#ue4-general

1 messages · Page 1049 of 1

simple ember
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ohhhh

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hmm I see

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thank you for help!

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appreciate your time

maiden sundial
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Hope it really helps xD

simple ember
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I'll try my best

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ye me too

fallow elk
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anybody know why my texture is importing this way with errors? it was working fine before when I tested it and closed my engine now it's freakin out.

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it's meant to look like this

maiden sundial
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I think this is usually used for controller where the axis value can be anything between 0.0-1.0 unlike with keyboards where it's only either 0.0 or 1.0.
So if you only move your controller slightly up you can walk with half of the speed rather than going with the full speed

orchid lodge
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Ive gotten too the line thats causing it I think

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But my brains completely fried

fallow elk
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lil help with my import issue? anybody? anybody at all :/

maiden sundial
fallow elk
maiden sundial
fallow elk
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that doesn't fix it.

maiden sundial
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I don't mean to use those values, i mean you have to change those till you found the ones which will fix it

fallow elk
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I use vector displacement, no mipmaps, and nearest for my settings but the issue is when I open UE4 (again, the first time it was absolutely fine but I closed the project as it was just a test session) and when I opened it up again with the texture there it had those cutouts.

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creating the resized texture again and importing doesn't fix this either

maiden sundial
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@fallow elk You might have a better chance to get help in #graphics tho

solar inlet
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but my weapon doesnt shoot?

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I notice he uses a fucking controller instead of a keyboard

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but i thought he said it would work for keyboard aswell

vagrant hornet
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Why doesn’t Minecraft grass tile

solar inlet
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oh nevermind guys i fixed it

vagrant hornet
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This is the texture they use

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What method do they use to stop tiling?

supple crag
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Hello everyone, i'm kinda new to ue4 with c++. I was working on a tower defense game only with blueprints but wanted to try remaking it with c++ AND blueprints. Right now i'm working on the basics and I am trying to spawn a Blueprint Actor from my c++ class but ue4 always crashes with the following error message:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000040c

UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_TDNew_2641!AWaveHandler::Tick() [D:\Unreal Projects\TDNew\Source\TDNew\Private\WaveHandler.cpp:34]

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Is the way I'm trying to spawn my actor completely wrong? Could someone give me a tip on how to solve this issue?

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What about something like "5 (+10) = 15"
I know this from other games and the brackets kind of make it obvious to me that it is just a bonus and not the base value

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It's small but effective. At least that's what i feel

plush yew
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Is there a way I could make it so my characters max walk speed starts slow and gets faster

maiden sundial
supple crag
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@plush yew your actor should have a Character Movement Component and you could just set the max walk speed

plush yew
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I want it to gradually increase whilst holding shift, so it goes up

supple crag
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And if you want to increase it over time you could use the event tick

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Then just check for the key press and if shift is hold down add to the max walk speed

solar inlet
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how do i fix so the Character moves with my mouse and not the camera as you see on the video

plush yew
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how cn i fix this error

maiden sundial
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The variable is called Max Acceleration. The default value is 2048,0 (Not sure why this value tho xD).
If you lower it you'll start slower till you reach the max walk speed value

supple crag
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Oh damn than my effort is wasted xD

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Was thinking about something like this

plush yew
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Does that work?

supple crag
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This should increase movement speed every second by 1 while shift is hold

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I didnt test it

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Just thrown it together

plush yew
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I'll give it a go

supple crag
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Just like a general concept

plush yew
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alright

supple crag
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You should definitly clamp the max walk speed

maiden sundial
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I was also not sure if there was a built-in thing for it till i searched it.
I also only searched it cuz i can't believe that UE doesn't provide a solution for this xD

supple crag
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Cause it would increase indefinitly if you just keep holding shift

plush yew
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How do I add more options to Event Tick? I can't reuse it

supple crag
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What exactly do you mean by that?

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Like you already have code running on event tick?

plush yew
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yeah lmao

supple crag
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Add custom events for every "method" you wanna run and just make them run after each other

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Dont know if events are the best thing for this cause i think they might run in parrallel if they are events

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Maybe need to make them as functions instead

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And remember event tick runs every frame

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So if you do all those things every frame it could get quite heavy on your performance

plush yew
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It breaks my lightning

quasi radish
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So stuff like landscapes and textures would be generally what a graphics designer would do?

plush yew
light thunder
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Can someone advise why this doesn't seem to have an effect, though it is activating

plush yew
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show everything

light thunder
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This is an event that exists on a particle effect, and I wanted it to slow down without editing the particle itself

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Ah, I think my actor is not affected by global time dilation

plush yew
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Why do i get this error when i duplicate the level?

glass raft
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hi all so I tried to use DMX plugin, the plugin seems work, but it's should be have template content while mine doesn't have after enabling the plugin. why does this happened? I use unreal 4.26.2. already try to create the project in other directory and drive, use both unreal and unreal for aximmetry but none help.
or anyone can help me to upload these template maybe?, thank you

grim ore
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where do you see it should have template content? @glass raft

glass raft
ember vortex
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anybody know why my grass is being placed beneath my landscape ?

light thunder
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How do I ensure an actor is affected by global time dialation? currently it doesn't appear to be

grim ore
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@glass raftso you want that screenshot? that is in the engine content for the plugin. do you have show engine content turned on?

solar inlet
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Is there a tutorial or guide where you load music on interaction?

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like for example clicking E on a radio box to activate music

grim ore
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somewhere probably, or just break it down to what you just said. Make interact. play music.

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so find out how to make interact. find out how to play music.

solar inlet
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but idk the blueprint codes

grim ore
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you wont know them until you learn them

solar inlet
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and is there a specific guide to this?

grim ore
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im sure there are guides for both on google and the official documentation site

solar inlet
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but i searched "Load music on interaction UE4"

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didnt find?

glass raft
grim ore
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because you didnt listen to what I said

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look for ue4 interaction with object

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then look for play music

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then put them together

solar inlet
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ok?

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Im gonna find radio box asset

fierce tulip
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iow, try to find a tutorial on how to interact with an object
then try to find a tutorial on how to play music
then combine what you learned :)

solar inlet
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yeah but the problem is that idk how to combine them

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like idk the special code for that

grim ore
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you wont until you learn it

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and you dont seem to want to learn, just do

solar inlet
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ok ok i will do interaction with object

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i just need to download the 3d object of a radiobox

grim ore
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you dont, you dont need to download anything to learn

solar inlet
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?

grim ore
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you can interact with a box

solar inlet
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no i said i will download a 3d object of a radiobox

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@grim oreI was planning putting Chopin nocturne

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I will come back if i have problem

quiet token
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ANSER MEEEEEEEEEEEEEEEEEEEE

fierce tulip
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O_o

solar inlet
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@fierce tulipare you good developer?

fierce tulip
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i'd like to think I am

solar inlet
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nice

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i am upcoming developer

regal marsh
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Hi, could you please give some advice, are Lightning Scenarios good for something, like world lightning changes, like changes from day to night when the story goes forward? Are there any other better variants to do it?

