alleyway that has a trigger volume in it. Is that causing conflict and destroying my door?

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I have pulled the door away from this area and it continues to work, just to clarify how I know it works everywhere else. This exact instance of the BP.

plush yew
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Is there a way to get dynamic soft cascaded shadow in ue4? "Cascaded", not "Distance Field Shadows" so what i'm trying to say is is there a way to soft filter the shadow like in pcss

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It softens with distance

neon magnet
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I moved the audio volume away and the door is normal

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some overlap priority stuff or something?

woven falcon
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quick question-

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if i get this

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it's the GPU right?

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not the Game logic

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so it's not me writing dogshit code, but it's just me having a bunch of actors, polygons, materials, etc. etc. on screen?

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although if i turn around, and not let them render, i get this... rooThink1

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well here's what i did:
I got my lil ai guy to walk and work and all good - and now i wanna see how many of this duder i can have and why

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Turns out, i can have about 300-400

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before i go down to like 20 fps

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yea i'm doing that right now

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yea i'm watching the livestream about it right now

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thing is - if i turn around, my graph looks like this (i have an AI tick every second)

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so apparently it's not my ai rooThink1

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is it maybe the character movement component in each of those 300 actors?

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hm.

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i see

worn sparrow
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how to check if a GPU supports ES 3.1+?

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laptop gpu :/

woven falcon
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anyways, thanks alot lorash rooVV1

worn sparrow
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ugh that may be a yes... just asking on behalf of someone from another discord heh

nocturne tangle
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does anybody know why this is happening?

worn sparrow
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it's a discord for a android emulator haha
i'll leave it up to their support to fix his issue lol

nocturne tangle
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This happened after I retargeted my animation

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I transferred this rig to 2 other characters

humble bay
woven falcon
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what does "RenderViewFamily" mean? rooThink1

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i mean... it's just 700 cubes, it shouldn't be at 20 fps should it?

plush yew
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i have a question for someone who has been in this community a long time
Why is it using daz models is frowned upon, but using metahuman or unreal marketplace stuff is not? Seems to be the same scenario to me lol

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imo all the metahumans look the same

woven falcon
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is it frowned upon? rooThink1

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i feel like taking shortcuts is always kinda neat... after all - why not?

pine siren
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If I want to create free-flying in a procedurally generated space, between hundreds or thousands of visible stars at any given time, is it viable to use something like procedural mesh to create each individual star, or should the entire space be one advanced shader?
Something like the loading from "No Man's Sky". Or this shadertoy https://www.shadertoy.com/view/MtcGDf. But completely free movement.

warm hornet
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Noticed a new hotfix is available.
https://forums.unrealengine.com/t/4-27-1-hotfix-released/255492
How long does it typically take before a hotfix is released on Epic Games Launcher?

vagrant burrow
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I'm really wanting to try out this fix for myself because I'm having the same issue, but I assume editing RayTracingReflections.usf would require building the engine from source to see any kind of change? https://forums.unrealengine.com/t/ue4-25-a-ray-tracing-reflection-issue-on-the-clear-coat-when-enabling-the-fog-and-how-to-fix-it/151757

trim mantle
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Watching Mathew Wadstein's tutorial without the "Tom tom tom tom, tomato?" felt wrong on so many levels xD

golden niche
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I still dont get why the tomato

midnight bolt
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couple of weeks ago i saw a video on how to bake diffuse/normal into a single flat texture.. it used a camera pointed at a plane and took screenshot. does anyone know what i'm talking about? i can't find it

trim mantle
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Ok

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I am done with the courses

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The 3rd one was the most difficult one tbh xD

late osprey
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how do you see which unreal engine version a packaged windows project was created with?

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anyone know how to?

dusk nebula
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It's execute

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Guess he figured it out then

humble bay
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Lol ye but I just don't know where to plug it in

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In this node's case

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Thanks btw

dusk nebula
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Into another node

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Like, you'd run it at whatever point you want it to happen

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I don't specifically know what the node does, but it might change your scaling, so is that something you want to do right when the level starts?

humble bay
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Lol ik you have to plug a float in (that's the first Input)

dusk nebula
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That or just type in what you want it set to

humble bay
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Wait look :

dusk nebula
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So if this node does what I'm assuming, you can use it to change your scaling to make a meter equivalent to whatever standard unit you want

humble bay
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Exactly so I was just wondering what nodes to plug in so I could change the world size

dusk nebula
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?

humble bay
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Because ik I have to set a float to give it a scale size and another input (the one I'm looking for)

dusk nebula
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You either type it in or you set up some logic to output the float you want

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I don't know how that node works, but you just put in whatever number it's supposed to be set to

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you pick the value that you set it to, either just type it in or create some type of function to scale it based on whatever variables you might want

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I don't get what you're saying about "another input," by the way, because the white, triangular pin is what actually tells the node to run itself

humble bay
# dusk nebula I don't get what you're saying about "another input," by the way, because the wh...

Tbh I'm new to Unreal and VR. I don't know too much but here's what I do know and what I'm trying to figure out : I know that this node is applicable in a VR integrated scene. Its function is to change the scale of the world perceived by the player. My current problem is the following : My whole scene is modelled, textured and playable but all of its assets are too small. I read here https://forums.unrealengine.com/t/how-to-scale-entire-scene-root-by-a-factor/109558 that this node can help, but I reeally don't know how to use it or what to plug it in and out with for it to work properly.

dusk nebula
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Although I don't know if scaling the entire world is the best way to work around what you currently have

humble bay
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I'll try that, thank you

humble bay
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Works like a charm

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Thanks times a friggin billion

dusk nebula
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Yeah, beginplay is good for things that need to happen a) immediately and b) only once

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If you're that new to UE you should try following Matt W's MVP series

humble bay
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Will do

dusk nebula
humble bay
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Quick question tho : will this affect sounds?

dusk nebula
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I don't know, but probably not

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Sounds either play from a location or play globally, so it shouldn't matter

humble bay
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Exactly but the prob would be if I spatialize sounds in the unscaled game and then on BeginPlay it messes it all up

dusk nebula
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You want to attach your sounds to the things that cause them, probably

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It's just easier anyway

humble bay
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Right

dusk nebula
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So if a player shoots a gun, you play the sound at the player's location

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Which should also scale, if I'm understanding correctly what the scaling node does

humble bay
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Hopefully this is the case. I'll run some tests and let ya know

nocturne tangle
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Anybody know how i can fix this issue?

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This happened after I retargeted an animation from a skeleton

dusk nebula
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The looping or the weird placement? Looks like you need to adjust you animations to fit the current skeleton

oak saffron
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what does "LowLevelFatalError" mean

tough pagoda
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Best ways to do Launcher for the game made in Unreal Engine?

faint meadow
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Hi everyone, Iโ€™m trying to get into using source control or git for my project, but I see a lot of services have file limits. How can I get my large project in git are there any specific services for games? Or should I only be using git for my code?

weary basalt
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We have a channel just for this type of question ๐Ÿ™‚

faint meadow
oblique sorrel
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So, I got the email to get the badge from the first course in this learning event, completed the course, do I wait for another email now or carry on with other courses?

grim juniper
oak saffron
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Why does my unreal engine keep crashing

grim juniper
oblique sorrel
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Make sure you didn't delete or archive it, 'cause Gmail doesn't mark it as "important" and the title of it doesn't really say anything about the event: Act now before something badge happens.

grim juniper
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I've checked spam and all that, but I just don't have it

plush yew
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Am I allowed to stream marvelous designer bobba? The model is fully untextured and there are some basic color shapes to tell me where the areola is while im creating my cloth. I find it could be useful for other game artists to learn to create clothing for realistic human anatomy (again no textures just the mesh) since there are very few online since its always been a challenge for game devs but I feel I have skills to share

ancient lotus
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im writing a function to get the socket transforms on mesh instances and im struggling here. i wrote one that seemed to work and it works great only vertically. x/y are way off. im rewriting it now and trying to simplify it and it seems to be working only on one side. all im doing is taking the world transform of the instance i want to get and adding the relative socket location/rotation to it which should give me the correct location/rotation but its not. shouldnt adding the world location of the instance and relative socket give me the world location of the socket on that instance? the red spheres are suppose to be at the corners of the mesh the big red sphere is on, you can see that it is not following it correctly

FTransform InstanceTransform = FTransform();
InstancedComponent->GetInstanceTransform(InstanceIndex, InstanceTransform, true);
FTransform SocketTransform = FTransform();
FTransform RelativeSocketTransform = InstancedComponent->GetSocketTransform(SocketName, RTS_Component);
InstanceTransform.SetLocation(InstanceTransform.GetLocation() + RelativeSocketTransform.GetLocation());
InstanceTransform.SetRotation(InstancedComponent->GetSocketRotation(SocketName).Quaternion());

DrawDebugSphere(GetWorld(), InstanceTransform.GetLocation(), 5.0f, 10, FColor::Red);

return InstanceTransform;
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but this one is

tender mountain
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Anyone know why we have to compile from source? Why can't we just download the compiled ccps from a website instead of creating them from scratch?

weary basalt
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You can, its called a Launcher build.

drowsy snow
weary basalt
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You download it from the Epic Games Launcher.

late osprey
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how do you see which unreal engine version a packaged windows project was created with?
anyone know how to?

drowsy snow
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That is, assuming that you're talking about any UE4 project repos out there.

tender mountain
tender mountain
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It would be good if we could download most of it and then just rebuild the complicated stuff.

drowsy snow
topaz violet
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Engine from source is not necessary, but useful when debugging things that are happening in ue4 (for example GAS)

tender mountain
late osprey
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how do you see which unreal engine version a packaged windows project was created with?
anyone know how to?'

drowsy snow
tender mountain
topaz violet
drowsy snow
topaz violet
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Isn't it like Google drive or something?

tender mountain
topaz violet
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I mean even working alone with perforce is probably better because other people would join

drowsy snow
drowsy snow
topaz violet
late osprey
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how do you see which unreal engine version a packaged windows project was created with?
anyone know how to?

drowsy snow
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My custom UE4 build reached 200 GB, last time I checked it.

cyan cargo
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I can't upload my package to the app store because of this

ERROR ITMS-90158: "The following URL schemes found in your app are not in the correct format: [ARSoFlo_v3]. URL schemes need to begin with an alphabetic character, and be comprised of alphanumeric characters, the period, the hyphen or the plus sign only. Please see RFC1738 for more detail."

I tried changing the project name but coulndt package it then

drowsy snow
tender mountain
# topaz violet Yes, you download it and compile it

Yeah I just didn't understand why we had to spend days on it. Downloading it would be faster. But I understand now that it's more like Compression for GitHub so they don't have 200gb of engine sitting there and sucking up bandwidth.

drowsy snow
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That only took around 8 GB of download.

fallow parcel
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Does anybody have any course suggestions

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I'm new and I need a course

tender mountain
fallow parcel
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Not too expensive though

drowsy snow
fallow parcel
#

where is pinned messages

tender mountain
drowsy snow
late osprey
fallow parcel
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ok thanks

topaz violet
tender mountain
topaz violet
fallow parcel
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have any of you guys taken a good course that I could watch or did you all teach yourself

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Or just learn progressively

topaz violet
drowsy snow
tender mountain
drowsy snow
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I cannot post that link enough.

fallow parcel
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Ok thanks guys, I appreciate it!

topaz violet
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Sure

late osprey
# tender mountain I wouldn't tell people what my game was compiled on. Unless it was some Q&A

i had compiled a game in 2015 then saved it in my dropbox. I then just unpaked it recently. Reason i'm asking is because i don't really remember which unreal version i used so i want to download the correct engine version to be able to open the files because i'm trying to use the latest stable version of unreal i.e 4.27 to open it but once i do i can only see the project folders in the content browser but not the content and the viewport is black (obviously because it can't see the content, maps etc.). But the maps are actually there if you open them in windows explorer. Unreal just cant see them and i dunno why. I was told that it's because i'm using a later engine version to try open an old project but is that really the case? The first time i tried to open the project in 4.27 it actually said that the project was made in a later version of the engine. Now that is not even true because 4.27 which is the newest release was not even there in 2015.

drowsy snow
#

Your only option would be just to remake it from the ground up in newer version of UE4.

late osprey
#

just curious

#

the unpaker for unreal

drowsy snow
late osprey
#

i can actually see all the files in windows explorer

drowsy snow
# late osprey i can actually see all the files in windows explorer

No matter who own the project, you can't just decompile an already compiled UE4 project (at least, not that easily. Reverse engineering is not a small feat) That's the main takeaway.

Give yourself some slack. It's not going to hurt either to remake it from the ground up in UE4.27.

#

In this case, it should be clear that remaking it from scratch is more worth it than trying to reverse engineer the compiled binaries, even if it's your own project.