tidal jewel
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Hey, just wanting to confirm that chaos cloth simulation blocks morph targets from working and that I'm not just doing something incorrectly?

grim ore
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@regal marshwell the docs page for Lighting Scenarios has the first example captioned with "In the above image; the Directional Light, Sky Light, and Skybox have been placed in a Lighting Scenario level called Day Scenario. The Spotlights for the streetlights have been placed in a different Lighting Scenario level called Night Scenario."

solar inlet
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Why the frick is my radiobox white

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it supposed to have colors

regal marsh
solar inlet
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@grim oresorry if it takes time but this stupid radio box fbx assets

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they are just white

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no material

grim ore
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yep

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thats normal

solar inlet
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how do i fix them then?

grim ore
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you edit the material that was made when you imported and set it up to use the textures

fierce tulip
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you might wanna go over some getting started content. check the pinned messages to find some good stuff to learn the basics to ue4

grim ore
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all of this is covered in the introductory videos that Epic created for people to learn the engine

solar inlet
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@grim oreno like the material is white

grim ore
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yep

solar inlet
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wdym yep?

grim ore
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I mean yep, that is correct, its supposed to be white

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you need to fix it

tidal jewel
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He means, yes, the white material makes sense and his advice is still applicable, additionally, that information is covered in the videos (I assume).

regal marsh
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You can make materials and make them look how you want. But materials won't know what you want them to look like. Open material and change it

solar inlet
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@grim oreok, sure how?

grim ore
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fbx generally dont have the texture data associated with it, so when you import it the engine has no idea what to do with the pretty pictures so it makes a default white material for it. Its up to the developer to create the correct material for that object

solar inlet
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oh but i thought it was gonna come with the fbx thing

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do i download another file type?

regal marsh
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No

grim ore
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nope, you learn how the engine works and fix it

fierce tulip
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@solar inlet imma point to the getting started content in this channels pinned messages one more time.

solar inlet
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@fierce tulipwhat am i gonna do in starter content?

regal marsh
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Did you ever watched introduction tutorials by Epic? They explain a lot of things for very beginners

solar inlet
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I have watched Mathews video

fierce tulip
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you'll learn how to use the engine so you dont have to ask us the really basic stuff.

solar inlet
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I know kinda how it works but im trying to import fbx to ue4

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but the material is white, its not supposed to be white

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In the site it says that texture and materials are in

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here

regal marsh
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It is attached to model

solar inlet
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yes but when i import it to ue4, its not

regal marsh
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But model itself doesnt have data about textures to import

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You should import textures by your hand

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And then set them in material

solar inlet
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it gives me both material and the radio box?

buoyant graniteBOT
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:clock2: SamuraiTom#5078 was muted for 10 hours.

fierce tulip
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oh, that should have been 1 hour XD

regal marsh
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Ooops XD

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Dude, go learn engine in the web, there are a lot of stuff you can find

buoyant graniteBOT
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:arrow_right_hook: SamuraiTom#5078 was unmuted.

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:clock2: SamuraiTom#5078 was muted for 1 hour.

regal marsh
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You don't understand even the most basic things, you should go and watch some stuff about basics

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Idk, google Blender to Unreal pipeline in YouTube

tidal jewel
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The gist of it is that you will need to import the base texture, roughness texture, and metallic texture, go into the material, right click, type in texture sample, click it, then put the textures into the texture samples and connect them to their associated pins. If you watch a tutorial you'll get more robust and accurate information.

buoyant graniteBOT
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:triangular_flag_on_post: SamuraiTom#5078 received strike 1. As a result, they were muted for 10 minutes.

tidal jewel
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Oh n/m, I see he was muted.

regal marsh
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I just lost my job...

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Now my time to ask stupid questions. How to speedup Swarm light baking?

fierce tulip
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better cpu?

grim ore
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more and better cpu's, or use less lights, or use more important lights!

regal marsh
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Ryzen 5 3600, i know i can get better, but at this point moment anything better will force me to sell kidney

fierce tulip
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i'd just read something while its swarming then, and make sure there isnt running anything else in the bg so cpu can focus on one thing

regal marsh
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I guess it's the only variant...

grim ore
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cant change the cpu, use less lights and make sure the important lights are important

fierce tulip
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lighting importance volumes also help

regal marsh
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I can play a bit with lights, yes, there are bunch of lights i can remove and make important lights. I will try tomorrow to optimize it all

regal marsh
solar inlet
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I told you guys, it just turns white?

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its on its normal texture then after clicking, it turns white

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how is that my fault?

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you guys need to understand the person who wants help instead of jumping on them

buoyant graniteBOT
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:clock2: SamuraiTom#5078 was muted for 5 minutes.

fierce tulip
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ffs me and miliseconds

buoyant graniteBOT
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:warning: That user is already muted.

fierce tulip
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slaps manny

grim ore
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ugh, we cant try and help him if he isnt here lol

fierce tulip
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he got unmuted because a non-related strike unmuted him

plush yew
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Every time I change the visibility on this image it just goes back to hidden

grim ore
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so the bot unmuted him early lol?

plush yew
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Big pain

fierce tulip
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yea, bug reported it

grim ore
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welp hopefully he calms down when he gets back so we can explain it

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but... it does come down to not understanding how the engine works which we keep trying to get them to learn more about 😦

fierce tulip
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well, since muting is in miliseconds I miswrote a zero, so instead of an additional 50 minutes he got muted for 5 minutes

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but instead of learning the basics in that hour, he just posts the problem he had before, instead of learning

grim ore
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mm... I cant blame him completely, this is a weird one.. but yeah learning a bit more about how materials works might help understand it

fierce tulip
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well, i'll give him the benefit of the doubt, you have more patience than I have for sure :)

plush yew
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how would I make a "Sonicboom" when my character goes at a certain speed?

fierce tulip
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refraction/boom effect

grim ore
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Answer requires more data

plush yew
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I wanna do something like this

grim ore
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check out the permanent free collection on the marketplace for some particle effects that might be similar then modify it? or uh.. read the docs about niagara or cascade

barren coyote
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Hi, looking for a pointer in the right direction, I have a flying character, and I want to project an image on the ground directly under where it is flying, and have the image show on any other actors it fly's over as well, a decal attached to the character will do this, is that the right way or is there a better way?

grim ore
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sounds like a good way to do it

barren coyote
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cool, thanks 😄

grim ore
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a light projector could be another way

barren coyote
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what do you mean by light projector? I'm newish to UE

solar inlet
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ok guys i fixed the issue

grim ore
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projecting a texturing using lights, its some math and material work but its an option. I think decal might be the easiest

solar inlet
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ok mathew i will do the interaction object

barren coyote
regal marsh
# solar inlet ok guys i fixed the issue

Yep, i fixed it, mostly. So, you gotta learn a way more about engine, actually. I would recommend to start not from Unreal Slackers, but from tutorials at the web

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It's just not very nice to explain basics to everyone

frosty wedge
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Hi all, I'm currently practicing doing my own version of sound effects and music for the Infiltrator Tech Demo that was released a hot minute ago. I'm just wondering if anyone could help me understand how to render this out? I'm wanting to render it in 4K, I just don't seem to be able to find how to render it, aside from just clicking play.