Also, don't lose the source files next time, if it's important. Let that be an important lesson.

radiant fable
#

anyone have experience using the arcGis plugin?
i followed along with ue's yt tutorial, upon play the viewport goes wild, 0.2fps, shooting polies and crashy

late osprey
#

For unreal, i think i'll just do an open world version

late osprey
#

๐Ÿ˜†

#

But anyway, thanks for the info

fervent stag
#

Hello, I'm in a spot with a mesh developer and I need a specific angle on a segment of road. The developer asked for a "orthographic image, without camera angle". I've looked online but I've yet to find a specific how-to to obtain an overhead orthographic image. Can anyone walk me through how to get a shot of this type and/or provide me with a how-to link?

drowsy snow
fervent stag
#

okay, and how do I go about that

#

never had the need

drowsy snow
radiant fable
fervent stag
#

@drowsy snow Okay, I'll head in to try that. After all the reading I've done, on and off, the solution seems anti-climactic. Appreciated.

storm portal
#

hi, so im trying to learn unreal to try to use for video production and creating cinematic scenes in it. would it be better to start learning with unreal 4 or 5? i dont know the biggest differences yet between the two and am completely new to this world

drowsy snow
storm portal
#

Thankss, thats what i was thinking. Im following along with unrealsensei's unreal 4 course but iv heard him talk about just learning 5. And im not sure where to go after finishing his course in terms of learning content and stuff to do because there seems to be just so much

plush yew
#

whoever it was in voice helping me with Marvelous Designer thank you, I never checked your name but you saved me a lot of hours of work im sure and using your advice I was able to sew the pirate top how I had it in my concept art

spare pike
#

i am here

hybrid owl
#

hello folks! I am trying to transferring UE4 project to a new computer. but can't open the project on a new computer even though I installed the same version. I just straightforward copy the project folder to the new pc. am I doing it wrong? I hope this is the right channel for asking a question.

tough pagoda
#

For what needs Rama's Victory Plugin?

#

Does anybody know?

void palm
#

are you allowed to use Quixel models in a UE4 game?

#

or do you have to have a separate license for that?

golden niche
drowsy snow
heady lake
#

Hello guys,
i had a question regarding static meshes and static meshes inside blueprints.
so if we use static meshes inside a blueprint to merge multiple parts of a building to create a whole building which will give me more flexibility to change stuff when i require will have an affect on the performance of the scene

drowsy snow
heady lake
#

The alternative for this is to arrange it in the level and merge the static meshes to one static mesh but this will reduce my flexibility to change stuff

drowsy snow
#

After all, static meshes that are manually placed in the map are just individual Actors.

heady lake
drowsy snow
heady lake
#

Does static mesh in a blueprint and a simple static mesh have a difference in memory consumption?

drowsy snow
#

Again, "simple static mesh" you're referring to is basically an Actor with just Static Mesh component.

heady lake
#

no code runs in the background

#

its just to merge multiple actors

drowsy snow
trim mantle
dusk nebula
#

I'm spawning an actor that has a bullet trail attached, to simulate a bullet traveling. However, it doesn't seem to care about the x rotation of the player's camera. It always travels parallel to the ground

storm portal
#

this might be adumb question but howcome in my directional light i dont see atmosphere/fog sun light as a box check. did they get rid of that?

glacial sparrow
#

it's still there

storm portal
#

oh they moved the tab

#

thanks i just found it

#

im just going off unrealsensei's course and its running on a older version of u4 so i guess thats why

glacial sparrow
#

can always search within the detail panel ๐Ÿ™‚

sick lichen
#

Is there any documentation for creating a Tabletop game in the same vein as Warhammer 40K/Killteam?
I don't like the grid method for movement and that seems to be all i can find.

storm portal
#

ooooh i didnt even see that either! thanks so much

glacial sparrow
#

you can find a lot of the stuff you need in RTS tutorials

storm portal
#

also is there any reason why eventually when i right click

#

my menu auto dissapears

#

or any dropdown menu that shows up

#

just goes away

glacial sparrow
#

not 100% sure what you mean

worn phoenix
#

how do i use source control to have multiple users on the same same project at the same time

storm portal
#

like i right mouse click on my scene

storm portal
#

and the menu shows up for a quick second

glacial sparrow
#

you will find more help there for sure ๐Ÿ™‚

storm portal
#

and disappears on its own

glacial sparrow
#

that's weird

#

either your mouse is somewhat broken, or you should restart unreal ๐Ÿ˜›

storm portal
#

restarting unreal fixes it but it starts happening again randomly which is kind of annoying

somber yew
#

Hi. I have done a Blendspace 1D using 2 poses.
I would like to create an animation from this Blendspace.
How could I achieve that ?

proven lake
#

guys I want to test asio c++ networking with unreal but couldn't find any resource on how I can add it to unreal, can you guys help me here ?

lavish spruce
frozen stratus
#

Reimport problem, anyone know how to solve... I have FBX that has three meshes that I don't want as one item in UE. On original import I didn't combine meshes so correctly I have three meshes on the content browser. Later when selected one of them three and reimported it, it replaced that part with the content of the whole FBX file. Basically it doesn't respect the choice of not combining meshes and went and did it automatically.

#

Originally I break the model in parts, everything that can be combined in UE is one FBX and everything I need as separate meshes is another FBX and then I just do two imports with "combine meshes" and "not combine meshes". It's less work this way than start exporting each piece that can't be combined as separate FBX... but looks like the workflow breaks at this reimport point as in now non-combined mesh part ends up containing the whole FBX file

#

I'm on 4.26.2 if that matters

plush yew
#

what's the easiest one to control with ue4

#

if any

hot thistle
#

Hi, this is my landscape with RVT Landscape Material - but a certain section of my landscape does not recieve normal/roughness maps on the textures? It only shows base color

austere thistle
#

Hey, I'm looking to create a short film.
I've heard it's better to use UE4 for this. I will purchase all my assets but I have zero experience in UE, I do have 8+ years in animation. What is the best place to start? I assume I need somewhat of an interface tutorial but they all seem to go about the game developing part and not cinematic/movies. Is there someone who has a suggestion?

worldly otter
#

Is there any know crashing issues with unreal 4.27? I'm just upgrading from 4.26 to 4.27 and the editor and packaged project have fatal error when the editor or build is closed


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

0x00007ff6d62846a7 MyProject.exe!FD3D12BuddyAllocator::Deallocate() [F:\UnrealEngine4.27Source\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.cpp:354]
0x000001e2dd94ec50 UnknownFunction []
0x00007ff6d4ffa13c MyProject.exe!FMemory::Free() [F:\UnrealEngine4.27Source\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:80]
0x000001e2aec21340 UnknownFunction []
0x0000000000000040 UnknownFunction []
0x000001e2dad27210 UnknownFunction []
0x0000000000000060 UnknownFunction []

Crash in runnable thread 
Crash in runnable thread TaskGraphThreadNP 1TaskGraphThreadNP 0```
frozen stratus
#

@austere thistle if you gonna steer away from game developing tutorials you'll never create a movie on UE. Blueprints or materials do not care if you use them on game or cinematics. Since you do not know anything, literally any tutorial you do will teach you something new and you've already made your first big mistake by thinking that you need filmmaking specific tutorials to get you started

wary wave
frozen stratus
#

which actually is a mistake lots of folks seem to do. You don't want to hand animate things that you can get blueprint to do for you automatically. Also you won't really understand what UE is capable of if you limit yourself like that

#

using sequencer is easy but it is probably like 1% of the actual work you need to do compared to blueprints and materials to get your actors and the world functioning and looking right

austere thistle
#

Mhmm, yeah difficult situation then..
I'm on a 9 week school project and would need to make to a short movie. I've found assets & characters. Wouldn't I just keyframe the characters & setup the camera?

#

As yeah.. I make a living out of Adobe After Effects, but indeed zero knowledge in UE

frozen stratus
#

well you can just go to the UE learning portal and do the basic interface tutorial and sequencer tutorial

austere thistle
#

That will obtain the knowledge to proceed with my own creativity?

frozen stratus
#

i'm not 3D guy, nor programmer, i'm actually director/cinematographer so i get you when you say you want to just learn to make a film, but it just doesn't work like that. yes you can make simple film using sequencer and premade models that you placed on the world. but things get complicated real quick unless you build some custom controllers and such. also if you don't understand blueprints and materials you are locked out of changing anything

austere thistle
#

Well, I think I can combine my knowledge of Adobe; After Effects, Premiere Pro & Cinema 4D for UE, or did I understood you incorrectly and is UE just something separate from the market?

frozen stratus
#

go do some basic tutorials first like unreal sensei's beginner class you can find on youtube

#

it is less dry to listen than UE learning portal basic videos

#

your skills will help when it comes understanding theory, but your C4D materials you need to redo in UE

drowsy snow
frozen stratus
#

don't be afraid of things being "game oriented" you literally need to learn that stuff first

iron frigate
#

anyone know here how to export a path animation from blender to unreal?

drowsy snow
iron frigate
#

no as in its not possible or no as in you dont know?

drowsy snow
iron frigate
#

hmmm

#

and is there a way to have an object follow a spline in unreal then?

#

to create a path there instead

drowsy snow
#

You just can't have animation sequence for static meshes.

frozen stratus
#

you can create a spline in UE to guide things

drowsy snow
iron frigate
#

hmm

#

allright

frozen stratus
#

Here's screenshot before and after the reimport and the problem. FBX imported without combining meshes. The reimport of single actor replaces that part of "uncombined mesh" with the whole mesh from FBX file. Anyone know how to solve this, other than saving each part to separate FBX file?

lucid plover
#

For some reason my plants starts lighting up. Can someone explain why this happens?

golden niche
#

I'm done!

worldly rose
fierce tulip
#

can you explain in detail whats up

golden niche
lucid plover
#

bruh nah the material just gives light when i try to bake my light

#

and the material doesnt have an emissive

#

nor is there a light in that corner

#

with a different material it doesnt light up so idk

fierce tulip
#

can you show me the material just in case? else no clue.

trim mantle
#

For me chapter 3 was the best

golden niche
#

Same

narrow mauve
#

This is going to sound weird, maybe obvious..idk

#

Say you have a world that is 5x5km. You want more, you want double, but keep the 5x5km map. ......thhhhhhhhhheoretically can't you just.. ...change the scale of everything and the characters to change the perceptive scale? So if you had a 5x5 map and want 10x10 just... ...scale the character and props by half? Lol

autumn flame
#

Or you can scale the Landscape

narrow mauve
#

eh

#

Of course you can

#

But THEORETICALLYT

autumn flame
#

Yeah, you can do that I imagine, but I imagine there's gonna be limitations if your Actors are too tiny too

narrow mauve
#

well yea

#

.0000001

#

lol

autumn flame
#

I doubt 10x10 is gonna have precision problems anyways

narrow mauve
#

well

#

Do you know the math to determine precision falloff

autumn flame
#

Not on the top of my head, there was an article about it, but there's world origin rebasing to deal with it anyways

plush yew
autumn flame
#

It's mostly related to physics

narrow mauve
#

nevermind

wary wave
#

UE4s implementation doesn't work in multiplayer at all

autumn flame
#

I think it had some problems

narrow mauve
#

I figured

#

I can see how that would be a problem

grand haven
#

hello

autumn flame
#

iirc UE5 is theoretically supposed to be switching to Doubles anyways

grand haven
#

is there a way to have multiple content folders in a project? long ago I saw something like that in a video but I can't find any reference to it anymore, I just want to separate marketplace assets from my assets

narrow mauve
autumn flame
#

I wouldn't worry too much tbh unless extreme sized worlds

narrow mauve
#

hows 100x100km sound

#

lol

autumn flame
#

Scary

narrow mauve
#

scary

#

Storm chasing sim

autumn flame
#

I think the Multiplayer World Origin is based on this

#

Probs was never touched again from the merge

junior nimbus
#

I want an ocean body of water around my island

#

but when I uncheck "affects landscape" the water disappears

#

Anyone have experience with water bodies and have this issue?

bleak lark
#

@junior nimbus I'm having the exact same issue

burnt tinsel
#

does anyone know why my rendertarget is showing the sky?
it's gone when i disable atmosphere in show flags, but disabling that disables the atmosphere for every other camera for some reason

tribal prairie
#

hey! colleagues, hello everyone. I've been struggling with the render problem all day. Can someone tell me) there is a shadow on the preview, but the sequencer does not want to draw a shadow, the game mode also refuses to draw them (

potent bridge
#

is it possible to remove frames from an animation already imported?

plush yew
#

stop everything guys

#

OPEN WORLD BEANS

burnt tinsel
sick patio
#

so after all that work, i put the circling crows on top of the building, and you can barely see them. Do I make them the size of turkeys, circling around?

grim ore
#

@burnt tinselhow is your render target set up and your capture component?

sick patio
#

woah, mathewW is here, everyone look smarter

#

maybe i'll make the crows the size of dogs. mastiffs

#

who am i kidding, whales, i'll make them whales, and have whale call

cyan bronze
#

The FPS i see in my UE editor in play mode isnt the one that .EXE file will have right? I made a like starter forest and i have 40-60fps

#

The pixels in the trees are rendered many times. I think somehow i need to remove the animation Quixel has for them

#

Not sure how to remove it tho because it was there by default

#

And is it ok to have the trees as actors as they are now if i want to make the player to cut the trees

faint meadow
#

Hey everyone, Iโ€™m trying to make a mesh that fills in a hole generated at runtime, is there a way to maybe do a Nurbs mesh or something ? Iโ€™m trying to fill in a wound hole on a character

fierce tulip
harsh tiger
#

My gpu was around 80ms and i've got it down to 4ms. My next problem is my draw is now on 50ms. An ideas on what could be causing this? Googling and forums haven't been much help this time around

#

This is for a quest 2 in standalone mode btw

plush yew
#

Guys

#

is it possible to use the Oculus with UE4 to make a AR environment

#

so you see throug the oculus in real time, and place a marker down

#

for a object to appear through the oculus

#

or not?

#

Guys

#

anyone?