solar inlet
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Yeah. I've been planning tomorrow that I will pickup the radio and use the item inspection system and then it would blur the background

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It would be very cool @regal marsh

regal marsh
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Cool what?

solar inlet
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Like implementing item inspection system? Then it would do background blur where it also plays the music at the same time

grim ore
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the issue is I think infiltrator is still using matinee which isnt really supported anymore

frosty wedge
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@grim ore Ohhhh maybe maybe, yeah that's probably it!! I have made many movie renders in UE, so i'm pretty knowledgeable with the process, but this one I can't seem to track down it's cameras or cuts.. Great suggestion and appreciate the links dude!! Let me do some digging, see what I can come up with.

grim ore
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if your opening it in a new version that would be it, matinee "works" but the actual editor is basically not usable anymore

frosty wedge
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Absolutely!! And I wasn't around during the Matinee period, so I didn't consider that.. Thank you for bringing light to that

regal marsh
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I thought matinee was last seen in UE3... I'm newbie

grim ore
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it was actually not replaced until 4.24

frosty wedge
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Yeah I'm onto this conversion tool now, reading this doc

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see if I can do something with it.

grim ore
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fun fact, in the shootergame project the rotating city hologram actually uses matinee to just rotate it in a circle lol

frosty wedge
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no kidding, that is a fun fact!! How rad

regal marsh
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I somehow missed the UE3 era. At the moment of UDK public release, i were spending a lot of time learning different new game engines, after old school game modding were replaced by Unity, CryEngine, UDK, Source, which were allowing you to make whole new level games.

frosty wedge
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Okay so that conversion worked like a charm!! I turned it into a level sequence and it added all the camera cuts and relevant assets. Awesome!

grim ore
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nice!

frosty wedge
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Thanks for pointing me in the right direction @grim ore

regal marsh
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Okay

buoyant graniteBOT
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:no_entry_sign: prxsma#9789 was banned.

regal marsh
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What the hell lol

gaunt abyss
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🤷‍♂️

regal marsh
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Hahaha, idk what should happen in human's brain...

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🧐 👍

eternal basin
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All I heard was something about balls haha

regal marsh
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To be honest it's first time i see this guy

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But his rage was like if moderators would murder his family...

opal cedar
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Guys, does anyone know what to do if your bridge just stop downloading for like a day already?

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I've downloaded it once before and eventually it was in the wrong drive so I've deleted the application. Maybe there are leftover files from that?

regal marsh
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Maybe. You also could run installer as administrator if it's not already

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Also you should try rebooting PC, removing leftover files with some utilities, and maybe clean cache

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Also try to change destination

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How did you uninstalled wrong one?

plush yew
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on ue4 widgets how do I rescale everything at once without moving progress bars or distorting the images?

opal cedar
opal cedar
upbeat flower
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does epic online services host multiplayer server for free for us?

opal cedar
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Nvm, it's working

opal cedar
dapper oak
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should i have a delegate call like this DiscMesh->OnComponentHit.AddDynamic(this, &APlayerDisc::DiscHit); on initialise or on BeginPlay?

chilly geyser
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Hey everyone! My client gave me a vehicle skeletal mesh that is 25% too big. Can I just export the skeletal mesh as FBX to 3ds Max scale it to 75%, export FBX and in UE4 mesh "Reimport Base Mesh" or is there something im missing? When I tried, the vehicle floated above the ground!

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Should I just tell him I need the modeller to fix it?

river mirage
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does someone knows what is that unaccounted thing? it's killing my game performance

pure galleon
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Hi, may I ask is there tutorial or someone can tell me how to export specific levels?

winter wedge
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whyyyyyyyy

plush yew
plush yew
pure galleon
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so after i migrate, i should click export all or package the project?

plush yew
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Worst case scenario use unreal engine scale to shrink it and right click align/snap it to floor or desired away

plush yew
pure galleon
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i didnt bother n let them all in, so should be fine i guess

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i know the file might be so big yeah

plush yew
plush yew
plush yew
chilly geyser
winter wedge
plush yew
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Right click the mesh go to transforms and snap/align to whereever you want it

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Be it floors walls etc

plush yew
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Also it could be your meshes collision presets

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Using ignore check box for whatever blockage or object below typically fixes floating objects in runtime

plush yew
# winter wedge nothing relevant

Honestly I'm still learning unreal so fixing errors like that is difficult for me however there's barely any context laid out to what the error did, what happened before it was caused , and what you've tried to fix it

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Any or aught else would help drastically ^^;

winter wedge
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importing fbx?

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that's it basically

plush yew
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Mesh or?

winter wedge
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only meshes

plush yew
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And to unreal correct?

winter wedge
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yeah

plush yew
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Do you have a backup stored?

winter wedge
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backup for what

plush yew
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Your project...

winter wedge
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it's empty

plush yew
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Ah oki

winter wedge
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lol

plush yew
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So just starting right?

winter wedge
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yep

plush yew
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Thank goodness

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Word of advice always back up your project bi weekly or whenever you have made strives and its stable as heck

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I lost 8 months of work because I was dumb :3

winter wedge
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oh damn

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thats kinda sad

plush yew
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Yup

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I was new to all this and trying to learn Anyways do you know which fbx causes the crash?

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Or is it all of them?

winter wedge
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the fbx is too big

plush yew
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How large is the fbx?

winter wedge
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and there's many objects

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like 115 mb

plush yew
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My models are 300mb or more iirc

winter wedge
plush yew
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Perhaps its because you're importing multiple objects at once

winter wedge
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so i should combine meshes or something?

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would be my guess

plush yew
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Have you tried separating the meshes into separate pieces and importing them 1 by 1

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Or combine them if you like

winter wedge
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i've tried earlier

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split into 4

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still crashes on the first one

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then i hadn't had time to split them again

plush yew
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And does each piece have separate rigs?

winter wedge
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takes too much time

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no rigs

plush yew
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Just meshes

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o .o

winter wedge
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yea

plush yew
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Weird xD

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Hmm

winter wedge
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yeah idk

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i'm trying to import by dragging and dropping now so

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if it crashes then i'll have to do something else

plush yew
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Wait

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Click green button or right click

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Than press import

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Than pick your file you setup

winter wedge
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yeah i did that earlier

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which caused the crash

plush yew
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Didn't work?