#

says the Passthrough APP is locked for privacy concerns

fierce tulip
#

might wanna read the #rules, please be patient.

potent bridge
#

Alright, question about animations again, can I duplicate part of the animation track? want to do the same thing but in reverse right after

agile pewter
#

Hey so i need help, can i ask something about umodel stuff here?

fierce tulip
#

if its related to loading/grabbing content from existing games, then no.

hallow void
#

Hey guys, I need an advice

#

I was working on an Arena shooter movement system, and working with the base movement of the First person template didn't feel smooth enough for an Arena shooter, so I went online and I found some blueprints for a Quake 3 styled movement system, I pasted it into my project and there are both the default system and the new system, now here's the thing, while it somehow feels smoother, on the other hand I tried to deactivate the default system first, then reactivating it while deactivating the new system, and then I left them both active, and I don't feel like there's any difference, so, I'll upload a video, can you tell me if the movement system looks smooth enough for an Arena shooter? Thanks in advance

#

Wait, gotta re record it

#

Max dimension 100 MB -_-

#

The resolution is low otherwise the framerate would be ugly

hallow void
#

NVM i found out it didn't feel smooth because the framerate was low, tried to play it in unlit mode, smooth AF

supple lance
#

I have a question, could unreal engine handle switching between VR and PC in application during runtime?

brave bridge
#

ANybody able to connect iphone livelink app to u4.26? Livelink window never senses my iphone X

coarse wigeon
#

So it works

supple lance
#

since games that have both a VR and PC counterpart usually requires it to relaunch

#

but beatsaber create custom map opens up a PC application and then when that application is closes it returns to VR

#

but beatsaber isn't unreal

hollow yoke
#

Just wondering, is it good practice to use components with game modes for behavior that is common across multiple game modes?

fallow parcel
#

How do I import models from Autodesk Maya to Unreal Engine?

grim ore
#

export it out as a FBX file

fallow parcel
#

then just drag it into my project outliner?

plush yew
#

Hey guys i need a partner for a doctor strange game its going to be very ambitious

grim ore
#

into the content browser, or choose the import option at the top of it, or right click in the content browser and choose import

plush yew
#

Or i want it to bw atleas

grim ore
#

@plush yew check out the job board section for that

plush yew
#

Ok

fallow parcel
plush yew
fallow parcel
#

yeah

plush yew
#

@fallow parcel r u down?

fallow parcel
#

sorry, I have school and a lot of other things to do, I don't have the time or the experience. I have no idea what I'm doing.

plush yew
#

Okeydoke

#

How does many work

potent bridge
#

I'll probably end up figuring it out minutes after I post this, but my animation montage will not play, I assume I need some sort of slot business for this to work? its currently assigned to the default slot.

grim ore
#

your anim bp is set to play that slot?

potent bridge
#

probably not, I don't quite understand it

pulsar ruin
#

@grim ore google play now need .AAB for accept the game on them store and i use unreal 4.24 and it make .apk files and i need use 4.24 cuz them support old android os
what i must be do?

potent bridge
#

I have my AnimBP set to do standard movement, and a jump.

grim ore
#

your animation BP has to have a play node for that slot, you can see it in the last image

#

it needs to be in there somewhere so it can blend in that animation slot

potent bridge
#

sigh, of course.

grim ore
#

@pulsar ruinI dont think you can do it in UE4 without updating to 4.25, #mobile might have more help or you can find some way to pull your .apk apart from .24 and rebuilt it using android studio

pulsar ruin
#

@grim ore thanks a lot , u can please make tut or article for how to make match making system with unreal "how i can run multiple instances on the same server, but on different ports."???

grim ore
#

^^

rough ore
#

Okay, okay, I'm trying to make a top-down bullet hell and need to figure out enemy movement. I don't know how to do that though.

grim ore
#

figure out some ways to do some movement and then maybe make some base classes with movement patterns. just setting the location over time will simulate movement

#

like it starts here, it goes to here over time using a tick or timeline or lerp or simple movement component

plush yew
#

Hey guys, Iโ€™ve a problem with the ue5 path tracing mode, when I work on this project with the officeโ€™s pc everything is fine and the path tracing mode works super fine, when I take my work at home and I work on my own pc everything just looks black when I switch to path tracing mode. I donโ€™t get if the lights are the problem or what since all the emissive materials i got in the scene are working, thanks for your time and help. Also got a 2070 and 2080 on office rig and a 3090 at home if that matters

drowsy snow
rough ore
#

I haven't gotten the movement to work but I found a plugin called Path Follow, that might work

fluid lance
#

Is 4.27 still going to be compatible with UE5? Last time I remember seeing that 4.26 will be the last engine branch compatible with UE5.

drowsy snow
grim ore
#

@fluid lance5.0 release will be able to read 4.27 projects, yes

fluid lance
#

@grim oreThanks for the confirmation. ๐Ÿ™‚

rough ore
#

then what should I do

trim mantle
rough ore
#

I don't know how to add a nav mesh

trim mantle
#

There is your problem xD

rough ore
#

tbh idk what blueprint type to even select for my enemies

drowsy snow
# rough ore then what *should* I do

Master the fundamentals of Blueprints, and then translate that knowledge into C++ coding.

Both are pretty close in terms of difference, except that Blueprints is slower when stacked. Translating them should be easy once you know the Blueprint nodes.

rough ore
#

I don't know C++ tho

trim mantle
rough ore
#

They move yes

trim mantle
#

They can also float

#

I am asking if they are walking

rough ore
#

It's top down so it is more like they're floating

trim mantle
#

You can do Pawn then

#

But if you use Character movement just use Character

rough ore
#

Last time I tried using pawn I was told I can't move it without an ai controller

trim mantle
#

Did you assign them an AI controller?

rough ore
#

I don't know what an ai controller is or how to set one up

trim mantle
#

You should just go on yt and learn the basics

#

We ain't gonna write the game for you xD

grim ore
#

I think your kinda confused on what you want, I highly doubt you want to use AI for what you are doing

rough ore
#

I put a Move To into a Pawn and it says there's no ai controller for it so i can't compile

grim ore
trim mantle
void palm
#

how to make a child static mesh ignore a parent skeletal mesh shadow?

#

is that possible?

drowsy snow
void palm
#

the problem i have is that in a sample project i downloaded it works perfectly

#

however when i use a custom mesh it just doesn't want to work

#

even though it is exactly the same

#

really weird

#

i might have fixed it

#

idk

dusk nebula
#

Is there like a passive world lighting that I can use, just to create kind of a "floor" for how dark things can be?

#

See Destiny 2, where even if you're in an area with no lights, you won't be in complete darkness

strong mesa
#

I'm lost to where i should ask a simple question about materials

drowsy snow
strong mesa
#

Thanks โค๏ธ

potent bridge
#

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp] [Line: 4152] AnimSequence /Game/ThirdPersonBP/CustomChar/Animations/Taunt_Anim.Taunt_Anim: Serial size mismatch: Got 982345, Expected 1487021

What the hell.

fluid lance
#

can a sequence (node) inside a function be interrupted by a delay outside of it?

void palm
#

@drowsy snow no

#

@drowsy snow a custom thing

fluid lance
#

And one more: Say (1). I collect actors of class and put them inside an array at begin play. (2) I change their vars during gameplay. (3) At some point, I want to use said array to get info about those actors from it. Now, will the contained actors in the array be instances/copies (as they were at beginplay) or will they reflect their modified vars?
They will be the "old" ones, right?