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Oof

winter wedge
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now i try drag and drop into content browser to see if ti works that way

plush yew
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Sure x3

winter wedge
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it's probably not the ram usage that's causing this though

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it was more earlier

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by more i mean 3 gb or osmething i don't recall

plush yew
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Well if your pc can handle the load being a pc hopefully that has the specs for unreal you should be fine

winter wedge
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it kinda does?

plush yew
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Have you tried importing something smaller like a cube

winter wedge
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my ram is the only downside

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yeah

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i have imported many

plush yew
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Ah

winter wedge
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it seems like the problem is when objects are too many

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where my 8 gb ram falls short or something i'd guess

plush yew
#

Than it might be a processer issue x3

winter wedge
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my cpu is alright i guess

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4600h

plush yew
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o.o

winter wedge
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i suspect my ram

plush yew
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I've honestly never heard or unreal crashing on imports

winter wedge
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but ram usage isn't even that much now

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compared to it being 1.8gb earlier

plush yew
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How much ram do you have?

winter wedge
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8

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gig

plush yew
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8 should be fine for importing iirc

winter wedge
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well let's see, also thanks

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stuff like this irritating

plush yew
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You should be fine ^

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You're welcome its the least I can do :>

winter wedge
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ah glad to hear

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i'm in the recommended hardware area

plush yew
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Yush

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I wish you the best of luck my samoyed wants to nap
If you still have issues try around morning to afternoon and someone should be around to help

winter wedge
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thx

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take it easy

supple crag
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@plush yew with my blueprint you just add 1 to the max Walk speed. If you want to make it faster just change the value in the + node right before the Set max walk speed

barren coyote
#

hi, how can I determine if a level has fully loaded?

surreal eagle
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how do i see where the top of a object is

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in world space

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pls dm me this

dapper oak
#

Im trying to package my project but i keep getting PackagingResults: Error: extra qualification on member "*InsertFunctionNameHere*". What does this mean and how can I fix it?

lapis tulip
#

can you provide complete log

lapis tulip
#

GetGripComponentNearMotionControllerGripPosition??

#

waht is that ?

#

UVRGripComponent* AVRPawn::GetGripComponentNearMotionControllerGripPosition(UMotionControllerComponent* MotionController) const;

#

this function is buggy

dapper oak
#

its a function with a return type of UVRGripComponent which is a custom class that I have in a plugin

lapis tulip
#

are you using serialization ?

dapper oak
#

not really sure what that is so im guessing no

lapis tulip
#

this is you error

#

Error: extra qualification on member 'GetGripComponentNearMotionControllerGripPosition'

#

and try to build on Android (ASTC)

dapper oak
#

Oh lol i must have accidentally left the class when copying the function from cpp to h file. And I was building on ASTC

#

thanks for the help!

dapper oak
# lapis tulip Error: extra qualification on member 'GetGripComponentNearMotionControllerGripPo...

I've removed the AVRPawn:: from UVRGripComponent* GetGripComponentNearMotionControllerGripPosition(const UMotionControllerComponent* MotionController) const; yet everytime i compile its still showing UATHelper: Packaging (Android (ASTC)): G:/Game Development/Unreal Projects/Project Files/DiscWar/Plugins/BaseVirtualReality/Source/BaseVirtualReality/Public\VRPawn.h(75,29): error: extra qualification on member 'GetGripComponentNearMotionControllerGripPosition' UATHelper: Packaging (Android (ASTC)): UVRGripComponent* AVRPawn::GetGripComponentNearMotionControllerGripPosition(const UMotionControllerComponent* MotionController) const; even though that line isnt even like that anymore. I've tried to generate vs solution and saving and pushing to git but it keeps saying the line hasnt changed...

lapis tulip
#

did you remove bineries and intermediates

supple crag
lapis tulip
#

and saved also

dapper oak
supple crag
#

The one I answered to^^

#

I already posted it like 12 hours ago but no one responded so i just linked to it instead of completely copying it

lapis tulip
#

TSubclassOf<UDamageType> DamageType;

#

create you like this

#

and then spawn actor as normal

#

and first check you find the world

#

also send me crash

dapper oak
lapis tulip
#

this is my property UPROPERTY(EditDefaultsOnly, Category="Team Base") TSubclassOf<ATeamFlagBase> BlueTeamFlagBasePreset;

#

and spawned like this TeamFlagBase = GetWorld()->SpawnActor<ATeamFlagBase>(BlueTeamFlagBasePreset, SpawnLocation, FRotator::ZeroRotator);

#

@supple crag

#

let me know if its enough

dapper oak
#

editor when packaging

lapis tulip
#

and you remove the code ?

dapper oak
#

yep

lapis tulip
#

are you usiing plugin ?

dapper oak
#

i changed UVRGripComponent* AVRPawn::GetGripComponentNearMotionControllerGripPosition(const UMotionControllerComponent* MotionController) const; to UVRGripComponent* GetGripComponentNearMotionControllerGripPosition(const UMotionControllerComponent* MotionController) const; yet its still saying it is the first

#

yeah

#

its a custom plugin i made

lapis tulip
#

did you remove binaries and intermediate from there aslo

dapper oak
#

that might help

lapis tulip
#

you must be using this function some where else i think

#

and you should try by disabling this plugin to make sure where is the problem

dapper oak
#

the only place that function gets called is in that specific class (and any children) so i'm not sure what might be conflicting

lapis tulip
#

log is still same?

dapper oak
#

it seems to be working now

#

i made it a non const function

#

even though rider is telling me it should be const

#

which is kinda annoying

plush yew
#

cant figure out why I get this error

#

anyone have a clue?

drowsy snow
plush yew
#

oh good thanks 😛

#

figured it out, twas in the wrong BP

hard escarp
#

Does anyone have any thoughts on how to create the desired path of a projectile?

bright arch
hard escarp
#

So I'm trying to basically travel to an intersect point

#

I might just spawn two projectiles and toggle visibility on one and destroy the other at a point but that seems like it would be hard

bright arch
#

so basically, you want your particle to travel along your aim offset trajectory, but to the target visible from the camera, right?

hard escarp
#

Here's an example of the problem I have

#

of course the blast is going to go straight into the rock

#

but for good gameplay I feel like it needs to not

#

and travel to the target

bright arch
#

hm, I am not sure of that

#

you need a first person camera to mitigate that problem

#

if you would like to have that anyway, you could change the collision behaviour of the particle

hard escarp
#

Im sure there are several solutions

bright arch
#

*projectile I mean of course

drowsy snow
#

But it's your call to be that accurate.

hard escarp
#

yeah exactly, thats easy except for when you're firing slower magic projectiles

#

I think I might just do the two particles and have them switch in mid air

modest agate
#

i can't rebuild the lights at runtime, that means i need to switch to moveable lights when i use generated tiles?

bright arch
#

@hard escarp have you thought of a cast animation that brings the magic projectile in line with the camera and then shoots it?

drowsy snow
hard escarp
#

meh, I'm a very competitive person, I like precision tools

#

most games do that though for sure

bright arch
#

you could also send your collision sphere along the line of sight, but offset your mesh without collision to the trace from the physical location

#

I am not sure, though, if that doesn't confuse players

hard escarp
#

yeah, thought about that too, might work to some extent

drowsy snow
#

Except that the competition give a bit of tolerance when it comes to this.