#

I know how it works with other vars, but not sure about vars in actors or objects...

drowsy snow
#

You're practically storing reference to the instances of the actors.

fluid lance
#

@drowsy snowOk, thanks. I get some weird AI failure and I thought my basic understanding of UE flew out the window. Glad to know it didn't. Guess I'm too tired meh. Thanks! ๐Ÿ™‚

swift tartan
#

Does anyone know what UE4's maximum supported screen resolution is? Does it have a limit? A friend of mine has a 32:9 monitor, which is 5000 some pixels, and I want to make sure my game supports his monitor.

swift tartan
#

Perfect thank you :)

drowsy snow
swift tartan
#

excellent idea ^

nocturne hawk
#

Question: is it possible to setup system in Unreal Engine which makes a material glow based on the amplitude waveform of audio in the unreal engine sequencer

#

basically make a characters helmet visor go flashy when they talk

drowsy snow
rotund scroll
#

does it make sense to make a custom UCX collision for a plane? is there any performance gain over box?

nocturne tangle
#

can anybody help me with my animation problem in the animation channel pls

#

thanks

tender mountain
#

Man compiling from source SUCKS! Guessing what components I need from VS, iterating once a day. Add stuff, a day later, compile failed. Add some more stuff, a day later, compile failed!!! Ragggghhh!! I just want to compile a dedicated server!!! Rant over ๐Ÿ˜„

weary basalt
#

The time sink from building the engine is the only downside. Its literally a very straight foward process.

tender mountain
#

VS components. One page says install Nuget, so I did that. Nope. Another says SDK 10s so I installed all them. Nope. Now I'm just adding swathes of componants just hoping I get lucky.

#

Running out of HD space though LOL

#

It's been almost a week and I NEED to get the Dedicated server up so I can make sure I build around the multiplayer

crisp summit
#

How realistic is for a indy developer get a battle engine / or battle system in the style of ffvii remake and how much would it cost?

dusk nebula
#

Hi, this widget component is set to "owner no see" in my character BP, but the owner is still able to see it in-game. Why doesn't it register ownership correctly?

#

does the player character not own its components or something?

narrow loom
#

hi

tender mountain
tender mountain
tender mountain
plush yew
weary basalt
#

Read this

#

Then simply compile the Engine...

narrow loom
#

i hav a custom rigged iron man character, can i put it on advacned locomotion without the animations breaking?

weary basalt
#

You dont need any special components other than whats described in that documentation to create a dedicated server executable.

tender mountain
crisp summit
plush yew
plush yew
#

umm well i use like a 200$ bp package

#

hold on, messaged'

prime willow
#

guys be super duper mega careful

#

the new NVIDa driver update

#

crashed my pc

#

i lost nearly a year of work

#

and spent 5+ days trying to fix the pc let alone recovering data

plush yew
#

dam

crisp summit
#

Sorry to hear about that

narrow loom
#

hi how can i replace the character in advanced locomotion v4 without the animations going static after changing

#

plz

dusk nebula
#

can someone tell my why the value for this variable isn't updating? If I put a break before this node and then skip through, it doesn't seem to fire the node at all

#

It's in my game mode, meaning that it should run on the server anyway, right? I don't see how I'm supposed to set the variable, if not

plush yew
#

Could I make a website entirely with ue4?

#

Or something online that can store data

tender mountain
narrow loom
#

what

tender mountain
#

Sorry wrong person

tender mountain
tender mountain
tender mountain
# plush yew Could I make a website entirely with ue4?

Yeah there are server things that can work but I haven't even gotten to making a dedicated server yet. With all of those, someone has to pay for the server space and service. Once that is obtained, you can add stuff to it.

https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/HTML5/GettingStarted/

That is for website access to your project. I think like a replacement for the old Flash Games. An updated version of flash games.

https://dev.epicgames.com/en-US/services

This is for server stuff, to store account information on a server that you pay for or someone else pays for or you build yourself.

Setting up UE4 for HTML5 development.

Epic Online Services

Scale your game and deliver the next-generation of connected and immersive social gaming experiences using our fully accessible and open service.

dusk nebula
#

it's been like 10 minutes

#

you need to connect your cast node to something, firstly

tender mountain
#

Doesn't the Object selected asset need to be the parent of the interchange material node?

#

I find Casting as being "This parent object, cast a net into that pool and get all the children. Now get this child reference from that net. Do this to that reference"

#

So What's the object you're casting to? And does it have the "Interchange Material Node" And does the "Initialize Material Node" action work on that "Interchange Material Node"

drowsy snow
#

If you really want to build a website with game engine, try Godot or Construct.

worldly otter
#

Has anyone else been experiencing crashing when closing the editor or packaged game when using dx12 and unreal engine 4.27?

drowsy snow
worldly otter
#

Okay, didn't have problems with 4.26

scenic fox
#

how do i get all subclasses of a base class?

earnest pawn
#

hey, not sure where to ask this but can you use the composure plugin during gameplay somehow?

scenic fox
#

but how would i loop through all classes?

thin tendon
#

Anyone else suddenly getting unreal fatal error on closing their published game? I keep trying versions before the problem started etc and it keeps happening. Started in the last hour.

split delta
#

@plush yew Could you add me? Your DM is closed ๐Ÿ˜„

#

I canโ€™t message you back ๐Ÿ˜…

coarse turtle
#

Is Oodle data and texture compression only for PS5 or could be used for PC as well?

drowsy snow
#

Otherwise it won't be made built-in into 4.27

coarse turtle
drowsy snow
tender mountain
#

RRRRRAAAAGGGGG!!!

Error MSB3073 The command "....\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.

Day 5 of trying to get rid of this error!!!

opal plover
#

I'm bulding a new pc, should I install windows 10 or 11? Is there ant bug relating Unreal engine and windows 11?

coarse turtle
drowsy snow
coarse turtle
#

Anybody knows if UE4 wind system could be used only around the player/camera?

drowsy snow
charred blade
#

Hey is there a way to record in game animations to curves or keyframes. Or, Can I run around in game and do combos and such and then export those motions as fbx somehow thanks. Also would be helpful to animate feet with raytracing to fbx etc.

latent abyss
#

UATHelper: Packaging (Windows (64-bit)): HoloLensPlatform.Automation.cs(17,15): error CS0234: The type or namespace name 'Management' does not exist in the namespace 'Windows' (are you missing an assembly reference?) [D:\EpicGamesUE4\UE_4.26_Source\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): HoloLensPlatform.Automation.cs(1228,24): error CS0246: The type or namespace name 'IAsyncOperationWithProgress<,>' could not be found (are you missing a using directive or an assembly reference?) [D:\EpicGamesUE4\UE_4.26_Source\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): HoloLensPlatform.Automation.cs(1228,52): error CS0246: The type or namespace name 'DeploymentResult' could not be found (are you missing a using directive or an assembly reference?) [D:\EpicGamesUE4\UE_4.26_Source\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): HoloLensPlatform.Automation.cs(1228,70): error CS0246: The type or namespace name 'DeploymentProgress' could not be found (are you missing a using directive or an assembly reference?) [D:\EpicGamesUE4\UE_4.26_Source\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): Took 2.652453s to run MSBuild.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Failed to build "D:/EpicGamesUE4/UE_4.26_Source/Engine/Programs/AutomationTool/Saved\UATTempProj.proj":
UATHelper: Packaging (Windows (64-bit)): c:\vs\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(2110,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Windows". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.