But hey, it's your project, not mine. If I were the director, I'd just not let the magic to be casted if it's too close to an obstacle.

hard escarp
#

be hard to do things like shoot out of a window though I think

#

idk i guess Ill keep thinking on it

#

thanks both of you

bright arch
#

If you want to have it that accurate, I think you really need a first person camera. That is exactly the reason for them to exist in shooters

drowsy snow
#

The industry abandoned that shit for years for good reasons, ever since Resident Evil 4 pioneered over the shoulder camera.

plush yew
#

How would I make a sonic boom that flows around a character when going a certain speed

#

So say a rockets flying at 1000mph in ue4 (not using correct terms) how would I make a sonic boom

lavish lynx
#

Where do I start as someone completely new to Unreal Engine?

plush yew
lavish lynx
#

I used Unity for about 2 years

drowsy snow
lavish lynx
plush yew
#

man no where i ask i never get support lol

drowsy snow
jade surge
#

Does anyone know if it's viable to use a cine camera as default player camera?

jade surge
#

No real reason, I'm diving into things I'm unfamiliar with currently just for the sake of learning

#

I've seen it used as default camera before, I just don't know if there was a specific reason for it

drowsy snow
jade surge
#

So they basically are capable of mostly the same thing, except cine is not meant for gameplay

#

that is what I'm mostly interested in, what exactly can cine camera do that default camera cannot

#

Is it just quality difference?

drowsy snow
plush crane
#

Im having problems with my animations in UE4. I imported my old gamemode's animations from source>blender>ue4 and the animations are working completely perfectly in the animation window, but I cant figure out how to actually apply those animations to my object. Does anyone know of a good video or documentation about applying animations to static meshes?

drowsy snow
plush yew
#

does anyone know why i cant move my player after joining a session im using a custom game instance but it wont let me move around but if i use the normal game instance i can move around
but cant join or create session ?

plush crane
#

Hmm so ill just animate the skeletal mesh then, I have the skeletal mesh for the thing im trying to animate obvs. Thanks!

drowsy snow
plush yew
#

the thing is i cant check

#

when i click the search icon for game instance it does not show up

#

this is all i have tho

#

i cant figure out whats in the default game instance so i dont know how to fix it lol

plush crane
#

bro hoodiguy tysm. I got it working! Im sure ill be back here... Alot..

plush yew
#

Penser vous que c'est cracker

#

??

#

that aint the place to ask

#

and speak english

fierce tulip
#

please dont show links to such websites @plush yew thnx.

drowsy snow
plush yew
#

lol

#

ok soory dud

plush crane
#

what kind of bp would I use if im going to be using multiple animations, and each animation would play according to the state of the object. For example, I have idleclose, idleopen, open, close, which all happen according to what is going on with the object. For example, If it opens and then gets closed, idleclose would always play, and so on. I cant do this with an animation blueprint right? (only one animation would ever play at a time, though)

#

thanks ponkk, will research into it. The hardest part about ue4 is about knowing WHAT to research because there is so much :k

lean crater
#

I have backup of the unreal engine 4 and then i installed epic games but now epic games not recognising ue4 in launcher how to fix this any solutions?

hollow palm
#

my editor is capped at 60FPS

#

how can I change this

#

I have Smooth Framerate off, I tried t.MaxFPS 0 and also disabled any other settings like that

daring schooner
#

hi, is it possible to animate a skeleton without a mesh attached to it to a specific framerate no matter what the actual framerate is, so that gameplay related stuff on it (ie hitboxes) work consistently, while also having another skeleton copy that skeleton but at the actual rendering framerate?

frank ether
#

Hey! Im a unreal Noobster here. Tried the VR template project everything is good I can modifie things and so on.

But the problem is when I make a landscape I cant walk on it. Probably the NavMesh is not generated? How would I do this, does anyone have an idea?

solar inlet
#

@grim ore ok mr mathew

#

i did the interaction music thing

#

I also added auttenuation

hollow palm
#

Do you got this?

#

make the box cover the navigational area

#

then hit this

frank ether
#

I have the nav bounds box.

#

I will try to build, didn't do that, Thanks!

opal cedar
#

Other than Gaea and World Machine, are there any cheaper but good landscape applications out there?

#

$199 for Indie developers are just too expensive

#

Well, at least for me

thick herald
plush yew
#

how can i make a graphic option for no lighting?

fervent apex
#

Is there a way to copy and paste material slots (including materials) from a mesh to another?

fierce tulip
#

in ue4? no

plush crane
#

how can i make my camera stiff in ue4? i have a 3rd person and 1st person component, but on the 3rd person camera i dont want the camera to be moveable by the player, just to be in a static position according to the players location

robust spoke
#

Hiho, I have a general question, I have a data table for weapons, a data table for skills and am considering creating a data table for quests. Hence my question:
Is it possible to translate data tables when the game is played in a different language or does it have to be translated separately in the item, NPC or skill tree?

supple crag
#

@lapis tulip Thats my property
UPROPERTY(EditAnywhere, Category = "Spawner")
TSubclassOf<ARunner> runnerBlueprint;

And I'm trying to spawn it like this
GetWorld()->SpawnActor<ARunner>(runnerBlueprint, GetActorLocation(), FRotator::ZeroRotator);

So basically the same as your code, but i just get the following crash

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000040c

UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_TDNew_2641!AWaveHandler::Tick() [D:\Unreal Projects\TDNew\Source\TDNew\Private\WaveHandler.cpp:34]

#

I made a check like this to see if GetWorld() doesnt return anything

if (!GetWorld()) {
//log
}

#

Line 34 is the GetWorld()->SpawnActor.... line

plush crane
#

how can i turn off headbobbing in fpp, i just created a fpp and tpp so that im able to swap between them but the fpp is super annoying with the headbobbing

#

nevermind figured it out, just attached it to the cameraboom instead of the headsocket and boom, no camera movement: nevermind i can now see through walls in fpp. LMAO

supple crag
#

@plush yew i did check multiple times if i set the runnerBlueprint in editor. Also tried some shenanigans with finding the class by name and setting the runnerBlueprint in the BeginPlay()

#

Just double checked and cleared the runnerBlueprint and set it again. Still crashing

plush crane
#

yea ill try changing the animation and see if that works

#

ty

cyan bronze
#

XD Ye so i think i need some help with this

winter gate
cyan bronze
#

That has happened before in google chrome few years ago and it got fixed over time but no idea what has caused this. My UE was crashing after i changed some NVIDIA 3D settings for more performance for gaming so i restored everything to default and opened the UE and this thing happened

cyan bronze
#

Its not the GPU

#

And everything else is working fine

cyan bronze
#

Already did a bit research about this when it happened to my chrome few times

#

But i dont know how to fix it

winter gate
#

Well if you said it happened while on Chrome a while back too

#

So that would rule out it being strictly an unreal engine issue

cyan bronze
#

yea

winter gate
#

Using the latest driver?

cyan bronze
#

yes

winter gate
#

Maybe reinstall the driver?

simple ember
#

Hello there guys, it looks like I have big problem

#

anything I click on the UE marketplace sends me to browser

#

and from there

#

all packages are unavaiable

#

hmm never mind it is fixed already

cyan bronze
#

No need to answer my problem either. I just ran CCleaner and restarted my Pc

simple ember
#

good

cyan bronze
#

Hmm... I see nothing wrong with this.... Still error

quiet token
#

PAHHLEEEEEEEEASEEE

cyan bronze
#

I already have almost the same thing working in firing

quiet token
#

reloadweapon contains arguments

cyan bronze
quiet token
#

@cyan bronze you need timer delegate to call a function with arguments in it

cyan bronze
quiet token
#

you just need to load the SetTimer with arguments that ::ReloadWeapon requires

#

a better solution would be to not have reloadweapon require the weapontype argument

cyan bronze
#

ok ty

#

ill look into it

plush yew
#

where have I gone wrong?