#

How to fix that

drowsy snow
latent abyss
coarse turtle
coarse turtle
radiant fable
#

cesium be life changing

golden niche
#

I finished the challenge yesterday and I still havent heard back from epic

drowsy snow
#

I was just aware that save/loading op can be done asynchronously.
I felt stupid that I missed it for years.

golden niche
icy plaza
#

Hey I got this problem where I got a infinite loop in the node "AIMoveTo" I can't seem to find what the problem is, does some of you have a idea on why? I'll insert a prntscreen in this message to view.

stiff bane
stiff bane
#

im getting a but confused by all the functions

icy plaza
#

It searches for the next point in the game where the AI can walk towards (next point is basically a sphere with a radius that doesnt show in game but just gives the coordinates)

stiff bane
#

can i see the code for that

icy plaza
#

not much of a code just a component added to the npc point

stiff bane
#

hmm yes

#

no idea sorry

icy plaza
#

no worries thanks for looking into it anyways!

regal mulch
#

Every now and then, a client of mine manages to get an asset to not save due to "Graph is linked to private object(s) in an external package."
I keep forgetting what that actually means.

lucid plover
#

is there a command i can use to turn off tessallation in the output log?

regal mulch
wary wave
#

I don't think I've seen a circular dependency do it

regal mulch
#

Client says they are seeing it when using ChildActor Components

wary wave
#

Child Actor Components ๐Ÿ˜

regal mulch
#

I cleaned up redirectors now, but still the same problem hm

#

Yeah it's a child actor component that caused it. Found it in the list

#

Weird...

wary wave
#

Child Actors are dodgy AF

#

it could be hanging on to an old reference and keeping old data around

regal mulch
#

guess it spawns the actor already upfront

#

Which sounds really bad

#

Accctually

#

Hm

wary wave
#

depends on how it is used, but it usually constructs an actor at the same time as it constructs itself

regal mulch
#

So I think ChildActors are instanced or?

wary wave
#

yes

regal mulch
#

Or at least it creates a Template

#

That is then used when spawning the actor

#

That template, at least for this case, has instanced UObjects in it

#

And those are the ones that keep it from saving

#

What a mess

wary wave
#

yeah

#

you can abuse them to do weird things, but in general I would avoid them

#

for 99% of use cases, spawning an actor and attaching it is more than sufficient

regal mulch
#

Yeah I will let them know that this won't work

lucid plover
#

thanks! that did the job ๐Ÿ™‚

regal mulch
#

I can't explain why it's an issue though

#

but I guess the templated actor is not supposed to create the objects

#

The instanced ones

wary wave
#

Child Actor Components fail in so many different unique and special ways, hehe

#

the template is just an instance of the UClass, IIRC

#

then the actor gets constructed from that, same way it would a CDO

regal mulch
#
    /** Property to point to the template child actor for details panel purposes */
    UPROPERTY(VisibleDefaultsOnly, DuplicateTransient, Category=ChildActorComponent, meta=(ShowInnerProperties))
    AActor* ChildActorTemplate;
#

DuplicateTransient

#

Hm

#

That only means it's reset when duplicating

#

How is it creating the UI for this

#
AActor* NewChildActorTemplate = NewObject<AActor>(GetTransientPackage(), ChildActorClass, NAME_None, RF_ArchetypeObject | RF_Transactional | RF_Public, ActorTemplate);

[...]

ChildActorTemplate = NewChildActorTemplate;
#

Yeah f*ck that

flat trail
#

Is there a way to make a material save each time you make a change?

iron frigate
#

hey guys, any thoughts on how to zoom in firrstperson camera whilst adjusting the DOF?

#

I have adjusted DOF for a specific setting, and then when I zoom it keeps that setting causing my zoom to be all blurry. how do i connect the 2?

brittle plume
#

I bought a plugin but it only supports Unreal Engine 4 ... is there any way to upgrade it to UE5?

exotic thicket
#

if you got the source code for it you could try compiling it against the UE5 source

brittle plume
#

I emailed the developer but I don't think he will reply ... within, this month ...

exotic thicket
#

I've emailed one developer who replied within 24 hours but I guess it's a fairly small sample size :)

#

To get the plugin, I think you might need to create a UE4 project and then add it into the project or into the engine. That should download it, not sure if there's some other method

brittle plume
brittle plume
exotic thicket
#

It should be under UE_4.26\Engine\Plugins\Marketplace

brittle plume
#

perfect

exotic thicket
#

If you have the C++ source code for it there, you can move it into a plugin inside your C++ project, and then try and see if it compiles

exotic thicket
#

Right so you can just copy this whole folder, where you have the .uplugin file, and put it under yourproject/Plugins

buoyant graniteBOT
#

:no_entry_sign: bekassruha#5724 was banned.

fierce tulip
#

i was already on the case

exotic thicket
#

I wonder, would it be too problematic to have a bot detect common text strings in these messages?

#

Would save you guys a bunch of work :P

fierce tulip
#

tbh, i still dont understand why discord doesnt have a filter for those things still

exotic thicket
#

Yeah...

fierce tulip
#

then again, tbh I still dont understand that there are people dumdum enough to click on such links.

#

ยฏ_(ใƒ„)_/ยฏ

#

with some keywords and a decent algo it should be spottable

honest vale
#

a bot running OCR on an image feed of discord client ๐Ÿ˜„

exotic thicket
#

lol

flat trail
#

Imma reform my question
Is it possible to instant save on asset modification in ue4?

fierce tulip
#

not unless you save it yourself right away afaik

#

but i might be wrong :p

flat trail
#

Hmm

#

I cant find anyone else asking about this either, seems like theres not

#

To bad since multi user doesnt apply changes on material instances before saving

#

This is a hard limit

exotic thicket
#

autohotkey macro to press ctrl-s automatically every 10 seconds alex

fierce tulip
#

imagine messing something up and it goes SAVE

flat trail
#

We cant, well be switching between compositing, davinci and ue4

exotic thicket
#

tbh I'm in a habit of pressing ctrl-s all the time anyway I don't know if that kind of feature would even do much for me lol

#

I would imagine it would be possible via editor scripting but who knows how complicated it would be to set up

#

(eg. since it already would push stuff into the undo stack, it should also be able to save)

flat trail
#

Well its weird, because we didint have this issue in 4.26, but then you couldnt apply materials and live update it while running the node

#

Now you can, but sliders, values or generally parameters in a material instance wont update until you save

#

nvm lol its a feature

#

Other Assets: Sync on Save
The Multi-User Editing system does not immediately synchronize most types of Assets in your Unreal Engine Project each time you make a change. This includes Asset types like Materials and Material Instances, Static Mesh Assets, Blueprint classes, and so on. In these cases, when you make changes to these Asset, you are the only one who sees the changes take effect in your environment immediately. When you save your changes, the Multi-User Editing system sends the transaction around to all other users in the session.