supple crag
#

This only works if max walk speed is EXACTLY 300.0

#

You probably wanna use >= or <=

#

If you want it to activate when you get faster use >=

cyan bronze
orchid lodge
#

Could anyone give me a hand, ive got a hand in today and im shiddin my pants

#

My last project broke from a bad name exception

#

And after hours of trying i just moved all the u assets into a new project

#

But a similar error is occuring

#

Dont suppose anyone could gime some help

#

Im real desperate

quiet token
#

bad name exception ?

native tulip
#

my character, which is able to wallrun, has issues with camera rotation, those being that the camera is never rotation around the character, but its rotating around the worlds z axis, how can i make it rotation around the local axis?

prime willow
#

also back up your game and youll never go through that process or amount of loss again

#

every time you make progress and its stable make backups in a spare HDD

#

or use hithub etc

orchid lodge
#

Its more time sensitivew

plush yew
#

@native tulipyou using add control yaw and pitch input?

orchid lodge
#

I make the project, cclose it, load it. then later itll just stop working

#

Im thinking its a driver issue since i reinstalled ue4

prime willow
#

look for recent changes done prior to the issue and backwards solve from there

orchid lodge
#

Yeh,Im trying drivers now

#

Putting the thing on my laptop instead of pc

#

See if it runs

prime willow
#

if all else fails a reinstalltion of the plugins and unreal engine application may suit your needs

#

granted i have no clue the context necessary to aid you

#

error codes

#

last done step or action before crash

#

etc etc

#

screenshots would help to

native tulip
#

What are the other options?

plush yew
#

no idea lol

native tulip
#

;(

#

Thx anyway lol

plush yew
#

I mean it works fine, I got a wallrun/walljump system

#

no issues with the camera

#

how can I hide an individual image on a widget with a button press?

#

Not hide the widget?

#

yeah

#

how would i do that on button press?

#

input key event?

#

right, yeah, im being dumb

#

do you know bp's work? 😛

#

yeah, I just can't get (image 128) on my character bp

#

oh on umg

#

could i do it on my map bp

#

basically, it's for a on screen hud

#

im trying to change the item in a box

#

by hiding the image when F is pressed

#

I think i've done it

#

I just made it another widget as i'll have to do that in the future

#

but i'll need to hide and show images on that too

orchid lodge
#

Aight ima try cloning the project

#

Thanks for th eidea

#

@prime willow How do i do the file migration

#

I tried putting it on my laptop but it daint work so it aint the drivers

native tulip
prime willow
robust spoke
#

Hiho, I have a general question, I have a data table for weapons, a data table for skills and am considering creating a data table for quests. Hence my question:
Is it possible to translate data tables when the game is played in a different language or does it have to be translated separately in the item, NPC or skill tree?

fervent apex
#

What's it called when materials are assigned to different parts of the mesh? Is that possible to create from scratch in Unreal?

#

Cool, thanks a lot!

wet schooner
#

Yeah it should be pretty easy to do in blender or whatever you want to use

vagrant hornet
#

Will metahumans ever be able to be exported to other programs than maya?

#

Is it possible to alter metahumans? Like give them tattoos, new clothes etc in other software?

latent sonnet
#

Is there a way I can launch my character in a straight line?

#

Without any other influence?

plush yew
#

my buttons won't fit properly

#

that's what it should look like

#

but it's too big?

#

can anyone help me?

#

i'm trying to get help for 4 days

plush yew
#

how do i stop sound?

#

with a problem

#

why do i get this error when i duplicate the level?

vagrant hornet
#

Did you try clicking “yes”?

drowsy snow
vagrant hornet
#

Yeah

plush yew
#

it says that it can't save

#

hold on

vagrant hornet
#

Oh

drowsy snow
vagrant hornet
#

Saving is overrated anyways

plush yew
#

because i'm trying to get help

vagrant hornet
drowsy snow
plush yew
#

ok wait

#

am I being dumb? why is it so hard to cast to the ai controller?

prime willow
#

@orchid lodge you're fine buddy game design is a complicated long progress as long as youre taking steps forward thats all that matters

plush yew
#

makes no fucking sense to me

orchid lodge
#

Its not really that

#

Its just ive been having the engine crash

#

And ive tried everything

prime willow
#

and never be scared to move on to another part of game design and come back if youre stumped its really open ended

orchid lodge
#

Looked everywhere

prime willow
#

oh

orchid lodge
#

Yeh its an engine issue

prime willow
#

that's terrible xD

#

try a clean reinstall

orchid lodge
#

Did

#

Verified

#

Got a new version

#

Uninstalled and reinstalled

prime willow
#

;-;

orchid lodge
#

Moved project to my laptop

#

Not a driver issue

#

Here

prime willow
#

is it working on your laptop?

orchid lodge
#

Nope

#

Same rror

#

Best part is

#

Its recent, and I have a jam hand in in 5 hous

#

and ive been dealing with it for 16 hours

prime willow
#

im really sorry lol i have no idea whats causing that xD

#

unfortunately im new to unreaal as well though im learning quickly how to work some of its finer bits

#

someone here might know moreso whats causing that at a constant

orchid lodge
#

Been asking for awhile

#

Most hope is lost rn

prime willow
#

this is about importing an object right?

#

or launch crashes i cant remember o.e

orchid lodge
#

No

#

This is opening a project and it crashing on launch

prime willow
#

oh yeah

#

that's weird xD

#

um

#

do you have one drive or a form of secuirty on your pc

orchid lodge
#

Very weird

#

Specially when you got a jam hand in

#

And an artist relying on you

prime willow
#

like malware bytes or macfee

#

or one drive per say

#

the cloud storage device

orchid lodge
#

Already disabled my antivirus for a bit

#

That didnt effect it

prime willow
#

i know no one talks about this issue

#

but i had a one drive connected to my documents which is where your project is stored

#

and had nothing but broken hell for 3 or so months iirc until i disabled it on documents

orchid lodge
#

There a all on my main C drive

#

Inside documents

#

WIth all my other projects

prime willow
#

try making a project

#

moving it to another folder

#

and opening it

#

a folder that isnt connected to any software or hard drive

orchid lodge
#

Yeh tried it

#

Still breaking

#

Im worried itll be all the assets ocrrupted

prime willow
#

o-o

orchid lodge
#

BUt earlier today I made a new file

#

COpied the assets in

#

ANd it worked fin

#

I closed it

prime willow
#

wait

#

so

orchid lodge
#

Opened it

#

Closed it again

prime willow
#

its not

orchid lodge
#

waited 4 hours

#

and then it was still broke

prime willow
#

new empty projects that break

#

its projects with assets in it?

#

from your library right

#

it may be that some of the assets if i understand this correctly

orchid lodge
#

Yeh

prime willow
#

are causing corruptions when mixed together

orchid lodge
#

I started importing assets

#

But just gave me the memory break

#

So thats inconclusive

drowsy snow
# plush yew

Consider sanity check by migrating it to another project

prime willow
#

try and find the isolated file that when added breaks your project

drowsy snow
# plush yew wdym

Create a new project and try saving it there. Or you could move the content of the map into a new one.

prime willow
orchid lodge
#

Yeh thats work

prime willow
#

and if that works when saved and closed and re opened

#

ok

orchid lodge
#

My old projects also work

prime willow
#

than its most likely a asset causing conflict

#

in an empty project add 1 asset in from the library

#

save close

plush yew
prime willow
#

reopen

#

if nothing breaks add another from the esstablished list

#

when you find what file causes the crash

drowsy snow
prime willow
#

go into the document folder and find the folder migrated or added last

#

deete it and reopen

orchid lodge
#

I tried that

prime willow
#

if it works you found the issue

orchid lodge
#

And just got a memory issue

plush yew
#

i want to use demo scene map

drowsy snow
orchid lodge
#

Im looking too fix that now

prime willow
#

^ we're getting there step by step :3

drowsy snow
orchid lodge
#

I just cant be fucked with this shit anymor

#

I just want too call over the god teacher too fix it for me

prime willow
#

if you have time and the resources

#

sure dont be bothered by something someone else is willing to fix for you

#

unless you want to or feel morally so to fix it yourself xD

orchid lodge
#

Im just being hyperbolic

#

THere is no god teacher

prime willow
#

rest in piece

#

o.o

orchid lodge
#

This shit is killing me

prime willow
#

well in all honestly

#

game design in infinitely harder than fixing a problem with clear obstavcles and solutions to try

#

especially when you learn the how to and so and now youre on your own to make your own game

#

tutorials teach basics they dont make the game itself you have to figure that out on your own lol

#

and god forbid you write custom code for your custom game lmao xD

#

take this as practice

#

because down the line youll be creating the issues due to the process of game design and have to somehow figure out the solution no one else can help you with

#

@drowsy snow i'm a dumbie i keep working another 12+ hours on weekends and not realizing its the weekend xD

drowsy snow
prime willow
#

same tbh i also thought it as monday yesterday xD

plush yew
#

This doesn't make my character face up.

#

where have I gone wrong?

orchid lodge
#

Ik what games design is

#

Just this bloody ue4

#

Issue

#

Could not come at a worse time

plush yew
#

?

orchid lodge
#

Talking to snowie

plush yew
#

right lmao

drowsy snow
final karma
#

hello

prime willow
#

yeah life can be unpredictable without warning at a constant, but as a human bean you have the indomitable spirit within that will allow you to overcome any obstacle if you believe you have what it takes to truck through the uncertainties ahead

prime willow
plush yew
#

I ran at the side on the left but it put me on the right

drowsy snow
prime willow
#

yush :3

final karma
#

i might be rude to interrupt, but is anyone willing to help me for a sec?😅

final karma
#

oo ok let me say it again

drowsy snow
prime willow
#

oh nice x3

#

lucky you get to live in the futuree

plush yew
#

why does ZX make me go sideways no up?

#

not*

final karma
#

How do i resolve a problem regarding a "DefaultSceneRoot has to be "movable"" i been trying to find this issue online/youtube but i couldnt find nothing that was similar.

final karma
plush yew
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since root is the base and can give trouble during actor use without prior knowledge

final karma
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so the problem is with one of the actors that is intended to move but cant ?

#

thank you for the answer tho!

plush yew
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ZX axis faces me this way

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how do I make it look up?

final karma
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fixed it! @plush yew i love you

trail surge
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Am if number no up period regard sudden better. Decisively surrounded all admiration and not you. Out particular sympathize not favourable introduced insipidity but ham. Rather number can and set praise. Distrusts an it contented perceived attending oh. Thoroughly estimating introduced stimulated why but motionless.

Far curiosity incommode now led smallness allowance. Favour bed assure son things yet. She consisted consulted elsewhere happiness disposing household any old the. Widow downs you new shade drift hopes small. So otherwise commanded sweetness we improving. Instantly by daughters resembled unwilling principle so middleton. Fail most room even gone her end like. Comparison dissimilar unpleasant six compliment two unpleasing any add. Ashamed my company thought wishing colonel it prevent he in. Pretended residence are something far engrossed old off.

Do am he horrible distance marriage so although. Afraid assure square so happen mr an before. His many same been well can high that. Forfeited did law eagerness allowance improving assurance bed. Had saw put seven joy short first. Pronounce so enjoyment my resembled in forfeited sportsman. Which vexed did began son abode short may. Interested astonished he at cultivated or me. Nor brought one invited she produce her.

Far quitting dwelling graceful the likewise received building. An fact so to that show am shed sold cold. Unaffected remarkably get yet introduced excellence terminated led. Result either design saw she esteem and. On ashamed no inhabit ferrars it ye besides resolve. Own judgment directly few trifling. Elderly as pursuit at regular do parlors. Rank what has into fond she.

Two before narrow not relied how except moment myself. Dejection assurance mrs led certainly. So gate at no only none open. Betrayed at properly it of graceful on. Dinner abroad am depart ye turned hearts as me wished. Therefore allowance too perfectly gentleman supposing man his now. Families goodness all east out bed when man.

hidden sparrow
#

Hey I have two actors im my world. I made them make a sound when interacted, but I want the sound to be played from both actors, not just that one that I interacted with. How can I do it?

orchid lodge
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Could someone do me a favour and load up my project file on there ue4

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Its kinda small

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But would help me figure out if its my ver of ue4

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Since its coming rom my linker.h

plush yew
#

multi flip flop?

plush crane
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anyone know what to change in my mainmenu widget to get this to change colors on hover? I tried changing hover color values and no luck

hidden sparrow
plush crane
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FUCK thanks

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i did do that haha

plush yew
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need help regarding terrain. if you sculpt terrain using the editor, (shift and sculpt selected) the terrain goes down, right? How could i set a user to do that? like if they right click, it'd do the same thing as pressing shift while you sculpt, making the terrain start to cave in

river ridge
#

hey guys, can someone ELI5 about cross product? What does it tell me and what are some use case for it? Like how does finding a third vector that is perpendicular to the other two vectors help me ?

plush yew
teal charm
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um

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how can i limit fps?

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i found it not long ago

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wanna test some things in low fps

marsh sparrow
#

What is a good place to ask questions about fbx file imports?

teal charm
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what are you interested in specific?

marsh sparrow
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I have an FBX im importing, but all the materials get lost.