#

๐Ÿ˜ฆ

wary wave
#

this sounds like a sanity thing to me

#

the cost of effectively live-streaming asset tweaks would be hefty

silent remnant
#

I hope epic looses the lawsuits. Ive had about enough of the terrible design their launcher poses. Maybe they will pay closer attention to their own services when forced to. Same goes for the sheer ammount of bugs i run into on a daily basis

#

I get maybe 1 minute of work in for every hour spent in engine

#

The epic games launcher is about the only book that can be reasonably judged by its cover

silent remnant
#

No offence to the people whos job it is to fix those issues

#

The launcher so dumb, it cant even recognise me having already deleted a plug in from the file explorer

#

So it prevents me from instaing a plug in that isnt there

modest trench
#

Vault cache maybe?

silent remnant
#

I fixed the issue

drowsy snow
silent remnant
#

Its hard to hate a bunch of fifth graders for being lazy

#

Oh wait, they are adults who have a 4 years degree and probably 100k payroll.

#

Ouch

drowsy snow
silent remnant
#

Or that typing bug

#

Cant search half the time when the launcher replaces words lke dis

drowsy snow
#

I love watching rage quit montages, so keep it up ๐Ÿ™ˆ ๐Ÿ™ˆ

silent remnant
#

Oh im perfectly calm

#

If i wasnt calm i would have been banned already

fierce tulip
#

you need to uninstall the plugin trough the launcher.

#

and I am inclined to strike you for your harsh words about epic staff, but for now I'll refrain.

silent remnant
#

Cant uninstall something that isnt there

#

And thise harsh words are more deserved than my strike sir

fierce tulip
#

underneath your engine version there is a "installed plugins" link, which shows which plugins it still thinks you have installed.

silent remnant
#

Constructive critisism.
Its useful

fierce tulip
#

calling people 5th graders is not constructive critisism

silent remnant
#

I corrected myself

#

To proove a point

#

I dont actually believe epic hires fifth graders

modest trench
#

Nobody misunderstood your rant dude

golden dust
#

Just keep the golden rule in mind: if you've noticed something in a project, and are wondering why a developer on said project hasn't fixed it already, the answer is that there's a good chance it isn't their fault, and that they do want it fixed.

silent remnant
#

Yea well, it wouldnt have stung if the plug in wasnt over 300$

golden dust
#

There may be targets to hit they don't get to choose, priorities they don't get to choose, and countless other organisational things.

drowsy snow
silent remnant
#

If you call that harassment you should go find a sense of humor

coral shoal
#

If it's so clear whys everyone have different definitions of it :p

silent remnant
#

People are so sensitive. I point out bugs, my wording doesnt matter. I pointed the bugs out

golden dust
#

Harassment, no, but completely unhelpful to what you're trying to say? Yup!

coral shoal
#

So is there a preferred method for deleting or blanking user .ini files, either individual lines or all of it? I can just use ordinary c++ stuff to nuke them because im having trouble finding some kind of UE4 sanctioned way to do it, but before i go that route i just want to make sure there isn't a simpler way.

drowsy snow
golden dust
#

You pointed them out, and attacked people whose fault it might not even be.

tender mountain
#

I wish I was a 5th grader.

silent remnant
#

Yea hoodie, well at least i have one

coral shoal
#

meanwhile in ue4's source code:

golden dust
#

Yeah, I'm out here. You're clearly not interested in actual discussion.

coral shoal
#

but yeah i can't find a clear function for .inis

#

or ini lines

buoyant graniteBOT
#

Something went wrong. Check the logs for details.

tender mountain
#

Alright trying to build Source for the 10th time or so ๐Ÿ˜„ Fingers Crossed

drowsy snow
silent remnant
#

I doubt calling out bugs in any other fashion would get any different reaction honestly

drowsy snow
silent remnant
#

So i call them out the way i want

coral shoal
#

Well yeah, old fashioned way will work. It's just like there's this whole .ini handler codebase in UE and i feel like i must be missing something

fierce tulip
#

and ban.

drowsy snow
fierce tulip
#

manny did not want to ban him, so I did it manually.

coral shoal
#

You said you weren't goint o but okay

drowsy snow
fierce tulip
#

+1

coral shoal
#

I'd rather get rid of @fierce tulip , really

fierce tulip
#

oh

buoyant graniteBOT
#

:triangular_flag_on_post: Tor#5361 received strike 1. As a result, they were muted for 10 minutes.

golden dust
#

You think the bot would actually let you ban yourself with whatever command you tried to use on them?

fierce tulip
#

I would not have banned cablla if he refrained from any more comments after the fact, but he kept going and even said mean stuff to hoodie. so I wanted to strike him but manny bugged out. since it would have been his third stike, it results in a ban.

tender mountain
#

Not that sophisticated ๐Ÿ˜ฆ

fierce tulip
#

if you wanna take up how a moderator behaves, take it up with another moderator, and as the #rules state, dont do so in public.

#

cc: @maiden swift

tender mountain
#

Moderators are awesome. Respect! Such valued people. Not an easy job either.

drowsy snow
buoyant graniteBOT
#

:triangular_flag_on_post: Tor#5361 received strike 2. As a result, they were muted for 1 hour.

drowsy snow
#

But hey, that's what cooperative members' for.

tender mountain
#

I remember the days of IRC when we had bots in there. We could program them to say stuff and ended up making them pretty good at being a chat bot.

fierce tulip
#

all manny can do is 8ball and give game ideas

#

atm he seems to have a bit of a teen temperament when it comes to certain actions, but im sure Pfist will fix those

tender mountain
dark briar
#

Can i make this in ue4 with the modeling tools unreal offers?

#

Without assets

drowsy snow
fierce tulip
#

unless you want a bad time and poor optimization, not really.

drowsy snow
dark briar
tender mountain
drowsy snow
fierce tulip
#

just like anything gamedev, it just takes some practice.

tender mountain
#

I plan on doing real basic models inside UE and combining them into single meshes.

drowsy snow
#

Though sometimes it backfired when I try to texture it in Quixel Mixer lol

fierce tulip
tender mountain
#

I can do models but the UV stuff just breaks my brain. Maybe it was because of the models I made. Maybe cause it was way harder back them. Maybe there is an "Auto unwrap" now that can be tweaked easily.

drowsy snow
tender mountain
#

I was always doing the map building stuff. Never had to deal with textures back then