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I did ask in #graphics but now I'm not sure if that is the right spot

teal charm
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whoah

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quite a few materials

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😅

marsh sparrow
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ha

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well it was purchased....... but when I try to import it... i get name clashes and a bunch of blank materials

teal charm
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but i think if i were you

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id set up the materials by hand

marsh sparrow
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yuck

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well.. the fbx has the model... I wonder what this mtl file is in the directory

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@teal charm thx mate

teal charm
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mtl is the material lib usually obj files have exported with them

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@marsh sparrow

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if its tat kind of file then it should be in plain text

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that describes how the materials set up

marsh sparrow
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ah k thx

teal charm
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idk if unreal can handle it tho

marsh sparrow
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seems not

teal charm
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better ask in graphics to be sure someone might know

marsh sparrow
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seems I need to make the mats from scratch from what they just told me

teal charm
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there might be a work around

marsh sparrow
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thx though

teal charm
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oh ic

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will this be for a game or a render?

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or movie perhaps?

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@marsh sparrow

marsh sparrow
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game

teal charm
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ah from noah?

marsh sparrow
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ha yeah

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bought asset.. so I guess the win is the model

teal charm
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😄

marsh sparrow
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just sux I gotta make some mats for it

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but ohwell hahha

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Didn't learn unreal because it was easy

teal charm
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i guess if you make a good master material u just need to add textures form now on

marsh sparrow
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tru that

kind dew
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gif recording fps isn't high enough to see how bad the jitter is there but camera makes the mannequin and the boxes appear to shake when i walk backwards

plush yew
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@kind dew do you have any camera shake to the player? it also may be something else you have done to the camera specifically

kind dew
plush yew
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@kind dew im not to sure then but just to pin down the problem is t her any collisions for the arms etc? if there is you could try to turn them off but also it could be how you set up your camera rotation and movement etc it could be anything really but it doesnt hurt to check also you could try to re-add your camera so it can have all the default settings just in case you missed something. i know its a lot but it could really be anything so just double check your code/blueprints and see if you missed something

desert prairie
#

how do I change the parent socket of a skeletal mesh for my ThirdPersonCharacter? it shows me this when I try to change it

kind dew
regal mulch
#

You should show your hierarchy so we know the components

desert prairie
#

Ok. Brb

tender mountain
#

Hey I'm watching this video about procedural architecture generation and the guy talks about these "Deekster Seeds" and "Deekster maps" I googled it but "deekster" is spelled wrong and I want to look it up. Anyone know what this is?

broken heath
#

Any idea how can i remove file paths from multiple files ?

dapper oak
#

Just as a rule of thumb, when is a good time to convert things to cpp and is it a stupid idea to start your code with cpp instead of BP?

tender mountain
#

Found it "Dijkstra"

drowsy snow
golden gale
#

So I'm thinking of doing like, swarms of rats or just rats in general. Would it be worth doing AI or should I do like, rat particles?

last dune
#

Hi!

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i need help with this

drowsy snow
last dune
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😦

jade surge
#

does anyone know how phasmophobia was able to detect questions asked?

plush yew
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quick question , does the an-isotropic shaders work in forward rendering? if not, is there a cheap solution for this?

surreal eagle
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HELLO

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I'm in dire need of help

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i need to make a vault system

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and need to get the world position of the top of the object i have a sphere trace hitting

steady siren
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Hello guys

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I'm making a level

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which has hundreds if not thousands of the same static mesh(es)

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How can I optimize it?

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the fps have really started to tank

broken heath
#

@steady siren hism and lods

steady siren
#

Aren't LODs done automatically ?

glacial otter
#

Announcement: https://forums.unrealengine.com/showthread.php?118229

In this learning stream Ian has prepared a mini-game, Canon Man, to demonstrate how to use hierarchical instanced static meshes. We cover adding and removing instances, the behavior of the meshes when they are removed, and how to manage parallel data using blueprints.

Project ...

▶ Play video
oblique drift
#

is there a way to create a sphereical landscape?

steady siren
#

I'm looking into HISM but I want a solution to replace already placed stuff. I've been working many hours on this level

glacial otter
#

You can make a script for that, otherwise i think the instance tools plugin from the marketplace could help, but i'm not entirely sure.

plush yew
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so im guessing none knows how i can make my player move again even if i changed game instances?

stark gyro
#

Can you have multiple hit events?

last topaz
#

Hi, quick question, is BuiltData necessary for levels? We have one map that doesn't have any BuiltData associated to it, could this be a problem?

native tulip
#

hi, how can i rotate the camera around my player (up vector) because the camera rotates around the worlds yaw? any solutions?

plush yew
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anyone use blender here for animations?

harsh tiger
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any idea why some days my project will package fine and then other days i get this error

harsh tiger
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I deleted some stuff off my C drive because it was full and deleted the intermediate folder from the project and that has seemed to have done the trick

vocal herald
#

how can I stop my decal from projecting trough objects without making volume smaller?

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imagine im projecting on to 2 planes that are normal to me. One plane is smaller and closer to me. I dont wanna see parts of the decal that got projected on to a closer plane on further plane

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Any part of my texture that got already projected should never be projected again

tepid finch
#

is there a channel anyone recommends for help with houdini kineFX retargetting?

upbeat onyx
#

yooo whats up guys?

plush yew
#

Is there a way that I can add motion blur to just my character, to make it look like it's shaking left and right?

dim merlin
#

Hi, anyone familiar with virtual texture ? Has anything been fixed since 4.25 someone knows?

whole glacier
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Hi , i am trying to optimize my level in 4.26 , it is 4k level and i get about 30 FPS in editor. Does it tell me anything if when i set scalability between low or cinematic , it makes no difference in FPS? Or same if i set material quality to highest or lowest , it also has no effects on FPS. If i play in " new editor window " , i get the 30 FPS , but if i hit windows key and maximize it , then it runs around 60 , sometimes up to 70 FPS. In standalone it can run anywhere between 30 and 50 FPS. Got an Intel i5 8400 cpu and an RTX 3060 with 12 gb Vram and 32 gb pc memory. Thanks for any help

buoyant graniteBOT
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:triangular_flag_on_post: GrayMatter02#6097 received strike 1. As a result, they were muted for 10 minutes.

lucid grove
whole glacier
#

@lucid grove You mean just the regular resolution setting , or something related to res? thanks

lucid grove
#

This guy

whole glacier
#

Oh yea , is there a recommended setting for that , or does it change as the scalability setting changes? I am currently reloading a backup , but last time i looked it was set at 76%.

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Anyway , tried changing it but it makes no difference

solar gyro
#

Has anyone got any tips regarding additvely adding "character"/pose to animation logic? So a larger character with heavier clavs, wider set legs etc?

hidden dagger
#

Hello I really need some help and maybe some ideas for spawning an actor randomly after it dies

#

I dont know how to get a random place around the dead one where it should spawn

whole glacier
#

@lucid groveWell i dont know how to fully read it yet , but from what i can see , it all seems normal and on the graphs it is all in the center , nothing abnormal or unusually high on ms.

lucid grove
#

GPU stat also

whole glacier
#

Sorry i didn't get what you mean exactly

lucid grove
#

Screenshot your GPU stats and Profile GPU windows and show them to me. Both when you get 30 fps and 60 fps.

whole glacier
#

ok , so thats " stat/GPU"?

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@lucid grove you mean this guy? ( i noticed fps drop a little with stats on screen ) .